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- using System;
- using System.Text.Json;
- using System.Text.Json.Serialization;
- namespace MonoGame.Extended.Serialization.Json;
- public class FloatStringConverter : JsonConverter<float>
- {
- /// <inheritdoc />
- public override bool CanConvert(Type typeToConvert) => typeToConvert == typeof(float) || typeToConvert == typeof(string);
- /// <inheritdoc />
- public override float Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
- {
- if (reader.TokenType == JsonTokenType.String)
- {
- if (float.TryParse(reader.GetString(), out float value))
- return value;
- }
- else if (reader.TokenType == JsonTokenType.Number)
- {
- return reader.GetSingle();
- }
- throw new JsonException($"Unable to convert value of type {reader.TokenType} to {typeof(float)}");
- }
- /// <inheritdoc />
- public override void Write(Utf8JsonWriter writer, float value, JsonSerializerOptions options)
- {
- ArgumentNullException.ThrowIfNull(writer);
- writer.WriteNumberValue(value);
- }
- }
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