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- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Graphics;
- using System;
- using System.Collections.Concurrent;
- using System.Diagnostics;
- using System.IO;
- using System.Linq;
- using System.Text.RegularExpressions;
- namespace OpenVIII
- {
- /// <summary>
- /// This contains functions to Load Highres mod versions of textures and get scale vector.
- /// </summary>
- public class TextureHandler
- {
- #region Fields
- private static ConcurrentDictionary<string, Texture2D> _pngs = new ConcurrentDictionary<string, Texture2D>();
- private static ConcurrentDictionary<string, TextureHandler> _ths = new ConcurrentDictionary<string, TextureHandler>();
- private static string[] pngs;
- private Texture_Base _classic;
- #endregion Fields
- #region Constructors
-
- #endregion Constructors
- #region Properties
- /// <summary>
- /// Original sub 256x265 texture, required for fallback when issues happen.
- /// </summary>
- public Texture_Base Classic { get => _classic; private set { _classic = value; if (value != null) ClassicSize = new Vector2(value.GetWidth, value.GetHeight); } }
- public int ClassicHeight => (int)(ClassicSize == Vector2.Zero ? Size.Y : ClassicSize.Y);
- /// <summary>
- /// X = width and Y = height. The Size of original texture. Will be used in scaling
- /// </summary>
- public Vector2 ClassicSize { get; private set; }
- public int ClassicWidth => (int)(ClassicSize == Vector2.Zero ? Size.X : ClassicSize.X);
- public Color[] Colors { get; private set; }
- public uint Count { get; protected set; }
- public int Height => (int)Size.Y;
- public bool Modded { get; private set; } = false;
- public ushort Palette { get; protected set; }
- /// <summary>
- /// Scale vector from big to original
- /// </summary>
- public Vector2 ReverseScaleFactor => Size == Vector2.Zero || ClassicSize == Vector2.Zero ? Vector2.One : ClassicSize / Size;
- /// <summary>
- /// Scale vector from original to big
- /// </summary>
- public Vector2 ScaleFactor => Size == Vector2.Zero || ClassicSize == Vector2.Zero ? Vector2.One : Size / ClassicSize;
- /// <summary>
- /// X = width and Y = height. The Size of big version texture. Will be used in scaling
- /// </summary>
- public Vector2 Size { get; private set; }
- public int Width => (int)Size.X;
- protected uint Cols { get; set; }
- protected string Filename { get; set; }
- protected uint Rows { get; set; }
- protected uint StartOffset { get; set; }
- protected Texture2D[,] Textures { get; private set; }
- public string ModdedFilename { get; private set; }
- #endregion Properties
- #region Indexers
- public Texture2D this[int c, int r] => Textures[c, r];
- #endregion Indexers
- #region Methods
- public static Vector2 Abs(Vector2 v) => new Vector2(Math.Abs(v.X), Math.Abs(v.Y));
- public static TextureHandler Create(string filename, uint cols) => Create(filename, cols, 1);
- public static TextureHandler Create(string filename, uint cols, uint rows) => Create(filename, null, cols, rows);
- public static TextureHandler Create(string filename, Texture_Base classic, ushort palette = 0, Color[] colors = null) => Create(filename, classic, 1, 1, palette: palette, colors: colors);
- public static TextureHandler Create(string filename, Texture_Base classic, uint cols, uint rows, ushort palette = 0, Color[] colors = null)
- {
- string s = FindPNG(filename, palette);
- if (string.IsNullOrWhiteSpace(s) || !_ths.TryGetValue(s, out TextureHandler ret))
- {
- ret = new TextureHandler
- {
