Marcin Gomulak be8b9214c8 Merge branch 'TestBranch' into master 6 years ago
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Battle 9d61e889b3 Merge pull request #70 from MaKiPL/BattleEntityPolishing 6 years ago
Content cbe26cb61d Revert "deleted moved files" 6 years ago
Menu 9d4ab6659c Forgot to remove "Data" from cd2000 registry entry. 6 years ago
Properties 3213495243 Initial stable DEBUG 7 years ago
Sources 9d4ab6659c Forgot to remove "Data" from cd2000 registry entry. 6 years ago
World fc8dc5373e Wrong file in battle module, moved to world 6 years ago
x64 089c669a06 getting ready to try to get linux to work again 7 years ago
x86 089c669a06 getting ready to try to get linux to work again 7 years ago
App.config 0df7faff4a Fixed AForge relative paths 7 years ago
ArchiveSearch.cs 09bdbe2589 Got location strings added to strings.cs and made strings.cs multifile friendly. 6 years ago
ArchiveWorker.cs 7a3820e95f CORE: Replaced all old-lzss method calls to new one 6 years ago
DirtyEncoder.cs f26c509c7f Made length check for null. So it returns 0 if it detects null instead of throwing exception. 6 years ago
Entry.cs a78a05fded tostring to export csv 6 years ago
EntryGroup.cs d347ac1dcd Added append and combine to FF8String 6 years ago
ExtapathyExtended.cs bf49605fc9 battleDat: Animation parsing 7 years ago
FF8.csproj cd015ff539 Updated main directory to FF8 folder and added check for lang-en to try to improve compatability with 2000 cd version. 6 years ago
FF8.csproj.DotSettings 67cc0baea9 Load OpenAL (soft_oal.dll) from the specified location if it wasn't found by the native code. 6 years ago
FF8.csproj.user d50a71b4e2 module_world_debug: optimilization + fixed entry point for Windows 7 years ago
FF8.sln 64048eac49 Introduced super intelligent/dynamic debugging form usable by any class you want 6 years ago
FFmpeg.AutoGen.dll.config 79e24c5cee made progress on linux. 7 years ago
FFmpegBinariesHelper.cs 79e24c5cee made progress on linux. 7 years ago
Ffcc.cs be8b9214c8 Merge branch 'TestBranch' into master 6 years ago
FfccVaribleGroup.cs 39f54aabf9 Added the ability to activate SuppressDraw(). It's something i just discoverd. If called in update it will prevent the next Draw() 6 years ago
Font.cs 9f186118dd as I Was working on loading screen the exception happened again got me to look at it again. I think I fixed it. 6 years ago
Game1.cs be8b9214c8 Merge branch 'TestBranch' into master 6 years ago
Icon.ico 3213495243 Initial stable DEBUG 7 years ago
Input.cs 9119bf8c39 I set visual studio to point out if statements that could be simplified. it found 4. 6 years ago
LZSS.cs 7a3820e95f CORE: Replaced all old-lzss method calls to new one 6 years ago
Loc.cs 8325f0b23b kernel strings 6 years ago
MakiExtended.cs 970752109e BattlePolish: Resolved #56; Added some method explanations, changed some names to be more descriptive. Added GetBit. Introduced enemy positions. Introduced enemy info classes for managing multi-instances of enemies 6 years ago
Memory.cs be8b9214c8 Merge branch 'TestBranch' into master 6 years ago
MemoryReader.cs 4b263a19af Added MemoryReader class. 7 years ago
ModuleHandler.cs 49b56db342 Added card test to debug menu. now to make it work correctly :D 6 years ago
Program.cs 67cc0baea9 Load OpenAL (soft_oal.dll) from the specified location if it wasn't found by the native code. 6 years ago
PseudoBufferedStream.cs 703221a32b was looking through warnings removed see from audio since i wasn't using it anymore. added a warning disable to buffered stream. 7 years ago
SP2.cs 9a90f18cc5 menu and string encoder progress 6 years ago
Saves.cs d4b3777999 added cd 2000 save location 6 years ago
TEX.cs 44c41b052a added comments, removed commented out struct as I don't think we need it anymore. we can always did in the old code if we need it. ran code cleaner. turned some values into readonly properties. 6 years ago
TIM2.cs 1da724ace8 fixed highres fonts. sysfnt01 doesn't exist, and sysfnt00 is only half the data. So using sysfld00 and sysfld01 instead. 6 years ago
TextureHandler.cs cd015ff539 Updated main directory to FF8 folder and added check for lang-en to try to improve compatability with 2000 cd version. 6 years ago
WindowsDebugger.Designer.cs 12dd2f8d80 MakiDebugger: Added Matrix interface 6 years ago
WindowsDebugger.cs 8ada02eaf7 battleDat: Fixed frame index issue when abnormally long deltaTime + MakiDebugger matrix bonerot[0] anim 6 years ago
WindowsDebugger.resx 64048eac49 Introduced super intelligent/dynamic debugging form usable by any class you want 6 years ago
app.manifest 3213495243 Initial stable DEBUG 7 years ago
init_debugger_Audio.cs cd015ff539 Updated main directory to FF8 folder and added check for lang-en to try to improve compatability with 2000 cd version. 6 years ago
init_debugger_fields.cs 0449547ae1 put in varibles from memory into debugger fields 7 years ago
module_field_debug.cs cd015ff539 Updated main directory to FF8 folder and added check for lang-en to try to improve compatability with 2000 cd version. 6 years ago
module_movie_test.cs 8a992961c7 made movie search scan all subdirectories. 6 years ago
module_overture_debug.cs 38c01b090f Overture hotfix due to LZSS upgrade 6 years ago
packages.config 9f186118dd as I Was working on loading screen the exception happened again got me to look at it again. I think I fixed it. 6 years ago