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- using Microsoft.Xna.Framework;
- namespace MonoGame.Extended.Tiled
- {
- public sealed class TiledMapTileObject : TiledMapObject
- {
- public TiledMapTileObject(int identifier, string name, TiledMapTileset tileset, TiledMapTilesetTile tile,
- SizeF size, Vector2 position, float rotation = 0, float opacity = 1, bool isVisible = true, string type = null)
- : base(identifier, name, size, position, rotation, opacity, isVisible, type)
- {
- Tileset = tileset;
- Tile = tile;
- }
- public TiledMapTilesetTile Tile { get; }
- public TiledMapTileset Tileset { get; }
- }
- }
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