| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788 |
- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.Linq;
- using Microsoft.Xna.Framework;
- using OpenVIII.IGMData.Pool;
- using OpenVIII.Kernel;
- using Magic = OpenVIII.Battle.Dat.Magic;
- namespace OpenVIII.IGMData.Target
- {
- public class Group : IGMData.Group.Base
- {
- #region Fields
- private readonly int[] Renzokuken_hits = { 4, 5, 6, 7 };
- private IReadOnlyDictionary<int, Func<bool>> CommandFunc;
- private bool skipend;
- #endregion Fields
- #region Properties
- public BlueMagicQuistisLimitBreak BlueMagic { get; private set; }
- public BattleCommand Command { get; private set; }
- public Combine.KernelItem CombineKernelItem { get; private set; }
- public EnemyAttacksData EnemyAttack { get; private set; }
- public ItemInMenu Item { get; private set; }
- public MagicData Magic { get; private set; }
- public Random RandomTarget { get; private set; } = false;
- public int Casts { get; private set; }
- public Kernel.Target Target { get; private set; }
- private Draw Draw_Pool => (Draw)ITEM[2, 0];
- private Enemies TargetEnemies => (Enemies)ITEM[0, 0];
- private Party TargetParty => (Party)ITEM[1, 0];
- #endregion Properties
- #region Methods
- public static Group Create(Damageable damageable, bool makesubs = true)
- {
- const int X1 = 32;
- const int Width1 = 400;
- const int Height = 140;
- const int X2 = X1 + Width1;
- const int Width2 = 180;
- const int Y = 464;
- var r = Create<Group>(
- Enemies.Create(new Rectangle(X1, Y, Width1, Height)),
- Party.Create(new Rectangle(X2, Y, Width2, Height)),
- makesubs ? Pool.Draw.Create(new Rectangle(X1 + 50, Y - 50, 300, 40*3), damageable, true) : null);
- r.SetDamageable(damageable);
- r.CONTAINER.Pos = new Rectangle(X1, Y, Width1 + Width2, Height);
- r.after();
- return r;
- }
- public override void Draw() => base.Draw();
- public override bool Inputs()
- {
- var ret = false;
- if (Draw_Pool?.Enabled ?? false)
- {
- TargetEnemies.Cursor_Status |= Cursor_Status.Blinking;
- return Draw_Pool.Inputs();
- }
- TargetEnemies.Cursor_Status &= ~Cursor_Status.Blinking;
- if (TargetEnemies.Enabled && (((TargetEnemies.Cursor_Status | TargetParty.Cursor_Status) & Cursor_Status.Enabled) == 0 || !TargetParty.Enabled))
- TargetEnemies.Cursor_Status |= Cursor_Status.Enabled;
- else if (TargetParty.Enabled && (((TargetEnemies.Cursor_Status | TargetParty.Cursor_Status) & Cursor_Status.Enabled) == 0 || !TargetEnemies.Enabled))
- TargetParty.Cursor_Status |= Cursor_Status.Enabled;
- if (TargetEnemies.Enabled && ((TargetEnemies.Cursor_Status & Cursor_Status.Enabled) != 0 || TargetEnemies.CONTAINER.Pos.Contains(MouseLocation)))
- {
- TargetEnemies.Cursor_Status |= Cursor_Status.Enabled;
- TargetParty.Cursor_Status &= ~Cursor_Status.Enabled;
- ret = TargetEnemies.Inputs();
- }
- if (!ret && TargetParty.Enabled && ((TargetParty.Cursor_Status & Cursor_Status.Enabled) != 0 || TargetParty.CONTAINER.Pos.Contains(MouseLocation)))
- {
- TargetParty.Cursor_Status |= Cursor_Status.Enabled;
- TargetEnemies.Cursor_Status &= ~Cursor_Status.Enabled;
- ret = TargetParty.Inputs();
- }
- if (!ret)
- {
- Cursor_Status = Cursor_Status.Hidden | Cursor_Status.Static | Cursor_Status.Enabled;
- skipdata = true;
- ret = base.Inputs();
- skipdata = false;
- }
- return ret;
- }
- public override bool Inputs_CANCEL()
- {
- Hide();
- return true;
- }
- public override bool Inputs_OKAY()
- {
- base.Inputs_OKAY();
- return Execute();
- }
- /// <summary>
- /// Execute the ability on the Target. If Random is set execute on random target.
