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- using MonoGame.Extended.Collections;
- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.Runtime;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices;
- using Xunit;
- namespace MonoGame.Extended.Tests.Collections
- {
- public class BagTests
- {
- [Fact]
- public void Bag_Enumeration_Does_Not_Allocate()
- {
- var bag = new Bag<int>();
- for (int i = 0; i < 100; i++) bag.Add(i);
- // ensure we have plenty of memory and that the heap only increases for the duration of this test
- Assert.True(GC.TryStartNoGCRegion(Unsafe.SizeOf<Bag<int>.BagEnumerator>() * 1000));
- var heapSize = GC.GetAllocatedBytesForCurrentThread();
- // this should NOT allocate
- foreach (int i in bag)
- {
- // assert methods cause the NoGCRegion to fail, so do this manually
- if (GC.GetAllocatedBytesForCurrentThread() != heapSize)
- Assert.True(false);
- }
- // sanity check: this SHOULD allocate
- foreach (int _ in (IEnumerable<int>)bag)
- {
- // assert methods cause the NoGCRegion to fail, so do this manually
- if (GC.GetAllocatedBytesForCurrentThread() == heapSize)
- Assert.True(false);
- }
- // Wrap in if statement due to exception thrown when running test through
- // cake build script or when debugging test script manually.
- if(GCSettings.LatencyMode == GCLatencyMode.NoGCRegion)
- {
- GC.EndNoGCRegion();
- }
- }
- }
- }
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