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- // Copyright (c) Craftwork Games. All rights reserved.
- // Licensed under the MIT license.
- // See LICENSE file in the project root for full license information.
- using Microsoft.Xna.Framework;
- namespace MonoGame.Extended.Particles.Profiles;
- /// <summary>
- /// A profile that emits all particles from a single point with random headings.
- /// </summary>
- /// <remarks>
- /// The <see cref="PointProfile"/> is the simplest emission profile, where all particles originate exactly at the
- /// emitter position with no offset. Each particle is given a random heading in any direction, creating a radial
- /// dispersion pattern.
- /// </remarks>
- public sealed class PointProfile : Profile
- {
- /// <summary>
- /// Computes the offset and heading for a new particle.
- /// </summary>
- /// <param name="offset">A pointer to the Vector2 where the offset from the emitter position will be stored.</param>
- /// <param name="heading">A pointer to the Vector2 where the unit direction vector will be stored.</param>
- /// <remarks>
- /// The offset is always set to (0,0), meaning particles will spawn exactly at the emitter position.
- /// </remarks>
- public override unsafe void GetOffsetAndHeading(Vector2* offset, Vector2* heading)
- {
- offset->X = 0.0f;
- offset->Y = 0.0f;
- FastRandom.Shared.NextUnitVector(heading);
- }
- }
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