- using System;
- using Microsoft.Xna.Framework;
- using MonoGame.Extended.Screens;
- using MonoGame.Extended.Tests.Fixtures;
- namespace MonoGame.Extended.Tests.Screens;
- public sealed class GameScreenTests
- {
- [Fact]
- public void Constructor_WithNullGame_ThrowsArgumentNullException()
- {
- Assert.Throws<ArgumentNullException>(() => new TestGameScreen(null));
- }
- }
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