TiledMapTileObject.cs 643 B

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  1. using Microsoft.Xna.Framework;
  2. namespace MonoGame.Extended.Tiled
  3. {
  4. public sealed class TiledMapTileObject : TiledMapObject
  5. {
  6. public TiledMapTileObject(int identifier, string name, TiledMapTileset tileset, TiledMapTilesetTile tile,
  7. SizeF size, Vector2 position, float rotation = 0, float opacity = 1, bool isVisible = true, string type = null)
  8. : base(identifier, name, size, position, rotation, opacity, isVisible, type)
  9. {
  10. Tileset = tileset;
  11. Tile = tile;
  12. }
  13. public TiledMapTilesetTile Tile { get; }
  14. public TiledMapTileset Tileset { get; }
  15. }
  16. }