BasicWall.cs 477 B

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  1. using System;
  2. using Microsoft.Xna.Framework;
  3. namespace MonoGame.Extended.Collisions.Tests
  4. {
  5. public class BasicWall : ICollisionActor
  6. {
  7. public Vector2 Position { get; set; }
  8. public IShapeF Bounds { get; set; }
  9. public Vector2 Velocity { get; set; }
  10. public BasicWall()
  11. {
  12. Bounds = new RectangleF(0f, 0f, 1f, 1f);
  13. }
  14. public void OnCollision(CollisionEventArgs collisionInfo)
  15. {
  16. }
  17. }
  18. }