FF8.csproj 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
  4. <PropertyGroup>
  5. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  6. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  7. <ProductVersion>8.0.30703</ProductVersion>
  8. <SchemaVersion>2.0</SchemaVersion>
  9. <ProjectGuid>{E23A12F6-73DC-4933-903B-2DC0765ED19B}</ProjectGuid>
  10. <OutputType>WinExe</OutputType>
  11. <AppDesignerFolder>Properties</AppDesignerFolder>
  12. <RootNamespace>FF8</RootNamespace>
  13. <AssemblyName>FF8</AssemblyName>
  14. <FileAlignment>512</FileAlignment>
  15. <MonoGamePlatform>Windows</MonoGamePlatform>
  16. <TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
  17. <TargetFrameworkProfile />
  18. <NuGetPackageImportStamp>
  19. </NuGetPackageImportStamp>
  20. <IsWebBootstrapper>false</IsWebBootstrapper>
  21. <PublishUrl>publish\</PublishUrl>
  22. <Install>true</Install>
  23. <InstallFrom>Disk</InstallFrom>
  24. <UpdateEnabled>false</UpdateEnabled>
  25. <UpdateMode>Foreground</UpdateMode>
  26. <UpdateInterval>7</UpdateInterval>
  27. <UpdateIntervalUnits>Days</UpdateIntervalUnits>
  28. <UpdatePeriodically>false</UpdatePeriodically>
  29. <UpdateRequired>false</UpdateRequired>
  30. <MapFileExtensions>true</MapFileExtensions>
  31. <ApplicationRevision>0</ApplicationRevision>
  32. <ApplicationVersion>1.0.0.%2a</ApplicationVersion>
  33. <UseApplicationTrust>false</UseApplicationTrust>
  34. <BootstrapperEnabled>true</BootstrapperEnabled>
  35. </PropertyGroup>
  36. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  37. <PlatformTarget>x86</PlatformTarget>
  38. <DebugSymbols>true</DebugSymbols>
  39. <DebugType>full</DebugType>
  40. <Optimize>false</Optimize>
  41. <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
  42. <DefineConstants>_WINDOWS;DEBUG</DefineConstants>
  43. <ErrorReport>prompt</ErrorReport>
  44. <WarningLevel>4</WarningLevel>
  45. <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  46. <LangVersion>7.2</LangVersion>
  47. </PropertyGroup>
  48. <PropertyGroup Condition=" '$(OS)' == 'Windows_NT' ">
  49. <DefineConstants>_WINDOWS</DefineConstants>
  50. </PropertyGroup>
  51. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  52. <PlatformTarget>x86</PlatformTarget>
  53. <DebugType>pdbonly</DebugType>
  54. <Optimize>true</Optimize>
  55. <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
  56. <DefineConstants>_WINDOWS</DefineConstants>
  57. <ErrorReport>prompt</ErrorReport>
  58. <WarningLevel>4</WarningLevel>
  59. <LangVersion>7.2</LangVersion>
  60. <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  61. </PropertyGroup>
  62. <PropertyGroup>
  63. <ApplicationIcon>Icon.ico</ApplicationIcon>
  64. </PropertyGroup>
  65. <PropertyGroup>
  66. <ApplicationManifest>app.manifest</ApplicationManifest>
  67. </PropertyGroup>
  68. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugLinux|x86'">
  69. <DebugSymbols>true</DebugSymbols>
  70. <OutputPath>bin\x86\DebugLinux\</OutputPath>
  71. <DefineConstants>DEBUG</DefineConstants>
  72. <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  73. <DebugType>full</DebugType>
  74. <PlatformTarget>x86</PlatformTarget>
  75. <LangVersion>7.2</LangVersion>
  76. <ErrorReport>prompt</ErrorReport>
  77. <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
  78. <Prefer32Bit>true</Prefer32Bit>
  79. </PropertyGroup>
  80. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
  81. <DebugSymbols>true</DebugSymbols>
  82. <OutputPath>bin\x64\Debug\</OutputPath>
  83. <DefineConstants>DEBUG;_WINDOWS,_X64</DefineConstants>
  84. <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  85. <DebugType>full</DebugType>
  86. <PlatformTarget>x64</PlatformTarget>
  87. <LangVersion>7.2</LangVersion>
  88. <ErrorReport>prompt</ErrorReport>
  89. <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