- /// </summary>
- /// <returns></returns>
- public bool Execute()
- {
- var ret = false;
- while (Casts-- > 0)
- {
- skipend = Casts > 0;
- if (CommandFunc.TryGetValue(Command.BattleID, out var val))
- ret = val.Invoke() || ret;
- else
- ret = CommandDefault() || ret;
- }
- return ret;
- }
- public void EndTurn()
- {
- if (!skipend)
- Damageable?.EndTurn();
- }
- public override void Refresh(Damageable damageable)
- {
- base.Refresh(damageable);
- Draw_Pool?.Refresh(damageable);
- }
- public override void Reset()
- {
- HideChildren();
- Hide();
- base.Reset();
- }
- public void SelectTargetWindows(Combine.KernelItem c)
- {
- var t = c.Target;
- SelectTargetWindows(t);
- Command = Memory.KernelBin.BattleCommands[19];
- CombineKernelItem = c;
- }
- public void SelectTargetWindows(EnemyAttacksData c)
- {
- // we don't know what the enemy attacks default target is. Setting a general default here.
- // The battle AI script sets the target for the enemies
- // http://forums.qhimm.com/index.php?topic=18384.0
- var t = Kernel.Target.Ally | Kernel.Target.Enemy | Kernel.Target.SingleTarget;
- SelectTargetWindows(t);
- Command = Memory.KernelBin.BattleCommands[1];
- EnemyAttack = c;
- }
- public void SelectTargetWindows(ItemInMenu c, bool shot = false)
- {
- var t = c.Battle?.Target ?? Kernel.Target.Enemy | Kernel.Target.SingleTarget;
- if (shot)
- t = c.Shot.Target;
- SelectTargetWindows(t);
- Command = Memory.KernelBin.BattleCommands[shot ? 14 : 4];
- Item = c;
- }
- public void SelectTargetWindows(BattleCommand c)
- {
- var t = c.Target;
- SelectTargetWindows(t);
- Command = c;
- Magic = null;
- BlueMagic = null;
- }
- public void SelectTargetWindows(MagicData c, int casts = 1, Random random = default)
- {
- var t = c.Target;
- SelectTargetWindows(t, casts, random);
- Command = Memory.KernelBin.BattleCommands[2];
- Magic = c;
- }
- public void SelectTargetWindows(BlueMagicQuistisLimitBreak c)
- {
- //not sure if target data is missing for blue magic.
- //The target box does show up in game so I imagine the target data is in there somewhere.
- var t = c.Target;
- SelectTargetWindows(t);
- Command = Memory.KernelBin.BattleCommands[15];
- BlueMagic = c;
- }
- public override void Show() => base.Show();
- public void ShowTargetWindows()
- {
- skipdata = true;
- Show();
- skipdata = false;
- Refresh();
- }
- protected override void Init()
- {
- base.Init();
- if (CommandFunc == null)
- CommandFunc = new Dictionary<int, Func<bool>>
- {
- //{0,Command00 },
- {1,Command01_ATTACK },
- {2,Command02_MAGIC },
- //{3,Command03_GF },
- {4,Command04_ITEM },
- {5,Command05_RENZOKUKEN },
- {6,Command06_DRAW },
- {7,Command07_DEVOUR },
- //{8,Command08_UNNAMED },
- //{9,Command09_CAST },
- //{10,Command10_STOCK },
- {11,Command11_DUEL },
- {12,Command12_MUG },
- //{13,Command13_NOMSG },
- {14,Command14_SHOT },
- {15,Command15_BLUE_MAGIC },
- //{16,Command16_SLOT },
- {17,Command17_FIRE_CROSS_NO_MERCY },
- {18,Command18_SORCERY_ICE_STRIKE },
- {19,Command19_COMBINE },
- {20,Command20_DESPERADO },
- {21,Command21_BLOOD_PAIN },
- {22,Command22_MASSIVE_ANCHOR },
- //{23,Command23_DEFEND },
- {24,Command24_MADRUSH },
- {25,Command25_TREATMENT },
- {26,Command26_RECOVERY },
