Kernel_bin.Battle_Items.cs 4.4 KB

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  1. using System.Collections.Generic;
  2. using System.IO;
  3. namespace OpenVIII
  4. {
  5. public partial class Kernel_bin
  6. {
  7. /// <summary>
  8. /// Renzokuken Finishers Data
  9. /// </summary>
  10. /// <see cref="https://github.com/alexfilth/doomtrain/wiki/Renzokuken-finishers"/>
  11. public class Battle_Items_Data
  12. {
  13. public const int id = 7;
  14. public const int count = 33;
  15. public override string ToString() => Name;
  16. public FF8String Name { get; private set; }
  17. //0x0000 2 bytes Offset to item name
  18. public FF8String Description { get; private set; }
  19. //0x0002 2 bytes Offset to item description
  20. public Magic_ID MagicID { get; private set; }
  21. //0x0004 2 bytes Magic ID
  22. public Attack_Type Attack_Type { get; private set; }
  23. //0x0006 1 byte Attack type
  24. public byte Attack_Power { get; private set; }
  25. //0x0007 1 byte Attack power
  26. public byte Unknown0 { get; private set; }
  27. //0x0008 1 byte Unknown
  28. public Target Target { get; private set; }
  29. //0x0009 1 byte Target info
  30. public byte Unknown1 { get; private set; }
  31. //0x000A 1 byte Unknown
  32. public Attack_Flags Attack_Flags { get; private set; }
  33. //0x000B 1 byte Attack flags
  34. public byte Unknown2 { get; private set; }
  35. //0x000C 1 bytes Unknown
  36. public byte Status_Attack { get; private set; }
  37. //0x000D 1 byte Status Attack Enabler
  38. public Persistent_Statuses Statuses0 { get; private set; }
  39. //0x000E 2 bytes status_0; //statuses 0-7
  40. public Battle_Only_Statuses Statuses1 { get; private set; }
  41. //0x0010 4 bytes status_1; //statuses 8-39
  42. public byte Attack_Param { get; private set; }
  43. //0x0014 1 byte Attack Param
  44. public byte Unknown3 { get; private set; }
  45. //0x0015 1 byte Unknown
  46. public byte Hit_Count { get; private set; }
  47. //0x0016 1 bytes Hit Count
  48. public Element Element { get; private set; }
  49. //0x0017 1 bytes Element
  50. public void Read(BinaryReader br, int i)
  51. {
  52. br.BaseStream.Seek(4, SeekOrigin.Current);
  53. Name = Memory.Strings.Read(Strings.FileID.KERNEL, id, i * 2);
  54. //0x0000 2 bytes Offset to item name
  55. Description = Memory.Strings.Read(Strings.FileID.KERNEL, id, i * 2 + 1);
  56. //0x0002 2 bytes Offset to item description
  57. MagicID = (Magic_ID)br.ReadUInt16();
  58. //0x0004 2 bytes Magic ID
  59. Attack_Type = (Attack_Type)br.ReadByte();
  60. //0x0006 1 byte Attack type
  61. Attack_Power = br.ReadByte();
  62. //0x0007 1 byte Attack power
  63. Unknown0 = br.ReadByte();
  64. //0x0008 1 byte Unknown
  65. Target = (Target)br.ReadByte();
  66. //0x0009 1 byte Target info
  67. Unknown1 = br.ReadByte();
  68. //0x000A 1 byte Unknown
  69. Attack_Flags = (Attack_Flags)br.ReadByte();
  70. //0x000B 1 byte Attack flags
  71. Unknown2 = br.ReadByte();
  72. //0x000C 1 bytes Unknown
  73. Status_Attack = br.ReadByte();
  74. //0x000D 1 byte Status Attack Enabler
  75. Statuses0 = (Persistent_Statuses)br.ReadUInt16();
  76. //0x000E 2 bytes status_0; //statuses 0-7
  77. Statuses1 = (Battle_Only_Statuses)br.ReadUInt32();
  78. //0x0010 4 bytes status_1; //statuses 8-39
  79. Attack_Param = br.ReadByte();
  80. //0x0014 1 byte Attack Param
  81. Unknown3 = br.ReadByte();
  82. //0x0015 1 byte Unknown
  83. Hit_Count = br.ReadByte();
  84. //0x0016 1 bytes Hit Count
  85. Element = (Element)br.ReadByte();
  86. //0x0017 1 bytes Element
  87. }
  88. public static List<Battle_Items_Data> Read(BinaryReader br)
  89. {
  90. var ret = new List<Battle_Items_Data>(count);
  91. for (int i = 0; i < count; i++)
  92. {
  93. Battle_Items_Data tmp = new Battle_Items_Data();
  94. tmp.Read(br, i);
  95. ret.Add(tmp);
  96. }
  97. return ret;
  98. }
  99. }
  100. }
  101. }