  90. <Prefer32Bit>true</Prefer32Bit>
  91. </PropertyGroup>
  92. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
  93. <OutputPath>bin\x64\Release\</OutputPath>
  94. <DefineConstants>_WINDOWS;_X64</DefineConstants>
  95. <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  96. <Optimize>true</Optimize>
  97. <DebugType>pdbonly</DebugType>
  98. <PlatformTarget>x64</PlatformTarget>
  99. <LangVersion>7.2</LangVersion>
  100. <ErrorReport>prompt</ErrorReport>
  101. <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
  102. <Prefer32Bit>true</Prefer32Bit>
  103. </PropertyGroup>
  104. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugLinux|x64'">
  105. <DebugSymbols>true</DebugSymbols>
  106. <OutputPath>bin\x64\DebugLinux\</OutputPath>
  107. <DefineConstants>DEBUG;_X64</DefineConstants>
  108. <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  109. <DebugType>full</DebugType>
  110. <PlatformTarget>x64</PlatformTarget>
  111. <LangVersion>7.2</LangVersion>
  112. <ErrorReport>prompt</ErrorReport>
  113. <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
  114. <Prefer32Bit>true</Prefer32Bit>
  115. </PropertyGroup>
  116. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWindows|x86'">
  117. <DebugSymbols>true</DebugSymbols>
  118. <OutputPath>bin\x86\DebugWindows\</OutputPath>
  119. <DefineConstants>DEBUG;_WINDOWS</DefineConstants>
  120. <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  121. <DebugType>full</DebugType>
  122. <PlatformTarget>x86</PlatformTarget>
  123. <LangVersion>7.2</LangVersion>
  124. <ErrorReport>prompt</ErrorReport>
  125. <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
  126. <Prefer32Bit>true</Prefer32Bit>
  127. </PropertyGroup>
  128. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWindows|x64'">
  129. <DebugSymbols>true</DebugSymbols>
  130. <OutputPath>bin\x64\DebugWindows\</OutputPath>
  131. <DefineConstants>DEBUG;_WINDOWS;_X64</DefineConstants>
  132. <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  133. <DebugType>full</DebugType>
  134. <PlatformTarget>x64</PlatformTarget>
  135. <LangVersion>7.2</LangVersion>
  136. <ErrorReport>prompt</ErrorReport>
  137. <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
  138. <Prefer32Bit>true</Prefer32Bit>
  139. </PropertyGroup>
  140. <ItemGroup>
  141. <Compile Include="ArchiveSearch.cs" />
  142. <Compile Include="ArchiveWorker.cs" />
  143. <Compile Include="DirtyEncoder.cs" />
  144. <Compile Include="Menu\Cards.cs" />
  145. <Compile Include="Menu\Cards.ID.cs" />
  146. <Compile Include="EntryGroup.cs" />
  147. <Compile Include="Menu\Faces.ID.cs" />
  148. <Compile Include="Menu\Icons.ID.cs" />
  149. <Compile Include="Menu\Icons.InsertCustomEntries.cs" />
  150. <Compile Include="Menu\Magazine.cs" />
  151. <Compile Include="Menu\Magazine.InsertCustomEntries.cs" />
  152. <Compile Include="Menu\Magazine.ID.cs" />
  153. <Compile Include="Menu\Strings.cs" />
  154. <Compile Include="Menu\Module_card_test.cs" />
  155. <Compile Include="Menu\Module_main_menu_debug.Item.cs" />
  156. <Compile Include="Menu\Module_main_menu_Loading.cs" />
  157. <Compile Include="Menu\Module_main_menu_MainLobby.cs" />
  158. <Compile Include="Menu\Module_main_menu_DebugLobby.cs" />
  159. <Compile Include="Saves.cs" />
  160. <Compile Include="Sources\Environment\Game\Location\GameLocation.cs" />
  161. <Compile Include="Sources\Environment\Game\Location\IGameLocationProvider.cs" />
  162. <Compile Include="Sources\Environment\Game\Location\LinuxGameLocationProvider.cs" />
  163. <Compile Include="Sources\Environment\Game\Location\WindowsGameLocationProvider.cs" />
  164. <Compile Include="Sources\Environment\Runtime\RuntimeEnvironment.cs" />
  165. <Compile Include="Sources\Environment\Runtime\RuntimePlatform.cs" />
  166. <Compile Include="Sources\Environment\Build\BuildEnvironment.cs" />
