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- using Microsoft.Xna.Framework;
- namespace MonoGame.Extended.Tiled
- {
- public class TiledMapObjectLayer : TiledMapLayer
- {
- public TiledMapObjectLayer(string name, string type, TiledMapObject[] objects, Color? color = null, TiledMapObjectDrawOrder drawOrder = TiledMapObjectDrawOrder.TopDown,
- Vector2? offset = null, Vector2? parallaxFactor = null, float opacity = 1.0f, bool isVisible = true)
- : base(name, type, offset, parallaxFactor, opacity, isVisible)
- {
- Color = color;
- DrawOrder = drawOrder;
- Objects = objects;
- }
- public Color? Color { get; }
- public TiledMapObjectDrawOrder DrawOrder { get; }
- public TiledMapObject[] Objects { get; }
- }
- }
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