- ModdedFilename = s,
- //Modded = string.IsNullOrWhiteSpace(s),
- Filename = filename,
- Classic = classic,
- Cols = cols,
- Rows = rows,
- Palette = palette,
- Colors = colors
- };
- ret.Init();
- if (ret.Modded && !string.IsNullOrWhiteSpace(ret.ModdedFilename))
- {
- _ths.TryAdd(ret.ModdedFilename, ret);
- //if (_pngs.ContainsKey(ret.ModdedFilename))
- // _pngs.TryRemove(ret.ModdedFilename,out Texture2D none);
- }
- }
- return ret;
- }
- public static explicit operator Texture2D(TextureHandler t)
- {
- if (t.Count == 1)
- return t[0, 0];
- throw new Exception("TextureHandler can only be cast to Texture2D if there is only one texture in the array use [cols,rows] instead");
- //return null;
- }
- public static Vector2 GetOffset(Rectangle old, Rectangle @new) => GetOffset(old.Location.ToVector2(), @new.Location.ToVector2());
- public static Vector2 GetOffset(Point oldLoc, Point newLoc) => GetOffset(oldLoc.ToVector2(), newLoc.ToVector2());
- public static Vector2 GetOffset(Vector2 oldLoc, Vector2 newLoc) => Abs(oldLoc - newLoc);
- public static Vector2 GetScale(Vector2 _old, Vector2 _new)
- {
- if (_new.Y == 0 && _new.X != 0)
- return new Vector2(_new.X / _old.X);
- else if (_new.Y != 0 && _new.X == 0)
- return new Vector2(_new.Y / _old.Y);
- else if (_new.Y == 0 && _new.X == 0)
- return Vector2.One;
- return _new / _old;
- }
- public static Vector2 GetScale(Vector2 _old, Texture2D _new) => new Vector2(_new.Width / _old.X, _new.Height / _old.Y);
- public static Vector2 GetScale(Texture_Base _old, Texture2D _new) => new Vector2((float)_new.Width / _old.GetWidth, (float)_new.Height / _old.GetHeight);
- public static Vector2 GetScale(Texture2D _old, Texture2D _new) => new Vector2((float)_new.Width / _old.Width, (float)_new.Height / _old.Height);
- public static Vector2 GetScale(Point oldSize, Point newSize) => GetScale(oldSize.ToVector2(), newSize.ToVector2());
- public static implicit operator Rectangle(TextureHandler v) => new Rectangle(new Point(0), v.Size.ToPoint());
- /// <summary>
- /// Load Texture from a mod
- /// </summary>
- /// <param name="path"></param>
- /// <returns></returns>
- public static Texture2D LoadPNG(string path, int palette = -1)
- {
- string pngpath = File.Exists(path) ? path : FindPNG(path, palette);
- Texture2D tex = null;
- if (!string.IsNullOrWhiteSpace(pngpath) && !_pngs.TryGetValue(pngpath, out tex))
- {
- using (FileStream fs = File.OpenRead(pngpath))
- {
- tex = Texture2D.FromStream(Memory.graphics.GraphicsDevice, fs);
- _pngs.TryAdd(pngpath, tex);
- }
- }
- return tex;
- }
- public static string FindPNG(string path, int palette = -1)
- {
- string bn = Path.GetFileNameWithoutExtension(path);
- string textures = Path.Combine(Memory.FF8DIR, "textures");
- if (Directory.Exists(textures))
- {
- if (pngs == null)
- pngs = Directory.GetFiles(textures, "*.png", SearchOption.AllDirectories);
- string tex;
- if (palette < 0 || (tex = _findPNG($"{bn}+ _{ (palette + 1).ToString("D2")}")) == null)
- tex = _findPNG(bn);
- if(tex !=null)
- return tex;
- }
- return null;
- string _findPNG(string testname)
- {
- return pngs.Where(x => x.IndexOf(testname, StringComparison.OrdinalIgnoreCase) >= 0).OrderBy(x => x.Length).ThenBy(x=>x).FirstOrDefault();
- }
- }
- public static Rectangle Scale(Rectangle src, Vector2 scale)
- {
- src.Location = (src.Location.ToVector2() * scale).ToPoint();//.RoundedPoint();
- src.Size = (src.Size.ToVector2() * scale).ToPoint();//.RoundedPoint();
- return src;
- }
- public static Rectangle ToRectangle(Texture2D t) => new Rectangle(0, 0, t.Width, t.Height);
