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- using Microsoft.Xna.Framework.Graphics;
- namespace MonoGame.Extended.Tiled.Renderers
- {
- public sealed class TiledMapStaticLayerModel : TiledMapLayerModel
- {
- public TiledMapStaticLayerModel(GraphicsDevice graphicsDevice, Texture2D texture, VertexPositionTexture[] vertices, ushort[] indices)
- : base(graphicsDevice, texture, vertices, indices)
- {
- }
- protected override VertexBuffer CreateVertexBuffer(GraphicsDevice graphicsDevice, int vertexCount)
- {
- return new VertexBuffer(graphicsDevice, VertexPositionTexture.VertexDeclaration, vertexCount, BufferUsage.WriteOnly);
- }
- protected override IndexBuffer CreateIndexBuffer(GraphicsDevice graphicsDevice, int indexCount)
- {
- return new IndexBuffer(graphicsDevice, IndexElementSize.SixteenBits, indexCount, BufferUsage.WriteOnly); ;
- }
- }
- }
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