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- // Copyright (c) Craftwork Games. All rights reserved.
- // Licensed under the MIT license.
- // See LICENSE file in the project root for full license information.
- using Microsoft.Xna.Framework;
- namespace MonoGame.Extended.Particles.Profiles;
- /// <summary>
- /// A profile that randomly distributes particles throughout a rectangular area.
- /// </summary>
- /// <remarks>
- /// The <see cref="BoxFillProfile"/> generates random positions within a rectangle centered the emitter's position, with
- /// random unit vector headings. This creates a uniform distribution of particles across the defined area, with
- /// particles moving in all directions.
- /// </remarks>
- public sealed class BoxFillProfile : Profile
- {
- /// <summary>
- /// Gets or sets the width of the rectangular area.
- /// </summary>
- public float Width { get; set; }
- /// <summary>
- /// Gets or sets the height of the rectangular area.
- /// </summary>
- public float Height { get; set; }
- /// <summary>
- /// Computes the offset and heading for a new particle.
- /// </summary>
- /// <param name="offset">A pointer to the Vector2 where the offset from the emitter position will be stored.</param>
- /// <param name="heading">A pointer to the Vector2 where the unit direction vector will be stored.</param>
- public override unsafe void GetOffsetAndHeading(Vector2* offset, Vector2* heading)
- {
- offset->X = FastRandom.Shared.NextSingle(Width * -0.5f, Width * 0.5f);
- offset->Y = FastRandom.Shared.NextSingle(Height * -0.5f, Height * 0.5f);
- FastRandom.Shared.NextUnitVector(heading);
- }
- }
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