- public static Rectangle ToRectangle(TextureHandler t) => new Rectangle(0, 0, (int)t.ClassicSize.X, (int)t.ClassicSize.Y);
- public static Rectangle ToRectangle(Vector2 loc, Vector2 size) => new Rectangle(loc.ToPoint(), size.ToPoint());
- public static Vector2 ToVector2(Texture2D t) => new Vector2(t.Width, t.Height);
- public static Vector2 ToVector2(TextureHandler t) => new Vector2(t.ClassicSize.X, t.ClassicSize.Y);
- public static Texture2D UseBest(Texture2D _old, Texture2D _new) => UseBest(_old, _new, out Vector2 scale);
- public static Texture2D UseBest(Texture2D _old, Texture2D _new, out Vector2 scale)
- {
- if (_new == null)
- {
- scale = Vector2.One;
- return _old;
- }
- else
- {
- scale = GetScale(_old, _new);
- _old.Dispose();
- return _new;
- }
- }
- public static Texture2D UseBest(Texture_Base _old, Texture2D _new, ushort palette = 0, Color[] colors = null) => UseBest(_old, _new, out Vector2 scale, palette, colors);
- public static Texture2D UseBest(Texture_Base _old, Texture2D _new, out Vector2 scale, ushort palette = 0, Color[] colors = null)
- {
- Texture2D tex;
- if (_new == null)
- {
- scale = Vector2.One;
- if (_old.GetClutCount <= 1)
- return _old.GetTexture();
- tex = colors != null ? _old.GetTexture(colors) : _old.GetTexture(palette);
- return tex;
- }
- else
- {
- scale = GetScale(_old, _new);
- return _new;
- }
- }
- public void Draw(Rectangle dst, Rectangle? src, Color color)
- {
- if (src != null)
- {
- _Draw(dst, src.Value, color);
- return;
- }
- //drawing texture directly
- else
- {
- _Draw(dst, color);
- }
- }
- public void Draw(Rectangle dst, Color color) => Draw(dst, null, color);
- public void Draw(Rectangle dst, Color color, float rotation, Vector2 origin, SpriteEffects effects, float depth)
- {
- if (Rows == 1 && Cols == 1)
- Memory.spriteBatch.Draw(Textures[0, 0], dst, null, color, rotation, origin, effects, depth);
- else
- {
- throw new Exception("had not coded this to draw from multiple textures");
- }
- }
- public Vector2 GetScale(int cols = 0, int rows = 0) => ScaleFactor;
- public void Merge()
- {
- if (Rows * Cols > 1)
- {
- if (Memory.IsMainThread)
- {
- int width = 0;
- int height = 0;
- for (int r = 0; r < (int)Rows; r++)
- {
- int rowwidth = 0;
- int rowheight = 0;
- for (int c = 0; c < (int)Cols; c++)
- {
- rowwidth += Textures[c, r].Width;
- if (rowheight < Textures[c, r].Height)
- rowheight = Textures[c, r].Height;
- }
- if (width < rowwidth)
- width = rowwidth;
- height += rowheight;
- }
- Texture2D tex = new Texture2D(Memory.graphics.GraphicsDevice, width, height, false, SurfaceFormat.Color);
- Rectangle dst = new Rectangle();
- for (int r = 0; r < (int)Rows; r++)
- {
- dst.Y += r > 0 ? Textures[0, r - 1].Height : 0;
- for (int c = 0; c < (int)Cols; c++)
- {
- dst.Height = Textures[c, r].Height;
- dst.Width = Textures[c, r].Width;
- dst.X += c > 0 ? Textures[c - 1, r].Width : 0;
- Color[] buffer = new Color[dst.Height * dst.Width];
- Textures[c, r].GetData<Color>(buffer);
- tex.SetData(0, dst, buffer, 0, buffer.Length);
- //Textures[c, r].Dispose();
- }
- dst.X = 0;
- }
- foreach (Texture2D t in Textures)
- t.Dispose();
- Textures = new Texture2D[1, 1];
- Textures[0, 0] = tex;
- Rows = 1;
- Cols = 1;
- Count = 1;
- }
- else
- {
- Memory.MainThreadOnlyActions.Enqueue(this.Merge);
- }
- }
- }
- public void Save()
- {
- string clean = Path.GetFileNameWithoutExtension(Regex.Replace(Filename, @"{[^}]+}", ""));
- string outpath = Path.Combine(Path.GetTempPath(), Path.GetFileName(clean) + $"_{(Palette + 1).ToString("D2")}.png");
