Module_main_menu_DebugLobby.cs 17 KB

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  1. using Microsoft.Xna.Framework;
  2. using Microsoft.Xna.Framework.Graphics;
  3. using System;
  4. using System.Collections.Generic;
  5. using System.IO;
  6. using System.Linq;
  7. namespace FF8
  8. {
  9. internal static partial class Module_main_menu_debug
  10. {
  11. #region Fields
  12. private static int debug_choosedBS, debug_choosedAudio, debug_fieldPointer, debug_moviePointer;
  13. private static string debug_choosedField, debug_choosedMovie, debug_choosedMusic;
  14. private static Ditems s_dchoose;
  15. /// <summary>
  16. /// Strings for the debug menu
  17. /// </summary>
  18. private static Dictionary<Enum, Item> strDebugLobby;
  19. #endregion Fields
  20. #region Enums
  21. /// <summary>
  22. /// Identifiers and Ordering of debug menu items
  23. /// </summary>
  24. private enum Ditems
  25. {
  26. Reset,
  27. Overture,
  28. Battle,
  29. Field,
  30. Movie,
  31. Music,
  32. Sounds,
  33. World,
  34. Faces,
  35. Icons,
  36. Cards
  37. }
  38. #endregion Enums
  39. #region Properties
  40. public static Vector2 DFontPos { get; private set; }
  41. /// <summary>
  42. /// Currently selected Field
  43. /// </summary>
  44. public static int FieldPointer
  45. {
  46. get => debug_fieldPointer;
  47. set
  48. {
  49. if (value >= Memory.FieldHolder.fields.Length)
  50. {
  51. value = 0;
  52. }
  53. else if (value < 0)
  54. {
  55. value = Memory.FieldHolder.fields.Length - 1;
  56. }
  57. debug_fieldPointer = value;
  58. Memory.FieldHolder.FieldID = (ushort)value;
  59. debug_choosedField = Memory.FieldHolder.fields[value];
  60. }
  61. }
  62. /// <summary>
  63. /// Currently selected Movie
  64. /// </summary>
  65. public static int MoviePointer
  66. {
  67. get => debug_moviePointer;
  68. set
  69. {
  70. if (value >= Module_movie_test.Movies.Count)
  71. {
  72. value = 0;
  73. }
  74. else if (value < 0)
  75. {
  76. value = Module_movie_test.Movies.Count - 1;
  77. }
  78. debug_moviePointer = value;
  79. Module_movie_test.Index = value;
  80. if(Module_movie_test.Movies.Count>0)
  81. debug_choosedMovie = Path.GetFileNameWithoutExtension(Module_movie_test.Movies[value]);
  82. }
  83. }
  84. /// <summary>
  85. /// Current choice on debug menu
  86. /// </summary>
  87. private static Ditems Dchoose
  88. {
  89. get => s_dchoose; set
  90. {
  91. if (value > s_dchoose && value > (Ditems)Enum.GetValues(typeof(Ditems)).Cast<int>().Max())
  92. {
  93. value = 0;
  94. }
  95. else if (value < s_dchoose && s_dchoose <= 0)
  96. {
  97. value = (Ditems)Enum.GetValues(typeof(Ditems)).Cast<int>().Max();
  98. }
  99. s_dchoose = value;
  100. }
  101. }
  102. private static Vector2 Offset { get; set; }
  103. #endregion Properties
  104. #region Methods
  105. private static Rectangle FontBoxCalc<T>(Dictionary<Enum, Item> dict)
  106. {
  107. Rectangle dst = new Rectangle();
  108. int item = 0;
  109. foreach (Enum i in Enum.GetValues(typeof(T)))
  110. {
  111. Item c = dict[i];
  112. c.Loc = Memory.font.CalcBasicTextArea(FF8String.Combine(strDebugLobby[i].Text, InfoForLobby<Ditems>(i)),
  113. (int)DFontPos.X, (int)(DFontPos.Y + vpSpace * item++), 2.545454545f, 3.0375f, 0);
  114. if (dst.X == 0 || dst.Y == 0)
  115. dst.Location = c.Loc.Location;
