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Battle
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9d61e889b3
Merge pull request #70 from MaKiPL/BattleEntityPolishing
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6 years ago |
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Content
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cbe26cb61d
Revert "deleted moved files"
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6 years ago |
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Menu
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9d4ab6659c
Forgot to remove "Data" from cd2000 registry entry.
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6 years ago |
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Properties
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3213495243
Initial stable DEBUG
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7 years ago |
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Sources
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9d4ab6659c
Forgot to remove "Data" from cd2000 registry entry.
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6 years ago |
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World
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fc8dc5373e
Wrong file in battle module, moved to world
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6 years ago |
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x64
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089c669a06
getting ready to try to get linux to work again
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7 years ago |
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x86
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089c669a06
getting ready to try to get linux to work again
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7 years ago |
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App.config
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0df7faff4a
Fixed AForge relative paths
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7 years ago |
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ArchiveSearch.cs
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09bdbe2589
Got location strings added to strings.cs and made strings.cs multifile friendly.
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6 years ago |
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ArchiveWorker.cs
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7a3820e95f
CORE: Replaced all old-lzss method calls to new one
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6 years ago |
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DirtyEncoder.cs
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f26c509c7f
Made length check for null. So it returns 0 if it detects null instead of throwing exception.
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6 years ago |
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Entry.cs
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a78a05fded
tostring to export csv
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6 years ago |
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EntryGroup.cs
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d347ac1dcd
Added append and combine to FF8String
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6 years ago |
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ExtapathyExtended.cs
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bf49605fc9
battleDat: Animation parsing
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7 years ago |
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FF8.csproj
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cd015ff539
Updated main directory to FF8 folder and added check for lang-en to try to improve compatability with 2000 cd version.
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6 years ago |
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FF8.csproj.DotSettings
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67cc0baea9
Load OpenAL (soft_oal.dll) from the specified location if it wasn't found by the native code.
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6 years ago |
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FF8.csproj.user
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d50a71b4e2
module_world_debug: optimilization + fixed entry point for Windows
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7 years ago |
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FF8.sln
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64048eac49
Introduced super intelligent/dynamic debugging form usable by any class you want
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6 years ago |
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FFmpeg.AutoGen.dll.config
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79e24c5cee
made progress on linux.
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7 years ago |
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FFmpegBinariesHelper.cs
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79e24c5cee
made progress on linux.
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7 years ago |
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Ffcc.cs
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be8b9214c8
Merge branch 'TestBranch' into master
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6 years ago |
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FfccVaribleGroup.cs
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39f54aabf9
Added the ability to activate SuppressDraw(). It's something i just discoverd. If called in update it will prevent the next Draw()
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6 years ago |
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Font.cs
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9f186118dd
as I Was working on loading screen the exception happened again got me to look at it again. I think I fixed it.
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6 years ago |
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Game1.cs
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be8b9214c8
Merge branch 'TestBranch' into master
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6 years ago |
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Icon.ico
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3213495243
Initial stable DEBUG
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7 years ago |
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Input.cs
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9119bf8c39
I set visual studio to point out if statements that could be simplified. it found 4.
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6 years ago |
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LZSS.cs
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7a3820e95f
CORE: Replaced all old-lzss method calls to new one
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6 years ago |
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Loc.cs
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8325f0b23b
kernel strings
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6 years ago |
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MakiExtended.cs
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970752109e
BattlePolish: Resolved #56; Added some method explanations, changed some names to be more descriptive. Added GetBit. Introduced enemy positions. Introduced enemy info classes for managing multi-instances of enemies
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6 years ago |
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Memory.cs
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be8b9214c8
Merge branch 'TestBranch' into master
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6 years ago |
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MemoryReader.cs
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4b263a19af
Added MemoryReader class.
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7 years ago |
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ModuleHandler.cs
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49b56db342
Added card test to debug menu. now to make it work correctly :D
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6 years ago |
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Program.cs
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67cc0baea9
Load OpenAL (soft_oal.dll) from the specified location if it wasn't found by the native code.
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6 years ago |
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PseudoBufferedStream.cs
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703221a32b
was looking through warnings removed see from audio since i wasn't using it anymore. added a warning disable to buffered stream.
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7 years ago |
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SP2.cs
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9a90f18cc5
menu and string encoder progress
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6 years ago |
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Saves.cs
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d4b3777999
added cd 2000 save location
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6 years ago |
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TEX.cs
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44c41b052a
added comments, removed commented out struct as I don't think we need it anymore. we can always did in the old code if we need it. ran code cleaner. turned some values into readonly properties.
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6 years ago |
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TIM2.cs
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1da724ace8
fixed highres fonts. sysfnt01 doesn't exist, and sysfnt00 is only half the data. So using sysfld00 and sysfld01 instead.
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6 years ago |
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TextureHandler.cs
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cd015ff539
Updated main directory to FF8 folder and added check for lang-en to try to improve compatability with 2000 cd version.
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6 years ago |
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WindowsDebugger.Designer.cs
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12dd2f8d80
MakiDebugger: Added Matrix interface
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6 years ago |
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WindowsDebugger.cs
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8ada02eaf7
battleDat: Fixed frame index issue when abnormally long deltaTime + MakiDebugger matrix bonerot[0] anim
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6 years ago |
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WindowsDebugger.resx
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64048eac49
Introduced super intelligent/dynamic debugging form usable by any class you want
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6 years ago |
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app.manifest
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3213495243
Initial stable DEBUG
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7 years ago |
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init_debugger_Audio.cs
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cd015ff539
Updated main directory to FF8 folder and added check for lang-en to try to improve compatability with 2000 cd version.
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6 years ago |
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init_debugger_fields.cs
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0449547ae1
put in varibles from memory into debugger fields
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7 years ago |
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module_field_debug.cs
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cd015ff539
Updated main directory to FF8 folder and added check for lang-en to try to improve compatability with 2000 cd version.
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6 years ago |
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module_movie_test.cs
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8a992961c7
made movie search scan all subdirectories.
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6 years ago |
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module_overture_debug.cs
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38c01b090f
Overture hotfix due to LZSS upgrade
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6 years ago |
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packages.config
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9f186118dd
as I Was working on loading screen the exception happened again got me to look at it again. I think I fixed it.
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6 years ago |