- if (Textures != null && Textures.Length > 0 && Textures[0, 0] != null)
- using (FileStream fs = File.Create(outpath))
- Textures[0, 0].SaveAsPng(fs, Textures[0, 0].Width, Textures[0, 0].Height);
- else
- Debug.WriteLine($"{this} :: Textures is null or empty! :: {Filename}");
- }
- /// <summary>
- /// Remove all transparenct rows and cols of pixels
- /// </summary>
- /// <param name="src"></param>
- /// <returns></returns>
- public Rectangle Trim(Rectangle src) => _process(Rectangle.Empty, src, Color.TransparentBlack, _Trim_SingleTexture);
- protected void Process()
- {
- Vector2 size = Vector2.Zero;
- Vector2 oldsize = Vector2.Zero;
- Texture_Base tex = null;
- uint c2 = 0;
- uint r2 = 0;
- for (uint r = 0; r < Rows; r++)
- {
- for (uint c = 0; c < Cols && Memory.graphics?.GraphicsDevice != null; c++)
- {
- Texture2D pngTex;
- ArchiveWorker aw = new ArchiveWorker(Memory.Archives.A_MENU);
- string path = aw.GetListOfFiles().FirstOrDefault(x => (x.IndexOf(string.Format(Filename, c + r * Cols + StartOffset), StringComparison.OrdinalIgnoreCase) >= 0));
- if (!string.IsNullOrWhiteSpace(path))
- {
- tex = Texture_Base.Open(ArchiveWorker.GetBinaryFile(Memory.Archives.A_MENU, path));
- if (Classic == null && c2 < Cols) oldsize.X += tex.GetWidth;
- pngTex = LoadPNG(path, Palette);
- }
- else
- {
- pngTex = !string.IsNullOrWhiteSpace(ModdedFilename) ? LoadPNG(ModdedFilename, Palette) : LoadPNG(Filename, Palette);
- }
- if (tex == null) tex = Classic;
- Textures[c, r] = (UseBest(tex, pngTex, Palette, Colors));
- if (pngTex != null) Modded = true;
- if (c2 < Cols && Textures[c2, r2] != null) size.X += Textures[c2++, r2].Width;
- }
- if (Classic == null && r2 < Rows) oldsize.Y += tex.GetHeight;
- if (r2 < Rows && Textures.LongLength > r2 + c2 - 1 && Textures[c2 - 1, r2] != null) size.Y += Textures[c2 - 1, r2++].Height;
- }
- Size = size;
- if (Classic == null) ClassicSize = oldsize;
- }
- private void _Draw(Rectangle dst, Rectangle src, Color color)
- => _process(dst, src, color, _Draw);
- private Rectangle _Draw(Texture2D tex, Rectangle dst, Rectangle src, Color color)
- {
- Memory.spriteBatch.Draw(tex, dst, src, color);
- return src;
- }
- private void _Draw(Rectangle dst, Color color)
- {
- if (Rows == 1 && Cols == 1 && dst.Height > 0 && dst.Width > 0)
- Memory.spriteBatch.Draw(Textures[0, 0], dst, color);
- else
- {
- //throw new Exception($"{this}::code broken for multiple pcs. I think");
- Vector2 dstOffset = Vector2.Zero;
- Vector2 dstV = Vector2.Zero;
- dstOffset.X = dst.X;
- dstOffset.Y = dst.Y;
- for (uint r = 0; r < Rows; r++)
- {
- for (uint c = 0; c < Cols; c++)
- {
- Vector2 scale = GetScale(Size, dst.Size.ToVector2());
- dstV = ToVector2(Textures[c, r]) * scale;
- Memory.spriteBatch.Draw(Textures[c, r], dstOffset, null, color, 0f, Vector2.Zero, scale, SpriteEffects.None, 0f);
- dstOffset.X += dstV.X;
- }
- dstOffset.Y += dstV.Y;
- }
- }
- }
- /// <summary>
- /// Process the texture with the given varibles.
- /// <para>Only used by trim and draw.</para>
- /// <para>Trim really only needs src varible</para>
- /// </summary>
- /// <param name="dst"></param>
- /// <param name="src"></param>
- /// <param name="color"></param>
- /// <param name="single"></param>
- /// <returns></returns>
- private Rectangle _process(
- Rectangle dst, Rectangle src, Color color,
- Func<Texture2D, Rectangle, Rectangle, Color, Rectangle> single)
- {
- Rectangle ret = Rectangle.Empty;
- if (Memory.IsMainThread) // Some code may only work on main thread.
