| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736 |
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Graphics;
- using Microsoft.Xna.Framework.Input;
- using System;
- using System.Collections.Generic;
- namespace FF8
- {
- /// <summary>
- /// class to add offset to point
- /// </summary>
- public static class PointEx
- {
- #region Methods
- public static Point Offset(this ref Point source, Point offset)
- {
- source = (source.ToVector2() + offset.ToVector2()).ToPoint();
- return source;
- }
- public static Point Offset(this ref Point source, Vector2 offset)
- {
- source = (source.ToVector2() + offset).ToPoint();
- return source;
- }
- public static Rectangle Scale(this Rectangle source, Vector2 scale)
- {
- source.Location = (source.Location.ToVector2() * scale).RoundedPoint();
- source.Size = (source.Size.ToVector2() * scale).RoundedPoint();
- return source;
- }
- public static Rectangle Scale(this Rectangle source)
- {
- Vector2 scale = Memory.Scale();
- source.Location = (source.Location.ToVector2() * scale).RoundedPoint();
- source.Size = (source.Size.ToVector2() * scale).RoundedPoint();
- return source;
- }
- public static Point Scale(this Point source, Vector2 scale)
- {
- source = (source.ToVector2() * scale).RoundedPoint();
- return source;
- }
- public static Point Scale(this Point source)
- {
- Vector2 scale = Memory.Scale();
- source = (source.ToVector2() * scale).RoundedPoint();
- return source;
- }
- public static Point RoundedPoint(this Vector2 v) => new Point((int)Math.Round(v.X), (int)Math.Round(v.Y));
- public static Point CeilingPoint(this Vector2 v) => v.Ceiling().ToPoint();
- public static Point FloorPoint(this Vector2 v) => v.Floor().ToPoint();
- public static Vector2 Round(this Vector2 v) => new Vector2 ((float)Math.Round(v.X), (float)Math.Round(v.Y));
- public static Vector2 Ceiling(this Vector2 v) => new Vector2((float)Math.Ceiling(v.X), (float)Math.Ceiling(v.Y));
- public static Vector2 Floor(this Vector2 v) => new Vector2((float)Math.Floor(v.X), (float)Math.Floor(v.Y));
- public static Vector2 FloorOrCeiling(this Vector2 v, Vector2 target)
- {
- float X, Y;
- X = v.X < target.X ? (float)Math.Ceiling(v.X) : (float)Math.Floor(v.X);
- Y = v.Y < target.Y ? (float)Math.Ceiling(v.Y) : (float)Math.Floor(v.Y);
- return new Vector2(X, Y);
- }
- #endregion Methods
- }
- internal static partial class Module_main_menu_debug
- {
- #region Fields
- private static sbyte _slotLoc, _blockLoc;
- private static bool blinkstate;
- private static int blockpage;
- private static RenderTarget2D OffScreenBuffer;
- private static float s_blink;
- /// <summary>
- /// Rectangle is hotspot for mouse, Point is where the finger points
- /// </summary>
- private static Tuple<Rectangle, Point>[] SlotLocs = new Tuple<Rectangle, Point>[2];
- private static Tuple<Rectangle, Point>[] BlockLocs = new Tuple<Rectangle, Point>[3];
- private static Texture2D LastPage;
- private static Vector2 PageTarget;
- private static Vector2 PageSize;
- private static Vector2 CurrentPageLoc;
- private static Vector2 CurrentLastPageLoc;
