BattleCameraSet.cs 898 B

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  1. namespace OpenVIII.Battle
  2. {
  3. public partial class Camera
  4. {
  5. #region Structs
  6. /// <summary>
  7. /// Struct for battle camera animation set. Animation set always contain 8 animations. This
  8. /// struct does not contain a data for pre-readed information. Therefore you have to call
  9. /// ReadAnimation(index) to actually read the animation to cam(CameraStruct).
  10. /// That is because there are extreme amount of cases where the camera is changing and
  11. /// reading again and again not including the battle stage. Also reading all camera
  12. /// animations is waste of time and resources
  13. /// </summary>
  14. public struct BattleCameraSet
  15. {
  16. #region Fields
  17. public uint[] animPointers;
  18. public uint globalSetPointer;
  19. #endregion Fields
  20. }
  21. #endregion Structs
  22. }
  23. }