MNGRPdump.xml 320 KB

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  1. <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
  2. <files>
  3. <file id="0" seek="0" length="2048">
  4. <string id="0" seek="298">Junction</string>
  5. <string id="1" seek="307">Junction Menu</string>
  6. <string id="2" seek="321">Item</string>
  7. <string id="3" seek="326">Item Menu</string>
  8. <string id="4" seek="336">Magic</string>
  9. <string id="5" seek="342">Magic Menu</string>
  10. <string id="6" seek="353">GF</string>
  11. <string id="7" seek="356">Guardian Force Menu</string>
  12. <string id="8" seek="376">Status</string>
  13. <string id="9" seek="383">Status Menu</string>
  14. <string id="10" seek="395">Card</string>
  15. <string id="11" seek="400">Look at cards</string>
  16. <string id="12" seek="414">Rearrange</string>
  17. <string id="13" seek="424">Rearrange party order</string>
  18. <string id="14" seek="446">Save</string>
  19. <string id="15" seek="451">Save Menu</string>
  20. <string id="16" seek="461">Config</string>
  21. <string id="17" seek="468">Configuration Menu</string>
  22. <string id="18" seek="487">????</string>
  23. <string id="19" seek="492">Past party members</string>
  24. <string id="20" seek="511">PLAY</string>
  25. <string id="21" seek="516">G</string>
  26. <string id="22" seek="518">:</string>
  27. <string id="23" seek="520">Current EXP</string>
  28. <string id="24" seek="532">Next LEVEL</string>
  29. <string id="25" seek="543">/</string>
  30. <string id="26" seek="545">HP</string>
  31. <string id="27" seek="548">LV</string>
  32. <string id="28" seek="551">-</string>
  33. <string id="29" seek="553">%</string>
  34. <string id="30" seek="555">Fire</string>
  35. <string id="31" seek="560">Ice</string>
  36. <string id="32" seek="564">Thunder</string>
  37. <string id="33" seek="572">Earth</string>
  38. <string id="34" seek="578">Poison</string>
  39. <string id="35" seek="585">Wind</string>
  40. <string id="36" seek="590">Water</string>
  41. <string id="37" seek="596">Holy</string>
  42. <string id="38" seek="601">Death</string>
  43. <string id="39" seek="607">Poison</string>
  44. <string id="40" seek="614">Petrify</string>
  45. <string id="41" seek="622">Darkness</string>
  46. <string id="42" seek="631">Silence</string>
  47. <string id="43" seek="639">Berserk</string>
  48. <string id="44" seek="647">Zombie</string>
  49. <string id="45" seek="654">Sleep</string>
  50. <string id="46" seek="660">Slow</string>
  51. <string id="47" seek="665">Stop</string>
  52. <string id="48" seek="670">Curse</string>
  53. <string id="49" seek="676">Confuse</string>
  54. <string id="50" seek="684">Absorb</string>
  55. <string id="51" seek="691">Can`t select</string>
  56. <string id="52" seek="704">Making</string>
  57. <string id="53" seek="711">Shop</string>
  58. <string id="54" seek="716">Load</string>
  59. <string id="55" seek="721">Motel</string>
  60. <string id="56" seek="727">Motel</string>
  61. <string id="57" seek="733">Yes</string>
  62. <string id="58" seek="737">No</string>
  63. <string id="59" seek="740">Junk Shop</string>
  64. <string id="60" seek="750">(</string>
  65. <string id="61" seek="752">)</string>
  66. <string id="62" seek="754">Ability</string>
  67. <string id="63" seek="762">Use GF ability</string>
  68. <string id="64" seek="777">Switch</string>
  69. <string id="65" seek="784">Select party members</string>
  70. <string id="66" seek="805">Haven`t been to a shop!</string>
  71. <string id="67" seek="829">Tutorial</string>
  72. <string id="68" seek="838">Explanation</string>
  73. <string id="69" seek="850">S.LV</string>
  74. <string id="70" seek="855">SeeD rank</string>
  75. <string id="71" seek="865">A</string>
  76. <string id="72" seek="867">Ace</string>
  77. <string id="73" seek="871">Changes current HP
  78. OK?</string>
  79. <string id="74" seek="894">????</string>
  80. <string id="75" seek="899">Information</string>
  81. <string id="76" seek="911">FFVIII Info Corner</string>
  82. <string id="77" seek="928">TEST</string>
  83. <string id="78" seek="933">Take Written Test to raise SeeD rank</string>
  84. <string id="79" seek="970">Review</string>
  85. <string id="80" seek="977">Review SeeD Written Test</string>
  86. <string id="81" seek="1002">Nothing happened</string>
  87. <string id="82" seek="1019">TIME</string>
  88. <string id="83" seek="1024">TIMER</string>
  89. </file>
  90. <file id="1" seek="2048" length="6144">
  91. <string id="0" seek="2382">Vibration function</string>
  92. <string id="1" seek="2401">Set vibration function</string>
  93. <string id="2" seek="2424">ON</string>
  94. <string id="3" seek="2427">OFF</string>
  95. <string id="4" seek="2431">Cannot use vibration function</string>
  96. <string id="5" seek="2461">Vibration function ON</string>
  97. <string id="6" seek="2483">Vibration function OFF</string>
  98. <string id="7" seek="2506">Battle speed</string>
  99. <string id="8" seek="2519">Set battle speed</string>
  100. <string id="9" seek="2536">Battle message</string>
  101. <string id="10" seek="2551">Set battle message speed</string>
  102. <string id="11" seek="2576">Field message</string>
  103. <string id="12" seek="2590">Set field message speed</string>
  104. <string id="13" seek="2614">ANALOG input L/R invert</string>
  105. <string id="14" seek="2638">ANALOG input</string>
  106. <string id="15" seek="2651">Set ANALOG stick response</string>
  107. <string id="16" seek="2677">Camera Movement</string>
  108. <string id="17" seek="2693">Set battle camera movement</string>
  109. <string id="18" seek="2720">Move</string>
  110. <string id="19" seek="2725">Cannot move</string>
  111. <string id="20" seek="2737">ATB</string>
  112. <string id="21" seek="2741">Set ATB</string>
  113. <string id="22" seek="2749">Active</string>
  114. <string id="23" seek="2756">Wait</string>
  115. <string id="24" seek="2761">Cursor</string>
  116. <string id="25" seek="2768">Set cursor</string>
  117. <string id="26" seek="2779">Memory</string>
  118. <string id="27" seek="2786">Initial</string>
  119. <string id="28" seek="2794">Talk/Confirm</string>
  120. <string id="29" seek="2807">Walk/Cancel</string>
  121. <string id="30" seek="2819">Talk</string>
  122. <string id="31" seek="2824">Menu</string>
  123. <string id="32" seek="2829">N/A</string>
  124. <string id="33" seek="2833">N/A</string>
  125. <string id="34" seek="2837">N/A</string>
  126. <string id="35" seek="2841">N/A</string>
  127. <string id="36" seek="2845">Walk</string>
  128. <string id="37" seek="2850">N/A</string>
  129. <string id="38" seek="2854">Confirm</string>
  130. <string id="39" seek="2862">Cancel</string>
  131. <string id="40" seek="2869">View Status</string>
  132. <string id="41" seek="2881">Change Character</string>
  133. <string id="42" seek="2898">Change Select Window</string>
  134. <string id="43" seek="2919">Trigger</string>
  135. <string id="44" seek="2927">Escape (with <Icon_Button value="R2"/>)</string>
  136. <string id="45" seek="2944">Escape (with <Icon_Button value="L2"/>)</string>
  137. <string id="46" seek="2961">Move cursor</string>
  138. <string id="47" seek="2973">N/A</string>
  139. <string id="48" seek="2977">On,Off/Examine</string>
  140. <string id="49" seek="2992">Move BACK</string>
  141. <string id="50" seek="3002">Move FWD</string>
  142. <string id="51" seek="3011">Menu</string>
  143. <string id="52" seek="3016">Look left</string>
  144. <string id="53" seek="3026">Look right</string>
  145. <string id="54" seek="3037">N/A</string>
  146. <string id="55" seek="3041">Switch POV</string>
  147. <string id="56" seek="3052">Walk/Direction(Vehicle)</string>
  148. <string id="57" seek="3076">Vehicle FWD/BACK</string>
  149. <string id="58" seek="3093">Field Map Controls</string>
  150. <string id="59" seek="3112">Battle Controls</string>
  151. <string id="60" seek="3128">World Map Controls</string>
  152. <string id="61" seek="3147">Sound</string>
  153. <string id="62" seek="3153">Set sound</string>
  154. <string id="63" seek="3163">Mono</string>
  155. <string id="64" seek="3168">Stereo</string>
  156. <string id="65" seek="3175">Controller</string>
  157. <string id="66" seek="3186">Change controller setting</string>
  158. <string id="67" seek="3212">Normal</string>
  159. <string id="68" seek="3219">Customize</string>
  160. <string id="69" seek="3229"><Icon_Button value="Start"/> to customize controller setting</string>
  161. <string id="70" seek="3264">Fast</string>
  162. <string id="71" seek="3269">Slow</string>
  163. <string id="72" seek="3274">Scan</string>
  164. <string id="73" seek="3279">Set close-up for Scan</string>
  165. <string id="74" seek="3301">Always</string>
  166. <string id="75" seek="3308">Once</string>
  167. <string id="76" seek="3313"><Icon_Button value="Start"/> to end, <Icon_Button value="0x538"/> to default</string>
  168. <string id="77" seek="3338">Button assignment</string>
  169. <string id="78" seek="3356"><Icon_Button value="0x525"/> to switch L/R ANALOG controller</string>
  170. <string id="79" seek="3391">For ANALOG Controller</string>
  171. <string id="80" seek="3413">For DUAL SHOCK™</string>
  172. <string id="81" seek="3429">Left stick</string>
  173. <string id="82" seek="3440">Right stick</string>
  174. <string id="83" seek="3452">0%</string>
  175. <string id="84" seek="3455">100%</string>
  176. <string id="85" seek="3654">Save menu</string>
  177. <string id="86" seek="3664">GAME FOLDER</string>
  178. <string id="87" seek="3676">Slot 1</string>
  179. <string id="88" seek="3683">Slot 2</string>
  180. <string id="89" seek="3690">Choose block to save</string>
  181. <string id="90" seek="3711">Data exists. Overwrite?</string>
  182. <string id="91" seek="3736">Yes</string>
  183. <string id="92" seek="3740">No</string>
  184. <string id="93" seek="3743">Loading data</string>
  185. <string id="94" seek="3756">Saving data</string>
  186. <string id="95" seek="3768">No MEMORY CARD</string>
  187. <string id="96" seek="3783">The MEMORY CARD in slot 1
  188. is not formatted.
  189. Format the GAME FOLDER
  190. in slot 1?</string>
  191. <string id="97" seek="3861">The GAME FOLDER in slot 2
  192. is not formatted.
  193. Format the GAME FOLDER
  194. in slot 2?</string>
  195. <string id="98" seek="3939">Formatting</string>
  196. <string id="99" seek="3950">Formatting complete</string>
  197. <string id="100" seek="3970">Do not remove the controller,
  198. GAME FOLDER from slot 1, 2, or open disc cover.</string>
  199. <string id="101" seek="4048">Checking GAME FOLDER</string>
  200. <string id="102" seek="4069">unused block</string>
  201. <string id="103" seek="4082">Failed to save file</string>
  202. <string id="104" seek="4102">Failed to load file</string>
  203. <string id="105" seek="4122">NEW GAME</string>
  204. <string id="106" seek="4131">Continue</string>
  205. <string id="107" seek="4140">Failed to format GAME FOLDER</string>
  206. <string id="108" seek="4169">Saved data is damaged</string>
  207. <string id="109" seek="4191">No empty blocks.
  208. Need 1 block to save.</string>
  209. <string id="110" seek="4230">Checking GAME FOLDER</string>
  210. <string id="111" seek="4251">Data saved</string>
  211. <string id="112" seek="4262">Can`t load damaged data</string>
  212. <string id="113" seek="4286">No save data</string>
  213. <string id="114" seek="4299">Choose block to load</string>
  214. <string id="115" seek="4320">DISC</string>
  215. <string id="116" seek="4325">FINAL FANTASY VIII</string>
  216. <string id="117" seek="4342">Save for FINAL FANTASY VIII</string>
  217. <string id="118" seek="4368">Chocobo World</string>
  218. <string id="119" seek="4382">'Chocobo World` Menu</string>
  219. <string id="120" seek="4403">Data from another title</string>
  220. <string id="121" seek="4427">GAME FOLDER in use: Slot 1</string>
  221. <string id="122" seek="4454">GAME FOLDER in use: Slot 2</string>
  222. <string id="123" seek="4481">Data is damaged</string>
  223. <string id="124" seek="4497">No 'Chocobo World`</string>
  224. <string id="125" seek="4516">Failed to check GAME FOLDER</string>
  225. <string id="126" seek="4544">'Chocobo World` has changed.
  226. Saving data recommended.</string>
  227. <string id="127" seek="4598">FINAL FANTASY VIII</string>
  228. <string id="128" seek="4615">Load FINAL FANTASY VIII</string>
  229. <string id="129" seek="4637">Not formatted</string>
  230. <string id="130" seek="4651">'Chocobo World` did not download properly</string>
  231. <string id="131" seek="4693">Squall</string>
  232. <string id="132" seek="4700">Rinoa</string>
  233. <string id="133" seek="4706">Angelo</string>
  234. <string id="134" seek="4713">Boko</string>
  235. <string id="135" seek="4718">Griever</string>
  236. <string id="136" seek="4818">Use</string>
  237. <string id="137" seek="4822">Use magic</string>
  238. <string id="138" seek="4832">Exchg.</string>
  239. <string id="139" seek="4839">Exchange magic with members</string>
  240. <string id="140" seek="4867">Rearrange</string>
  241. <string id="141" seek="4877">Organizes magic during battle</string>
  242. <string id="142" seek="4907">Select character</string>
  243. <string id="143" seek="4924">Owns same magic</string>
  244. <string id="144" seek="4940">Give All</string>
  245. <string id="145" seek="4949">Split</string>
  246. <string id="146" seek="4955">Choose magic</string>
  247. <string id="147" seek="4968">Already have 100</string>
  248. <string id="148" seek="4985">Can`t carry <Special value="0xA26"/></string>
  249. <string id="149" seek="5000">Take All</string>
  250. <string id="150" seek="5009">All</string>
  251. <string id="151" seek="5013">Take all magic from other members</string>
  252. <string id="152" seek="5047">Select member to receive magic</string>
  253. <string id="153" seek="5078">Select member to transfer magic</string>
  254. <string id="154" seek="5110">Discarding all of <Special value="0xA27"/>`s <Special value="0xA26"/>
  255. OK?</string>
  256. <string id="155" seek="5140">Manual</string>
  257. <string id="156" seek="5147">Rearrange manually</string>
  258. <string id="157" seek="5166">Attack·Restore·Indirect</string>
  259. <string id="158" seek="5190">Rearrange in order of Attack·Restore·Indirect</string>
  260. <string id="159" seek="5236">Attack·Indirect·Restore</string>
  261. <string id="160" seek="5260">Rearrange in order of Attack·Indirect·Restore</string>
  262. <string id="161" seek="5306">Restore·Attack·Indirect</string>
  263. <string id="162" seek="5330">Rearrange in order of Restore·Attack·Indirect</string>
  264. <string id="163" seek="5376">Restore·Indirect·Attack</string>
  265. <string id="164" seek="5400">Rearrange in order of Restore·Indirect·Attack</string>
  266. <string id="165" seek="5446">Indirect·Attack·Restore</string>
  267. <string id="166" seek="5470">Rearrange in order of Indirect·Attack·Restore</string>
  268. <string id="167" seek="5516">Indirect·Restore·Attack</string>
  269. <string id="168" seek="5540">Rearrange in order of Indirect·Restore·Attack</string>
  270. <string id="169" seek="5646">Empty</string>
  271. <string id="170" seek="5652">??</string>
  272. <string id="171" seek="5655">Elemental</string>
  273. <string id="172" seek="5665">MONSTER</string>
  274. <string id="173" seek="5673">BOSS</string>
  275. <string id="174" seek="5678">GF</string>
  276. <string id="175" seek="5681">PLAYER</string>
  277. <string id="176" seek="5688">TOTAL</string>
  278. <string id="177" seek="5694">MONSTER</string>
  279. <string id="178" seek="5702">AREA</string>
  280. <string id="179" seek="5707">Level <Special value="0xA20"/> Monster Card</string>
  281. <string id="180" seek="5729">Level <Special value="0xA20"/> Boss Card</string>
  282. <string id="181" seek="5748">Level <Special value="0xA20"/> GF Card</string>
  283. <string id="182" seek="5765">Level <Special value="0xA20"/> Player Card</string>
  284. <string id="183" seek="5786">N/A</string>
  285. <string id="184" seek="5974">Checking 'Chocobo World`</string>
  286. <string id="185" seek="5999">'Chocobo World` not downloaded.
  287. Download? (uses 7 blocks)</string>
  288. <string id="186" seek="6058">'Chocobo World` not downloaded.
  289. 7 blocks needed-not available.</string>
  290. <string id="187" seek="6121">Do not remove 'Chocobo World`
  291. or controller,
  292. or open disc cover in this menu.</string>
  293. <string id="188" seek="6199">Running another title.
  294. Exit the other title.</string>
  295. <string id="189" seek="6244">Need to start up
  296. 'Chocobo World`.
  297. Start?</string>
  298. <string id="190" seek="6285">No empty block space to download 'Chocobo World`.</string>
  299. <string id="191" seek="6335">Failed to download</string>
  300. <string id="192" seek="6354">ChocoboWorld in slot 1
  301. is not formatted.
  302. Format
  303. ChocoboWorld in slot 1?</string>
  304. <string id="193" seek="6426">ChocoboWorld in slot 2
  305. is not formatted.
  306. Format
  307. ChocoboWorld in slot 2?</string>
  308. <string id="194" seek="6498">Failed to read 'Chocobo World`</string>
  309. <string id="195" seek="6529">Exchanging data from 'Chocobo World`.
  310. Do not remove MEMORY CARD from slot 1 or 2,
  311. or open the disc cover.</string>
  312. <string id="196" seek="6635">Failed to exchange data with 'Chocobo World`</string>
  313. <string id="197" seek="6680">World</string>
  314. <string id="198" seek="6686">Send Chicobo to 'Chocobo World`</string>
  315. <string id="199" seek="6718">Home</string>
  316. <string id="200" seek="6723">Return Chicobo to FFVIII</string>
  317. <string id="201" seek="6746">Do over</string>
  318. <string id="202" seek="6754">Start over with new Chicobo</string>
  319. <string id="203" seek="6782">How to Play</string>
  320. <string id="204" seek="6794">How to play 'Chocobo World`</string>
  321. <string id="205" seek="6822">Received following item(s)</string>
  322. <string id="206" seek="6849">Failed to start up 'Chocobo World`</string>
  323. <string id="207" seek="6884">Downloading 'Chocobo World`</string>
  324. <string id="208" seek="6912">'Chocobo World` already has Chicobo</string>
  325. <string id="209" seek="6948">Chicobo roaming the 'World`
  326. won`t be able to return 'Home`.
  327. OK?</string>
  328. <string id="210" seek="7012">Deletes Chicobo in
  329. 'Chocobo World`.
  330. OK?</string>
  331. <string id="211" seek="7052">Chicobo from other save data.
  332. Can`t return 'Home`.</string>
  333. <string id="212" seek="7103">Didn`t have any item(s)</string>
  334. <string id="213" seek="7127">Download complete. <Icon_Button value="Okay"/> to activate menu.</string>
  335. <string id="214" seek="7168">'Chocobo World` did not
  336. download properly.
  337. Download again?</string>
  338. <string id="215" seek="7227">Auto-RPG</string>
  339. <string id="216" seek="7236">Auto-RPG Explanation</string>
  340. <string id="217" seek="7257">Operation</string>
  341. <string id="218" seek="7267">Control Key Explanation</string>
  342. <string id="219" seek="7291">Walking</string>
  343. <string id="220" seek="7299">Walk Screen Explanation</string>
  344. <string id="221" seek="7323">Event</string>
  345. <string id="222" seek="7329">Event Screen Explanation</string>
  346. <string id="223" seek="7354">Battle</string>
  347. <string id="224" seek="7361">Battle Explanation</string>
  348. <string id="225" seek="7380">Map/Move</string>
  349. <string id="226" seek="7389">Map/Movement Explanation</string>
  350. <string id="227" seek="7414">Status</string>
  351. <string id="228" seek="7421">Status Explanation</string>
  352. <string id="229" seek="7440">Transmit</string>
  353. <string id="230" seek="7449">Head to Head Explanation</string>
  354. <string id="231" seek="7474">Menu</string>
  355. <string id="232" seek="7479">Menu Explanation</string>
  356. <string id="233" seek="7496"><Icon_Button value="Left"/>/<Icon_Button value="Right"/> to scroll, <Icon_Button value="Cancel"/> to go to menu screen</string>
  357. <string id="234" seek="7537">Mog</string>
  358. <string id="235" seek="7541">ID</string>
  359. <string id="236" seek="7544">WPN</string>
  360. <string id="237" seek="7548">Failed to format ChocoboWorld</string>
  361. <string id="238" seek="7578">GAMEFOLDERSlot1</string>
  362. <string id="239" seek="7587">GAMEFOLDERSlot2</string>
  363. </file>
  364. <file id="2" seek="8192" length="8192">
  365. <string id="0" seek="8294">No one can carry refined item(s)</string>
  366. <string id="1" seek="8327">Number to refine</string>
  367. <string id="2" seek="8344">Already have 100</string>
  368. <string id="3" seek="8361">No more space</string>
  369. <string id="4" seek="8375">Requirement not met</string>
  370. <string id="5" seek="8395">?</string>
  371. <string id="6" seek="8397">?</string>
  372. <string id="7" seek="8722">Timber Pet Shop</string>
  373. <string id="8" seek="8738">Balamb Shop</string>
  374. <string id="9" seek="8750">Dollet Shop</string>
  375. <string id="10" seek="8762">Timber Shop</string>
  376. <string id="11" seek="8774">Deling City Shop</string>
  377. <string id="12" seek="8791">Winhill Shop</string>
  378. <string id="13" seek="8804">FH Shop</string>
  379. <string id="14" seek="8812">Trabia Shop</string>
  380. <string id="15" seek="8824">Esthar Shop</string>
  381. <string id="16" seek="8836">Balamb Shop</string>
  382. <string id="17" seek="8848">Dollet Shop</string>
  383. <string id="18" seek="8860">Timber Shop</string>
  384. <string id="19" seek="8872">Deling City Shop</string>
  385. <string id="20" seek="8889">Winhill Shop</string>
  386. <string id="21" seek="8902">FH Shop</string>
  387. <string id="22" seek="8910">Trabia Shop</string>
  388. <string id="23" seek="8922">Man from Garden</string>
  389. <string id="24" seek="8938">2</string>
  390. <string id="25" seek="8940">Esthar Pet Shop</string>
  391. <string id="26" seek="8956">3</string>
  392. <string id="27" seek="8958">Esthar Book Store</string>
  393. <string id="28" seek="8976">4</string>
  394. <string id="29" seek="8978">Esthar Shop!!!</string>
  395. <string id="30" seek="8993">5</string>
  396. <string id="31" seek="8995">Balamb Junk Shop</string>
  397. <string id="32" seek="9012">Dollet Junk Shop</string>
  398. <string id="33" seek="9029">Timber Junk Shop</string>
  399. <string id="34" seek="9046">Deling City Junk Shop</string>
  400. <string id="35" seek="9068">Winhill Junk Shop</string>
  401. <string id="36" seek="9086">FH Junk Shop</string>
  402. <string id="37" seek="9099">Trabia Junk Shop</string>
  403. <string id="38" seek="9116">Esthar Junk Shop</string>
  404. <string id="39" seek="9133">Junk Shop Ability</string>
  405. <string id="40" seek="9151">Quantity</string>
  406. <string id="41" seek="9160">Money</string>
  407. <string id="42" seek="9166">Buy</string>
  408. <string id="43" seek="9170">Sell</string>
  409. <string id="44" seek="9175">Exit</string>
  410. <string id="45" seek="9180">Quantity</string>
  411. <string id="46" seek="9189">Price</string>
  412. <string id="47" seek="9195">Atk</string>
  413. <string id="48" seek="9199">Hit</string>
  414. <string id="49" seek="9203">Remodel <Special value="0xA27"/>`s weapon
  415. to '<Special value="0xA26"/>`
  416. OK?</string>
  417. <string id="50" seek="9235">
  418. ?</string>
  419. <string id="51" seek="9238">Not enough items,
  420. come back later.</string>
  421. <string id="52" seek="9273">Not enough items</string>
  422. <string id="53" seek="9290">Not enough money</string>
  423. <string id="54" seek="9307">Welcome</string>
  424. <string id="55" seek="9315">What do you want to sell?</string>
  425. <string id="56" seek="9341">What do you want to buy?</string>
  426. <string id="57" seek="9366">Is this OK?</string>
  427. <string id="58" seek="9378">Come back soon!</string>
  428. <string id="59" seek="9394">Welcome! Who needs to remodel?</string>
  429. <string id="60" seek="9426">Buy how many?</string>
  430. <string id="61" seek="9440">Sell how many?</string>
  431. <string id="62" seek="9455">Can`t carry any more</string>
  432. <string id="63" seek="9476">Not enough money</string>
  433. <string id="64" seek="9493">Welcome!</string>
  434. <string id="65" seek="9502">Remodel to which weapon?</string>
  435. <string id="66" seek="9527">You have it already</string>
  436. <string id="67" seek="9547">Come back soon</string>
  437. <string id="68" seek="9562">Can`t remodel your weapon</string>
  438. <string id="69" seek="9588">No Junk Shop</string>
  439. <string id="70" seek="9642">Party Junction</string>
  440. <string id="71" seek="9657">Set junction party</string>
  441. <string id="72" seek="9676">Switch Member</string>
  442. <string id="73" seek="9690">Please make a party of 3</string>
  443. <string id="74" seek="9715">Junction Exchange</string>
  444. <string id="75" seek="9733">Exchanges all that is junctioned</string>
  445. <string id="76" seek="9766">Can`t remove from party</string>
  446. <string id="77" seek="9790">(<Icon_Button value="0x564"/>)</string>
  447. <string id="78" seek="9795">Can`t include in party</string>
  448. <string id="79" seek="9818">(<Icon_Button value="0x564"/>)</string>
  449. <string id="80" seek="9823">Exchanges <Special value="0xA27"/> and <Special value="0xA26"/>`s junction status.
  450. Are you sure?</string>
  451. <string id="81" seek="9876">(<Icon_Button value="0x564"/>)</string>
  452. <string id="82" seek="9881">The party has not been set</string>
  453. <string id="83" seek="9908">The junction party has not been set</string>
  454. <string id="84" seek="10272">English</string>
  455. <string id="85" seek="10280">Symbols</string>
  456. <string id="86" seek="10288">Space</string>
  457. <string id="87" seek="10294">Confirm</string>
  458. <string id="88" seek="10302">Delete</string>
  459. <string id="89" seek="10309">Default</string>
  460. <string id="90" seek="10317">Name Input</string>
  461. <string id="91" seek="10328">Name the character</string>
  462. <string id="92" seek="10347">Squall</string>
  463. <string id="93" seek="10354">Rinoa</string>
  464. <string id="94" seek="10360">Angelo</string>
  465. <string id="95" seek="10367">Quezacotl</string>
  466. <string id="96" seek="10377">Shiva</string>
  467. <string id="97" seek="10383">Ifrit</string>
  468. <string id="98" seek="10389">Siren</string>
  469. <string id="99" seek="10395">Brothers</string>
  470. <string id="100" seek="10404">Diablos</string>
  471. <string id="101" seek="10412">Carbuncle</string>
  472. <string id="102" seek="10422">Leviathan</string>
  473. <string id="103" seek="10432">Pandemona</string>
  474. <string id="104" seek="10442">Cerberus</string>
  475. <string id="105" seek="10451">Alexander</string>
  476. <string id="106" seek="10461">Doomtrain</string>
  477. <string id="107" seek="10471">Bahamut</string>
  478. <string id="108" seek="10479">Cactuar</string>
  479. <string id="109" seek="10487">Tonberry</string>
  480. <string id="110" seek="10496">Eden</string>
  481. <string id="111" seek="10501">ABCDEFG</string>
  482. <string id="112" seek="10509">HIJKLMN</string>
  483. <string id="113" seek="10517">OPQRSTU</string>
  484. <string id="114" seek="10525">VWXYZ </string>
  485. <string id="115" seek="10533">abcdefg</string>
  486. <string id="116" seek="10541">hijklmn</string>
  487. <string id="117" seek="10549">opqrstu</string>
  488. <string id="118" seek="10557">vwxyz </string>
  489. <string id="119" seek="10565">.,·:?!_</string>
  490. <string id="120" seek="10573">-() </string>
  491. <string id="121" seek="10581">0123456</string>
  492. <string id="122" seek="10589">789 </string>
  493. <string id="123" seek="10597">ÀÁÂÄÇÈÉ</string>
  494. <string id="124" seek="10605">ÊËÌÍÎÏÑ</string>
  495. <string id="125" seek="10613">ÒÓÔÖÙÚÛ</string>
  496. <string id="126" seek="10621">܌ </string>
  497. <string id="127" seek="10629">àáâäçèé</string>
  498. <string id="128" seek="10637">êëìíîïñ</string>
  499. <string id="129" seek="10645">òóôöùúû</string>
  500. <string id="130" seek="10653">üœƦ </string>
  501. <string id="131" seek="10661">.,·:?!_</string>
  502. <string id="132" seek="10669">-() </string>
  503. <string id="133" seek="10677">0123456</string>
  504. <string id="134" seek="10685">789 </string>
  505. <string id="135" seek="10693">Boko</string>
  506. <string id="136" seek="10698">Griever</string>
  507. <string id="161" seek="10802">Gunblade Auto</string>
  508. <string id="162" seek="10816">Set Gunblade Auto-mode</string>
  509. <string id="163" seek="10839">Duel-Auto</string>
  510. <string id="164" seek="10849">Set Duel Auto mode</string>
  511. <string id="165" seek="10868">ON</string>
  512. <string id="166" seek="10871">OFF</string>
  513. <string id="167" seek="10875">Basic Status</string>
  514. <string id="168" seek="10888">Elem: ST-Atk/Def</string>
  515. <string id="169" seek="10905">Compatibility with GF</string>
  516. <string id="170" seek="10927">Renzokuken Indicator</string>
  517. <string id="171" seek="10948">Set Renzokuken Indicator</string>
  518. <string id="172" seek="10973">Won`t learn anything. OK?</string>
  519. <string id="173" seek="11022">Use</string>
  520. <string id="174" seek="11026">Learn</string>
  521. <string id="175" seek="11032">Select ability to learn</string>
  522. <string id="176" seek="11056">Compatibility</string>
  523. <string id="177" seek="11070">Learning</string>
  524. <string id="178" seek="11079">Don`t learn anything?</string>
  525. <string id="179" seek="11246">Use</string>
  526. <string id="180" seek="11250">Use Item</string>
  527. <string id="181" seek="11259">Battle</string>
  528. <string id="182" seek="11266">Rearrange Items for battle</string>
  529. <string id="183" seek="11293">Rearrange</string>
  530. <string id="184" seek="11303">Rearrange manually</string>
  531. <string id="185" seek="11322">This GF is not an ally</string>
  532. <string id="186" seek="11345">GF annihilated</string>
  533. <string id="187" seek="11360">Can`t use in menu</string>
  534. <string id="188" seek="11378">Can`t select</string>
  535. <string id="189" seek="11391">Changes Chicobo`s name
  536. OK?</string>
  537. <string id="190" seek="11418">Change the pet`s name
  538. OK?</string>
  539. <string id="191" seek="11444">Can`t summon GF</string>
  540. <string id="192" seek="11460">You called upon me?</string>
  541. <string id="193" seek="11480">I am...</string>
  542. <string id="194" seek="11488">I shall become your ally</string>
  543. <string id="195" seek="11513">No more abilities to learn</string>
  544. <string id="196" seek="11540">Ability
  545. </string>
  546. <string id="197" seek="11549"><Name value="Character"/> learned <Special value="0xA29"/>!!!</string>
  547. <string id="198" seek="11566"><Name value="Character"/> already knows <Special value="0xA29"/></string>
  548. <string id="199" seek="11586">Unlearn?</string>
  549. <string id="200" seek="11595">Remove all GF &#38; magic
  550. OK?</string>
  551. <string id="201" seek="11621">Remove all magic
  552. OK?</string>
  553. <string id="202" seek="11642">Sort</string>
  554. <string id="203" seek="11647">Rearrange automatically</string>
  555. <string id="204" seek="11671"><Icon_Button value="Left"/>·<Icon_Button value="Right"/> to scroll/<Icon_Button value="Cancel"/> to go to Item screen</string>
  556. <string id="205" seek="11711">Nothing happened......</string>
  557. <string id="206" seek="11734"><Special value="0xA24"/> learned <Special value="0xA25"/>!!!</string>
  558. <string id="207" seek="11751"><Special value="0xA24"/> already knows <Special value="0xA25"/></string>
  559. <string id="208" seek="11771"><Special value="0xA24"/> can`t learn anymore abilities</string>
  560. <string id="209" seek="11804"><Special value="0xA27"/>`s compatibility with <Special value="0xA24"/> went up <Special value="0xA22"/>!</string>
  561. <string id="210" seek="11843"><Special value="0xA27"/>`s compatibility with <Special value="0xA24"/> is at max</string>
  562. <string id="211" seek="11880"><Special value="0xA27"/>`s <Special value="0xA28"/> went up <Special value="0xA22"/>!!!</string>
  563. <string id="212" seek="11902"><Special value="0xA27"/>`s <Special value="0xA28"/> won`t go up anymore</string>
  564. <string id="213" seek="11930">Basic <Special value="0xA28"/> Value</string>
  565. <string id="214" seek="11945"><Special value="0xA27"/> has max compatibility with all GF</string>
  566. <string id="215" seek="11982"><Special value="0xA27"/>`s compatibility with all GF went up <Special value="0xA22"/>!!!</string>
  567. <string id="216" seek="12027">『<Special value="0xA25"/>』
  568. </string>
  569. <string id="217" seek="12198">Junction</string>
  570. <string id="218" seek="12207">Junctioning</string>
  571. <string id="219" seek="12219">Off</string>
  572. <string id="220" seek="12223">Removes all junctioned items</string>
  573. <string id="221" seek="12252">Auto</string>
  574. <string id="222" seek="12257">Junctions magic automatically</string>
  575. <string id="223" seek="12287">Ability</string>
  576. <string id="224" seek="12295">Sets ability</string>
  577. <string id="225" seek="12308">HP</string>
  578. <string id="226" seek="12311">Junction to HP</string>
  579. <string id="227" seek="12326">Str</string>
  580. <string id="228" seek="12330">Junction to Str</string>
  581. <string id="229" seek="12346">Vit</string>
  582. <string id="230" seek="12350">Junction to Vit</string>
  583. <string id="231" seek="12366">Mag</string>
  584. <string id="232" seek="12370">Junction to Mag</string>
  585. <string id="233" seek="12386">Spr</string>
  586. <string id="234" seek="12390">Junction to Spr</string>
  587. <string id="235" seek="12406">Spd</string>
  588. <string id="236" seek="12410">Junction to Spd</string>
  589. <string id="237" seek="12426">Luck</string>
  590. <string id="238" seek="12431">Junction to Luck</string>
  591. <string id="239" seek="12448">Eva</string>
  592. <string id="240" seek="12452">Junction to Eva</string>
  593. <string id="241" seek="12468">Hit</string>
  594. <string id="242" seek="12472">Junction to Hit</string>
  595. <string id="243" seek="12488">ST-A</string>
  596. <string id="244" seek="12493">Junction to ST-Atk</string>
  597. <string id="245" seek="12512">ST-D</string>
  598. <string id="246" seek="12517">Junction to ST-Def</string>
  599. <string id="247" seek="12536">EL-A</string>
  600. <string id="248" seek="12541">Junction to Elem-Atk</string>
  601. <string id="249" seek="12562">EL-D</string>
  602. <string id="250" seek="12567">Junction to Elem-Def</string>
  603. <string id="251" seek="12588">ST-A/D</string>
  604. <string id="252" seek="12595">Status Attack/Defense</string>
  605. <string id="253" seek="12617">EL-A/D</string>
  606. <string id="254" seek="12624">Elemental Attack/Defense</string>
  607. <string id="255" seek="12649">Stats</string>
  608. <string id="256" seek="12655">Basic Stat Setting</string>
  609. <string id="257" seek="12674">ST-A</string>
  610. <string id="258" seek="12679">Details displayed in junction</string>
  611. <string id="259" seek="12709">ST-D</string>
  612. <string id="260" seek="12714">EL-A</string>
  613. <string id="261" seek="12719">EL-D</string>
  614. <string id="262" seek="12724">GF</string>
  615. <string id="263" seek="12727">Junction GF</string>
  616. <string id="264" seek="12739">Magic</string>
  617. <string id="265" seek="12745">Junction Magic</string>
  618. <string id="266" seek="12760">----</string>
  619. <string id="267" seek="12765">Are you sure?</string>
  620. <string id="268" seek="12779">Keep previous setting</string>
  621. <string id="269" seek="12801">Atk</string>
  622. <string id="270" seek="12805">Junction magic to up Str</string>
  623. <string id="271" seek="12830">Mag</string>
  624. <string id="272" seek="12834">Junction magic to up Mag</string>
  625. <string id="273" seek="12859">Def</string>
  626. <string id="274" seek="12863">Junction magic to up HP</string>
  627. <string id="275" seek="12887">All</string>
  628. <string id="276" seek="12891">Remove all junctioned GF &#38; magic</string>
  629. <string id="277" seek="12924">Mag</string>
  630. <string id="278" seek="12928">Remove all junctioned magic</string>
  631. <string id="279" seek="12956">Remove all junctioned GF and magic
  632. OK?</string>
  633. <string id="280" seek="12995">Remove all junctioned magic
  634. OK?</string>
  635. <string id="281" seek="13027">Choose GF to junction</string>
  636. <string id="282" seek="13049">Choose slot to junction</string>
  637. <string id="283" seek="13073">Choose magic to junction</string>
  638. <string id="284" seek="13098">Junctioned to <Special value="0xA27"/></string>
  639. <string id="285" seek="13258">Empty</string>
  640. <string id="286" seek="13264">Basic Operation</string>
  641. <string id="287" seek="13280">Basic Control Explanation in FFVIII</string>
  642. <string id="288" seek="13314">Battle Operation</string>
  643. <string id="289" seek="13331">Battle Explanation</string>
  644. <string id="290" seek="13350">Card Game Rules</string>
  645. <string id="291" seek="13366">Card Game Explanation</string>
  646. <string id="292" seek="13388">Online Help</string>
  647. <string id="293" seek="13400">Explanation of Various Features</string>
  648. <string id="294" seek="13432">GF Junction</string>
  649. <string id="295" seek="13444">Junctioning a GF and setting commands</string>
  650. <string id="296" seek="13482">Magic Junction</string>
  651. <string id="297" seek="13497">Explanation on junctioning magic</string>
  652. <string id="298" seek="13530">Junction to Elements</string>
  653. <string id="299" seek="13551">Explanation of elemental junction</string>
  654. <string id="300" seek="13585">Junction of Status</string>
  655. <string id="301" seek="13604">Explanation of status junction</string>
  656. <string id="302" seek="13635">GF Tutorial</string>
  657. <string id="303" seek="13647">Explanation of GF</string>
  658. <string id="304" seek="13665"><Name value="Squall"/>`s Status Screen</string>
  659. <string id="305" seek="13684">Explanation of <Name value="Squall"/>`s status screen</string>
  660. <string id="306" seek="13718">Zell`s Status Screen</string>
  661. <string id="307" seek="13739">Explanation of Zell`s status screen</string>
  662. <string id="308" seek="13775"><Name value="Riona"/>`s Status Screen</string>
  663. <string id="309" seek="13794">Explanation of <Name value="Riona"/>`s status screen</string>
  664. <string id="310" seek="13828">Switch</string>
  665. <string id="311" seek="13835">Explanation of Switch</string>
  666. <string id="312" seek="13857"><Icon_Button value="Left"/> <Icon_Button value="Right"/> cursor, <Icon_Button value="Okay"/> to confirm, <Icon_Button value="Cancel"/> to cancel</string>
  667. <string id="313" seek="13899">When you can jump</string>
  668. <string id="314" seek="13917"><Icon_Button value="Cancel"/> to cancel</string>
  669. <string id="315" seek="13930">When you have to go back</string>
  670. <string id="316" seek="13955">Select a heading to search</string>
  671. <string id="317" seek="13982">SeeD Written Test</string>
  672. <string id="318" seek="14000">SeeD Written Test (Trial)</string>
  673. <string id="319" seek="14026">SeeD Written Test Level <Special value="0xA22"/></string>
  674. <string id="320" seek="14053">SeeD Written Test Review </string>
  675. <string id="321" seek="14079">SeeD Test (Trial) Review</string>
  676. <string id="322" seek="14104">SeeD Test Review Level <Special value="0xA22"/></string>
  677. <string id="323" seek="14130">SeeD Written Test Level</string>
  678. <string id="324" seek="14154">SeeD Written Test (Trial)</string>
  679. <string id="325" seek="14180">Choose level to review</string>
  680. <string id="326" seek="14203"><Icon_Button value="Left"/> <Icon_Button value="Right"/> cursor, <Icon_Button value="Okay"/> to confirm, <Icon_Button value="Cancel"/>to cancel</string>
  681. <string id="327" seek="14244"><Icon_Button value="Left"/> <Icon_Button value="Right"/> cursor, <Icon_Button value="Okay"/> to confirm</string>
  682. <string id="328" seek="14272"><Icon_Button value="Left"/> <Icon_Button value="Right"/> to scroll <Icon_Button value="Cancel"/> to go to Tutorial</string>
  683. <string id="329" seek="14309"><Icon_Button value="Left"/> <Icon_Button value="Right"/> cursor, <Icon_Button value="Cancel"/> to cancel</string>
  684. <string id="330" seek="14336"><Icon_Button value="Left"/> <Icon_Button value="Right"/> <Icon_Button value="Left"/> <Icon_Button value="Right"/> cursor, <Icon_Button value="Okay"/> to confirm, <Icon_Button value="Cancel"/>to cancel</string>
  685. <string id="331" seek="14383"><Icon_Button value="Left"/> <Icon_Button value="Right"/> cursor, <Icon_Button value="Cancel"/> to cancel</string>
  686. <string id="332" seek="14410"><Icon_Button value="Okay"/> to quit</string>
  687. <string id="333" seek="14421">Icon Explanation</string>
  688. <string id="334" seek="14438">Explanation About Icons</string>
  689. </file>
  690. <file id="38" seek="1736704" length="12288">
  691. <string id="0" seek="1736928">Items for remodeling</string>
  692. <string id="1" seek="1736952">Weapons Monthly 1st Issue 1/4</string>
  693. <string id="2" seek="1737008">Of all gunblades (a sword-gun weapon), the finest
  694. model is the Lionheart.
  695. It requires rare items to be remodeled to its
  696. highest quality. Good luck!</string>
  697. <string id="3" seek="1737160">Weapons Monthly 1st Issue 2/4</string>
  698. <string id="4" seek="1737216">Next, we show you the finest projectile weapon,
  699. the Shooting Star.
  700. Don`t let the angel wing motif fool you.
  701. It`s a deadly weapon.</string>
  702. <string id="5" seek="1737348">Weapons Monthly 1st Issue 3/4</string>
  703. <string id="6" seek="1737404">Exeter comes to mind when considering high-
  704. powered guns.
  705. Despite its simple design, it`s a fine weapon made
  706. of many rare metals.</string>
  707. <string id="7" seek="1737536">Weapons Monthly 1st Issue 4/4</string>
  708. <string id="8" seek="1737592">This Strange Vision is famous for its ability to hit
  709. a target with perfect accuracy.
  710. It`s also famous for its rarity.</string>
  711. <string id="9" seek="1737712">Weapons Monthly March Issue 1/4</string>
  712. <string id="10" seek="1737768">This time, we introduce a basic weapon.
  713. The gunblade`s original model is this Revolver.
  714. What it lacks in power, it more than makes up for
  715. with its reliability.</string>
  716. <string id="11" seek="1737928">Weapons Monthly March Issue 2/4</string>
  717. <string id="12" seek="1737984">A punch can be a deadly weapon, but it can be
  718. made even more effective by wearing these, the
  719. Metal Knuckle.
  720. These gloves are widely used.</string>
  721. <string id="13" seek="1738124">Weapons Monthly March Issue 3/4</string>
  722. <string id="14" seek="1738180">Even a weakling can cause serious damage
  723. with this type of nunchaku, but they`re
  724. also hard to use. This Flail has long been
  725. a favorite for beginners.</string>
  726. <string id="15" seek="1738332">Weapons Monthly March Issue 4/4</string>
  727. <string id="16" seek="1738388">Whips are effective against enemies that are close
  728. or far away.
  729. This Chain Whip has a simple design, but is very
  730. reliable in battle.</string>
  731. <string id="17" seek="1738524">Weapons Monthly April Issue 1/4</string>
  732. <string id="18" seek="1738580">An improvement in power over the Revolver, Shear
  733. Trigger uses the same blade as the Revolver, but
  734. the gun aspect is now more powerful.</string>
  735. <string id="19" seek="1738716">Weapons Monthly April Issue 2/4</string>
  736. <string id="20" seek="1738772">With the Maverick, the combatant can deliver direct
  737. punching blows to the enemy.
  738. The gloves are made of black leather and have
  739. metal plates on the knuckles.</string>
  740. <string id="21" seek="1738932">Weapons Monthly April Issue 3/4</string>
  741. <string id="22" seek="1738988">Weapons that can be used from a distance have
  742. many advantages.
  743. The Pinwheel is one of the more basic projectile
  744. weapons.</string>
  745. <string id="23" seek="1739112">Weapons Monthly April Issue 4/4</string>
  746. <string id="24" seek="1739168">Guns have the advantage of range, but damage is
  747. less compared to swords.
  748. The Valiant uses powerful bullets to cause damage
  749. comparable to a sword.</string>
  750. <string id="25" seek="1739316">Weapons Monthly May Issue 1/4</string>
  751. <string id="26" seek="1739372">This Cutting Trigger is the latest model of
  752. gunblade, made by replacing the blade of the
  753. Revolver with the powerful Cutting Sword.</string>
  754. <string id="27" seek="1739504">Weapons Monthly May Issue 2/4</string>
  755. <string id="28" seek="1739560">Valkyrie is a projectile weapon that can fly
  756. straight at the enemy using its stabilizing fins.
  757. The blade is extremely deadly.</string>
  758. <string id="29" seek="1739688">Weapons Monthly May Issue 3/4</string>
  759. <string id="30" seek="1739744">The Ulysses lacks style, but is a quality rifle with
  760. tremendous firepower.
  761. The inelegant design was necessary to absorb the
  762. powerful recoil after firing.</string>
  763. <string id="31" seek="1739900">Weapons Monthly May Issue 4/4</string>
  764. <string id="32" seek="1739956">This whip, the Slaying Tail, is known for its
  765. tremendous speed and power.
  766. It is named after Sleipner, the horse of the
  767. legendary GF, Odin.</string>
  768. <string id="33" seek="1740096">Weapons Monthly June Issue 1/4</string>
  769. <string id="34" seek="1740152">The Flame Saber got its name from its red blade.
  770. This gunblade is very similar to the Shear Trigger.
  771. The only difference is that it has the Cutting
  772. Trigger`s handle.</string>
  773. <string id="35" seek="1740320">Weapons Monthly June Issue 2/4</string>
  774. <string id="36" seek="1740376">The Gauntlet is covered with layers of steel.
  775. It is a fighting glove for delivering heavy rather
  776. than smooth blows.</string>
  777. <string id="37" seek="1740492">Weapons Monthly June Issue 3/4</string>
  778. <string id="38" seek="1740548">The ends of the Morning Star were equipped with
  779. spiked metal balls to cause more damage.
  780. It is a plain weapon, similar to nunchaku, but it is
  781. fairly effective.</string>
  782. <string id="39" seek="1740708">Weapons Monthly June Issue 4/4</string>
  783. <string id="40" seek="1740764">The Red Scorpion is a unique whip made of rare
  784. materials.
  785. It`s strength comes from the dragon skin, while it`s
  786. flexibility comes from the Ochu tentacle.
  787. </string>
  788. <string id="41" seek="1740920">Weapons Monthly July Issue 1/4</string>
  789. <string id="42" seek="1740976">The Twin Lance is a gunblade forged with two
  790. blades. The two blades work synergistically to
  791. inflict severe damage.
  792. The only drawback is its heavy weight.
  793. </string>
  794. <string id="43" seek="1741132">Weapons Monthly July Issue 2/4</string>
  795. <string id="44" seek="1741188">The Rising Sun is similar to a circular saw.