- {
- //all extra code is only used for multiple pcs
- Vector2 dstOffset = Vector2.Zero; // only if Intersects
- Rectangle dst2 = Rectangle.Empty; // only if Intersects
- Vector2 offset = Vector2.Zero;
- Rectangle cnt = Rectangle.Empty;
- for (uint r = 0; r < Rows; r++)
- {
- bool drawn = false; // only if Intersects
- offset.X = 0;
- for (uint c = 0; c < Cols; c++)
- {
- //Start: if were always only one texture pcs
- Rectangle _src = Scale(src, ScaleFactor);
- cnt = ContainerRectangle(offset, Textures[c, r]);
- if (cnt.Contains(_src))
- {
- _src.Location = (GetOffset(cnt, _src)).ToPoint();
- return single(Textures[c, r], dst, _src, color);
- }
- //End
- //This part is for if a given src rectangle overlaps >=2 textures
- else if (cnt.Intersects(_src))
- {
- Rectangle src2 = Rectangle.Intersect(cnt, _src);
- src2.Location = (GetOffset(cnt, src2)).ToPoint();
- dst2 = Scale(dst, GetScale(_src.Size, src2.Size));
- dst2.Location = (dst.Location);
- dst2.Offset(dstOffset);
- if (ret == Rectangle.Empty)
- ret = single(Textures[c, r], dst2, src2, color);
- else
- Rectangle.Union(ret, single(Textures[c, r], dst2, src2, color));
- drawn = true;
- dstOffset.X += dst2.Width;
- }
- offset.X += cnt.Width;
- }
- offset.Y += cnt.Height;
- if (drawn)
- dstOffset.Y += dst2.Height;
- }
- }
- else throw new InvalidOperationException($"{this} Must run in main thread.");
- return ret;
- }
- private Rectangle _Trim_SingleTexture(Texture2D tex, Rectangle dst, Rectangle src, Color color)
- {
- Rectangle ret = Rectangle.Empty;
- ret.Offset(-1, -1);
- // storage of colors.
- Color[] tmp = new Color[src.Width * src.Height];
- // colors of all pixels
- tex.GetData<Color>(0, src, tmp, 0, tmp.Length);
- // max x and y values
- int x2 = src.Width;
- int y2 = src.Height;
- // check each pixel's color
- for (int y1 = 0; y1 < y2; y1++)
- {
- for (int x1 = 0; x1 < x2; x1++)
- {
- Color a = tmp[x1 + y1 * src.Width];
- if (a.A != 0)
- {
- // grab high and low bounds of non transparent pixels.
- if (ret.Y < 0 || ret.X > x1)
- {
- ret.X = x1;
- }
- else if (ret.Width == 0 || ret.Width < x1)
- ret.Width = x1;
- // do same for Y axis.
- if (ret.Y < 0 || ret.Y > y1)
- {
- ret.Y = y1;
- }
- else if (ret.Height == 0 || ret.Height < y1)
- ret.Height = y1;
- }
- }
- }
- //using height and width as a bottom and right x/y
- //converting them back to height and width.
- ret.Width -= ret.X;
- ret.Height -= ret.Y;
- ret.Width += 1;
- ret.Height += 1;
- ret.Offset(src.X, src.Y);
- ret = Scale(ret, ReverseScaleFactor);
- src = Scale(src, ReverseScaleFactor);
- return ret;
- }
- private Rectangle ContainerRectangle(Vector2 offset, Texture2D tex)
- {
- Rectangle cnt = ToRectangle(tex);
- cnt.Offset(offset);
- return cnt;
- }
- private void Init()
- {
- Size = Vector2.Zero;
- Count = Cols * Rows;
- Textures = new Texture2D[Cols, Rows];
- StartOffset = 0;
- //load textures;
- Process();
- //unload Classic
- Classic = null;
- //Merge the texture pieces into one.
- Merge();
- if (!Modded && Memory.EnableDumpingData)
- Memory.MainThreadOnlyActions.Enqueue(this.Save);
- //if(ScaleFactor.X > ScaleFactor.Y && ScaleFactor.X/ScaleFactor.Y == 2f)
- //{
- // var t = new Texture2D(Memory.graphics.GraphicsDevice, (int)(ClassicWidth * ScaleFactor.Y), Height);
- // var c = new Color[t.Width * t.Height];
- // Textures[0, 0].GetData(0, new Rectangle(0, 0, t.Width, t.Height), c, 0, c.Length);
- // t.SetData(c);
- // Textures[0, 0] = t;
- // Memory.MainThreadOnlyActions.Enqueue(this.Save);
- //}
- }
- #endregion Methods
- }
- }
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