TiledMapStaticLayerModelBuilder.cs 521 B

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  1. using Microsoft.Xna.Framework.Graphics;
  2. namespace MonoGame.Extended.Tiled.Renderers
  3. {
  4. public class TiledMapStaticLayerModelBuilder : TiledMapLayerModelBuilder<TiledMapStaticLayerModel>
  5. {
  6. protected override void ClearBuffers()
  7. {
  8. }
  9. protected override TiledMapStaticLayerModel CreateModel(GraphicsDevice graphicsDevice, Texture2D texture)
  10. {
  11. return new TiledMapStaticLayerModel(graphicsDevice, texture, Vertices.ToArray(), Indices.ToArray());
  12. }
  13. }
  14. }