  796. It is made by upgrading the Pinwheel.
  797. It is capable of slicing into enemies like a spinning
  798. saw and dealing a devastating blow.</string>
  799. <string id="45" seek="1741364">Weapons Monthly July Issue 3/4</string>
  800. <string id="46" seek="1741420">Contrary to the Ulysses, the Bismarck has a sleek
  801. look. The rifle is very handy and light, but in turn,
  802. requires more physical strength and energy to
  803. handle its powerful recoil.</string>
  804. <string id="47" seek="1741600">Weapons Monthly July Issue 4/4</string>
  805. <string id="48" seek="1741656">The Crescent Wish is an extremely powerful
  806. nunchaku.
  807. Some rare items are required to forge this weapon.</string>
  808. <string id="49" seek="1741760">Weapons Monthly August Issue 1/4</string>
  809. <string id="50" seek="1741816">The Punishment looks almost identical to the Twin
  810. Lance, but it is lighter and more powerful.
  811. The only gunblade more powerful than this is the
  812. Lionheart.</string>
  813. <string id="51" seek="1741972">Weapons Monthly August Issue 2/4</string>
  814. <string id="52" seek="1742028">Ehrgeiz is the most powerful fighting glove.
  815. It allows the wearer to deliver optimal hits based
  816. on his or her ability.</string>
  817. <string id="53" seek="1742148">Weapons Monthly August Issue 3/4</string>
  818. <string id="54" seek="1742204">The Cardinal is the latest line of projectile weapons.
  819. The wide fins provide more stability and accuracy
  820. compared to the Valkyrie.
  821. Its greater accuracy causes more damage.</string>
  822. <string id="55" seek="1742376">Weapons Monthly August Issue 4/4</string>
  823. <string id="56" seek="1742432">Save the Queen is the most powerful whip in the
  824. world.
  825. It is made with Malboro`s tentacles which are the
  826. most ideal material for making whips.</string>
  827. <string id="57" seek="1742576">Combat King 001 Sea Power! Dolphin Blow</string>
  828. <string id="58" seek="1742628">Do you guys know what a Dolphin is?
  829. It`s an adorable gray mammal that lives in the
  830. ocean.
  831. This skill, called the <Color value="Blue"/>Dolphin Blow<Color value="White"/>, draws out the
  832. secret power of the dolphin.
  833. It`ll give the enemy a hell of a show!
  834. </string>
  835. <string id="59" seek="1742844">Dolphin Blow</string>
  836. <string id="60" seek="1742860">Study the skill carefully.
  837. Remember, always use it for a good cause, ok!?
  838. </string>
  839. <string id="61" seek="1742936">Combat King 002 Power Blow! Meteor Strike</string>
  840. <string id="62" seek="1742988">Picking up your enemy and slamming them on the
  841. ground probably does the most damage.
  842. That`s what <Color value="Blue"/>Meteor Strike<Color value="White"/> accomplishes.
  843. And, of course, the bigger they are, the harder
  844. they fall.
  845. </string>
  846. <string id="63" seek="1743180">Meteor Strike</string>
  847. <string id="64" seek="1743196">This is one of the hardest moves to do, but
  848. study it carefully and you`ll eventually get it.
  849. Remember, always use it for a good cause, ok!?
  850. </string>
  851. <string id="65" seek="1743340">Combat King 003 Final blow! Meteor Barret</string>
  852. <string id="66" seek="1743392">As a fighter, you will occasionally encounter near-
  853. death experiences.
  854. Using <Color value="Blue"/>Meteor Barret<Color value="White"/> in these situations may be
  855. your only chance to emerge victorious.
  856. It is a skill that throws all your energy against
  857. the enemy.</string>
  858. <string id="67" seek="1743616">Meteor Barret</string>
  859. <string id="68" seek="1743632">Being a finishing blow, it inflicts tremendous damage
  860. against the enemy.
  861. Remember, always use it for a good cause, ok!?
  862. </string>
  863. <string id="69" seek="1743756">Combat King 004 Aerial Finish! Different Beat</string>
  864. <string id="70" seek="1743812">The enemy can`t do anything if you lift them up in
  865. the air.
  866. With <Color value="Blue"/>Different Beat<Color value="White"/>, you can kick the enemy up in
  867. the air and keep kicking them while they remain
  868. completely defenseless.
  869. </string>
  870. <string id="71" seek="1744000">Different Beat</string>
  871. <string id="72" seek="1744016">This is really an efficient skill so it`s worthwhile
  872. to get it down.
  873. Remember, always use it for a good cause, ok!?
  874. </string>
  875. <string id="73" seek="1744136">Combat King 005 Super Dash! My Final Heaven</string>
  876. <string id="74" seek="1744188">E = 1/2 x M x V x V E: Energy. M: Mass.
  877. V: Velocity. Apparently, if you increase the
  878. velocity, the energy goes up.
  879. This skill is based on this physics equation.
  880. At a velocity near the speed of light, you can
  881. do major damage!</string>
  882. <string id="75" seek="1744416">My Final Heaven</string>
  883. <string id="76" seek="1744432">Get this skill, <Color value="Blue"/>My Final Heaven<Color value="White"/>, down and check out
  884. the high-speed thrashing!
  885. Remember, always use it for a good cause, ok!?
  886. </string>
  887. <string id="77" seek="1744564">Pet Pals Vol.1</string>
  888. <string id="78" seek="1744580">Welcome to Pet Pals.
  889. We bring the latest pet news to dog
  890. lovers.
  891. Your dog learns a trick to damage
  892. enemies in this issue.
  893. Your dog comes to your rescue when
  894. you are in grave danger.
  895. It`s called...
  896. <Color value="Blue"/><Name value="Angelio"/> Strike<Color value="White"/>!
  897. As you dog lovers already know, walk with your
  898. dog to help him learn this trick.</string>
  899. <string id="80" seek="1744880">Pet Pals Vol.2</string>
  900. <string id="81" seek="1744896">Have you ever wished your pet could
  901. rescue you in battle?
  902. This is just the trick for your dog to
  903. learn!
  904. Your dog finds and uses potions and
  905. other cures on a member who`s near
  906. KO with this trick.
  907. It is called
  908. <Color value="Blue"/><Name value="Angelio"/> Recover<Color value="White"/>!
  909. A very nice trick, indeed.</string>
  910. <string id="83" seek="1745156">Pet Pals Vol.3</string>
  911. <string id="84" seek="1745172">Research shows a relationship between
  912. the moon and your dog.
  913. Do you know how your dog can use the
  914. power of the moon to help you?
  915. It`s...
  916. <Color value="Blue"/>Invincible Moon<Color value="White"/>!
  917. The moon`s mysterious power can
  918. make all allies invincible.
  919. Do a lot of walking with your dog to help him learn
  920. this trick!</string>
  921. <string id="86" seek="1745460">Pet Pals Vol.4</string>
  922. <string id="87" seek="1745476">Have you ever been KO`d by a
  923. monster?
  924. Even reviving doesn`t help, because
  925. you get KO`d right back.
  926. To answer your desperate call for
  927. help,
  928. use
  929. <Color value="Blue"/><Name value="Angelio"/> Reverse<Color value="White"/>!
  930. Your dog finds Phoenix Downs to
  931. revive KO`d party members in battle.</string>
  932. <string id="89" seek="1745712">Pet Pals Vol.5</string>
  933. <string id="90" seek="1745728">Item hunting!
  934. Sounds like a daunting task?
  935. But it`s true that you need items to
  936. do anything.
  937. So let`s have your dog learn another
  938. trick.
  939. It`s...
  940. <Color value="Blue"/><Name value="Angelio"/> Search<Color value="White"/>!
  941. Your dog finds items while you are fighting.
  942. Be sure to praise your dog when s/he finds an
  943. item!
  944. </string>
  945. <string id="92" seek="1745992">Pet Pals Vol.6</string>
  946. <string id="93" seek="1746008">Have you ever wanted to achieve a
  947. goal together with your pet?
  948. Make it come true, using
  949. <Color value="Blue"/>Wishing Star<Color value="White"/>!
  950. Attack enemies together!
  951. The power of love multiplies your
  952. powers by 10 to 20 times to defeat
  953. your enemies.
  954. Try it, you`ll like it!
  955. </string>
  956. <string id="95" seek="1746256">Occult Fan I Exclusive
  957. Mysterious Monster Death!!!</string>
  958. <string id="96" seek="1746336">Odell Burk(67) of Timber was
  959. tending to his field when he
  960. found a dead monster after
  961. hearing a loud impact sound.
  962. </string>
  963. <string id="97" seek="1746452">Mr. Burk said it
  964. occured while he
  965. was making a fence
  966. with steel pipes.
  967. </string>
  968. <string id="98" seek="1746524">An extremely
  969. strange death!</string>
  970. <string id="99" seek="1746552">Occult Fan II Photo Exclusive</string>
  971. <string id="100" seek="1746604">It`s an Unidentified Flying Object!</string>
  972. <string id="101" seek="1746640">On the left is a
  973. photo shot in
  974. Esthar.
  975. Take a look at the
  976. unidentified flying
  977. object in the center.
  978. </string>
  979. <string id="102" seek="1746744">Have you ever seen any monster or airplane
  980. like this!? Some say it may be Esthar`s secret
  981. weapon, but residents of the area say it appears
  982. when there is a major Malboro outbreak.</string>
  983. <string id="103" seek="1746924">Occult Fan III Magic World Exclusive</string>
  984. <string id="104" seek="1746980">Summoning Legend Revealed!</string>
  985. <string id="105" seek="1747008">Look at this picture.
  986. This is a confidential photo of
  987. what is assumed to be a ring
  988. that summons a GF.
  989. Legend goes that it was
  990. a ring that belonged to a royal</string>
  991. <string id="106" seek="1747168"> family.
  992. Its name and whereabouts are unknown.
  993. The legend says you must have 666 items to
  994. summon the GF.
  995. </string>
  996. <string id="107" seek="1747276">Occult Fan IV Exclusive Report
  997. Unidentified Flying Object Revealed!?</string>
  998. <string id="108" seek="1747368">Our research on the deadly flying
  999. object revealed that a Devil (left)
  1000. may be flying and attacking
  1001. people.
  1002. </string>
  1003. <string id="109" seek="1747476">Another theory
  1004. calls it an alien
  1005. (right).</string>
  1006. <string id="110" seek="1747520">Neither has been proven, but people
  1007. that were attacked all owned ST
  1008. Full Recovery Medicine.
  1009. </string>
  1010. </file>
  1011. <file id="39" seek="1748992" length="2048">
  1012. <string id="0" seek="1749042">Status Window</string>
  1013. <string id="1" seek="1749058"> Battle Tutorial 1/8</string>
  1014. <string id="2" seek="1749082"> A status window showing the character, HP, and
  1015. ATB gauges is displayed on the battle screen.
  1016. Characters can act once the ATB gauge is full.
  1017. </string>
  1018. <string id="3" seek="1749226">Command Window</string>
  1019. <string id="4" seek="1749242"> Battle Tutorial 2/8</string>
  1020. <string id="5" seek="1749266"> Commands are displayed when
  1021. the ATB is full.
  1022. Use the directional buttons to
  1023. choose.
  1024. Press <Icon_Button value="Okay"/> to confirm the
  1025. command.
  1026. Press <Icon_Button value="Start"/> while the cursor
  1027. is on-screen to see a help
  1028. message.
  1029. </string>
  1030. <string id="6" seek="1749450">Using Magic</string>
  1031. <string id="7" seek="1749462"> Battle Tutorial 3/8</string>
  1032. <string id="8" seek="1749486"> To use <Color value="Blue"/>Magic<Color value="White"/>, select one
  1033. magic and choose your
  1034. target.
  1035. The number in stock is
  1036. indicated next to the
  1037. magic`s name.
  1038. The <Icon_Button value="0x541"/> indicates that the
  1039. magic is junctioned.
  1040. </string>
  1041. <string id="9" seek="1749658">Using Items</string>
  1042. <string id="10" seek="1749670"> Battle Tutorial 4/8</string>
  1043. <string id="11" seek="1749694"> When <Color value="Blue"/>Item<Color value="White"/> is chosen,
  1044. select the item and its
  1045. target.
  1046. The number next to
  1047. each item shows how
  1048. many items the party
  1049. has.
  1050. </string>
  1051. <string id="12" seek="1749822">Summoning GF</string>
  1052. <string id="13" seek="1749838"> Battle Tutorial 5/8</string>
  1053. <string id="14" seek="1749862"> <Color value="Blue"/>GF<Color value="White"/> summons a GF
  1054. junctioned to a
  1055. character.
  1056. Select a GF and its
  1057. target.
  1058. The number next
  1059. to the GF`s name
  1060. shows its HP.
  1061. </string>
  1062. <string id="15" seek="1749990">Draw</string>
  1063. <string id="16" seek="1749998"> Battle Tutorial 6/8</string>
  1064. <string id="17" seek="1750022"> <Color value="Blue"/>Draw<Color value="White"/> extracts magic
  1065. from enemies.
  1066. Choose a target and
  1067. magic, then <Color value="Blue"/>Stock<Color value="White"/> or
  1068. <Color value="Blue"/>Cast<Color value="White"/>.
  1069. <Color value="Blue"/>Stock<Color value="White"/> will stock the
  1070. magic and <Color value="Blue"/>Cast<Color value="White"/> will cast
  1071. the magic.
  1072. </string>
  1073. <string id="18" seek="1750186">Limit Break</string>
  1074. <string id="19" seek="1750198"> Battle Tutorial 7/8</string>
  1075. <string id="20" seek="1750222"> When running low on HP, <Icon_Button value="0x542"/>
  1076. may appear next to <Color value="Blue"/>Attack<Color value="White"/>.
  1077. Press the right directional
  1078. button.
  1079. This new command is more
  1080. powerful than the usual
  1081. <Color value="Blue"/>Attack<Color value="White"/>.
  1082. This is a Limit Break.
  1083. </string>
  1084. <string id="21" seek="1750406">Miscellaneous</string>
  1085. <string id="22" seek="1750422"> Battle Tutorial 8/8</string>
  1086. <string id="23" seek="1750446">
  1087. -Press <Icon_Button value="L1"/> to choose your
  1088. target from a window.
  1089. -Hold <Icon_Button value="L2"/> and <Icon_Button value="R2"/> to escape,
  1090. though there are some
  1091. battles from which you cannot escape.
  1092. -EXP is gained even if you escape,
  1093. as long as you damaged the enemy.</string>
  1094. </file>
  1095. <file id="40" seek="1751040" length="4096">
  1096. <string id="0" seek="1751152">Introduction</string>
  1097. <string id="1" seek="1751168"> Card Rules 1/13</string>
  1098. <string id="2" seek="1751192">The cards originated
  1099. when a psychic named
  1100. Orlan modified these tarot
  1101. cards for games.
  1102. The game became popular
  1103. with soldiers passing time
  1104. between battles.</string>
  1105. <string id="3" seek="1751348">As its popularity spread, each region developed its
  1106. own rules and picture variations.
  1107. </string>
  1108. <string id="4" seek="1751436">Diagram</string>
  1109. <string id="5" seek="1751444"> Card Rules 2/13</string>
  1110. <string id="6" seek="1751468">1.Picture
  1111. 2.Numbers
  1112. Correspond to the 4
  1113. sides of the card.
  1114. (1:weak - A:strong)
  1115. 3.Element
  1116. Some rules allow
  1117. the players to use
  1118. its elemental property.
  1119. </string>
  1120. <string id="7" seek="1751632">Battle Area</string>
  1121. <string id="8" seek="1751644"> Card Rules 3/13</string>
  1122. <string id="9" seek="1751668">1.Battle area
  1123. Place cards here one at
  1124. a time.
  1125. 2.Elemental
  1126. Some rules indicate
  1127. elements on the board.
  1128. </string>
  1129. <string id="10" seek="1751780">Basic Rules</string>
  1130. <string id="11" seek="1751792"> Card Rules 4/13</string>
  1131. <string id="12" seek="1751816">Cards are placed in turn,
  1132. and the player with the
  1133. most cards when all 9
  1134. areas are filled wins.
  1135. </string>
  1136. <string id="13" seek="1751912">Review rules by
  1137. pressing <Icon_Button value="0x525"/>
  1138. </string>
  1139. <string id="14" seek="1751944">Your Hand</string>
  1140. <string id="15" seek="1751956"> Card Rules 5/13</string>
  1141. <string id="16" seek="1751980">Choose 5 cards before
  1142. you begin.
  1143. Pay attention to numbers
  1144. and elements.
  1145. 1.Card name
  1146. 2.# in stock
  1147. 3.Page number
  1148. 4.Card chosen</string>
  1149. <string id="17" seek="1752108">Same</string>
  1150. <string id="18" seek="1752116"> Card Rules 6/13</string>
  1151. <string id="19" seek="1752140"><Color value="Blue"/>Same<Color value="White"/> turns over cards
  1152. that have same # values
  1153. on 2 or more sides.
  1154. In the example, #s 4 and
  1155. 1 are adjacent to top
  1156. and left sides.
  1157. This turns over the top
  1158. and left cards.</string>
  1159. <string id="20" seek="1752316">Plus</string>
  1160. <string id="21" seek="1752324"> Card Rules 7/13</string>
  1161. <string id="22" seek="1752344"><Color value="Blue"/>Plus<Color value="White"/> means that cards
  1162. adding to the same # on
  1163. more than 2 adjacent
  1164. sides are turned over.
  1165. In the example, the cards
  1166. placed add up to 7 on the
  1167. top and left sides.
  1168. The cards on top and left
  1169. are turned over.
  1170. </string>
  1171. <string id="23" seek="1752556">Combo</string>
  1172. <string id="24" seek="1752564"> Card Rules 8/13</string>
  1173. <string id="25" seek="1752584">Cards turned over using
  1174. <Color value="Blue"/>Same<Color value="White"/> or <Color value="Blue"/>Plus<Color value="White"/> turn over
  1175. adjacent cards in <Color value="Blue"/>Combo<Color value="White"/>.
  1176. In the example, red will
  1177. be turned over because
  1178. 1 of the 2 cards turned
  1179. over is a larger #.</string>
  1180. <string id="26" seek="1752764">Same Wall</string>
  1181. <string id="27" seek="1752776"> Card Rules 9/13</string>
  1182. <string id="28" seek="1752796"><Color value="Blue"/>Same Wall<Color value="White"/> uses Battle
  1183. Area wall (the frame) as
  1184. 1 of card`s 4 sides when
  1185. using <Color value="Blue"/>Same<Color value="White"/> rule.
  1186. Wall is assumed to have
  1187. 'A` value on all sides.</string>
  1188. <string id="29" seek="1752944">Elemental</string>
  1189. <string id="30" seek="1752956"> Card Rules 10/13</string>
  1190. <string id="31" seek="1752980"><Color value="Blue"/>Elemental<Color value="White"/> changes the #
  1191. value of the card depending
  1192. on the elemental property.
  1193. When a card and slot match
  1194. elemental properties, the
  1195. # value increases by 1.
  1196. If elements don`t match,
  1197. the card loses 1 from the
  1198. original # value.
  1199. </string>
  1200. <string id="32" seek="1753212">Other Rules</string>
  1201. <string id="33" seek="1753224"> Card Rules 11/13</string>
  1202. <string id="34" seek="1753248"><Color value="Blue"/>Open<Color value="White"/>
  1203. All cards face up.
  1204. <Color value="Blue"/>Random<Color value="White"/>
  1205. Cards chosen at random.
  1206. <Color value="Blue"/>Sudden Death<Color value="White"/>
  1207. Play until someone wins.
  1208. </string>
  1209. <string id="35" seek="1753360">Trade Rule</string>
  1210. <string id="36" seek="1753372"> Card Rules 12/13</string>
  1211. <string id="37" seek="1753396">Cards are traded when the game is over.
  1212. The winner takes 1 card from the loser in the
  1213. basic trade rule <Color value="Blue"/>One<Color value="White"/>.
  1214. There are many trade rules besides <Color value="Blue"/>One<Color value="White"/>.
  1215. Pay attention to trade rules before you begin
  1216. a game.</string>
  1217. <string id="38" seek="1753608">Special Trade Rules</string>
  1218. <string id="39" seek="1753628"> Card Rules 13/13</string>
  1219. <string id="40" seek="1753652"><Color value="Blue"/>Direct<Color value="White"/>
  1220. Take cards you turned over, but lose cards
  1221. turned over by the opponent.
  1222. <Color value="Blue"/>Diff<Color value="White"/>
  1223. Winner takes the number of cards by which s/he
  1224. won.
  1225. <Color value="Blue"/>All<Color value="White"/>
  1226. The winner takes all the cards from the loser.
  1227. </string>
  1228. <string id="41" seek="1753860">Elements</string>
  1229. <string id="42" seek="1753872">Icon Explanation 1/4</string>
  1230. <string id="43" seek="1753896"><Icon_Button value="0x55D"/> Fire
  1231. <Icon_Button value="0x55E"/> Ice
  1232. <Icon_Button value="0x55F"/> Thunder
  1233. <Icon_Button value="0x560"/> Earth
  1234. <Icon_Button value="0x561"/> Poison
  1235. <Icon_Button value="0x562"/> Wind
  1236. <Icon_Button value="0x563"/> Water
  1237. <Icon_Button value="0x564"/> Holy
  1238. </string>
  1239. <string id="44" seek="1753976">Status</string>
  1240. <string id="45" seek="1753984">Icon Explanation 2/4</string>
  1241. <string id="46" seek="1754008"><Icon_Button value="0x565"/> Death
  1242. <Icon_Button value="0x566"/> Poison
  1243. <Icon_Button value="0x567"/> Petrify
  1244. <Icon_Button value="0x568"/> Darkness
  1245. <Icon_Button value="0x569"/> Silence
  1246. <Icon_Button value="0x56A"/> Berserk
  1247. <Icon_Button value="0x56B"/> Zombie
  1248. <Icon_Button value="0x56C"/> Sleep
  1249. </string>
  1250. <string id="47" seek="1754100"><Icon_Button value="0x56D"/> Slow
  1251. <Icon_Button value="0x56E"/> Stop
  1252. <Icon_Button value="0x56F"/> Curse
  1253. <Icon_Button value="0x570"/> Confuse
  1254. <Icon_Button value="0x571"/> Drain
  1255. </string>
  1256. <string id="48" seek="1754152">Stats</string>
  1257. <string id="49" seek="1754160">Icon Explanation 3/4</string>
  1258. <string id="50" seek="1754184">Hit Points
  1259. Strength
  1260. Vitality
  1261. Magic
  1262. Spirit
  1263. Speed
  1264. Evade
  1265. Hit%
  1266. Luck
  1267. </string>
  1268. <string id="51" seek="1754252">Elemental Attack
  1269. Elemental Defense
  1270. Status Attack
  1271. Status Defense
  1272. </string>
  1273. <string id="52" seek="1754320">Ability</string>
  1274. <string id="53" seek="1754328">Icon Explanation 4/4</string>
  1275. <string id="54" seek="1754352"><Icon_Button value="0x545"/> Junction Ability
  1276. <Icon_Button value="0x546"/> Command Ability
  1277. <Icon_Button value="0x548"/> Character Ability
  1278. <Icon_Button value="0x549"/> Party Ability
  1279. <Icon_Button value="0x54A"/> GF Ability
  1280. <Icon_Button value="0x54B"/> Menu Ability
  1281. </string>
  1282. </file>
  1283. <file id="41" seek="1755136" length="4096">
  1284. <string id="0" seek="1755168">Mog, a MiniMog, wants to go
  1285. treasure hunting with his
  1286. friends.
  1287. But the treasure is in the
  1288. 'Scary Mountain`.
  1289. Everybody tells Mog, ”We`re
  1290. not going! It`s too scary!“
  1291. </string>
  1292. <string id="1" seek="1755336">But Mog wants to go so badly.
  1293. No one can stop him now!</string>
  1294. <string id="2" seek="1755392">Mog finally decided to go by
  1295. himself.
  1296. Then... Two days passed...
  1297. Three days passed.
  1298. Mog did not come home.
  1299. Moomba and Cactuar imagined
  1300. Mog being barbecued by the
  1301. </string>
  1302. <string id="3" seek="1755556">Demon King.
  1303. ”We have to go help Mog with Chicobo!“</string>
  1304. <string id="4" seek="1755608">Moomba said, ”I`ll find weapons!“
  1305. Cactuar said, ”I`ll find treasures!“
  1306. What`s Chicobo doing with a TV and Fishing Pole?</string>
  1307. <string id="5" seek="1755728">0xC4 <Color value="Blue"/>What is Solo-RPG!?<Color value="White"/> 1/8
  1308. Chocobo World is a Solo-RPG.
  1309. Just as the word ”Solo“ implies, it is a game all
  1310. by itself.
  1311. Combined with the word RPG, it means it plays an
  1312. RPG by itself.
  1313. So the game can progress on its own.
  1314. Not to worry, though!
  1315. Chicobo awaits your command in wait mode!</string>
  1316. <string id="6" seek="1756052">0xC4 0xC4 <Color value="Blue"/>Basic Operation<Color value="White"/> 2/8
  1317. <Color value="Green"/>Walk Screen<Color value="White"/>
  1318. 2,3,4,5: Changes direction
  1319. <Color value="Green"/>Menu Screen<Color value="White"/>
  1320. 1: Goes back to Walk Screen
  1321. 2,3: Choose menu option
  1322. 4,5: Scroll menu
  1323. <Color value="Green"/>Battle Screen<Color value="White"/>
  1324. 4,5: Push to speed up ATB.
  1325. </string>
  1326. <string id="7" seek="1756268">0xC4 0xC40xC40xC4 <Color value="Blue"/>Walk Screen<Color value="White"/> 3/8
  1327. 1: Game progresses on the Walk Screen
  1328. and stops on the Menu Screen.
  1329. 2: Chicobo wanders off when HP aren`t
  1330. full. Scold it with the enter button!
  1331. 3: Events happen here!
  1332. </string>
  1333. <string id="8" seek="1756492">0xC4 0xC4 <Color value="Blue"/>Event Screen<Color value="White"/> 4/8
  1334. 1: Cactuar gives you an item.
  1335. 2: Acquired items.
  1336. 3: Moomba gives you a weapon.
  1337. 4: Select a weapon.
  1338. 5: Battle is also an event.
  1339. 6: Hope you find Mog!
  1340. 7: ON: You control Chicobo.
  1341. OFF: Chicobo`s on his own.
  1342. </string>
  1343. <string id="9" seek="1756744">0xC4 0xC40xC40xC40xC4 <Color value="Blue"/>Battle Screen<Color value="White"/> 5/8
  1344. 1: HP: Battle ends when HP reads 0.
  1345. 2: ATB: Attacks when this bar reads 0.
  1346. 3: If you find Mog, go to the Menu Screen
  1347. 4: and select STAND BY. He`ll help
  1348. you when you`re in danger!
  1349. 5: Receive magic stones by winning
  1350. battles. Bingo levels you up!
  1351. </string>
  1352. <string id="10" seek="1757048">0xC4 0xC4 <Color value="Blue"/>Map Screen and Movement<Color value="White"/> 6/8
  1353. 1: Map Screen: Dots show events, and
  1354. flickers show Chicobo. Events occur
  1355. when they meet!
  1356. 2: Set direction with up/down buttons.
  1357. 3: Map number: level up to next map.
  1358. 4: Time: ChocoboWorld time.
  1359. 5: Move Screen: Use up/down button to
  1360. set. Higher number covers more ground.
  1361. </string>
  1362. <string id="11" seek="1757376">0xC4 0xC40xC40xC4 <Color value="Blue"/>Status Screen<Color value="White"/> 7/8
  1363. 1: WPN: Randomly chooses 1 of the 4
  1364. damage points in battle.
  1365. 2: Chicobo`s level
  1366. 3: Current HP/Maximum HP
  1367. 4: ID signifies Chicobo`s rank.
  1368. 5: Check number of items collected.
  1369. A is the best of the 4 items.
  1370. Find out what it is back in FFVIII.
  1371. </string>
  1372. <string id="12" seek="1757672">0xC40xC4<Color value="Blue"/>Optical Communication Screen<Color value="White"/> 8/8
  1373. 1: Neutral position.
  1374. 2: Receiver selects the bottom.
  1375. 3: Sender selects the top.
  1376. 4: Operate like any other battle.
  1377. The Chicobo on the right is yours.
  1378. 5: Take your opponent`s ID
  1379. if you win. Compare with your
  1380. own. Select it like a weapon.
  1381. </string>
  1382. <string id="13" seek="1757956">0xC4 0xC40xC4 <Color value="Blue"/>ChocoboWorld<Color value="White"/> 8/8
  1383. </string>
  1384. <string id="14" seek="1758004">1: Select <Color value="Blue"/>World<Color value="White"/> to move Chicobo
  1385. into ChocoboWorld.
  1386. 2: Select <Color value="Blue"/>Home<Color value="White"/> to move Chicobo
  1387. back into FFVIII world.
  1388. 3: If you want to start over
  1389. from where you left off,
  1390. select <Color value="Blue"/>Do over<Color value="White"/>.
  1391. 4: <Color value="Blue"/>How to play<Color value="White"/>: This tutorial.
  1392. </string>
  1393. </file>
  1394. <file id="42" seek="1759232" length="2048">
  1395. </file>
  1396. <file id="43" seek="1761280" length="2048">
  1397. <string id="1" seek="1761382">Question 2
  1398. GF stands for Garden Fighter.
  1399. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1400. <string id="5" seek="1761686">Question 6
  1401. You can`t assign specific abilities for your GF to
  1402. learn.
  1403. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1404. <string id="6" seek="1761778">Question 7
  1405. Magic uses MP.
  1406. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1407. <string id="8" seek="1761882">Question 9
  1408. You can wear protective gear.
  1409. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1410. <string id="9" seek="1761946">Question 10
  1411. GF level up with AP.
  1412. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1413. </file>
  1414. <file id="44" seek="1763328" length="2048">
  1415. <string id="1" seek="1763434">Question 2
  1416. <Name value="Squall"/>`s weapon is the Gauntlet.
  1417. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1418. <string id="5" seek="1763766">Question 6
  1419. <Name value="Squall"/>`s Limit Break is Kenzokuken.
  1420. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1421. <string id="8" seek="1764022">Question 9
  1422. The 8 elements are Fire, Ice, Thunder, Poison,
  1423. Earth, Sorcery, Wind, and Holy.
  1424. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1425. <string id="9" seek="1764134">Question 10
  1426. There is a limit to how much magic you can draw
  1427. from monsters.
  1428. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1429. </file>
  1430. <file id="45" seek="1765376" length="2048">
  1431. <string id="0" seek="1765398">Question 1
  1432. Potions can restore a GF`s HP.
  1433. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1434. <string id="1" seek="1765462">Question 2
  1435. Magic can only be acquired by drawing from enemies.
  1436. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1437. <string id="3" seek="1765618">Question 4
  1438. You only need money to remodel your weapon.
  1439. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1440. <string id="7" seek="1765970">Question 8
  1441. Each party member can have up to 5 Character
  1442. and Party Abilities.
  1443. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1444. <string id="9" seek="1766158">Question 10
  1445. AP means Action Point.
  1446. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1447. </file>
  1448. <file id="46" seek="1767424" length="2048">
  1449. <string id="0" seek="1767446">Question 1
  1450. Only <Name value="Squall"/> can use a gunblade.
  1451. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1452. <string id="4" seek="1767766">Question 5
  1453. Blue Magic is learned by being attacked by a
  1454. monster.
  1455. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1456. <string id="5" seek="1767854">Question 6
  1457. The magic Dispel cures Poison.
  1458. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1459. <string id="8" seek="1768150">Question 9
  1460. <Name value="Squall"/>`s gunblade causes more damage
  1461. by pressing <Icon_Button value="L2"/> at the right time.
  1462. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1463. <string id="9" seek="1768250">Question 10
  1464. You can stock up to 255 of each magic.
  1465. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1466. </file>
  1467. <file id="47" seek="1769472" length="2048">
  1468. <string id="0" seek="1769494">Question 1
  1469. <Icon_Button value="0x548"/> signifies Party Ability.
  1470. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1471. <string id="1" seek="1769558">Question 2
  1472. You can Draw from party members.
  1473. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1474. <string id="2" seek="1769626">Question 3
  1475. You can save the game anywhere.
  1476. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1477. <string id="5" seek="1769878">Question 6
  1478. The higher the Speed stat, the better your chances
  1479. of using a Limit Break.
  1480. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1481. <string id="6" seek="1769986">Question 7
  1482. An Ability is something you learn by gaining EXP.
  1483. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1484. </file>
  1485. <file id="48" seek="1771520" length="2048">
  1486. <string id="1" seek="1771602">Question 2
  1487. You can still summon GF when Silenced.
  1488. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1489. <string id="4" seek="1771902">Question 5
  1490. All status changes return to normal after battle.
  1491. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1492. <string id="5" seek="1771986">Question 6
  1493. You can use the Attack and Draw commands without
  1494. junctioning a GF.
  1495. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1496. <string id="8" seek="1772286">Question 9
  1497. When using Auto to junction, you can only choose
  1498. from Atk or Def.
  1499. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1500. </file>
  1501. <file id="49" seek="1773568" length="2048">
  1502. <string id="6" seek="1774174">Question 7
  1503. Spirit only relates to using Confuse.
  1504. Higher Spr stat increases the likelihood of success
  1505. when using Confuse.
  1506. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1507. <string id="9" seek="1774446">Question 10
  1508. You encounter fewer enemies on the World Map if
  1509. you walk instead of run.
  1510. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1511. </file>
  1512. <file id="50" seek="1775616" length="2048">
  1513. <string id="0" seek="1775638">Question 1
  1514. Galbadian Soldiers don`t use magic.
  1515. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1516. <string id="2" seek="1775814">Question 3
  1517. <Icon_Button value="0x549"/> signifies Character Ability.
  1518. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1519. <string id="3" seek="1775882">Question 4
  1520. Casting Slow over Haste will cancel Haste and
  1521. return the target`s status to normal.
  1522. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1523. <string id="6" seek="1776210">Question 7
  1524. The Garden exists only in Balamb.
  1525. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1526. <string id="7" seek="1776278">Question 8
  1527. There are no Bombs in the Fire Cavern.
  1528. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1529. <string id="9" seek="1776422">Question 10
  1530. Junk Shops sell weapons.
  1531. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1532. </file>
  1533. <file id="51" seek="1777664" length="2048">
  1534. <string id="0" seek="1777686">Question 1
  1535. You can Cast the GF you drew instead of Stock.
  1536. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1537. <string id="2" seek="1777826">Question 3
  1538. Magic listed in Selphie`s Limit Break is magic she
  1539. owns.
  1540. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1541. <string id="3" seek="1777918">Question 4
  1542. If a GF is hardly used, or has low compatibility
  1543. with party members, it may leave your party.
  1544. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1545. <string id="4" seek="1778046">Question 5
  1546. Party Abilities can be used without setting them as
  1547. abilities.
  1548. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1549. <string id="5" seek="1778142">Question 6
  1550. GF left KO`d too long perish and cannot be revived.
  1551. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1552. <string id="6" seek="1778230">Question 7
  1553. 1 Sharp Spike refines into 5 AP Ammo.
  1554. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1555. <string id="7" seek="1778302">Question 8
  1556. Defeating the enemy who caused a status change
  1557. returns status to normal.
  1558. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1559. </file>
  1560. <file id="52" seek="1779712" length="2048">
  1561. <string id="1" seek="1779830">Question 2
  1562. A Potion restores 100 HP.
  1563. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1564. <string id="2" seek="1779890">Question 3
  1565. Quistis` weapon is a magic sword.
  1566. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1567. <string id="3" seek="1779958">Question 4
  1568. ATB stands for Ability Tone Black.
  1569. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1570. <string id="4" seek="1780026">Question 5
  1571. You are more susceptible to fire under Zombie.
  1572. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1573. <string id="5" seek="1780106">Question 6
  1574. You can refine 1 Tent from 1 Healing Water by
  1575. using the Menu Ability Tool-RF.
  1576. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1577. <string id="6" seek="1780218">Question 7
  1578. EXP are divided equally among all characters
  1579. participating in battle.
  1580. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1581. <string id="7" seek="1780322">Question 8
  1582. Blind sucks out an enemy`s brain to prevent him
  1583. from attacking.
  1584. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1585. <string id="9" seek="1780482">Question 10
  1586. Nothing removes Sleep.
  1587. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1588. </file>
  1589. <file id="53" seek="1781760" length="2048">
  1590. <string id="2" seek="1781942">Question 3
  1591. Limit Breaks always kill enemies.
  1592. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1593. <string id="5" seek="1782150">Question 6
  1594. Adamantine is an item dropped by a Level 10
  1595. Adamantoise.
  1596. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1597. <string id="7" seek="1782338">Question 8
  1598. <Spell_GF value="Shiva"/> can learn Doom right after becoming
  1599. an ally.
  1600. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1601. <string id="8" seek="1782418">Question 9
  1602. Drain absorbs HP from enemies, but can`t be used
  1603. to absorb from party members.
  1604. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1605. </file>
  1606. <file id="54" seek="1783808" length="2048">
  1607. <string id="0" seek="1783830">Question 1
  1608. Armadodo absorbs Earth attacks.
  1609. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1610. <string id="2" seek="1783994">Question 3
  1611. You receive EXP after the battle is won even when
  1612. KO`d.
  1613. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1614. <string id="3" seek="1784082">Question 4
  1615. You can only draw GF from an enemy or defeat
  1616. a GF to make them yours.
  1617. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1618. <string id="5" seek="1784298">Question 6
  1619. You can`t steal Sharp Spike from a Grand Mantis.
  1620. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1621. <string id="7" seek="1784470">Question 8
  1622. Magic and GF commands are the only commands
  1623. disabled by Silence.
  1624. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1625. <string id="9" seek="1784638">Question 10
  1626. If you set Poison magic(100%) to ST-Def-J, you
  1627. don`t receive damage from poisonous physical
  1628. attacks.
  1629. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1630. </file>
  1631. <file id="55" seek="1785856" length="2048">
  1632. <string id="1" seek="1785986">Question 2
  1633. You can mug Blue Spikes from a Chimera.
  1634. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1635. <string id="2" seek="1786062">Question 3
  1636. GF abilities must be set to a party member for use,
  1637. or it is ineffective.
  1638. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1639. <string id="3" seek="1786170">Question 4
  1640. You can only Draw once from any Draw Point.
  1641. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1642. <string id="5" seek="1786342">Question 6
  1643. When you fail to Draw a number of times, you can`t
  1644. use the Draw ability for a while.
  1645. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1646. <string id="6" seek="1786462">Question 7
  1647. When a GF is KO`d, its compatibility goes down with
  1648. the junctioned party member.
  1649. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1650. <string id="7" seek="1786578">Question 8
  1651. You can run from any enemy if you take enough
  1652. time.
  1653. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1654. <string id="8" seek="1786666">Question 9
  1655. You must have ammo to pull <Name value="Squall"/>`s gunblade
  1656. trigger.
  1657. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1658. <string id="9" seek="1786750">Question 10
  1659. When you attack a Fire monster, you always
  1660. receive Fire damage.
  1661. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1662. </file>
  1663. <file id="56" seek="1787904" length="2048">
  1664. <string id="4" seek="1788338">Question 5
  1665. Under Shell, magic damage is reduced to 1/4 of its
  1666. usual amount.
  1667. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1668. <string id="7" seek="1788646">Question 8
  1669. Defeating enemies by physical attacks rather than
  1670. magical attacks gives you more EXP.
  1671. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1672. <string id="9" seek="1788858">Question 10
  1673. Pressing <Icon_Button value="0x527"/> continuously is the best way to use
  1674. Boost.
  1675. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1676. </file>
  1677. <file id="57" seek="1789952" length="2048">
  1678. <string id="2" seek="1790154">Question 3
  1679. Fastitocalon`s Sand Storm is a Wind attack.
  1680. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1681. <string id="3" seek="1790234">Question 4
  1682. You can use Reflect to reflect magic that has
  1683. already been reflected.
  1684. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1685. <string id="4" seek="1790338">Question 5
  1686. Confuse doesn`t make you attack yourself.
  1687. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1688. <string id="5" seek="1790414">Question 6
  1689. You can refine Arctic Wind into Blizzard by using an
  1690. ability.
  1691. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1692. <string id="6" seek="1790510">Question 7
  1693. GF <Spell_GF value="Cerberus"/> can learn the Spd Bonus ability.
  1694. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1695. <string id="8" seek="1790678">Question 9
  1696. Echo Screen cures Petrify.
  1697. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1698. </file>
  1699. <file id="58" seek="1792000" length="2048">
  1700. <string id="1" seek="1792114">Question 2
  1701. When you junction with a GF who learned Elem-Def-J
  1702. and Elem-Defx2, you can junction 3 magic to
  1703. Elem-Def slots.
  1704. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1705. <string id="2" seek="1792258">Question 3
  1706. There is a command to remove GF without losing
  1707. magic on the menu junction screen.
  1708. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1709. <string id="4" seek="1792494">Question 5
  1710. Draw means drawing magic stocked by a monster.
  1711. When it runs out of stock, it can no longer use
  1712. magic.
  1713. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1714. <string id="6" seek="1792706">Question 7
  1715. G-Mega-Potion revives a KO`d GF.
  1716. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1717. <string id="7" seek="1792774">Question 8
  1718. The game is over when all party members are
  1719. afflicted with Death, Zombie, or Petrify.
  1720. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1721. <string id="9" seek="1792958">Question 10
  1722. Walk-Gil is an ability to acquire Gil by walking on
  1723. the field.
  1724. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1725. </file>
  1726. <file id="59" seek="1794048" length="2048">
  1727. <string id="1" seek="1794158">Question 2
  1728. G-Potion, which restores GF`s HP, can also be used
  1729. in battle.
  1730. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1731. <string id="2" seek="1794254">Question 3
  1732. The Med Data ability enables the use of 2 potions
  1733. in 1 turn.
  1734. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1735. <string id="3" seek="1794350">Question 4
  1736. Finishing blows come out more often if you time the
  1737. trigger for <Name value="Squall"/>`s Renzokuken correctly.
  1738. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1739. <string id="5" seek="1794554">Question 6
  1740. Limit Breaks activate when Berserked.
  1741. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1742. <string id="6" seek="1794626">Question 7
  1743. You can use Potions to cure a zombied party
  1744. members in the menu.
  1745. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1746. <string id="8" seek="1794794">Question 9
  1747. T-Rexaur sometimes drops Dinosaur Fangs.
  1748. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1749. <string id="9" seek="1794870">Question 10
  1750. Under Darkness, you are blinded, and may attack
  1751. party members.
  1752. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1753. </file>
  1754. <file id="60" seek="1796096" length="2048">
  1755. <string id="1" seek="1796214">Question 2
  1756. Reflect can turn away any magic.
  1757. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1758. <string id="2" seek="1796282">Question 3
  1759. There are a total of 30 different statuses.
  1760. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1761. <string id="3" seek="1796362">Question 4
  1762. There is no magic that cures Zombie.
  1763. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1764. <string id="5" seek="1796546">Question 6
  1765. There is 1 ability you can learn by yourself.
  1766. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1767. <string id="6" seek="1796626">Question 7
  1768. After receiving magic damage, Wendigo lands to
  1769. shoot Pulse Ammo from its mouth.
  1770. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1771. <string id="7" seek="1796738">Question 8
  1772. HP is restored slowly in Sleep.
  1773. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1774. <string id="8" seek="1796806">Question 9
  1775. GF <Spell_GF value="Carbuncle"/> casts Shell and Protect on all
  1776. party members.
  1777. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1778. <string id="9" seek="1796890">Question 10
  1779. Confuse takes precedence over Berserk when the 2
  1780. are cast simultaneously.
  1781. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1782. </file>
  1783. <file id="61" seek="1798144" length="2048">
  1784. <string id="1" seek="1798262">Question 2
  1785. Zombied party members take damage if they use
  1786. Drain on a Zombie enemy.
  1787. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1788. <string id="2" seek="1798366">Question 3
  1789. Cockatrice bites can sometimes be poisonous.
  1790. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1791. <string id="4" seek="1798530">Question 5
  1792. The Chimera has dragon, frog, goat, bird, and wild
  1793. boar heads.
  1794. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1795. <string id="5" seek="1798626">Question 6
  1796. Protect is not effective while Vitality is zero.
  1797. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1798. <string id="6" seek="1798710">Question 7
  1799. You float higher each time you cast Float.
  1800. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1801. <string id="7" seek="1798786">Question 8
  1802. You must run from X-ATMO92, as it is invincible.
  1803. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1804. <string id="8" seek="1798870">Question 9
  1805. Break turns an enemy`s Spirit to zero, so it has no
  1806. effect on enemies with zero Spirit.
  1807. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1808. </file>
  1809. <file id="62" seek="1800192" length="2048">
  1810. <string id="2" seek="1800366">Question 3
  1811. A Gayla is about 12 meters tall.
  1812. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1813. <string id="4" seek="1800542">Question 5
  1814. When your SeeD level goes up, your Magic power
  1815. and Draw success rates go up.
  1816. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1817. <string id="8" seek="1800946">Question 9
  1818. Setting Str+20% and Str+40% is more effective
  1819. than setting Str+60% alone.
  1820. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1821. <string id="9" seek="1801054">Question 10
  1822. GF <Spell_GF value="Siren"/>`s attack is physical damage plus
  1823. Confusion.
  1824. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1825. </file>
  1826. <file id="63" seek="1802240" length="2048">
  1827. <string id="4" seek="1802574">Question 5
  1828. Even if afflicted with Stop while summoning a GF,
  1829. summoning continues, because the GF is not
  1830. affected by Stop.
  1831. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1832. <string id="5" seek="1802718">Question 6
  1833. Defend protects you from all physical attacks, but
  1834. magic attacks can still inflict damage.
  1835. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1836. <string id="9" seek="1803118">Question 10
  1837. You can refine 1 Bomb Spirit from 1 Bomb Card.
  1838. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1839. </file>
  1840. <file id="64" seek="1804288" length="2048">
  1841. <string id="0" seek="1804310">Question 1
  1842. Casting Protect over Shell cancels Shell, leaving the
  1843. party member only with Protect.
  1844. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1845. <string id="1" seek="1804430">Question 2
  1846. You may drop Gil and Items if your Luck stat is low.
  1847. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1848. <string id="2" seek="1804518">Question 3
  1849. To defend against Fire attacks, Junction Ice magic
  1850. to Elem-Def-J.
  1851. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1852. <string id="4" seek="1804718">Question 5
  1853. Zombie and Pain are Sorcery elemental magic.
  1854. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1855. <string id="5" seek="1804798">Question 6
  1856. There is an Item called Hi-Potion+ that restores
  1857. 3,000 HP.
  1858. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1859. <string id="6" seek="1804890">Question 7
  1860. When your SeeD level goes up, shops give you a
  1861. discount.
  1862. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1863. <string id="9" seek="1805210">Question 10
  1864. A higher Hit stat affects the success rate of Draw.
  1865. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1866. </file>
  1867. <file id="65" seek="1806336" length="2048">
  1868. <string id="1" seek="1806426">Question 2
  1869. Hold down <Icon_Button value="0x523"/><Icon_Button value="R2"/> simultaneously to escape from
  1870. battle. (But sometimes you can`t run.)
  1871. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1872. <string id="2" seek="1806546">Question 3
  1873. The command ability Recover can revive party
  1874. members from KO.
  1875. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1876. <string id="3" seek="1806642">Question 4
  1877. Esuna removes status changes, and Dispel removes
  1878. elemental changes.
  1879. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1880. <string id="4" seek="1806742">Question 5
  1881. Under Regen, HP is restored regularly, even if you
  1882. are afflicted with Stop.
  1883. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1884. </file>
  1885. <file id="66" seek="1808384" length="2048">
  1886. <string id="2" seek="1808570">Question 3
  1887. The ATB runs even while a GF is appearing.
  1888. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1889. <string id="3" seek="1808646">Question 4
  1890. Auto Reflect casts Reflect on you as long as you
  1891. don`t fall under KO.
  1892. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1893. <string id="6" seek="1808898">Question 7
  1894. Protect keeps reducing damage with each use.
  1895. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1896. <string id="7" seek="1808978">Question 8
  1897. You get Poison along with HP when using Drain
  1898. against a poisoned target.
  1899. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1900. <string id="8" seek="1809086">Question 9
  1901. A weapon can break after multiple battles.
  1902. (It can be fixed.)
  1903. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1904. </file>
  1905. <file id="67" seek="1810432" length="2048">
  1906. <string id="1" seek="1810546">Question 2
  1907. GF <Spell_GF value="Leviathan"/>`s skill Tsunami causes a forest
  1908. fire.
  1909. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1910. <string id="5" seek="1810914">Question 6
  1911. It is good to return to Balamb Garden once in a
  1912. while to collect your SeeD salary.
  1913. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1914. <string id="6" seek="1811030">Question 7
  1915. The magic Watera and Waterga are more powerful
  1916. than magic Water.
  1917. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1918. <string id="8" seek="1811230">Question 9
  1919. GF can learn an ability to succeed in every Mug by
  1920. using an Item called Bandit`s Hand.
