Name.cs 8.9 KB

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  1. namespace OpenVIII
  2. {
  3. public partial class Strings
  4. {
  5. #region Classes
  6. public static class Name
  7. {
  8. #region Properties
  9. public static FF8StringReference New_Game => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 105);
  10. public static FF8StringReference Load_Game => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 106);
  11. public static FF8StringReference _ => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 266);
  12. public static FF8StringReference Ability => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 223);
  13. public static FF8StringReference Auto => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 221);
  14. public static FF8StringReference AutoAtk => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 269);
  15. public static FF8StringReference AutoDef => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 273);
  16. public static FF8StringReference AutoMag => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 271);
  17. public static FF8StringReference BlockToLoad => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 114);
  18. public static FF8StringReference BlockToSave => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 89);
  19. public static FF8StringReference Changes_current_HP_OK => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 73);
  20. public static FF8StringReference CheckGameFolder => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 110);
  21. public static FF8StringReference CurrentEXP => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 23);
  22. public static FF8StringReference EL_A => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 247);
  23. public static FF8StringReference EL_A_D => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 253);
  24. public static FF8StringReference EL_D => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 249);
  25. public static FF8StringReference FF8 => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 127);
  26. public static FF8StringReference ForwardSlash => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 25);
  27. public static FF8StringReference GameFolder => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 86);
  28. public static FF8StringReference GameFolderSlot1 => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 121);
  29. public static FF8StringReference GameFolderSlot2 => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 122);
  30. public static FF8StringReference GF => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 262);
  31. public static FF8StringReference Havent_been_to_a_shop => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 66);
  32. public static FF8StringReference Hit => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 239);
  33. /// <summary>
  34. /// HP
  35. /// </summary>
  36. /// <remarks>
  37. /// static FF8StringReference HP =&gt; Memory.Strings.Read(Strings.FileID.MNGRP, 0, 26);
  38. /// //alt location
  39. /// </remarks>
  40. public static FF8StringReference HP => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 225);
  41. public static FF8StringReference Junction => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 217);
  42. public static FF8StringReference Load => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 54);
  43. public static FF8StringReference LoadFF8 => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 128);
  44. public static FF8StringReference Loading => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 93);
  45. public static FF8StringReference Luck => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 237);
  46. public static FF8StringReference LV => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 27);
  47. public static FF8StringReference Mag => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 231);
  48. public static FF8StringReference Magic => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 264);
  49. public static FF8StringReference NextLEVEL => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 24);
  50. public static FF8StringReference No => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 58);
  51. public static FF8StringReference Nothing_happened => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 81);
  52. public static FF8StringReference Off => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 219);
  53. public static FF8StringReference Percent => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 29);
  54. public static FF8StringReference RemAll => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 275);
  55. public static FF8StringReference RemMag => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 277);
  56. public static FF8StringReference Save => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 14);
  57. public static FF8StringReference SaveFF8 => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 117);
  58. public static FF8StringReference Saving => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 94);
  59. public static FF8StringReference Slot1 => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 87);
  60. public static FF8StringReference Slot2 => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 88);
  61. public static FF8StringReference Spd => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 235);
  62. public static FF8StringReference Spr => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 233);
  63. public static FF8StringReference ST_A => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 243);
  64. public static FF8StringReference ST_A_D => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 251);
  65. public static FF8StringReference ST_A2 => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 257);
  66. public static FF8StringReference ST_D => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 245);
  67. public static FF8StringReference Stats => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 255);
  68. public static FF8StringReference Str => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 227);
  69. public static FF8StringReference TIME => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 82);
  70. public static FF8StringReference TIMER => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 83);
  71. public static FF8StringReference To_confirm => Memory.Strings.Read(Strings.FileID.KERNEL, 30, 22);
  72. public static FF8StringReference Vit => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 229);
  73. public static FF8StringReference Yes => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 57);
  74. #endregion Properties
  75. #region Classes
  76. public static class SideMenu
  77. {
  78. #region Properties
  79. public static FF8StringReference A => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 71);
  80. public static FF8StringReference Ability => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 62);
  81. public static FF8String Battle { get; } = "Battle";
  82. public static FF8StringReference Card => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 10);
  83. public static FF8StringReference Config => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 16);
  84. public static FF8StringReference GF => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 6);
  85. public static FF8StringReference Information => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 75);
  86. public static FF8StringReference Item => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 2);
  87. public static FF8StringReference Junction => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 0);
  88. public static FF8StringReference Magic => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 4);
  89. /// <summary>
  90. /// ????
  91. /// </summary>
  92. public static FF8StringReference PastParty => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 18);
  93. public static FF8StringReference QMarks2 => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 74);
  94. public static FF8StringReference Rearrange => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 12);
  95. public static FF8StringReference Review => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 79);
  96. public static FF8StringReference Save => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 14);
  97. public static FF8StringReference SLV => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 69);
  98. public static FF8StringReference Status => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 8);
  99. public static FF8StringReference Switch => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 64);
  100. public static FF8StringReference TEST => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 77);
  101. public static FF8StringReference Tutorial => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 67);
  102. #endregion Properties
  103. }
  104. #endregion Classes
  105. }
  106. #endregion Classes
  107. }
  108. }