- private static Vector2 LastPageTarget;
- private static Vector2 lastscale;
- private static Vector2 scale;
- #endregion Fields
- #region Enums
- private enum Litems
- {
- GameFolder,
- Load,
- LoadFF8,
- Loading,
- Slot1,
- Slot2,
- FF8,
- Save,
- SaveFF8,
- GameFolderSlot1,
- GameFolderSlot2,
- CheckGameFolder,
- BlockToLoad,
- BlockToSave
- }
- #endregion Enums
- #region Properties
- public static float blink
- {
- get => s_blink; private set
- {
- if (value > 1f)
- blinkstate = false;
- if (value < 0f)
- blinkstate = true;
- s_blink = value;
- }
- }
- private static float PercentLoaded { get; set; } = .5f;
- private static sbyte SlotLoc
- {
- get => _slotLoc; set
- {
- if (value >= SlotLocs.Length)
- value = 0;
- else if (value < 0)
- value = (sbyte)(SlotLocs.Length - 1);
- _slotLoc = value;
- }
- }
- private static sbyte BlockLoc
- {
- get => _blockLoc; set
- {
- if (value >= BlockLocs.Length)
- value = 0;
- else if (value < 0)
- value = (sbyte)(BlockLocs.Length - 1);
- _blockLoc = value;
- }
- }
- public static int Blockpage
- {
- get => blockpage; set
- {
- if (value >= 10)
- value = 0;
- else if (value < 0)
- value = 9;
- blockpage = value;
- }
- }
- #endregion Properties
- #region Methods
- private static Tuple<Rectangle, Point> DrawBlock(int block, Saves.Data d)
- {
- block++;
- Rectangle dst = new Rectangle
- {
- X = 0,
- Y = (OffScreenBuffer.Height/3 * ((block - 1) % 3)),
- Width = (OffScreenBuffer.Width),
- Height = OffScreenBuffer.Height/3,
- };
- Vector2 offset = dst.Location.ToVector2();
- DrawBox(null, null, dst, false, false, true);
- Vector2 blocknumpos = new Vector2
- {
- X = (OffScreenBuffer.Width * 0.00952381f),
- Y = 0,
- } + offset;
- Vector2 blocknumsize = new Vector2(OffScreenBuffer.Height * 0.00628930817610063f);
- Memory.Icons.Draw(block++, 4, 2, "D2", blocknumpos, blocknumsize, fade); // 2,2 looks close
- Rectangle faceRect = new Rectangle
- {
- X = (int)(OffScreenBuffer.Width * 0.0654761904761905f),
- Y = (int)(OffScreenBuffer.Height * 0.0157232704402516f),
- Width = (int)(OffScreenBuffer.Width * 0.113095238095238f),
- Height = (int)(OffScreenBuffer.Height * 0.30188679245283f),
- };
- faceRect.Offset(offset);
- sbyte mainchar = -1;
- for (byte face = 0; d != null && d.charactersportraits != null && face < d.charactersportraits.Length; face++)
- {
- if (face != 0)
- faceRect.Offset(faceRect.Width, 0);
- if (d.charactersportraits[face] != 0xFF)
- {
- Memory.Faces.Draw((Faces.ID)d.charactersportraits[face], faceRect, Vector2.UnitY, fade);
- Memory.Icons.Draw(Icons.ID.MenuBorder, 2, faceRect, new Vector2(1f), fade);
- if (mainchar == -1) mainchar = (sbyte)face;
- }
- }
- if (mainchar > -1 && d!=null && d.charactersportraits != null && d.charactersportraits[mainchar] != 0xFF)
- {
- Point detailsLoc = (new Point
- {
- X = (int)(OffScreenBuffer.Width * 0.408333333333333f),
- Y = (int)(OffScreenBuffer.Height * 0.0251572327044026f),
- }.ToVector2() + offset).ToPoint();
- FF8String name = Memory.Strings.GetName((Faces.ID)d.charactersportraits[mainchar],d);
