TiledMapTileFlipFlags.cs 320 B

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  1. using System;
  2. namespace MonoGame.Extended.Tiled
  3. {
  4. [Flags]
  5. public enum TiledMapTileFlipFlags : uint
  6. {
  7. None = 0,
  8. FlipDiagonally = 0x20000000,
  9. FlipVertically = 0x40000000,
  10. FlipHorizontally = 0x80000000,
  11. All = FlipDiagonally | FlipVertically | FlipHorizontally
  12. }
  13. }