  1921. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1922. <string id="9" seek="1811350">Question 10
  1923. You can Draw magic that causes Curse.
  1924. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1925. </file>
  1926. <file id="68" seek="1812480" length="2048">
  1927. <string id="2" seek="1812722">Question 3
  1928. The Command Ability, Darkside, inflicts Darkness
  1929. on a target when you make a physical attack.
  1930. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1931. <string id="4" seek="1812922">Question 5
  1932. Even GFs that are not junctioned gain EXP and AP.
  1933. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1934. <string id="6" seek="1813098">Question 7
  1935. With a high Evade stat, you sometimes evade
  1936. attacks even when under Sleep.
  1937. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1938. <string id="8" seek="1813274">Question 9
  1939. Doom continues counting down in the field even after
  1940. you run from battle.
  1941. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1942. <string id="9" seek="1813382">Question 10
  1943. Attack magic is more effective if your Strength,
  1944. rather than Magic stat is high.
  1945. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1946. </file>
  1947. <file id="69" seek="1814528" length="2048">
  1948. <string id="0" seek="1814550">Question 1
  1949. Haste reduces Draw`s success rate.
  1950. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1951. <string id="2" seek="1814714">Question 3
  1952. The Double GF ability summons multiple GF
  1953. simultaneously.
  1954. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1955. <string id="3" seek="1814806">Question 4
  1956. Choose Rearrange in the menu to rearrange items
  1957. automatically.
  1958. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1959. <string id="4" seek="1814902">Question 5
  1960. Every monster has a weakness.
  1961. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1962. <string id="5" seek="1814966">Question 6
  1963. Bio weakens the target`s cell structure to make the
  1964. body more vulnerable.
  1965. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1966. <string id="7" seek="1815146">Question 8
  1967. Flare is a Fire elemental magic.
  1968. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1969. <string id="9" seek="1815302">Question 10
  1970. Party members not participating in battle also
  1971. receive a small amount of EXP.
  1972. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1973. </file>
  1974. <file id="70" seek="1816576" length="2048">
  1975. <string id="1" seek="1816682">Question 2
  1976. You can remove Doom with Esuna.
  1977. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1978. <string id="2" seek="1816750">Question 3
  1979. Magic attack means attacking with any type of
  1980. magic, except for Holy magic.
  1981. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1982. <string id="6" seek="1817150">Question 7
  1983. You can stop <Name value="Squall"/>`s Renzokuken by pressing
  1984. <Icon_Button value="Okay"/>.
  1985. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1986. <string id="8" seek="1817326">Question 9
  1987. Petrify wears off after time passes.
  1988. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1989. <string id="9" seek="1817398">Question 10
  1990. Using Soft while Petrifying won`t stop the countdown.
  1991. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1992. </file>
  1993. <file id="71" seek="1818624" length="2048">
  1994. <string id="0" seek="1818646">Question 1
  1995. Phoenix Heart restores party members from KO.
  1996. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  1997. <string id="1" seek="1818726">Question 2
  1998. A GF in KO is revived in the next battle, even if you
  1999. don`t revive it.
  2000. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  2001. <string id="2" seek="1818830">Question 3
  2002. Casting Double while under Double turns the status
  2003. into Triple.
  2004. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  2005. <string id="5" seek="1819102">Question 6
  2006. The Galbadian soldier Biggs, who was on the
  2007. communication tower, is a colonel.
  2008. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  2009. <string id="6" seek="1819214">Question 7
  2010. You need at least 3 magic in stock to use triple.
  2011. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  2012. <string id="7" seek="1819298">Question 8
  2013. If 2 party members are under Zombie and you
  2014. become inflicted by Confuse, game is over.
  2015. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  2016. <string id="9" seek="1819506">Question 10
  2017. Meltdown is a magic attack that melts enemies.
  2018. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  2019. </file>
  2020. <file id="72" seek="1820672" length="2048">
  2021. <string id="0" seek="1820694">Question 1
  2022. It is good to use Float when fighting Thrustaevis,
  2023. who uses Earthquakes.
  2024. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  2025. <string id="2" seek="1820918">Question 3
  2026. If you receive 800 HP damage while summoning a
  2027. GF with 500 HP, the difference of 300 HP are
  2028. received by the summoner.
  2029. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  2030. <string id="3" seek="1821070">Question 4
  2031. Torama sometimes drops an item called Torama`s
  2032. Beard.
  2033. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  2034. <string id="4" seek="1821158">Question 5
  2035. Casting Aura under Curse will bring your status
  2036. back to normal.
  2037. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  2038. <string id="5" seek="1821254">Question 6
  2039. There is a monster called GraBia on the Galbadia
  2040. continent.
  2041. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  2042. <string id="7" seek="1821422">Question 8
  2043. Reflect always returns magic to the one who cast
  2044. it.
  2045. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  2046. <string id="8" seek="1821510">Question 9
  2047. Status can change while under Petrify.
  2048. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  2049. <string id="9" seek="1821582">Question 10
  2050. The only way for GF to learn abilities is to gain AP
  2051. (Ability Points).
  2052. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  2053. </file>
  2054. <file id="73" seek="1822720" length="2048">
  2055. <string id="0" seek="1822742">Question 1
  2056. It is good to use Float when fighting Thrustaevis,
  2057. who uses Earthquakes.
  2058. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  2059. <string id="2" seek="1822966">Question 3
  2060. If you receive 800 HP damage while summoning a
  2061. GF with 500 HP, the difference of 300 HP are
  2062. received by the summoner.
  2063. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  2064. <string id="3" seek="1823118">Question 4
  2065. Torama sometimes drops an item called Torama`s
  2066. Beard.
  2067. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  2068. <string id="4" seek="1823206">Question 5
  2069. Casting Aura under Curse will bring your status
  2070. back to normal.
  2071. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  2072. <string id="5" seek="1823302">Question 6
  2073. There is a monster called GraBia on the Galbadia
  2074. continent.
  2075. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  2076. <string id="7" seek="1823470">Question 8
  2077. Reflect always returns magic to the one who cast
  2078. it.
  2079. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  2080. <string id="8" seek="1823558">Question 9
  2081. Status can change while under Petrify.
  2082. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  2083. <string id="9" seek="1823630">Question 10
  2084. The only way for GF to learn abilities is to gain AP
  2085. (Ability Points).
  2086. <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
  2087. </file>
  2088. <file id="74" seek="1824768" length="2048">
  2089. </file>
  2090. <file id="75" seek="1826816" length="18432">
  2091. <string id="0" seek="1826824">Select term</string>
  2092. <string id="1" seek="1826836"><Special value="Option-0xB21"/>ÜBasic Terms
  2093. <Special value="Option-0xB22"/>:Elemental
  2094. <Special value="Option-0xB22"/>+Status
  2095. <Special value="Option-0xB20"/>0Menu
  2096. <Special value="Option-0xB20"/>GBattle System
  2097. <Special value="Option-0xB20"/>zAbilities
  2098. <Special value="Option-0xB20"/>dGF
  2099. <Special value="Option-0xB22"/>OMagic
  2100. <Special value="Option-0xB22"/>ÉInformation
  2101. <Special value="0xABF"/><Special value="Option-0xB23"/>DProof of Omega
  2102. <Special value="0xA3F"/></string>
  2103. <string id="2" seek="1826980">Select command 0xC40xC40xC4 1/2</string>
  2104. <string id="3" seek="1827020"><Special value="Option-0xB20"/>2Junction
  2105. <Special value="Option-0xB20"/>?Item
  2106. <Special value="Option-0xB20"/>*Magic
  2107. <Special value="Option-0xB20"/>#Status
  2108. <Special value="Option-0xB20"/>$GF
  2109. <Special value="Option-0xB20"/>`Ability
  2110. <Special value="Option-0xB20"/>_Switch
  2111. <Special value="Option-0xB20"/>CCard
  2112. <Special value="Option-0xB20"/>FConfig
  2113. </string>
  2114. <string id="4" seek="1827124">Select command 0xC40xC40xC4 2/2</string>
  2115. <string id="5" seek="1827164"><Special value="Option-0xB20"/>DTutorial
  2116. <Special value="Option-0xB20"/>ESave
  2117. </string>
  2118. <string id="6" seek="1827204">Junction</string>
  2119. <string id="7" seek="1827213">This executes Junction related commands.
  2120. <Special value="Option-0xB20"/>3Junction Menu
  2121. <Special value="Option-0xB20"/>4GFJunction
  2122. <Special value="Option-0xB20"/>5Magic Junction
  2123. <Special value="Option-0xB20"/>/Off
  2124. <Special value="Option-0xB20"/>:Auto
  2125. <Special value="Option-0xB20"/>!Setting Ability
  2126. </string>
  2127. <string id="8" seek="1827356">Junction/Junction Menu</string>
  2128. <string id="9" seek="1827379">There are 2 types of Junction: <Color value="Green"/>GF Junction<Color value="White"/> and
  2129. <Color value="Green"/>Magic Junction<Color value="White"/>.
  2130. Choose <Color value="Blue"/>Junction<Color value="White"/> command in the menu and the party
  2131. member to junction.
  2132. The screen switches to the Junction menu.
  2133. Ability setting is done on the same Junction screen.
  2134. </string>
  2135. <string id="10" seek="1827632">Junction/GF Junction</string>
  2136. <string id="11" seek="1827653">Signifies junctioning a GF to an ally.
  2137. Choose <Color value="Blue"/>Junction<Color value="White"/> on the junction menu, then choose
  2138. the <Color value="Blue"/>GF<Color value="White"/> command that appears.
  2139. When <Color value="Blue"/>GF<Color value="White"/> command is selected, a screen shows all GF
  2140. acquired.
  2141. Select a GF.
  2142. More than one GF can be junctioned to one ally.
  2143. GF junctioned to the current character show up in
  2144. gray, while GF junctioned to other allies show up as
  2145. ghost text.
  2146. </string>
  2147. <string id="12" seek="1828032">Junction/Magic Junction</string>
  2148. <string id="13" seek="1828056">Signifies junctioning magic to an ally.
  2149. There are 5 categories:
  2150. <Special value="Option-0xB20"/>6Stat Junction
  2151. <Special value="Option-0xB20"/>7Elemental Attack Junction
  2152. <Special value="Option-0xB20"/>8Elemental Defense Junction
  2153. <Special value="Option-0xB20"/>9Status Attack Junction
  2154. <Special value="Option-0xB20"/>%Status Defense Junction
  2155. </string>
  2156. <string id="14" seek="1828264">Stat Junction</string>
  2157. <string id="15" seek="1828278">Signifies junctioning magic to HP, Vit, etc. to raise
  2158. their value.
  2159. The effect is different for each magic spell, but any
  2160. magic can be junctioned.
  2161. </string>
  2162. <string id="16" seek="1828436">Elemental Attack Junction</string>
  2163. <string id="17" seek="1828462">Signifies junctioning magic to Elem-Atk.
  2164. Only magic with an elemental property can be
  2165. junctioned.
  2166. Once junctioned, <Color value="Blue"/>Attack<Color value="White"/> has an elemental property.
  2167. 100% makes the elemental stat perfect.
  2168. When attacking an enemy that receives twice the
  2169. damage by Fire attacks; with fire stat 100%,
  2170. character inflicts twice the damage, but with 50%,
  2171. damage only amounts to 1.5 times.
  2172. </string>
  2173. <string id="18" seek="1828844">Elemental Defense Junction</string>
  2174. <string id="19" seek="1828871">Signifies junctioning magic to Elem-Def.
  2175. Only magic with an elemental property can be
  2176. junctioned.
  2177. This elemental junction has no effect on the magic
  2178. the character is using.
  2179. Defense stat is shown as a %, with a max of 100%
  2180. against that element.
  2181. Once the stat passes 100%, the character absorbs
  2182. the attacks at maximum of 100%.
  2183. </string>
  2184. <string id="20" seek="1829208">Status Attack Junction</string>
  2185. <string id="21" seek="1829231">Signifies junctioning magic to ST-Atk.
  2186. Only magic with status changing effects can be
  2187. junctioned.
  2188. Once junctioned, <Color value="Blue"/>Attack<Color value="White"/> command has a status
  2189. property.
  2190. Status-change stat is shown as a %, with a
  2191. maximum of 100%.
  2192. Status change may occur depending on the enemy`s
  2193. status defense power.</string>
  2194. <string id="22" seek="1829528">Status Defense Junction</string>
  2195. <string id="23" seek="1829552">Signifies junctioning magic to ST-Def.
  2196. Only magic with defense against status changes
  2197. can be junctioned.
  2198. This defense junction has no effect on the magic
  2199. the character is using.
  2200. Junction gives protection from that status change.
  2201. Defense stat is shown as a %, with a max of 100%.
  2202. Certain attacks can bypass even a 100% defense
  2203. stat, so it is not a perfect defense.</string>
  2204. <string id="24" seek="1829924">Junction/Off</string>
  2205. <string id="25" seek="1829937">Signifies taking off magic and GF that are
  2206. junctioned.
  2207. There are two commands to do this.
  2208. <Color value="Blue"/>Magic<Color value="White"/>
  2209. Leaves the GF alone, while taking off all magic that
  2210. is junctioned.
  2211. <Color value="Blue"/>All<Color value="White"/>
  2212. Takes off all junctioned magic and GF.
  2213. </string>
  2214. <string id="26" seek="1830168">Junction/Auto</string>
  2215. <string id="27" seek="1830182">This junctions magic automatically.
  2216. There are 3 different commands, depending on the
  2217. ability you want to emphasize.
  2218. <Color value="Blue"/>Atk<Color value="White"/>
  2219. Emphasizes fighting ability.
  2220. <Color value="Blue"/>Mag<Color value="White"/>
  2221. Emphasizes magic ability.
  2222. <Color value="Blue"/>Def<Color value="White"/>
  2223. Emphasizes defensive ability.
  2224. </string>
  2225. <string id="28" seek="1830420">Junction/Setting Ability</string>
  2226. <string id="29" seek="1830445">This sets an ability to a character.
  2227. Junctioned GF abilities can also be set.
  2228. Up to 3 command abilities can be set in the
  2229. command box.
  2230. Up to 2 Character or Party abilities can be set in
  2231. the ability box.
  2232. However, there is a GF ability that allows 4 abilities
  2233. to be set.
  2234. </string>
  2235. <string id="30" seek="1830724">Item</string>
  2236. <string id="31" seek="1830729">This executes item-related commands.
  2237. <Special value="Option-0xB20"/>…Use
  2238. <Special value="Option-0xB20"/>-Rearrange
  2239. <Special value="Option-0xB20"/>+Sort
  2240. <Special value="Option-0xB20"/>=Battle
  2241. </string>
  2242. <string id="32" seek="1830816">Item/Use</string>
  2243. <string id="33" seek="1830825">This allows use of items in menu mode.
  2244. Choose the party member or GF after choosing an
  2245. item.
  2246. Items shown in gray cannot be used in menu.
  2247. </string>
  2248. <string id="34" seek="1830976">Item/Sort</string>
  2249. <string id="35" seek="1830986">This automatically sorts items.
  2250. Items are sorted by type.
  2251. Items missing are ignored in this process.
  2252. </string>
  2253. <string id="36" seek="1831100">Item/Rearrange</string>
  2254. <string id="37" seek="1831115">This allows you to rearrange items by
  2255. preference.
  2256. After choosing an item, select a location for it.
  2257. Items switch place or places themselves in an empty
  2258. space.
  2259. </string>
  2260. <string id="38" seek="1831288">Item/Battle</string>
  2261. <string id="39" seek="1831300">Items are placed according to preference, for use
  2262. in battle.
  2263. It is the same as <Color value="Blue"/>Rearrange<Color value="White"/>, the difference being
  2264. that item placement is optimized for battle.
  2265. Items switch place or places with an empty space
  2266. automatically.
  2267. </string>
  2268. <string id="40" seek="1831536">Magic</string>
  2269. <string id="41" seek="1831542"> This executes magic-related commands.
  2270. <Special value="Option-0xB20"/>&#38;Use
  2271. <Special value="Option-0xB20"/>「Exchg.
  2272. <Special value="Option-0xB20"/>」All
  2273. <Special value="Option-0xB20"/>)Rearrange
  2274. </string>
  2275. <string id="42" seek="1831636">Magic/Use</string>
  2276. <string id="43" seek="1831646">This allows you to use magic in the menu screen.
  2277. Choose an ally, then select the magic and a target
  2278. to activate the magic.
  2279. However, magic that causes damage or that would
  2280. have no effect in the menu is not activated.
  2281. KO`d, Petrified, or Silenced allies cannot use magic,
  2282. even in the menu.
  2283. At this time, pressing <Icon_Button value="0x527"/> after choosing a magic
  2284. discards that magic.
  2285. </string>
  2286. <string id="44" seek="1832016">Magic/Exchg.</string>
  2287. <string id="45" seek="1832029">This exchanges magic between allies.
  2288. Choose an ally, then select the magic and choose a
  2289. character to exchange with.
  2290. If the target already owns the same magic, <Color value="Blue"/>Give
  2291. All/Take All/Split<Color value="White"/> are displayed.
  2292. If the opposite is true, choose magic to switch or
  2293. choose from <Color value="Blue"/>Give All<Color value="White"/> or <Color value="Blue"/>Split<Color value="White"/> when choosing a blank
  2294. slot.
  2295. To discard it, choose magic and press <Icon_Button value="0x527"/>.
  2296. </string>
  2297. <string id="46" seek="1832400">Magic/All</string>
  2298. <string id="47" seek="1832410">This transfers all magic from one ally to another.
  2299. Choose the ally receiving Magic, then choose the
  2300. one giving, and the command is executed.
  2301. No single type of Magic can have more than 100
  2302. in its stock, nor can a character have more than
  2303. 32 different types of magic at once.
  2304. Excess magic is retained by the ally giving the
  2305. magic.</string>
  2306. <string id="48" seek="1832748">Magic/Battle</string>
  2307. <string id="49" seek="1832761"> Allows placement of magic according to
  2308. preference for use in battle.
  2309. Magic switches place with another, or
  2310. sets itself in a blank slot.
  2311. You can also discard magic by pressing
  2312. <Icon_Button value="0x527"/> after selecting the magic.
  2313. </string>
  2314. <string id="50" seek="1832980">Magic/Rearrange</string>
  2315. <string id="51" seek="1832996">Arrange magic in the Magic Screen for battle.
  2316. <Special value="Option-0xB20"/>·Manual
  2317. <Special value="Option-0xB20"/>.Attack·Restore·Indirect
  2318. <Special value="Option-0xB20"/>,Attack·Indirect·Restore
  2319. <Special value="Option-0xB20"/>~Restore·Attack·Indirect
  2320. <Special value="Option-0xB20"/>“Restore·Indirect·Attack
  2321. <Special value="Option-0xB20"/>”Indirect·Attack·Restore
  2322. <Special value="Option-0xB20"/>'Indirect·Restore·Attack
  2323. </string>
  2324. <string id="52" seek="1833232">Magic/Rearrange/Manual</string>
  2325. <string id="53" seek="1833255">Allows you to rearrange the magic freely.
  2326. When exchanging magic, they switch places.
  2327. When exchanging magic with a blank slot, they
  2328. switch places, leaving the old slot blank.
  2329. Discard magic by pressing <Icon_Button value="0x527"/>.
  2330. </string>
  2331. <string id="54" seek="1833472">Rearrange/Attack·Restore·Indirect</string>
  2332. <string id="55" seek="1833506">
  2333. Rearrange magic by type in the following order:
  2334. Attack Magic· Recovery Magic· Indirect Magic.
  2335. </string>
  2336. <string id="56" seek="1833612">Rearrange/Attack·Indirect·Restore</string>
  2337. <string id="57" seek="1833646">
  2338. Rearrange magic by type in the following order:
  2339. Attack Magic· Indirect Magic· Recovery Magic.
  2340. </string>
  2341. <string id="58" seek="1833752">Rearrange/Restore·Attack·Indirect</string>
  2342. <string id="59" seek="1833786">
  2343. Rearrange magic by type in the following order:
  2344. Recovery Magic· Attack Magic· Indirect Magic.
  2345. </string>
  2346. <string id="60" seek="1833892">Rearrange/Restore·Indirect·Attack</string>
  2347. <string id="61" seek="1833926">
  2348. Rearrange magic by type in the following order:
  2349. Recovery Magic· Indirect Magic· Attack Magic.
  2350. </string>
  2351. <string id="62" seek="1834032">Rearrange/Indirect·Attack·Restore</string>
  2352. <string id="63" seek="1834066">
  2353. Rearrange magic by type in the following order:
  2354. Indirect Magic· Attack Magic· Recovery Magic.
  2355. </string>
  2356. <string id="64" seek="1834172">Rearrange/Indirect·Restore·Attack</string>
  2357. <string id="65" seek="1834206">
  2358. Rearrange magic by type in the following order:
  2359. Indirect Magic· Recovery Magic· Attack Magic.
  2360. </string>
  2361. <string id="66" seek="1834312">Status</string>
  2362. <string id="67" seek="1834319"> See information on a character.
  2363. 4 status screens will be displayed.
  2364. 1: Shows HP, Level, EXP, and Abilities.
  2365. 2: Elem-Atk, Elem-Def, ST-Atk, ST-Def screen.
  2366. 3: Shows compatibility with GF
  2367. 4: Shows Special Skills.
  2368. This screen differs with each ally.
  2369. Some can choose attack auto function.
  2370. </string>
  2371. <string id="68" seek="1834628">GF</string>
  2372. <string id="69" seek="1834631">See information on GF.
  2373. When selected, a GF`s status screen is displayed
  2374. to show HP, Level, etc.
  2375. Choose <Color value="Blue"/>Learn<Color value="White"/> in the status screen to check which
  2376. abilities have been learned, and choose an ability
  2377. to learn.
  2378. </string>
  2379. <string id="70" seek="1834852">Ability</string>
  2380. <string id="71" seek="1834860">This allows you to use a GF`s <Color value="Green"/>Menu Ability<Color value="White"/>.
  2381. When chosen, all learned abilities are shown.
  2382. Choose one to activate.
  2383. </string>
  2384. <string id="72" seek="1834988">Switch</string>
  2385. <string id="73" seek="1834995">Switch party members.
  2386. Also transfers corresponding junctions.
  2387. <Special value="Option-0xB20"/>ASwitch Member
  2388. <Special value="Option-0xB20"/>BJunction Exchange
  2389. </string>
  2390. <string id="74" seek="1835108">Switch/Switch Member</string>
  2391. <string id="75" seek="1835129">Switch party members.
  2392. Select characters with the cursor to switch party
  2393. members.
  2394. At times, characters cannot be switched even if
  2395. they are displayed.</string>
  2396. <string id="76" seek="1835288">Switch/Junction Exchange</string>
  2397. <string id="77" seek="1835313">Transfers the characters` magic, junctioned GF,
  2398. and set abilities to the selected character.
  2399. You are free to switch transfers by selecting
  2400. characters that are displayed.
  2401. </string>
  2402. <string id="78" seek="1835496">Card</string>
  2403. <string id="79" seek="1835501">Checks all acquired cards.
  2404. </string>
  2405. <string id="80" seek="1835540">Tutorial</string>
  2406. <string id="81" seek="1835549"> See information about the game.
  2407. There are 8 categories:
  2408. <Color value="Green"/>Basic Operation<Color value="White"/> Controller operation.
  2409. <Color value="Green"/>Battle Operation<Color value="White"/> Fighting basics.
  2410. <Color value="Green"/>Online Help<Color value="White"/> Explanation of various features.
  2411. <Color value="Green"/>Card Game Rules<Color value="White"/> Explanation of card game.
  2412. <Color value="Green"/>TEST<Color value="White"/> Take SeeD Written Test to raise Rank.
  2413. <Color value="Green"/>Review<Color value="White"/> Reviews all passed SeeD Tests.
  2414. <Color value="Green"/>Icon Explanation<Color value="White"/> Explanation about icons.
  2415. <Color value="Green"/>Information<Color value="White"/> What you are looking at now.
  2416. </string>
  2417. <string id="82" seek="1835972">Save</string>
  2418. <string id="83" seek="1835977">Saves the game at either a Save Point or on the
  2419. World Map.
  2420. You need a GAME FOLDER with 1 or more empty
  2421. blocks.
  2422. Use the 'Chocobo World` here.
  2423. </string>
  2424. <string id="84" seek="1836132">Config</string>
  2425. <string id="85" seek="1836139">Changes the game configuration.
  2426. </string>
  2427. <string id="86" seek="1836180">Select term</string>
  2428. <string id="87" seek="1836192"><Special value="Option-0xB20"/>HATB Battle
  2429. <Special value="Option-0xB20"/>IBasic Operation
  2430. <Special value="Option-0xB20"/>JAttack
  2431. <Special value="Option-0xB20"/>KItem
  2432. <Special value="Option-0xB20"/>LMagic
  2433. <Special value="Option-0xB20"/>MDraw
  2434. <Special value="Option-0xB20"/>NGF
  2435. <Special value="Option-0xB20"/>OLimit Break
  2436. <Special value="Option-0xB20"/>PType of Limit Break
  2437. </string>
  2438. <string id="88" seek="1836328">Battle System/ATB Battle</string>
  2439. <string id="89" seek="1836353">ATB stands for <Color value="Green"/>Active Time Battle<Color value="White"/>.
  2440. With time running during battle, enemies keep
  2441. attacking even while the current character waits.
  2442. Thus, it is important to make decisions quickly
  2443. during battle.
  2444. ATB can be set to Wait in the Config screen.
  2445. Wait mode gives more time to decide on a command.
  2446. </string>
  2447. <string id="90" seek="1836656">Battle System/Basic Operation</string>
  2448. <string id="91" seek="1836686">Once the ATB gauge is full, the command window
  2449. opens up.
  2450. Select a command to execute.
  2451. Commands shown are <Color value="Blue"/>Attack<Color value="White"/>, and other abilities
  2452. set in Junction.
  2453. Commands like <Color value="Blue"/>Magic<Color value="White"/> , <Color value="Blue"/>GF<Color value="White"/>, and <Color value="Blue"/>Item<Color value="White"/> must be set in
  2454. Junction to use in battle.
  2455. </string>
  2456. <string id="92" seek="1836940">Battle System/Attack</string>
  2457. <string id="93" seek="1836961">Attack with a weapon.
  2458. Elem-Atk and ST-Atk effects take place.
  2459. </string>
  2460. <string id="94" seek="1837032">Battle System/Item</string>
  2461. <string id="95" seek="1837051">Uses items in inventory.
  2462. Choose an item to use and select its target to
  2463. activate the item.
  2464. The window only shows items that can be used in
  2465. battle.
  2466. </string>
  2467. <string id="96" seek="1837208">Battle System/Magic</string>
  2468. <string id="97" seek="1837228">Uses magic in inventory.
  2469. Choose magic and select its target to activate.
  2470. Magic decreases with use.
  2471. Junction effects go down if junctioned magic is used.
  2472. </string>
  2473. <string id="98" seek="1837392">Battle System/Draw</string>
  2474. <string id="99" seek="1837411">Draws magic out of enemies.
  2475. Either <Color value="Blue"/>Stock<Color value="White"/> to put in inventory or <Color value="Blue"/>Cast<Color value="White"/> it.</string>
  2476. <string id="100" seek="1837500">Battle System/GF</string>
  2477. <string id="101" seek="1837517">Summons GF.
  2478. When chosen, the character begins summoning, and
  2479. is unable to act until the GF is summoned.
  2480. GF receives all damage while it`s being summoned,
  2481. but when its HP goes down to 0, GF is KO`d and the
  2482. summon stops.
  2483. Status changes affect the character.
  2484. If the character is KO`d while summoning, the
  2485. summoning process also stops.
  2486. The GF appears when summoning is complete.
  2487. </string>
  2488. <string id="102" seek="1837904">Battle System/Limit Break</string>
  2489. <string id="103" seek="1837930">Appears before being KO`d.
  2490. Each ally has a different skill.
  2491. </string>
  2492. <string id="104" seek="1838000">Select one 1/2</string>
  2493. <string id="105" seek="1838042"><Special value="Option-0xB20"/>R<Name value="Squall"/>`s Limit Break
  2494. <Special value="0xA6D"/><Special value="Option-0xB20"/>SZell`s Limit Break<Special value="0xA3F"/>
  2495. <Special value="0xA70"/><Special value="Option-0xB20"/>TSelphie`s Limit Break<Special value="0xA3F"/>
  2496. <Special value="0xA6E"/><Special value="Option-0xB20"/>UQuistis` Limit Break<Special value="0xA3F"/>
  2497. <Special value="0xA72"/><Special value="Option-0xB20"/>XIrvine`s Limit Break<Special value="0xA3F"/>
  2498. <Special value="0xA71"/><Special value="Option-0xB20"/>V<Name value="Riona"/>`s Limit Break<Special value="0xA3F"/>
  2499. <Special value="0xA77"/><Special value="Option-0xB20"/>W<Name value="Riona"/>`s Limit Break2<Special value="0xA3F"/>
  2500. <Special value="0xA6F"/><Special value="Option-0xB20"/>YSeifer`s Limit Break<Special value="0xA3F"/>
  2501. <Special value="0xA73"/><Special value="Option-0xB20"/>ZEdea`s Limit Break<Special value="0xA3F"/>
  2502. </string>
  2503. <string id="106" seek="1838288">Select one 2/2</string>
  2504. <string id="107" seek="1838330"><Special value="0xA74"/><Special value="Option-0xB20"/>aLaguna`s Limit Break<Special value="0xA3F"/>
  2505. <Special value="0xA75"/><Special value="Option-0xB20"/>bKiros` Limit Break<Special value="0xA3F"/>
  2506. <Special value="0xA76"/><Special value="Option-0xB20"/>cWard`s Limit Break<Special value="0xA3F"/>
  2507. </string>
  2508. <string id="108" seek="1838420"><Name value="Squall"/>`s Limit Break</string>
  2509. <string id="109" seek="1838437"><Color value="Green"/>Name<Color value="White"/>
  2510. ·Renzokuken: Attacks an enemy continuously.
  2511. <Color value="Green"/>Explanation<Color value="White"/>
  2512. ·Renzokuken activates multiple blows with gunblade.
  2513. Like the <Color value="Blue"/>Attack<Color value="White"/> command, damage is increased
  2514. when pressing <Icon_Button value="0x523"/> with the blow.
  2515. ·At the end of Renzokuken, he may use the
  2516. finishing blow.
  2517. ·The finishing blow is different for each type of
  2518. gunblade.
  2519. </string>
  2520. <string id="110" seek="1838780">Zell`s Limit Break</string>
  2521. <string id="111" seek="1838799"><Color value="Green"/>Name<Color value="White"/>
  2522. ·Duel: Pummels an enemy.
  2523. <Color value="Green"/>Explanation<Color value="White"/>
  2524. ·During Duel, he can fight continuously until the
  2525. time counter reads 0.
  2526. ·A certain skill may blink to indicate that it`s a
  2527. finishing blow. When chosen, no matter how much
  2528. time is left on the clock, the Limit Break ends.
  2529. ·Learn the skills by reading Combat King.
  2530. </string>
  2531. <string id="112" seek="1839132">Selphie`s Limit Break</string>
  2532. <string id="113" seek="1839154"><Color value="Green"/>Name<Color value="White"/>
  2533. ·Slot: Uses magic at random.
  2534. <Color value="Green"/>Explanation<Color value="White"/>
  2535. ·A window showing magic and a number are shown.
  2536. ·Choose <Color value="Blue"/>Use<Color value="White"/> to activate or <Color value="Blue"/>Do Over<Color value="White"/> to bring up
  2537. other magic.
  2538. ·Selphie doesn`t have to own or use her own stock
  2539. of magic to use this skill.
  2540. ·Sometimes magic only Selphie can use may appear.
  2541. </string>
  2542. <string id="114" seek="1839472">Quistis` Limit Break</string>
  2543. <string id="115" seek="1839493"><Color value="Green"/>Name<Color value="White"/>
  2544. ·Blue Magic: Uses Blue Magic(Enemy skill).
  2545. <Color value="Green"/>Explanation<Color value="White"/>
  2546. ·Choose from a list of learned Blue Magic to
  2547. activate.
  2548. ·She learns Blue Magic using items that were
  2549. dropped or mugged from enemies.
  2550. </string>
  2551. <string id="116" seek="1839712"><Name value="Riona"/>`s Limit Break</string>
  2552. <string id="117" seek="1839729"><Color value="Green"/>Name<Color value="White"/>
  2553. ·Combine: Attack with <Name value="Angelio"/>.
  2554. <Color value="Green"/>Explanation<Color value="White"/>
  2555. ·<Color value="Blue"/><Name value="Angelio"/><Color value="White"/> appears once selected.
  2556. ·Choose <Color value="Blue"/><Name value="Angelio"/><Color value="White"/> to activate skills it knows.
  2557. ·Read Pet Pals to learn the skills.
  2558. In <Name value="Riona"/>`s status screen, choose skill to
  2559. learn and make <Name value="Angelio"/> walk the field to learn
  2560. the skill.
  2561. </string>
  2562. <string id="118" seek="1840004"><Name value="Riona"/>`s Limit Break2</string>
  2563. <string id="119" seek="1840022"><Color value="Green"/>Name<Color value="White"/>
  2564. ·Angel Wing: Attacks with sorceress power.
  2565. <Color value="Green"/>Explanation<Color value="White"/>
  2566. ·<Color value="Blue"/>Angel Wing<Color value="White"/> appears after choosing <Color value="Blue"/>Combine<Color value="White"/>.
  2567. ·Choose <Color value="Blue"/>Angel Wing<Color value="White"/> to make <Name value="Riona"/> enter Angel
  2568. Wing.
  2569. </string>
  2570. <string id="120" seek="1840208">Irvine`s Limit Break</string>
  2571. <string id="121" seek="1840229"><Color value="Green"/>Name<Color value="White"/>
  2572. ·Shot: Snipe target with bullets.
  2573. <Color value="Green"/>Explanation<Color value="White"/>
  2574. ·Choose a bullet from the item list.
  2575. ·Use bullets to shoot until the timer reaches 0.
  2576. ·He can`t shoot if there are no bullets.
  2577. </string>
  2578. <string id="122" seek="1840428">Seifer`s Limit Break</string>
  2579. <string id="123" seek="1840449"><Color value="Green"/>Name<Color value="White"/>
  2580. ·Fire Cross: Attacks using Chi.
  2581. <Color value="Green"/>Explanation<Color value="White"/>
  2582. ·Choose a skill from the list.
  2583. </string>
  2584. <string id="124" seek="1840548">Edea`s Limit Break</string>
  2585. <string id="125" seek="1840567"><Color value="Green"/>Name<Color value="White"/>
  2586. ·Sorcery: Attacks with magical power.
  2587. <Color value="Green"/>Explanation<Color value="White"/>
  2588. ·Choose a skill from the list.
  2589. </string>
  2590. <string id="126" seek="1840672">Laguna`s Limit Break</string>
  2591. <string id="127" seek="1840693"><Color value="Green"/>Name<Color value="White"/>
  2592. ·Limit
  2593. <Color value="Green"/>Explanation<Color value="White"/>
  2594. ·Choose a skill from the list.
  2595. </string>
  2596. <string id="128" seek="1840768">Kiros` Limit Break</string>
  2597. <string id="129" seek="1840787"><Color value="Green"/>Name<Color value="White"/>
  2598. ·Limit
  2599. <Color value="Green"/>Explanation<Color value="White"/>
  2600. ·Choose a skill from the list.
  2601. </string>
  2602. <string id="130" seek="1840864">Ward`s Limit Break</string>
  2603. <string id="131" seek="1840883"><Color value="Green"/>Name<Color value="White"/>
  2604. ·Limit
  2605. <Color value="Green"/>Explanation<Color value="White"/>
  2606. ·Choose a skill from the list.
  2607. </string>
  2608. <string id="132" seek="1840960">GF</string>
  2609. <string id="133" seek="1840963"><Special value="Option-0xB20"/>eHow GFs Level Up
  2610. <Special value="Option-0xB20"/>fGF`s Ability
  2611. <Special value="Option-0xB20"/>gCompatibility with GF
  2612. <Special value="Option-0xB20"/>hGF`s Skill
  2613. </string>
  2614. <string id="134" seek="1841048">How GFs Level Up</string>
  2615. <string id="135" seek="1841065">GF gains experience when junctioned allies fight in
  2616. battle.
  2617. GF levels up with EXP gained, just as party
  2618. members do.
  2619. If multiple GF are junctioned to 1 ally, EXP is
  2620. divided among GF, and may slow their levels from
  2621. going up.
  2622. </string>
  2623. <string id="136" seek="1841300">GF`s Ability</string>
  2624. <string id="137" seek="1841313">When you set an ability for a GF to learn in the GF
  2625. screen, that GF gains AP in battle.
  2626. Once the required number of AP is gained, the
  2627. ability is learned.
  2628. GF automatically begins learning the next ability.
  2629. To choose a specific ability, go to the menu GF
  2630. screen.
  2631. GF also learns abilities from items, but it can only
  2632. learn a maximum of 22 abilities.
  2633. </string>
  2634. <string id="138" seek="1841672">Compatibility with GF</string>
  2635. <string id="139" seek="1841694">A higher compatibility stat shortens the summoning
  2636. time.
  2637. Compatibility goes up or down depending on the
  2638. junctioned ally`s actions.
  2639. Sometimes compatibility with a certain GF goes up,
  2640. while it goes down with other GF.
  2641. Some items change the compatibility stat.
  2642. </string>
  2643. <string id="140" seek="1841964">Select GF 1/2</string>
  2644. <string id="141" seek="1842006"><Special value="Option-0xB20"/>j<Spell_GF value="Quezacotl"/>
  2645. <Special value="Option-0xB20"/>k<Spell_GF value="Shiva"/>
  2646. <Special value="Option-0xB20"/>l<Spell_GF value="Ifrit"/>
  2647. <Special value="Option-0xB20"/>m<Spell_GF value="Siren"/>
  2648. <Special value="Option-0xB20"/>n<Spell_GF value="Brothers"/>
  2649. <Special value="Option-0xB20"/>o<Spell_GF value="Diablos"/>
  2650. <Special value="Option-0xB20"/>p<Spell_GF value="Carbuncle"/>
  2651. <Special value="Option-0xB20"/>q<Spell_GF value="Leviathan"/>
  2652. </string>
  2653. <string id="142" seek="1842064">Select GF 2/2</string>
  2654. <string id="143" seek="1842106"><Special value="Option-0xB20"/>r<Spell_GF value="Pandemona"/>
  2655. <Special value="Option-0xB20"/>t<Spell_GF value="Cerberus"/>
  2656. <Special value="Option-0xB20"/>s<Spell_GF value="Alexander"/>
  2657. <Special value="0xA94"/><Special value="Option-0xB20"/>u<Spell_GF value="Doomtrain"/>
  2658. <Special value="0xA3F"/><Special value="0xA95"/><Special value="Option-0xB20"/>v<Spell_GF value="Bahamut"/>
  2659. <Special value="0xA3F"/><Special value="0xA96"/><Special value="Option-0xB20"/>w<Spell_GF value="Cactuar"/>
  2660. <Special value="0xA3F"/><Special value="0xA97"/><Special value="Option-0xB20"/>x<Spell_GF value="Tonberry"/>
  2661. <Special value="0xA3F"/><Special value="0xA98"/><Special value="Option-0xB20"/>y<Spell_GF value="Eden"/>
  2662. <Special value="0xA3F"/></string>
  2663. <string id="144" seek="1842184"><Spell_GF value="Quezacotl"/></string>
  2664. <string id="145" seek="1842187"><Color value="Green"/>Skill<Color value="White"/>
  2665. Thunder Storm
  2666. <Color value="Green"/>Function<Color value="White"/>
  2667. Thunder damage to all enemies.
  2668. </string>
  2669. <string id="146" seek="1842272"><Spell_GF value="Shiva"/></string>
  2670. <string id="147" seek="1842275"><Color value="Green"/>Skill<Color value="White"/>
  2671. Diamond Dust
  2672. <Color value="Green"/>Function<Color value="White"/>
  2673. Ice damage to all enemies.
  2674. </string>
  2675. <string id="148" seek="1842352"><Spell_GF value="Ifrit"/></string>
  2676. <string id="149" seek="1842355"><Color value="Green"/>Skill<Color value="White"/>
  2677. Hell Fire
  2678. <Color value="Green"/>Function<Color value="White"/>
  2679. Fire damage to all enemies.</string>
  2680. <string id="150" seek="1842432"><Spell_GF value="Siren"/></string>
  2681. <string id="151" seek="1842435"><Color value="Green"/>Skill<Color value="White"/>
  2682. Silent Voice
  2683. <Color value="Green"/>Function<Color value="White"/>
  2684. Non-elemental damage + Silence to all
  2685. enemies.
  2686. </string>
  2687. <string id="152" seek="1842536"><Spell_GF value="Brothers"/></string>
  2688. <string id="153" seek="1842539"><Color value="Green"/>Skill<Color value="White"/>
  2689. Brotherly Love
  2690. <Color value="Green"/>Function<Color value="White"/>
  2691. Earth damage to all enemies.
  2692. </string>
  2693. <string id="154" seek="1842620"><Spell_GF value="Diablos"/></string>
  2694. <string id="155" seek="1842623"><Color value="Green"/>Skill<Color value="White"/>
  2695. Dark Messenger
  2696. <Color value="Green"/>Function<Color value="White"/>
  2697. Non-elemental damage depending on
  2698. enemy`s HP.
  2699. </string>
  2700. <string id="156" seek="1842724"><Spell_GF value="Carbuncle"/></string>
  2701. <string id="157" seek="1842727"><Color value="Green"/>Skill<Color value="White"/>
  2702. Ruby Light
  2703. <Color value="Green"/>Function<Color value="White"/>
  2704. Casts Reflect on all party members.
  2705. </string>
  2706. <string id="158" seek="1842812"><Spell_GF value="Leviathan"/></string>
  2707. <string id="159" seek="1842815"><Color value="Green"/>Skill<Color value="White"/>
  2708. Tsunami
  2709. <Color value="Green"/>Function<Color value="White"/>
  2710. Water damage to all enemies.
  2711. </string>
  2712. <string id="160" seek="1842892"><Spell_GF value="Pandemona"/></string>
  2713. <string id="161" seek="1842895"><Color value="Green"/>Skill<Color value="White"/>
  2714. Tornado Zone
  2715. <Color value="Green"/>Function<Color value="White"/>
  2716. Wind damage to all enemies.
  2717. </string>
  2718. <string id="162" seek="1842976"><Spell_GF value="Alexander"/></string>
  2719. <string id="163" seek="1842979"><Color value="Green"/>Skill<Color value="White"/>
  2720. Holy Judgement
  2721. <Color value="Green"/>Function<Color value="White"/>
  2722. Holy damage to all enemies.
  2723. </string>
  2724. <string id="164" seek="1843060"><Spell_GF value="Cerberus"/></string>
  2725. <string id="165" seek="1843063"><Color value="Green"/>Skill<Color value="White"/>
  2726. Counter Rockets
  2727. <Color value="Green"/>Function<Color value="White"/>
  2728. Casts Double and Triple on all allies.
  2729. </string>
  2730. <string id="166" seek="1843156"><Spell_GF value="Doomtrain"/></string>
  2731. <string id="167" seek="1843159"><Color value="Green"/>Skill<Color value="White"/>
  2732. Runaway Train
  2733. <Color value="Green"/>Function<Color value="White"/>
  2734. Poison damage+ on all enemies:
  2735. Poison, Darkness, Silence, Berserk, Sleep,
  2736. Doom, Curse, Petrify, Confuse, and VIT 0.
  2737. </string>
  2738. <string id="168" seek="1843332"><Spell_GF value="Bahamut"/></string>
  2739. <string id="169" seek="1843335"><Color value="Green"/>Skill<Color value="White"/>
  2740. Mega Flare
  2741. <Color value="Green"/>Function<Color value="White"/>
  2742. Non-elemental damage to all enemies.
  2743. </string>
  2744. <string id="170" seek="1843420"><Spell_GF value="Cactuar"/></string>
  2745. <string id="171" seek="1843423"><Color value="Green"/>Skill<Color value="White"/>
  2746. 1,000 Needles
  2747. <Color value="Green"/>Function<Color value="White"/>
  2748. 1000 units of non-elemental damage to
  2749. all enemies.
  2750. </string>
  2751. <string id="172" seek="1843528"><Spell_GF value="Tonberry"/></string>
  2752. <string id="173" seek="1843531"><Color value="Green"/>Skill<Color value="White"/>
  2753. Chef`s Knife
  2754. <Color value="Green"/>Function<Color value="White"/>
  2755. Non-elemental damage to one enemy at random.
  2756. </string>
  2757. <string id="174" seek="1843628"><Spell_GF value="Eden"/></string>
  2758. <string id="175" seek="1843631"><Color value="Green"/>Skill<Color value="White"/>
  2759. Eternal Breath
  2760. <Color value="Green"/>Function<Color value="White"/>
  2761. Non-elemental damage to all enemies.
  2762. </string>
  2763. </file>
  2764. <file id="76" seek="1845248" length="16384">
  2765. <string id="0" seek="1845256">Select Ability</string>
  2766. <string id="1" seek="1845271"><Special value="Option-0xB20"/>ÀJunction Ability
  2767. <Special value="Option-0xB20"/>ÜCommand Ability
  2768. <Special value="Option-0xB21"/>1Character Ability
  2769. <Special value="Option-0xB21"/>#Party Ability
  2770. <Special value="Option-0xB21"/>CGF Ability
  2771. <Special value="Option-0xB21"/>GMenu Ability
  2772. </string>
  2773. <string id="2" seek="1845396">Select J-Ability 0xC4 1/2</string>
  2774. <string id="3" seek="1845438"><Special value="Option-0xB20"/>ÂHP-J
  2775. <Special value="Option-0xB20"/>ÄStr-J
  2776. <Special value="Option-0xB20"/>ÇVit-J
  2777. <Special value="Option-0xB20"/>ÈMag-J
  2778. <Special value="Option-0xB20"/>ÉSpr-J
  2779. <Special value="Option-0xB20"/>ÊSpd-J
  2780. <Special value="Option-0xB20"/>ËEva-J
  2781. <Special value="Option-0xB20"/>ÌHit-J
  2782. <Special value="Option-0xB20"/>ÍLuck-J
  2783. </string>
  2784. <string id="4" seek="1845528">Select J-Ability 0xC4 2/2</string>
  2785. <string id="5" seek="1845570"><Special value="Option-0xB20"/>ÎElem-Atk-J
  2786. <Special value="Option-0xB20"/>ÏElem-Def-J
  2787. <Special value="Option-0xB20"/>ÑElem-Defx2
  2788. <Special value="Option-0xB20"/>ÒElem-Defx4
  2789. <Special value="Option-0xB20"/>ÓST-Atk-J
  2790. <Special value="Option-0xB20"/>ÔST-Def-J
  2791. <Special value="Option-0xB20"/>ÖST-Defx2
  2792. <Special value="Option-0xB20"/>ÙST-Defx4
  2793. <Special value="Option-0xB20"/>ÚAbilityx3
  2794. <Special value="Option-0xB20"/>ÛAbilityx4
  2795. </string>
  2796. <string id="6" seek="1845712">HP-J</string>
  2797. <string id="7" seek="1845717"><Color value="Green"/>Condition for Use<Color value="White"/>
  2798. ·Junction a GF who has learned the ability.
  2799. <Color value="Green"/>Function<Color value="White"/>
  2800. ·Junctions magic to character`s Hit Point stat.
  2801. </string>
  2802. <string id="8" seek="1845856">Str-J</string>
  2803. <string id="9" seek="1845862"><Color value="Green"/>Condition for Use<Color value="White"/>
  2804. ·Junction a GF who has learned the ability.
  2805. <Color value="Green"/>Function<Color value="White"/>
  2806. ·Junctions magic to character`s Strength stat.
  2807. </string>
  2808. <string id="10" seek="1846000">Vit-J</string>
  2809. <string id="11" seek="1846006"><Color value="Green"/>Condition for Use<Color value="White"/>
  2810. ·Junction a GF who has learned the ability.
  2811. <Color value="Green"/>Function<Color value="White"/>
  2812. ·Junctions magic to character`s Vitality stat.
  2813. </string>
  2814. <string id="12" seek="1846144">Mag-J</string>
  2815. <string id="13" seek="1846150"><Color value="Green"/>Condition for Use<Color value="White"/>
  2816. ·Junction a GF who has learned the ability.
  2817. <Color value="Green"/>Function<Color value="White"/>
  2818. ·Junctions magic to character`s Magic stat.
  2819. </string>
  2820. <string id="14" seek="1846288">Spr-J</string>
  2821. <string id="15" seek="1846294"><Color value="Green"/>Condition for Use<Color value="White"/>
  2822. ·Junction a GF who has learned the ability.
  2823. <Color value="Green"/>Function<Color value="White"/>
  2824. ·Junctions magic to character`s Spirit stat.
  2825. </string>
  2826. <string id="16" seek="1846432">Spd-J</string>
  2827. <string id="17" seek="1846438"><Color value="Green"/>Condition for Use<Color value="White"/>
  2828. ·Junction a GF who has learned the ability.
  2829. <Color value="Green"/>Function<Color value="White"/>
  2830. ·Junctions magic to character`s Speed stat.