- FF8String lv_ = new FF8String($"LV. {d.firstcharacterslevel}");
- Vector2 TextScale = new Vector2(OffScreenBuffer.Width * 0.0030303030297619f, OffScreenBuffer.Height * 0.00636792452830189f);
- Memory.font.RenderBasicText(name, detailsLoc, TextScale, 1, 0, fade, true);
- int playy = detailsLoc.Y;
- detailsLoc.Y += (int)(OffScreenBuffer.Height * 0.0817610062893082f);
- Rectangle disc = Memory.font.RenderBasicText(lv_, detailsLoc, TextScale, 1, 0, fade, true);
- disc.Offset(0, (int)(OffScreenBuffer.Height * 0.0125786163522013f));
- disc.X = (int)(OffScreenBuffer.Width * 0.583333333333333f);
- Vector2 DiscScale = new Vector2(OffScreenBuffer.Height * 0.0060987230787661f);
- Memory.Icons.Draw(Icons.ID.DISC, 2, disc, DiscScale, fade);
- Vector2 CurrDiscLoc = new Vector2(disc.X + (0.119047619047619f * OffScreenBuffer.Width), disc.Y);
- Memory.Icons.Draw((int)d.CurrentDisk+1, 0, 2, "D1", CurrDiscLoc, DiscScale, fade);
- float X1 = OffScreenBuffer.Width * 0.952380952380952f;
- float X2 = OffScreenBuffer.Width * -0.0238095238095238f;
- float X3 = OffScreenBuffer.Width * -0.0952380952380952f;
- disc.Location = new Vector2 { X = X1, Y = disc.Y }.ToPoint();
- Memory.Icons.Draw(Icons.ID.G, 2, disc, DiscScale, fade);
- double digits = Math.Floor(Math.Log10(d.AmountofGil) + 2);
- disc.Offset(new Vector2 { X = (float)(digits *X2) });
- Memory.Icons.Draw((int)d.AmountofGil, 0, 2, "D1", disc.Location.ToVector2(), DiscScale, fade);
- disc.Location = new Vector2 { X = X1, Y = playy }.ToPoint();
- disc.Offset(new Vector2 { X =X2 });
- Memory.Icons.Draw(d.timeplayed.Minutes, 0, 2, "D2", disc.Location.ToVector2(), DiscScale, fade);
- if ((int)d.timeplayed.TotalHours > 0)
- {
- disc.Offset(new Vector2 { X = 1 *X2 });
- Memory.Icons.Draw(Icons.ID.Colon, 13, disc, DiscScale, fade);
- disc.Offset(new Vector2 { X = (float)Math.Floor(Math.Log10((int)d.timeplayed.TotalHours) + 1) *X2 });
- Memory.Icons.Draw((int)d.timeplayed.TotalHours, 0, 2, "D1", disc.Location.ToVector2(), DiscScale, fade);
- }
- disc.Offset(new Vector2 { X = X3+X2 });
- Memory.Icons.Draw(Icons.ID.PLAY, 13, disc, DiscScale, fade);
- Rectangle locbox = new Rectangle
- {
- X = faceRect.Width + faceRect.X,
- Y = (int)(OffScreenBuffer.Height * 0.19496855345912f),
- Width = OffScreenBuffer.Width - faceRect.Width - faceRect.X,
- Height = (int)(OffScreenBuffer.Height * 0.138364779874214f),
- };
- locbox.Offset(offset);
- DrawBox(null, null, locbox, false, false, true);
- FF8String loc = Memory.Strings.Read(Strings.FileID.AREAMES, 0, d.LocationID).ReplaceRegion();
- locbox.Offset(0.0297619047619048f * OffScreenBuffer.Width, 0.0440251572327044f * OffScreenBuffer.Height);
- Memory.font.RenderBasicText(loc, locbox.Location, TextScale, 1, 0, fade, true);
- }
- dst.X = (int)(vpWidth * 0f);
- dst.Y = (int)(vpHeight * 0.220833333333333f * ((block - 1) % 3));
- dst.Width = (int)(vpWidth * 0.65625f);
- dst.Height = (int)(vpHeight * 0.220833333333333f);
- return new Tuple<Rectangle, Point>(dst, (dst.Location.ToVector2() + new Vector2(25f, dst.Height / 2)).ToPoint());
- }
