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- using Microsoft.Xna.Framework;
- namespace MonoGame.Extended.Tests;
- public class MathExtendedTests
- {
- [Fact]
- public void CalculateMinimumVector2_Returns_Expected()
- {
- Vector2 a = new Vector2(1, 4);
- Vector2 b = new Vector2(3, 2);
- Vector2 expected = new Vector2(1, 2);
- Vector2 actual = MathExtended.CalculateMinimumVector2(a, b);
- Assert.Equal(expected, actual);
- }
- [Fact]
- public void CalculateMinimumVector2_Out_Expected()
- {
- Vector2 a = new Vector2(1, 4);
- Vector2 b = new Vector2(3, 2);
- Vector2 expected = new Vector2(1, 2);
- MathExtended.CalculateMinimumVector2(a, b, out Vector2 actual);
- Assert.Equal(expected, actual);
- }
- [Fact]
- public void CalculateMaximumVector2_Returns_Expected()
- {
- Vector2 a = new Vector2(1, 4);
- Vector2 b = new Vector2(3, 2);
- Vector2 expected = new Vector2(3, 4);
- Vector2 actual = MathExtended.CalculateMaximumVector2(a, b);
- Assert.Equal(expected, actual);
- }
- [Fact]
- public void CalculateMaximumVector2_Out_Expected()
- {
- Vector2 a = new Vector2(1, 4);
- Vector2 b = new Vector2(3, 2);
- Vector2 expected = new Vector2(3, 4);
- MathExtended.CalculateMaximumVector2(a, b, out Vector2 actual);
- Assert.Equal(expected, actual);
- }
- }
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