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- using System;
- using MonoGame.Extended.Graphics;
- namespace MonoGame.Extended.Tests.Graphics;
- public sealed class Texture2DAtlasTests
- {
- // Reference: https://github.com/MonoGame-Extended/Monogame-Extended/issues/1013
- // Region names being generated during TextureAtlas.Create were not unique
- // which was leading to an exception being thrown after the first region was
- // added
- [Fact]
- public void CalculateRegions_ShouldGenerateUniqueRegionNames()
- {
- ReadOnlySpan<Texture2DAtlas.CalculatedRegion> regions = Texture2DAtlas.CalculateRegions("spritesheet", 64, 64, 32, 32, int.MaxValue, 0, 0);
- Assert.Equal(4, regions.Length);
- Assert.Equal("spritesheet_0", regions[0].Name);
- Assert.Equal("spritesheet_1", regions[1].Name);
- Assert.Equal("spritesheet_2", regions[2].Name);
- Assert.Equal("spritesheet_3", regions[3].Name);
- }
- }
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