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- using System;
- using System.Collections.Generic;
- namespace FF8
- {
- public static class SoundEffectName
- {
- public static String Get(SoundEffectId id)
- {
- if (_dic.TryGetValue(id, out var name))
- return name;
- return $"Unknown sound effect: {id}";
- }
- private static readonly Dictionary<SoundEffectId, String> _dic = new Dictionary<SoundEffectId, String>()
- {
- };
- }
- }
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