- {27,Command27_REVIVE },
- {28,Command28_DARKSIDE },
- {29,Command29_CARD },
- {30,Command30_DOOM },
- {31,Command31_KAMIKAZI },
- {32,Command32_ABSORB },
- {33,Command33_LVL_DOWN },
- {34,Command34_LVL_UP },
- {35,Command35_SINGLE },
- {36,Command36_DOUBLE },
- {37,Command37_TRIPLE },
- {38,Command38_MINIMOG }
- };
- //bool Command00() => throw new NotImplementedException();
- bool Command01_ATTACK()
- {
- NeededVariables(out var d);
- if (EnemyAttack != null && Damageable.GetEnemy(out var e))
- {
- Debug.WriteLine($"{Damageable.Name} uses {EnemyAttack.Name}({EnemyAttack.MagicID}) enemy attack on { DebugMessageSuffix(d) }");
- }
- EndTurn();
- return true;
- }
- bool Command02_MAGIC()
- {
- NeededVariables(out var d, Magic.PositiveMagic);
- Debug.WriteLine($"{Damageable.Name} casts {Magic.Name}({Magic.MagicDataID}) spell on { DebugMessageSuffix(d) }");
- EndTurn();
- return true;
- }
- //bool Command03_GF() => throw new NotImplementedException();
- bool Command04_ITEM()
- {
- NeededVariables(out var d);
- Debug.WriteLine($"{Damageable.Name} uses {Item.Name}({Item.ID}) item on { DebugMessageSuffix(d) }");
- EndTurn();
- return true;
- }
- bool Command05_RENZOKUKEN()
- {
- NeededVariables(out var d);
- if (d.First().GetType() == typeof(Enemy) && Damageable.GetCharacterData(out var c))
- {
- var squall = Memory.State[Characters.Squall_Leonhart];
- //Renzokuken
- var weaponid = squall.WeaponID;
- var hits = 0;
- if (c.CurrentCrisisLevel > 0)
- hits = c.CurrentCrisisLevel < Renzokuken_hits.Length ? Renzokuken_hits[c.CurrentCrisisLevel] : Renzokuken_hits.Last();
- //else return false;
- else hits = Renzokuken_hits.First();
- var finisherchance = (c.CurrentCrisisLevel + 1) * 60;
- var willfinish = Memory.Random.Next(byte.MaxValue + 1) <= finisherchance;
- var choosefinish = Memory.Random.Next(3 + 1);
- var weapondata = Memory.KernelBin.WeaponsData[weaponid];
- var renzokukenfinisher = weapondata.Renzokuken;
- if (renzokukenfinisher == 0)
- willfinish = false;
- //per wiki the chance of which finisher is 25% each and the highest value finisher get the remaining of 100 percent.
- //so rough divide is 100% when you only only have that
- //when you unlock 2 one is 75% chance
- //when you onlock 3 last one is 50%
- //when you unlock all 4 it's 25% each.
- //finishers each have their own target
- Menu.BattleMenus.GetCurrentBattleMenu().Renzokuken.Reset(hits);
- Menu.BattleMenus.GetCurrentBattleMenu().Renzokuken.Show();
- if (willfinish)
- {
- var flags = Enum.GetValues(typeof(RenzokukenFinisher))
- .Cast<RenzokukenFinisher>()
- .Where(f => (f & renzokukenfinisher) != 0)
- .ToList().AsReadOnly();
- var finisher = choosefinish >= flags.Count ? flags.Last() : flags[choosefinish];
- Debug.WriteLine($"{Damageable.Name} hits {hits} times with {Command.Name}({Command.BattleID}) then uses {Memory.KernelBin.RenzokukenFinishersData[finisher].Name}.");
- }
- else
- Debug.WriteLine($"{Damageable.Name} hits {hits} times with {Command.Name}({Command.BattleID}) then fails to use a finisher.");
- }
- return true;
- }
- bool Command06_DRAW()
- {
- NeededVariables(out var d);
- //draw
- //spawn a 1 page 4 row pool of the magic/gfs that the selected enemy has.
