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- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- namespace FF8
- {
- public partial class Kernel_bin
- {
- /// <summary>
- /// Characters Abilities Data
- /// </summary>
- /// <see cref="https://github.com/alexfilth/doomtrain/wiki/Character-abilities"/>
- public class Character_abilities : Equipable_Ability
- {
- public new const int count = 20;
- public new const int id = 14;
-
- public CharacterAbilityFlags Flags { get; private set; }
- public Battle_Commands BattleCommand { get; set; } = null;
- public override void Read(BinaryReader br, int i)
- {
- Icon = Icons.ID.Ability_Character2;
- Name = Memory.Strings.Read(Strings.FileID.KERNEL, id, i * 2);
- //0x0000 2 bytes Offset to name
- Description = Memory.Strings.Read(Strings.FileID.KERNEL, id, i * 2 + 1);
- //0x0002 2 bytes Offset to description
- br.BaseStream.Seek(4, SeekOrigin.Current);
- AP = br.ReadByte();
- //0x0004 1 byte AP Required to learn ability
- byte[] tmp = br.ReadBytes(3);
- int shift =0;
- Flags = (CharacterAbilityFlags)(tmp[2] << (16+ shift) | tmp[1] << (8+ shift) | tmp[0]<<(shift));
- //Flags = new BitArray(br.ReadBytes(3));
- //0x0005 3 byte Flags
- }
- public static Dictionary<Abilities,Character_abilities> Read(BinaryReader br)
- {
- Dictionary<Abilities, Character_abilities> ret = new Dictionary<Abilities, Character_abilities>(count);
- for (int i = 0; i < count; i++)
- {
- var tmp = new Character_abilities();
- tmp.Read(br, i);
- ret[(Abilities)(i+(int)Abilities.Mug)] = tmp;
- }
- return ret;
- }
- }
- }
- }
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