  116. if (c.Loc.Width > dst.Width)
  117. dst.Width = c.Loc.Width;
  118. dst.Height = c.Loc.Y + c.Loc.Height - dst.Y;
  119. dict[i] = c;
  120. }
  121. dst.Inflate(vpWidth * .06f * scale.X, vpHeight * .035f * scale.Y);
  122. return dst;
  123. }
  124. /// <summary>
  125. /// Draw Debug Menu
  126. /// </summary>
  127. private static void DrawDebugLobby()
  128. {
  129. vpSpace = vpHeight * 0.05f * scale.X;
  130. float item = 0;
  131. Rectangle dst = FontBoxCalc<Ditems>(strDebugLobby);
  132. Memory.SpriteBatchStartAlpha(SamplerState.PointClamp);
  133. DrawBox(null, null, dst);
  134. //Memory.Icons.Draw(Icons.ID.Menu_BG_256, 0, dst, new Vector2(2f), Fade);
  135. item = 0;
  136. dst.Offset(4 * 3.5f, 0);
  137. dst.Size = (Memory.Icons[Icons.ID.DEBUG].GetRectangle.Size.ToVector2() * scale * 3.5f).ToPoint();
  138. Memory.Icons.Draw(Icons.ID.DEBUG, 2, dst, Vector2.Zero, fade);
  139. dst.Location = DFontPos.ToPoint();
  140. dst.Size = new Point((int)(24 * 2 * scale.X), (int)(16 * 2 * scale.Y));
  141. dst.Offset(-(dst.Width + 10 * scale.X), 6 * scale.Y + vpSpace * ((float)Dchoose));
  142. //want to use new function brain hurts on this screen lol
  143. //DrawPointer(new Point((int)(textStart.X), (int)((((textSize.Y + vpSpace) * (float)Mchoose) + textStart.Y + (6 * textSize.Y)) * scale.Y)));
  144. Memory.Icons.Draw(Icons.ID.Finger_Right, 2, dst, Vector2.Zero, fade);
  145. //Memory.SpriteBatchEnd();
  146. //pointclamp looks bad on default fonts.
  147. //Memory.SpriteBatchStartAlpha();
  148. foreach (Ditems i in (Ditems[])Enum.GetValues(typeof(Ditems)))
  149. {
  150. Memory.font.RenderBasicText(FF8String.Combine(strDebugLobby[i].Text, InfoForLobby<Ditems>(i)),
  151. (int)(DFontPos.X), (int)(DFontPos.Y + vpSpace * item++), 2.545454545f, 3.0375f, 1, 0, Fade);
  152. }
  153. //Memory.spriteBatch.Draw(Memory.iconsTex[2], dst,
  154. // new Rectangle(232, 0, 23, 15), Color.White * Fade);
  155. Memory.SpriteBatchEnd();
  156. }
  157. /// <summary>
  158. /// Dynamic info for Ditem that is read at draw time.
  159. /// </summary>
  160. /// <param name="i">Ditem being drawn</param>
  161. /// <returns>Dynamic info for Ditem</returns>
  162. private static string InfoForLobby<T>(Enum i)
  163. {
  164. switch (typeof(T).Name)
  165. {
  166. case "Ditems":
  167. switch (i)
  168. {
  169. case Ditems.Battle:
  170. return debug_choosedBS.ToString("D4");
  171. case Ditems.Field:
  172. return debug_choosedField;
  173. case Ditems.Movie:
  174. return debug_choosedMovie;
  175. case Ditems.Sounds:
  176. return $"{debug_choosedAudio}";
  177. case Ditems.Music:
  178. return $"{debug_choosedMusic}";
  179. };
  180. break;
  181. };
  182. return "";
  183. }
  184. private static void InitDebug()
  185. {
  186. strDebugLobby = new Dictionary<Enum, Item>()
  187. {
  188. { Ditems.Reset, new Item{Text=new FF8String("Reset Main Menu state") } },
  189. { Ditems.Overture, new Item{Text=new FF8String("Play Overture")} },
  190. { Ditems.Battle, new Item{Text=new FF8String("Battle encounter: ")} },
  191. { Ditems.Field, new Item{Text=new FF8String("Field debug render: ")} },
  192. { Ditems.Movie, new Item{Text=new FF8String("Movie debug render: ")} },
  193. { Ditems.Music, new Item{Text=new FF8String("Play/Stop music: ")} },
  194. { Ditems.Sounds, new Item{Text=new FF8String("Play audio.dat: ")} },
