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- using System.Collections.Generic;
- using Microsoft.Xna.Framework;
- namespace MonoGame.Extended.Tiled
- {
- public class TiledMapTileLayer : TiledMapLayer
- {
- public TiledMapTileLayer(string name, string type, int width, int height, int tileWidth, int tileHeight, Vector2? offset = null,
- Vector2? parallaxFactor = null, float opacity = 1, bool isVisible = true)
- : base(name, type, offset, parallaxFactor, opacity, isVisible)
- {
- Width = width;
- Height = height;
- TileWidth = tileWidth;
- TileHeight = tileHeight;
- Tiles = new TiledMapTile[Width * Height];
- }
- public int Width { get; }
- public int Height { get; }
- public int TileWidth { get; }
- public int TileHeight { get; }
- public TiledMapTile[] Tiles { get; }
- public int GetTileIndex(ushort x, ushort y)
- {
- return x + y * Width;
- }
- public bool TryGetTile(ushort x, ushort y, out TiledMapTile? tile)
- {
- if (x >= Width)
- {
- tile = null;
- return false;
- }
- var index = GetTileIndex(x, y);
- if (index < 0 || index >= Tiles.Length)
- {
- tile = null;
- return false;
- }
- tile = Tiles[index];
- return true;
- }
- public TiledMapTile GetTile(ushort x, ushort y)
- {
- var index = GetTileIndex(x, y);
- return Tiles[index];
- }
- public void SetTile(ushort x, ushort y, uint globalIdentifier)
- {
- var index = GetTileIndex(x, y);
- Tiles[index] = new TiledMapTile(globalIdentifier, x, y);
- }
- public void RemoveTile(ushort x, ushort y)
- {
- SetTile(x, y, 0);
- }
- }
- }
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