QuadTreeTests.cs 12 KB

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  1. using System.Collections.Generic;
  2. using MonoGame.Extended.Collisions.QuadTree;
  3. using Xunit;
  4. namespace MonoGame.Extended.Collisions.Tests
  5. {
  6. public class QuadTreeTests
  7. {
  8. private QuadTree.QuadTree MakeTree()
  9. {
  10. // Bounds set to ensure actors will fit inside the tree with default bounds.
  11. var bounds = _quadTreeArea;
  12. var tree = new QuadTree.QuadTree(bounds);
  13. return tree;
  14. }
  15. private RectangleF _quadTreeArea = new RectangleF(-10f, -15, 20.0f, 30.0f);
  16. [Fact]
  17. public void ConstructorTest()
  18. {
  19. var bounds = new RectangleF(-10f, -15, 20.0f, 30.0f);
  20. var tree = new QuadTree.QuadTree(bounds);
  21. Assert.Equal(bounds, tree.NodeBounds);
  22. Assert.True(tree.IsLeaf);
  23. }
  24. [Fact]
  25. public void NumTargetsEmptyTest()
  26. {
  27. var tree = MakeTree();
  28. Assert.Equal(0, tree.NumTargets());
  29. }
  30. [Fact]
  31. public void NumTargetsOneTest()
  32. {
  33. var tree = MakeTree();
  34. var actor = new BasicActor();
  35. tree.Insert(new QuadtreeData(actor));
  36. Assert.Equal(1, tree.NumTargets());
  37. }
  38. [Fact]
  39. public void NumTargetsMultipleTest()
  40. {
  41. var tree = MakeTree();
  42. for (int i = 0; i < 5; i++)
  43. {
  44. tree.Insert(new QuadtreeData(new BasicActor()));
  45. }
  46. Assert.Equal(5, tree.NumTargets());
  47. }
  48. [Fact]
  49. public void NumTargetsManyTest()
  50. {
  51. var tree = MakeTree();
  52. for (int i = 0; i < 1000; i++)
  53. {
  54. tree.Insert(new QuadtreeData(new BasicActor()));
  55. Assert.Equal(i + 1, tree.NumTargets());
  56. }
  57. Assert.Equal(1000, tree.NumTargets());
  58. }
  59. [Fact]
  60. public void InsertOneTest()
  61. {
  62. var tree = MakeTree();
  63. var actor = new BasicActor();
  64. tree.Insert(new QuadtreeData(actor));
  65. Assert.Equal(1, tree.NumTargets());
  66. }
  67. [Fact]
  68. public void InsertOneOverlappingQuadrantsTest()
  69. {
  70. var tree = MakeTree();
  71. var actor = new BasicActor
  72. {
  73. Bounds = new RectangleF(-2.5f, -2.5f, 5f, 5f)
  74. };
  75. tree.Insert(new QuadtreeData(actor));
  76. Assert.Equal(1, tree.NumTargets());
  77. }
  78. [Fact]
  79. public void InsertMultipleTest()
  80. {
  81. var tree = MakeTree();
  82. for (int i = 0; i < 10; i++)
  83. {
  84. tree.Insert(new QuadtreeData(new BasicActor()
  85. {
  86. Bounds = new RectangleF(0, 0, 1, 1)
  87. }));
  88. }
  89. Assert.Equal(10, tree.NumTargets());
  90. }
  91. [Fact]
  92. public void InsertManyTest()
  93. {
  94. var tree = MakeTree();
  95. for (int i = 0; i < 1000; i++)
  96. {
  97. tree.Insert(new QuadtreeData(new BasicActor()
  98. {
  99. Bounds = new RectangleF(0, 0, 1, 1)
  100. }));
  101. }
  102. Assert.Equal(1000, tree.NumTargets());
  103. }
  104. [Fact]
  105. public void InsertMultipleOverlappingQuadrantsTest()
  106. {
  107. var tree = MakeTree();
  108. for (int i = 0; i < 10; i++)
  109. {
  110. var actor = new BasicActor()
  111. {
  112. Bounds = new RectangleF(-10f, -15, 20.0f, 30.0f)
  113. };
  114. tree.Insert(new QuadtreeData(actor));
  115. }
  116. Assert.Equal(10, tree.NumTargets());
  117. }
  118. [Fact]
  119. public void RemoveToEmptyTest()
  120. {
  121. var actor = new BasicActor()
  122. {
  123. Bounds = new RectangleF(-5f, -7f, 10.0f, 15.0f)
