EventEngine.cs 1.4 KB

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  1. using System;
  2. using System.Collections.Concurrent;
  3. using System.Collections.Generic;
  4. using System.Diagnostics;
  5. using System.Threading;
  6. namespace FF8
  7. {
  8. public sealed class EventEngine
  9. {
  10. private readonly OrderedDictionary<Int32, FieldObject> _objects = new OrderedDictionary<Int32, FieldObject>();
  11. public FieldObject CurrentObject { get; private set; }
  12. public EventEngine()
  13. {
  14. }
  15. public void RegisterObject(FieldObject obj)
  16. {
  17. _objects.Add(obj.Id, obj);
  18. }
  19. public FieldObject GetObject(Int32 objectIndex)
  20. {
  21. if (_objects.TryGetByIndex(objectIndex, out var obj))
  22. return obj;
  23. throw new ArgumentException($"An object (Id: {objectIndex}) isn't registered in the event engine.", nameof(objectIndex));
  24. }
  25. public void Reset()
  26. {
  27. _objects.Clear();
  28. }
  29. public void Update(IServices services)
  30. {
  31. Stopwatch sw = Stopwatch.StartNew();
  32. foreach (var obj in _objects.Values)
  33. {
  34. Console.WriteLine("Object: {0}", obj.InternalName);
  35. CurrentObject = obj;
  36. obj.Scripts.Update(services);
  37. }
  38. CurrentObject = null;
  39. Console.WriteLine("============ Milliseconds: {0} ============", sw.Elapsed.Milliseconds);
  40. }
  41. }
  42. }