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- using System.Collections.Generic;
- namespace MonoGame.Extended.Collisions;
- /// <summary>
- /// Interface, which split space for optimization of collisions.
- /// </summary>
- public interface ISpaceAlgorithm
- {
- /// <summary>
- /// Inserts the actor into the space.
- /// The actor will have its OnCollision called when collisions occur.
- /// </summary>
- /// <param name="actor">Actor to insert.</param>
- void Insert(ICollisionActor actor);
- /// <summary>
- /// Removes the actor into the space.
- /// </summary>
- /// <param name="actor">Actor to remove.</param>
- bool Remove(ICollisionActor actor);
- /// <summary>
- /// Removes the actor into the space.
- /// The actor will have its OnCollision called when collisions occur.
- /// </summary>
- /// <param name="actor">Actor to remove.</param>
- IEnumerable<ICollisionActor> Query(RectangleF boundsBoundingRectangle);
- /// <summary>
- /// for foreach
- /// </summary>
- /// <returns></returns>
- List<ICollisionActor>.Enumerator GetEnumerator();
- /// <summary>
- /// Restructure the space with new positions.
- /// </summary>
- void Reset();
- }
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