  195. { Ditems.World, new Item{Text=new FF8String("Jump to World Map")} },
  196. { Ditems.Faces, new Item{Text=new FF8String("Test Faces")} },
  197. { Ditems.Icons, new Item{Text=new FF8String("Test Icons")} },
  198. { Ditems.Cards, new Item{Text=new FF8String("Test Cards")} },
  199. };
  200. debug_choosedField = Memory.FieldHolder.fields[debug_fieldPointer];
  201. if(Module_movie_test.Movies.Count>0)
  202. debug_choosedMovie = Path.GetFileNameWithoutExtension(Module_movie_test.Movies[debug_moviePointer]);
  203. if(Memory.dicMusic.Count>0 && Memory.dicMusic[0].Count>0)
  204. debug_choosedMusic = Path.GetFileNameWithoutExtension(Memory.dicMusic[0][0]);
  205. debug_fieldPointer = 90;
  206. debug_moviePointer = 0;
  207. }
  208. /// <summary>
  209. /// Update Debug Menu
  210. /// </summary>
  211. /// <returns>true on change</returns>
  212. private static bool UpdateDebugLobby()
  213. {
  214. bool ret = false;
  215. Point ml = Input.MouseLocation;
  216. foreach (KeyValuePair<Enum, Item> entry in strDebugLobby)
  217. {
  218. if (entry.Value.Loc.Contains(ml))
  219. {
  220. Dchoose = (Ditems)entry.Key;
  221. ret = true;
  222. if (Input.Button(Buttons.MouseWheelup))
  223. {
  224. return UpdateDebugLobbyLEFT();
  225. }
  226. if (Input.Button(Buttons.MouseWheeldown))
  227. {
  228. return UpdateDebugLobbyRIGHT();
  229. }
  230. break;
  231. }
  232. }
  233. if (Input.Button(Buttons.Down))
  234. {
  235. Input.ResetInputLimit();
  236. init_debugger_Audio.PlaySound(0);
  237. Dchoose++;
  238. ret = true;
  239. }
  240. if (Input.Button(Buttons.Up))
  241. {
  242. Input.ResetInputLimit();
  243. init_debugger_Audio.PlaySound(0);
  244. Dchoose--;
  245. ret = true;
  246. }
  247. if (Input.Button(Buttons.Okay) && Dchoose == Ditems.Reset || Input.Button(Buttons.Cancel))
  248. {
  249. Input.ResetInputLimit();
  250. init_debugger_Audio.PlaySound(8);
  251. init_debugger_Audio.StopAudio();
  252. Dchoose = 0;
  253. Fade = 0.0f;
  254. State = MainMenuStates.MainLobby;
  255. ret = true;
  256. }
  257. else if (Input.Button(Buttons.Okay))
  258. {
  259. ret = UpdateDebugLobbyOKAY();
  260. }
  261. else if (Input.Button(Buttons.Left))
  262. {
  263. ret = UpdateDebugLobbyLEFT();
  264. }
  265. else if (Input.Button(Buttons.Right))
  266. {
  267. ret = UpdateDebugLobbyRIGHT();
  268. }
  269. return ret;
  270. }
  271. private static bool UpdateDebugLobbyLEFT()
  272. {
  273. bool ret = true;
  274. Input.ResetInputLimit();
  275. switch (Dchoose)
  276. {
  277. case Ditems.Sounds:
  278. if (debug_choosedAudio > 0)
  279. {
  280. debug_choosedAudio--;
  281. }
  282. break;
  283. case Ditems.Battle:
  284. if (debug_choosedBS <= 0)
  285. {
  286. return false;
  287. }
  288. debug_choosedBS--;
  289. break;
  290. case Ditems.Field:
  291. FieldPointer--;
  292. break;
  293. case Ditems.Movie:
  294. MoviePointer--;
  295. break;
  296. case Ditems.Music:
  297. if (Memory.dicMusic.Count > 0)
  298. {
  299. if (Memory.MusicIndex <= ushort.MinValue)
  300. {
  301. Memory.MusicIndex = ushort.MaxValue;
  302. }
  303. else
  304. {
  305. Memory.MusicIndex--;
  306. }
  307. debug_choosedMusic = Path.GetFileNameWithoutExtension(Memory.dicMusic[Memory.MusicIndex][0]);
  308. }
  309. break;
  310. default:
  311. ret = false;
  312. break;
  313. }
  314. if (ret)
  315. {
  316. init_debugger_Audio.PlaySound(0);