- if (d.First().GetType() == typeof(Enemy))
- {
- var e = (Enemy)d.First();
- DrawMagic(e.DrawList);
- Draw_Pool.Refresh(e.DrawList);
- Draw_Pool.Show();
- }
- return true;
- }
- bool Command07_DEVOUR()
- {
- NeededVariables(out var d);
- //TODO add devour commands
- Debug.WriteLine($"{Damageable.Name} used {Command.Name}({Command.BattleID}) on { DebugMessageSuffix(d) }");
- EndTurn();
- return true;
- }
- //bool Command08_UNNAMED() => throw new NotImplementedException();
- //bool Command09_CAST() => throw new NotImplementedException();
- //bool Command10_STOCK() => throw new NotImplementedException();
- bool Command11_DUEL()
- {
- NeededVariables(out var d);
- Debug.WriteLine($"{Damageable.Name} used {Command.Name}({Command.BattleID}) on { DebugMessageSuffix(d) }");
- EndTurn();
- return true;
- }
- bool Command12_MUG()
- {
- NeededVariables(out var d);
- if (d.First().GetType() == typeof(Enemy))
- {
- var e = (Enemy)d.First();
- //unsure if party member being ejected or if they need to be in the party for rare item to work
- var i = e.Mug(Damageable.SPD, Memory.State.PartyHasAbility(Abilities.RareItem));
- Debug.WriteLine($"{Damageable.Name} stole {i.Data?.Name}({i.ID}) x {i.QTY} from { DebugMessageSuffix(d) }");
- }
- EndTurn();
- return true;
- }
- //bool Command13_NOMSG() => throw new NotImplementedException();
- bool Command14_SHOT()
- {
- NeededVariables(out var d);
- Menu.BattleMenus.GetCurrentBattleMenu().Shot.Refresh(Item,d);
- Menu.BattleMenus.GetCurrentBattleMenu().Shot.Show();
- Debug.WriteLine($"{Damageable.Name} uses {Item.Name}({Item.ID}) item on { DebugMessageSuffix(d) }");
- return true;
- }
- bool Command15_BLUE_MAGIC()
- {
- NeededVariables(out var d);
- Debug.WriteLine($"{Damageable.Name} casts {BlueMagic.Name}({BlueMagic.BlueMagic}) spell on { DebugMessageSuffix(d) }");
- EndTurn();
- return false;
- }
- //bool Command16_SLOT() => throw new NotImplementedException();
- bool Command17_FIRE_CROSS_NO_MERCY()
- {
- NeededVariables(out var d);
- Debug.WriteLine($"{Damageable.Name} used {Command.Name}({Command.BattleID}) on { DebugMessageSuffix(d) }");
- EndTurn();
- return true;
- }
- bool Command18_SORCERY_ICE_STRIKE()
- {
- NeededVariables(out var d);
- Debug.WriteLine($"{Damageable.Name} used {Command.Name}({Command.BattleID}) on { DebugMessageSuffix(d) }");
- EndTurn();
- return true;
- }
- bool Command19_COMBINE()
- {
- //perform angelo attack unless angel wing is unlocked and chosen in menu.
- NeededVariables(out var d);
- Debug.WriteLine($"{Damageable.Name} used {CombineKernelItem.Name}({CombineKernelItem.ID}) - Combine Limit Break on { DebugMessageSuffix(d) }");
- EndTurn();
- return true;
- }
- bool Command20_DESPERADO()
- {
- NeededVariables(out var d);
- Debug.WriteLine($"{Damageable.Name} used {Command.Name}({Command.BattleID}) on { DebugMessageSuffix(d) }");
- EndTurn();
- return true;
- }
- bool Command21_BLOOD_PAIN()
- {
- NeededVariables(out var d);
- Debug.WriteLine($"{Damageable.Name} used {Command.Name}({Command.BattleID}) on { DebugMessageSuffix(d) }");
- EndTurn();
- return true;
- }
- bool Command22_MASSIVE_ANCHOR()
- {
- NeededVariables(out var d);
- Debug.WriteLine($"{Damageable.Name} used {Command.Name}({Command.BattleID}) on { DebugMessageSuffix(d) }");
- EndTurn();
- return true;
- }
- //bool Command23_DEFEND() => throw new NotImplementedException();
- bool Command24_MADRUSH()
- {
- NeededVariables(out var d);
