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- namespace MonoGame.Extended.Tiled
- {
- public struct TiledMapTile
- {
- public readonly ushort X;
- public readonly ushort Y;
- public readonly uint GlobalTileIdentifierWithFlags;
- public int GlobalIdentifier => (int)(GlobalTileIdentifierWithFlags & ~(uint)TiledMapTileFlipFlags.All);
- public bool IsFlippedHorizontally => (GlobalTileIdentifierWithFlags & (uint)TiledMapTileFlipFlags.FlipHorizontally) != 0;
- public bool IsFlippedVertically => (GlobalTileIdentifierWithFlags & (uint)TiledMapTileFlipFlags.FlipVertically) != 0;
- public bool IsFlippedDiagonally => (GlobalTileIdentifierWithFlags & (uint)TiledMapTileFlipFlags.FlipDiagonally) != 0;
- public bool IsBlank => GlobalIdentifier == 0;
- public TiledMapTileFlipFlags Flags => (TiledMapTileFlipFlags)(GlobalTileIdentifierWithFlags & (uint)TiledMapTileFlipFlags.All);
- public TiledMapTile(uint globalTileIdentifierWithFlags, ushort x, ushort y)
- {
- GlobalTileIdentifierWithFlags = globalTileIdentifierWithFlags;
- X = x;
- Y = y;
- }
- public override string ToString()
- {
- return $"GlobalIdentifier: {GlobalIdentifier}, Flags: {Flags}";
- }
- }
- }
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