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- using System.Collections.Generic;
- using System.IO;
- namespace OpenVIII
- {
- public partial class Kernel_bin
- {
- /// <summary>
- /// Renzokuken Finishers Data
- /// </summary>
- /// <see cref="https://github.com/alexfilth/doomtrain/wiki/Renzokuken-finishers"/>
- public class Battle_Items_Data
- {
- public const int id = 7;
- public const int count = 33;
- public override string ToString() => Name;
- public FF8String Name { get; private set; }
- //0x0000 2 bytes Offset to item name
- public FF8String Description { get; private set; }
- //0x0002 2 bytes Offset to item description
- public Magic_ID MagicID { get; private set; }
- //0x0004 2 bytes Magic ID
- public Attack_Type Attack_Type { get; private set; }
- //0x0006 1 byte Attack type
- public byte Attack_Power { get; private set; }
- //0x0007 1 byte Attack power
- public byte Unknown0 { get; private set; }
- //0x0008 1 byte Unknown
- public Target Target { get; private set; }
- //0x0009 1 byte Target info
- public byte Unknown1 { get; private set; }
- //0x000A 1 byte Unknown
- public Attack_Flags Attack_Flags { get; private set; }
- //0x000B 1 byte Attack flags
- public byte Unknown2 { get; private set; }
- //0x000C 1 bytes Unknown
- public byte Status_Attack { get; private set; }
- //0x000D 1 byte Status Attack Enabler
- public Persistent_Statuses Statuses0 { get; private set; }
- //0x000E 2 bytes status_0; //statuses 0-7
- public Battle_Only_Statuses Statuses1 { get; private set; }
- //0x0010 4 bytes status_1; //statuses 8-39
- public byte Attack_Param { get; private set; }
- //0x0014 1 byte Attack Param
- public byte Unknown3 { get; private set; }
- //0x0015 1 byte Unknown
- public byte Hit_Count { get; private set; }
- //0x0016 1 bytes Hit Count
- public Element Element { get; private set; }
- //0x0017 1 bytes Element
- public void Read(BinaryReader br, int i)
- {
- br.BaseStream.Seek(4, SeekOrigin.Current);
- Name = Memory.Strings.Read(Strings.FileID.KERNEL, id, i * 2);
- //0x0000 2 bytes Offset to item name
- Description = Memory.Strings.Read(Strings.FileID.KERNEL, id, i * 2 + 1);
- //0x0002 2 bytes Offset to item description
- MagicID = (Magic_ID)br.ReadUInt16();
- //0x0004 2 bytes Magic ID
- Attack_Type = (Attack_Type)br.ReadByte();
- //0x0006 1 byte Attack type
- Attack_Power = br.ReadByte();
- //0x0007 1 byte Attack power
- Unknown0 = br.ReadByte();
- //0x0008 1 byte Unknown
- Target = (Target)br.ReadByte();
- //0x0009 1 byte Target info
- Unknown1 = br.ReadByte();
- //0x000A 1 byte Unknown
- Attack_Flags = (Attack_Flags)br.ReadByte();
- //0x000B 1 byte Attack flags
- Unknown2 = br.ReadByte();
- //0x000C 1 bytes Unknown
- Status_Attack = br.ReadByte();
- //0x000D 1 byte Status Attack Enabler
- Statuses0 = (Persistent_Statuses)br.ReadUInt16();
- //0x000E 2 bytes status_0; //statuses 0-7
- Statuses1 = (Battle_Only_Statuses)br.ReadUInt32();
- //0x0010 4 bytes status_1; //statuses 8-39
- Attack_Param = br.ReadByte();
- //0x0014 1 byte Attack Param
- Unknown3 = br.ReadByte();
- //0x0015 1 byte Unknown
- Hit_Count = br.ReadByte();
- //0x0016 1 bytes Hit Count
- Element = (Element)br.ReadByte();
- //0x0017 1 bytes Element
- }
- public static List<Battle_Items_Data> Read(BinaryReader br)
- {
- var ret = new List<Battle_Items_Data>(count);
- for (int i = 0; i < count; i++)
- {
- Battle_Items_Data tmp = new Battle_Items_Data();
- tmp.Read(br, i);
- ret.Add(tmp);
- }
- return ret;
- }
- }
- }
- }
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