- Debug.WriteLine($"{Damageable.Name} used {Command.Name}({Command.BattleID}) on { DebugMessageSuffix(d) }");
- EndTurn();
- return true;
- }
- bool Command25_TREATMENT()
- {
- NeededVariables(out var d);
- Debug.WriteLine($"{Damageable.Name} used {Command.Name}({Command.BattleID}) on { DebugMessageSuffix(d) }");
- EndTurn();
- return true;
- }
- bool Command26_RECOVERY()
- {
- NeededVariables(out var d);
- Debug.WriteLine($"{Damageable.Name} used {Command.Name}({Command.BattleID}) on { DebugMessageSuffix(d) }");
- EndTurn();
- return true;
- }
- bool Command27_REVIVE()
- {
- NeededVariables(out var d);
- Debug.WriteLine($"{Damageable.Name} used {Command.Name}({Command.BattleID}) on { DebugMessageSuffix(d) }");
- EndTurn();
- return true;
- }
- bool Command28_DARKSIDE()
- {
- NeededVariables(out var d);
- EndTurn();
- return true;
- }
- bool Command29_CARD()
- {
- NeededVariables(out var d);
- if (d.First().GetType() == typeof(Enemy))
- {
- var e = (Enemy)d.First();
- var c = e.Card();
- if (c == Cards.ID.Fail)
- Debug.WriteLine($"{Damageable.Name} Failed to use {Command.Name}({Command.BattleID}) on { DebugMessageSuffix(d) }");
- else if (c == Cards.ID.Immune)
- Debug.WriteLine($"{Damageable.Name} Failed to use {Command.Name}({Command.BattleID}) on { DebugMessageSuffix(d) } because they are immune!");
- else
- Debug.WriteLine($"{Damageable.Name} used {Command.Name}({Command.BattleID}) on { DebugMessageSuffix(d) } and got a {c} card");
- EndTurn();
- }
- return true;
- }
- bool Command30_DOOM()
- {
- NeededVariables(out var d);
- EndTurn();
- return true;
- }
- bool Command31_KAMIKAZI()
- {
- NeededVariables(out var d);
- Debug.WriteLine($"{Damageable.Name} used {Command.Name}({Command.BattleID}) on { DebugMessageSuffix(d) }");
- EndTurn();
- return true;
- }
- bool Command32_ABSORB()
- {
- NeededVariables(out var d);
- Debug.WriteLine($"{Damageable.Name} used {Command.Name}({Command.BattleID}) on { DebugMessageSuffix(d) }");
- EndTurn();
- return true;
- }
- bool Command33_LVL_DOWN()
- {
- NeededVariables(out var d);
- Debug.WriteLine($"{Damageable.Name} used {Command.Name}({Command.BattleID}) on { DebugMessageSuffix(d) }");
- EndTurn();
- return true;
- }
- bool Command34_LVL_UP()
- {
- NeededVariables(out var d);
- Debug.WriteLine($"{Damageable.Name} used {Command.Name}({Command.BattleID}) on { DebugMessageSuffix(d) }");
- EndTurn();
- return true;
- }
- bool Command35_SINGLE() => Command02_MAGIC();
- bool Command36_DOUBLE()
- {
- // CHOOSE 2X TARGETS
- throw new NotImplementedException();
- }
- bool Command37_TRIPLE()
- {
- // CHOOSE 3X TARGETS
- throw new NotImplementedException();
- }
- bool Command38_MINIMOG()
- {
- NeededVariables(out var d);
- Debug.WriteLine($"{Damageable.Name} used {Command.Name}({Command.BattleID}) on { DebugMessageSuffix(d) }");
- EndTurn();
- return true;
- }
- }
- private void after()
- {
- TargetEnemies.Target_Party = TargetParty;
- TargetParty.Target_Enemies = TargetEnemies;
- Draw_Pool?.Hide();
- Hide();
- }
- private bool CommandDefault() => throw new NotImplementedException();
- private string DamageableNames(Damageable[] e)
- {
- var r = $"[{e[0].Name}";
- for (var j = 1; j < e.Length; j++)
- r += $", {e[j]}";
- r += "]";
- return r;
- }
- private void DebugMessageCommand(Enemies i, Damageable[] d, Damageable fromvc) =>
- Debug.WriteLine(
- $"{Damageable.Name} uses {Command.Name}({Command.BattleID}) command on {DebugMessageSuffix(d)}");
