IGMData_NonParty.cs 7.6 KB

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  1. using Microsoft.Xna.Framework;
  2. using Microsoft.Xna.Framework.Graphics;
  3. using System;
  4. namespace OpenVIII
  5. {
  6. public partial class IGM
  7. {
  8. #region Classes
  9. private class IGMData_NonParty : IGMData.Base, IDisposable
  10. {
  11. #region Fields
  12. private const int BarHeight = 4;
  13. private const int DefaultHPBarWidth = 118;
  14. private Texture2D _red_pixel;
  15. private bool disposedValue = false;
  16. #endregion Fields
  17. #region Destructors
  18. // TODO: override a finalizer only if Dispose(bool disposing) above has code to free unmanaged resources.
  19. ~IGMData_NonParty()
  20. {
  21. // Do not change this code. Put cleanup code in Dispose(bool disposing) above.
  22. Dispose(false);
  23. }
  24. #endregion Destructors
  25. #region Properties
  26. public Damageable[] Contents { get; private set; }
  27. #endregion Properties
  28. #region Methods
  29. public static IGMData_NonParty Create() => Create<IGMData_NonParty>(6, 9, new IGMDataItem.Box { Pos = new Rectangle { Width = 580, Height = 231, X = 20, Y = 318 } }, 2, 3);
  30. // To detect redundant calls This code added to correctly implement the disposable pattern.
  31. public void Dispose()
  32. {
  33. // Do not change this code. Put cleanup code in Dispose(bool disposing) above.
  34. Dispose(true);
  35. // TODO: uncomment the following line if the finalizer is overridden above.
  36. GC.SuppressFinalize(this);
  37. }
  38. public override void Draw()
  39. {
  40. if (!Memory.State.TeamLaguna && !Memory.State.SmallTeam)
  41. base.Draw();
  42. }
  43. public override void Refresh()
  44. {
  45. if (Memory.State.Characters != null)
  46. {
  47. sbyte pos = 0;
  48. bool ret = base.Update();
  49. if (!Memory.State.TeamLaguna && !Memory.State.SmallTeam)
  50. {
  51. for (byte i = 0; Memory.State.Party != null && i < Memory.State.Characters.Count && SIZE != null && pos < SIZE.Length; i++)
  52. {
  53. if (!Memory.State.Party.Contains((Characters)i) && Memory.State.Characters[(Characters)i].Available)
  54. {
  55. BLANKS[pos] = false;
  56. Refresh(pos++, Memory.State[(Characters)i]);
  57. }
  58. }
  59. }
  60. for (; pos < Count; pos++)
  61. {
  62. for (int i = 0; i < Depth; i++)
  63. {
  64. BLANKS[pos] = true;
  65. ITEM[pos, i]?.Hide();
  66. }
  67. }
  68. }
  69. }
  70. protected virtual void Dispose(bool disposing)
  71. {
  72. if (!disposedValue)
  73. {
  74. if (disposing)
  75. {
  76. // TODO: dispose managed state (managed objects).
  77. }
  78. // TODO: free unmanaged resources (unmanaged objects) and override a finalizer below.
  79. // TODO: set large fields to null.
