Sebanisu
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e9139fa9bc
Changed some varible names
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6 years ago |
Sebanisu
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3bb54a1555
Off works
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6 years ago |
Sebanisu
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809d3231e5
Yes or no dialogs
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6 years ago |
Sebanisu
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24e4a97505
I removed Icloneable as the internet says that shouldn't be used. I still added clone methods. I use memberwiseclone first. Then I go and deepclone anything I need to.
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6 years ago |
Sebanisu
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ba8a1dcc9e
starting work on cloning saves because when i changed a value in state it was updating the original save values.
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6 years ago |
Sebanisu
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582186a22c
added caps to stats and hp
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6 years ago |
Sebanisu
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262189beef
added reinits after changing stats.
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6 years ago |
Sebanisu
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3c6623cf76
Ability screen mostly done few minor tweaks needed
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6 years ago |
Sebanisu
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497ff46966
Update Module_main_menu_debug.IGM_Junction.cs
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6 years ago |
Sebanisu
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eea7db716c
Added varible for current page
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6 years ago |
Sebanisu
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ba1e6febef
removed horizontal so base class doesn't use left and right keys.
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6 years ago |
Sebanisu
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42831bb797
increased spacing of items for ability pool to match command pool
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6 years ago |
Sebanisu
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ed5245314e
added clone to entry and added ability pool page entrys cloneing the existing entrys and adding offsets.
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6 years ago |
Sebanisu
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23c93600fc
strings for abilities should be working now.
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6 years ago |
Sebanisu
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ea835bba16
added new keyword on description dictionarys that are replaced
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6 years ago |
Sebanisu
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50ec4de848
hacked render font method to support multi character codes > 0xE1 that we know.
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6 years ago |
Sebanisu
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1e0f7e8a74
tweaks to kernel by changing ability lists to dictionaries.
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6 years ago |
Sebanisu
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f1f697102b
I am trying to get the cursor to shift over and it's acting funny.
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6 years ago |
Sebanisu
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7a938c8587
blinking cursor and hiding cusors correctly
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6 years ago |
Sebanisu
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8638e505ad
Inputs are working in pools. just need to hide cursor when not using the inputs.
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6 years ago |
Sebanisu
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6f33e3766f
I got the cursor and hot spots coping from items to group. tweaked detection of endless loop to just make sure loop <1 previously i would just stop at location = 0;
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6 years ago |
Sebanisu
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9b437c7c8a
fixed icons. i set the icon in the class 5 classes for abilities and commands.
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6 years ago |
Sebanisu
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3c3cb2c143
Made a base class for Equipable_Abilities because it covers 4 different classes. And, put the 4 arrays into a list.
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6 years ago |
Sebanisu
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5f0d15e29a
added commands stated on abilities but they are a bit more complicated so I need to do tweaks to the classes.
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6 years ago |
Sebanisu
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82896a6fd1
The top auto menu is working and i added cancel to ability menu but it isn't functional yet.
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6 years ago |
Sebanisu
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6c16863cd9
Impovemence to Off group
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6 years ago |
Sebanisu
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7d8bc1ec6e
more progress on off and auto. I added a group to make it so i can turn off a chunk of things at once. Changed up the draw box function to use flags instead of 4 bools. with plans to add more flags.
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6 years ago |
Sebanisu
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24099cd139
top menu junction integrated with cursors and blinking :D
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6 years ago |
Sebanisu
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7f7e31fa74
set visable character for stats. so if laguna is picked it grabs his values from kernel and weapon stats. and everything else from the dreaming character.
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6 years ago |
Sebanisu
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f815fb94c0
added support for non party character selection
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6 years ago |