- private string DebugMessageSuffix(Damageable[] d) => $"{DamageableNames(d)}({(d.Length == 1 ? TargetEnemies.CURSOR_SELECT.ToString() : "MultiSelect")})";
- /// <summary>
- /// Display pool with list
- /// </summary>
- /// <param name="drawList"></param>
- private static void DrawMagic(IEnumerable<Magic> drawList) => Debug.WriteLine($"Display draw pool: {string.Join(", ", drawList)}");
- private void NeededVariables(out Damageable[] d, bool positive = false)
- {
- Damageable[] e = null;
- Damageable[] vc = null;
- var party = Memory.State.Party.Where(x => x != Characters.Blank).Select(y => Memory.State[y]);
- if (Target.HasFlag(Kernel.Target.SingleTarget))
- {
- if (TargetEnemies.Enabled && TargetParty.Enabled && RandomTarget.Single && RandomTarget.Side)
- {
- var CombinedTargets = new List<Damageable>();
- if (RandomTarget.PositiveMatters)
- {
- if (positive)
- CombinedTargets.AddRange(party);
- else
- CombinedTargets.AddRange(Enemy.Party);
- }
- else
- {
- CombinedTargets.AddRange(Enemy.Party);
- CombinedTargets.AddRange(party);
- }
- var rand = CombinedTargets.Random();
- if (typeof(Enemy).Equals(rand.GetType()))
- {
- e = new[] { rand };
- }
- else if (typeof(Saves.CharacterData).Equals(rand.GetType()))
- {
- vc = new[] { rand };
- }
- }
- else
- {
- if (RandomTarget.Single)
- {
- TargetParty.Random();
- TargetEnemies.Random();
- }
- e = new[] { Enemy.Party[TargetEnemies.CURSOR_SELECT < Enemy.Party.Count ? TargetEnemies.CURSOR_SELECT : Enemy.Party.Count - 1] };
- vc = new[] { party.ElementAt(TargetParty.CURSOR_SELECT) };
- }
- }
- else
- {
- vc = party.ToArray();
- e = Enemy.Party.ToArray();
- if (RandomTarget.Side && TargetEnemies.Enabled && TargetParty.Enabled)
- {
- if (RandomTarget.PositiveMatters)
- {
- if (positive)
- e = null;
- else
- vc = null;
- }
- else
- switch (Memory.Random.Next(2))
- {
- case 0:
- vc = null;
- break;
- case 1:
- e = null;
- break;
- }
- }
- }
- var c = Memory.State.PartyData.Where(x => x != Characters.Blank).ToList()[TargetParty.CURSOR_SELECT];
- var fromc = Menu.BattleMenus.GetDamageable();
- //fromvc = Memory.State.Party.Where(x => x != Characters.Blank).ToList()[p];
- if (RandomTarget.PositiveMatters)
- {
- if (positive)
- e = null;
- else
- vc = null;
- }
- d = vc;
- if (((TargetEnemies.Cursor_Status & Cursor_Status.Enabled) != 0 && TargetEnemies.Enabled) || d == null)
- d = e;
- DebugMessageCommand(TargetEnemies, d, Damageable);
- }
- private void SelectTargetWindows(Kernel.Target t, int casts = 1, Random random = default)
- {
- RandomTarget = random ?? new Random(false);
- Casts = casts;
- Target = t;
- if ((t & Kernel.Target.Ally) != 0 || t == Kernel.Target.None || ((t & Kernel.Target.Enemy) == 0 && (t & Kernel.Target.SingleSide) != 0))
- {
- TargetParty.Show();
- TargetAll(TargetParty);
- }
- else
- TargetParty.Hide();
- if ((t & Kernel.Target.Enemy) != 0)
- {
- TargetEnemies.Show();
- TargetAll(TargetEnemies);
- }
- else
- TargetEnemies.Hide();
- void TargetAll(Base i)
- {
- if (Target.HasFlag(Kernel.Target.SingleTarget))
- {
- i.Cursor_Status &= ~Cursor_Status.All;
- }
- else
- i.Cursor_Status |= Cursor_Status.All;
- }
- if (Damageable.GetEnemy(out var e))
- {
- if (TargetEnemies.Enabled == TargetParty.Enabled)
- {
- //do nothing
- }
- else if (TargetEnemies.Enabled && !TargetParty.Enabled)
- {
- TargetParty.Show();
- TargetEnemies.Hide();
- }
- else if (!TargetEnemies.Enabled && TargetParty.Enabled)
- {
- TargetParty.Hide();
- TargetEnemies.Show();
- }
- }
- }
- #endregion Methods
- }
- }
|