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Camera
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3fd07bdb88
fixed animation reading uint16 instead of int16
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5 years ago |
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Characters
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5a3d26a7d6
i moved all the dat file related objectsinto the dat folder. refactored some more.
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6 years ago |
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Dat
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3d0f1c3d79
disabled dumping of data for battledat, removed some unused references.
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5 years ago |
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Encounters
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665c35acd4
mass change to var
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6 years ago |
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Enemies
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df3b05a8b4
Cleaned up memory class and I fixed the errors caused from merge.
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6 years ago |
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Mag
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665c35acd4
mass change to var
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6 years ago |
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Menu
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8b7e4ae380
improvment to movie op code dump
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1 year ago |
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Stage
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570b2505e0
Fix reswizzle (#186)
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4 years ago |
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AnimationSystem.cs
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368262860c
Moved some classes and structs to own files and Battle namespace.
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6 years ago |
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BattleModule.cs
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af5feb0e49
wip battledat breakup
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6 years ago |
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BattleSwirl.cs
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df3b05a8b4
Cleaned up memory class and I fixed the errors caused from merge.
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6 years ago |
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DeadTime.cs
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1d6c87b808
fixed laguna in the battle and menus. cleaned some more files.
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5 years ago |
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FPS_Camera.cs
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b084bba8e4
adjustments
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6 years ago |
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InitDebuggerBattle.cs
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665c35acd4
mass change to var
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6 years ago |
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ModuleBattle.cs
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d214ee5897
wip changes
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6 years ago |
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ModuleBattleDebug.cs
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55f3a94a60
tried to move things that modify the camera struct into the struct. and clean up the code. Set more things to read only. when not possible i changed to private set
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5 years ago |
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RegularPyramid.cs
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df3b05a8b4
Cleaned up memory class and I fixed the errors caused from merge.
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6 years ago |