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- using System;
- using Microsoft.Xna.Framework;
- using MonoGame.Extended.Particles.Profiles;
- namespace MonoGame.Extended.Tests.Particles.Profiles
- {
- public class RingProfileTests
- {
- [Fact]
- public unsafe void ReturnsOffsetEqualToRadius()
- {
- RingProfile subject = new RingProfile
- {
- Radius = 10f
- };
- Vector2 offset;
- Vector2 heading;
- subject.GetOffsetAndHeading(&offset, &heading);
- double length = Math.Sqrt(offset.X * offset.X + offset.Y * offset.Y);
- Assert.Equal(10.0f, length, precision: 5);
- }
- [Fact]
- public unsafe void WhenRadiateIsTrue_HeadingIsEqualToNormalizedOffset()
- {
- RingProfile subject = new RingProfile
- {
- Radius = 10f,
- Radiate = CircleRadiation.Out
- };
- Vector2 offset;
- Vector2 heading;
- subject.GetOffsetAndHeading(&offset, &heading);
- Assert.Equal(heading.X, offset.X / 10, precision: 5);
- Assert.Equal(heading.Y, offset.Y / 10, precision: 5);
- }
- }
- }
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