  2831. </string>
  2832. <string id="18" seek="1846576">Eva-J</string>
  2833. <string id="19" seek="1846582"><Color value="Green"/>Condition for Use<Color value="White"/>
  2834. ·Junction a GF who has learned the ability.
  2835. <Color value="Green"/>Function<Color value="White"/>
  2836. ·Junctions magic to character`s Evade stat.
  2837. </string>
  2838. <string id="20" seek="1846720">Hit-J</string>
  2839. <string id="21" seek="1846726"><Color value="Green"/>Condition for Use<Color value="White"/>
  2840. ·Junction a GF who has learned the ability.
  2841. <Color value="Green"/>Function<Color value="White"/>
  2842. ·Junctions magic to character`s Hit stat.
  2843. </string>
  2844. <string id="22" seek="1846860">Luck-J</string>
  2845. <string id="23" seek="1846867"><Color value="Green"/>Condition for Use<Color value="White"/>
  2846. ·Junction a GF who has learned the ability.
  2847. <Color value="Green"/>Function<Color value="White"/>
  2848. ·Junctions magic to character`s Luck stat.
  2849. </string>
  2850. <string id="24" seek="1847004">Elem-Atk-J</string>
  2851. <string id="25" seek="1847015"><Color value="Green"/>Condition for Use<Color value="White"/>
  2852. ·Junction a GF who has learned the ability.
  2853. <Color value="Green"/>Function<Color value="White"/>
  2854. ·Junctions magic to character`s Elemental Attack.
  2855. ·However, only magic with elemental attributes can
  2856. be junctioned.
  2857. </string>
  2858. <string id="26" seek="1847228">Elem-Def-J</string>
  2859. <string id="27" seek="1847239"><Color value="Green"/>Condition for Use<Color value="White"/>
  2860. ·Junction a GF who has learned the ability.
  2861. <Color value="Green"/>Function<Color value="White"/>
  2862. ·Junctions magic to character`s Elemental Defense.
  2863. ·However, only magic that defends against
  2864. elemental attributes can be junctioned.
  2865. </string>
  2866. <string id="28" seek="1847468">Elem-Defx2</string>
  2867. <string id="29" seek="1847479"><Color value="Green"/>Condition for Use<Color value="White"/>
  2868. ·Junction a GF who has learned the ability.
  2869. <Color value="Green"/>Function<Color value="White"/>
  2870. ·Character is able to junction 2 types of magic to
  2871. Elemental Defense.
  2872. ·Even if you junction a GF with both Elem-Defx2
  2873. and Elem-Def-J, it does not change the number of
  2874. junctionable magic from 2.
  2875. </string>
  2876. <string id="30" seek="1847772">Elem-Defx4</string>
  2877. <string id="31" seek="1847783"><Color value="Green"/>Condition for Use<Color value="White"/>
  2878. ·Junction a GF who has learned the ability.
  2879. <Color value="Green"/>Function<Color value="White"/>
  2880. ·Character is able to junction 4 types of magic to
  2881. Elemental Defense.
  2882. ·Even if you junction a GF with both Elem-Defx4
  2883. and Elem-Defx2, it does not change the number of
  2884. junctionable magic from 4.
  2885. </string>
  2886. <string id="32" seek="1848080">ST-Atk-J</string>
  2887. <string id="33" seek="1848089"><Color value="Green"/>Condition for Use<Color value="White"/>
  2888. ·Junction a GF who has learned the ability.
  2889. <Color value="Green"/>Function<Color value="White"/>
  2890. ·Junctions magic to Status Attack.
  2891. ·However, only attack magic that can induce
  2892. status change can be junctioned.</string>
  2893. <string id="34" seek="1848296">ST-Def-J</string>
  2894. <string id="35" seek="1848305"><Color value="Green"/>Condition for Use<Color value="White"/>
  2895. ·Junction a GF who has learned the ability.
  2896. <Color value="Green"/>Function<Color value="White"/>
  2897. ·Junctions magic to Status Defense.
  2898. ·However, only magic (Atk &#38; Def) that can induce
  2899. status change can be junctioned.
  2900. </string>
  2901. <string id="36" seek="1848520">ST-Defx2</string>
  2902. <string id="37" seek="1848529"><Color value="Green"/>Condition for Use<Color value="White"/>
  2903. ·Junction a GF who has learned the ability.
  2904. <Color value="Green"/>Function<Color value="White"/>
  2905. ·Junctions 2 magic to Status Defense.
  2906. ·Even if you junction a GF with ST-Def-J, it does
  2907. not change the number of junctionable magic from
  2908. 2.
  2909. </string>
  2910. <string id="38" seek="1848768">ST-Defx4</string>
  2911. <string id="39" seek="1848777"><Color value="Green"/>Condition for Use<Color value="White"/>
  2912. ·Junction a GF who has learned the ability.
  2913. <Color value="Green"/>Function<Color value="White"/>
  2914. ·Junctions 4 magics to status Defense, but it
  2915. doesn`t combine with ST-Def-J.
  2916. ·Even if you junction a GF with ST-Defx2, it does
  2917. not change the number of junctionable magic from
  2918. 4.
  2919. </string>
  2920. <string id="40" seek="1849056">Abilityx3</string>
  2921. <string id="41" seek="1849066"><Color value="Green"/>Condition for Use<Color value="White"/>
  2922. ·Junction a GF who has learned the ability.
  2923. <Color value="Green"/>Function<Color value="White"/>
  2924. ·Sets 3 Party and/or Character Abilities to a
  2925. character.
  2926. </string>
  2927. <string id="42" seek="1849216">Abilityx4</string>
  2928. <string id="43" seek="1849226"><Color value="Green"/>Condition for Use<Color value="White"/>
  2929. ·Junction a GF who has learned the ability.
  2930. <Color value="Green"/>Function<Color value="White"/>
  2931. ·Sets 4 Party and/or Character Abilities to a
  2932. character,
  2933. ·Even if you junction a GF with Abilityx3, it does
  2934. not change the number of abilities that can be
  2935. set from 4.
  2936. </string>
  2937. <string id="44" seek="1849492">Select Command Ability 0xC40xC4 1/2</string>
  2938. <string id="45" seek="1849531"><Special value="Option-0xB20"/>ƦMagic
  2939. <Special value="Option-0xB20"/>àDraw
  2940. <Special value="Option-0xB20"/>áGF
  2941. <Special value="Option-0xB20"/>âItem
  2942. <Special value="Option-0xB20"/>äCard
  2943. <Special value="Option-0xB20"/>çDoom
  2944. <Special value="Option-0xB20"/>èMad Rush
  2945. <Special value="Option-0xB20"/>éTreatment
  2946. <Special value="Option-0xB20"/>êDefend
  2947. <Special value="Option-0xB20"/>ëDarkside
  2948. </string>
  2949. <string id="46" seek="1849656">Select Command Ability 0xC40xC4 2/2</string>
  2950. <string id="47" seek="1849695"><Special value="Option-0xB20"/>ìRecover
  2951. <Special value="Option-0xB20"/>íAbsorb
  2952. <Special value="Option-0xB20"/>îRevive
  2953. <Special value="0xA97"/><Special value="Option-0xB20"/>ïLV Down<Special value="0xA3F"/>
  2954. <Special value="0xA97"/><Special value="Option-0xB20"/>ñLV Up<Special value="0xA3F"/>
  2955. <Special value="0xA96"/><Special value="Option-0xB20"/>òKamikaze<Special value="0xA3F"/>
  2956. <Special value="0xA96"/><Special value="Option-0xB21"/> Devour<Special value="0xA3F"/>
  2957. <Special value="0xA88"/><Special value="Option-0xB21"/>0MiniMog<Special value="0xA3F"/>
  2958. </string>
  2959. <string id="48" seek="1849808">Magic</string>
  2960. <string id="49" seek="1849814"><Color value="Green"/>Condition for Use<Color value="White"/>
  2961. ·Set the ability as a command.
  2962. <Color value="Green"/>Function<Color value="White"/>
  2963. ·Enables the use of <Color value="Blue"/>Magic<Color value="White"/> in battle.</string>
  2964. <string id="50" seek="1849932">Draw</string>
  2965. <string id="51" seek="1849937"><Color value="Green"/>Condition for Use<Color value="White"/>
  2966. ·Set the ability as a command.
  2967. <Color value="Green"/>Function<Color value="White"/>
  2968. ·Enables the use of <Color value="Blue"/>Draw<Color value="White"/> in battle.</string>
  2969. <string id="52" seek="1850056">GF</string>
  2970. <string id="53" seek="1850059"><Color value="Green"/>Condition for Use<Color value="White"/>
  2971. ·Set the ability as a command.
  2972. <Color value="Green"/>Function<Color value="White"/>
  2973. ·Enables the use of <Color value="Blue"/>GF<Color value="White"/> in battle.</string>
  2974. <string id="54" seek="1850176">Item</string>
  2975. <string id="55" seek="1850181"><Color value="Green"/>Condition for Use<Color value="White"/>
  2976. ·Set the ability as a command.
  2977. <Color value="Green"/>Function<Color value="White"/>
  2978. ·Enables the use of <Color value="Blue"/>Item<Color value="White"/> in battle.</string>
  2979. <string id="56" seek="1850300">Card</string>
  2980. <string id="57" seek="1850305"><Color value="Green"/>Condition for Use<Color value="White"/>
  2981. ·Set the ability as a command.
  2982. <Color value="Green"/>Function<Color value="White"/>
  2983. ·Enables the use of <Color value="Blue"/>Card<Color value="White"/> in battle.
  2984. ·<Color value="Blue"/>Card<Color value="White"/> transforms an enemy into a card.
  2985. ·<Color value="Blue"/>Card<Color value="White"/> succeeds more often when the enemy`s HP
  2986. are low.</string>
  2987. <string id="58" seek="1850528">Doom</string>
  2988. <string id="59" seek="1850533"><Color value="Green"/>Condition for Use<Color value="White"/>
  2989. ·Set the ability as a command.
  2990. <Color value="Green"/>Function<Color value="White"/>
  2991. ·Enables the use of <Color value="Blue"/>Doom<Color value="White"/> in battle.
  2992. ·<Color value="Blue"/>Doom<Color value="White"/> afflicts an enemy with Death.
  2993. </string>
  2994. <string id="60" seek="1850692">Mad Rush</string>
  2995. <string id="61" seek="1850701"><Color value="Green"/>Condition for Use<Color value="White"/>
  2996. ·Set the ability as a command.
  2997. <Color value="Green"/>Function<Color value="White"/>
  2998. ·Enables the use of <Color value="Blue"/>Mad Rush<Color value="White"/> in battle.
  2999. ·<Color value="Blue"/>Mad Rush<Color value="White"/> adds Berserk, Protect, and Haste to
  3000. all allies.
  3001. ·Even allies protected against Berserk are
  3002. affected.</string>
  3003. <string id="62" seek="1850944">Treatment</string>
  3004. <string id="63" seek="1850954"><Color value="Green"/>Condition for Use<Color value="White"/>
  3005. ·Set the ability as a command.
  3006. <Color value="Green"/>Function<Color value="White"/>
  3007. ·Enables the use of <Color value="Blue"/>Treatment<Color value="White"/> in battle.
  3008. ·<Color value="Blue"/>Treatment<Color value="White"/> cures Poison, Petrify, Darkness,
  3009. Silence, Zombie, Sleep, Berserk, Slow, Stop, Curse,
  3010. Petrifying, Confuse, and Vit 0.</string>
  3011. <string id="64" seek="1851216">Defend</string>
  3012. <string id="65" seek="1851223"><Color value="Green"/>Condition for Use<Color value="White"/>
  3013. ·Set the ability as a command.
  3014. <Color value="Green"/>Function<Color value="White"/>
  3015. ·Enables the use of <Color value="Blue"/>Defend<Color value="White"/> in battle.
  3016. ·<Color value="Blue"/>Defend<Color value="White"/> add the Defend status.
  3017. ·Defend reduces damage from physical attacks
  3018. to 0 and reduces damage from magic attacks
  3019. by half.</string>
  3020. <string id="66" seek="1851480">Darkside</string>
  3021. <string id="67" seek="1851489"><Color value="Green"/>Condition for Use<Color value="White"/>
  3022. ·Set the ability as a command.
  3023. <Color value="Green"/>Function<Color value="White"/>
  3024. ·Enables the use of <Color value="Blue"/>Darkside<Color value="White"/> in battle.
  3025. ·<Color value="Blue"/>Darkside<Color value="White"/> triples damage inflicted by Attack, but
  3026. with each use, the character loses 1/10 of their
  3027. maximum HP.
  3028. </string>
  3029. <string id="68" seek="1851732">Recover</string>
  3030. <string id="69" seek="1851740"><Color value="Green"/>Condition for Use<Color value="White"/>
  3031. ·Set the ability as a command.
  3032. <Color value="Green"/>Function<Color value="White"/>
  3033. ·Enables the use of <Color value="Blue"/>Recover<Color value="White"/> in battle.
  3034. ·<Color value="Blue"/>Recover<Color value="White"/> restores all HP to one party member.</string>
  3035. <string id="70" seek="1851912">Absorb</string>
  3036. <string id="71" seek="1851919"><Color value="Green"/>Condition for Use<Color value="White"/>
  3037. ·Set the ability as a command.
  3038. <Color value="Green"/>Function<Color value="White"/>
  3039. ·Enables the use of <Color value="Blue"/>Absorb<Color value="White"/> in battle.
  3040. ·<Color value="Blue"/>Absorb<Color value="White"/> sucks away HP from a target.
  3041. ·Like Drain, you receive damage if the target is
  3042. under Zombie.</string>
  3043. <string id="72" seek="1852148">Revive</string>
  3044. <string id="73" seek="1852155"><Color value="Green"/>Condition for Use<Color value="White"/>
  3045. ·Set the ability as a command.
  3046. <Color value="Green"/>Function<Color value="White"/>
  3047. ·Enables the use of <Color value="Blue"/>Revive<Color value="White"/> in battle.
  3048. ·<Color value="Blue"/>Revive<Color value="White"/> restores one party member from KO.
  3049. </string>
  3050. <string id="74" seek="1852324">LV Down</string>
  3051. <string id="75" seek="1852332"><Color value="Green"/>Condition for Use<Color value="White"/>
  3052. ·Set the ability as a command.
  3053. <Color value="Green"/>Function<Color value="White"/>
  3054. ·Enables the use of <Color value="Blue"/>LV Down<Color value="White"/> in battle.
  3055. ·<Color value="Blue"/>LV Down<Color value="White"/> command decreases the level of a target.
  3056. </string>
  3057. <string id="76" seek="1852508">LV Up</string>
  3058. <string id="77" seek="1852514"><Color value="Green"/>Condition for Use<Color value="White"/>
  3059. ·Set the ability as a command
  3060. <Color value="Green"/>Function<Color value="White"/>
  3061. ·Enables the use of <Color value="Blue"/>LV Up<Color value="White"/> in battle.
  3062. ·<Color value="Blue"/>LV Up<Color value="White"/> command increases the level of a target.
  3063. </string>
  3064. <string id="78" seek="1852688">Kamikaze</string>
  3065. <string id="79" seek="1852697"><Color value="Green"/>Condition for Use<Color value="White"/>
  3066. ·Set the ability as a command.
  3067. <Color value="Green"/>Function<Color value="White"/>
  3068. ·Enables the use of <Color value="Blue"/>Kamikaze<Color value="White"/> in battle.
  3069. ·<Color value="Blue"/>Kamikaze<Color value="White"/> inflicts major damage, but knocks the
  3070. character out.
  3071. </string>
  3072. <string id="80" seek="1852892">Devour</string>
  3073. <string id="81" seek="1852899"><Color value="Green"/>Condition for Use<Color value="White"/>
  3074. ·Set the ability as a command.
  3075. <Color value="Green"/>Function<Color value="White"/>
  3076. ·Enables the use of <Color value="Blue"/>Devour<Color value="White"/> in battle.
  3077. ·<Color value="Blue"/>Devour<Color value="White"/> allows you to consume your enemy.
  3078. ·The results differ with each target.</string>
  3079. <string id="82" seek="1853104">MiniMog</string>
  3080. <string id="83" seek="1853112"><Color value="Green"/>Condition for Use<Color value="White"/>
  3081. ·Set the ability as a command.
  3082. <Color value="Green"/>Function<Color value="White"/>
  3083. ·Enables the use of <Color value="Blue"/>MiniMog<Color value="White"/> in battle.
  3084. ·<Color value="Blue"/>MiniMog<Color value="White"/> restores HP to a GF.
  3085. ·The character`s average level x 100 Gil are
  3086. needed to execute <Color value="Blue"/>MiniMog<Color value="White"/>.
  3087. ·Also, your MiniMog must not be in the
  3088. 'Chocobo World` to use the command.</string>
  3089. <string id="84" seek="1853424">Select Character Ability 1/3</string>
  3090. <string id="85" seek="1853463"><Special value="Option-0xB21"/>4HP+20·40·80%
  3091. <Special value="Option-0xB21"/>5Str+20·40·60%
  3092. <Special value="Option-0xB21"/>6Vit+20·40·60%
  3093. <Special value="Option-0xB21"/>7Mag+20·40·60%
  3094. <Special value="Option-0xB21"/>8Spr+20·40·60%
  3095. <Special value="Option-0xB21"/>9Spd+20·40%
  3096. <Special value="Option-0xB21"/>%Eva+30%
  3097. <Special value="Option-0xB21"/>/Luck+50%
  3098. <Special value="Option-0xB21"/>:Mug
  3099. <Special value="Option-0xB21"/>!Med Data
  3100. </string>
  3101. <string id="86" seek="1853612">Select Character Ability 2/3</string>
  3102. <string id="87" seek="1853651"><Special value="Option-0xB21"/>?Counter
  3103. <Special value="Option-0xB21"/>…Return Damage
  3104. <Special value="Option-0xB21"/>+Cover
  3105. <Special value="Option-0xB21"/>-Expendx2-1
  3106. <Special value="Option-0xB21"/>=Expendx3-1
  3107. <Special value="Option-0xB21"/>*HP Bonus
  3108. <Special value="Option-0xB21"/>&#38;Str Bonus
  3109. <Special value="Option-0xB21"/>「Vit Bonus
  3110. <Special value="Option-0xB21"/>」Mag Bonus
  3111. <Special value="Option-0xB21"/>(Spr Bonus
  3112. </string>
  3113. <string id="88" seek="1853792">Select Character Ability 3/3</string>
  3114. <string id="89" seek="1853831"><Special value="Option-0xB21"/>)Auto-Reflect
  3115. <Special value="Option-0xB21"/>·Auto-Shell
  3116. <Special value="Option-0xB21"/>.Auto-Protect
  3117. <Special value="Option-0xB21"/>,Auto-Haste
  3118. <Special value="Option-0xB21"/>~Initiative
  3119. <Special value="Option-0xB21"/>“Move-HP Up
  3120. <Special value="Option-0xB21"/>”Auto-Potion
  3121. <Special value="0xABB"/><Special value="Option-0xB21"/>'Ribbon<Special value="0xA3F"/>
  3122. </string>
  3123. <string id="90" seek="1853960">HP+20·40·80%</string>
  3124. <string id="91" seek="1853973"><Color value="Green"/>Condition for Use<Color value="White"/>
  3125. ·Set the ability to a character.
  3126. <Color value="Green"/>Function<Color value="White"/>
  3127. ·Increases HP by 20, 40, or 80%.
  3128. ·Set each as a separate ability for a cumulative
  3129. effect.
  3130. ·Setting +20% and +40% makes HP +60%.
  3131. </string>
  3132. <string id="92" seek="1854188">Str+20·40·60%</string>
  3133. <string id="93" seek="1854202"><Color value="Green"/>Condition for Use<Color value="White"/>
  3134. ·Set the ability to a character.
  3135. <Color value="Green"/>Function<Color value="White"/>
  3136. ·Increases Strength by 20, 40, or 60%.
  3137. ·Set each as a separate ability for a cumulative
  3138. effect.
  3139. ·Setting +20% and +40% makes Strength +60%.
  3140. </string>
  3141. <string id="94" seek="1854428">Vit+20·40·60%</string>
  3142. <string id="95" seek="1854442"><Color value="Green"/>Condition for Use<Color value="White"/>
  3143. ·Set the ability to a character.
  3144. <Color value="Green"/>Function<Color value="White"/>
  3145. ·Increases Vitality by 20, 40, or 60%.
  3146. ·Set each as a separate ability for a cumulative
  3147. effect.
  3148. ·Setting +20% and +40% makes Vitality +60%.
  3149. </string>
  3150. <string id="96" seek="1854668">Mag+20·40·60%</string>
  3151. <string id="97" seek="1854682"><Color value="Green"/>Condition for Use<Color value="White"/>
  3152. ·Set the ability to a character.
  3153. <Color value="Green"/>Function<Color value="White"/>
  3154. ·Increases Magic by 20, 40, or 60%.
  3155. ·Set each as a separate ability for a cumulative
  3156. effect.
  3157. ·Setting +20% and +40% makes Magic +60%.
  3158. </string>
  3159. <string id="98" seek="1854900">Spr+20·40·60%</string>
  3160. <string id="99" seek="1854914"><Color value="Green"/>Condition for Use<Color value="White"/>
  3161. ·Set the ability to a character.
  3162. <Color value="Green"/>Function<Color value="White"/>
  3163. ·Increases Spirit by 20, 40, or 60%.
  3164. ·Set each as a separate ability for a cumulative
  3165. effect.
  3166. ·Setting +20% and +40% makes Spirit +60%.
  3167. </string>
  3168. <string id="100" seek="1855136">Spd+20·40%</string>
  3169. <string id="101" seek="1855147"><Color value="Green"/>Condition for Use<Color value="White"/>
  3170. ·Set the ability to a character.
  3171. <Color value="Green"/>Function<Color value="White"/>
  3172. ·Increases Speed by 20 or 40%.
  3173. ·Set each as a separate ability for a cumulative
  3174. effect.
  3175. ·Setting +20% and +40% makes Speed +60%.
  3176. </string>
  3177. <string id="102" seek="1855360">Eva+30%</string>
  3178. <string id="103" seek="1855368"><Color value="Green"/>Condition for Use<Color value="White"/>
  3179. ·Set the ability to a character.
  3180. <Color value="Green"/>Function<Color value="White"/>
  3181. ·Increases Evade by 30%.
  3182. </string>
  3183. <string id="104" seek="1855476">Luck+50%</string>
  3184. <string id="105" seek="1855485"><Color value="Green"/>Condition for Use<Color value="White"/>
  3185. ·Set the ability to a character.
  3186. <Color value="Green"/>Function<Color value="White"/>
  3187. ·Increases Luck by 50%.
  3188. </string>
  3189. <string id="106" seek="1855592">Mug</string>
  3190. <string id="107" seek="1855596"><Color value="Green"/>Condition for Use<Color value="White"/>
  3191. ·Set the ability to a character.
  3192. <Color value="Green"/>Function<Color value="White"/>
  3193. ·Changes <Color value="Blue"/>Attack<Color value="White"/> command into <Color value="Blue"/>Mug<Color value="White"/>.
  3194. ·<Color value="Blue"/>Mug<Color value="White"/> adds an item-stealing ability to <Color value="Blue"/>Attack<Color value="White"/>.
  3195. </string>
  3196. <string id="108" seek="1855776">Med Data</string>
  3197. <string id="109" seek="1855785"><Color value="Green"/>Condition for Use<Color value="White"/>
  3198. ·Set the ability to a character.
  3199. <Color value="Green"/>Function<Color value="White"/>
  3200. ·HP recovered by use of recovery items doubles
  3201. during battle.</string>
  3202. <string id="110" seek="1855928">Counter</string>
  3203. <string id="111" seek="1855936"><Color value="Green"/>Condition for Use<Color value="White"/>
  3204. ·Set the ability to a character.
  3205. <Color value="Green"/>Function<Color value="White"/>
  3206. ·Character counterattacks when physically
  3207. attacked.
  3208. Doesn`t work if all allies are attacked.
  3209. </string>
  3210. <string id="112" seek="1856116">Return Damage</string>
  3211. <string id="113" seek="1856130"><Color value="Green"/>Condition for Use<Color value="White"/>
  3212. ·Set the ability to a character.
  3213. <Color value="Green"/>Function<Color value="White"/>
  3214. ·When damaged, character returns 1/4 of the
  3215. damage to the opponent.
  3216. </string>
  3217. <string id="114" seek="1856280">Cover</string>
  3218. <string id="115" seek="1856286"><Color value="Green"/>Condition for Use<Color value="White"/>
  3219. ·Set the ability to a character.
  3220. <Color value="Green"/>Function<Color value="White"/>
  3221. ·Take physical damage in the place of an almost
  3222. disabled ally.
  3223. ·The damage is reduced by 1/2.
  3224. ·Doesn`t work if all allies get attacked.
  3225. </string>
  3226. <string id="116" seek="1856508">Expendx2-1</string>
  3227. <string id="117" seek="1856519"><Color value="Green"/>Condition for Use<Color value="White"/>
  3228. ·Set the ability to a character.
  3229. <Color value="Green"/>Function<Color value="White"/>
  3230. ·Reduces the number of magic used in Double from
  3231. the usual cost of 2 to 1.</string>
  3232. <string id="118" seek="1856676">Expendx3-1</string>
  3233. <string id="119" seek="1856687"><Color value="Green"/>Condition for Use<Color value="White"/>
  3234. ·Set the ability to a character.
  3235. <Color value="Green"/>Function<Color value="White"/>
  3236. ·Reduces the number of magic used in Triple from
  3237. the usual cost of 3 to 1.</string>
  3238. <string id="120" seek="1856844">HP Bonus</string>
  3239. <string id="121" seek="1856853"><Color value="Green"/>Condition for Use<Color value="White"/>
  3240. ·Set the ability to a character.
  3241. <Color value="Green"/>Function<Color value="White"/>
  3242. ·Whenever a character levels up, HP gains an
  3243. additional 30 points.</string>
  3244. <string id="122" seek="1857004">Str Bonus</string>
  3245. <string id="123" seek="1857014"><Color value="Green"/>Condition for Use<Color value="White"/>
  3246. ·Set the ability to a character.
  3247. <Color value="Green"/>Function<Color value="White"/>
  3248. ·Whenever a character levels up, Strength gains
  3249. an additional point.</string>
  3250. <string id="124" seek="1857164">Vit Bonus</string>
  3251. <string id="125" seek="1857174"><Color value="Green"/>Condition for Use<Color value="White"/>
  3252. ·Set the ability to a character.
  3253. <Color value="Green"/>Function<Color value="White"/>
  3254. ·Whenever a character levels up, Vitality gains an
  3255. additional point.</string>
  3256. <string id="126" seek="1857324">Mag Bonus</string>
  3257. <string id="127" seek="1857334"><Color value="Green"/>Condition for Use<Color value="White"/>
  3258. ·Set the ability to a character.
  3259. <Color value="Green"/>Function<Color value="White"/>
  3260. ·Whenever a character levels up, Magic gains an
  3261. additional point.</string>
  3262. <string id="128" seek="1857484">Spr Bonus</string>
  3263. <string id="129" seek="1857494"><Color value="Green"/>Condition for Use<Color value="White"/>
  3264. ·Set the ability to a character.
  3265. <Color value="Green"/>Function<Color value="White"/>
  3266. ·Whenever a character levels up, the Spirit gains
  3267. an additional point.</string>
  3268. <string id="130" seek="1857648">Auto-Reflect</string>
  3269. <string id="131" seek="1857661"><Color value="Green"/>Condition for Use<Color value="White"/>
  3270. ·Set the ability to a character.
  3271. <Color value="Green"/>Function<Color value="White"/>
  3272. ·Automatically activates Reflect in battle.
  3273. ·Auto-Reflect doesn`t expire with time or with KO.
  3274. </string>
  3275. <string id="132" seek="1857840">Auto-Shell</string>
  3276. <string id="133" seek="1857851"><Color value="Green"/>Condition for Use<Color value="White"/>
  3277. ·Set the ability to a character.
  3278. <Color value="Green"/>Function<Color value="White"/>
  3279. ·Automatically activates Shell in battle.
  3280. ·Auto-Shell doesn`t expire with time or with KO.
  3281. </string>
  3282. <string id="134" seek="1858024">Auto-Protect</string>
  3283. <string id="135" seek="1858037"><Color value="Green"/>Condition for Use<Color value="White"/>
  3284. ·Set the ability to a character.
  3285. <Color value="Green"/>Function<Color value="White"/>
  3286. ·Automatically activates Protect in battle.
  3287. ·Auto-Protect doesn`t expire with time or with KO.
  3288. </string>
  3289. <string id="136" seek="1858216">Auto-Haste</string>
  3290. <string id="137" seek="1858227"><Color value="Green"/>Condition for Use<Color value="White"/>
  3291. ·Set the ability to a character.
  3292. <Color value="Green"/>Function<Color value="White"/>
  3293. ·Automatically activates Haste in battle.
  3294. ·Auto-Haste doesn`t expire with time or with KO.
  3295. </string>
  3296. <string id="138" seek="1858400">Initiative</string>
  3297. <string id="139" seek="1858411"><Color value="Green"/>Condition for Use<Color value="White"/>
  3298. ·Set the ability to ability column.
  3299. <Color value="Green"/>Function<Color value="White"/>
  3300. ·ATB gauge is always full when battle begins.</string>
  3301. <string id="140" seek="1858540">Move-HP Up</string>
  3302. <string id="141" seek="1858551"><Color value="Green"/>Condition for Use<Color value="White"/>
  3303. ·Set the ability to a character.
  3304. <Color value="Green"/>Function<Color value="White"/>
  3305. ·Recovers HP by walking on the World Map.
  3306. </string>
  3307. <string id="142" seek="1858676">Auto-Potion</string>
  3308. <string id="143" seek="1858688"><Color value="Green"/>Condition for Use<Color value="White"/>
  3309. ·Set the ability to a character.
  3310. <Color value="Green"/>Function<Color value="White"/>
  3311. ·Uses recovery items like Potion, Hi-Potion,
  3312. X-Potion, Potion+, Hi-Potion+, and Elixir
  3313. automatically when damaged in battle.
  3314. ·Uses Potion and Hi-Potion from item stock.</string>
  3315. <string id="144" seek="1858944">Ribbon</string>
  3316. <string id="145" seek="1858951"><Color value="Green"/>Condition for Use<Color value="White"/>
  3317. ·Set the ability to a character.
  3318. <Color value="Green"/>Function<Color value="White"/>
  3319. ·Prevents all status changes.
  3320. </string>
  3321. <string id="146" seek="1859064">Select Party Ability</string>
  3322. <string id="147" seek="1859085"><Special value="Option-0xB21"/>$Alert
  3323. <Special value="Option-0xB21"/>`Enc-Half
  3324. <Special value="Option-0xB21"/>_Enc-None
  3325. <Special value="Option-0xB21"/>ARare Item
  3326. <Special value="Option-0xB21"/>BMove-Find
  3327. </string>
  3328. <string id="148" seek="1859156">Alert</string>
  3329. <string id="149" seek="1859162"><Color value="Green"/>Condition for Use<Color value="White"/>
  3330. ·Set the ability to a character.
  3331. <Color value="Green"/>Function<Color value="White"/>
  3332. ·Prevents enemy`s Back Attack and First Strike.
  3333. Increases party members` chances of Back
  3334. Attack and First Strike.
  3335. </string>
  3336. <string id="150" seek="1859360">Enc-Half</string>
  3337. <string id="151" seek="1859369"><Color value="Green"/>Condition for Use<Color value="White"/>
  3338. ·Set the ability to a character.
  3339. <Color value="Green"/>Function<Color value="White"/>
  3340. ·Reduces the encounter rate by 1/2.</string>
  3341. <string id="152" seek="1859484">Enc-None</string>
  3342. <string id="153" seek="1859493"><Color value="Green"/>Condition for Use<Color value="White"/>
  3343. ·Set the ability to a character.
  3344. <Color value="Green"/>Function<Color value="White"/>
  3345. ·No random encounters with enemies.</string>
  3346. <string id="154" seek="1859608">Rare Item</string>
  3347. <string id="155" seek="1859618"><Color value="Green"/>Condition for Use<Color value="White"/>
  3348. ·Set the ability to a character.
  3349. <Color value="Green"/>Function<Color value="White"/>
  3350. ·Rare items become easier to find after battle.
  3351. </string>
  3352. <string id="156" seek="1859748">Move-Find</string>
  3353. <string id="157" seek="1859758"><Color value="Green"/>Condition for Use<Color value="White"/>
  3354. ·Set the ability to a character.
  3355. <Color value="Green"/>Function<Color value="White"/>
  3356. ·Previously invisible Save Points and Draw Points
  3357. become visible.</string>
  3358. <string id="158" seek="1859908">Select GF Ability</string>
  3359. <string id="159" seek="1859926"><Special value="Option-0xB21"/>DSumMag+10·20·30·40%
  3360. <Special value="Option-0xB21"/>EGFHP+10·20·30·40%
  3361. <Special value="Option-0xB21"/>FBoost
  3362. </string>
  3363. <string id="160" seek="1859988">SumMag+10·20·30·40%</string>
  3364. <string id="161" seek="1860008"><Color value="Green"/>Condition for Use<Color value="White"/>
  3365. ·GF learns the ability.
  3366. <Color value="Green"/>Function<Color value="White"/>
  3367. ·Increases GF`s attack damage by 10, 20, 30, or
  3368. 40%.
  3369. ·Learn multiple abilities for a cumulative effect.
  3370. </string>
  3371. <string id="162" seek="1860188">GFHP+10·20·30·40%</string>
  3372. <string id="163" seek="1860206"><Color value="Green"/>Condition for Use<Color value="White"/>
  3373. ·GF learns the ability.
  3374. <Color value="Green"/>Function<Color value="White"/>
  3375. ·Increases GF`s HP by 10, 20, 30, or 40%.
  3376. ·Learn multiple abilities for a cumulative effect.
  3377. </string>
  3378. <string id="164" seek="1860372">Boost</string>
  3379. <string id="165" seek="1860378"><Color value="Green"/>Condition for Use<Color value="White"/>
  3380. ·GF learns the ability.
  3381. <Color value="Green"/>Function<Color value="White"/>
  3382. ·Increases damage during GF`s attack.
  3383. ·When you press <Icon_Button value="0x538"/> after GF is summoned,
  3384. an icon and numbers appear.
  3385. ·The number shows the damage value at 75%.
  3386. ·Press <Icon_Button value="0x527"/> repeatedly to increase it to 250%.
  3387. ·But pressing <Icon_Button value="0x527"/> while x is displayed returns
  3388. the damage value to 75%.
  3389. </string>
  3390. </file>
  3391. <file id="77" seek="1861632" length="18432">
  3392. <string id="0" seek="1861640">Select Menu Ability 0xC40xC4 1/3</string>
  3393. <string id="1" seek="1861681"><Special value="Option-0xB21"/>JHaggle
  3394. <Special value="Option-0xB21"/>KSell-High
  3395. <Special value="Option-0xB21"/>LFamiliar
  3396. <Special value="Option-0xB21"/>MCall Shop
  3397. <Special value="Option-0xB21"/>NJunk Shop
  3398. <Special value="0xA99"/><Special value="Option-0xB21"/>OT Mag-RF
  3399. <Special value="0xA3F"/><Special value="0xA9A"/><Special value="Option-0xB21"/>PT Mag-RF
  3400. <Special value="0xA3F"/><Special value="0xA9B"/><Special value="Option-0xB21"/>QI Mag-RF
  3401. <Special value="0xA3F"/><Special value="0xA9C"/><Special value="Option-0xB21"/>RI Mag-RF
  3402. <Special value="0xA3F"/><Special value="0xA9D"/><Special value="Option-0xB21"/>SF Mag-RF
  3403. <Special value="0xA3F"/><Special value="0xA9E"/><Special value="Option-0xB21"/>TF Mag-RF
  3404. <Special value="0xA3F"/><Special value="0xA9F"/><Special value="Option-0xB21"/>VL Mag-RF
  3405. <Special value="0xA3F"/><Special value="0xAA0"/><Special value="Option-0xB21"/>WL Mag-RF
  3406. <Special value="0xA3F"/><Special value="0xAA1"/><Special value="Option-0xB21"/>ZTime Mag-RF
  3407. <Special value="0xA3F"/><Special value="0xAA2"/><Special value="Option-0xB21"/>aTime Mag-RF
  3408. <Special value="0xA3F"/></string>
  3409. <string id="2" seek="1861924">Select Menu Ability 0xC40xC4 2/3</string>
  3410. <string id="3" seek="1861965"><Special value="0xAA3"/><Special value="Option-0xB21"/>cST Mag-RF
  3411. <Special value="0xA3F"/><Special value="0xAA4"/><Special value="Option-0xB21"/>dST Mag-RF
  3412. <Special value="0xA3F"/><Special value="0xAA5"/><Special value="Option-0xB21"/>gSupt Mag-RF
  3413. <Special value="0xA3F"/><Special value="0xAA6"/><Special value="Option-0xB21"/>hSupt Mag-RF
  3414. <Special value="0xA3F"/><Special value="0xAA7"/><Special value="Option-0xB21"/>kForbid Mag-RF
  3415. <Special value="0xA3F"/><Special value="0xAA8"/><Special value="Option-0xB21"/>lForbid Mag-RF
  3416. <Special value="0xA3F"/><Special value="0xAA9"/><Special value="Option-0xB21"/>mRecov Med-RF
  3417. <Special value="0xA3F"/><Special value="0xAAA"/><Special value="Option-0xB21"/>nRecov Med-RF
  3418. <Special value="0xA3F"/><Special value="0xAAB"/><Special value="Option-0xB21"/>pST Med-RF
  3419. <Special value="0xA3F"/><Special value="0xAAC"/><Special value="Option-0xB21"/>qST Med-RF
  3420. <Special value="0xA3F"/><Special value="0xAAD"/><Special value="Option-0xB21"/>sAmmo-RF
  3421. <Special value="0xA3F"/><Special value="0xAAE"/><Special value="Option-0xB21"/>tAmmo-RF
  3422. <Special value="0xA3F"/><Special value="0xAAF"/><Special value="Option-0xB21"/>vTool-RF
  3423. <Special value="0xA3F"/><Special value="0xAB0"/><Special value="Option-0xB21"/>wTool-RF
  3424. <Special value="0xA3F"/><Special value="0xAB1"/><Special value="Option-0xB21"/>ÀForbid Med-RF
  3425. <Special value="0xA3F"/><Special value="0xAB2"/><Special value="Option-0xB21"/>ÁForbid Med-RF
  3426. <Special value="0xA3F"/><Special value="0xAB3"/><Special value="Option-0xB21"/>ÇGFRecov Med-RF
  3427. <Special value="0xA3F"/><Special value="0xAB4"/><Special value="Option-0xB21"/>ÈGFRecov Med-RF
  3428. <Special value="0xA3F"/><Special value="0xAB5"/><Special value="Option-0xB21"/>ÊGFAbl Med-RF
  3429. <Special value="0xA3F"/><Special value="0xAB6"/><Special value="Option-0xB21"/>ËGFAbl Med-RF
  3430. <Special value="0xA3F"/></string>
  3431. <string id="4" seek="1862360">Select Menu Ability 0xC40xC4 3/3</string>
  3432. <string id="5" seek="1862401"><Special value="0xAB7"/><Special value="Option-0xB21"/>ÑMid Mag-RF
  3433. <Special value="0xA3F"/><Special value="0xAB8"/><Special value="Option-0xB21"/>ÒMid Mag-RF
  3434. <Special value="0xA3F"/><Special value="0xABC"/><Special value="Option-0xB21"/>ÓHigh Mag-RF
  3435. <Special value="0xA3F"/><Special value="0xABD"/><Special value="Option-0xB21"/>ÔHigh Mag-RF
  3436. <Special value="0xA3F"/><Special value="0xAB9"/><Special value="Option-0xB21"/>ÖMed LV Up
  3437. <Special value="0xA3F"/><Special value="0xABA"/><Special value="Option-0xB21"/>ÙMed LV Up
  3438. <Special value="0xA3F"/><Special value="Option-0xB21"/>ÛCard Mod
  3439. </string>
  3440. <string id="6" seek="1862536">Haggle</string>
  3441. <string id="7" seek="1862543"><Color value="Green"/>Condition for Use<Color value="White"/>
  3442. ·GF learns the ability.
  3443. <Color value="Green"/>Function<Color value="White"/>
  3444. ·Buy items at shops for a discount.
  3445. </string>
  3446. <string id="8" seek="1862652">Sell-High</string>
  3447. <string id="9" seek="1862662"><Color value="Green"/>Condition for Use<Color value="White"/>
  3448. ·GF learns the ability.
  3449. <Color value="Green"/>Function<Color value="White"/>
  3450. ·Sell items to shops for a higher price.
  3451. (Higher price than usual)
  3452. </string>
  3453. <string id="10" seek="1862804">Familiar</string>
  3454. <string id="11" seek="1862813"><Color value="Green"/>Condition for Use<Color value="White"/>
  3455. ·GF learns the ability.
  3456. <Color value="Green"/>Function<Color value="White"/>
  3457. ·Enables you to buy a better variety of items at
  3458. shops.
  3459. </string>
  3460. <string id="12" seek="1862944">Call Shop</string>
  3461. <string id="13" seek="1862954"><Color value="Green"/>Condition for use<Color value="White"/>
  3462. ·GF learns the ability.
  3463. <Color value="Green"/>Function<Color value="White"/>
  3464. ·Call any shops you visited from the menu screen.</string>
  3465. <string id="14" seek="1863076">Junk Shop</string>
  3466. <string id="15" seek="1863086"><Color value="Green"/>Condition for Use<Color value="White"/>
  3467. ·GF learns the ability.
  3468. <Color value="Green"/>Function<Color value="White"/>
  3469. ·Call a junk shop from the menu.
  3470. </string>
  3471. <string id="16" seek="1863192">T Mag-RF</string>
  3472. <string id="17" seek="1863201"><Color value="Green"/>Condition for Use<Color value="White"/>
  3473. ·GF learns the ability.
  3474. <Color value="Green"/>Function<Color value="White"/>
  3475. ·Refine Thunder/Wind magic from an item.
  3476. </string>
  3477. <string id="18" seek="1863316">T Mag-RF</string>
  3478. <string id="19" seek="1863325"><Color value="Green"/>Condition for Use<Color value="White"/>
  3479. ·GF learns the ability.
  3480. <Color value="Green"/>Function<Color value="White"/>
  3481. ·1 M-Stone Piece refines into 5 Thunders.
  3482. ·1 Magic Stone refines into 5 Thundaras.
  3483. ·1 Wizard Stone refines into 5 Thundagas.
  3484. ·1 Coral Fragment refines into 20 Thundaras.
  3485. ·1 Dynamo Stone refines into 20 Thundagas.
  3486. ·1 Shear Feather refines into 20 Aeros.
  3487. ·1 Windmill refines into 20 Tornados.
  3488. </string>
  3489. <string id="20" seek="1863692">I Mag-RF</string>
  3490. <string id="21" seek="1863701"><Color value="Green"/>Condition for Use<Color value="White"/>
  3491. ·GF learns the ability.
  3492. <Color value="Green"/>Function<Color value="White"/>
  3493. ·Refine Ice/Water magic from an item.
  3494. </string>
  3495. <string id="22" seek="1863812">I Mag-RF</string>
  3496. <string id="23" seek="1863821"><Color value="Green"/>Condition for Use<Color value="White"/>
  3497. ·GF learns the ability.
  3498. <Color value="Green"/>Function<Color value="White"/>
  3499. ·1 M-Stone Piece refines into 5 Blizzards.
  3500. ·1 Magic Stone refines into 5 Blizzaras.
  3501. ·1 Wizard Stone refines into 5 Blizzagas.
  3502. ·1 Arctic Wind refines into 20 Blizzaras.
  3503. ·1 North Wind refines into 20 Blizzagas.
  3504. ·1 Fish Fin refines into 20 Waters.
  3505. ·1 Water Crystal refines into 50 Waters.
  3506. </string>
  3507. <string id="24" seek="1864184">F Mag-RF</string>
  3508. <string id="25" seek="1864193"><Color value="Green"/>Condition for Use<Color value="White"/>
  3509. ·GF learns the ability.
  3510. <Color value="Green"/>Function<Color value="White"/>
  3511. ·Refine Fire/Flare magic from an item.
  3512. </string>
  3513. <string id="26" seek="1864304">F Mag-RF 0xC4 1/2</string>
  3514. <string id="27" seek="1864345"><Color value="Green"/>Condition for Use<Color value="White"/>
  3515. ·GF learns the ability.
  3516. <Color value="Green"/>Function<Color value="White"/>
  3517. ·1 M-Stone Piece refines into 5 Fires.
  3518. ·1 Magic Stone refines into 5 Firas.
  3519. ·1 Wizard Stone refines into 5 Firagas.
  3520. ·1 Bomb Fragment refines into 20 Firas.
  3521. ·1 Red Fang refines into 20 Firagas.
  3522. ·1 Bomb Spirit refines into 100 Firagas.
  3523. </string>
  3524. <string id="28" seek="1864656">F Mag-RF 0xC4 2/2</string>
  3525. <string id="29" seek="1864697"><Color value="Green"/>Function<Color value="White"/>
  3526. ·1 Phoenix Pinion refines into 100 Firagas.
  3527. ·1 Phoenix Spirit refines into 100 Firagas.
  3528. ·1 Flare Stone refines into 1 Flare.
  3529. ·1 Inferno Fang refines into 20 Flares.
  3530. </string>
  3531. <string id="30" seek="1864888">L Mag-RF</string>
  3532. <string id="31" seek="1864897"><Color value="Green"/>Condition for Use<Color value="White"/>
  3533. ·GF learns the ability.
  3534. <Color value="Green"/>Function<Color value="White"/>
  3535. ·Refine Recovery/Life magic from an item.
  3536. </string>
  3537. <string id="32" seek="1865012">L Mag-RF 1/3</string>
  3538. <string id="33" seek="1865053"><Color value="Green"/>Condition for Use<Color value="White"/>
  3539. ·GF learns the ability.
  3540. <Color value="Green"/>Function<Color value="White"/>
  3541. ·1 M-Stone Piece refines into 5 Cures.
  3542. ·1 Magic Stone refines into 5 Curas.
  3543. ·1 Wizard Stone refines into 5 Curagas.
  3544. ·1 Healing Water refines into 20 Curas.
  3545. ·1 Whisper refines into 50 Curagas.
  3546. ·1 Healing Mail refines into 20 Curagas.
  3547. </string>
  3548. <string id="34" seek="1865364">L Mag-RF 2/3</string>
  3549. <string id="35" seek="1865405"><Color value="Green"/>Function<Color value="White"/>
  3550. ·1 Healing Ring refines into 100 Curagas.
  3551. ·1 Tent refines into 10 Curagas.
  3552. ·1 Cottage refines into 20 Curagas.
  3553. ·1 Mesmerize Blade refines into 20 Regens.
  3554. ·1 Life Ring refines into 20 Lifes.
  3555. ·1 Regen Ring refines into 20 Full-lifes.
  3556. ·1 Phoenix Spirit refines into 100 Full-lifes.
  3557. ·1 Moon Stone refines into 20 Holys.
  3558. ·1 Holy Stone refines into 1 Holy.
  3559. </string>
  3560. <string id="36" seek="1865788">L Mag-RF 3/3</string>
  3561. <string id="37" seek="1865829"><Color value="Green"/>Function<Color value="White"/>
  3562. ·1 Holy Water refines into 2 Zombies.
  3563. ·1 Zombie Powder refines into 20 Zombies.
  3564. ·1 Saw Blade refines intos 10 Deaths.
  3565. ·1 Dead spirit refines into 20 Deaths.
  3566. ·1 Chef`s Knife refines into 30 Deaths.
  3567. ·1 Death Stone refines into 1 Death.
  3568. </string>
  3569. <string id="38" seek="1866092">Time Mag-RF</string>
  3570. <string id="39" seek="1866104"><Color value="Green"/>Condition for Use<Color value="White"/>
  3571. ·GF learns the ability.
  3572. <Color value="Green"/>Function<Color value="White"/>
  3573. ·Refine Time/Space magic from an item.
  3574. </string>
  3575. <string id="40" seek="1866216">Time Mag-RF 0xC4 1/2</string>
  3576. <string id="41" seek="1866256"><Color value="Green"/>Condition for Use<Color value="White"/>
  3577. ·GF learns the ability.
  3578. <Color value="Green"/>Function<Color value="White"/>
  3579. ·1 M-Stone Piece refines into 5 Slows.
  3580. ·1 Magic Stone refines into 5 Hastes.
  3581. ·1 Wizard Stone refines into 5 Stops.
  3582. ·1 Lightweight refines into 20 Hastes.
  3583. ·1 Spider Web refines into 20 Slows.
  3584. ·1 Aegis Amulet refines into 100 Hastes.
  3585. </string>
  3586. <string id="42" seek="1866564">Time Mag-RF 0xC4 2/2</string>
  3587. <string id="43" seek="1866604"><Color value="Green"/>Function<Color value="White"/>
  3588. ·1 Accelerator refines into 100 Hastes.
  3589. ·1 Dino Bone refines into 20 Quakes.
  3590. ·1 Steel Orb refines into 15 Demis.
