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- using System;
- using Microsoft.Xna.Framework;
- namespace MonoGame.Extended.Tests
- {
- public static class AssertExtensions
- {
- public static bool AreApproximatelyEqual(Vector2 firstPoint, Vector2 secondPoint)
- {
- return Math.Abs(firstPoint.X - secondPoint.X) < float.Epsilon &&
- Math.Abs(firstPoint.Y - secondPoint.Y) < float.Epsilon;
- }
- public static bool AreApproximatelyEqual(RectangleF firstRectangle, RectangleF secondRectangle)
- {
- return Math.Abs(firstRectangle.X - secondRectangle.X) < float.Epsilon &&
- Math.Abs(firstRectangle.Y - secondRectangle.Y) < float.Epsilon &&
- Math.Abs(firstRectangle.Width - secondRectangle.Width) < float.Epsilon &&
- Math.Abs(firstRectangle.Height - secondRectangle.Height) < float.Epsilon;
- }
- public static void Equal(Matrix expected, Matrix actual, int precision = 5)
- {
- Assert.Equal(expected.M11, actual.M11, precision);
- Assert.Equal(expected.M12, actual.M12, precision);
- Assert.Equal(expected.M13, actual.M13, precision);
- Assert.Equal(expected.M14, actual.M14, precision);
- Assert.Equal(expected.M21, actual.M21, precision);
- Assert.Equal(expected.M22, actual.M22, precision);
- Assert.Equal(expected.M23, actual.M23, precision);
- Assert.Equal(expected.M24, actual.M24, precision);
- Assert.Equal(expected.M31, actual.M31, precision);
- Assert.Equal(expected.M32, actual.M32, precision);
- Assert.Equal(expected.M33, actual.M33, precision);
- Assert.Equal(expected.M34, actual.M34, precision);
- Assert.Equal(expected.M41, actual.M41, precision);
- Assert.Equal(expected.M42, actual.M42, precision);
- Assert.Equal(expected.M43, actual.M41, precision);
- Assert.Equal(expected.M44, actual.M44, precision);
- }
- }
- }
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