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- // Copyright (c) Craftwork Games. All rights reserved.
- // Licensed under the MIT license.
- // See LICENSE file in the project root for full license information.
- using Microsoft.Xna.Framework;
- namespace MonoGame.Extended.Particles.Profiles;
- /// <summary>
- /// A profile that distributes particles along the edges of a rectangular boundary.
- /// </summary>
- /// <remarks>
- /// The <see cref="BoxProfile"/> randomly positions new particles on one of the four sides of a rectangular area
- /// centered at the emitter's position. Each side has an equal probability of being selected. Particles are given random
- /// unit vector headings, allowing them to move in any direction regardless of their starting edge.
- /// </remarks>
- public sealed class BoxProfile : Profile
- {
- /// <summary>
- /// Gets or sets the width of the rectangular perimeter.
- /// </summary>
- public float Width { get; set; }
- /// <summary>
- /// Gets or sets the height of the rectangular perimeter.
- /// </summary>
- public float Height { get; set; }
- /// <summary>
- /// Computes the offset and heading for a new particle.
- /// </summary>
- /// <param name="offset">A pointer to the Vector2 where the offset from the emitter position will be stored.</param>
- /// <param name="heading">A pointer to the Vector2 where the unit direction vector will be stored.</param>
- public override unsafe void GetOffsetAndHeading(Vector2* offset, Vector2* heading)
- {
- switch (FastRandom.Shared.Next(4))
- {
- case 0: // Left
- offset->X = Width * -0.5f;
- offset->Y = FastRandom.Shared.NextSingle(Height * -0.5f, Height * 0.5f);
- break;
- case 1: // Top
- offset->X = FastRandom.Shared.NextSingle(Width * -0.5f, Width * 0.5f);
- offset->Y = Height * -0.5f;
- break;
- case 2: // Right
- offset->X = Width * 0.5f;
- offset->Y = FastRandom.Shared.NextSingle(Height * -0.5f, Height * 0.5f);
- break;
- default: // Bottom
- offset->X = FastRandom.Shared.NextSingle(Width * -0.5f, Width * 0.5f);
- offset->Y = Height * 0.5f;
- break;
- }
- FastRandom.Shared.NextUnitVector(heading);
- }
- }
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