  3591. ·1 Black Hole refines into 30 Demis.
  3592. ·1 Dragon Fin refines into 20 Doubles.
  3593. ·1 Rocket Engine refines into 50 Triples.
  3594. ·1 Samantha Soul refines into 60 Triples.
  3595. ·1 Three Stars refines into 100 Triples.
  3596. </string>
  3597. <string id="44" seek="1866948">ST Mag-RF</string>
  3598. <string id="45" seek="1866958"><Color value="Green"/>Condition for Use<Color value="White"/>
  3599. ·GF learns the ability.
  3600. <Color value="Green"/>Function<Color value="White"/>
  3601. ·Refines Status-change magic from an item.
  3602. </string>
  3603. <string id="46" seek="1867072">ST Mag-RF 1/3</string>
  3604. <string id="47" seek="1867112"><Color value="Green"/>Condition for Use<Color value="White"/>
  3605. ·GF learns the ability.
  3606. <Color value="Green"/>Function<Color value="White"/>
  3607. ·1 M-Stone Piece refines into 5 Silences.
  3608. ·1 Magic Stone refines into 5 Berserks.
  3609. ·1 Wizard Stone refines into 5 Bios.
  3610. ·1 Eye Drops refines into 1 Blind.
  3611. ·1 Ochu Tentacle refines into 30 Blinds.
  3612. ·1 Betrayal Sword refines into 20 Confuses.
  3613. </string>
  3614. <string id="48" seek="1867428">ST Mag-RF 2/3</string>
  3615. <string id="49" seek="1867468"><Color value="Green"/>Function<Color value="White"/>
  3616. ·1 Sleep Powder refines into 20 Sleeps.
  3617. ·1 Cockatrice Pinion refines into 20 Breaks.
  3618. ·1 Soft refines into 3 Breaks.
  3619. ·1 Steel Pipe refines into 20 Berserks.
  3620. ·1 Silence Powder refines into 20 Silences.
  3621. ·1 Echo Screen refines into 2 Silences.
  3622. ·1 Venom Fang refines into 20 Bios.
  3623. ·1 Antidote refines into 1 Bio.
  3624. ·1 Malboro Tentacle refines into 40 Bios.
  3625. </string>
  3626. <string id="50" seek="1867852">ST Mag-RF 3/3</string>
  3627. <string id="51" seek="1867892"><Color value="Green"/>Function<Color value="White"/>
  3628. ·1 Curse Spike refines into 10 Pains.
  3629. ·1 Mystery Fluid refines into 10 Meltdowns.
  3630. </string>
  3631. <string id="52" seek="1868000">Supt Mag-RF</string>
  3632. <string id="53" seek="1868012"><Color value="Green"/>Condition for Use<Color value="White"/>
  3633. ·GF learns the ability.
  3634. <Color value="Green"/>Function<Color value="White"/>
  3635. ·Refines support magic from an item.
  3636. </string>
  3637. <string id="54" seek="1868120">Supt Mag-RF 0xC4 1/3</string>
  3638. <string id="55" seek="1868160"><Color value="Green"/>Condition for Use<Color value="White"/>
  3639. ·GF learns the ability.
  3640. <Color value="Green"/>Function<Color value="White"/>
  3641. ·1 M-Stone Piece refines into 5 Esunas.
  3642. ·1 Magic Stone refines into 5 Dispels.
  3643. ·1 Wizard Stone refines into 20 Dispels.
  3644. ·1 Dragon Fang refines into 20 Esunas.
  3645. ·1 Remedy refines into 5 Esunas.
  3646. ·1 Med Kit refines into 100 Esunas.
  3647. </string>
  3648. <string id="56" seek="1868464">Supt Mag-RF 0xC4 2/3</string>
  3649. <string id="57" seek="1868504"><Color value="Green"/>Function<Color value="White"/>
  3650. ·1 Saw Blade refines into 20 Dispels.
  3651. ·1 Protect Stone refines into 1 Protect.
  3652. ·1 Turtle Shell refines into 30 Protects.
  3653. ·1 Giant Ring refines into 60 Protects.
  3654. ·1 Steel Curtain refines into 100 Protects.
  3655. ·1 Shell Stone refines into 1 Shell.
  3656. ·1 Rune Armlet refines into 40 Shells.
  3657. ·1 Barrier refines into 40 Shells.
  3658. ·1 Moon Curtain refines into 100 Shells.
  3659. </string>
  3660. <string id="58" seek="1868892">Supt Mag-RF 0xC4 3/3</string>
  3661. <string id="59" seek="1868932"><Color value="Green"/>Function<Color value="White"/>
  3662. ·1 Dragon Skin refines into 20 Reflects.
  3663. ·1 Glow Curtain refines into 100 Reflects.
  3664. ·1 Vampire Fang refines into 20 Drains.
  3665. ·1 Aura Stone refines into 1 Aura.
  3666. ·1 Fury Fragment refines into 5 Auras.
  3667. </string>
  3668. <string id="60" seek="1869160">Forbid Mag-RF</string>
  3669. <string id="61" seek="1869174"><Color value="Green"/>Condition for Use<Color value="White"/>
  3670. ·GF learns the ability.
  3671. <Color value="Green"/>Function<Color value="White"/>
  3672. ·Refines powerful magic from an item.
  3673. </string>
  3674. <string id="62" seek="1869284">Forbid Mag-RF</string>
  3675. <string id="63" seek="1869298"><Color value="Green"/>Condition for Use<Color value="White"/>
  3676. ·GF learns the ability.
  3677. <Color value="Green"/>Function<Color value="White"/>
  3678. ·1 Meteor Stone refines into 1 Meteor.
  3679. ·1 Star Fragment refines into 5 Meteors.
  3680. ·1 Ultima Stone refines into 1 Ultima.
  3681. ·5 Pulse Ammo refine into 1 Ultima.
  3682. ·1 Energy Crystal refines into 3 Ultimas.
  3683. ·1 Dark Matter refines into 100 Ultimas.
  3684. </string>
  3685. <string id="64" seek="1869612">Recov Med-RF</string>
  3686. <string id="65" seek="1869625"><Color value="Green"/>Condition for Use<Color value="White"/>
  3687. ·GF learns the ability.
  3688. <Color value="Green"/>Function<Color value="White"/>
  3689. ·Refines HP recovery medicine from an item.
  3690. </string>
  3691. <string id="66" seek="1869740">Recov Med-RF 0xC40xC40xC4 1/2</string>
  3692. <string id="67" seek="1869780"><Color value="Green"/>Condition for Use<Color value="White"/>
  3693. ·GF learns the ability.
  3694. <Color value="Green"/>Function<Color value="White"/>
  3695. ·1 Healing Mail refines into 6 Hi-Potions.
  3696. ·1 Healing Water refines into 2 Hi-Potions.
  3697. ·4 Tents refine into 1 Mega-Potion.
  3698. ·2 Cottages refine into 1 Mega-Potion.
  3699. ·1 Healing Ring refines into 20 Mega-Potions.
  3700. ·1 Mesmerize Blade refines into 2 Mega-Potions.
  3701. </string>
  3702. <string id="68" seek="1870112">Recov Med-RF 0xC40xC40xC4 2/2</string>
  3703. <string id="69" seek="1870152"><Color value="Green"/>Function<Color value="White"/>
  3704. ·1 Life Ring refines into 2 Phoenix Downs.
  3705. ·1 Regen Ring refines into 8 Phoenix Downs.
  3706. ·1 Phoenix Spirit refines into 100 Phoenix Downs.
  3707. </string>
  3708. <string id="70" seek="1870316">ST Med-RF</string>
  3709. <string id="71" seek="1870326"><Color value="Green"/>Condition for Use<Color value="White"/>
  3710. ·GF learns the ability.
  3711. <Color value="Green"/>Function<Color value="White"/>
  3712. ·Refine status recovery medicine from an item.
  3713. </string>
  3714. <string id="72" seek="1870444">ST Med-RF 0xC40xC40xC40xC4 1/2</string>
  3715. <string id="73" seek="1870485"><Color value="Green"/>Condition for Use<Color value="White"/>
  3716. ·GF learns the ability.
  3717. <Color value="Green"/>Function<Color value="White"/>
  3718. ·1 Poison Powder refines into 3 Antidotes.
  3719. ·1 Venom Fang refines into 10 Antidotes.
  3720. ·1 Cockatrice Pinion refines into 3 Softs.
  3721. ·1 Ochu Tentacle refines into 3 Eye Drops.
  3722. ·1 Silence Powder refines into 3 Echo Screens.
  3723. ·1 Zombie Powder refines into 3 Holy Waters.
  3724. </string>
  3725. <string id="74" seek="1870824">ST Med-RF 0xC40xC40xC40xC4 2/2</string>
  3726. <string id="75" seek="1870865"><Color value="Green"/>Function<Color value="White"/>
  3727. ·5 Betrayal Swords refine into 1 Remedy.
  3728. ·5 Sleep Powders refine into 1 Remedy.
  3729. ·1 Dragon Fang refines into 1 Remedy.
  3730. ·1 Curse Spike refines into 1 Remedy.
  3731. ·1 Malboro Tentacle refines into 2 Remedies.
  3732. ·1 Med Kit refines into 20 Remedies.
  3733. </string>
  3734. <string id="76" seek="1871132">Ammo-RF</string>
  3735. <string id="77" seek="1871140"><Color value="Green"/>Condition for Use<Color value="White"/>
  3736. ·GF learns the ability.
  3737. <Color value="Green"/>Function<Color value="White"/>
  3738. ·Refines ammunition from an item.</string>
  3739. <string id="78" seek="1871244">Ammo-RF 0xC40xC4 1/2</string>
  3740. <string id="79" seek="1871285"><Color value="Green"/>Condition for Use<Color value="White"/>
  3741. ·GF learns the ability.
  3742. <Color value="Green"/>Function<Color value="White"/>
  3743. ·1 Screw refines into 8 Normal Ammo.
  3744. ·1 Normal Ammo refines into 1 Fast Ammo.
  3745. ·1 Shotgun Ammo refines into 2 Fast Ammo.
  3746. ·1 Bomb Fragment refines into 20 Fire Ammo.
  3747. ·1 Red Fang refines into 40 Fire Ammo.
  3748. ·1 Fuel refines into 10 Fire Ammo.
  3749. ·1 Poison Powder refines into 10 Dark Ammo.
  3750. </string>
  3751. <string id="80" seek="1871644">Ammo-RF 0xC40xC4 2/2</string>
  3752. <string id="81" seek="1871685"><Color value="Green"/>Function<Color value="White"/>
  3753. ·1 Venom Fang refines into 20 Dark Ammo.
  3754. ·1 Missile refines into 20 Demolition Ammo.
  3755. ·1 Running Fire refines into 40 Demolition Ammo.
  3756. ·1 Cactus Thorn refines into 40 Demolition Ammo.
  3757. ·1 Sharp Spike refines into 10 AP Ammo.
  3758. ·1 Chef`s Knife refines into 20 AP Ammo.
  3759. ·1 Laser Cannon refines into 5 Pulse Ammo.
  3760. ·1 Energy Crystal refines into 10 Pulse Ammo.
  3761. ·1 Power Generator refines into 20 Pulse Ammo.
  3762. </string>
  3763. <string id="82" seek="1872116">Tool-RF</string>
  3764. <string id="83" seek="1872124"><Color value="Green"/>Condition for Use<Color value="White"/>
  3765. ·GF learns the ability.
  3766. <Color value="Green"/>Function<Color value="White"/>
  3767. ·Refines Tent and Cottage from other items.
  3768. </string>
  3769. <string id="84" seek="1872240">Tool-RF 1/4</string>
  3770. <string id="85" seek="1872282"><Color value="Green"/>Condition for Use<Color value="White"/>
  3771. ·GF learns the ability.
  3772. <Color value="Green"/>Function<Color value="White"/>
  3773. ·1 Healing Water refines into 2 Tents.
  3774. ·1 Regen Ring refines into 5 Tents.
  3775. ·1 Whisper refines into 1 Cottage.
  3776. ·1 Healing Ring refines into 30 Cottages.
  3777. ·1 Diamond Armor refines into 50 Cottages.
  3778. ·1 Rune Armlet refines into 10 Shell Stones.
  3779. </string>
  3780. <string id="86" seek="1872600">Tool-RF 2/4</string>
  3781. <string id="87" seek="1872642"><Color value="Green"/>Function<Color value="White"/>
  3782. ·1 Force Armlet refines into 30 Shell Stones.
  3783. ·1 Turtle Shell refines into 10 Protect Stones.
  3784. ·1 Orihalcon refines into 30 Protect Stones.
  3785. ·1 Steel Pipe refines into 1 Aura Stone.
  3786. ·1 Fury Fragment refines into 2 Aura Stones.
  3787. ·1 Strength Love refines into 2 Aura Stones.
  3788. ·1 Circlet refines into 2 Aura Stones.
  3789. ·1 Power Wrist refines into 10 Aura Stones.
  3790. ·1 Hypno Crown refines into 10 Aura Stones.
  3791. </string>
  3792. <string id="88" seek="1873072">Tool-RF 3/4</string>
  3793. <string id="89" seek="1873114"><Color value="Green"/>Function<Color value="White"/>
  3794. ·1 Dead Spirit refines into 2 Death Stones.
  3795. ·1 Inferno Fang refines into 2 Flare Stones.
  3796. ·1 Moon Stone refines into 2 Holy Stones.
  3797. ·1 Star Fragment refines into 2 Meteor Stones.
  3798. ·1 Energy Crystal refines into 2 Ultima Stones.
  3799. ·3 Mega Phoenix refine into 1 Phoenix Pinion.
  3800. ·1 Magic Scroll refines into 10 Wizard Stones.
  3801. ·1 GF Scroll refines into 10 Wizard Stones.
  3802. ·1 Draw Scroll refines into 10 Wizard Stones.
  3803. </string>
  3804. <string id="90" seek="1873556">Tool-RF 4/4</string>
  3805. <string id="91" seek="1873598"><Color value="Green"/>Function<Color value="White"/>
  3806. ·1 Rosetta Stone refines into 1 Shaman Stone.
  3807. ·1 Item Scroll refines into 10 Wizard Stones.
  3808. ·1 Gambler Spirit refines into 10 Wizard Stones.
  3809. ·1 Hungry Cookpot refines into 1 Shaman Stone.
  3810. ·1 Mog`s Amulet refines into 1 Shaman Stone.
  3811. ·1 Dark Matter refines into 1 Shaman Stone.
  3812. ·1 Shaman Stone refines into 1 LuvLuv G.
  3813. </string>
  3814. <string id="92" seek="1873948">Forbid Med-RF</string>
  3815. <string id="93" seek="1873962"><Color value="Green"/>Condition for Use<Color value="White"/>
  3816. ·GF learns the ability.
  3817. <Color value="Green"/>Function<Color value="White"/>
  3818. ·Refines strong medicine from an item.
  3819. </string>
  3820. <string id="94" seek="1874072">Forbid Med-RF 1/3</string>
  3821. <string id="95" seek="1874112"><Color value="Green"/>Condition for Use<Color value="White"/>
  3822. ·GF learns the ability.
  3823. <Color value="Green"/>Function<Color value="White"/>
  3824. ·20 Mega-Potions refine into 1 Elixir.
  3825. ·1 Elem Atk refines into 4 Elixirs.
  3826. ·1 Elem Guard refines into 4 Elixirs.
  3827. ·1 Status Atk refines into 4 Elixirs.
  3828. ·1 Status Guard refines into 4 Elixirs.
  3829. ·1 Doc`s Code refines into 1 Megalixir.
  3830. </string>
  3831. <string id="96" seek="1874420">Forbid Med-RF 2/3</string>
  3832. <string id="97" seek="1874460"><Color value="Green"/>Function<Color value="White"/>
  3833. ·1 Med Kit refines into 2 Megalixirs.
  3834. ·1 Gaea`s Ring refines into 1 HP Up.
  3835. ·10 Hyper Wrists refine into 1 Str Up.
  3836. ·1 Monk`s Code refines into 1 Str Up.
  3837. ·5 Adamantines refine into 1 Vit Up.
  3838. ·1 Knight`s Code refines into 1 Vit Up.
  3839. ·10 Royal Crowns refine into 1 Mag Up.
  3840. ·10 Magic Armlets refine into 1 Spr Up.
  3841. ·2 Aegis Amulets refine into 1 Spd Up.
  3842. </string>
  3843. <string id="98" seek="1874840">Forbid Med-RF 3/3</string>
  3844. <string id="99" seek="1874880"><Color value="Green"/>Function<Color value="White"/>
  3845. ·50 Jet Engines refine into 1 Spd Up.
  3846. ·5 Rocket Engines refine into 1 Spd Up.
  3847. ·1 Hundred Needles refines into 1 Spd Up.
  3848. ·1 Luck-J Scroll refines into 1 Luck Up.
  3849. </string>
  3850. <string id="100" seek="1875068">GFRecov Med-RF</string>
  3851. <string id="101" seek="1875083"><Color value="Green"/>Condition for Use<Color value="White"/>
  3852. ·GF learns the ability.
  3853. <Color value="Green"/>Function<Color value="White"/>
  3854. ·Refines GF recovery item from another item.
  3855. </string>
  3856. <string id="102" seek="1875200">GFRecov Med-RF 0xC40xC40xC40xC4 1/2</string>
  3857. <string id="103" seek="1875239"><Color value="Green"/>Condition for Use<Color value="White"/>
  3858. ·GF learns the ability.
  3859. <Color value="Green"/>Function<Color value="White"/>
  3860. ·1 Healing Water refines into 2 G-Hi-Potions.
  3861. ·1 Mesmerize Blade refines into 2 G-Hi-Potions.
  3862. ·1 Whisper refines into 4 G-Hi-Potions.
  3863. ·1 Healing Ring refines into 20 G-Mega-Potions.
  3864. ·1 Pet House refines into 2 G-Returners.
  3865. ·1 Life Ring refines into 2 G-Returners.
  3866. </string>
  3867. <string id="104" seek="1875580">GFRecov Med-RF 0xC40xC40xC40xC4 2/2</string>
  3868. <string id="105" seek="1875619"><Color value="Green"/>Function<Color value="White"/>
  3869. ·1 Regen Ring refines into 6 G-Returners.
  3870. ·1 Pheonix Spirit refines into 40 G-Returners.
  3871. ·1 Healing Mail refines into 1 Pet House.
  3872. ·1 Silver Mail refines into 2 Pet Houses.
  3873. ·1 Gold Armor refines into 4 Pet Houses.
  3874. ·1 Diamond Armor refines into 16 Pet Houses.
  3875. </string>
  3876. <string id="106" seek="1875908">GFAbl Med-RF</string>
  3877. <string id="107" seek="1875921"><Color value="Green"/>Condition for Use<Color value="White"/>
  3878. ·GF learns the ability.
  3879. <Color value="Green"/>Function<Color value="White"/>
  3880. ·Refines items for GF to learn ability
  3881. from other items.
  3882. </string>
  3883. <string id="108" seek="1876052">GFAbl Med-RF 0xC4 1/5</string>
  3884. <string id="109" seek="1876092"><Color value="Green"/>Condition for Use<Color value="White"/>
  3885. ·GF learns the ability.
  3886. <Color value="Green"/>Function<Color value="White"/>
  3887. ·2 HP Ups refine into 1 HP-J Scroll.
  3888. ·2 Str Ups refine into 1 Str-J Scroll.
  3889. ·2 Vit Ups refine into 1 Vit-J Scroll.
  3890. ·2 Mag Ups refine into 1 Mag-J Scroll.
  3891. ·2 Spr Ups refine into 1 Spr-J Scroll.
  3892. ·2 Spd Ups refine into 1 Spd-J Scroll.
  3893. </string>
  3894. <string id="110" seek="1876400">GFAbl Med-RF 0xC4 2/5</string>
  3895. <string id="111" seek="1876440"><Color value="Green"/>Function<Color value="White"/>
  3896. ·2 Luck Ups refine into 1 Luck-J Scroll.
  3897. ·1 Dark Matter refines into 1 Luck-J Scroll.
  3898. ·50 Barriers refine into 1 Aegis Amulet.
  3899. ·20 Royal Crowns refine into 1 Status Atk.
  3900. ·10 Jet Engines refine into 1 Rocket Engine.
  3901. ·100 Lightweights refine into 1 Accelerator.
  3902. ·100 Dragon Skins refine into 1 Glow Curtain.
  3903. ·100 Cactus Thorns refine into 1 Hundred Needles.
  3904. ·10 Giant`s Rings refine into 1 Gaea`s Ring.
  3905. </string>
  3906. <string id="112" seek="1876872">GFAbl Med-RF 0xC4 3/5</string>
  3907. <string id="113" seek="1876912"><Color value="Green"/>Function<Color value="White"/>
  3908. ·100 Malboro Tentacles refine into 1 Moon Curtain.
  3909. ·10 Elixirs refine into 1 Doc`s Code.
  3910. ·100 Dragon Fangs refine into 1 Med Kit.
  3911. ·5 Holy Wars refine into 1 Knight`s Code.
  3912. ·10 HP-J Scrolls refine into 1 Giant`s Ring.
  3913. ·10 Str-J Scrolls refine into 1 Power Wrist.
  3914. ·10 Vit-J Scrolls refine into 1 Orihalcon.
  3915. ·10 Mag-J Scrolls refine into 1 Force Armlet.
  3916. ·10 Spr-J Scrolls refine into 1 Hypno Crown.
  3917. </string>
  3918. <string id="114" seek="1877340">GFAbl Med-RF 0xC4 4/5</string>
  3919. <string id="115" seek="1877380"><Color value="Green"/>Function<Color value="White"/>
  3920. ·10 Spd-J Scrolls refine into 1 Jet Engine.
  3921. ·5 Silver Mail refine into 1 Gold Armor.
  3922. ·5 Gold Armors refine into 1 Diamond Armor.
  3923. ·10 Orihalcons refine into 1 Adamantine.
  3924. ·10 Force Armlets refine into 1 Magic Armlet.
  3925. ·2 Glow Curtains refine into 1 Monk`s Code.
  3926. ·1 Ribbon refines into 1 Status Guard.
  3927. ·20 Phoenix Downs refine into 1 Phoenix Spirit.
  3928. ·20 Samantha Souls refine into 1 Elem Attk.
  3929. </string>
  3930. <string id="116" seek="1877804">GFAbl Med-RF 0xC4 5/5</string>
  3931. <string id="117" seek="1877844"><Color value="Green"/>Function<Color value="White"/>
  3932. ·5 Diamond Armors refine into 1 Elem Guard.
  3933. ·10 Power Wrists refine into 1 Hyper Wrist.
  3934. ·20 Adamantines refine into 1 Steel Curtain.
  3935. ·20 Magic Armlets refine into 1 Moon Curtain.
  3936. ·10 Hypno Crowns refine into 1 Royal Crown.
  3937. ·100 Bomb Fragments refine into 1 Bomb Spirit.
  3938. ·50 Energy Crystals refine into 1 Samantha Soul.
  3939. ·100 Whispers refine into 1 Healing Ring.
  3940. ·1 Shaman Stone refines into 1 Rosetta Stone.
  3941. </string>
  3942. <string id="118" seek="1878284">Mid Mag-RF</string>
  3943. <string id="119" seek="1878295"><Color value="Green"/>Condition for Use<Color value="White"/>
  3944. ·GF learns the ability.
  3945. <Color value="Green"/>Function<Color value="White"/>
  3946. ·Level up existing magic.
  3947. </string>
  3948. <string id="120" seek="1878392">Mid Mag-RF</string>
  3949. <string id="121" seek="1878403"><Color value="Green"/>Condition for Use<Color value="White"/>
  3950. ·GF learns the ability.
  3951. <Color value="Green"/>Function<Color value="White"/>
  3952. ·5 Fires refine into 1 Fira.
  3953. ·5 Thunders refine into 1 Thundara.
  3954. ·5 Blizzards refine into 1 Blizzara.
  3955. ·5 Cures refine into 1 Cura.
  3956. </string>
  3957. <string id="122" seek="1878608">High Mag-RF</string>
  3958. <string id="123" seek="1878620"><Color value="Green"/>Condition for Use<Color value="White"/>
  3959. ·GF learns the ability.
  3960. <Color value="Green"/>Function<Color value="White"/>
  3961. ·Level up existing magic.
  3962. </string>
  3963. <string id="124" seek="1878720">High Mag-RF</string>
  3964. <string id="125" seek="1878732"><Color value="Green"/>Condition for Use<Color value="White"/>
  3965. ·GF learns the ability.
  3966. <Color value="Green"/>Function<Color value="White"/>
  3967. ·5 Firas refine into 1 Firaga.
  3968. ·5 Thundaras refine into 1 Thundaga.
  3969. ·5 Blizzaras refine into 1 Blizzaga.
  3970. ·5 Curas refine into 1 Curaga.
  3971. ·10 Aeros refine into 1 Tornado.
  3972. ·10 Doubles refine into 1 Triple.
  3973. </string>
  3974. <string id="126" seek="1879012">Med LV Up</string>
  3975. <string id="127" seek="1879022"><Color value="Green"/>Condition for Use<Color value="White"/>
  3976. ·GF learns the ability.
  3977. <Color value="Green"/>Function<Color value="White"/>
  3978. ·Level up medicine.
  3979. </string>
  3980. <string id="128" seek="1879116">Med LV Up 1/2</string>
  3981. <string id="129" seek="1879157"><Color value="Green"/>Condition for Use<Color value="White"/>
  3982. ·GF learns the ability.
  3983. <Color value="Green"/>Function<Color value="White"/>
  3984. ·3 Potions refine into 1 Potion+.
  3985. ·3 Potions+ refine into 1 Hi-Potion.
  3986. ·3 Hi-Potions refine into 1 Hi-Potion+.
  3987. ·3 Hi-Potions+ refine into 1 X-Potion.
  3988. ·3 X-Potions refine into 1 Mega-Potion.
  3989. ·50 Phoenix Downs refine into 1 Mega Phoenix.
  3990. </string>
  3991. <string id="130" seek="1879472">Med LV Up 2/2</string>
  3992. <string id="131" seek="1879513"><Color value="Green"/>Function<Color value="White"/>
  3993. ·10 Remedies refine into 1 Remedy+.
  3994. ·10 Remedies+ refine into 1 Elixir.
  3995. ·10 Hero-trials refine into 1 Hero.
  3996. ·10 Heroes refine into 1 Holy War-trial.
  3997. ·10 Holy War-trials refine into 1 Holy War.
  3998. ·10 Elixirs refine into 1 Megalixir.
  3999. </string>
  4000. <string id="132" seek="1879772">Card Mod</string>
  4001. <string id="133" seek="1879781"><Color value="Green"/>Condition for Use<Color value="White"/>
  4002. ·GF learns the ability.
  4003. <Color value="Green"/>Function<Color value="White"/>
  4004. ·Refines an item from a card.
  4005. </string>
  4006. </file>
  4007. <file id="78" seek="1880064" length="16384">
  4008. <string id="0" seek="1880072">Select term 1/2</string>
  4009. <string id="1" seek="1880113"><Special value="Option-0xB21"/>ƦJunction
  4010. <Special value="Option-0xB21"/>àGF
  4011. <Special value="Option-0xB21"/>ìStats
  4012. <Special value="Option-0xB21"/>íStat Type
  4013. <Special value="Option-0xB21"/>áEXP
  4014. <Special value="Option-0xB21"/>âAP
  4015. <Special value="Option-0xB21"/>äPhysical and Magic Attacks
  4016. <Special value="Option-0xB21"/>çMagic
  4017. </string>
  4018. <string id="2" seek="1880216">Select term 2/2</string>
  4019. <string id="3" seek="1880257"><Special value="Option-0xB21"/>èDraw
  4020. <Special value="Option-0xB21"/>éStock
  4021. <Special value="Option-0xB21"/>êCast
  4022. <Special value="Option-0xB21"/>ëLimit Break
  4023. <Special value="Option-0xB22"/>4Ability
  4024. <Special value="Option-0xB22"/>5Ability Types
  4025. </string>
  4026. <string id="4" seek="1880340">Basic Terms/Junction</string>
  4027. <string id="5" seek="1880361"><Color value="Green"/>Junction<Color value="White"/> equips GF and Magic.
  4028. Referred to as: Junctioning GF to a character.
  4029. ”Magic junctioned to a character“ and
  4030. ”GF junctioned to a character“ fall under this
  4031. category.
  4032. Junction enables a character to use Magic and
  4033. summon GF.
  4034. </string>
  4035. <string id="6" seek="1880604">Basic Terms/GF</string>
  4036. <string id="7" seek="1880619"><Color value="Green"/>GF<Color value="White"/> signifies <Color value="Green"/>Guardian Force<Color value="White"/>.
  4037. As allies, they provide the ability to use magic
  4038. and commands.
  4039. They can also be summoned to fight in a battle.
  4040. GF also gains levels with EXP as you do, and learn
  4041. abilities with AP.
  4042. </string>
  4043. <string id="8" seek="1880848">Basic Terms/EXP</string>
  4044. <string id="9" seek="1880864"><Color value="Green"/>EXP<Color value="White"/> signifies experience points gained in battle
  4045. by characters and GF.
  4046. Levels go up after gaining EXP.
  4047. Damaging an enemy gives EXP.
  4048. The amount of EXP received changes according
  4049. to the difference in character and enemy level.
  4050. Higher level enemies are worth more, lower level
  4051. enemies are worth less.
  4052. The character or the GF to give the final blow
  4053. receives bonus EXP.
  4054. </string>
  4055. <string id="10" seek="1881244">Basic Terms/AP</string>
  4056. <string id="11" seek="1881259"><Color value="Green"/>AP<Color value="White"/> signifies <Color value="Green"/>Ability Point<Color value="White"/>.
  4057. GF receive AP by defeating enemies.
  4058. AP is used by GF to learn abilities.
  4059. Once enough AP are gained, GF learns the ability
  4060. being studied.
  4061. </string>
  4062. <string id="12" seek="1881444">Basic Terms/Phys. &#38; Magic Attacks</string>
  4063. <string id="13" seek="1881478">Attacks are categorized into physical and magic
  4064. attacks.
  4065. Physical attack means damaging an enemy with
  4066. a sword or other physical weapons.
  4067. Magic attack means damaging an enemy with
  4068. magical force.
  4069. These differences come into play in order to
  4070. attack enemies effectively.
  4071. </string>
  4072. <string id="14" seek="1881756">Basic Terms/Magic</string>
  4073. <string id="15" seek="1881774">Every character carries magic.
  4074. Magic stock decreases when used.
  4075. Raise stats by junctioning magic to them.
  4076. There are 3 ways to obtain magic:
  4077. ·Draw it from enemies.
  4078. ·Draw it from draw points.
  4079. ·Refine it from items.
  4080. </string>
  4081. <string id="16" seek="1882000">Basic Terms/Draw</string>
  4082. <string id="17" seek="1882017">One of the battle commands.
  4083. This command allows allies to draw magic from
  4084. enemies.
  4085. When drawing, choose either <Color value="Blue"/>Stock<Color value="White"/> to store the
  4086. magic, or <Color value="Blue"/>Cast<Color value="White"/> to use it.
  4087. A character at a high level can draw magic more
  4088. efficiently than a character at a low level.
  4089. Some magic cannot be drawn unless a character
  4090. is at a high level.
  4091. </string>
  4092. <string id="18" seek="1882352">Basic Terms/Stock</string>
  4093. <string id="19" seek="1882370">Stock is one of the draw commands.
  4094. The command allows characters to store drawn
  4095. magic for future use.
  4096. It is possible to draw up to 9 units of magic per
  4097. draw.
  4098. </string>
  4099. <string id="20" seek="1882540">Basic Terms/Cast</string>
  4100. <string id="21" seek="1882557">Cast is one of the draw commands.
  4101. The command allows casting of drawn magic.
  4102. The effect of the magic on the target is random.
  4103. Draw and cast can only use 1 unit of magic.
  4104. </string>
  4105. <string id="22" seek="1882736">Basic Terms/Limit Break</string>
  4106. <string id="23" seek="1882760">A limit break is a special skill characters can use
  4107. in dire situations.
  4108. Each character has his/her own special attacks.
  4109. These moves do a lot of damage against an enemy.
  4110. </string>
  4111. <string id="24" seek="1882940">Basic Terms/Stats</string>
  4112. <string id="25" seek="1882958">Every character has 9 stats:
  4113. Hit Points, Strength, Vitality, Magic, Spirit, Speed,
  4114. Evade, Hit, and Luck.
  4115. The values assigned to the stats reflect their level.
  4116. </string>
  4117. <string id="26" seek="1883128">Select stat type</string>
  4118. <string id="27" seek="1883145"><Special value="Option-0xB21"/>îHP
  4119. <Special value="Option-0xB21"/>ïStrength
  4120. <Special value="Option-0xB21"/>ñVitality
  4121. <Special value="Option-0xB21"/>òMagic
  4122. <Special value="Option-0xB22"/> Spirit
  4123. <Special value="Option-0xB22"/>0Speed
  4124. <Special value="Option-0xB22"/>2Evade
  4125. <Special value="Option-0xB22"/>3Hit
  4126. <Special value="Option-0xB22"/>1Luck
  4127. </string>
  4128. <string id="28" seek="1883240">HP</string>
  4129. <string id="29" seek="1883243">
  4130. <Color value="Green"/>HP<Color value="White"/> signifies <Color value="Green"/>Hit Points<Color value="White"/>.
  4131. HP represents the life force of the character.
  4132. Zero HP represents KO.
  4133. </string>
  4134. <string id="30" seek="1883356">Strength</string>
  4135. <string id="31" seek="1883365">
  4136. The value of Strength determines the degree of
  4137. damage caused by a <Color value="Blue"/>physical attack<Color value="White"/>.
  4138. The higher the Strength, the greater the damage
  4139. to the enemy.
  4140. </string>
  4141. <string id="32" seek="1883524">Vitality</string>
  4142. <string id="33" seek="1883533">
  4143. The value of Vitality determines the degree of
  4144. damage a character can endure from a physical
  4145. attack.
  4146. A character with high Vitality suffers less damage
  4147. from physical attacks.
  4148. </string>
  4149. <string id="34" seek="1883720">Magic</string>
  4150. <string id="35" seek="1883726">
  4151. The value of Magic determines the degree of
  4152. damage caused by a magic attack.
  4153. Higher Magic causes more magical damage.
  4154. The chance of successfully casting magic that
  4155. cause status abnormalities becomes higher if your
  4156. magic level is high.
  4157. A high Magic level also allows you to restore more
  4158. HP with healing magic like Cure.
  4159. </string>
  4160. <string id="36" seek="1884056">Spirit</string>
  4161. <string id="37" seek="1884063">
  4162. The value of Spirit determines the degree of
  4163. damage a character can endure from a magic
  4164. attack.
  4165. A character with high Spirit suffers less damage
  4166. from magic attacks.
  4167. </string>
  4168. <string id="38" seek="1884240">Speed</string>
  4169. <string id="39" seek="1884246">
  4170. The value of Speed determines the speed of the
  4171. character`s ATB meter.
  4172. It takes the character a shorter time to act if
  4173. this value is high.
  4174. </string>
  4175. <string id="40" seek="1884396">Luck</string>
  4176. <string id="41" seek="1884401">
  4177. Luck affects numerous actions of the character
  4178. in the game.
  4179. For example, having a higher value for Luck is
  4180. an advantage during battle.
  4181. </string>
  4182. <string id="42" seek="1884548">Evade</string>
  4183. <string id="43" seek="1884554">
  4184. The value for Evade determines the character`s
  4185. ability to dodge physical attacks.
  4186. Characters that have high Evade can dodge
  4187. physical attacks more easily.
  4188. </string>
  4189. <string id="44" seek="1884720">Hit</string>
  4190. <string id="45" seek="1884724">
  4191. The value for Hit determines the accuracy of a
  4192. physical attack.
  4193. Accuracy increases as the Hit level increases.
  4194. However, your target`s evade level can affect the
  4195. accuracy of your physical attack.
  4196. </string>
  4197. <string id="46" seek="1884932">Basic Terms/Ability</string>
  4198. <string id="47" seek="1884952">One of the GF abilities learned through acquiring
  4199. AP.
  4200. Ability enables characters to use commands and
  4201. special powers, but you must junction GF first.
  4202. There are many abilities with different functions,
  4203. in roughly 6 categories.
  4204. </string>
  4205. <string id="48" seek="1885188">Select ability</string>
  4206. <string id="49" seek="1885203"><Special value="Option-0xB22"/>6Junction Abilities
  4207. <Special value="Option-0xB22"/>7Command Abilities
  4208. <Special value="Option-0xB22"/>8Character Abilities
  4209. <Special value="Option-0xB22"/>9Party Abilities
  4210. <Special value="Option-0xB22"/>%GF Abilities
  4211. <Special value="Option-0xB22"/>/Menu Abilities
  4212. </string>
  4213. <string id="50" seek="1885332">Junction Abilities</string>
  4214. <string id="51" seek="1885351"> ·These abilities allows junctioning of magic to
  4215. stats, elements, and status.
  4216. ·Junction a GF that has learned the ability and
  4217. set character ability to activate it.
  4218. ·Signified by the <Icon_Button value="0x545"/> icon in the menu.
  4219. </string>
  4220. <string id="52" seek="1885572">Command Abilities</string>
  4221. <string id="53" seek="1885590"> ·Allows selection of commands in battle.
  4222. ·Junction a GF that has learned the ability and
  4223. set character ability to activate it.
  4224. ·Signified by the <Icon_Button value="0x546"/> icon in the menu.</string>
  4225. <string id="54" seek="1885772">Character Abilities</string>
  4226. <string id="55" seek="1885792"> ·Abilities that give specialized powers.
  4227. ·Junction a GF that has learned the ability and
  4228. set character ability to activate it.
  4229. ·Signified by the <Icon_Button value="0x548"/> icon in the menu.</string>
  4230. <string id="56" seek="1885972">Party Abilities</string>
  4231. <string id="57" seek="1885988"> ·Abilities that give the party special powers.
  4232. ·Junction a GF that has learned the ability and
  4233. set character ability to activate it.
  4234. ·Signified by the <Icon_Button value="0x549"/> icon in the menu.
  4235. </string>
  4236. <string id="58" seek="1886176">GF Abilities</string>
  4237. <string id="59" seek="1886189"> ·Abilities that power up GF.
  4238. ·Have GF learn the ability to activate it.
  4239. ·Signified by the <Icon_Button value="0x54A"/> icon in the menu.
  4240. </string>
  4241. <string id="60" seek="1886312">Menu Abilities</string>
  4242. <string id="61" seek="1886327"> ·Abilities that take effect in the menu.
  4243. ·Have GF learn the ability to activate it.
  4244. ·Signified by the <Icon_Button value="0x54B"/> icon on the menu.
  4245. </string>
  4246. <string id="62" seek="1886464">Select term</string>
  4247. <string id="63" seek="1886476"><Special value="Option-0xB22"/>!About Elemental
  4248. <Special value="Option-0xB22"/>?Elemental Attack (Elem-Atk)
  4249. <Special value="Option-0xB22"/>…Elemental Defense (Elem-Def)
  4250. </string>
  4251. <string id="64" seek="1886568">Elemental/About Elemental</string>
  4252. <string id="65" seek="1886594"><Color value="Green"/>Elemental<Color value="White"/> is a physical attribute.
  4253. There are Fire, Ice, Thunder, Earth, Poison, Wind,
  4254. Water, and Holy elements.
  4255. This means that Fire magic has Fire properties,
  4256. Ice monsters have ice properties, etc.
  4257. Damage varies depending on elemental properties.
  4258. There is also a non-elemental property.
  4259. Non-elemental is not influenced by other elements.
  4260. </string>
  4261. <string id="66" seek="1886948">Elemental/Elem-Atk</string>
  4262. <string id="67" seek="1886967">Signifies junctioning magic to Elem-Atk.
  4263. Only magic with an elemental property can be
  4264. junctioned.
  4265. Once junctioned, <Color value="Blue"/>Attack<Color value="White"/> has an elemental property.
  4266. An elemental stat is at maximum at 100%.
  4267. When attacking an enemy that is susceptible to Fire
  4268. attacks, a character inflicts twice the damage if
  4269. that character`s Fire stat is at 100%.
  4270. But at 50%, damage only amounts to 1.5 times.
  4271. </string>
  4272. <string id="68" seek="1887360">Elemental/Elem-Def</string>
  4273. <string id="69" seek="1887379"><Color value="Green"/>Elem-Def<Color value="White"/> signifies Elemental Defense, which sets
  4274. an elemental property to your defense.
  4275. Certain elemental attacks can be defended against
  4276. depending on your Elem-Def element.
  4277. Fire Elem-Def protects against fire attacks.
  4278. Fire attacks can heal characters who are
  4279. completely immune to fire.
  4280. Characters who are weak against fire are easily
  4281. damaged by fire attacks.
  4282. </string>
  4283. <string id="70" seek="1887752">Select term</string>
  4284. <string id="71" seek="1887764"><Special value="Option-0xB22"/>-About Status
  4285. <Special value="Option-0xB22"/>=ST-Atk
  4286. <Special value="Option-0xB22"/>*ST-Def
  4287. <Special value="Option-0xB22"/>&#38;Status Type
  4288. </string>
  4289. <string id="72" seek="1887824">Status/About Status</string>
  4290. <string id="73" seek="1887844"><Color value="Green"/>Status<Color value="White"/> signifies status effects, such as Poison
  4291. and Petrify.
  4292. Status Change means change in a character`s
  4293. status.
  4294. Besides status like Poison and Petrify, which have
  4295. negative effects, there are status changes like
  4296. Protect and Double, which benefit the character.
  4297. Status changes occur to both enemies and allies.
  4298. </string>
  4299. <string id="74" seek="1888168">Status/ST-Atk</string>
  4300. <string id="75" seek="1888182"><Color value="Green"/>ST-Atk<Color value="White"/> signifies attacks with status change
  4301. or which have status change added to them.
  4302. After setting status change to an attack, the
  4303. attack will change an enemy`s status.
  4304. Most magic has a status change, such as Sleep,
  4305. which causes the Sleep status.
  4306. </string>
  4307. <string id="76" seek="1888444">Status/ST-Def</string>
  4308. <string id="77" seek="1888458"><Color value="Green"/>ST-Def<Color value="White"/> signifies status defense, either already
  4309. in use, or actually setting a status to defense.
  4310. This defends against certain status changes.
  4311. If attacked by Petrify while the defense is set
  4312. against Petrify, a status change doesn`t occur.
  4313. </string>
  4314. <string id="78" seek="1888712">Select status 1/3</string>
  4315. <string id="79" seek="1888753"><Special value="Option-0xB22"/>(KO, Death
  4316. <Special value="Option-0xB22"/>)Poison
  4317. <Special value="Option-0xB22"/>·Petrify
  4318. <Special value="Option-0xB22"/>.Darkness
  4319. <Special value="Option-0xB22"/>,Silence
  4320. <Special value="Option-0xB22"/>“Zombie
  4321. <Special value="Option-0xB22"/>”Sleep
  4322. <Special value="Option-0xB22"/>~Berserk
  4323. <Special value="Option-0xB22"/>'Haste
  4324. <Special value="Option-0xB22"/>#Slow
  4325. </string>
  4326. <string id="80" seek="1888868">Select status 2/3</string>
  4327. <string id="81" seek="1888909"><Special value="Option-0xB22"/>$Stop
  4328. <Special value="Option-0xB22"/>`Regen
  4329. <Special value="Option-0xB22"/>_Protect
  4330. <Special value="Option-0xB22"/>AShell
  4331. <Special value="Option-0xB22"/>BReflect
  4332. <Special value="Option-0xB22"/>CAura
  4333. <Special value="Option-0xB22"/>DCurse
  4334. <Special value="Option-0xB22"/>EDoom
  4335. <Special value="Option-0xB22"/>FInvincible
  4336. <Special value="Option-0xB22"/>GPetrifying
  4337. </string>
  4338. <string id="82" seek="1889020">Select status 3/3</string>
  4339. <string id="83" seek="1889061"><Special value="Option-0xB22"/>HFloat
  4340. <Special value="Option-0xB22"/>IConfuse
  4341. <Special value="Option-0xB22"/>JDouble
  4342. <Special value="Option-0xB22"/>KTriple
  4343. <Special value="Option-0xB22"/>LDefend
  4344. <Special value="Option-0xB22"/>MVit 0
  4345. <Special value="0xA77"/><Special value="Option-0xB22"/>NAngel Wing <Special value="0xA3F"/>
  4346. </string>
  4347. <string id="84" seek="1889152">KO, Death</string>
  4348. <string id="85" seek="1889162">KO means that the character`s HP is 0 and s/he is
  4349. disabled in battle. Death is KO caused by a status
  4350. change. The status remains after battle.
  4351. <Color value="Green"/>To Change Status<Color value="White"/>
  4352. ·Death (Magic)
  4353. ·Death Stone (Item)
  4354. <Color value="Green"/>To Remove<Color value="White"/>
  4355. ·Life, Full-life (Magic)
  4356. ·Phoenix Down, Mega Phoenix (Item)
  4357. ·Revive (Command)
  4358. </string>
  4359. <string id="86" seek="1889476">Poison</string>
  4360. <string id="87" seek="1889483">HP decrease with each action.
  4361. The status remains after battle.
  4362. <Color value="Green"/>To Change Status<Color value="White"/>
  4363. ·Bio (Magic)
  4364. <Color value="Green"/>To Remove<Color value="White"/>
  4365. ·Esuna (Magic)
  4366. ·Antidote, Remedy, Remedy+, Elixir, Megalixir (Item)
  4367. ·Treatment (Command)
  4368. </string>
  4369. <string id="88" seek="1889704">Petrify</string>
  4370. <string id="89" seek="1889712">Turns target into stone.
  4371. Not KO, but if all party members are afflicted, the
  4372. game ends.
  4373. The status remains after battle.
  4374. <Color value="Green"/>To Change Status<Color value="White"/>
  4375. ·Break (Magic)
  4376. <Color value="Green"/>To Remove<Color value="White"/>
  4377. ·Esuna (Magic)
  4378. ·Soft, Remedy, Remedy+, Elixir, Megalixir (Item)
  4379. ·Treatment (Command)
  4380. </string>
  4381. <string id="90" seek="1889988">Darkness</string>
  4382. <string id="91" seek="1889997">Character becomes blind, and all attacks miss more
  4383. often.
  4384. The status remains after battle.
  4385. <Color value="Green"/>To Change Status<Color value="White"/>
  4386. ·Blind (Magic)
  4387. <Color value="Green"/>To Remove<Color value="White"/>
  4388. ·Esuna (Magic)
  4389. ·Eye Drops, Remedy, Remedy+, Elixir,
  4390. Megalixir (Item)
  4391. ·Treatment (Command)
  4392. </string>
  4393. <string id="92" seek="1890248">Silence</string>
  4394. <string id="93" seek="1890256">Target becomes mute. Magic, GF, and Draw
  4395. commands are disabled.
  4396. The status remains after battle.
  4397. <Color value="Green"/>To Change Status<Color value="White"/>
  4398. ·Silence (Magic)
  4399. <Color value="Green"/>To Remove<Color value="White"/>
  4400. ·Esuna (Magic)
  4401. ·Echo Screen, Remedy, Remedy+, Elixir,
  4402. Megalixir (Item)
  4403. ·Treatment (Command)
  4404. </string>
  4405. <string id="94" seek="1890520">Berserk</string>
  4406. <string id="95" seek="1890528">Target`s strength goes up, but commands are
  4407. disabled, and the character fights continuously.
  4408. <Color value="Green"/>To Change Status<Color value="White"/>
  4409. ·Berserk (Magic)
  4410. <Color value="Green"/>To Remove<Color value="White"/>
  4411. ·End battle
  4412. ·Esuna (Magic)
  4413. ·Remedy, Remedy+, Elixir, Megalixir (Item)
  4414. ·Treatment (Command)
  4415. </string>
  4416. <string id="96" seek="1890784">Zombie</string>
  4417. <string id="97" seek="1890791">Attack power goes up. but recovery magic and
  4418. items cause damage.
  4419. <Color value="Green"/>To Change Status<Color value="White"/>
  4420. ·Zombie (Magic)
  4421. <Color value="Green"/>To Remove<Color value="White"/>
  4422. ·Esuna (Magic)
  4423. ·Holy Water, Remedy, Remedy+ (Item)
  4424. ·Treatment (Command)
  4425. </string>
  4426. <string id="98" seek="1891000">Sleep</string>
  4427. <string id="99" seek="1891006">Puts target to sleep, and no commands are usable.
  4428. <Color value="Green"/>To Change Status<Color value="White"/>
  4429. ·Sleep (Magic)
  4430. <Color value="Green"/>To Remove<Color value="White"/>
  4431. ·Receive a physical attack
  4432. ·Time Lapse
  4433. ·End battle
  4434. ·Esuna (Magic)
  4435. ·Remedy, Remedy+, Elixir, Megalixir (Item)
  4436. ·Treatment (Command)
  4437. </string>
  4438. <string id="100" seek="1891260">Haste</string>
  4439. <string id="101" seek="1891266">Speeds up target. ATB gauge fills up quickly.