- private static Tuple<Rectangle, Point> DrawBox(FF8String buffer, Icons.ID? title, Rectangle dst, bool indent = true, bool bottom = false, bool prescaled = false)
- {
- Point cursor = new Point(0);
- Vector2 scale = prescaled ? Vector2.One : Memory.Scale();
- dst.Size = (dst.Size.ToVector2() * scale).ToPoint();
- dst.Location = (dst.Location.ToVector2() * scale).ToPoint();
- Vector2 bgscale = 2f * scale;
- if (dst.Width > 256 * bgscale.X)
- Memory.Icons.Draw(Icons.ID.Menu_BG_368, 0, dst, bgscale, Fade);
- else
- Memory.Icons.Draw(Icons.ID.Menu_BG_256, 0, dst, bgscale, Fade);
- Rectangle hotspot = new Rectangle(dst.Location, dst.Size);
- dst.Offset(0.01171875f, 0);
- if (title != null)
- {
- //dst.Size = (Memory.Icons[title.Value].GetRectangle.Size.ToVector2() * scale * 2.823317308f).ToPoint();
- Memory.Icons.Draw(title.Value, 2, dst, bgscale + (.5f * scale), fade);
- }
- if (buffer != null && buffer.Length > 0)
- {
- if (indent)
- dst.Offset(0.0546875f * vpWidth * scale.X, 0.0291666666666667f * vpHeight * scale.Y);
- else if (bottom)
- dst.Offset(0.01953125f * vpWidth * scale.X, dst.Height - 0.066666667f * vpHeight * scale.Y);
- else
- dst.Offset(0.01953125f * vpWidth * scale.X, 0.0291666666666667f * vpHeight * scale.Y);
- Memory.font.RenderBasicText(buffer, dst.Location, new Vector2(2.545454545f, 3.0375f), 1, 0, fade, prescaled);
- cursor = dst.Location;
- cursor.Y += (int)(18.225f * scale.Y); // 12 * (3.0375/2) * scale.Y
- }
- return new Tuple<Rectangle, Point>(hotspot, cursor);
- }
- private static void DrawLGCheckSlot() => DrawLGSGCheckSlot(strLoadScreen[Litems.Load].Text);
- private static void DrawLGChooseGame() => DrawLGSGChooseGame(strLoadScreen[Litems.Load].Text, strLoadScreen[Litems.BlockToLoad].Text);
- /// <summary>
- /// Draw Loading Choose Slot Screen
- /// </summary>
- private static void DrawLGChooseSlot() => DrawLGSGChooseSlot(strLoadScreen[Litems.Load].Text, strLoadScreen[Litems.LoadFF8].Text);
- private static void DrawLGSGCheckSlot(byte[] topright)
- {
- Memory.SpriteBatchStartAlpha(SamplerState.PointClamp);
- DrawLGSGHeader(strLoadScreen[Litems.GameFolderSlot1 + SlotLoc].Text, topright, strLoadScreen[Litems.CheckGameFolder].Text);
- DrawLGSGLoadBar();
- Memory.SpriteBatchEnd();
- }
- private static void DrawLGSGChooseGame(byte[] topright, byte[] help)
- {
- Rectangle dst = new Rectangle
- {
- X = (int)(vpWidth * 0.171875f),
- Y = (int)(vpHeight * 0.266666666666667f),
- Width = (int)(vpWidth * 0.65625f),
- Height = (int)(vpHeight * 0.6625f),
- };
- if (OffScreenBuffer != null && !OffScreenBuffer.IsDisposed)
- {
- Memory.graphics.GraphicsDevice.SetRenderTarget(OffScreenBuffer);
- Memory.SpriteBatchStartAlpha(SamplerState.PointClamp);
- int bloc = 0;
- for (int block = 0 + 3 * (Blockpage); block < 3 + 3 * (Blockpage); block++)
- {
- Saves.Data d = Saves.FileList == null ? null : Saves.FileList[SlotLoc, block];
- Tuple<Rectangle, Point> b = DrawBlock(block, d);
- //cords returned by drawblock assume being in the offscreen buffer.
- //Which is the size of the 3 blocks. So we need to offset
- //everything by the draw location.
