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- // Copyright (c) Craftwork Games. All rights reserved.
- // Licensed under the MIT license.
- // See LICENSE file in the project root for full license information.
- using MonoGame.Extended.Particles.Data;
- namespace MonoGame.Extended.Particles.Modifiers.Interpolators;
- /// <summary>
- /// An interpolator that gradually changes the rotation angle of particles over their lifetime.
- /// </summary>
- /// <remarks>
- /// The <see cref="RotationInterpolator"/> transitions a particle's rotation value from the inherited
- /// <see cref="Interpolator{T}.StartValue"/> to <see cref="Interpolator{T}.EndValue"/> based on the
- /// provided interpolation amount.
- /// </remarks>
- public class RotationInterpolator : Interpolator<float>
- {
- /// <summary>
- /// Updates a particle's rotation by interpolating between the start and end values.
- /// </summary>
- /// <param name="amount">The normalized interpolation amount (from 0.0 to 1.0).</param>
- /// <param name="particle">A pointer to the particle to update.</param>
- public override unsafe void Update(float amount, Particle* particle)
- {
- if (!Enabled) { return; }
- particle->Rotation = StartValue + (EndValue - StartValue) * amount;
- }
- }
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