  4440. Protection status also expire more quickly.
  4441. <Color value="Green"/>To Change Status<Color value="White"/>
  4442. ·Haste (Magic)
  4443. <Color value="Green"/>To Remove<Color value="White"/>
  4444. ·Time Lapse
  4445. ·End battle
  4446. ·Dispel (Magic)
  4447. </string>
  4448. <string id="102" seek="1891464">Slow</string>
  4449. <string id="103" seek="1891469">Slows down target. Takes more time for the ATB
  4450. gauge to fill up.
  4451. <Color value="Green"/>To Change Status<Color value="White"/>
  4452. ·Slow (Magic)
  4453. <Color value="Green"/>To Remove<Color value="White"/>
  4454. ·Time Lapse
  4455. ·End battle
  4456. ·Esuna (Magic)
  4457. ·Remedy+, Elixir, Megalixir (Item)
  4458. ·Treatment (Command)
  4459. </string>
  4460. <string id="104" seek="1891700">Stop</string>
  4461. <string id="105" seek="1891705">Stops target and disables commands.
  4462. <Color value="Green"/>To Change Status<Color value="White"/>
  4463. ·Stop (Magic)
  4464. <Color value="Green"/>To Remove<Color value="White"/>
  4465. ·Time Lapse
  4466. ·End battle
  4467. ·Esuna (Magic)
  4468. ·Remedy+, Elixir, Megalixir (Item)
  4469. ·Treatment (Command)
  4470. </string>
  4471. <string id="106" seek="1891908">Regen</string>
  4472. <string id="107" seek="1891914">Target`s HP recovers slowly during battle.
  4473. <Color value="Green"/>To Change Status<Color value="White"/>
  4474. ·Regen (Magic)
  4475. <Color value="Green"/>To Remove<Color value="White"/>
  4476. ·Time Lapse
  4477. ·End battle
  4478. ·Dispel (Magic)
  4479. </string>
  4480. <string id="108" seek="1892068">Protect</string>
  4481. <string id="109" seek="1892076">Reduces physical attack damage received by 1/2.
  4482. <Color value="Green"/>To Change Status<Color value="White"/>
  4483. ·Protect (Magic)
  4484. ·Protect Stone (Item)
  4485. <Color value="Green"/>To Remove<Color value="White"/>
  4486. ·Time Lapse
  4487. ·End battle
  4488. ·Dispel (Magic)
  4489. </string>
  4490. <string id="110" seek="1892260">Shell</string>
  4491. <string id="111" seek="1892266">Reduces magic attack damage by 1/2.
  4492. <Color value="Green"/>To Change Status<Color value="White"/>
  4493. ·Shell (Magic)
  4494. ·Shell Stone (Item)
  4495. <Color value="Green"/>To Remove<Color value="White"/>
  4496. ·Time lapse
  4497. ·End battle
  4498. ·Dispel (Magic)
  4499. </string>
  4500. <string id="112" seek="1892432">Reflect</string>
  4501. <string id="113" seek="1892440">Reflects magic that targets single enemy, though
  4502. some magic cannot be reflected.
  4503. <Color value="Green"/>To Change Status<Color value="White"/>
  4504. ·Reflect (Magic)
  4505. <Color value="Green"/>To Remove<Color value="White"/>
  4506. ·Time Lapse
  4507. ·End battle
  4508. ·Dispel (Magic)
  4509. </string>
  4510. <string id="114" seek="1892632">Aura</string>
  4511. <string id="115" seek="1892637">Activates Limit Break more often.
  4512. <Color value="Green"/>To Change Status<Color value="White"/>
  4513. ·Aura (Magic)
  4514. ·Aura Stone (Item)
  4515. <Color value="Green"/>To Remove<Color value="White"/>
  4516. ·Time Lapse
  4517. ·End battle
  4518. ·Dispel (Magic)
  4519. </string>
  4520. <string id="116" seek="1892800">Curse</string>
  4521. <string id="117" seek="1892806">Disables Limit Break.
  4522. <Color value="Green"/>To Change Status<Color value="White"/>
  4523. ·None
  4524. <Color value="Green"/>To Remove<Color value="White"/>
  4525. ·Time Lapse
  4526. ·End battle
  4527. ·Holy Water, Remedy, Remedy+, Elixir,
  4528. Megalixir (Item)
  4529. ·Treatment (Command)
  4530. </string>
  4531. <string id="118" seek="1892992">Doom</string>
  4532. <string id="119" seek="1892997">KOs target when timer reads 0.
  4533. <Color value="Green"/>To Change Status<Color value="White"/>
  4534. ·Doom (Command)
  4535. <Color value="Green"/>To Remove<Color value="White"/>
  4536. ·Time lapse
  4537. ·End battle
  4538. ·Remedy+, Elixir, Megalixir (Item)
  4539. ·Treatment (Command)
  4540. </string>
  4541. <string id="120" seek="1893180">Invincible</string>
  4542. <string id="121" seek="1893191">No damage or status change occurs.
  4543. <Color value="Green"/>To Change Status<Color value="White"/>
  4544. ·Hero-trial, Hero, Holy War-trial, Holy War (Item)
  4545. <Color value="Green"/>To Remove<Color value="White"/>
  4546. ·Time lapse
  4547. ·End battle
  4548. </string>
  4549. <string id="122" seek="1893352">Petrifying</string>
  4550. <string id="123" seek="1893363">Target petrified when timer reaches 0.
  4551. <Color value="Green"/>To Change Status<Color value="White"/>
  4552. ·None
  4553. <Color value="Green"/>To Remove<Color value="White"/>
  4554. ·Time lapse
  4555. ·End battle
  4556. ·Esuna (Magic)
  4557. ·Soft, Remedy, Remedy+, Elixir, Megalixir (Item)
  4558. ·Treatment (Command)
  4559. </string>
  4560. <string id="124" seek="1893576">Float</string>
  4561. <string id="125" seek="1893582">Target floats off the ground and receives no
  4562. damage from Earth attacks.
  4563. <Color value="Green"/>To Change Status<Color value="White"/>
  4564. ·Float (Magic)
  4565. <Color value="Green"/>To Remove<Color value="White"/>
  4566. ·Time lapse
  4567. ·End battle
  4568. ·Dispel (Magic)
  4569. </string>
  4570. <string id="126" seek="1893764">Confuse</string>
  4571. <string id="127" seek="1893772">Disables target`s commands and causes attacks
  4572. against both allies and enemies.
  4573. <Color value="Green"/>To Change Status<Color value="White"/>
  4574. ·Confuse (Magic)
  4575. <Color value="Green"/>To Remove<Color value="White"/>
  4576. ·Receive physical attack
  4577. ·End battle
  4578. ·Esuna (Magic)
  4579. ·Remedy, Remedy+, Elixir, Megalixir (Item)
  4580. ·Treatment (Command)
  4581. </string>
  4582. <string id="128" seek="1894040">Double</string>
  4583. <string id="129" seek="1894047">Enables use of 2 magic spells simultaneously.
  4584. <Color value="Green"/>To Change Status<Color value="White"/>
  4585. ·Double (Magic)
  4586. <Color value="Green"/>To Remove<Color value="White"/>
  4587. ·End battle
  4588. ·Dispel (Magic)
  4589. </string>
  4590. <string id="130" seek="1894188">Triple</string>
  4591. <string id="131" seek="1894195">Enables use of 3 magic spells simultaneously.
  4592. <Color value="Green"/>To Change Status<Color value="White"/>
  4593. ·Triple (Magic)
  4594. <Color value="Green"/>To Remove<Color value="White"/>
  4595. ·End battle
  4596. ·Dispel (Magic)
  4597. </string>
  4598. <string id="132" seek="1894336">Defend</string>
  4599. <string id="133" seek="1894343">Reduces physical damage to 0 and magic damage
  4600. by 1/2.
  4601. <Color value="Green"/>To Change Status<Color value="White"/>
  4602. ·Defend (Command)
  4603. <Color value="Green"/>To Remove<Color value="White"/>
  4604. ·Confirm next command
  4605. ·End battle
  4606. </string>
  4607. <string id="134" seek="1894500">Vit 0</string>
  4608. <string id="135" seek="1894506">Target`s Vit becomes 0.
  4609. <Color value="Green"/>To Change Status<Color value="White"/>
  4610. ·Meltdown (Magic)
  4611. <Color value="Green"/>To Remove<Color value="White"/>
  4612. ·End battle
  4613. ·Esuna (Magic)
  4614. ·Remedy+, Elixir, Megalixir (Item)
  4615. ·Treatment (Command)
  4616. </string>
  4617. <string id="136" seek="1894688">Angel Wing</string>
  4618. <string id="137" seek="1894699">Activates sorceress power.
  4619. Disables targets commands, casts and targets
  4620. magic randomly.
  4621. Stock magic isn`t used. Damage is 5 times more
  4622. than usual.
  4623. <Color value="Green"/>To Change Status<Color value="White"/>
  4624. ·Angel Wing (Special Skill)
  4625. <Color value="Green"/>To Remove<Color value="White"/>
  4626. ·End battle
  4627. </string>
  4628. </file>
  4629. <file id="79" seek="1896448" length="10240">
  4630. <string id="0" seek="1896456">Select magic 0xC40xC40xC4 1/4</string>
  4631. <string id="1" seek="1896498"><Special value="Option-0xB22"/>SFire·Fira·Firaga
  4632. <Special value="Option-0xB22"/>TBlizzard·Blizzara·Blizzaga
  4633. <Special value="Option-0xB22"/>UThunder·Thundara·Thundaga
  4634. <Special value="Option-0xB22"/>VWater
  4635. <Special value="Option-0xB22"/>WAero
  4636. <Special value="Option-0xB22"/>XBio
  4637. <Special value="Option-0xB22"/>YDemi
  4638. <Special value="Option-0xB22"/>ZHoly
  4639. <Special value="Option-0xB22"/>aFlare
  4640. <Special value="Option-0xB22"/>bMeteor
  4641. </string>
  4642. <string id="2" seek="1896648">Select magic 0xC40xC40xC4 2/4</string>
  4643. <string id="3" seek="1896690"><Special value="Option-0xB22"/>cQuake
  4644. <Special value="Option-0xB22"/>dTornado
  4645. <Special value="Option-0xB22"/>eUltima
  4646. <Special value="Option-0xB22"/>fCure·Cura·Curaga
  4647. <Special value="Option-0xB22"/>gLife·Full-life
  4648. <Special value="Option-0xB22"/>hRegen
  4649. <Special value="Option-0xB22"/>iEsuna
  4650. <Special value="Option-0xB22"/>jDispel
  4651. <Special value="Option-0xB22"/>kProtect
  4652. <Special value="Option-0xB22"/>lShell
  4653. </string>
  4654. <string id="4" seek="1896824">Select magic 0xC40xC40xC4 3/4</string>
  4655. <string id="5" seek="1896866"><Special value="Option-0xB22"/>mReflect
  4656. <Special value="Option-0xB22"/>nAura
  4657. <Special value="Option-0xB22"/>oDouble
  4658. <Special value="Option-0xB22"/>pTriple
  4659. <Special value="Option-0xB22"/>qHaste
  4660. <Special value="Option-0xB22"/>rSlow
  4661. <Special value="Option-0xB22"/>sStop
  4662. <Special value="Option-0xB22"/>tBlind
  4663. <Special value="Option-0xB22"/>uConfuse
  4664. <Special value="Option-0xB22"/>vSleep
  4665. </string>
  4666. <string id="6" seek="1896980">Select magic 0xC40xC40xC4 4/4</string>
  4667. <string id="7" seek="1897022"><Special value="Option-0xB22"/>wSilence
  4668. <Special value="Option-0xB22"/>xBreak
  4669. <Special value="Option-0xB22"/>yDeath
  4670. <Special value="Option-0xB22"/>zDrain
  4671. <Special value="Option-0xB22"/>ÀPain
  4672. <Special value="Option-0xB22"/>ÁBerserk
  4673. <Special value="Option-0xB22"/>ÂFloat
  4674. <Special value="Option-0xB22"/>ÄZombie
  4675. <Special value="Option-0xB22"/>ÇMeltdown
  4676. <Special value="Option-0xB22"/>ÈScan
  4677. </string>
  4678. <string id="8" seek="1897140">Fire·Fira·Firaga</string>
  4679. <string id="9" seek="1897157"><Color value="Green"/>Target<Color value="White"/> Single
  4680. <Color value="Green"/>Effect<Color value="White"/> Fire damage.
  4681. <Color value="Green"/>Explanation<Color value="White"/>
  4682. ·Increasing order of power: Fire·Fira·Firaga.
  4683. ·Make with F Mag-RF.
  4684. <Color value="Green"/>Junction Effect<Color value="White"/>
  4685. ·Raises Str and Mag.
  4686. ·Elem-Atk or Elem-Def gains Fire.
  4687. </string>
  4688. <string id="10" seek="1897380">Blizzard·Blizzara·Blizzaga</string>
  4689. <string id="11" seek="1897407"><Color value="Green"/>Target<Color value="White"/> Single
  4690. <Color value="Green"/>Effect<Color value="White"/> Ice damage.
  4691. <Color value="Green"/>Explanation<Color value="White"/>
  4692. ·Increasing order of power: Blizzard· Blizzara·
  4693. Blizzaga.
  4694. ·Make with I Mag-RF.
  4695. <Color value="Green"/>Junction Effect<Color value="White"/>
  4696. ·Raises Str and Mag.
  4697. ·Elem-Atk or Elem-Def gains Ice.
  4698. </string>
  4699. <string id="12" seek="1897644">Thunder·Thundara·Thundaga</string>
  4700. <string id="13" seek="1897670"><Color value="Green"/>Target<Color value="White"/> Single
  4701. <Color value="Green"/>Effect<Color value="White"/> Thunder damage.
  4702. <Color value="Green"/>Explanation<Color value="White"/>
  4703. ·Increasing order of power: Thunder· Thundara·
  4704. Thundaga.
  4705. ·Make with T Mag-RF.
  4706. <Color value="Green"/>Junction Effect<Color value="White"/>
  4707. ·Raises Str and Mag.
  4708. ·Elem-Atk or Elem-Def gains Thunder.
  4709. </string>
  4710. <string id="14" seek="1897912">Water</string>
  4711. <string id="15" seek="1897918"><Color value="Green"/>Target<Color value="White"/> Single
  4712. <Color value="Green"/>Effect<Color value="White"/> Water damage.
  4713. <Color value="Green"/>Explanation<Color value="White"/>
  4714. ·Make with I Mag-RF.
  4715. <Color value="Green"/>Junction Effect<Color value="White"/>
  4716. ·Raises Str and Mag.
  4717. ·Elem-Atk or Elem-Def gains Water.
  4718. </string>
  4719. <string id="16" seek="1898096">Aero</string>
  4720. <string id="17" seek="1898101"><Color value="Green"/>Target<Color value="White"/> Single
  4721. <Color value="Green"/>Effect<Color value="White"/> Wind damage.
  4722. <Color value="Green"/>Explanation<Color value="White"/>
  4723. ·Make with T Mag-RF.
  4724. <Color value="Green"/>Junction Effect<Color value="White"/>
  4725. ·Raises Str and Mag.
  4726. ·Elem-Atk or Elem-Def gains Wind.
  4727. </string>
  4728. <string id="18" seek="1898276">Bio</string>
  4729. <string id="19" seek="1898280"><Color value="Green"/>Target<Color value="White"/> Single
  4730. <Color value="Green"/>Effect<Color value="White"/> Poison damage; also adds Poison to target.
  4731. <Color value="Green"/>Explanation<Color value="White"/>
  4732. ·Make with ST Mag-RF.
  4733. <Color value="Green"/>Junction Effect<Color value="White"/>
  4734. ·Raises Str and Mag.
  4735. ·Elem-Atk, Elem-Def gains Poison.
  4736. ·ST-Atk, ST-Def gains Poison.
  4737. </string>
  4738. <string id="20" seek="1898516">Demi</string>
  4739. <string id="21" seek="1898521"><Color value="Green"/>Target<Color value="White"/> Single
  4740. <Color value="Green"/>Effect<Color value="White"/> Reduces enemy`s HP by 1/4.
  4741. <Color value="Green"/>Explanation<Color value="White"/>
  4742. ·Make with Time Mag-RF.
  4743. <Color value="Green"/>Junction Effect<Color value="White"/>
  4744. ·Raises Str and Mag.
  4745. </string>
  4746. <string id="22" seek="1898676">Holy</string>
  4747. <string id="23" seek="1898681"><Color value="Green"/>Target<Color value="White"/> Single
  4748. <Color value="Green"/>Effect<Color value="White"/> Holy damage.
  4749. <Color value="Green"/>Explanation<Color value="White"/>
  4750. ·Make with L Mag-RF.
  4751. <Color value="Green"/>Junction Effect<Color value="White"/>
  4752. ·Raises Str and Mag.
  4753. ·Elem-Atk or Elem-Def gains Holy.
  4754. ·ST-Def gains Death, Poison, Berserk, Zombie,
  4755. Sleep, Curse, Confuse, and Drain.
  4756. </string>
  4757. <string id="24" seek="1898940">Flare</string>
  4758. <string id="25" seek="1898946"><Color value="Green"/>Target<Color value="White"/> Single
  4759. <Color value="Green"/>Effect<Color value="White"/> Non-elemental damage.
  4760. <Color value="Green"/>Explanation<Color value="White"/>
  4761. ·Make with F Mag-RF.
  4762. <Color value="Green"/>Junction Effect<Color value="White"/>
  4763. ·Raises Str and Mag.
  4764. ·Elem-Def gains Fire, Ice, and Thunder.
  4765. </string>
  4766. <string id="26" seek="1899136">Meteor</string>
  4767. <string id="27" seek="1899143"><Color value="Green"/>Target<Color value="White"/> Random
  4768. <Color value="Green"/>Effect<Color value="White"/> Non-elemental damage.
  4769. <Color value="Green"/>Explanation<Color value="White"/>
  4770. ·Make with Forbid Mag-RF.
  4771. <Color value="Green"/>Junction Effect<Color value="White"/>
  4772. ·Raises Str and Mag.
  4773. ·Elem-Def gains Wind and Earth.
  4774. </string>
  4775. <string id="28" seek="1899328">Quake</string>
  4776. <string id="29" seek="1899334"><Color value="Green"/>Target<Color value="White"/> All
  4777. <Color value="Green"/>Effect<Color value="White"/> Earth damage.
  4778. <Color value="Green"/>Explanation<Color value="White"/>
  4779. ·Make with Time Mag-RF.
  4780. <Color value="Green"/>Junction Effect<Color value="White"/>
  4781. ·Raises Str and Mag.
  4782. ·Elem-Atk or Elem-Def gains Earth.
  4783. </string>
  4784. <string id="30" seek="1899512">Tornado</string>
  4785. <string id="31" seek="1899520"><Color value="Green"/>Target<Color value="White"/> All
  4786. <Color value="Green"/>Effect<Color value="White"/> Wind damage.
  4787. <Color value="Green"/>Explanation<Color value="White"/>
  4788. ·Make with T Mag-RF.
  4789. <Color value="Green"/>Junction Effect<Color value="White"/>
  4790. ·Raises Str and Mag.
  4791. ·Elem-Atk or Elem-Def gains Wind.
  4792. </string>
  4793. <string id="32" seek="1899692">Ultima</string>
  4794. <string id="33" seek="1899699"><Color value="Green"/>Target<Color value="White"/> All
  4795. <Color value="Green"/>Effect<Color value="White"/> Non-elemental damage.
  4796. <Color value="Green"/>Explanation<Color value="White"/>
  4797. ·Make with Forbid Mag-RF.
  4798. <Color value="Green"/>Junction Effect<Color value="White"/>
  4799. ·Raises all stats.
  4800. ·Elem-Def gains all elements.
  4801. </string>
  4802. <string id="34" seek="1899880">Cure·Cura·Curaga</string>
  4803. <string id="35" seek="1899897"><Color value="Green"/>Target<Color value="White"/> Single
  4804. <Color value="Green"/>Effect<Color value="White"/> Restores HP.
  4805. <Color value="Green"/>Explanation<Color value="White"/>
  4806. ·Increasing order of HP recovery: Cure· Cura·
  4807. Curaga.
  4808. ·Causes damage to enemies with Zombie and
  4809. undead monsters.
  4810. ·Make with L Mag-RF.
  4811. <Color value="Green"/>Junction Effect<Color value="White"/>
  4812. ·Raises HP and Vit.
  4813. </string>
  4814. <string id="36" seek="1900156">Life·Full-life</string>
  4815. <string id="37" seek="1900171"><Color value="Green"/>Target<Color value="White"/> Single
  4816. <Color value="Green"/>Effect<Color value="White"/> Revives allies from KO.
  4817. <Color value="Green"/>Explanation<Color value="White"/>
  4818. ·Life restores 1/4 of maximum HP.
  4819. ·Full-life restores all HP.
  4820. ·Make with L Mag-RF.
  4821. <Color value="Green"/>Junction Effect<Color value="White"/>
  4822. ·Raises Vit and Spr.
  4823. ·ST-Def gains Death.
  4824. ·Elem-Def gains all elements.
  4825. </string>
  4826. <string id="38" seek="1900440">Regen</string>
  4827. <string id="39" seek="1900446"><Color value="Green"/>Target<Color value="White"/> Single
  4828. <Color value="Green"/>Effect<Color value="White"/> Causes Regen.
  4829. <Color value="Green"/>Explanation<Color value="White"/>
  4830. ·Regen restores HP at a regular interval.
  4831. ·Make with L Mag-RF.
  4832. <Color value="Green"/>Junction Effect<Color value="White"/>
  4833. ·Raises Vit and Spr.
  4834. </string>
  4835. <string id="40" seek="1900628">Esuna</string>
  4836. <string id="41" seek="1900634"><Color value="Green"/>Target<Color value="White"/> Single
  4837. <Color value="Green"/>Effect<Color value="White"/> Removes status abnormalities.
  4838. <Color value="Green"/>Explanation<Color value="White"/> ·Removes Poison, Petrify, Darkness,
  4839. Silence, Berserk, Sleep, Curse, Slow, Stop,
  4840. Petrifying, Confuse, Zombie, and Vit 0.
  4841. ·Make with Supt Mag-RF.
  4842. <Color value="Green"/>Junction Effect<Color value="White"/>
  4843. ·Raises Vit and Spr.
  4844. ·ST-Def gains Poison, Petrify, Silence, Berserk,
  4845. Sleep, Curse, Slow, Stop, Confuse, and Darkness.
  4846. </string>
  4847. <string id="42" seek="1901020">Dispel</string>
  4848. <string id="43" seek="1901027"><Color value="Green"/>Target<Color value="White"/> Single
  4849. <Color value="Green"/>Effect<Color value="White"/> Removes status abnormality.
  4850. <Color value="Green"/>Explanation<Color value="White"/>
  4851. ·Removes Haste, Regen, Protect, Shell, Aura,
  4852. Reflect, Float, Double, and Triple.
  4853. ·Make with Supt Mag-RF.
  4854. <Color value="Green"/>Junction Effect<Color value="White"/>
  4855. ·Raises Vit and Spr.
  4856. ·ST-Def gains Drain.
  4857. </string>
  4858. <string id="44" seek="1901292">Protect </string>
  4859. <string id="45" seek="1901301"><Color value="Green"/>Target<Color value="White"/> Single
  4860. <Color value="Green"/>Effect<Color value="White"/> Causes Protect.
  4861. <Color value="Green"/>Explanation<Color value="White"/>
  4862. ·Reduces physical damage by 1/2.
  4863. ·Make with Supt Mag-RF.
  4864. <Color value="Green"/>Junction Effect<Color value="White"/>
  4865. ·Raises Vit.
  4866. ·Elem-Def gains Fire, Ice, and Thunder.
  4867. </string>
  4868. <string id="46" seek="1901516">Shell</string>
  4869. <string id="47" seek="1901522"><Color value="Green"/>Target<Color value="White"/> Single
  4870. <Color value="Green"/>Effect<Color value="White"/> Causes Shell.
  4871. <Color value="Green"/>Explanation<Color value="White"/>
  4872. ·Reduces magic damage by 1/2.
  4873. ·Make with Supt Mag-RF.
  4874. <Color value="Green"/>Junction Effect<Color value="White"/>
  4875. ·Raises Spr.
  4876. ·Elem-Def gains all elements.
  4877. </string>
  4878. <string id="48" seek="1901720">Reflect</string>
  4879. <string id="49" seek="1901728"><Color value="Green"/>Target<Color value="White"/> Single
  4880. <Color value="Green"/>Effect<Color value="White"/> Causes Reflect.
  4881. <Color value="Green"/>Explanation<Color value="White"/>
  4882. ·Reflects magic.
  4883. ·Make with Supt Mag-RF.
  4884. <Color value="Green"/>Junction Effect<Color value="White"/>
  4885. ·Raises Spr.
  4886. ·ST-Def gains Poison, Petrify, Darkness, Silence,
  4887. Sleep, Slow, Stop, Berserk and Confuse.
  4888. </string>
  4889. <string id="50" seek="1901980">Aura</string>
  4890. <string id="51" seek="1901985"><Color value="Green"/>Target<Color value="White"/> Single
  4891. <Color value="Green"/>Effect<Color value="White"/> Causes Aura.
  4892. <Color value="Green"/>Explanation<Color value="White"/>
  4893. ·Limit Break can be used more often.
  4894. ·Make with Supt Mag-RF.
  4895. <Color value="Green"/>Junction Effect<Color value="White"/>
  4896. ·Raises Str.
  4897. ·ST-Def gains Curse.
  4898. </string>
  4899. <string id="52" seek="1902180">Double</string>
  4900. <string id="53" seek="1902187"><Color value="Green"/>Target<Color value="White"/> Single
  4901. <Color value="Green"/>Effect<Color value="White"/> Causes Double.
  4902. <Color value="Green"/>Explanation<Color value="White"/>
  4903. ·Use 2 magic spells consecutively.
  4904. ·Make with Time Mag-RF.
  4905. <Color value="Green"/>Junction Effect<Color value="White"/>
  4906. ·Raises Str.
  4907. </string>
  4908. <string id="54" seek="1902360">Triple</string>
  4909. <string id="55" seek="1902367"><Color value="Green"/>Target<Color value="White"/> Single
  4910. <Color value="Green"/>Effect<Color value="White"/> Causes Triple.
  4911. <Color value="Green"/>Explanation<Color value="White"/>
  4912. ·Use 3 magic spells consecutively.
  4913. ·Make with Time Mag-RF.
  4914. <Color value="Green"/>Junction Effect<Color value="White"/>
  4915. ·Raises Str, Spd, Hit, and Eva.
  4916. </string>
  4917. <string id="56" seek="1902560">Haste</string>
  4918. <string id="57" seek="1902566"><Color value="Green"/>Target<Color value="White"/> Single
  4919. <Color value="Green"/>Effect<Color value="White"/> Causes Haste.
  4920. <Color value="Green"/>Explanation<Color value="White"/>
  4921. ·Speeds up ATB Gauge.
  4922. ·Make with Time Mag-RF.
  4923. <Color value="Green"/>Junction Effect<Color value="White"/>
  4924. ·Raises Spd.
  4925. </string>
  4926. <string id="58" seek="1902724">Slow</string>
  4927. <string id="59" seek="1902729"><Color value="Green"/>Target<Color value="White"/> Single
  4928. <Color value="Green"/>Effect<Color value="White"/> Causes Slow.
  4929. <Color value="Green"/>Explanation<Color value="White"/>
  4930. ·Slows down ATB Gauge.
  4931. ·Make with Time Mag-RF.
  4932. <Color value="Green"/>Junction Effect<Color value="White"/>
  4933. ·Raises Spd.
  4934. ·ST-Atk or ST-Def gains Slow.
  4935. </string>
  4936. <string id="60" seek="1902920">Stop</string>
  4937. <string id="61" seek="1902925"><Color value="Green"/>Target<Color value="White"/> Single
  4938. <Color value="Green"/>Effect<Color value="White"/> Causes Stop.
  4939. <Color value="Green"/>Explanation<Color value="White"/>
  4940. ·Stop disables targets from taking any action.
  4941. ·Make with Time Mag-RF.
  4942. <Color value="Green"/>Junction Effect<Color value="White"/>
  4943. ·Raises Spd.
  4944. ·ST-Atk or ST-Def gains Stop.
  4945. </string>
  4946. <string id="62" seek="1903140">Blind</string>
  4947. <string id="63" seek="1903146"><Color value="Green"/>Target<Color value="White"/> Single
  4948. <Color value="Green"/>Effect<Color value="White"/> Causes Darkness.
  4949. <Color value="Green"/>Explanation<Color value="White"/>
  4950. ·Impairs accuracy of physical attacks such as
  4951. Attack.
  4952. ·Make with ST Mag-RF.
  4953. <Color value="Green"/>Junction Effect<Color value="White"/>
  4954. ·Raises Mag and Spr.
  4955. ·ST-Atk or ST-Def gains Darkness.
  4956. </string>
  4957. <string id="64" seek="1903384">Confuse</string>
  4958. <string id="65" seek="1903392"><Color value="Green"/>Target<Color value="White"/> Single
  4959. <Color value="Green"/>Effect<Color value="White"/> Causes Confuse.
  4960. <Color value="Green"/>Explanation<Color value="White"/>
  4961. ·Target chooses random commands and may
  4962. attack party members.
  4963. ·Make with ST Mag-RF.
  4964. <Color value="Green"/>Junction Effect<Color value="White"/>
  4965. ·Raises Mag and Spr.
  4966. ·ST-Atk or ST-Def gains Confuse.
  4967. </string>
  4968. <string id="66" seek="1903636">Sleep</string>
  4969. <string id="67" seek="1903642"><Color value="Green"/>Target<Color value="White"/> Single
  4970. <Color value="Green"/>Effect<Color value="White"/> Causes Sleep.
  4971. <Color value="Green"/>Explanation<Color value="White"/>
  4972. ·Disables target from making commands.
  4973. ·Make with ST Mag-RF.
  4974. <Color value="Green"/>Junction Effect<Color value="White"/>
  4975. ·Raises Mag and Spr.
  4976. ·ST-Atk or ST-Def gains Sleep.
  4977. </string>
  4978. <string id="68" seek="1903856">Silence</string>
  4979. <string id="69" seek="1903864"><Color value="Green"/>Target<Color value="White"/> Single
  4980. <Color value="Green"/>Effect<Color value="White"/> Causes Silence.
  4981. <Color value="Green"/>Explanation<Color value="White"/>
  4982. ·Disables target from using Magic, Draw, and GF
  4983. commands.
  4984. ·Make with ST Mag-RF.
  4985. <Color value="Green"/>Junction Effect<Color value="White"/>
  4986. ·Raises Mag and Spr.
  4987. ·ST-Atk or ST-Def gains Silence.
  4988. </string>
  4989. <string id="70" seek="1904104">Break</string>
  4990. <string id="71" seek="1904110"><Color value="Green"/>Target<Color value="White"/> Single
  4991. <Color value="Green"/>Effect<Color value="White"/> Causes Petrify.
  4992. <Color value="Green"/>Explanation<Color value="White"/>
  4993. ·Petrify is considered a KO.
  4994. ·Make with ST Mag-RF.
  4995. <Color value="Green"/>Junction Effect<Color value="White"/>
  4996. ·Raises Mag and Spr.
  4997. ·ST-Atk or ST-Def gains Petrify.
  4998. </string>
  4999. <string id="72" seek="1904320">Death</string>
  5000. <string id="73" seek="1904326"><Color value="Green"/>Target<Color value="White"/> Single
  5001. <Color value="Green"/>Effect<Color value="White"/> Causes KO.
  5002. <Color value="Green"/>Explanation<Color value="White"/>
  5003. ·Make with L Mag-RF.
  5004. <Color value="Green"/>Junction Effect<Color value="White"/>
  5005. ·Raises Mag and Spr.
  5006. ·ST-Atk or ST-Def gains Death.
  5007. </string>
  5008. <string id="74" seek="1904496">Drain</string>
  5009. <string id="75" seek="1904502"><Color value="Green"/>Target<Color value="White"/> Single <Color value="Green"/>Effect<Color value="White"/> Absorbs HP.
  5010. <Color value="Green"/>Explanation<Color value="White"/>
  5011. ·Draining from Zombies and Undead monsters
  5012. can inflict damage.
  5013. ·Target takes no damage if the character is also
  5014. Undead.
  5015. ·Make with Supt Mag-RF.
  5016. <Color value="Green"/>Junction Effect<Color value="White"/>
  5017. ·Raises Vit and Spr.
  5018. ·ST-Atk or ST-Def gains Drain.
  5019. </string>
  5020. <string id="76" seek="1904808">Pain</string>
  5021. <string id="77" seek="1904813"><Color value="Green"/>Target<Color value="White"/> Single
  5022. <Color value="Green"/>Effect<Color value="White"/> Causes Poison, Silence, Darkness.
  5023. <Color value="Green"/>Explanation<Color value="White"/>
  5024. ·Make with ST Mag-RF.
  5025. <Color value="Green"/>Junction Effect<Color value="White"/>
  5026. ·Raises Str and Mag.
  5027. ·ST-Atk gains Poison, Silence, Darkness.
  5028. ·ST-Def gains Poison, Silence, Darkness, and
  5029. Curse.
  5030. </string>
  5031. <string id="78" seek="1905072">Berserk</string>
  5032. <string id="79" seek="1905080"><Color value="Green"/>Target<Color value="White"/> Single
  5033. <Color value="Green"/>Effect<Color value="White"/> Causes Berserk.
  5034. <Color value="Green"/>Explanation<Color value="White"/>
  5035. ·Attack command is chosen automatically, and
  5036. target continues fighting.
  5037. ·Make with ST Mag-RF.
  5038. <Color value="Green"/>Junction Effect<Color value="White"/>
  5039. ·Raises Str and Mag.
  5040. ·ST-Atk or ST-Def gains Berserk.
  5041. </string>
  5042. <string id="80" seek="1905336">Float</string>
  5043. <string id="81" seek="1905342"><Color value="Green"/>Target<Color value="White"/> Single
  5044. <Color value="Green"/>Effect<Color value="White"/> Causes Float.
  5045. <Color value="Green"/>Explanation<Color value="White"/>
  5046. ·Target evades Earth damage.
  5047. <Color value="Green"/>Junction Effect<Color value="White"/>
  5048. ·Raises Vit and Spr.
  5049. ·Elem-Def gains Earth.
  5050. </string>
  5051. <string id="82" seek="1905516">Zombie</string>
  5052. <string id="83" seek="1905523"><Color value="Green"/>Target<Color value="White"/> Single
  5053. <Color value="Green"/>Effect<Color value="White"/> Causes Zombie.
  5054. <Color value="Green"/>Explanation<Color value="White"/>
  5055. ·During Zombie, Potion and Cure have no effect.
  5056. ·Make with L Mag-RF.
  5057. <Color value="Green"/>Junction Effect<Color value="White"/>
  5058. ·Raises Vit and Spr.
  5059. ·ST-Atk or ST-Def gains Zombie.
  5060. </string>
  5061. <string id="84" seek="1905748">Meltdown</string>
  5062. <string id="85" seek="1905757"><Color value="Green"/>Target<Color value="White"/> Single
  5063. <Color value="Green"/>Effect<Color value="White"/> Non-elemental damage; also causes Vit 0.
  5064. <Color value="Green"/>Explanation<Color value="White"/>
  5065. ·Target receives damage under Vit 0.
  5066. ·Make with ST Mag-RF.
  5067. <Color value="Green"/>Junction Effect<Color value="White"/>
  5068. ·Raises Vit.
  5069. </string>
  5070. <string id="86" seek="1905956">Scan</string>
  5071. <string id="87" seek="1905961"><Color value="Green"/>Target<Color value="White"/> Single
  5072. <Color value="Green"/>Effect<Color value="White"/> Scans target`s information.
  5073. <Color value="Green"/>Explanation<Color value="White"/>
  5074. ·If you select <Color value="Blue"/>Once<Color value="White"/> in Config, it will show the
  5075. complete scan screen only once.
  5076. ·If you select <Color value="Blue"/>Always<Color value="White"/> in Config, it will always show
  5077. the complete scan screen.
  5078. <Color value="Green"/>Junction Effect<Color value="White"/>
  5079. ·Small junction effect.</string>
  5080. </file>
  5081. <file id="80" seek="1906688" length="18432">
  5082. <string id="0" seek="1906696">Information</string>
  5083. <string id="1" seek="1906708"><Special value="Option-0xB22"/>ÊLocation Name
  5084. <Special value="Option-0xB22"/>êTerm
  5085. <Special value="Option-0xB23"/>「Person
  5086. <Special value="0xA7B"/><Special value="Option-0xB23"/>“Battle Report
  5087. <Special value="0xA3F"/><Special value="0xA7C"/><Special value="Option-0xB23"/>”Character Report
  5088. <Special value="0xA3F"/><Special value="0xA7D"/><Special value="Option-0xB23"/>$GF Report
  5089. <Special value="0xA3F"/></string>
  5090. <string id="2" seek="1906816">Select location 0xC40xC4 1/3</string>
  5091. <string id="3" seek="1906858"><Special value="Option-0xB22"/>ÍBalamb
  5092. <Special value="0xA40"/><Special value="Option-0xB22"/>ÎFire Cavern
  5093. <Special value="0xA3F"/><Special value="0xA41"/><Special value="Option-0xB22"/>ÏDollet
  5094. <Special value="0xA3F"/><Special value="0xA42"/><Special value="Option-0xB22"/>ÑTimber
  5095. <Special value="0xA3F"/><Special value="0xA43"/><Special value="Option-0xB22"/>ÒTimber TV Station
  5096. <Special value="0xA3F"/><Special value="0xA44"/><Special value="Option-0xB22"/>ÓGalbadia
  5097. <Special value="0xA3F"/><Special value="0xA45"/><Special value="Option-0xB22"/>ÔTomb of the Unknown King
  5098. <Special value="0xA3F"/><Special value="0xA46"/><Special value="Option-0xB22"/>ÖWinhill
  5099. <Special value="0xA3F"/><Special value="0xA47"/><Special value="Option-0xB22"/>ÙD-District Prison
  5100. <Special value="0xA3F"/>
  5101. </string>
  5102. <string id="4" seek="1907040">Select location 0xC40xC4 2/3</string>
  5103. <string id="5" seek="1907082"><Special value="0xA48"/><Special value="Option-0xB22"/>ÚMissile Base
  5104. <Special value="0xA3F"/><Special value="0xA49"/><Special value="Option-0xB22"/>ÛHorizon Bridge
  5105. <Special value="0xA3F"/><Special value="0xA4A"/><Special value="Option-0xB22"/>ÜFishermans Horizon
  5106. <Special value="0xA3F"/><Special value="0xA4B"/><Special value="Option-0xB22"/>ŒTrabia
  5107. <Special value="0xA3F"/><Special value="0xA4C"/><Special value="Option-0xB22"/>ƦEsthar (1)
  5108. <Special value="0xA3F"/><Special value="0xA4D"/><Special value="Option-0xB22"/>àEsthar (2)
  5109. <Special value="0xA3F"/><Special value="0xA4E"/><Special value="Option-0xB22"/>áEsthar (3)
  5110. <Special value="0xA3F"/><Special value="0xA4F"/><Special value="Option-0xB22"/>âSeaside Station
  5111. <Special value="0xA3F"/><Special value="0xA50"/><Special value="Option-0xB22"/>äGreat Salt Lake
  5112. <Special value="0xA3F"/></string>
  5113. <string id="6" seek="1907276">Select location 0xC40xC4 3/3</string>
  5114. <string id="7" seek="1907318"><Special value="0xA51"/><Special value="Option-0xB22"/>çMoon
  5115. <Special value="0xA3F"/><Special value="0xA52"/><Special value="Option-0xB22"/>èDeep Sea Research Center
  5116. <Special value="0xA3F"/><Special value="0xA53"/><Special value="Option-0xB22"/>éDeep Sea Deposit
  5117. <Special value="0xA3F"/>
  5118. </string>
  5119. <string id="8" seek="1907396">Balamb</string>
  5120. <string id="9" seek="1907403">A country on the world`s smallest continent.
  5121. Known for its temperate climate and warm people.
  5122. Balamb Garden adds a school-town feel to this
  5123. country.
  5124. </string>
  5125. <string id="10" seek="1907564">Fire Cavern</string>
  5126. <string id="11" seek="1907576">A cavern near Balamb Garden where a Fire element
  5127. GF lives.
  5128. </string>
  5129. <string id="12" seek="1907644">Dollet</string>
  5130. <string id="13" seek="1907651">A small country on the eastern coast of Galbadia
  5131. continent (formerly Dollet).
  5132. Remnants of an ancient empire.
  5133. </string>
  5134. <string id="14" seek="1907772">Timber</string>
  5135. <string id="15" seek="1907779">A city located south of Dollet in the forest area.
  5136. It was an independent country before neighboring
  5137. country Galbadia invaded 18 years ago.
  5138. There are numerous resistance groups fighting for
  5139. independence to this day.
  5140. </string>
  5141. <string id="16" seek="1908004">Timber TV Station</string>
  5142. <string id="17" seek="1908022">All forms of communication now use HD cables.
  5143. No radio transmissions are used.
  5144. Timber TV Station keeps its radio systems, waiting
  5145. for the day radio transmission is restored.
  5146. </string>
  5147. <string id="18" seek="1908208">Galbadia</string>
  5148. <string id="19" seek="1908217">Ruled under the military dictatorship of President
  5149. Vinzer Deling, this country continues to expand its
  5150. territory.
  5151. Countless invasions of other countries are
  5152. attempted, but most are deterred by SeeD.
  5153. Deling City is its capital.
  5154. </string>
  5155. <string id="20" seek="1908456">Tomb of the Unknown King</string>
  5156. <string id="21" seek="1908481">Located north of Deling City; the burial place of
  5157. Dollet Empire`s last emperor.
  5158. The tomb remains nameless due to the ancient
  5159. belief that calling a dead king by his name brings
  5160. bad luck.
  5161. There are uncomfirmed reports that a GF resides
  5162. inside, as well as other monsters.
  5163. </string>
  5164. <string id="22" seek="1908760">Winhill</string>
  5165. <string id="23" seek="1908768">A small town outside of Galbadia.
  5166. It is actually a small village.
  5167. Sorceress Adel of Esthar ordered attacks on this
  5168. village several times.
  5169. </string>
  5170. <string id="24" seek="1908916">D-District Prison</string>
  5171. <string id="25" seek="1908934">Located in the desert south of Deling City,
  5172. all people deemed dangerous by the government
  5173. are sent to this facility.
  5174. It has become a symbol of President Deling`s
  5175. fascist policies.
  5176. </string>
  5177. <string id="26" seek="1909124">Missile Base</string>
  5178. <string id="27" seek="1909137">Galbadia`s long-range missile base.
  5179. As the only country to own long range missiles with
  5180. the exception of Esthar, they pose a major security
  5181. threat to the world.
  5182. It is believed that the missiles are armed with a
  5183. target-lock mechanism.
  5184. The details are unknown.
  5185. </string>
  5186. <string id="28" seek="1909408">Horizon Bridge</string>
  5187. <string id="29" seek="1909423">A railroad that connected the East and West
  5188. continents.
  5189. Completed about the time war broke out, it was only
  5190. in use a short time.
  5191. Since then it has been derelict.
  5192. </string>
  5193. <string id="30" seek="1909596">Fishermans Horizon</string>
  5194. <string id="31" seek="1909615">A station located in the center of Horizon Bridge.
  5195. It`s now a haven for expatriates who refused to
  5196. have their skills exploited by the government.
  5197. </string>
  5198. <string id="32" seek="1909772">Trabia</string>
  5199. <string id="33" seek="1909779">A country on the northern continent.
  5200. Due to the harsh climate, Moombas and the Shumi
  5201. tribe are the only occupants.
  5202. Trabia Garden students and faculty also reside
  5203. here.
  5204. </string>
  5205. <string id="34" seek="1909956">Esthar (1)</string>
  5206. <string id="35" seek="1909967">Founded by people who immigrated to a continent
  5207. east of Centra around the same time Dollet Empire
  5208. was founded.
  5209. The mild climate and temperament of the people
  5210. soon gave way to scientific advancement.
  5211. </string>
  5212. <string id="36" seek="1910176">Esthar (2)</string>
  5213. <string id="37" seek="1910187">Started the Sorceress War and fought against the
  5214. world under Adel`s rule.
  5215. Their sorceress and their scientific powers posed
  5216. a worldwide threat.
  5217. After abruptly declaring an end to the war, Esthar
  5218. closed its borders and has kept its silence ever
  5219. since.
  5220. No details are known.
  5221. </string>
  5222. <string id="38" seek="1910472">Esthar (3)</string>
  5223. <string id="39" seek="1910483">Governed by President Laguna and his aides.
  5224. Due to their concern over Dr. Odine`s inventions
  5225. having a negative effect on the state of world
  5226. security, they closed off their country for 17
  5227. years.
  5228. It is very likely that President Laguna will be
  5229. criticized for keeping silent for so long.
  5230. </string>
  5231. <string id="40" seek="1910780">Seaside Station</string>
  5232. <string id="41" seek="1910796">A station on the Esthar side of Horizon Bridge.
  5233. It is currently abandoned.
  5234. </string>
  5235. <string id="42" seek="1910880">Great Salt Lake</string>
  5236. <string id="43" seek="1910896">A lake on the Esthar continent.
  5237. What used to be a beautiful lake is now a barren
  5238. field.
  5239. It`s speculated that Esthar`s experiments led to
  5240. the lake`s destruction.
  5241. </string>
  5242. <string id="44" seek="1911068">Moon</string>
  5243. <string id="45" seek="1911073">A world of monsters.
  5244. Many works of art and epics about the moon
  5245. throughout history are evidence of its mystical
  5246. powers.
  5247. </string>
  5248. <string id="46" seek="1911204">Deep Sea Research Center</string>
  5249. <string id="47" seek="1911229">A man-made mobile island for marine life research.
  5250. Disappeared mysteriously after much wandering.
  5251. Since the facility members are still alive, it is
  5252. assumed to be concealed intentionally.
  5253. 3015 Found a strong energy field
  5254. 4141 Call this place Deep Sea Deposit
  5255. 4242 Seal off Deep Sea Deposit
  5256. </string>
  5257. <string id="48" seek="1911528">Deep Sea Deposit</string>
  5258. <string id="49" seek="1911545">Marine Research Island`s last excavation site.
  5259. Believed to be an ocean floor ruin.
  5260. There is a note saying:
  5261. 4127 Travel by Underwater Tower.
  5262. </string>
  5263. <string id="50" seek="1911696">Select term 0xC40xC4 1/3</string>
  5264. <string id="51" seek="1911738"><Special value="Option-0xB22"/>íDraw Points
  5265. <Special value="0xA54"/><Special value="Option-0xB22"/>îTime Compression
  5266. <Special value="0xA3F"/><Special value="Option-0xB22"/>ïGarden
  5267. <Special value="Option-0xB22"/>ñSeeD (1)
  5268. <Special value="Option-0xB22"/>òSeeD (2)
  5269. <Special value="Option-0xB23"/> SeeD (3)
  5270. <Special value="Option-0xB23"/>0SeeD Rank
  5271. <Special value="Option-0xB23"/>1SeeD Written Test
  5272. <Special value="0xA55"/><Special value="Option-0xB23"/>2The truth about the Garden
  5273. <Special value="0xA3F"/><Special value="0xA56"/><Special value="Option-0xB23"/>3Radio Interference (1)
  5274. <Special value="0xA3F"/></string>
  5275. <string id="52" seek="1911932">Select term 0xC40xC4 2/3</string>
  5276. <string id="53" seek="1911974"><Special value="0xA57"/><Special value="Option-0xB23"/>4Radio Interference (2)
  5277. <Special value="0xA3F"/><Special value="0xA58"/><Special value="Option-0xB23"/>5Lunar Cry
  5278. <Special value="0xA3F"/><Special value="Option-0xB23"/>6Monsters
  5279. <Special value="0xA59"/><Special value="Option-0xB23"/>7Centra Civilization
  5280. <Special value="0xA3F"/><Special value="0xA5A"/><Special value="Option-0xB23"/>8Odine Items
  5281. <Special value="0xA3F"/><Special value="0xA5B"/><Special value="Option-0xB23"/>9Sorceress
  5282. <Special value="0xA3F"/><Special value="0xA5C"/><Special value="Option-0xB23"/>%Sorceress Power &#38; Embodiment
  5283. <Special value="0xA3F"/><Special value="0xA7A"/><Special value="Option-0xB23"/>/Succession of Sorceress Power
  5284. <Special value="0xA3F"/><Special value="0xA5D"/><Special value="Option-0xB23"/>:Crystal Pillar
  5285. <Special value="0xA3F"/><Special value="0xA5E"/><Special value="Option-0xB23"/>!Lunatic Pandora
  5286. <Special value="0xA3F"/></string>
  5287. <string id="54" seek="1912224">Select term 0xC40xC4 3/3</string>
  5288. <string id="55" seek="1912266"><Special value="0xA5F"/><Special value="Option-0xB23"/>?Tears` Point
  5289. <Special value="0xA3F"/><Special value="0xA60"/><Special value="Option-0xB23"/>…Adel`s Tomb<Special value="0xA3F"/>
  5290. <Special value="0xA61"/><Special value="Option-0xB23"/>+Spaceship Ragnarok<Special value="0xA3F"/>
  5291. <Special value="0xA62"/><Special value="Option-0xB23"/>-MD Level<Special value="0xA3F"/>
  5292. <Special value="0xA63"/><Special value="Option-0xB23"/>=Centra Shelter<Special value="0xA3F"/>
  5293. <Special value="0xA64"/><Special value="Option-0xB23"/>*Timber Maniacs<Special value="0xA3F"/>
  5294. <Special value="0xA65"/><Special value="Option-0xB23"/>&#38;Eyes On Me<Special value="0xA3F"/>
  5295. </string>
  5296. <string id="56" seek="1912420">Draw Points</string>
  5297. <string id="57" seek="1912432">By examining the Draw Points in the field and on
  5298. the world map, you can draw magic.