- Rectangle r = b.Item1;
- r.Offset(dst.Location);
- Point p = b.Item2;
- p.Offset(dst.Location);
- BlockLocs[bloc++] = new Tuple<Rectangle, Point>(r, p);
- }
- Memory.SpriteBatchEnd();
- Memory.graphics.GraphicsDevice.SetRenderTarget(null);
- }
- Memory.SpriteBatchStartAlpha(SamplerState.PointClamp);
- DrawLGSGHeader(strLoadScreen[Litems.GameFolderSlot1 + SlotLoc].Text, topright, help);
-
- if (LastPage == null || LastPage.IsDisposed)
- {
- Entry e = Memory.Icons.GetEntry(Icons.ID.Arrow_Left);
- Rectangle arrow = new Rectangle
- {
- X = (int)(dst.X * scale.X - ((e.Width - 2) * 3f)),
- Y = (int)((dst.Y + dst.Height / 2) * scale.Y)
- };
- Memory.Icons.Draw(Icons.ID.Arrow_Left, 1, arrow, new Vector2(3f), fade);
- Memory.Icons.Draw(Icons.ID.Arrow_Left, 2, arrow, new Vector2(3f), fade * blink);
- arrow = new Rectangle
- {
- X = (int)((dst.X + dst.Width) * scale.X + -2 * 3f),
- Y = arrow.Y
- };
- Memory.Icons.Draw(Icons.ID.Arrow_Right2, 1, arrow, new Vector2(3f), fade);
- Memory.Icons.Draw(Icons.ID.Arrow_Right2, 2, arrow, new Vector2(3f), fade * blink);
- }
- float speed = .17f;
- if (OffScreenBuffer != null && !OffScreenBuffer.IsDisposed)
- {
- dst.Location = (dst.Location.ToVector2() * scale).ToPoint();
- PageTarget = dst.Location.ToVector2();
- dst.Size = (dst.Size.ToVector2() * scale).ToPoint();
- PageSize = dst.Size.ToVector2();
- CurrentPageLoc = CurrentPageLoc == Vector2.Zero ? PageTarget : Vector2.SmoothStep(CurrentPageLoc, PageTarget, speed).FloorOrCeiling(PageTarget);
- dst.Location = CurrentPageLoc.RoundedPoint();
- Memory.spriteBatch.Draw(OffScreenBuffer, dst, Color.White * fade);
- }
- if (LastPage != null && !LastPage.IsDisposed)
- {
- CurrentLastPageLoc = CurrentLastPageLoc == Vector2.Zero ? PageTarget : Vector2.SmoothStep(CurrentLastPageLoc, LastPageTarget, speed).FloorOrCeiling(LastPageTarget);
- if (LastPageTarget == CurrentLastPageLoc)
- {
- LastPage.Dispose(); CurrentLastPageLoc = Vector2.Zero;
- }
- else
- {
- dst.Location = CurrentLastPageLoc.RoundedPoint();
- Memory.spriteBatch.Draw(LastPage, dst, Color.White * fade);
- }
- }
- else
- {
- Point ptr = BlockLocs[BlockLoc].Item2;
- ptr = ptr.Scale(scale);
- DrawPointer(ptr);
- }
- Memory.SpriteBatchEnd();
- }
- /// <summary>
- /// Draw Save or Loading Slot Screen
- /// </summary>
- /// <param name="topright">Text in top right box</param>
- /// <param name="help">Text in help box</param>
- private static void DrawLGSGChooseSlot(byte[] topright, byte[] help)
- {
- Memory.SpriteBatchStartAlpha(SamplerState.PointClamp);
- DrawLGSGHeader(strLoadScreen[Litems.GameFolder].Text, topright, help);
- SlotLocs[0] = DrawLGSGSlot(Vector2.Zero, strLoadScreen[Litems.Slot1].Text, strLoadScreen[Litems.FF8].Text);
- SlotLocs[1] = DrawLGSGSlot(new Vector2(0, vpHeight * 0.216666667f), strLoadScreen[Litems.Slot2].Text, strLoadScreen[Litems.FF8].Text);
- DrawPointer(SlotLocs[SlotLoc].Item2);
- Memory.SpriteBatchEnd();
- }
- private static Rectangle DrawLGSGHeader(byte[] info, byte[] name, byte[] help)
- {
