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Battle
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0309d757e4
battle camera is in wip, so I changed cam anim to free cam
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6 lat temu |
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Content
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cf06b71c8e
Merge from MaKiPL/OpenVIII
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6 lat temu |
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Field
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53f8829a30
I guess the only reason for previous hot fix was someone adding a .fs to the archive when it's not required. though now the code will handle both ways.
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6 lat temu |
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Kernel
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e9139fa9bc
Changed some varible names
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6 lat temu |
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Menu
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7a93d06959
Updated the SP2 and icons to make it easier to add colors. Though only icons uses colors. It just treats it as another pallet. Like it used to only have 16 and now theres 18 pallets.
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6 lat temu |
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Properties
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3213495243
Initial stable DEBUG
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7 lat temu |
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Saves
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e9139fa9bc
Changed some varible names
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6 lat temu |
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Sources
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5c6e520036
changed internal to public.
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6 lat temu |
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World
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5c6e520036
changed internal to public.
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6 lat temu |
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x64
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089c669a06
getting ready to try to get linux to work again
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7 lat temu |
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x86
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089c669a06
getting ready to try to get linux to work again
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7 lat temu |
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App.config
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0df7faff4a
Fixed AForge relative paths
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7 lat temu |
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ArchiveSearch.cs
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5c6e520036
changed internal to public.
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6 lat temu |
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ArchiveWorker.cs
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f203215d9e
hotfix had a bug in where it wasn't stripping extension off of a filename and trying to add new extensions.
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6 lat temu |
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Characters.cs
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24e4a97505
I removed Icloneable as the internet says that shouldn't be used. I still added clone methods. I use memberwiseclone first. Then I go and deepclone anything I need to.
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6 lat temu |
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DictionaryEx.cs
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1e0f7e8a74
tweaks to kernel by changing ability lists to dictionaries.
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6 lat temu |
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Entry.cs
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24e4a97505
I removed Icloneable as the internet says that shouldn't be used. I still added clone methods. I use memberwiseclone first. Then I go and deepclone anything I need to.
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6 lat temu |
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EntryGroup.cs
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5c6e520036
changed internal to public.
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6 lat temu |
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ExtapathyExtended.cs
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bf49605fc9
battleDat: Animation parsing
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7 lat temu |
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Extended.cs
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f877358e3d
Changed filename to Extended.cs
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6 lat temu |
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FF8.csproj
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1c3d7eb453
made archive worker not static. I added one static function that creates a tmp archiveworker instance and returns binary file. I was getting a race condition so when overture was loading an image at the same time as something else was reading an archive bad things happened.
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6 lat temu |
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FF8.csproj.DotSettings
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67cc0baea9
Load OpenAL (soft_oal.dll) from the specified location if it wasn't found by the native code.
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6 lat temu |
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FF8.csproj.user
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d50a71b4e2
module_world_debug: optimilization + fixed entry point for Windows
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7 lat temu |
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FF8.sln
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64048eac49
Introduced super intelligent/dynamic debugging form usable by any class you want
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6 lat temu |
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FF8String.cs
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24e4a97505
I removed Icloneable as the internet says that shouldn't be used. I still added clone methods. I use memberwiseclone first. Then I go and deepclone anything I need to.
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6 lat temu |
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FFmpeg.AutoGen.dll.config
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79e24c5cee
made progress on linux.
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7 lat temu |
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FFmpegBinariesHelper.cs
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5c6e520036
changed internal to public.
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6 lat temu |
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Ffcc.cs
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b4e2b02e3c
Fixed misreference to FF8.Encoding where it should be SystemTextEncoding
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6 lat temu |
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FfccVaribleGroup.cs
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5c6e520036
changed internal to public.
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6 lat temu |
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Font.cs
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5f3303987d
Okay things are working I ported byte2string from dirtyencoder to ff8string.
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6 lat temu |
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GFs.cs
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24e4a97505
I removed Icloneable as the internet says that shouldn't be used. I still added clone methods. I use memberwiseclone first. Then I go and deepclone anything I need to.
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6 lat temu |
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Game1.cs
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ffc5ff2656
Reverting changes of deleting init_debugger_field. It was replaced with FieldInitializer but badly added into project
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6 lat temu |
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Icon.ico
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3213495243
Initial stable DEBUG
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7 lat temu |
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Input.cs
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5c6e520036
changed internal to public.
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6 lat temu |
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LZSS.cs
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c36a54ced6
added a skip bool to let us skip the first 4 bytes with out requiring it ahead of time just need to set to true.
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6 lat temu |
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Loc.cs
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8325f0b23b
kernel strings
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6 lat temu |
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Memory.cs
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5f3303987d
Okay things are working I ported byte2string from dirtyencoder to ff8string.
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6 lat temu |
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MemoryReader.cs
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4b263a19af
Added MemoryReader class.
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7 lat temu |
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ModuleHandler.cs
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7f2c8be9a0
made a simple task to load assets while overture and intro movie play. if they skip to menu it should blank the screen and wait till loading is complete.
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6 lat temu |
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Program.cs
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36636a4188
I kinda got it scaling like I wanted... though it's alittle odd.
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6 lat temu |
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PseudoBufferedStream.cs
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703221a32b
was looking through warnings removed see from audio since i wasn't using it anymore. added a warning disable to buffered stream.
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7 lat temu |
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SP2.cs
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7a93d06959
Updated the SP2 and icons to make it easier to add colors. Though only icons uses colors. It just treats it as another pallet. Like it used to only have 16 and now theres 18 pallets.
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6 lat temu |
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TEX.cs
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dee8ce9311
put exception back for pallet
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6 lat temu |
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TIM2.cs
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20d857c5d1
commented x and y out as we aren't using it anyway.
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6 lat temu |
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TextureHandler.cs
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7a93d06959
Updated the SP2 and icons to make it easier to add colors. Though only icons uses colors. It just treats it as another pallet. Like it used to only have 16 and now theres 18 pallets.
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6 lat temu |
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app.manifest
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3213495243
Initial stable DEBUG
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7 lat temu |
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init_debugger_Audio.cs
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c2ac4dcc2f
Winx86: directmidi hotfix
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6 lat temu |
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module_movie_test.cs
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2082ef3a35
switched video to Anisotropic.
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6 lat temu |
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module_overture_debug.cs
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b8ca60cc3e
two bugs in overture fixed
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6 lat temu |
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packages.config
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d41a62a498
made sure things compiled before pushing
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6 lat temu |