  124. };
  125. var data = new QuadtreeData(actor);
  126. var tree = MakeTree();
  127. tree.Insert(data);
  128. tree.Remove(data);
  129. Assert.Equal(0, tree.NumTargets());
  130. }
  131. [Fact]
  132. public void RemoveTwoTest()
  133. {
  134. var tree = MakeTree();
  135. var inserted = new List<QuadtreeData>();
  136. var numTargets = 2;
  137. for (int i = 0; i < numTargets; i++)
  138. {
  139. var data = new QuadtreeData(new BasicActor()
  140. {
  141. Bounds = new RectangleF(0, 0, 1, 1)
  142. });
  143. tree.Insert(data);
  144. inserted.Add(data);
  145. }
  146. var inTree = numTargets;
  147. Assert.Equal(inTree, tree.NumTargets());
  148. foreach (var data in inserted)
  149. {
  150. tree.Remove(data);
  151. Assert.Equal(--inTree, tree.NumTargets());
  152. }
  153. }
  154. [Fact]
  155. public void RemoveThreeTest()
  156. {
  157. var tree = MakeTree();
  158. var inserted = new List<QuadtreeData>();
  159. var numTargets = 3;
  160. for (int i = 0; i < numTargets; i++)
  161. {
  162. var data = new QuadtreeData(new BasicActor()
  163. {
  164. Bounds = new RectangleF(0, 0, 1, 1)
  165. });
  166. tree.Insert(data);
  167. inserted.Add(data);
  168. }
  169. var inTree = numTargets;
  170. Assert.Equal(inTree, tree.NumTargets());
  171. foreach (var data in inserted)
  172. {
  173. tree.Remove(data);
  174. Assert.Equal(--inTree, tree.NumTargets());
  175. }
  176. }
  177. [Fact]
  178. public void RemoveManyTest()
  179. {
  180. var tree = MakeTree();
  181. var inserted = new List<QuadtreeData>();
  182. var numTargets = 1000;
  183. for (int i = 0; i < numTargets; i++)
  184. {
  185. var data = new QuadtreeData(new BasicActor()
  186. {
  187. Bounds = new RectangleF(0, 0, 1, 1)
  188. });
  189. tree.Insert(data);
  190. inserted.Add(data);
  191. }
  192. var inTree = numTargets;
  193. Assert.Equal(inTree, tree.NumTargets());
  194. foreach (var data in inserted)
  195. {
  196. data.RemoveFromAllParents();
  197. Assert.Equal(--inTree, tree.NumTargets());
  198. }
  199. }
  200. [Fact]
  201. public void ShakeWhenEmptyTest()
  202. {
  203. var tree = MakeTree();
  204. tree.Shake();
  205. Assert.Equal(0, tree.NumTargets());
  206. }
  207. [Fact]
  208. public void ShakeAfterSplittingWhenEmptyTest()
  209. {
  210. var tree = MakeTree();
  211. tree.Split();
  212. tree.Shake();
  213. Assert.Equal(0, tree.NumTargets());
  214. }
  215. [Fact]
  216. public void ShakeAfterSplittingNotEmptyTest()
  217. {
  218. var tree = MakeTree();
  219. tree.Split();
  220. var data = new QuadtreeData(new BasicActor());
  221. tree.Insert(data);
  222. tree.Shake();
  223. Assert.Equal(1, tree.NumTargets());
  224. }
  225. [Fact]
  226. public void ShakeWhenContainingOneTest()
  227. {
  228. var tree = MakeTree();
  229. var numTargets = 1;
  230. for (int i = 0; i < numTargets; i++)
  231. {
  232. var data = new QuadtreeData(new BasicActor());
  233. tree.Insert(data);
  234. }
  235. tree.Shake();
  236. Assert.Equal(numTargets, tree.NumTargets());
  237. }
  238. [Fact]
  239. public void ShakeWhenContainingTwoTest()
  240. {
  241. var tree = MakeTree();
  242. var numTargets = 2;
  243. for (int i = 0; i < numTargets; i++)
  244. {
  245. var data = new QuadtreeData(new BasicActor());
  246. tree.Insert(data);
  247. }
  248. tree.Shake();
  249. Assert.Equal(numTargets, tree.NumTargets());
  250. }