- Rectangle dst = new Rectangle((int)(vpWidth * 0.82421875f), (int)(vpHeight * 0.0583333333333333f), (int)(vpWidth * 0.17578125f), (int)(vpHeight * 0.0916666666666667f));
- DrawBox(name, null, dst, false);
- dst = new Rectangle(0, dst.Y, (int)(vpWidth * 0.8203125f), dst.Height);
- DrawBox(info, Icons.ID.INFO, dst);
- dst = new Rectangle((int)(vpWidth * 0.0282101167315175f), (int)(dst.Height + dst.Y + vpHeight * 0.0041666666666667f), (int)(vpWidth * 0.943579766536965f), dst.Height);
- DrawBox(help, Icons.ID.HELP, dst, false);
- return dst;
- }
- private static void DrawLGSGLoadBar()
- {
- Rectangle dst = new Rectangle
- {
- X = (int)(vpWidth * 0.328125f),
- Y = (int)(vpHeight * 0.45f),
- Width = (int)(vpWidth * 0.34375f),
- Height = (int)(vpHeight * 0.1f),
- };
- dst = DrawBox(null, Icons.ID.INFO, dst).Item1;
-
- dst.Offset(new Vector2
- {
- X = (vpWidth * 0.01328125f),
- Y = (vpHeight * 0.0333333333333333f),
- } * scale);
- dst.Size = (new Point
- {
- X = (int)(vpWidth * 0.3171875f),
- Y = (int)(vpHeight * 0.0333333333333333f),
- }.ToVector2() * scale).ToPoint();
- Memory.Icons.Draw(Icons.ID.Bar_BG, -1, dst, Vector2.UnitY, fade);
- dst.Width = (int)(dst.Width * PercentLoaded);
- Memory.Icons.Draw(Icons.ID.Bar_Fill, -1, dst, Vector2.UnitY, fade);
- }
- private static Tuple<Rectangle, Point> DrawLGSGSlot(Vector2 offset, byte[] title, byte[] main)
- {
- Rectangle dst = new Rectangle((int)(vpWidth * 0.3703125f), (int)(vpHeight * 0.386111111f), (int)(vpWidth * 0.259375f), (int)(vpHeight * 0.141666667f));
- Rectangle slot = new Rectangle(dst.Location, new Point((int)(vpWidth * 0.1f), (int)(vpHeight * 0.0875f)));
- slot.Offset(vpWidth * -0.00859375f, vpHeight * -0.033333333f);
- slot.Offset(offset);
- dst.Offset(offset);
- Tuple<Rectangle, Point> location = DrawBox(main, null, dst, false, true);
- DrawBox(title, null, slot, false, false);
- return location;
- }
- private static void DrawLoadingGame() => throw new NotImplementedException();
- private static void DrawPointer(Point cursor, sbyte xoffset = -10)
- {
-
- Rectangle dst = new Rectangle(cursor, new Point((int)(24 * 2 * scale.X), (int)(16 * 2 * scale.Y)));
- dst.Offset(-(dst.Width) + xoffset, -(dst.Height * .25f));
- Memory.Icons.Draw(Icons.ID.Finger_Right, 2, dst, 2f * scale, fade);
- }
- private static void DrawSGCheckSlot() => DrawLGSGCheckSlot(strLoadScreen[Litems.Save].Text);
- private static void DrawSGChooseGame() => DrawLGSGChooseGame(strLoadScreen[Litems.Save].Text, strLoadScreen[Litems.BlockToSave].Text);
- /// <summary>
- /// Draw Save Choose Slot Screen
- /// </summary>
- private static void DrawSGChooseSlot() => DrawLGSGChooseSlot(strLoadScreen[Litems.Save].Text, strLoadScreen[Litems.SaveFF8].Text);
- private static void InitLoad()
- {
- strLoadScreen = new Dictionary<Enum, Item>()
- {
- { Litems.GameFolder, new Item{Text=Memory.Strings.Read(Strings.FileID.MNGRP, 1 ,86) } },
- { Litems.Load, new Item{Text=Memory.Strings.Read(Strings.FileID.MNGRP, 0 ,54) } },
- { Litems.LoadFF8, new Item{Text=Memory.Strings.Read(Strings.FileID.MNGRP, 1 ,128) } },