  317. }
  318. return ret;
  319. }
  320. private static bool UpdateDebugLobbyOKAY()
  321. {
  322. bool ret = true;
  323. Input.ResetInputLimit();
  324. switch (Dchoose)
  325. {
  326. case Ditems.Overture:
  327. Dchoose = 0;
  328. Fade = 0.0f;
  329. State = MainMenuStates.MainLobby;
  330. Module_overture_debug.ResetModule();
  331. Memory.module = Memory.MODULE_OVERTURE_DEBUG;
  332. Memory.IsMouseVisible = false;
  333. init_debugger_Audio.PlayStopMusic();
  334. break;
  335. case Ditems.Field:
  336. Fade = 0.0f;
  337. Module_field_debug.ResetField();
  338. Memory.module = Memory.MODULE_FIELD_DEBUG;
  339. Memory.IsMouseVisible = false;
  340. break;
  341. case Ditems.Music:
  342. Module_field_debug.ResetField();
  343. init_debugger_Audio.PlayStopMusic();
  344. break;
  345. case Ditems.Battle:
  346. Fade = 0.0f;
  347. Memory.battle_encounter = debug_choosedBS;
  348. Module_battle_debug.ResetState();
  349. Memory.module = Memory.MODULE_BATTLE_DEBUG;
  350. Memory.IsMouseVisible = false;
  351. break;
  352. case Ditems.Sounds:
  353. init_debugger_Audio.PlaySound(debug_choosedAudio);
  354. break;
  355. case Ditems.Movie:
  356. Fade = 0.0f;
  357. MoviePointer = MoviePointer; //makes movieindex in player match the moviepointer, it is set when ever this is.
  358. Memory.module = Memory.MODULE_MOVIETEST;
  359. Module_movie_test.MovieState = 0;
  360. Memory.IsMouseVisible = false;
  361. break;
  362. case Ditems.World:
  363. Fade = 0.0f;
  364. Memory.module = Memory.MODULE_WORLD_DEBUG;
  365. Memory.IsMouseVisible = false;
  366. break;
  367. case Ditems.Faces:
  368. Fade = 0.0f;
  369. Memory.module = Memory.MODULE_FACE_TEST;
  370. break;
  371. case Ditems.Icons:
  372. Fade = 0.0f;
  373. Memory.module = Memory.MODULE_ICON_TEST;
  374. break;
  375. case Ditems.Cards:
  376. Fade = 0.0f;
  377. Memory.module = Memory.MODULE_CARD_TEST;
  378. break;
  379. default:
  380. ret = false;
  381. break;
  382. }
  383. if (ret && Ditems.Sounds != Dchoose)
  384. {
  385. init_debugger_Audio.PlaySound(0);
  386. }
  387. return ret;
  388. }
  389. private static bool UpdateDebugLobbyRIGHT()
  390. {
  391. bool ret = true;
  392. Input.ResetInputLimit();
  393. switch (Dchoose)
  394. {
  395. case Ditems.Sounds:
  396. if (debug_choosedAudio < init_debugger_Audio.soundEntriesCount)
  397. {
  398. debug_choosedAudio++;
  399. }
  400. break;
  401. case Ditems.Battle:
  402. if (debug_choosedBS < Memory.encounters.Length)
  403. {
  404. debug_choosedBS++;
  405. }
  406. break;
  407. case Ditems.Field:
  408. FieldPointer++;
  409. break;
  410. case Ditems.Movie:
  411. MoviePointer++;
  412. break;
  413. case Ditems.Music:
  414. //case Ditems.MusicNext:
  415. if (Memory.dicMusic.Count > 0)
  416. {
  417. if (Memory.MusicIndex >= ushort.MaxValue || Memory.MusicIndex >= Memory.dicMusic.Keys.Max())
  418. {
  419. Memory.MusicIndex = 0;
  420. }
  421. else
  422. {
  423. Memory.MusicIndex++;
  424. }
  425. debug_choosedMusic = Path.GetFileNameWithoutExtension(Memory.dicMusic[Memory.MusicIndex][0]);
  426. }
  427. //init_debugger_Audio.PlayMusic();
  428. break;
  429. default:
  430. ret = false;
  431. break;
  432. }
  433. if (ret)
  434. {
  435. init_debugger_Audio.PlaySound(0);
  436. }
  437. return ret;
  438. }
  439. #endregion Methods
  440. }
  441. }