Commit History

Author SHA1 Message Date
  Sebanisu e9139fa9bc Changed some varible names 6 years ago
  Sebanisu 3bb54a1555 Off works 6 years ago
  Sebanisu 809d3231e5 Yes or no dialogs 6 years ago
  Sebanisu 24e4a97505 I removed Icloneable as the internet says that shouldn't be used. I still added clone methods. I use memberwiseclone first. Then I go and deepclone anything I need to. 6 years ago
  Sebanisu ba8a1dcc9e starting work on cloning saves because when i changed a value in state it was updating the original save values. 6 years ago
  Sebanisu 582186a22c added caps to stats and hp 6 years ago
  Sebanisu 262189beef added reinits after changing stats. 6 years ago
  Sebanisu 3c6623cf76 Ability screen mostly done few minor tweaks needed 6 years ago
  Sebanisu 497ff46966 Update Module_main_menu_debug.IGM_Junction.cs 6 years ago
  Sebanisu eea7db716c Added varible for current page 6 years ago
  Sebanisu ba1e6febef removed horizontal so base class doesn't use left and right keys. 6 years ago
  Sebanisu 42831bb797 increased spacing of items for ability pool to match command pool 6 years ago
  Sebanisu ed5245314e added clone to entry and added ability pool page entrys cloneing the existing entrys and adding offsets. 6 years ago
  Sebanisu 23c93600fc strings for abilities should be working now. 6 years ago
  Sebanisu ea835bba16 added new keyword on description dictionarys that are replaced 6 years ago
  Sebanisu 50ec4de848 hacked render font method to support multi character codes > 0xE1 that we know. 6 years ago
  Sebanisu 1e0f7e8a74 tweaks to kernel by changing ability lists to dictionaries. 6 years ago
  Sebanisu f1f697102b I am trying to get the cursor to shift over and it's acting funny. 6 years ago
  Sebanisu 7a938c8587 blinking cursor and hiding cusors correctly 6 years ago
  Sebanisu 8638e505ad Inputs are working in pools. just need to hide cursor when not using the inputs. 6 years ago
  Sebanisu 6f33e3766f I got the cursor and hot spots coping from items to group. tweaked detection of endless loop to just make sure loop <1 previously i would just stop at location = 0; 6 years ago
  Sebanisu 9b437c7c8a fixed icons. i set the icon in the class 5 classes for abilities and commands. 6 years ago
  Sebanisu 3c3cb2c143 Made a base class for Equipable_Abilities because it covers 4 different classes. And, put the 4 arrays into a list. 6 years ago
  Sebanisu 5f0d15e29a added commands stated on abilities but they are a bit more complicated so I need to do tweaks to the classes. 6 years ago
  Sebanisu 82896a6fd1 The top auto menu is working and i added cancel to ability menu but it isn't functional yet. 6 years ago
  Sebanisu 6c16863cd9 Impovemence to Off group 6 years ago
  Sebanisu 7d8bc1ec6e more progress on off and auto. I added a group to make it so i can turn off a chunk of things at once. Changed up the draw box function to use flags instead of 4 bools. with plans to add more flags. 6 years ago
  Sebanisu 24099cd139 top menu junction integrated with cursors and blinking :D 6 years ago
  Sebanisu 7f7e31fa74 set visable character for stats. so if laguna is picked it grabs his values from kernel and weapon stats. and everything else from the dreaming character. 6 years ago
  Sebanisu f815fb94c0 added support for non party character selection 6 years ago