- { Litems.Save, new Item{Text=Memory.Strings.Read(Strings.FileID.MNGRP, 0 ,14) } },
- { Litems.SaveFF8, new Item{Text=Memory.Strings.Read(Strings.FileID.MNGRP, 1 ,117) } },
- { Litems.FF8, new Item{Text=Memory.Strings.Read(Strings.FileID.MNGRP, 1 ,127) } },
- { Litems.Loading, new Item{Text=Memory.Strings.Read(Strings.FileID.MNGRP, 1 ,93) } },
- { Litems.Slot1, new Item{Text=Memory.Strings.Read(Strings.FileID.MNGRP, 1 ,87) } },
- { Litems.Slot2, new Item{Text=Memory.Strings.Read(Strings.FileID.MNGRP, 1 ,88) } },
- { Litems.GameFolderSlot1, new Item{Text=Memory.Strings.Read(Strings.FileID.MNGRP, 1 ,121) } },
- { Litems.GameFolderSlot2, new Item{Text=Memory.Strings.Read(Strings.FileID.MNGRP, 1 ,122) } },
- { Litems.CheckGameFolder, new Item{Text=Memory.Strings.Read(Strings.FileID.MNGRP, 1 ,110) } },
- { Litems.BlockToLoad, new Item{Text=Memory.Strings.Read(Strings.FileID.MNGRP, 1 ,114) } },
- { Litems.BlockToSave, new Item{Text=Memory.Strings.Read(Strings.FileID.MNGRP, 1 ,89) } },
- };
- SlotLoc = 0;
- BlockLoc = 0;
- SlotLocs = new Tuple<Rectangle, Point>[2];
- BlockLocs = new Tuple<Rectangle, Point>[3];
- }
- private static bool UpdateLGChooseGame()
- {
- if (blinkstate)
- blink += Memory.gameTime.ElapsedGameTime.Milliseconds / 2000.0f * 3;
- else
- blink -= Memory.gameTime.ElapsedGameTime.Milliseconds / 2000.0f * 3;
- bool ret = false;
- Point ml = Input.MouseLocation;
- if (BlockLocs != null && BlockLocs.Length > 0 && BlockLocs[0] != null)
- {
- for (int i = 0; i < BlockLocs.Length && BlockLocs[i] != null; i++)
- {
- if (BlockLocs[i].Item1.Scale(scale).Contains(ml))
- {
- BlockLoc = (sbyte)i;
- ret = true;
- if (Input.Button(Buttons.MouseWheelup) || Input.Button(Buttons.MouseWheeldown))
- {
- return ret;
- }
- break;
- }
- }
- if (Input.Button(Buttons.Down))
- {
- Input.ResetInputLimit();
- init_debugger_Audio.PlaySound(0);
- BlockLoc++;
- ret = true;
- }
- else if (Input.Button(Buttons.Left))
- {
- Input.ResetInputLimit();
- init_debugger_Audio.PlaySound(0);
- if(LastPage!=null && !LastPage.IsDisposed)
- {
- LastPage.Dispose();
- CurrentLastPageLoc = Vector2.Zero;
- }
- if (OffScreenBuffer != null && !OffScreenBuffer.IsDisposed)
- {
- lock (OffScreenBuffer)
- {
- LastPage = new Texture2D(Memory.graphics.GraphicsDevice, OffScreenBuffer.Width, OffScreenBuffer.Height);
- lock (LastPage)
- {
- Color[] texdata = new Color[OffScreenBuffer.Width * OffScreenBuffer.Height];
- OffScreenBuffer.GetData(texdata);
- LastPage.SetData(texdata);
- LastPageTarget = new Vector2(vpWidth * scale.X, CurrentPageLoc.Y);
- CurrentPageLoc = new Vector2(-PageSize.X, CurrentPageLoc.Y);
- }
- }
- }
- Blockpage--;
- ret = true;
- }
- else if (Input.Button(Buttons.Right))
- {
- Input.ResetInputLimit();
- init_debugger_Audio.PlaySound(0);
- if (LastPage != null && !LastPage.IsDisposed)
- {
- LastPage.Dispose();
- CurrentLastPageLoc = Vector2.Zero;
- }
- if (OffScreenBuffer != null && !OffScreenBuffer.IsDisposed)
- {
- lock (OffScreenBuffer)
- {
- LastPage = new Texture2D(Memory.graphics.GraphicsDevice, OffScreenBuffer.Width, OffScreenBuffer.Height);
