ThreePieceHeader.cs 4.2 KB

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  1. using Microsoft.Xna.Framework;
  2. using System;
  3. namespace OpenVIII.IGMData
  4. {
  5. public class ThreePieceHeader : IGMData.Base
  6. {
  7. #region Properties
  8. public bool Save { get; private set; }
  9. protected IGMDataItem.Box HELP { get => (IGMDataItem.Box)ITEM[2, 0]; set => ITEM[2, 0] = value; }
  10. protected IGMDataItem.Box TOPLeft { get => (IGMDataItem.Box)ITEM[0, 0]; set => ITEM[0, 0] = value; }
  11. protected IGMDataItem.Box TOPRight { get => (IGMDataItem.Box)ITEM[1, 0]; set => ITEM[1, 0] = value; }
  12. #endregion Properties
  13. #region Methods
  14. public static ThreePieceHeader Create(Rectangle pos) => Create(null, null, null, pos);
  15. public static ThreePieceHeader Create(FF8String topleft, FF8String topright, FF8String help, Rectangle pos)
  16. {
  17. ThreePieceHeader r = Create<ThreePieceHeader>(3, 1, new IGMDataItem.Empty { Pos = pos });
  18. r.TOPLeft.Data = topleft;
  19. r.TOPRight.Data = topright;
  20. r.HELP.Data = help;
  21. r.TOPLeft.Show();
  22. r.TOPRight.Show();
  23. r.HELP.Show();
  24. return r;
  25. }
  26. public override void ModeChangeEvent(object sender, Enum e)
  27. {
  28. base.ModeChangeEvent(sender, e);
  29. if (e.GetType() == typeof(IGM_LGSG.Mode))
  30. {
  31. Save = e.HasFlag(IGM_LGSG.Mode.Save);
  32. TOPRight.Data = Save ? Strings.Name.Save : Strings.Name.Load;
  33. if (e.HasFlag(IGM_LGSG.Mode.Slot1))
  34. TOPLeft.Data = Strings.Name.GameFolderSlot1;
  35. else if (e.HasFlag(IGM_LGSG.Mode.Slot2))
  36. TOPLeft.Data = Strings.Name.GameFolderSlot2;
  37. else
  38. TOPLeft.Data = Strings.Name.GameFolder;
  39. if (e.HasFlag(IGM_LGSG.Mode.Slot) && e.HasFlag(IGM_LGSG.Mode.Choose))
  40. {
  41. HELP.Data = Save ? Strings.Name.SaveFF8 : Strings.Name.LoadFF8;
  42. }
  43. else if (e.HasFlag(IGM_LGSG.Mode.Slot) && e.HasFlag(IGM_LGSG.Mode.Checking))
  44. {
  45. HELP.Data = Strings.Name.CheckGameFolder;
  46. }
  47. else if (e.HasFlag(IGM_LGSG.Mode.Game) && e.HasFlag(IGM_LGSG.Mode.Choose))
  48. {
  49. HELP.Data = Save ? Strings.Name.BlockToSave : Strings.Name.BlockToLoad;
  50. }
  51. else if (e.HasFlag(IGM_LGSG.Mode.Game) && e.HasFlag(IGM_LGSG.Mode.Checking))
  52. {
  53. HELP.Data = Save ? Strings.Name.Saving : Strings.Name.Loading;
  54. }
  55. }
  56. }
  57. public void Refresh(FF8String topleft, FF8String topright, FF8String help)
  58. {
  59. TOPLeft.Data = topleft;
  60. TOPRight.Data = topright;
  61. HELP.Data = help;
  62. Refresh();
  63. }
  64. public override bool Update()
  65. {
  66. bool r = base.Update();
  67. r = r || UpdateSize();
  68. return r;
  69. }
  70. protected override void Init()
  71. {
  72. SkipSIZE = true;
  73. base.Init();
  74. TOPRight = new IGMDataItem.Box { };
  75. TOPLeft = new IGMDataItem.Box { Title = Icons.ID.INFO, Options = Box_Options.Indent };
  76. HELP = new IGMDataItem.Box { Title = Icons.ID.HELP };
  77. }
  78. private bool UpdateSize()
  79. {
  80. if (CONTAINER.X != ScreenTopLeft.X || TOPRight.Pos.Equals(Rectangle.Empty))
  81. {
  82. CONTAINER.X = ScreenTopLeft.X;
  83. CONTAINER.Width = ScreenTopRight.X - ScreenTopLeft.X;
  84. InitSize(true);
  85. int space = IGM_LGSG.space;
  86. int widthright = (int)(base.Width * 0.18f) - space;
  87. widthright = widthright - widthright % 4;
  88. int widthleft = Width - widthright - space;
  89. TOPRight.Pos = new Rectangle(widthleft + space + X, 0, widthright, (base.Height - space) / 2);
  90. TOPLeft.Pos = new Rectangle(X, 0, widthleft, TOPRight.Height);
  91. HELP.Pos = new Rectangle((int)(Width * 0.03f) + X, TOPLeft.Height + space, (int)(Width * 0.94f), TOPLeft.Height);
  92. return true;
  93. }
  94. return false;
  95. }
  96. #endregion Methods
  97. }
  98. }