  5299. The Draw Points on the World Map are completely
  5300. hidden.
  5301. Examine odd-looking areas carefully.
  5302. </string>
  5303. <string id="58" seek="1912620">Time Compression</string>
  5304. <string id="59" seek="1912637">A complete mystery. Various states of ”present“
  5305. are believed to become compressed.
  5306. Sorceress` power from many generations may cross
  5307. over to give 1 sorceress great strength.
  5308. No one knows what effect this may have on regular
  5309. human beings.
  5310. </string>
  5311. <string id="60" seek="1912884">Garden</string>
  5312. <string id="61" seek="1912891">Balamb Garden was founded 12 years ago, followed
  5313. by Galbadia and Trabia Gardens.
  5314. Each Garden has an administrator, called Master,
  5315. and a headmaster.
  5316. Balamb Garden`s Headmaster Cid was the founder
  5317. of the Garden.
  5318. </string>
  5319. <string id="62" seek="1913112">SeeD (1)</string>
  5320. <string id="63" seek="1913121">Balamb Garden`s mercenary force.
  5321. Students 15 and older can participate in the
  5322. written and field exams.
  5323. They must pass both exams to become SeeD.
  5324. SeeD members are paid by the Garden according to
  5325. their rank.
  5326. In the Garden, their status is no different from
  5327. that of the other students.
  5328. </string>
  5329. <string id="64" seek="1913416">SeeD (2)</string>
  5330. <string id="65" seek="1913425">SeeD conducts missions around the world.
  5331. Most missions involve battle support and undercover
  5332. work.
  5333. SeeD is in high demand by groups requiring a small
  5334. force of undercover specialists.
  5335. Commissions made through such dispatches are an
  5336. important part of Balamb Garden`s income.
  5337. </string>
  5338. <string id="66" seek="1913708">SeeD (3)</string>
  5339. <string id="67" seek="1913717">SeeD battle operations are noted for their skillful
  5340. use of para-magic.
  5341. Balamb Garden researches the use of GF in
  5342. conjunction with para-magic.
  5343. For this, Balamb Garden SeeD members master the
  5344. most powerful forms of para-magic.
  5345. </string>
  5346. <string id="68" seek="1913952">SeeD Rank</string>
  5347. <string id="69" seek="1913962">Shows your skill level as a SeeD.
  5348. Higher ranks command a higher salary.
  5349. </string>
  5350. <string id="70" seek="1914044">SeeD Written Test</string>
  5351. <string id="71" seek="1914062">Exam to test your SeeD knowledge.
  5352. After becoming a SeeD, you can take the tests in
  5353. the Tutorial.
  5354. There are up to 30 levels, with 10 questions each.
  5355. All answers must be correct to go up a rank.
  5356. However, you can only takes tests up to
  5357. <Name value="Squall"/>`s level.
  5358. </string>
  5359. <string id="72" seek="1914316">The truth about the Garden</string>
  5360. <string id="73" seek="1914343">A haven for orphans founded by Sorceress Edea
  5361. and Headmaster Cid.
  5362. Named for their wish to raise the seeds of the
  5363. future in their garden.
  5364. </string>
  5365. <string id="74" seek="1914492">Radio Interference (1)</string>
  5366. <string id="75" seek="1914515">A phenomenon beginning with Esthar`s silence 17
  5367. years ago.
  5368. Almost all radio communication facilities were shut
  5369. down because of noise across all frequencies.
  5370. However, short transmissions are still possible.
  5371. Believed to have some relation to the moon, but
  5372. details are unknown.
  5373. </string>
  5374. <string id="76" seek="1914800">Radio Interference (2)</string>
  5375. <string id="77" seek="1914823">Most countries now communicate through the use
  5376. of HD cables running underground.
  5377. However, many of these cables are cut off by
  5378. monsters or in battle.
  5379. Many countries are left without any means to
  5380. communicate with each other.
  5381. </string>
  5382. <string id="78" seek="1915056">Lunar Cry</string>
  5383. <string id="79" seek="1915066">Refers to monsters falling from the moon.
  5384. Completely destroyed the cities of Centra.
  5385. Occurs when monsters reach a saturation point on
  5386. the moon.
  5387. It`s believed that there are factors on the planet
  5388. that cause this phenomenon.
  5389. This phenonmenon has occured many times in
  5390. history and will reoccur in the future.
  5391. </string>
  5392. <string id="80" seek="1915384">Monsters</string>
  5393. <string id="81" seek="1915393">Creatures on the moon. Monsters fall to earth at
  5394. regular intervals.
  5395. This phenomenon is called the Lunar Cry.
  5396. The monsters bred on the planet since the last
  5397. Lunar Cry make up those roaming the planet at this
  5398. time.
  5399. The Lunar Cry phenomenon also transformed some
  5400. animals into monsters.
  5401. </string>
  5402. <string id="82" seek="1915688">Centra Civilization</string>
  5403. <string id="83" seek="1915708">A civilization in Centra 4000 years ago.
  5404. These Centra people immigrated to other continents
  5405. and founded the Dollet Empire to the west and
  5406. Esthar to the east.
  5407. Centra was destroyed 80 years ago by the Lunar
  5408. Cry.
  5409. </string>
  5410. <string id="84" seek="1915928">Odine Items</string>
  5411. <string id="85" seek="1915940">A device to restrain sorceresses` power.
  5412. Dr. Odine, afraid of Sorceress Adel`s power,
  5413. created it.
  5414. It looks like beautiful jewelry.
  5415. </string>
  5416. <string id="86" seek="1916080">Sorceress</string>
  5417. <string id="87" seek="1916090">The legend goes that the Great Hyne created
  5418. people.
  5419. The sorceresses were given a fragment of Hyne`s
  5420. own power.
  5421. It`s hard to determine how many sorceresses exist
  5422. today, for many keep their powers concealed.
  5423. However, it is believed that they avoid spreading
  5424. their power too thin.
  5425. </string>
  5426. <string id="88" seek="1916380">Sorceress Power &#38; Embodiment</string>
  5427. <string id="89" seek="1916409">Sorceress power has been passed throughout
  5428. history by the process of embodiment.
  5429. Any person who has the capacity to embody the
  5430. great sorceress power is a candidate.
  5431. </string>
  5432. <string id="90" seek="1916584">Succession of Sorceress Power</string>
  5433. <string id="91" seek="1916614">When a sorceress is about to die, she gives her
  5434. power to the next person who 'inherits` her
  5435. sorceress powers.
  5436. According to Odine`s research, the power tends to
  5437. weaken with each succession.
  5438. </string>
  5439. <string id="92" seek="1916812">Crystal Pillar</string>
  5440. <string id="93" seek="1916827">A crystal that causes the Lunar Cry by producing
  5441. a strong energy field between the planet and the
  5442. moon.
  5443. It`s believed to have originated in the moon.
  5444. The Crystal Pillar responds to a specific location
  5445. on the planet, and sends a strong directional signal.
  5446. More research is required to analyze this process
  5447. in detail.
  5448. </string>
  5449. <string id="94" seek="1917152">Lunatic Pandora</string>
  5450. <string id="95" seek="1917168">An enclosure for Crystal Pillar made by Esthar.
  5451. 3 miles tall and 1.5 miles wide, the enormous
  5452. enclosure boasts a high-tech facility.
  5453. It floats by causing a reaction with the Crystal
  5454. Pillar.
  5455. A stone from the moon is sealed inside.
  5456. It was probably built to cause the Lunar Cry
  5457. through artificial means.
  5458. </string>
  5459. <string id="96" seek="1917480">Tears` Point</string>
  5460. <string id="97" seek="1917493">Lunar Cry`s point of origin determined by Esthar
  5461. scientists.
  5462. A security box restraining the power of the Crystal
  5463. Pillar and ground energy field is set up.
  5464. It is sealed to prevent the Crystal Pillar from
  5465. entering the area.
  5466. </string>
  5467. <string id="98" seek="1917724">Adel`s Tomb</string>
  5468. <string id="99" seek="1917736">A high-tech device intended for weakening and
  5469. confining a sorceress` power.
  5470. Shot into the moon`s orbit after going through a
  5471. special sealing process.
  5472. Used to confine Sorceress Adel.
  5473. It is the main cause of radio interference on the
  5474. planet.
  5475. </string>
  5476. <string id="100" seek="1917988">Spaceship Ragnarok</string>
  5477. <string id="101" seek="1918007">Esthar`s space shuttle.
  5478. Based on an ancient Centra legend of the Dragon
  5479. Ship,
  5480. Esthar`s finest scientific technology was used to
  5481. build it.
  5482. Esthar`s flagship, until it was used to send Adel`s
  5483. Tomb into space.
  5484. </string>
  5485. <string id="102" seek="1918224">MD Level</string>
  5486. <string id="103" seek="1918233">Balamb Garden`s foundation.
  5487. The original structure of Centra Shelter remains
  5488. almost entirely intact.
  5489. Entry is strictly forbidden.
  5490. </string>
  5491. <string id="104" seek="1918372">Centra Shelter</string>
  5492. <string id="105" seek="1918387">(Later became the Garden building.)
  5493. Ancient Centra people spread around the world
  5494. after Centra was destroyed by the Lunar Cry.
  5495. People used mobile Centra Shelters to move around
  5496. the world.
  5497. Many ruined shelters are found around the world.
  5498. </string>
  5499. <string id="106" seek="1918636">Timber Maniacs</string>
  5500. <string id="107" seek="1918651">A magazine representing the people`s voice.
  5501. It was popular among aspiring young journalists.
  5502. Shut down after Galbadia deemed the publication
  5503. dangerous.
  5504. </string>
  5505. <string id="108" seek="1918812">Eyes On Me</string>
  5506. <string id="109" seek="1918823">Julia Heartilly`s song.
  5507. Julia married the Galbadian General Caraway after
  5508. releasing “Eyes On Me“.
  5509. Gave birth to a girl one year later.
  5510. Julia died in a car crash at age 28, right before
  5511. her daughter turned 5.
  5512. </string>
  5513. <string id="110" seek="1919040">Select name</string>
  5514. <string id="111" seek="1919052"><Special value="0xA66"/><Special value="Option-0xB23"/>」Dr. Odine
  5515. <Special value="0xA3F"/><Special value="0xA67"/><Special value="Option-0xB23"/>(The Great Hyne
  5516. <Special value="0xA3F"/><Special value="0xA68"/><Special value="Option-0xB23"/>)White SeeD
  5517. <Special value="0xA3F"/><Special value="0xA69"/><Special value="Option-0xB23"/>·Moomba
  5518. <Special value="0xA3F"/><Special value="0xA6A"/><Special value="Option-0xB23"/>.Shumi Tribe
  5519. <Special value="0xA3F"/><Special value="0xA6B"/><Special value="Option-0xB23"/>,Chocobo
  5520. <Special value="0xA3F"/><Special value="0xA6C"/><Special value="Option-0xB23"/>~Mayor Dobe
  5521. <Special value="0xA3F"/></string>
  5522. <string id="112" seek="1919188">Dr. Odine</string>
  5523. <string id="113" seek="1919198">Started as a monster researcher.
  5524. Discovered Guardian Forces (GF).
  5525. With the cooperation of a sorceress, became
  5526. the first sorceress researcher.
  5527. Analyzed the sorceress` magic, and created a
  5528. method enabling a regular human being to use
  5529. para-magic.
  5530. Balamb Garden uses the principle of para-magic,
  5531. combining it with GF`s power.
  5532. </string>
  5533. <string id="114" seek="1919532">The Great Hyne</string>
  5534. <string id="115" seek="1919547">Creator of mankind, and believed to be the first
  5535. sorceress.
  5536. Calling a sorceress the Great Hyne`s descendant
  5537. shows great respect.
  5538. </string>
  5539. <string id="116" seek="1919688">White SeeD</string>
  5540. <string id="117" seek="1919699">Orphans formerly in the care of Sorceress Edea.
  5541. They often travel on their ship, and are veiled
  5542. in secrecy.
  5543. </string>
  5544. <string id="118" seek="1919816">Moomba</string>
  5545. <string id="119" seek="1919823">A mutation of some unknown animal.
  5546. Details are unclear.
  5547. Remembers people by licking their blood.
  5548. </string>
  5549. <string id="120" seek="1919932">Shumi Tribe</string>
  5550. <string id="121" seek="1919944">A small tribe living in the northern region.
  5551. Basically gentle in temperament, they maintain
  5552. a relaxed lifestyle.
  5553. Shumis have big, long arms that change as they
  5554. grow.
  5555. The results vary depending on their environment.
  5556. </string>
  5557. <string id="122" seek="1920168">Chocobo</string>
  5558. <string id="123" seek="1920176">They live in the 7 Chocobo forests around the World.
  5559. Adults and children are called Chocobos and
  5560. Chicobos respectively.
  5561. Chicobos are spotted often, whereas Chocobos are
  5562. rarely seen.
  5563. Loved for their gentle nature, Chocobos respond
  5564. quickly to Chicobos in danger.
  5565. </string>
  5566. <string id="124" seek="1920448">Mayor Dobe</string>
  5567. <string id="125" seek="1920459">The leader of Fishermans Horizon.
  5568. A strict pacifist.
  5569. Before coming to FH, used to be a scientist
  5570. conducting energy research in Esthar.
  5571. </string>
  5572. <string id="126" seek="1920604">Battle Report</string>
  5573. <string id="127" seek="1920618">Information regarding your party
  5574. <Color value="Green"/>Walked<Color value="White"/> 0xC40xC40xC40xC40xC4 <Special value="0xAC0"/>
  5575. <Color value="Green"/>Battles<Color value="White"/> 0xC40xC40xC40xC4 <Special value="0xAC1"/>
  5576. <Color value="Green"/>Won<Color value="White"/> 0xC40xC4 <Special value="0xAC2"/>
  5577. <Color value="Green"/>Escaped<Color value="White"/> <Special value="0xAC3"/>
  5578. </string>
  5579. <string id="128" seek="1920756">Character Report 1/3</string>
  5580. <string id="129" seek="1920795"><Color value="Green"/><Name value="Squall"/><Color value="White"/>
  5581. Enemies Killed <Special value="0xAD0"/>
  5582. KO`d 0xC40xC40xC4 <Special value="0xAD8"/>
  5583. <Special value="0xA6D"/><Color value="Green"/>Zell<Color value="White"/>
  5584. <Special value="0xA3F"/><Special value="0xA6D"/> Enemies Killed <Special value="0xAD1"/>
  5585. <Special value="0xA3F"/><Special value="0xA6D"/> KO`d 0xC40xC40xC4 <Special value="0xAD9"/>
  5586. <Special value="0xA3F"/><Special value="0xA6E"/><Color value="Green"/>Quistis<Color value="White"/>
  5587. <Special value="0xA3F"/><Special value="0xA6E"/> Enemies Killed <Special value="0xAD3"/>
  5588. <Special value="0xA3F"/><Special value="0xA6E"/> KO`d 0xC40xC40xC4 <Special value="0xADB"/>
  5589. <Special value="0xA3F"/></string>
  5590. <string id="130" seek="1920996">Character Report 2/3</string>
  5591. <string id="131" seek="1921035"><Special value="0xA6F"/><Color value="Green"/>Seifer<Color value="White"/>
  5592. <Special value="0xA3F"/><Special value="0xA6F"/> Enemies Killed <Special value="0xAD6"/>
  5593. <Special value="0xA3F"/><Special value="0xA6F"/> KO`d 0xC40xC40xC4 <Special value="0xADE"/>
  5594. <Special value="0xA3F"/><Special value="0xA70"/><Color value="Green"/>Selphie<Color value="White"/>
  5595. <Special value="0xA3F"/><Special value="0xA70"/> Enemies Killed <Special value="0xAD5"/>
  5596. <Special value="0xA3F"/><Special value="0xA70"/> KO`d 0xC40xC40xC4 <Special value="0xADD"/>
  5597. <Special value="0xA3F"/><Special value="0xA71"/><Color value="Green"/><Name value="Riona"/><Color value="White"/>
  5598. <Special value="0xA3F"/><Special value="0xA71"/> Enemies Killed <Special value="0xAD4"/>
  5599. <Special value="0xA3F"/><Special value="0xA71"/> KO`d 0xC40xC40xC4 <Special value="0xADC"/>
  5600. <Special value="0xA3F"/></string>
  5601. <string id="132" seek="1921248">Character Report 3/3</string>
  5602. <string id="133" seek="1921287"><Special value="0xA72"/><Color value="Green"/>Irvine<Color value="White"/>
  5603. <Special value="0xA3F"/><Special value="0xA72"/> Enemies Killed <Special value="0xAD2"/>
  5604. <Special value="0xA3F"/><Special value="0xA72"/> KO`d 0xC40xC40xC4 <Special value="0xADA"/>
  5605. <Special value="0xA3F"/><Special value="0xA73"/><Color value="Green"/>Edea<Color value="White"/>
  5606. <Special value="0xA3F"/><Special value="0xA73"/> Enemies Killed <Special value="0xAD7"/>
  5607. <Special value="0xA3F"/><Special value="0xA73"/> KO`d 0xC40xC40xC4 <Special value="0xADF"/>
  5608. <Special value="0xA3F"/></string>
  5609. <string id="134" seek="1921432">GF Report 0xC40xC40xC4 1/6</string>
  5610. <string id="135" seek="1921474"><Special value="0xA89"/><Color value="Green"/><Spell_GF value="Quezacotl"/><Color value="White"/>
  5611. <Special value="0xA3F"/><Special value="0xA89"/> Enemies Killed <Special value="0xAE0"/>
  5612. <Special value="0xA3F"/><Special value="0xA89"/> KO`d 0xC40xC40xC4 <Special value="0xAF0"/>
  5613. <Special value="0xA3F"/><Special value="0xA8A"/><Color value="Green"/><Spell_GF value="Shiva"/><Color value="White"/>
  5614. <Special value="0xA3F"/><Special value="0xA8A"/> Enemies Killed <Special value="0xAE1"/>
  5615. <Special value="0xA3F"/><Special value="0xA8A"/> KO`d 0xC40xC40xC4 <Special value="0xAF1"/>
  5616. <Special value="0xA3F"/><Special value="0xA8B"/><Color value="Green"/><Spell_GF value="Ifrit"/><Color value="White"/>
  5617. <Special value="0xA3F"/><Special value="0xA8B"/> Enemies Killed <Special value="0xAE2"/>
  5618. <Special value="0xA3F"/><Special value="0xA8B"/> KO`d 0xC40xC40xC4 <Special value="0xAF2"/>
  5619. <Special value="0xA3F"/></string>
  5620. <string id="136" seek="1921680">GF Report 0xC40xC40xC4 2/6</string>
  5621. <string id="137" seek="1921722"><Special value="0xA8C"/><Color value="Green"/><Spell_GF value="Siren"/><Color value="White"/>
  5622. <Special value="0xA3F"/><Special value="0xA8C"/> Enemies Killed <Special value="0xAE3"/>
  5623. <Special value="0xA3F"/><Special value="0xA8C"/> KO`d 0xC40xC40xC4 <Special value="0xAF3"/>
  5624. <Special value="0xA3F"/><Special value="0xA8D"/><Color value="Green"/><Spell_GF value="Brothers"/><Color value="White"/>
  5625. <Special value="0xA3F"/><Special value="0xA8D"/> Enemies Killed <Special value="0xAE4"/>
  5626. <Special value="0xA3F"/><Special value="0xA8D"/> KO`d 0xC40xC40xC4 <Special value="0xAF4"/>
  5627. <Special value="0xA3F"/><Special value="0xA8E"/><Color value="Green"/><Spell_GF value="Diablos"/><Color value="White"/>
  5628. <Special value="0xA3F"/><Special value="0xA8E"/> Enemies Killed <Special value="0xAE5"/>
  5629. <Special value="0xA3F"/><Special value="0xA8E"/> KO`d 0xC40xC40xC4 <Special value="0xAF5"/>
  5630. <Special value="0xA3F"/></string>
  5631. <string id="138" seek="1921928">GF Report 0xC40xC40xC4 3/6</string>
  5632. <string id="139" seek="1921970"><Special value="0xA8F"/><Color value="Green"/><Spell_GF value="Carbuncle"/><Color value="White"/>
  5633. <Special value="0xA3F"/><Special value="0xA8F"/> Enemies Killed <Special value="0xAE6"/>
  5634. <Special value="0xA3F"/><Special value="0xA8F"/> KO`d 0xC40xC40xC4 <Special value="0xAF6"/>
  5635. <Special value="0xA3F"/><Special value="0xA90"/><Color value="Green"/><Spell_GF value="Leviathan"/><Color value="White"/>
  5636. <Special value="0xA3F"/><Special value="0xA90"/> Enemies Killed <Special value="0xAE7"/>
  5637. <Special value="0xA3F"/><Special value="0xA90"/> KO`d 0xC40xC40xC4 <Special value="0xAF7"/>
  5638. <Special value="0xA3F"/><Special value="0xA91"/><Color value="Green"/><Spell_GF value="Pandemona"/><Color value="White"/>
  5639. <Special value="0xA3F"/><Special value="0xA91"/> Enemies Killed <Special value="0xAE8"/>
  5640. <Special value="0xA3F"/><Special value="0xA91"/> KO`d 0xC40xC40xC4 <Special value="0xAF8"/>
  5641. <Special value="0xA3F"/></string>
  5642. <string id="140" seek="1922176">GF Report 0xC40xC40xC4 4/6</string>
  5643. <string id="141" seek="1922218"><Special value="0xA92"/><Color value="Green"/><Spell_GF value="Cerberus"/><Color value="White"/>
  5644. <Special value="0xA3F"/><Special value="0xA92"/> Enemies Killed <Special value="0xAE9"/>
  5645. <Special value="0xA3F"/><Special value="0xA92"/> KO`d 0xC40xC40xC4 <Special value="0xAF9"/>
  5646. <Special value="0xA3F"/><Special value="0xA93"/><Color value="Green"/><Spell_GF value="Alexander"/><Color value="White"/>
  5647. <Special value="0xA3F"/><Special value="0xA93"/> Enemies Killed <Special value="0xAEA"/>
  5648. <Special value="0xA3F"/><Special value="0xA93"/> KO`d 0xC40xC40xC4 <Special value="0xAFA"/>
  5649. <Special value="0xA3F"/><Special value="0xA94"/><Color value="Green"/><Spell_GF value="Doomtrain"/><Color value="White"/>
  5650. <Special value="0xA3F"/><Special value="0xA94"/> Enemies Killed <Special value="0xAEB"/>
  5651. <Special value="0xA3F"/><Special value="0xA94"/> KO`d 0xC40xC40xC4 <Special value="0xAFB"/>
  5652. <Special value="0xA3F"/></string>
  5653. <string id="142" seek="1922424">GF Report 0xC40xC40xC4 5/6</string>
  5654. <string id="143" seek="1922466"><Special value="0xA95"/><Color value="Green"/><Spell_GF value="Bahamut"/><Color value="White"/>
  5655. <Special value="0xA3F"/><Special value="0xA95"/> Enemies Killed <Special value="0xAEC"/>
  5656. <Special value="0xA3F"/><Special value="0xA95"/> KO`d 0xC40xC40xC4 <Special value="0xAFC"/>
  5657. <Special value="0xA3F"/><Special value="0xA96"/><Color value="Green"/><Spell_GF value="Cactuar"/><Color value="White"/>
  5658. <Special value="0xA3F"/><Special value="0xA96"/> Enemies Killed <Special value="0xAED"/>
  5659. <Special value="0xA3F"/><Special value="0xA96"/> KO`d 0xC40xC40xC4 <Special value="0xAFD"/>
  5660. <Special value="0xA3F"/><Special value="0xA97"/><Color value="Green"/><Spell_GF value="Tonberry"/><Color value="White"/>
  5661. <Special value="0xA3F"/><Special value="0xA97"/> Enemies Killed <Special value="0xAEE"/>
  5662. <Special value="0xA3F"/><Special value="0xA97"/> KO`d 0xC40xC40xC4 <Special value="0xAFE"/>
  5663. <Special value="0xA3F"/></string>
  5664. <string id="144" seek="1922672">GF Report 0xC40xC40xC4 6/6</string>
  5665. <string id="145" seek="1922714"><Special value="0xA98"/><Color value="Green"/><Spell_GF value="Eden"/><Color value="White"/>
  5666. <Special value="0xA3F"/><Special value="0xA98"/> Enemies Killed <Special value="0xAEF"/>
  5667. <Special value="0xA3F"/><Special value="0xA98"/> KO`d 0xC40xC40xC4 <Special value="0xAFF"/>
  5668. <Special value="0xA3F"/></string>
  5669. <string id="146" seek="1922788">Proof of Omega</string>
  5670. <string id="147" seek="1922803"><Color value="0x62B"/>Congratulations!<Color value="White"/> <Color value="0x62B"/>Congratulations!<Color value="White"/>
  5671. You defeated the world`s strongest
  5672. monster, Omega Weapon
  5673. in Ultimecia Castle!
  5674. You are the finest fighter in the world!
  5675. <Color value="0x62B"/>Congratulations!!<Color value="White"/> <Color value="0x62B"/>Congratulations!!<Color value="White"/>
  5676. </string>
  5677. </file>
  5678. <file id="81" seek="1925120" length="4096">
  5679. <string id="0" seek="1925222">Junction Tutorial</string>
  5680. <string id="1" seek="1925242">Junction enables
  5681. characters to power up
  5682. and use abilities.</string>
  5683. <string id="2" seek="1925302">This means</string>
  5684. <string id="3" seek="1925314">A GF must be junctioned
  5685. in order to power up
  5686. and use abilities.</string>
  5687. <string id="4" seek="1925378">Let`s begin by
  5688. junctioning a GF.</string>
  5689. <string id="5" seek="1925414">Right now, no GF is junctioned.</string>
  5690. <string id="6" seek="1925446">All other commands in gray
  5691. cannot be selected yet.</string>
  5692. <string id="7" seek="1925498">Once Junction is selected,</string>
  5693. <string id="8" seek="1925526">the GF and Magic commands appear.</string>
  5694. <string id="9" seek="1925562">Since no GF is junctioned,
  5695. Magic is displayed in gray.</string>
  5696. <string id="10" seek="1925618">Let`s junction a GF.</string>
  5697. <string id="11" seek="1925642">By selecting GF,</string>
  5698. <string id="12" seek="1925662">a GF list appears.</string>
  5699. <string id="13" seek="1925682">Press <Icon_Button value="0x527"/> to see abilities
  5700. possessed by a GF.</string>
  5701. <string id="14" seek="1925730">The abilities are
  5702. HP Junction,
  5703. Vitality Junction, etc.</string>
  5704. <string id="15" seek="1925786">Let`s choose a GF.</string>
  5705. <string id="16" seek="1925806">When GF <Spell_GF value="Quezacotl"/> is selected,</string>
  5706. <string id="17" seek="1925830">its abilities,</string>
  5707. <string id="18" seek="1925846">HP-J and Vit-J make the stats
  5708. HP and Vit appear in white.</string>
  5709. <string id="19" seek="1925906">Magic can now be
  5710. junctioned to HP and Vit.</string>
  5711. <string id="20" seek="1925950">But, since there is currently
  5712. no magic, we will move onto</string>
  5713. <string id="21" seek="1926010">setting abilities.</string>
  5714. <string id="22" seek="1926030">There are 3 command abilities</string>
  5715. <string id="23" seek="1926062">and 2 non-command abilities
  5716. for characters and party.</string>
  5717. <string id="24" seek="1926118">A total of 5 abilities can be set.</string>
  5718. <string id="25" seek="1926154">Depending on the GF`s
  5719. abilities, the maximum is
  5720. 4 non-command abilities.</string>
  5721. <string id="26" seek="1926230">This means that up to 7
  5722. abilities can be set.</string>
  5723. <string id="27" seek="1926278">Let`s set some abilities.</string>
  5724. <string id="28" seek="1926306">First, select a slot.</string>
  5725. <string id="29" seek="1926330">The top window is for Command
  5726. abilities used during battle.</string>
  5727. <string id="30" seek="1926390">The bottom window is for
  5728. character and party abilities.</string>
  5729. <string id="31" seek="1926446">Selecting the top window
  5730. displays command abilities,</string>
  5731. <string id="32" seek="1926502">and selecting the bottom window displays
  5732. character and party abilities.</string>
  5733. <string id="33" seek="1926574">Since there is currently
  5734. no magic,</string>
  5735. <string id="34" seek="1926610">let`s set the command ability,
  5736. Draw, to get some magic.</string>
  5737. <string id="35" seek="1926666">When an empty slot is chosen,</string>
  5738. <string id="36" seek="1926698">the cursor moves to the right.</string>
  5739. <string id="37" seek="1926730">Select Draw to set
  5740. the command, Draw.</string>
  5741. <string id="38" seek="1926770">This is how command abilities
  5742. used during battle are set.</string>
  5743. <string id="39" seek="1926830">Let`s add GF and Item to
  5744. the list of command abilities.</string>
  5745. <string id="40" seek="1926886">Now GF and Item are set.</string>
  5746. <string id="41" seek="1926914">Let`s set a non-command ability.</string>
  5747. <string id="42" seek="1926950">By moving the cursor down,</string>
  5748. <string id="43" seek="1926978">a character ability is displayed.</string>
  5749. <string id="44" seek="1927014">Now, to set Mag+20%,</string>
  5750. <string id="45" seek="1927038">select an empty slot,</string>
  5751. <string id="46" seek="1927062">and select Mag+20%.</string>
  5752. <string id="47" seek="1927082">Mag+20% is now set.</string>
  5753. <string id="48" seek="1927102">Abilities have now been set.</string>
  5754. <string id="49" seek="1927134">This concludes the tutorial.
  5755. Thank you, and good luck.</string>
  5756. </file>
  5757. <file id="82" seek="1929216" length="2048">
  5758. <string id="0" seek="1929274">Junctioning Magic</string>
  5759. <string id="1" seek="1929294">By junctioning magic, you
  5760. can raise the character`s stats.</string>
  5761. <string id="2" seek="1929354">If the GF has learned the ability</string>
  5762. <string id="3" seek="1929390">to junction onto stats, that
  5763. particular stat will be
  5764. displayed in white.</string>
  5765. <string id="4" seek="1929466">By selecting Junction here,</string>
  5766. <string id="5" seek="1929494">the GF and Magic commands will appear.</string>
  5767. <string id="6" seek="1929534">You are able to junction magic
  5768. by selecting Magic.</string>
  5769. <string id="7" seek="1929586">When Magic is selected,</string>
  5770. <string id="8" seek="1929610">a list of magic appears.</string>
  5771. <string id="9" seek="1929638">Use the cursor to select
  5772. which stat to junction.</string>
  5773. <string id="10" seek="1929690">When Str is selected,</string>
  5774. <string id="11" seek="1929714">choose a magic with the cursor.</string>
  5775. <string id="12" seek="1929746">You can see how the stat value
  5776. changes with each magic.</string>
  5777. <string id="13" seek="1929802">When a magic is selected,</string>
  5778. <string id="14" seek="1929830">the magic will be displayed next
  5779. to the stat and the value will change.</string>
  5780. <string id="15" seek="1929902">Only one magic can be
  5781. assigned to each stat.</string>
  5782. <string id="16" seek="1929950">However,</string>
  5783. <string id="17" seek="1929962">there is no need to junction
  5784. magic manually, one by one.</string>
  5785. <string id="18" seek="1930022">Select Auto
  5786. after junctioning.</string>
  5787. <string id="19" seek="1930054">`Auto` junctions magic
  5788. automatically.</string>
  5789. <string id="20" seek="1930094">There are 3 commands to
  5790. choose from.</string>
  5791. <string id="21" seek="1930134">Atk favors Strength,</string>
  5792. <string id="22" seek="1930158">Mag favors magic,</string>
  5793. <string id="23" seek="1930178">and Def favors
  5794. raising HP.</string>
  5795. <string id="24" seek="1930206">Thus, magic can be junctioned
  5796. easily by using Auto.</string>
  5797. <string id="25" seek="1930258">For example, let`s select
  5798. the Atk junction.</string>
  5799. <string id="26" seek="1930302">Magic has been junctioned
  5800. to favor Strength.</string>
  5801. <string id="27" seek="1930350">This concludes the
  5802. Magic Junction tutorial.</string>
  5803. </file>
  5804. <file id="83" seek="1931264" length="2048">
  5805. <string id="0" seek="1931324">Junction can change basic
  5806. parameters such as Strength
  5807. and Magic, as well as</string>
  5808. <string id="1" seek="1931400">elemental parameters.</string>
  5809. <string id="2" seek="1931424">By junctioning a GF with
  5810. elemental junction ability,</string>
  5811. <string id="3" seek="1931480">as magic is junctioned,</string>
  5812. <string id="4" seek="1931504">the EL-A/D slot above HP turns white,
  5813. indicating an elemental junction.</string>
  5814. <string id="5" seek="1931576">When <Icon_Button value="Left"/> is selected,</string>
  5815. <string id="6" seek="1931600">the elemental junction screen appears.</string>
  5816. <string id="7" seek="1931640">Elemental junction works
  5817. like other junctions.</string>
  5818. <string id="8" seek="1931688">First, select a stat to junction,</string>
  5819. <string id="9" seek="1931724">then choose a magic to
  5820. finish the junction.</string>
  5821. <string id="10" seek="1931768">However, non-elemental magic
  5822. like Cure cannot be junctioned.</string>
  5823. <string id="11" seek="1931832">Elemental junction affects
  5824. attack and defense differently.</string>
  5825. <string id="12" seek="1931892">Junctioning to Elem-Atk</string>
  5826. <string id="13" seek="1931916">links that element to a character`s Attack.</string>
  5827. <string id="14" seek="1931960">The % indicates how much of the attack`s
  5828. damage is linked to that element.</string>
  5829. <string id="15" seek="1932036">At the maximum value of 100%,
  5830. the Attack becomes entirely elemental.</string>
  5831. <string id="16" seek="1932108">In the example, Ice is at 50%; this
  5832. means that damage only increases by 50%.</string>
  5833. <string id="17" seek="1932188">When junctioned to Elem-Def,</string>
  5834. <string id="18" seek="1932220">the damage from that element is reduced.</string>
  5835. <string id="19" seek="1932264">Reduction of damage is shown in %.
  5836. At 100%, damage is reduced to 0.</string>
  5837. <string id="20" seek="1932332">In the example, fire damage is
  5838. reduced to 20%, because Elem-Def
  5839. is at 80%.</string>
  5840. <string id="21" seek="1932408"><Icon_Button value="0x543"/> is displayed when the value goes over
  5841. 100%, indicating that damage is absorbed.</string>
  5842. <string id="22" seek="1932492">In this state, you can absorb the
  5843. amount of damage indicated in %.</string>
  5844. <string id="23" seek="1932560">In the example, 50% of fire
  5845. damage is absorbed.</string>
  5846. <string id="24" seek="1932608">Multiple magic types can be junctioned
  5847. to Elem-Def, depending on the GF`s ability.</string>
  5848. <string id="25" seek="1932692">Junction multiple magic types with the
  5849. same elemental for a cumulative effect.</string>
  5850. <string id="26" seek="1932772">Try junctioning different
  5851. magic to check the effect.</string>
  5852. <string id="27" seek="1932828">You can also select Auto to
  5853. automatically junction the most
  5854. effective elemental magic.</string>
  5855. <string id="28" seek="1932916">This concludes the Elemental
  5856. Junction Tutorial.</string>
  5857. </file>
  5858. <file id="84" seek="1933312" length="2048">
  5859. <string id="0" seek="1933368">Status Junction Explanation</string>
  5860. <string id="1" seek="1933396">By junctioning a GF with
  5861. status junction ability,</string>
  5862. <string id="2" seek="1933448">as magic is junctioned,</string>
  5863. <string id="3" seek="1933472">the ST-A/D slot above HP turns
  5864. white, indicating a status junction.</string>
  5865. <string id="4" seek="1933540">Press <Icon_Button value="Left"/> here twice to</string>
  5866. <string id="5" seek="1933564">see the Status Junction screen.</string>
  5867. <string id="6" seek="1933596">Status junction works the same
  5868. way as elemental junction.</string>
  5869. <string id="7" seek="1933656">First, select a stat to junction,</string>
  5870. <string id="8" seek="1933692">then select a magic to
  5871. complete the junction.</string>
  5872. <string id="9" seek="1933740">However,</string>
  5873. <string id="10" seek="1933752">magic with no status change,
  5874. like Fire, cannot be junctioned.</string>
  5875. <string id="11" seek="1933816">Status junction affects
  5876. attack and defense differently.</string>
  5877. <string id="12" seek="1933872">Junctioning to ST-Atk</string>
  5878. <string id="13" seek="1933896">gives that status change to Attack.</string>
  5879. <string id="14" seek="1933932">The status change probability is
  5880. indicated in %.</string>
  5881. <string id="15" seek="1933984">In the example, there is a 90% chance
  5882. of afflicting an enemy with Darkness.</string>
  5883. <string id="16" seek="1934060">100% is the maximum value, but there
  5884. are enemies who may not be affected,
  5885. even with 100% ST-Atk.</string>
  5886. <string id="17" seek="1934160">Junctioning to ST-Def</string>
  5887. <string id="18" seek="1934184">reduces the probability of status change.</string>
  5888. <string id="19" seek="1934228">Probability is displayed in %.
  5889. No status change will occur at 100%.</string>
  5890. <string id="20" seek="1934296">In the example, the effect of Sleep
  5891. attack is reduced by 80%.</string>
  5892. <string id="21" seek="1934360">However, depending on the enemy attack,
  5893. status change may still occur at 100%.</string>
  5894. <string id="22" seek="1934440">You can junction multiple magic types
  5895. to ST-Def, depending on the GF`s ability.</string>
  5896. <string id="23" seek="1934520">Some magic, like Esuna, will
  5897. defend against multiple status changes.</string>
  5898. <string id="24" seek="1934592">Try junctioning different
  5899. magic to check the effect.</string>
  5900. <string id="25" seek="1934648">Select Auto to junction
  5901. the most effective status
  5902. magic automatically.</string>
  5903. <string id="26" seek="1934720">This concludes the Status
  5904. Junction Tutorial.</string>
  5905. </file>
  5906. <file id="85" seek="1935360" length="2048">
  5907. <string id="0" seek="1935430">GF Tutorial</string>
  5908. <string id="1" seek="1935442">A GF will level up
  5909. as it gains experience (EXP),</string>
  5910. <string id="2" seek="1935494">and learn new abilities
  5911. by gaining AP (Ability Points).</string>
  5912. <string id="3" seek="1935550">From EXP and AP:</string>
  5913. <string id="4" seek="1935570">EXP gained from battles
  5914. automatically levels up the GF,</string>
  5915. <string id="5" seek="1935626">while AP gained
  5916. during battle</string>
  5917. <string id="6" seek="1935658">can be distributed, to
  5918. learn different abilities.</string>
  5919. <string id="7" seek="1935710">Decide how to distribute the points.</string>
  5920. <string id="8" seek="1935750">Let`s go over how
  5921. a GF can learn
  5922. different abilities.</string>
  5923. <string id="9" seek="1935806">Select GF from the menu
  5924. to display the GF acquired.</string>
  5925. <string id="10" seek="1935858">When <Spell_GF value="Shiva"/> is selected,</string>
  5926. <string id="11" seek="1935882"><Spell_GF value="Shiva"/>`s stats are shown.</string>
  5927. <string id="12" seek="1935906">This displays its EXP, LV,
  5928. and compatibility between
  5929. characters, etc., but</string>
  5930. <string id="13" seek="1935982">by selecting Learn,</string>
  5931. <string id="14" seek="1936002"><Spell_GF value="Shiva"/>`s ability list
  5932. is displayed.</string>
  5933. <string id="15" seek="1936034">Abilities in white, such as
  5934. Str-J are abilities already learned,</string>
  5935. <string id="16" seek="1936102">while abilities in gray
  5936. have not been learned yet.</string>
  5937. <string id="17" seek="1936154">The first number in gray</string>
  5938. <string id="18" seek="1936182">shows the AP spent towards learning,</string>
  5939. <string id="19" seek="1936222">and the second number shows
  5940. the AP required to complete.</string>
  5941. <string id="20" seek="1936282">Vit-J shows that 50 AP
  5942. are required, of which 0 AP
  5943. has been spent.</string>
  5944. <string id="21" seek="1936350">In order to learn the
  5945. ability Elem-Atk-J,</string>
  5946. <string id="22" seek="1936394">move the cursor to Elem-Atk-J</string>
  5947. <string id="23" seek="1936426">and confirm.</string>
  5948. <string id="24" seek="1936442">Elem-Atk-J will then be displayed
  5949. to the left, under Learning.</string>
  5950. <string id="25" seek="1936506">From here on, all AP gained
  5951. will be used for Elem-Atk-J.</string>
  5952. <string id="26" seek="1936566">When all 160 AP are gained,
  5953. Elem-Atk-J is learned.</string>
  5954. <string id="27" seek="1936618">Once an ability is
  5955. learned, AP will</string>
  5956. <string id="28" seek="1936654">automatically move to an
  5957. ability not yet learned.</string>
  5958. <string id="29" seek="1936706">With each learned ability
  5959. comes a different set of
  5960. abilities to learn. </string>
  5961. <string id="30" seek="1936778">The order of learning
  5962. affects the GF`s powers.</string>
  5963. <string id="31" seek="1936826">Therefore,</string>
  5964. <string id="32" seek="1936838">it is recommended to
  5965. return to this screen to
  5966. set the next ability.</string>
  5967. <string id="33" seek="1936906">This concludes the tutorial.
