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- using Microsoft.Xna.Framework;
- namespace MonoGame.Extended
- {
- public abstract class Camera<T> where T : struct
- {
- public abstract T Position { get; set; }
- public abstract float Rotation { get; set; }
- public abstract float Zoom { get; set; }
- public abstract float MinimumZoom { get; set; }
- public abstract float MaximumZoom { get; set; }
- public abstract float Pitch { get; set; }
- public abstract float MinimumPitch { get; set; }
- public abstract float MaximumPitch { get; set; }
- public abstract RectangleF BoundingRectangle { get; }
- public abstract T Origin { get; set; }
- public abstract T Center { get; }
- public abstract void Move(T direction);
- public abstract void Rotate(float deltaRadians);
- public abstract void ZoomIn(float deltaZoom);
- public abstract void ZoomOut(float deltaZoom);
- public abstract void PitchUp(float deltaZoom);
- public abstract void PitchDown(float deltaZoom);
- public abstract void LookAt(T position);
- public abstract T WorldToScreen(T worldPosition);
- public abstract T ScreenToWorld(T screenPosition);
- public abstract Matrix GetViewMatrix();
- public abstract Matrix GetInverseViewMatrix();
- public abstract BoundingFrustum GetBoundingFrustum();
- public abstract ContainmentType Contains(Vector2 vector2);
- public abstract ContainmentType Contains(Rectangle rectangle);
- }
- }
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