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- using System.Collections.Generic;
- using MonoGame.Extended.Content.BitmapFonts;
- namespace MonoGame.Extended.Content.Pipeline.BitmapFonts
- {
- public class BitmapFontProcessorResult
- {
- public List<string> TextureAssets { get; private set; }
- public BitmapFontFileContent FontFile { get; private set; }
- public BitmapFontProcessorResult(BitmapFontFileContent fontFile)
- {
- FontFile = fontFile;
- TextureAssets = new List<string>();
- }
- }
- }
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