BitmapFontProcessorResult.cs 503 B

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  1. using System.Collections.Generic;
  2. using MonoGame.Extended.Content.BitmapFonts;
  3. namespace MonoGame.Extended.Content.Pipeline.BitmapFonts
  4. {
  5. public class BitmapFontProcessorResult
  6. {
  7. public List<string> TextureAssets { get; private set; }
  8. public BitmapFontFileContent FontFile { get; private set; }
  9. public BitmapFontProcessorResult(BitmapFontFileContent fontFile)
  10. {
  11. FontFile = fontFile;
  12. TextureAssets = new List<string>();
  13. }
  14. }
  15. }