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- using System;
- using System.Collections.Generic;
- using System.Text;
- using Microsoft.Xna.Framework;
- namespace MonoGame.Extended.Tiled
- {
- public class TiledMapGroupLayer : TiledMapLayer
- {
- public List<TiledMapLayer> Layers { get; }
- public TiledMapGroupLayer(string name, string type, List<TiledMapLayer> layers, Vector2? offset = null, Vector2? parallaxFactor = null, float opacity = 1, bool isVisible = true)
- : base(name, type, offset, parallaxFactor, opacity, isVisible)
- {
- Layers = layers;
- }
- }
- }
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