  5968. Thank you, and good luck.</string>
  5969. </file>
  5970. <file id="86" seek="1937408" length="2048">
  5971. <string id="0" seek="1937444">The Status Screen displays
  5972. each character`s basic
  5973. data.</string>
  5974. <string id="1" seek="1937500">The first status screen shows
  5975. stats such as HP, Str, etc.</string>
  5976. <string id="2" seek="1937560">The second screen shows all the status
  5977. and elemental-related information.</string>
  5978. <string id="3" seek="1937636">The third status screen shows
  5979. GF-related information.</string>
  5980. <string id="4" seek="1937692">The fourth status screen shows
  5981. Limit Break information.</string>
  5982. <string id="5" seek="1937748"><Name value="Squall"/>`s gunblade settings can be changed
  5983. in the Limit Break screen.</string>
  5984. <string id="6" seek="1937816">There are two settings:
  5985. Gunblade Auto
  5986. Renzokuken Indicator</string>
  5987. <string id="7" seek="1937876">If you select
  5988. Gunblade Auto to ON,</string>
  5989. <string id="8" seek="1937912">Renzokuken hits automatically
  5990. without having to press <Icon_Button value="0x523"/>.</string>
  5991. <string id="9" seek="1937972">However, a 'Perfect` may not be possible
  5992. with this option. You must select OFF</string>
  5993. <string id="10" seek="1938052">and press <Icon_Button value="0x523"/> manually at the right time.</string>
  5994. <string id="11" seek="1938096">If the Renzokuken Indicator</string>
  5995. <string id="12" seek="1938124">is turned OFF,</string>
  5996. <string id="13" seek="1938140">the indicator will not be
  5997. displayed during Renzokuken.</string>
  5998. <string id="14" seek="1938196">If the Gunblade Auto option
  5999. is turned ON, the Renzokuken Indicator</string>
  6000. <string id="15" seek="1938264">is turned OFF automatically.</string>
  6001. <string id="16" seek="1938296">That`s all for
  6002. <Name value="Squall"/>`s Limit Break.</string>
  6003. </file>
  6004. <file id="87" seek="1939456" length="2048">
  6005. <string id="0" seek="1939470">Zell`s Limit Break settings can
  6006. also be changed in the Status screen.</string>
  6007. <string id="1" seek="1939542">If Duel-Auto</string>
  6008. <string id="2" seek="1939558">is turned ON,</string>
  6009. <string id="3" seek="1939574">the Limit Break Duel
  6010. will execute automatically.</string>
  6011. <string id="4" seek="1939626">The Limit Break moves listed on the
  6012. screen are selected randomly.</string>
  6013. <string id="5" seek="1939694">That`s all for
  6014. Zell`s Limit Break.</string>
  6015. </file>
  6016. <file id="88" seek="1941504" length="2048">
  6017. <string id="0" seek="1941536"><Name value="Riona"/>`s Limit Break uses <Name value="Angelio"/>.</string>
  6018. <string id="1" seek="1941564">The tricks <Name value="Angelio"/> can learn are
  6019. listed on the Status screen.</string>
  6020. <string id="2" seek="1941624">The fourth status screen lists all the
  6021. tricks that <Name value="Angelio"/> can learn.</string>
  6022. <string id="3" seek="1941692">The gauge on the right indicates
  6023. how much has been learned.</string>
  6024. <string id="4" seek="1941752">When the gauge is full,
  6025. the trick has been learned.</string>
  6026. <string id="5" seek="1941804">If the gauge is not full,
  6027. the trick has yet to be learned.</string>
  6028. <string id="6" seek="1941864">To learn
  6029. a new trick,</string>
  6030. <string id="7" seek="1941888">move the cursor to the trick
  6031. name and press <Icon_Button value="Okay"/>.</string>
  6032. <string id="8" seek="1941936">Now as <Name value="Riona"/> walks around, the gauge
  6033. will fill up, and <Name value="Angelio"/> will learn the trick.</string>
  6034. <string id="9" seek="1942016">If you select a trick
  6035. that has already been learned,</string>
  6036. <string id="10" seek="1942072">there will be a message
  6037. before you close this screen.</string>
  6038. <string id="11" seek="1942128">If there is still a trick to
  6039. learn, be sure to select it.</string>
  6040. <string id="12" seek="1942188">You can learn new tricks
  6041. by reading a magazine called
  6042. Pet Pals.</string>
  6043. <string id="13" seek="1942252">After reading Pet Pals, access
  6044. this screen to change the settings.</string>
  6045. <string id="14" seek="1942320">That`s all for
  6046. <Name value="Riona"/>`s Limit Breaks.</string>
  6047. </file>
  6048. <file id="106" seek="2224128" length="2048">
  6049. <string id="0" seek="2234368">Coral Fragment:
  6050. 1 will refine
  6051. into 20 Thundaras</string>
  6052. <string id="1" seek="2234417">Dynamo Stone:
  6053. 1 will refine
  6054. into 20 Thundagas</string>
  6055. <string id="2" seek="2234464">M-Stone Piece:
  6056. 1 will refine
  6057. into 5 Thunders</string>
  6058. <string id="3" seek="2234510">Magic Stone:
  6059. 1 will refine
  6060. into 5 Thundaras</string>
  6061. <string id="4" seek="2234555">Wizard Stone:
  6062. 1 will refine
  6063. into 5 Thundagas</string>
  6064. <string id="5" seek="2234601">Shear Feather:
  6065. 1 will refine
  6066. into 20 Aeros</string>
  6067. <string id="6" seek="2234645">Windmill:
  6068. 1 will refine
  6069. into 20 Tornados</string>
  6070. <string id="7" seek="2234687">Arctic Wind:
  6071. 1 will refine
  6072. into 20 Blizzaras</string>
  6073. <string id="8" seek="2234733">North Wind:
  6074. 1 will refine
  6075. into 20 Blizzagas</string>
  6076. <string id="9" seek="2234778">M-Stone Piece:
  6077. 1 will refine
  6078. into 5 Blizzards</string>
  6079. <string id="10" seek="2234825">Magic Stone:
  6080. 1 will refine
  6081. into 5 Blizzaras</string>
  6082. <string id="11" seek="2234870">Wizard Stone:
  6083. 1 will refine
  6084. into 5 Blizzagas</string>
  6085. <string id="12" seek="2234916">Fish Fin:
  6086. 1 will refine
  6087. into 20 Waters</string>
  6088. <string id="13" seek="2234956">Water Crystal:
  6089. 1 will refine
  6090. into 50 Waters</string>
  6091. <string id="14" seek="2235000">Bomb Fragment:
  6092. 1 will refine
  6093. into 20 Firas</string>
  6094. <string id="15" seek="2235044">Red Fang:
  6095. 1 will refine
  6096. into 20 Firagas</string>
  6097. <string id="16" seek="2235085">M-Stone Piece:
  6098. 1 will refine
  6099. into 5 Fires</string>
  6100. <string id="17" seek="2235128">Magic Stone:
  6101. 1 will refine
  6102. into 5 Firas</string>
  6103. <string id="18" seek="2235169">Wizard Stone:
  6104. 1 will refine
  6105. into 5 Firagas</string>
  6106. <string id="19" seek="2235213">Bomb Spirit:
  6107. 1 will refine
  6108. into 100 Firagas</string>
  6109. <string id="20" seek="2235258">Phoenix Pinion:
  6110. 1 will refine
  6111. into 100 Firagas</string>
  6112. <string id="21" seek="2235306">Phoenix Spirit:
  6113. 1 will refine
  6114. into 100 Firagas</string>
  6115. <string id="22" seek="2235354">Flare Stone:
  6116. 1 will refine
  6117. into 1 Flare</string>
  6118. <string id="23" seek="2235395">Inferno Fang:
  6119. 1 will refine
  6120. into 20 Flares</string>
  6121. <string id="24" seek="2235439">Life Ring:
  6122. 1 will refine
  6123. into 20 Lifes</string>
  6124. <string id="25" seek="2235479">Regen Ring:
  6125. 1 will refine
  6126. into 20 Full-lifes</string>
  6127. <string id="26" seek="2235525">Phoenix Spirit:
  6128. 1 will refine
  6129. into 100 Full-lifes</string>
  6130. <string id="27" seek="2235576">Mesmerize Blade:
  6131. 1 will refine
  6132. into 20 Regens</string>
  6133. <string id="28" seek="2235623">Moon Stone:
  6134. 1 will refine
  6135. into 20 Holys</string>
  6136. <string id="29" seek="2235664">Holy Stone:
  6137. 1 will refine
  6138. into 1 Holy</string>
  6139. <string id="30" seek="2235703">Dead Spirit:
  6140. 1 will refine
  6141. into 20 Deaths</string>
  6142. <string id="31" seek="2235746">Saw Blade:
  6143. 1 will refine
  6144. into 10 Deaths</string>
  6145. <string id="32" seek="2235787">Zombie Powder:
  6146. 1 will refine
  6147. into 20 Zombies</string>
  6148. <string id="33" seek="2235833">Holy Water:
  6149. 1 will refine
  6150. into 2 Zombies</string>
  6151. <string id="34" seek="2235875">M-Stone Piece:
  6152. 1 will refine
  6153. into 5 Cures</string>
  6154. <string id="35" seek="2235918">Magic Stone:
  6155. 1 will refine
  6156. into 5 Curas</string>
  6157. <string id="36" seek="2235959">Wizard Stone:
  6158. 1 will refine
  6159. into 5 Curagas</string>
  6160. <string id="37" seek="2236003">Chef`s Knife:
  6161. 1 will refine
  6162. into 30 Deaths</string>
  6163. <string id="38" seek="2236047">Whisper:
  6164. 1 will refine
  6165. into 50 Curagas</string>
  6166. <string id="39" seek="2236087">Healing Water:
  6167. 1 will refine
  6168. into 20 Curas</string>
  6169. <string id="40" seek="2236131">Healing Mail:
  6170. 1 will refine
  6171. into 20 Curagas</string>
  6172. <string id="41" seek="2236176">Healing Ring:
  6173. 1 will refine
  6174. into 100 Curagas</string>
  6175. <string id="42" seek="2236222">Tent:
  6176. 1 will refine
  6177. into 10 Curagas</string>
  6178. <string id="43" seek="2236259">Cottage:
  6179. 1 will refine
  6180. into 20 Curagas</string>
  6181. <string id="44" seek="2236299">Death Stone:
  6182. 1 will refine
  6183. into 1 Death</string>
  6184. <string id="45" seek="2236340">Dragon Fin:
  6185. 1 will refine
  6186. into 20 Doubles</string>
  6187. <string id="46" seek="2236383">Steel Orb:
  6188. 1 will refine
  6189. into 15 Demis</string>
  6190. <string id="47" seek="2236423">Black Hole:
  6191. 1 will refine
  6192. into 30 Demis</string>
  6193. <string id="48" seek="2236464">Dino Bone:
  6194. 1 will refine
  6195. into 20 Quakes</string>
  6196. <string id="49" seek="2236505">Lightweight:
  6197. 1 will refine
  6198. into 20 Hastes</string>
  6199. <string id="50" seek="2236548">Accelerator:
  6200. 1 will refine
  6201. into 100 Hastes</string>
  6202. <string id="51" seek="2236592">Spider Web:
  6203. 1 will refine
  6204. into 20 Slows</string>
  6205. <string id="52" seek="2236633">M-Stone Piece:
  6206. 1 will refine
  6207. into 5 Slows</string>
  6208. <string id="53" seek="2236676">Magic Stone:
  6209. 1 will refine
  6210. into 5 Hastes</string>
  6211. <string id="54" seek="2236718">Wizard Stone:
  6212. 1 will refine
  6213. into 5 Stops</string>
  6214. <string id="55" seek="2236760">Aegis Amulet:
  6215. 1 will refine
  6216. into 100 Hastes</string>
  6217. <string id="56" seek="2236805">Rocket Engine:
  6218. 1 will refine
  6219. into 50 Triples</string>
  6220. <string id="57" seek="2236851">Three Stars:
  6221. 1 will refine
  6222. into 100 Triples</string>
  6223. <string id="58" seek="2236896">Samantha Soul:
  6224. 1 will refine
  6225. into 60 Triples</string>
  6226. <string id="59" seek="2236942">Ochu Tentacle:
  6227. 1 will refine
  6228. into 30 Blinds</string>
  6229. <string id="60" seek="2236987">Eye Drops:
  6230. 1 will refine
  6231. into 1 Blind</string>
  6232. <string id="61" seek="2237026">Betrayal Sword:
  6233. 1 will refine
  6234. into 20 Confuses</string>
  6235. <string id="62" seek="2237074">Sleep Powder:
  6236. 1 will refine
  6237. into 20 Sleeps</string>
  6238. <string id="63" seek="2237118">Mystery Fluid:
  6239. 1 will refine
  6240. into 10 Meltdowns</string>
  6241. <string id="64" seek="2237166">Cockatrice Pinion:
  6242. 1 will refine
  6243. into 20 Breaks</string>
  6244. <string id="65" seek="2237215">Soft:
  6245. 1 will refine
  6246. into 3 Breaks</string>
  6247. <string id="66" seek="2237250">Steel Pipe:
  6248. 1 will refine
  6249. into 20 Berserks</string>
  6250. <string id="67" seek="2237294">Silence Powder:
  6251. 1 will refine
  6252. into 20 Silences</string>
  6253. <string id="68" seek="2237342">Echo Screen:
  6254. 1 will refine
  6255. into 2 Silences</string>
  6256. <string id="69" seek="2237386">Curse Spike:
  6257. 1 will refine
  6258. into 10 Pains</string>
  6259. <string id="70" seek="2237428">Venom Fang:
  6260. 1 will refine
  6261. into 20 Bios</string>
  6262. <string id="71" seek="2237468">Antidote:
  6263. 1 will refine
  6264. into 1 Bio</string>
  6265. <string id="72" seek="2237504">Malboro Tentacle:
  6266. 1 will refine
  6267. into 40 Bios</string>
  6268. <string id="73" seek="2237550">M-Stone Piece:
  6269. 1 will refine
  6270. into 5 Silences</string>
  6271. <string id="74" seek="2237596">Magic Stone:
  6272. 1 will refine
  6273. into 5 Berserks</string>
  6274. <string id="75" seek="2237640">Wizard Stone:
  6275. 1 will refine
  6276. into 5 Bios</string>
  6277. <string id="76" seek="2237681">Dragon Fang:
  6278. 1 will refine
  6279. into 20 Esunas</string>
  6280. <string id="77" seek="2237724">Remedy:
  6281. 1 will refine
  6282. into 5 Esunas</string>
  6283. <string id="78" seek="2237761">Med Kit:
  6284. 1 will refine
  6285. into 100 Esunas</string>
  6286. <string id="79" seek="2237801">Saw Blade:
  6287. 1 will refine
  6288. into 20 Dispels</string>
  6289. <string id="80" seek="2237843">M-Stone Piece:
  6290. 1 will refine
  6291. into 5 Esunas</string>
  6292. <string id="81" seek="2237887">Magic Stone:
  6293. 1 will refine
  6294. into 5 Dispels</string>
  6295. <string id="82" seek="2237930">Wizard Stone:
  6296. 1 will refine
  6297. into 20 Dispels</string>
  6298. <string id="83" seek="2237975">Dragon Skin:
  6299. 1 will refine
  6300. into 20 Reflects</string>
  6301. <string id="84" seek="2238020">Glow Curtain:
  6302. 1 will refine
  6303. into 100 Reflects</string>
  6304. <string id="85" seek="2238067">Giant`s Ring:
  6305. 1 will refine
  6306. into 60 Protects</string>
  6307. <string id="86" seek="2238113">Turtle Shell:
  6308. 1 will refine
  6309. into 30 Protects</string>
  6310. <string id="87" seek="2238159">Barrier:
  6311. 1 will refine
  6312. into 40 Shells</string>
  6313. <string id="88" seek="2238198">Steel Curtain:
  6314. 1 will refine
  6315. into 100 Protects</string>
  6316. <string id="89" seek="2238246">Rune Armlet:
  6317. 1 will refine
  6318. into 40 Shells</string>
  6319. <string id="90" seek="2238289">Moon Curtain:
  6320. 1 will refine
  6321. into 100 Shells</string>
  6322. <string id="91" seek="2238334">Vampire Fang:
  6323. 1 will refine
  6324. into 20 Drains</string>
  6325. <string id="92" seek="2238378">Fury Fragment:
  6326. 1 will refine
  6327. into 5 Auras</string>
  6328. <string id="93" seek="2238421">Aura Stone:
  6329. 1 will refine
  6330. into 1 Aura</string>
  6331. <string id="94" seek="2238460">Shell Stone:
  6332. 1 will refine
  6333. into 1 Shell</string>
  6334. <string id="95" seek="2238501">Protect Stone:
  6335. 1 will refine
  6336. into 1 Protect</string>
  6337. <string id="96" seek="2238546">Energy Crystal:
  6338. 1 will refine
  6339. into 3 Ultimas</string>
  6340. <string id="97" seek="2238592">Dark Matter:
  6341. 1 will refine
  6342. into 100 Ultimas</string>
  6343. <string id="98" seek="2238637">Ultima Stone:
  6344. 1 will refine
  6345. into 1 Ultima</string>
  6346. <string id="99" seek="2238680">Pulse Ammo:
  6347. 5 will refine
  6348. into 1 Ultima</string>
  6349. <string id="100" seek="2238721">Meteor Stone:
  6350. 1 will refine
  6351. into 1 Meteor</string>
  6352. <string id="101" seek="2238764">Star Fragment:
  6353. 1 will refine
  6354. into 5 Meteors</string>
  6355. </file>
  6356. <file id="107" seek="2226176" length="2048">
  6357. <string id="0" seek="2240512">Tent:
  6358. 4 will refine
  6359. into 1 Mega-Potion</string>
  6360. <string id="1" seek="2240552">Cottage:
  6361. 2 will refine
  6362. into 1 Mega-Potion</string>
  6363. <string id="2" seek="2240595">Healing Ring:
  6364. 1 will refine
  6365. into 20 Mega-Potions</string>
  6366. <string id="3" seek="2240645">Healing Mail:
  6367. 1 will refine
  6368. into 6 Hi-Potions</string>
  6369. <string id="4" seek="2240692">Healing Water:
  6370. 1 will refine
  6371. into 2 Hi-Potions</string>
  6372. <string id="5" seek="2240740">Mesmerize Blade:
  6373. 1 will refine
  6374. into 2 Mega-Potions</string>
  6375. <string id="6" seek="2240792">Life Ring:
  6376. 1 will refine
  6377. into 2 Phoenix Downs</string>
  6378. <string id="7" seek="2240839">Regen Ring:
  6379. 1 will refine
  6380. into 8 Phoenix Downs</string>
  6381. <string id="8" seek="2240887">Phoenix Spirit:
  6382. 1 will refine
  6383. into 100 Phoenix Downs</string>
  6384. <string id="9" seek="2240941">Poison Powder:
  6385. 1 will refine
  6386. into 3 Antidotes</string>
  6387. <string id="10" seek="2240988">Venom Fang:
  6388. 1 will refine
  6389. into 10 Antidotes</string>
  6390. <string id="11" seek="2241033">Cockatris Pinion:
  6391. 1 will refine
  6392. into 3 Softs</string>
  6393. <string id="12" seek="2241079">Ochu Tentacle:
  6394. 1 will refine
  6395. into 3 Eye Drops</string>
  6396. <string id="13" seek="2241126">Silence Powder:
  6397. 1 will refine
  6398. into 3 Echo Screens</string>
  6399. <string id="14" seek="2241177">Zombie Powder:
  6400. 1 will refine
  6401. into 3 Holy Waters</string>
  6402. <string id="15" seek="2241226">Betrayal Sword:
  6403. 5 will refine
  6404. into 1 Remedy</string>
  6405. <string id="16" seek="2241271">Sleep Powder:
  6406. 5 will refine
  6407. into 1 Remedy</string>
  6408. <string id="17" seek="2241314">Dragon Fang:
  6409. 1 will refine
  6410. into 1 Remedy</string>
  6411. <string id="18" seek="2241356">Curse Spike:
  6412. 1 will refine
  6413. into 1 Remedy</string>
  6414. <string id="19" seek="2241398">Malboro Tentacle:
  6415. 1 will refine
  6416. into 2 Remedies</string>
  6417. <string id="20" seek="2241447">Med Kit:
  6418. 1 will refine
  6419. into 20 Remedies</string>
  6420. <string id="21" seek="2241488">Screw:
  6421. 1 will refine
  6422. into 8 Normal Ammo</string>
  6423. <string id="22" seek="2241529">Normal Ammo:
  6424. 1 will refine
  6425. into 1 Fast Ammo</string>
  6426. <string id="23" seek="2241574">Shotgun Ammo:
  6427. 1 will refine
  6428. into 2 Fast Ammo</string>
  6429. <string id="24" seek="2241620">Bomb Fragment:
  6430. 1 will refine
  6431. into 20 Fire Ammo</string>
  6432. <string id="25" seek="2241668">Red Fang:
  6433. 1 will refine
  6434. into 40 Fire Ammo</string>
  6435. <string id="26" seek="2241711">Fuel:
  6436. 1 will refine
  6437. into 10 Fire Ammo</string>
  6438. <string id="27" seek="2241750">Poison Powder:
  6439. 1 will refine
  6440. into 10 Dark Ammo</string>
  6441. <string id="28" seek="2241798">Venom Fang:
  6442. 1 will refine
  6443. into 20 Dark Ammo</string>
  6444. <string id="29" seek="2241843">Missile:
  6445. 1 will refine
  6446. into 20 Demolition Ammo</string>
  6447. <string id="30" seek="2241891">Running Fire:
  6448. 1 will refine
  6449. into 40 Demolition Ammo</string>
  6450. <string id="31" seek="2241944">Cactus Thorn:
  6451. 1 will refine
  6452. into 40 Demolition Ammo</string>
  6453. <string id="32" seek="2241997">Sharp Spike:
  6454. 1 will refine
  6455. into 10 AP Ammo</string>
  6456. <string id="33" seek="2242041">Chef`s Knife:
  6457. 1 will refine
  6458. into 20 AP Ammo</string>
  6459. <string id="34" seek="2242086">Laser Cannon:
  6460. 1 will refine
  6461. into 5 Pulse Ammo</string>
  6462. <string id="35" seek="2242133">Power Generator:
  6463. 1 will refine
  6464. into 20 Pulse Ammo</string>
  6465. <string id="36" seek="2242184">Energy Crystal:
  6466. 1 will refine
  6467. into 10 Pulse Ammo</string>
  6468. <string id="37" seek="2242234">Gaea`s Ring:
  6469. 1 will refine
  6470. into 1 HP Up</string>
  6471. <string id="38" seek="2242275">Mega-Potion:
  6472. 20 will refine
  6473. into 1 Elixir</string>
  6474. <string id="39" seek="2242318">Elem Atk:
  6475. 1 will refine
  6476. into 4 Elixirs</string>
  6477. <string id="40" seek="2242358">Elem Guard:
  6478. 1 will refine
  6479. into 4 Elixirs</string>
  6480. <string id="41" seek="2242400">Status Atk:
  6481. 1 will refine
  6482. into 4 Elixirs</string>
  6483. <string id="42" seek="2242442">Status Guard:
  6484. 1 will refine
  6485. into 4 Elixirs</string>
  6486. <string id="43" seek="2242486">Adamantine:
  6487. 5 will refine
  6488. into 1 Vit Up</string>
  6489. <string id="44" seek="2242527">Knight`s Code:
  6490. 1 will refine
  6491. into 1 Vit Up</string>
  6492. <string id="45" seek="2242571">Aegis Amulet:
  6493. 2 will refine
  6494. into 1 Spd Up</string>
  6495. <string id="46" seek="2242614">Jet Engine:
  6496. 50 will refine
  6497. into 1 Spd Up</string>
  6498. <string id="47" seek="2242656">Rocket Engine:
  6499. 5 will refine
  6500. into 1 Spd Up</string>
  6501. <string id="48" seek="2242700">Hundred Needles:
  6502. 1 will refine
  6503. into 1 Spd Up</string>
  6504. <string id="49" seek="2242746">Hyper Wrist:
  6505. 10 will refine
  6506. into 1 Str Up</string>
  6507. <string id="50" seek="2242789">Monk`s Code:
  6508. 1 will refine
  6509. into 1 Str Up</string>
  6510. <string id="51" seek="2242831">Magic Armlet:
  6511. 10 will refine
  6512. into 1 Spr Up</string>
  6513. <string id="52" seek="2242875">Royal Crown:
  6514. 10 will refine
  6515. into 1 Mag Up</string>
  6516. <string id="53" seek="2242918">Med Kit:
  6517. 1 will refine
  6518. into 2 Megalixirs</string>
  6519. <string id="54" seek="2242960">Doc`s Code:
  6520. 1 will refine
  6521. into 1 Megalixir</string>
  6522. <string id="55" seek="2243004">Luck-J Scroll:
  6523. 1 will refine
  6524. into 1 Luck Up</string>
  6525. <string id="56" seek="2243049">Shaman Stone:
  6526. 10 will refine
  6527. into 1 Hero-trial</string>
  6528. <string id="57" seek="2243097">Pet House:
  6529. 1 will refine
  6530. into 2 G-Returners</string>
  6531. <string id="58" seek="2243142">Life Ring:
  6532. 1 will refine
  6533. into 2 G-Returners</string>
  6534. <string id="59" seek="2243187">Regen Ring:
  6535. 1 will refine
  6536. into 6 G-Returners</string>
  6537. <string id="60" seek="2243233">Silver Mail:
  6538. 1 will refine
  6539. into 2 Pet Houses</string>
  6540. <string id="61" seek="2243279">Gold Armor:
  6541. 1 will refine
  6542. into 4 Pet Houses</string>
  6543. <string id="62" seek="2243324">Diamond Armor:
  6544. 1 will refine
  6545. into 16 Pet Houses</string>
  6546. <string id="63" seek="2243373">Healing Mail:
  6547. 1 will refine
  6548. into 1 Pet House</string>
  6549. <string id="64" seek="2243419">Healing Water:
  6550. 1 will refine
  6551. into 2 G-Hi-Potions</string>
  6552. <string id="65" seek="2243469">Mesmerize Blade:
  6553. 1 will refine
  6554. into 2 G-Hi-Potions</string>
  6555. <string id="66" seek="2243521">Whisper:
  6556. 1 will refine
  6557. into 4 G-Hi-Potions</string>
  6558. <string id="67" seek="2243565">Healing Ring:
  6559. 1 will refine
  6560. into 20 G-Mega-Potions</string>
  6561. <string id="68" seek="2243617">Phoenix Spirit:
  6562. 1 will refine
  6563. into 40 G-Returners</string>
  6564. <string id="69" seek="2243668">Dragon Fang:
  6565. 100 will refine
  6566. into 1 Med Kit</string>
  6567. <string id="70" seek="2243713">Holy War:
  6568. 5 will refine
  6569. into 1 Knight`s Code</string>
  6570. <string id="71" seek="2243759">HP-J Scroll:
  6571. 10 will refine
  6572. into 1 Giant`s Ring</string>
  6573. <string id="72" seek="2243808">Str-J Scroll:
  6574. 10 will refine
  6575. into 1 Power Wrist</string>
  6576. <string id="73" seek="2243857">Vit-J Scroll:
  6577. 10 will refine
  6578. into 1 Orihalcon</string>
  6579. <string id="74" seek="2243904">Mag-J Scroll:
  6580. 10 will refine
  6581. into 1 Force Armlet</string>
  6582. <string id="75" seek="2243954">Spr Scroll:
  6583. 10 will refine
  6584. into 1 Hypno Crown</string>
  6585. <string id="76" seek="2244001">Spd-J Scroll:
  6586. 10 will refine
  6587. into 1 Jet Engine</string>
  6588. <string id="77" seek="2244049">Silver Mail:
  6589. 10 will refine
  6590. into 1 Gold Armor</string>
  6591. <string id="78" seek="2244096">Gold Armor:
  6592. 5 will refine
  6593. into 1 Diamond Armor</string>
  6594. <string id="79" seek="2244144">Orihalcon:
  6595. 10 will refine
  6596. into 1 Adamantine</string>
  6597. <string id="80" seek="2244189">Force Armlet:
  6598. 10 will refine
  6599. into 1 Magic Armlet</string>
  6600. <string id="81" seek="2244239">Glow Curtain:
  6601. 2 will refine
  6602. into 1 Monk`s Code</string>
  6603. <string id="82" seek="2244287">Ribbon:
  6604. 1 will refine
  6605. into 1 Status Guard</string>
  6606. <string id="83" seek="2244330">Phoenix Pinion:
  6607. 20 will refine
  6608. into 1 Phoenix Spirit</string>
  6609. <string id="84" seek="2244383">Samantha Soul:
  6610. 20 will refine
  6611. into 1 Elem Atk</string>
  6612. <string id="85" seek="2244430">Diamond Armor:
  6613. 5 will refine
  6614. into 1 Elem Guard</string>
  6615. <string id="86" seek="2244478">Power Wrist:
  6616. 10 will refine
  6617. into 1 Hyper Wrist</string>
  6618. <string id="87" seek="2244526">Adamantine:
  6619. 20 will refine
  6620. into 1 Steel Curtain</string>
  6621. <string id="88" seek="2244575">Magic Armlet:
  6622. 20 will refine
  6623. into 1 Moon Curtain</string>
  6624. <string id="89" seek="2244625">Hypno Crown:
  6625. 10 will refine
  6626. into 1 Royal Crown</string>
  6627. <string id="90" seek="2244673">Royal Crown:
  6628. 20 will refine
  6629. into 1 Status Atk</string>
  6630. <string id="91" seek="2244720">Jet Engine:
  6631. 10 will refine
  6632. into 1 Rocket Engine</string>
  6633. <string id="92" seek="2244769">Lightweight:
  6634. 100 will refine
  6635. into 1 Accelerator</string>
  6636. <string id="93" seek="2244818">Dragon Skin:
  6637. 100 will refine
  6638. into 1 Glow Curtain</string>
  6639. <string id="94" seek="2244868">Cactus Thorn:
  6640. 100 will refine
  6641. into Hundred Needles</string>
  6642. <string id="95" seek="2244920">Giant`s Ring:
  6643. 10 will refine
  6644. into 1 Gaea`s Ring</string>
  6645. <string id="96" seek="2244969">Malboro Tentacle:
  6646. 100 will refine
  6647. into 1 Moon Curtain</string>
  6648. <string id="97" seek="2245024">Barrier:
  6649. 50 will refine
  6650. into 1 Aegis Amulet</string>
  6651. <string id="98" seek="2245069">Dark Matter:
  6652. 1 will refine
  6653. into 1 Luck-J Scroll</string>
  6654. <string id="99" seek="2245118">Bomb Fragment:
  6655. 100 will refine
  6656. into 1 Bomb Spirit</string>
  6657. <string id="100" seek="2245169">Energy Crystal:
  6658. 50 will refine
  6659. into 1 Samantha Soul</string>
  6660. <string id="101" seek="2245222">Whisper:
  6661. 100 will refine
  6662. into 1 Healing Ring</string>
  6663. <string id="102" seek="2245268">Shaman Stone:
  6664. 1 will refine
  6665. into 1 Rosetta Stone</string>
  6666. <string id="103" seek="2245318">HP Up :
  6667. 2 will refine
  6668. into 1 HP-J Scroll</string>
  6669. <string id="104" seek="2245360">Str Up:
  6670. 2 will refine
  6671. into 1 Str-J Scroll</string>
  6672. <string id="105" seek="2245403">Vit Up:
  6673. 2 will refine
  6674. into 1 Vit-J Scroll</string>
  6675. <string id="106" seek="2245446">Mag Up:
  6676. 2 will refine
  6677. into 1 Mag-J Scroll</string>
  6678. <string id="107" seek="2245489">Spr Up:
  6679. 2 will refine
  6680. into 1 Spr-J Scroll</string>
  6681. <string id="108" seek="2245532">Spd Up:
  6682. 2 will refine
  6683. into 1 Spd-J Scroll</string>
  6684. <string id="109" seek="2245575">Luck Up:
  6685. 2 will refine
  6686. into 1 Luck-J Scroll</string>
  6687. <string id="110" seek="2245620">Elixir:
  6688. 10 will refine
  6689. into 1 Doc`s Code</string>
  6690. <string id="111" seek="2245662">Strength Love:
  6691. 1 will refine
  6692. into 2 Aura Stones</string>
  6693. <string id="112" seek="2245711">Power Wrist:
  6694. 1 will refine
  6695. into 10 Aura Stones</string>
  6696. <string id="113" seek="2245759">Circlet:
  6697. 1 will refine
  6698. into 2 Aura Stones</string>
  6699. <string id="114" seek="2245802">Hypno Crown:
  6700. 1 will refine
  6701. into 10 Aura Stones</string>
  6702. <string id="115" seek="2245850">Rune Armlet:
  6703. 1 will refine
  6704. into 10 Shell Stones</string>
  6705. <string id="116" seek="2245899">Force Armlet:
  6706. 1 will refine
  6707. into 30 Shell Stones</string>
  6708. <string id="117" seek="2245949">Turtle Shell:
  6709. 1 will refine
  6710. into 10 Protect Stones</string>
  6711. <string id="118" seek="2246001">Orihalcon:
  6712. 1 will refine
  6713. into 30 Protect Stones</string>
  6714. <string id="119" seek="2246050">Energy Crystal:
  6715. 1 will refine
  6716. into 2 Ultima Stones</string>
  6717. <string id="120" seek="2246102">Steel Pipe:
  6718. 1 will refine
  6719. into 1 Aura Stone</string>
  6720. <string id="121" seek="2246147">Fury Fragment:
  6721. 1 will refine
  6722. into 2 Aura Stones</string>
  6723. <string id="122" seek="2246196">Whisper:
  6724. 1 will refine
  6725. into 1 Cottage</string>
  6726. <string id="123" seek="2246235">Regen Ring:
  6727. 1 will refine
  6728. into 5 Tents</string>
  6729. <string id="124" seek="2246275">Healing Ring:
  6730. 1 will refine
  6731. into 30 Cottages</string>
  6732. <string id="125" seek="2246321">Diamond Armor:
  6733. 1 will refine
  6734. into 50 Cottages</string>
  6735. <string id="126" seek="2246368">Healing Water:
  6736. 1 will refine
  6737. into 2 Tents</string>
  6738. <string id="127" seek="2246411">Dead Spirit:
  6739. 1 will refine
  6740. into 2 Death Stones</string>
  6741. <string id="128" seek="2246459">Mega Phoenix:
  6742. 3 will refine
  6743. into 1 Phoenix Pinion</string>
  6744. <string id="129" seek="2246510">Inferno Fang:
  6745. 1 will refine
  6746. into 2 Flare Stones</string>
  6747. <string id="130" seek="2246559">Moon Stone:
  6748. 1 will refine
  6749. into 2 Holy Stones</string>
  6750. <string id="131" seek="2246605">Star Fragment:
  6751. 1 will refine
  6752. into 2 Meteor Stones</string>
  6753. <string id="132" seek="2246656">Rosetta Stone:
  6754. 1 will refine
  6755. into 1 Shaman Stone</string>
  6756. <string id="133" seek="2246706">Magic Scroll:
  6757. 1 will refine
  6758. into 10 Wizard Stones</string>
  6759. <string id="134" seek="2246757">GF Scroll:
  6760. 1 will refine
  6761. into 10 Wizard Stones</string>
  6762. <string id="135" seek="2246805">Draw Scroll:
  6763. 1 will refine
  6764. into 10 Wizard Stones</string>
  6765. <string id="136" seek="2246855">Item Scroll:
  6766. 1 will refine
  6767. into 10 Wizard Stones</string>
  6768. <string id="137" seek="2246905">Gambler Spirit:
  6769. 1 will refine
  6770. into 10 Wizard Stones</string>
  6771. <string id="138" seek="2246958">Hungry Cookpot:
  6772. 1 will refine
  6773. into 1 Shaman Stone</string>
  6774. <string id="139" seek="2247009">Mog`s Amulet:
  6775. 1 will refine
  6776. into 1 Shaman Stone</string>
  6777. <string id="140" seek="2247058">Dark Matter:
  6778. 1 will refine
  6779. into 1 Shaman Stone</string>
  6780. <string id="141" seek="2247106">Curse Spike:
  6781. 100 will refine
  6782. into 1 Dark Matter</string>
  6783. <string id="142" seek="2247155">Shaman Stone:
  6784. 1 will refine
  6785. into 1 LuvLuvG</string>
  6786. </file>
  6787. <file id="108" seek="2228224" length="2048">
  6788. <string id="0" seek="2248704">Fire:
  6789. 5 will refine
  6790. into 1 Fira</string>
  6791. <string id="1" seek="2248737">Thunder:
  6792. 5 will refine
  6793. into 1 Thundara</string>
  6794. <string id="2" seek="2248777">Blizzard:
  6795. 5 will refine
  6796. into 1 Blizzara</string>
  6797. <string id="3" seek="2248818">Cure:
  6798. 5 will refine
  6799. into 1 Cura</string>
  6800. <string id="4" seek="2248851">Fira:
  6801. 5 will refine
  6802. into 1 Firaga</string>
  6803. <string id="5" seek="2248886">Thundara:
  6804. 5 will refine
  6805. into 1 Thundaga</string>
  6806. <string id="6" seek="2248927">Blizzara:
  6807. 5 will refine
  6808. into 1 Blizzaga</string>
  6809. <string id="7" seek="2248968">Cura:
  6810. 5 will refine
  6811. into 1 Curaga</string>
  6812. <string id="8" seek="2249003">Aero:
  6813. 10 will refine
  6814. into 1 Tornado</string>
  6815. <string id="9" seek="2249040">Double:
  6816. 10 will refine
  6817. into 1 Triple</string>
  6818. </file>
  6819. <file id="109" seek="2230272" length="2048">
  6820. <string id="0" seek="2250752">Potion:
  6821. 3 will refine
  6822. into 1 Potion+</string>
  6823. <string id="1" seek="2250790">Potion+:
  6824. 3 will refine
  6825. into 1 Hi-Potion</string>
  6826. <string id="2" seek="2250831">Hi-Potion:
  6827. 3 will refine
  6828. into 1 Hi-Potion+</string>
  6829. <string id="3" seek="2250875">Hi-Potion+:
  6830. 3 will refine
  6831. into 1 X-Potion</string>
  6832. <string id="4" seek="2250918">X-Potion:
  6833. 3 will refine
  6834. into 1 Mega-Potion</string>
  6835. <string id="5" seek="2250962">Phoenix Down:
  6836. 50 will refine
  6837. into 1 Mega Phoenix</string>
  6838. <string id="6" seek="2251012">Hero-trial:
  6839. 10 will refine
  6840. into 1 Hero</string>
  6841. <string id="7" seek="2251052">Hero:
  6842. 10 will refine
  6843. into 1 Holy War-trial</string>
  6844. <string id="8" seek="2251096">Holy War-trial:
  6845. 10 will refine
  6846. into 1 Holy War</string>
  6847. <string id="9" seek="2251144">Elixir:
  6848. 10 will refine
  6849. into 1 Megalixir</string>
  6850. <string id="10" seek="2251185">Remedy:
  6851. 10 will refine
  6852. into 1 Remedy+</string>
  6853. <string id="11" seek="2251224">Remedy+:
  6854. 10 will refine
  6855. into 1 Elixir</string>
  6856. </file>
  6857. <file id="110" seek="2232320" length="2048">
  6858. <string id="0" seek="2252800">Geezard Card:
  6859. 1 will refine
  6860. into 5 Screws</string>
  6861. <string id="1" seek="2252843">Funguar Card:
  6862. 1 will refine
  6863. into 1 M-Stone Piece</string>
  6864. <string id="2" seek="2252893">Bite Bug Card:
  6865. 1 will refine
  6866. into 1 M-Stone Piece</string>
  6867. <string id="3" seek="2252944">Red Bat Card:
  6868. 1 will refine
  6869. into 1 Vampire Fang</string>
  6870. <string id="4" seek="2252993">Blobra Card:
  6871. 4 will refine
  6872. into 1 Rune Armlet</string>
  6873. <string id="5" seek="2253040">Gayla Card:
  6874. 1 will refine
  6875. into 1 Mystery Fluid</string>
  6876. <string id="6" seek="2253088">Gesper Card:
  6877. 1 will refine
  6878. into 1 Black Hole</string>
  6879. <string id="7" seek="2253134">Fastitocalon-F Card:
  6880. 5 will refine
  6881. into 1 Water Crystal</string>
  6882. <string id="8" seek="2253191">Blood Soul Card:
  6883. 1 will refine
  6884. into 1 Zombie Powder</string>
  6885. <string id="9" seek="2253244">Caterchipillar Card:
  6886. 1 will refine
  6887. into 1 Spider Web</string>
  6888. <string id="10" seek="2253298">Cockatris Card:
  6889. 1 will refine
  6890. into 1 Cockatrice Pinion</string>
  6891. <string id="11" seek="2253354">Grat Card:
  6892. 1 will refine
  6893. into 1 Magic Stone</string>
  6894. <string id="12" seek="2253399">Buel Card:
  6895. 1 will refine
  6896. into 1 Magic Stone</string>
  6897. <string id="13" seek="2253444">Mesmerize Card:
  6898. 1 will refine
  6899. into 1 Mesmerize Blade</string>
  6900. <string id="14" seek="2253498">Glacial Eye Card:
  6901. 1 will refine
  6902. into 1 Arctic Wind</string>
  6903. <string id="15" seek="2253550">Belhelmel Card:
  6904. 1 will refine
  6905. into 1 Saw Blade</string>
  6906. <string id="16" seek="2253598">Thrustaevis Card:
  6907. 1 will refine
  6908. into 1 Shear Feather</string>
  6909. <string id="17" seek="2253652">Anacondaur Card:
  6910. 1 will refine
  6911. into 1 Venom Fang</string>
  6912. <string id="18" seek="2253702">Creeps Card:
  6913. 1 will refine
  6914. into 1 Coral Fragment</string>
  6915. <string id="19" seek="2253752">Grendel Card:
  6916. 1 will refine
  6917. into 1 Dragon Fin</string>
  6918. <string id="20" seek="2253799">Jelleye Card:
  6919. 1 will refine
  6920. into 1 Magic Stone</string>
  6921. <string id="21" seek="2253847">Grand Mantis Card:
  6922. 1 will refine
  6923. into 1 Sharp Spike</string>
  6924. <string id="22" seek="2253900">Forbidden Card:
  6925. 1 will refine
  6926. into 1 Betrayal Sword</string>
  6927. <string id="23" seek="2253953">Armadodo Card:
  6928. 1 will refine
  6929. into 1 Dino Bone</string>
  6930. <string id="24" seek="2254000">Tri-Face Card:
  6931. 1 will refine
  6932. into 1 Curse Spike</string>
  6933. <string id="25" seek="2254049">Fastitocalon Card:
  6934. 1 will refine
  6935. into 1 Water Crystal</string>
  6936. <string id="26" seek="2254104">Snow Lion Card:
  6937. 1 will refine
  6938. into 1 North Wind</string>
  6939. <string id="27" seek="2254153">Ochu Card:
  6940. 1 will refine
  6941. into 1 Ochu Tentacle</string>
  6942. <string id="28" seek="2254200">SAM08G Card:
  6943. 1 will refine
  6944. into 1 Running Fire</string>
  6945. <string id="29" seek="2254248">Death Claw:
  6946. 1 will refine
  6947. into 1 Sharp Spike</string>
  6948. <string id="30" seek="2254294">Cactuar Card:
  6949. 1 will refine
  6950. into 1 Cactus Thorn</string>
  6951. <string id="31" seek="2254343">Tonberry Card:
  6952. 1 will refine
  6953. into 1 Chef`s Knife</string>
  6954. <string id="32" seek="2254393">Abyss Worm Card:
  6955. 1 will refine
  6956. into 1 Windmill</string>
  6957. <string id="33" seek="2254441">Turtapod Card:
  6958. 5 will refine
  6959. into 1 Healing Mail</string>
  6960. <string id="34" seek="2254491">Vysage Card:
  6961. 1 will refine
  6962. into 1 Wizard Stone</string>
  6963. <string id="35" seek="2254539">T-Rexaur Card:
  6964. 2 will refine
  6965. into 1 Dino Bone</string>
  6966. <string id="36" seek="2254586">Bomb Card:
  6967. 1 will refine
  6968. into 1 Bomb Fragment</string>
  6969. <string id="37" seek="2254633">Blitz Card:
  6970. 1 will refine
  6971. into 1 Dynamo Stone</string>
  6972. <string id="38" seek="2254680">Wendigo Card:
  6973. 1 will refine
  6974. into 1 Steel Orb</string>
  6975. <string id="39" seek="2254726">Torama Card:
  6976. 5 will refine
  6977. into 1 Life Ring</string>
  6978. <string id="40" seek="2254771">Imp Card:
  6979. 1 will refine
  6980. into 1 Wizard Stone</string>
  6981. <string id="41" seek="2254816">Blue Dragon Card:
  6982. 4 will refine
  6983. into 1 Fury Fragment</string>
  6984. <string id="42" seek="2254870">Adamantoise Card:
  6985. 3 will refine
  6986. into 1 Turtle Shell</string>
  6987. <string id="43" seek="2254923">Hexadragon Card:
  6988. 3 will refine
  6989. into 1 Red Fang</string>
  6990. <string id="44" seek="2254971">Iron Giant Card:
  6991. 3 will refine
  6992. into 1 Star Fragment</string>
  6993. <string id="45" seek="2255024">Behemoth Card:
  6994. 10 will refine
  6995. into 1 Barrier</string>
  6996. <string id="46" seek="2255070">Chimera Card:
  6997. 10 will refine
  6998. into 1 Regen Ring</string>
  6999. <string id="47" seek="2255118">PuPu Card:
  7000. 1 will refine
  7001. into 1 Hungry Cookpot</string>
  7002. <string id="48" seek="2255166">Elastoid Card:
  7003. 1 will refine
  7004. into 1 Steel Pipe</string>
  7005. <string id="49" seek="2255214">GIM47N Card:
  7006. 1 will refine
  7007. into 10 Fast Ammo</string>
  7008. <string id="50" seek="2255260">Malboro Card:
  7009. 4 will refine
  7010. into 1 Malboro Tentacle</string>
  7011. <string id="51" seek="2255313">Ruby Dragon Card:
  7012. 10 will refine
  7013. into 1 Inferno Fang</string>
  7014. <string id="52" seek="2255367">Elnoyle Card:
  7015. 10 will refine
  7016. into 1 Energy Crystal</string>
  7017. <string id="53" seek="2255419">Tonberry King Card:
  7018. 1 will refine
  7019. into 1 Chef`s Knife</string>
  7020. <string id="54" seek="2255474">Wedge, Biggs Card:
  7021. 1 will refine
  7022. into 1 X-Potion</string>
  7023. <string id="55" seek="2255524">Fujin, Raijin Card:
  7024. 1 will refine
  7025. into 1 X-Potion</string>
  7026. <string id="56" seek="2255575">Elvoret Card:
  7027. 1 will refine
  7028. into 10 Death Stones</string>
  7029. <string id="57" seek="2255625">X-ATM092 Card:
  7030. 2 will refine
  7031. into 1 Turtle Shell</string>
  7032. <string id="58" seek="2255675">Granaldo Card:
  7033. 1 will refine
  7034. into 1 G-Returner</string>
  7035. <string id="59" seek="2255723">Gerogero Card:
  7036. 10 will refine
  7037. into 1 Circlet</string>
  7038. <string id="60" seek="2255769">Iguion Card:
  7039. 1 will refine
  7040. into 1 Cockatrice Pinion</string>
  7041. <string id="61" seek="2255822">Abadon Card:
  7042. 1 will refine
  7043. into 30 Dark Ammo</string>
  7044. <string id="62" seek="2255868">Trauma Card:
  7045. 1 will refine
  7046. into 30 Demolition Ammo</string>
  7047. <string id="63" seek="2255920">Oilboyle Card:
  7048. 1 will refine
  7049. into 30 Fire Ammo</string>
  7050. <string id="64" seek="2255968">Shumi Tribe Card:
  7051. 5 will refine
  7052. into 1 Gambler Spirit</string>
  7053. <string id="65" seek="2256023">Krysta Card:
  7054. 1 will refine
  7055. into 10 Holy Stones</string>
  7056. <string id="66" seek="2256071">Propagator Card:
  7057. 1 will refine
  7058. into 1 G-Mega-Potion</string>
  7059. <string id="67" seek="2256124">Jumbo Cactuar Card:
  7060. 1 will refine
  7061. into 1 Cactus Thorn</string>
  7062. <string id="68" seek="2256179">Tri-Point Card:
  7063. 40 will refine
  7064. into 1 Jet Engine</string>
  7065. <string id="69" seek="2256229">Gargantua Card:
  7066. 10 will refine
  7067. into 1 Strength Love</string>
  7068. <string id="70" seek="2256282">Mobile Type 8 Card:
  7069. 1 will refine
  7070. into 10 Shell Stones</string>
  7071. <string id="71" seek="2256338">Sphinxara Card:
  7072. 1 will refine
  7073. into 1 G-Mega-Potion</string>
  7074. <string id="72" seek="2256390">Tiamat Card:
  7075. 1 will refine
  7076. into 10 Flare Stones</string>
  7077. <string id="73" seek="2256439">BGH251F2 Card:
  7078. 1 will refine
  7079. into 10 Protect Stones</string>
  7080. <string id="74" seek="2256492">Red Giant Card:
  7081. 1 will refine
  7082. into 5 Meteor Stones</string>
  7083. <string id="75" seek="2256544">Catoblepas:
  7084. 1 will refine
  7085. into 1 Rename Card</string>
  7086. <string id="76" seek="2256590">Ultima Weapon Card:
  7087. 1 will refine
  7088. into 1 Ultima Stone</string>
  7089. <string id="77" seek="2256645">Chubby Chocobo Card:
  7090. 1 will refine
  7091. into 100 LuvLuvGs</string>
  7092. <string id="78" seek="2256699">Angelo Card:
  7093. 1 will refine
  7094. into 100 Elixirs</string>
  7095. <string id="79" seek="2256744">Gilgamesh Card:
  7096. 1 will refine
  7097. into 10 Holy Wars</string>
  7098. <string id="80" seek="2256793">MiniMog Card:
  7099. 1 will refine
  7100. into 100 Pet Houses</string>
  7101. <string id="81" seek="2256842">Chicobo Card:
  7102. 1 will refine
  7103. into 100 Gysahl Greens</string>
  7104. <string id="82" seek="2256894">Quezacotl Card:
  7105. 1 will refine
  7106. into 100 Dynamo Stones</string>
  7107. <string id="83" seek="2256948">Shiva Card:
  7108. 1 will refine
  7109. into 100 North Winds</string>
  7110. <string id="84" seek="2256996">Ifrit Card:
  7111. 1 will refine
  7112. into 3 Elem Atks</string>
  7113. <string id="85" seek="2257040">Siren Card:
  7114. 1 will refine
  7115. into 3 Status Atks</string>
  7116. <string id="86" seek="2257086">Sacred Card:
  7117. 1 will refine
  7118. into 100 Dino Bones</string>
  7119. <string id="87" seek="2257134">Minotaur Card:
  7120. 1 will refine
  7121. into 10 Adamantines</string>
  7122. <string id="88" seek="2257184">Carbuncle Card:
  7123. 1 will refine
  7124. into 3 Glow Curtains</string>
  7125. <string id="89" seek="2257236">Diablos Card:
  7126. 1 will refine
  7127. into 100 Black Holes</string>
  7128. <string id="90" seek="2257286">Leviathan Card:
  7129. 1 will refine
  7130. into 3 Doc`s Codes</string>
  7131. <string id="91" seek="2257336">Odin Card:
  7132. 1 will refine
  7133. into 100 Dead Spirits</string>
  7134. <string id="92" seek="2257384">Pandemona Card:
  7135. 1 will refine
  7136. into 100 Windmills</string>
  7137. <string id="93" seek="2257434">Cerberus Card:
  7138. 1 will refine
  7139. into 100 Lightweights</string>
  7140. <string id="94" seek="2257486">Alexander Card:
  7141. 1 will refine
  7142. into 3 Moon Curtains</string>
  7143. <string id="95" seek="2257538">Phoenix Card:
  7144. 1 will refine
  7145. into 3 Phoenix Spirits</string>
  7146. <string id="96" seek="2257590">Bahamut Card:
  7147. 1 will refine
  7148. into 100 Megalixirs</string>
  7149. <string id="97" seek="2257639">Doomtrain Card:
  7150. 1 will refine
  7151. into 3 Status Guards</string>
  7152. <string id="98" seek="2257691">Eden Card:
  7153. 1 will refine
  7154. into 3 Monk`s Codes</string>
  7155. <string id="99" seek="2257737">Ward Card:
  7156. 1 will refine
  7157. into 3 Gaea`s Rings</string>
  7158. <string id="100" seek="2257783">Kiros Card:
  7159. 1 will refine
  7160. into 3 Accelerators</string>
  7161. <string id="101" seek="2257830">Laguna Card:
  7162. 1 will refine
  7163. into 100 Heroes</string>
  7164. <string id="102" seek="2257874">Selphie Card:
  7165. 1 will refine
  7166. into 3 Elem Guards</string>
  7167. <string id="103" seek="2257922">Quistis Card:
  7168. 1 will refine
  7169. into 3 Samantha Souls</string>
  7170. <string id="104" seek="2257973">Irvine Card:
  7171. 1 will refine
  7172. into 3 Rocket Engines</string>
  7173. <string id="105" seek="2258023">Zell Card:
  7174. 1 will refine
  7175. into 3 Hyper Wrists</string>
  7176. <string id="106" seek="2258069">Rinoa Card:
  7177. 1 will refine
  7178. into 3 Magic Armlets</string>
  7179. <string id="107" seek="2258117">Edea Card:
  7180. 1 will refine
  7181. into 3 Royal Crowns</string>
  7182. <string id="108" seek="2258163">Seifer Card:
  7183. 1 will refine
  7184. into 3 Diamond Armors</string>
  7185. <string id="109" seek="2258213">Squall Card:
  7186. 1 will refine
  7187. into 3 Three Stars</string>
  7188. </file>
  7189. <file id="116" seek="2258944" length="2048">
  7190. <string id="0" seek="2258992">At the Switch,</string>
  7191. <string id="1" seek="2259008">party members and junction
  7192. can be switched.</string>
  7193. <string id="2" seek="2259052">To change party members,</string>
  7194. <string id="3" seek="2259080">select Switch Member,</string>
  7195. <string id="4" seek="2259104">choose a replacement,</string>
  7196. <string id="5" seek="2259128">then select member being replaced.</string>
  7197. <string id="6" seek="2259164">The members will switch places.</string>
  7198. <string id="7" seek="2259196">However, please note that</string>
  7199. <string id="8" seek="2259224">there are times
  7200. when certain characters</string>
  7201. <string id="9" seek="2259264">cannot join the party.</string>
  7202. <string id="10" seek="2259288">The other command,
  7203. Junction Exchange</string>
  7204. <string id="11" seek="2259328">exchanges the</string>
  7205. <string id="12" seek="2259344">magic, GF,</string>
  7206. <string id="13" seek="2259356">junctioned magic,
  7207. and abilities</string>
  7208. <string id="14" seek="2259388">between characters.</string>
  7209. <string id="15" seek="2259408">This way, the replacing member
  7210. can take over all abilities at once.</string>
  7211. <string id="16" seek="2259476">The process is the same as Switch Member.</string>
  7212. <string id="17" seek="2259520">Select a replacement,</string>
  7213. <string id="18" seek="2259544">then the member to be replaced,</string>
  7214. <string id="19" seek="2259576">to activate the command.</string>
  7215. <string id="20" seek="2259604">Please note that
  7216. this process may change the</string>
  7217. <string id="21" seek="2259652">member`s current HP.</string>
  7218. <string id="22" seek="2259676">This concludes the Switch explanation.</string>
  7219. </file>
  7220. </files>