MonoGameJsonSerializerOptionsProvider.cs 1.0 KB

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  1. using System.Text.Json;
  2. using System.Text.Json.Serialization;
  3. using Microsoft.Xna.Framework.Content;
  4. namespace MonoGame.Extended.Serialization.Json;
  5. public static class MonoGameJsonSerializerOptionsProvider
  6. {
  7. public static JsonSerializerOptions GetOptions(ContentManager contentManager, string contentPath)
  8. {
  9. var options = new JsonSerializerOptions
  10. {
  11. WriteIndented = true,
  12. DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull,
  13. PropertyNamingPolicy = JsonNamingPolicy.CamelCase
  14. };
  15. options.Converters.Add(new RangeJsonConverter<int>());
  16. options.Converters.Add(new RangeJsonConverter<float>());
  17. options.Converters.Add(new RangeJsonConverter<HslColor>());
  18. options.Converters.Add(new ThicknessJsonConverter());
  19. options.Converters.Add(new RectangleFJsonConverter());
  20. options.Converters.Add(new TextureAtlasJsonConverter(contentManager, contentPath));
  21. options.Converters.Add(new Size2JsonConverter());
  22. return options;
  23. }
  24. }