  251. [Fact]
  252. public void ShakeWhenContainingThreeTest()
  253. {
  254. var tree = MakeTree();
  255. var numTargets = 3;
  256. for (int i = 0; i < numTargets; i++)
  257. {
  258. var data = new QuadtreeData(new BasicActor());
  259. tree.Insert(data);
  260. }
  261. tree.Shake();
  262. Assert.Equal(numTargets, tree.NumTargets());
  263. }
  264. [Fact]
  265. public void ShakeWhenContainingManyTest()
  266. {
  267. var tree = MakeTree();
  268. var numTargets = QuadTree.QuadTree.DefaultMaxObjectsPerNode + 1;
  269. for (int i = 0; i < numTargets; i++)
  270. {
  271. var data = new QuadtreeData(new BasicActor());
  272. tree.Insert(data);
  273. }
  274. tree.Shake();
  275. Assert.Equal(numTargets, tree.NumTargets());
  276. }
  277. [Fact]
  278. public void QueryWhenEmptyTest()
  279. {
  280. var tree = MakeTree();
  281. var query = tree.Query(ref _quadTreeArea);
  282. Assert.Empty(query);
  283. Assert.Equal(0, tree.NumTargets());
  284. }
  285. [Fact]
  286. public void QueryNotOverlappingTest()
  287. {
  288. var tree = MakeTree();
  289. var area = new RectangleF(100f, 100f, 1f, 1f);
  290. var query = tree.Query(ref area);
  291. Assert.Empty(query);
  292. Assert.Equal(0, tree.NumTargets());
  293. }
  294. [Fact]
  295. public void QueryLeafNodeNotEmptyTest()
  296. {
  297. var tree = MakeTree();
  298. var actor = new BasicActor();
  299. tree.Insert(new QuadtreeData(actor));
  300. var query = tree.Query(ref _quadTreeArea);
  301. Assert.Single(query);
  302. Assert.Equal(tree.NumTargets(), query.Count);
  303. }
  304. [Fact]
  305. public void QueryLeafNodeNoOverlapTest()
  306. {
  307. var tree = MakeTree();
  308. var actor = new BasicActor();
  309. tree.Insert(new QuadtreeData(actor));
  310. var area = new RectangleF(100f, 100f, 1f, 1f);
  311. var query = tree.Query(ref area);
  312. Assert.Empty(query);
  313. }
  314. [Fact]
  315. public void QueryLeafNodeMultipleTest()
  316. {
  317. var tree = MakeTree();
  318. var numTargets = QuadTree.QuadTree.DefaultMaxObjectsPerNode;
  319. for (int i = 0; i < numTargets; i++)
  320. {
  321. var data = new QuadtreeData(new BasicActor());
  322. tree.Insert(data);
  323. }
  324. var query = tree.Query(ref _quadTreeArea);
  325. Assert.Equal(numTargets, query.Count);
  326. Assert.Equal(tree.NumTargets(), query.Count);
  327. }
  328. [Fact]
  329. public void QueryNonLeafManyTest()
  330. {
  331. var tree = MakeTree();
  332. var numTargets = 2*QuadTree.QuadTree.DefaultMaxObjectsPerNode;
  333. for (int i = 0; i < numTargets; i++)
  334. {
  335. var data = new QuadtreeData(new BasicActor());
  336. tree.Insert(data);
  337. }
  338. var query = tree.Query(ref _quadTreeArea);
  339. Assert.Equal(numTargets, query.Count);
  340. Assert.Equal(tree.NumTargets(), query.Count);
  341. }
  342. [Fact]
  343. public void QueryTwiceConsecutiveTest()
  344. {
  345. var tree = MakeTree();
  346. var numTargets = 2 * QuadTree.QuadTree.DefaultMaxObjectsPerNode;
  347. for (int i = 0; i < numTargets; i++)
  348. {
  349. var data = new QuadtreeData(new BasicActor());
  350. tree.Insert(data);
  351. }
  352. var query1 = tree.Query(ref _quadTreeArea);
  353. var query2 = tree.Query(ref _quadTreeArea);
  354. Assert.Equal(numTargets, query1.Count);
  355. Assert.Equal(tree.NumTargets(), query1.Count);
  356. Assert.Equal(query1.Count, query2.Count);
  357. }
  358. }
  359. }