- lock (LastPage)
- {
- Color[] texdata = new Color[OffScreenBuffer.Width * OffScreenBuffer.Height];
- OffScreenBuffer.GetData(texdata);
- LastPage.SetData(texdata);
- LastPageTarget = new Vector2(-PageSize.X, CurrentPageLoc.Y);
- CurrentPageLoc = new Vector2(vpWidth * scale.X, CurrentPageLoc.Y);
- }
- }
- }
- Blockpage++;
- ret = true;
- }
- else if (Input.Button(Buttons.Up))
- {
- Input.ResetInputLimit();
- init_debugger_Audio.PlaySound(0);
- BlockLoc--;
- ret = true;
- }
- else if (Input.Button(Keys.PageDown))
- {
- Input.ResetInputLimit();
- init_debugger_Audio.PlaySound(0);
- SlotLoc++;
- ret = true;
- }
- else if (Input.Button(Keys.PageUp))
- {
- Input.ResetInputLimit();
- init_debugger_Audio.PlaySound(0);
- SlotLoc--;
- ret = true;
- }
- else if (Input.Button(Buttons.Cancel))
- {
- Input.ResetInputLimit();
- init_debugger_Audio.PlaySound(8);
- init_debugger_Audio.StopAudio();
- Dchoose = 0;
- Fade = 0.0f;
- State = MainMenuStates.LoadGameChooseSlot;
- ret = true;
- }
- else if (Input.Button(Buttons.Okay))
- {
- PercentLoaded = 0f;
- State = MainMenuStates.LoadGameCheckingSlot;
- }
- }
- if (scale != lastscale && OffScreenBuffer != null && !OffScreenBuffer.IsDisposed)
- OffScreenBuffer.Dispose();
- if (OffScreenBuffer == null || OffScreenBuffer.IsDisposed)
- //if you make these with out disposing enough times gfx driver crashes.
- //happened many times if i left this running and had this just ran every draw call. heh.
- OffScreenBuffer = new RenderTarget2D(Memory.graphics.GraphicsDevice, (int)(vpWidth * 0.65625f *scale.X), (int)(vpHeight * 0.6625f*scale.Y), false, SurfaceFormat.Color, DepthFormat.None);
- return ret;
- }
- private static bool UpdateLGChooseSlot()
- {
- bool ret = false;
- Point ml = Input.MouseLocation;
- for (int i = 0; i < SlotLocs.Length; i++)
- {
- if (SlotLocs[i].Item1.Contains(ml))
- {
- SlotLoc = (sbyte)i;
- ret = true;
- if (Input.Button(Buttons.MouseWheelup) || Input.Button(Buttons.MouseWheeldown))
- {
- return ret;
- }
- break;
- }
- }
- if (Input.Button(Buttons.Down))
- {
- Input.ResetInputLimit();
- init_debugger_Audio.PlaySound(0);
- SlotLoc++;
- ret = true;
- }
- else if (Input.Button(Buttons.Up))
- {
- Input.ResetInputLimit();
- init_debugger_Audio.PlaySound(0);
- SlotLoc--;
- ret = true;
- }
- if (Input.Button(Buttons.Cancel))
- {
- Input.ResetInputLimit();
- init_debugger_Audio.PlaySound(8);
- init_debugger_Audio.StopAudio();
- Dchoose = 0;
- Fade = 0.0f;
- State = MainMenuStates.MainLobby;
- ret = true;
- }
- else if (Input.Button(Buttons.Okay))
- {
- PercentLoaded = 0f;
- State = MainMenuStates.LoadGameCheckingSlot;
- }
- return ret;
- }
- private static void UpdateLoading() => throw new NotImplementedException();
- private static void UpdateLoadingSlot()
- {
- if (PercentLoaded < 1.0f)
- {
- PercentLoaded += Memory.gameTime.ElapsedGameTime.Milliseconds / 1000.0f * 3;
- }
- else
- {
- State = MainMenuStates.LoadGameChooseGame;
- init_debugger_Audio.PlaySound(35);
- }
- UpdateLGChooseGame();
- }
- #endregion Methods
- }
- }
|