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- using Microsoft.Xna.Framework;
- using MonoGame.Extended.Tilemaps;
- namespace MonoGame.Extended.Tests;
- public sealed class TilemapTileObjectTests
- {
- [Fact]
- public void Constructor_SetsProperties()
- {
- var tile = new TilemapTile(42);
- var obj = new TilemapTileObject(1, new Vector2(10, 20), tile, new Vector2(32, 32));
- Assert.Equal(1, obj.Id);
- Assert.Equal(new Vector2(10, 20), obj.Position);
- Assert.Equal(tile, obj.Tile);
- Assert.Equal(new Vector2(32, 32), obj.Size);
- }
- [Fact]
- public void Bounds_ReturnsCorrectRectangle()
- {
- var tile = new TilemapTile(42);
- var obj = new TilemapTileObject(1, new Vector2(10, 20), tile, new Vector2(32, 32));
- var bounds = obj.Bounds;
- Assert.Equal(10, bounds.X);
- Assert.Equal(20, bounds.Y);
- Assert.Equal(32, bounds.Width);
- Assert.Equal(32, bounds.Height);
- }
- [Fact]
- public void Tile_CanHaveFlipFlags()
- {
- var tile = new TilemapTile(42, TilemapTileFlipFlags.FlipHorizontally);
- var obj = new TilemapTileObject(1, Vector2.Zero, tile, new Vector2(32, 32));
- // Act & Assert
- Assert.Equal(TilemapTileFlipFlags.FlipHorizontally, obj.Tile.FlipFlags);
- }
- }
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