  167. <Compile Include="World\debug_MCH.cs" />
  168. <Compile Include="Entry.cs" />
  169. <Compile Include="ExtapathyExtended.cs" />
  170. <Compile Include="Menu\Faces.cs" />
  171. <Compile Include="Ffcc.cs" />
  172. <Compile Include="FfccVaribleGroup.cs" />
  173. <Compile Include="FFmpegBinariesHelper.cs" />
  174. <Compile Include="Font.cs" />
  175. <Compile Include="Game1.cs" />
  176. <Compile Include="Menu\Icons.cs" />
  177. <Compile Include="init_debugger_Audio.cs" />
  178. <Compile Include="Battle\init_debugger_battle.cs" />
  179. <Compile Include="init_debugger_fields.cs" />
  180. <Compile Include="Input.cs" />
  181. <Compile Include="Loc.cs" />
  182. <Compile Include="LZSS.cs" />
  183. <Compile Include="MakiExtended.cs" />
  184. <Compile Include="Memory.cs" />
  185. <Compile Include="ModuleHandler.cs" />
  186. <Compile Include="Battle\module_battle.cs" />
  187. <Compile Include="Battle\module_battle_Debug.cs" />
  188. <Compile Include="Menu\Module_face_test.cs" />
  189. <Compile Include="module_field_debug.cs" />
  190. <Compile Include="Menu\Module_icon_test.cs" />
  191. <Compile Include="Menu\module_main_menu_debug.cs" />
  192. <Compile Include="module_movie_test.cs" />
  193. <Compile Include="module_overture_debug.cs" />
  194. <Compile Include="World\module_world_debug.cs" />
  195. <Compile Include="Program.cs" />
  196. <Compile Include="Properties\AssemblyInfo.cs" />
  197. <Compile Include="PseudoBufferedStream.cs" />
  198. <Compile Include="Sources\Environment\Game\Location\HardcodedGameLocationProvider.cs" />
  199. <Compile Include="Sources\Exceptions\ExceptionList.cs" />
  200. <Compile Include="Sources\MonoGame\Hooks\IMonoGameHook.cs" />
  201. <Compile Include="Sources\MonoGame\Hooks\MonoGameHooks.cs" />
  202. <Compile Include="Sources\MonoGame\Hooks\OpenALWindowsHook.cs" />
  203. <Compile Include="Sources\NetFramework\TypeExtensionMethods.cs" />
  204. <Compile Include="SP2.cs" />
  205. <Compile Include="TEX.cs" />
  206. <Compile Include="TextureHandler.cs" />
  207. <Compile Include="TIM2.cs" />
  208. <Compile Include="Battle\debug_battleDat.cs" />
  209. <Compile Include="WindowsDebugger.cs">
  210. <SubType>Form</SubType>
  211. </Compile>
  212. <Compile Include="WindowsDebugger.Designer.cs">
  213. <DependentUpon>WindowsDebugger.cs</DependentUpon>
  214. </Compile>
  215. </ItemGroup>
  216. <ItemGroup>
  217. <Reference Include="DirectMidiNet">
  218. <HintPath>..\DirectMidiNet.dll</HintPath>
  219. </Reference>
  220. <Reference Include="FFmpeg.AutoGen, Version=4.1.0.4, Culture=neutral, PublicKeyToken=9b7632533a381715, processorArchitecture=MSIL">
  221. <HintPath>..\packages\FFmpeg.AutoGen.4.1.0.4\lib\net45\FFmpeg.AutoGen.dll</HintPath>
  222. </Reference>
  223. <Reference Include="NAudio, Version=1.8.5.0, Culture=neutral, processorArchitecture=MSIL">
  224. <HintPath>..\packages\NAudio.1.8.5\lib\net35\NAudio.dll</HintPath>
  225. </Reference>
  226. <Reference Include="NAudio.Vorbis, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
  227. <HintPath>..\packages\NAudio.Vorbis.1.0.0.0\lib\net35\NAudio.Vorbis.dll</HintPath>
  228. </Reference>
  229. <Reference Include="NVorbis, Version=0.8.6.0, Culture=neutral, processorArchitecture=MSIL">
  230. <HintPath>..\packages\NVorbis.0.8.6\lib\net35\NVorbis.dll</HintPath>
  231. </Reference>
  232. <Reference Include="System" />
  233. <Reference Include="System.Data" />
  234. <Reference Include="System.Drawing" />
  235. <Reference Include="System.Windows.Forms" />
  236. <Reference Include="System.Xml" />
  237. <Reference Include="MonoGame.Framework">
  238. <HintPath>..\packages\MonoGame.Framework.DesktopGL.3.7.1.189\lib\net45\MonoGame.Framework.dll</HintPath>
  239. </Reference>
  240. </ItemGroup>
  241. <ItemGroup>
  242. <Content Include="Icon.ico" />
