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- using Microsoft.Xna.Framework;
- namespace MonoGame.Extended.Tests;
- public sealed class Matrix3x2Tests
- {
- [Fact]
- public void ConstructorTest()
- {
- Vector2 x = new Vector2(1, 2);
- Vector2 y = new Vector2(3, 4);
- Vector2 z = new Vector2(5, 6);
- var matrix = new Matrix3x2(x.X, x.Y, y.X, y.Y, z.X, z.Y);
- Assert.Equal(x, matrix.X);
- Assert.Equal(y, matrix.Y);
- Assert.Equal(z, matrix.Z);
- }
- [Fact]
- public void InverseTest()
- {
- Matrix3x2 posDeterminant = new Matrix3x2(3, -7, 4, 2, 13, -2);
- Matrix3x2 singular = new Matrix3x2(2, 1, 4, 2, 3, -4);
- Matrix3x2 negDeterminant = new Matrix3x2(1, -5, 3, 2, 3, -4);
- Matrix3x2 posExpected = new Matrix3x2(1f/17, 7f/34, -2f/17, 3f/34, -1f, -5f/2);
- Matrix3x2 singularExpected = Matrix3x2.Identity;
- Matrix3x2 negExpected = new Matrix3x2(2f/17, 5f/17, -3f/17, 1f/17, -18f/17, -11f/17);
-
- Assert.Equal(Matrix3x2.Invert(posDeterminant), posExpected);
- Assert.Equal(Matrix3x2.Invert(singular), singularExpected);
- Assert.Equal(Matrix3x2.Invert(negDeterminant), negExpected);
- }
- }
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