  80. if (_red_pixel != null)
  81. {
  82. _red_pixel.Dispose();
  83. _red_pixel = null;
  84. }
  85. disposedValue = true;
  86. }
  87. }
  88. protected override void Init()
  89. {
  90. Table_Options |= Table_Options.FillRows;
  91. _red_pixel = new Texture2D(Memory.graphics.GraphicsDevice, 1, 1, false, SurfaceFormat.Color);
  92. Color[] color = new Color[] { new Color(74.5f / 100, 12.5f / 100, 11.8f / 100, 100) };
  93. _red_pixel.SetData(color, 0, _red_pixel.Width * _red_pixel.Height);
  94. Contents = new Damageable[Count];
  95. base.Init();
  96. for (int pos = 0; pos < Count; pos++)
  97. {
  98. float yoff = 39;
  99. Rectangle rbak = SIZE[pos];
  100. ITEM[pos, 0] = new IGMDataItem.Text { Pos = SIZE[pos] };
  101. CURSOR[pos] = new Point(rbak.X, (int)(rbak.Y + (6 * TextScale.Y)));
  102. Rectangle r = rbak;
  103. r.Offset(7, yoff);
  104. ITEM[pos, 1] = new IGMDataItem.Icon { Data = Icons.ID.Lv, Pos = r, Palette = 13 };
  105. r = rbak;
  106. r.Offset((49), yoff);
  107. ITEM[pos, 2] = new IGMDataItem.Integer { Pos = r, Palette = 2, Faded_Palette = 0, Padding = 1, Spaces = 3 };
  108. r = rbak;
  109. r.Offset(126, yoff);
  110. ITEM[pos, 3] = new IGMDataItem.Icon { Data = Icons.ID.HP2, Pos = r, Palette = 13 };
  111. r.Offset(0, 28);
  112. r.Width = DefaultHPBarWidth;
  113. r.Height = BarHeight;
  114. ITEM[pos, 4] = new IGMDataItem.Texture { Data = _red_pixel, Pos = r, Color = Color.Black };
  115. ITEM[pos, 5] = new IGMDataItem.Texture { Data = _red_pixel, Pos = r, Color = color[0] };
  116. //r.Width = DefaultHPBarWidth;
  117. //r.Offset(0, 2);
  118. //ITEM[pos, 6] = new IGMDataItem.Texture { Data = _red_pixel, Pos = r, Color = Color.Black };
  119. //ITEM[pos, 7] = new IGMDataItem.Texture { Data = _red_pixel, Pos = r, Color = color[0] };
  120. //TODO red bar resizes based on current/max hp
  121. r = rbak;
  122. r.Offset((166), yoff);
  123. ITEM[pos, 8] = new IGMDataItem.Integer { Pos = r, Palette = 2, Faded_Palette = 0, Padding = 1, Spaces = 4 };
  124. for (int i = 0; i < Depth; i++)
  125. {
  126. ITEM[pos, i]?.Hide();
  127. }
  128. }
  129. }
  130. protected override void InitShift(int i, int col, int row)
  131. {
  132. base.InitShift(i, col, row);
  133. SIZE[i].Inflate(-26, -8);
  134. if (row >= 1) SIZE[i].Y -= 4;
  135. if (row >= 2) SIZE[i].Y -= 4;
  136. }
  137. private void Refresh(sbyte pos, Damageable damageable)
  138. {
  139. Contents[pos] = damageable;
  140. if (damageable != null)
  141. {
  142. ITEM[pos, 0] = new IGMDataItem.Text { Data = damageable.Name, Pos = SIZE[pos] };
  143. CURSOR[pos] = new Point(SIZE[pos].X, (int)(SIZE[pos].Y + (6 * TextScale.Y)));
  144. Rectangle r = ITEM[pos, 5].Pos;
  145. r.Height = BarHeight;
  146. r.Width = (int)(DefaultHPBarWidth * damageable.PercentFullHP());
  147. ((IGMDataItem.Texture)ITEM[pos, 5]).Pos = r;
  148. //r.Offset(0, 2);
  149. //((IGMDataItem.Texture)ITEM[pos, 7]).Pos = r;
  150. ((IGMDataItem.Integer)ITEM[pos, 2]).Data = damageable.Level;
  151. ((IGMDataItem.Integer)ITEM[pos, 8]).Data = damageable.CurrentHP();
  152. for (int i = 0; i < Depth; i++)
  153. {
  154. ITEM[pos, i]?.Show();
  155. }
  156. }
  157. else
  158. for (int i = 0; i < Depth; i++)
  159. {
  160. ITEM[pos, i]?.Hide();
  161. }
  162. }
  163. #endregion Methods
  164. }
  165. #endregion Classes
  166. }
  167. }