  243. <Content Include="x64\avcodec-58.dll">
  244. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  245. </Content>
  246. <Content Include="x64\avdevice-58.dll">
  247. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  248. </Content>
  249. <Content Include="x64\avfilter-7.dll">
  250. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  251. </Content>
  252. <Content Include="x64\avformat-58.dll">
  253. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  254. </Content>
  255. <Content Include="x64\avutil-56.dll">
  256. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  257. </Content>
  258. <Content Include="x64\postproc-55.dll">
  259. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  260. </Content>
  261. <Content Include="x64\swresample-3.dll">
  262. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  263. </Content>
  264. <Content Include="x64\swscale-5.dll">
  265. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  266. </Content>
  267. <Content Include="x86\avcodec-58.dll">
  268. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  269. </Content>
  270. <Content Include="x86\avdevice-58.dll">
  271. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  272. </Content>
  273. <Content Include="x86\avfilter-7.dll">
  274. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  275. </Content>
  276. <Content Include="x86\avformat-58.dll">
  277. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  278. </Content>
  279. <Content Include="x86\avutil-56.dll">
  280. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  281. </Content>
  282. <Content Include="x86\postproc-55.dll">
  283. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  284. </Content>
  285. <Content Include="x86\swresample-3.dll">
  286. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  287. </Content>
  288. <Content Include="x86\swscale-5.dll">
  289. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  290. </Content>
  291. </ItemGroup>
  292. <ItemGroup>
  293. <MonoGameContentReference Include="Content\Content.mgcb" />
  294. <None Include="App.config" />
  295. <None Include="app.manifest" />
  296. <None Include="FFmpeg.AutoGen.dll.config">
  297. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  298. <SubType>Designer</SubType>
  299. </None>
  300. <None Include="packages.config" />
  301. </ItemGroup>
  302. <ItemGroup>
  303. <BootstrapperPackage Include=".NETFramework,Version=v4.6">
  304. <Visible>False</Visible>
  305. <ProductName>Microsoft .NET Framework 4.6 %28x86 and x64%29</ProductName>
  306. <Install>true</Install>
  307. </BootstrapperPackage>
  308. <BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
  309. <Visible>False</Visible>
  310. <ProductName>.NET Framework 3.5 SP1</ProductName>
  311. <Install>false</Install>
  312. </BootstrapperPackage>
  313. </ItemGroup>
  314. <ItemGroup>
  315. <EmbeddedResource Include="WindowsDebugger.resx">
  316. <DependentUpon>WindowsDebugger.cs</DependentUpon>
  317. </EmbeddedResource>
  318. </ItemGroup>
  319. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  320. <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
  321. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  322. Other similar extension points exist, see Microsoft.Common.targets.
  323. <Target Name="BeforeBuild">
  324. </Target>
  325. <Target Name="AfterBuild">
  326. </Target>
  327. -->
  328. <Import Project="..\packages\MonoGame.Framework.DesktopGL.Core.3.7.0.7\build\MonoGame.Framework.DesktopGL.Core.targets" Condition="Exists('..\packages\MonoGame.Framework.DesktopGL.Core.3.7.0.7\build\MonoGame.Framework.DesktopGL.Core.targets')" />
  329. <Import Project="..\packages\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets" Condition="Exists('..\packages\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets')" />
  330. </Project>