BattleOnlyStatuses.cs 1.2 KB

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  1. using System;
  2. using System.Diagnostics.CodeAnalysis;
  3. namespace OpenVIII
  4. {
  5. namespace Kernel
  6. {
  7. /// <summary>
  8. /// Statues that only exist in battle.
  9. /// </summary>
  10. /// <see cref="https://github.com/alexfilth/doomtrain/wiki/Statuses-1"/>
  11. /// <seealso cref="http://forums.qhimm.com/index.php?topic=17644.msg251133#msg251133"/>
  12. [Flags]
  13. [SuppressMessage("ReSharper", "UnusedMember.Global")]
  14. public enum BattleOnlyStatuses : uint
  15. {
  16. None = 0x0, Sleep = 0x1, Haste = 0x2, Slow = 0x4, Stop = 0x8, Regen = 0x10,
  17. Protect = 0x20, Shell = 0x40, Reflect = 0x80, Aura = 0x100, Curse = 0x200,
  18. Doom = 0x400, Invincible = 0x800, Petrifying = 0x1000, Float = 0x2000,
  19. Confuse = 0x4000, Drain = 0x8000, Eject = 0x10000, Double = 0x20000,
  20. Triple = 0x40000, Defend = 0x80000, Unk0X100000 = 0x100000, Unk0X200000 = 0x200000,
  21. Charged = 0x400000, BackAttack = 0x800000, Vit0 = 0x1000000, AngelWing = 0x2000000,
  22. Unk0X4000000 = 0x4000000, Unk0X8000000 = 0x8000000, Unk0X10000000 = 0x10000000,
  23. Unk0X20000000 = 0x20000000, HasMagic = 0x40000000, SummonGF = 0x80000000,
  24. }
  25. }
  26. }