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- using OpenVIII.Battle.Dat;
- namespace OpenVIII.Battle
- {
- public class EnemyInstanceInformation
- {
- #region Fields
- public AnimationSystem AnimationSystem;
- public bool BIsActive;
- public bool BIsHidden;
- public bool BIsUntargetable;
- public DatFile Data;
- /// <summary>
- /// bit position of the enemy in encounter data. Use to pair the information with
- /// encounter data
- /// </summary>
- public sbyte PartyPos;
- #endregion Fields
- #region Properties
- public byte FixedLevel { get; internal set; }
- public bool IsFixedLevel => FixedLevel != 0xFF;
- public Coordinate Location { get; internal set; }
- #endregion Properties
- }
- }
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