MaKiPL 0309d757e4 battle camera is in wip, so I changed cam anim to free cam 6 lat temu
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Battle 0309d757e4 battle camera is in wip, so I changed cam anim to free cam 6 lat temu
Content cf06b71c8e Merge from MaKiPL/OpenVIII 6 lat temu
Field 53f8829a30 I guess the only reason for previous hot fix was someone adding a .fs to the archive when it's not required. though now the code will handle both ways. 6 lat temu
Kernel e9139fa9bc Changed some varible names 6 lat temu
Menu 7a93d06959 Updated the SP2 and icons to make it easier to add colors. Though only icons uses colors. It just treats it as another pallet. Like it used to only have 16 and now theres 18 pallets. 6 lat temu
Properties 3213495243 Initial stable DEBUG 7 lat temu
Saves e9139fa9bc Changed some varible names 6 lat temu
Sources 5c6e520036 changed internal to public. 6 lat temu
World 5c6e520036 changed internal to public. 6 lat temu
x64 089c669a06 getting ready to try to get linux to work again 7 lat temu
x86 089c669a06 getting ready to try to get linux to work again 7 lat temu
App.config 0df7faff4a Fixed AForge relative paths 7 lat temu
ArchiveSearch.cs 5c6e520036 changed internal to public. 6 lat temu
ArchiveWorker.cs f203215d9e hotfix had a bug in where it wasn't stripping extension off of a filename and trying to add new extensions. 6 lat temu
Characters.cs 24e4a97505 I removed Icloneable as the internet says that shouldn't be used. I still added clone methods. I use memberwiseclone first. Then I go and deepclone anything I need to. 6 lat temu
DictionaryEx.cs 1e0f7e8a74 tweaks to kernel by changing ability lists to dictionaries. 6 lat temu
Entry.cs 24e4a97505 I removed Icloneable as the internet says that shouldn't be used. I still added clone methods. I use memberwiseclone first. Then I go and deepclone anything I need to. 6 lat temu
EntryGroup.cs 5c6e520036 changed internal to public. 6 lat temu
ExtapathyExtended.cs bf49605fc9 battleDat: Animation parsing 7 lat temu
Extended.cs f877358e3d Changed filename to Extended.cs 6 lat temu
FF8.csproj 1c3d7eb453 made archive worker not static. I added one static function that creates a tmp archiveworker instance and returns binary file. I was getting a race condition so when overture was loading an image at the same time as something else was reading an archive bad things happened. 6 lat temu
FF8.csproj.DotSettings 67cc0baea9 Load OpenAL (soft_oal.dll) from the specified location if it wasn't found by the native code. 6 lat temu
FF8.csproj.user d50a71b4e2 module_world_debug: optimilization + fixed entry point for Windows 7 lat temu
FF8.sln 64048eac49 Introduced super intelligent/dynamic debugging form usable by any class you want 6 lat temu
FF8String.cs 24e4a97505 I removed Icloneable as the internet says that shouldn't be used. I still added clone methods. I use memberwiseclone first. Then I go and deepclone anything I need to. 6 lat temu
FFmpeg.AutoGen.dll.config 79e24c5cee made progress on linux. 7 lat temu
FFmpegBinariesHelper.cs 5c6e520036 changed internal to public. 6 lat temu
Ffcc.cs b4e2b02e3c Fixed misreference to FF8.Encoding where it should be SystemTextEncoding 6 lat temu
FfccVaribleGroup.cs 5c6e520036 changed internal to public. 6 lat temu
Font.cs 5f3303987d Okay things are working I ported byte2string from dirtyencoder to ff8string. 6 lat temu
GFs.cs 24e4a97505 I removed Icloneable as the internet says that shouldn't be used. I still added clone methods. I use memberwiseclone first. Then I go and deepclone anything I need to. 6 lat temu
Game1.cs ffc5ff2656 Reverting changes of deleting init_debugger_field. It was replaced with FieldInitializer but badly added into project 6 lat temu
Icon.ico 3213495243 Initial stable DEBUG 7 lat temu
Input.cs 5c6e520036 changed internal to public. 6 lat temu
LZSS.cs c36a54ced6 added a skip bool to let us skip the first 4 bytes with out requiring it ahead of time just need to set to true. 6 lat temu
Loc.cs 8325f0b23b kernel strings 6 lat temu
Memory.cs 5f3303987d Okay things are working I ported byte2string from dirtyencoder to ff8string. 6 lat temu
MemoryReader.cs 4b263a19af Added MemoryReader class. 7 lat temu
ModuleHandler.cs 7f2c8be9a0 made a simple task to load assets while overture and intro movie play. if they skip to menu it should blank the screen and wait till loading is complete. 6 lat temu
Program.cs 36636a4188 I kinda got it scaling like I wanted... though it's alittle odd. 6 lat temu
PseudoBufferedStream.cs 703221a32b was looking through warnings removed see from audio since i wasn't using it anymore. added a warning disable to buffered stream. 7 lat temu
SP2.cs 7a93d06959 Updated the SP2 and icons to make it easier to add colors. Though only icons uses colors. It just treats it as another pallet. Like it used to only have 16 and now theres 18 pallets. 6 lat temu
TEX.cs dee8ce9311 put exception back for pallet 6 lat temu
TIM2.cs 20d857c5d1 commented x and y out as we aren't using it anyway. 6 lat temu
TextureHandler.cs 7a93d06959 Updated the SP2 and icons to make it easier to add colors. Though only icons uses colors. It just treats it as another pallet. Like it used to only have 16 and now theres 18 pallets. 6 lat temu
app.manifest 3213495243 Initial stable DEBUG 7 lat temu
init_debugger_Audio.cs c2ac4dcc2f Winx86: directmidi hotfix 6 lat temu
module_movie_test.cs 2082ef3a35 switched video to Anisotropic. 6 lat temu
module_overture_debug.cs b8ca60cc3e two bugs in overture fixed 6 lat temu
packages.config d41a62a498 made sure things compiled before pushing 6 lat temu