BattleCameraSettings.cs 463 B

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  1. namespace OpenVIII.Battle
  2. {
  3. public partial class Camera
  4. {
  5. #region Structs
  6. /// <summary>
  7. /// Battle camera settings are about 32 bytes of unknown flags and variables used in whole
  8. /// stage including geometry
  9. /// </summary>
  10. public struct BattleCameraSettings
  11. {
  12. #region Fields
  13. public byte[] unk;
  14. #endregion Fields
  15. }
  16. #endregion Structs
  17. }
  18. }