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|
- <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
- <files>
- <file id="0" seek="0" length="2048">
- <string id="0" seek="298">Junction</string>
- <string id="1" seek="307">Junction Menu</string>
- <string id="2" seek="321">Item</string>
- <string id="3" seek="326">Item Menu</string>
- <string id="4" seek="336">Magic</string>
- <string id="5" seek="342">Magic Menu</string>
- <string id="6" seek="353">GF</string>
- <string id="7" seek="356">Guardian Force Menu</string>
- <string id="8" seek="376">Status</string>
- <string id="9" seek="383">Status Menu</string>
- <string id="10" seek="395">Card</string>
- <string id="11" seek="400">Look at cards</string>
- <string id="12" seek="414">Rearrange</string>
- <string id="13" seek="424">Rearrange party order</string>
- <string id="14" seek="446">Save</string>
- <string id="15" seek="451">Save Menu</string>
- <string id="16" seek="461">Config</string>
- <string id="17" seek="468">Configuration Menu</string>
- <string id="18" seek="487">????</string>
- <string id="19" seek="492">Past party members</string>
- <string id="20" seek="511">PLAY</string>
- <string id="21" seek="516">G</string>
- <string id="22" seek="518">:</string>
- <string id="23" seek="520">Current EXP</string>
- <string id="24" seek="532">Next LEVEL</string>
- <string id="25" seek="543">/</string>
- <string id="26" seek="545">HP</string>
- <string id="27" seek="548">LV</string>
- <string id="28" seek="551">-</string>
- <string id="29" seek="553">%</string>
- <string id="30" seek="555">Fire</string>
- <string id="31" seek="560">Ice</string>
- <string id="32" seek="564">Thunder</string>
- <string id="33" seek="572">Earth</string>
- <string id="34" seek="578">Poison</string>
- <string id="35" seek="585">Wind</string>
- <string id="36" seek="590">Water</string>
- <string id="37" seek="596">Holy</string>
- <string id="38" seek="601">Death</string>
- <string id="39" seek="607">Poison</string>
- <string id="40" seek="614">Petrify</string>
- <string id="41" seek="622">Darkness</string>
- <string id="42" seek="631">Silence</string>
- <string id="43" seek="639">Berserk</string>
- <string id="44" seek="647">Zombie</string>
- <string id="45" seek="654">Sleep</string>
- <string id="46" seek="660">Slow</string>
- <string id="47" seek="665">Stop</string>
- <string id="48" seek="670">Curse</string>
- <string id="49" seek="676">Confuse</string>
- <string id="50" seek="684">Absorb</string>
- <string id="51" seek="691">Can`t select</string>
- <string id="52" seek="704">Making</string>
- <string id="53" seek="711">Shop</string>
- <string id="54" seek="716">Load</string>
- <string id="55" seek="721">Motel</string>
- <string id="56" seek="727">Motel</string>
- <string id="57" seek="733">Yes</string>
- <string id="58" seek="737">No</string>
- <string id="59" seek="740">Junk Shop</string>
- <string id="60" seek="750">(</string>
- <string id="61" seek="752">)</string>
- <string id="62" seek="754">Ability</string>
- <string id="63" seek="762">Use GF ability</string>
- <string id="64" seek="777">Switch</string>
- <string id="65" seek="784">Select party members</string>
- <string id="66" seek="805">Haven`t been to a shop!</string>
- <string id="67" seek="829">Tutorial</string>
- <string id="68" seek="838">Explanation</string>
- <string id="69" seek="850">S.LV</string>
- <string id="70" seek="855">SeeD rank</string>
- <string id="71" seek="865">A</string>
- <string id="72" seek="867">Ace</string>
- <string id="73" seek="871">Changes current HP
- OK?</string>
- <string id="74" seek="894">????</string>
- <string id="75" seek="899">Information</string>
- <string id="76" seek="911">FFVIII Info Corner</string>
- <string id="77" seek="928">TEST</string>
- <string id="78" seek="933">Take Written Test to raise SeeD rank</string>
- <string id="79" seek="970">Review</string>
- <string id="80" seek="977">Review SeeD Written Test</string>
- <string id="81" seek="1002">Nothing happened</string>
- <string id="82" seek="1019">TIME</string>
- <string id="83" seek="1024">TIMER</string>
- </file>
- <file id="1" seek="2048" length="6144">
- <string id="0" seek="2382">Vibration function</string>
- <string id="1" seek="2401">Set vibration function</string>
- <string id="2" seek="2424">ON</string>
- <string id="3" seek="2427">OFF</string>
- <string id="4" seek="2431">Cannot use vibration function</string>
- <string id="5" seek="2461">Vibration function ON</string>
- <string id="6" seek="2483">Vibration function OFF</string>
- <string id="7" seek="2506">Battle speed</string>
- <string id="8" seek="2519">Set battle speed</string>
- <string id="9" seek="2536">Battle message</string>
- <string id="10" seek="2551">Set battle message speed</string>
- <string id="11" seek="2576">Field message</string>
- <string id="12" seek="2590">Set field message speed</string>
- <string id="13" seek="2614">ANALOG input L/R invert</string>
- <string id="14" seek="2638">ANALOG input</string>
- <string id="15" seek="2651">Set ANALOG stick response</string>
- <string id="16" seek="2677">Camera Movement</string>
- <string id="17" seek="2693">Set battle camera movement</string>
- <string id="18" seek="2720">Move</string>
- <string id="19" seek="2725">Cannot move</string>
- <string id="20" seek="2737">ATB</string>
- <string id="21" seek="2741">Set ATB</string>
- <string id="22" seek="2749">Active</string>
- <string id="23" seek="2756">Wait</string>
- <string id="24" seek="2761">Cursor</string>
- <string id="25" seek="2768">Set cursor</string>
- <string id="26" seek="2779">Memory</string>
- <string id="27" seek="2786">Initial</string>
- <string id="28" seek="2794">Talk/Confirm</string>
- <string id="29" seek="2807">Walk/Cancel</string>
- <string id="30" seek="2819">Talk</string>
- <string id="31" seek="2824">Menu</string>
- <string id="32" seek="2829">N/A</string>
- <string id="33" seek="2833">N/A</string>
- <string id="34" seek="2837">N/A</string>
- <string id="35" seek="2841">N/A</string>
- <string id="36" seek="2845">Walk</string>
- <string id="37" seek="2850">N/A</string>
- <string id="38" seek="2854">Confirm</string>
- <string id="39" seek="2862">Cancel</string>
- <string id="40" seek="2869">View Status</string>
- <string id="41" seek="2881">Change Character</string>
- <string id="42" seek="2898">Change Select Window</string>
- <string id="43" seek="2919">Trigger</string>
- <string id="44" seek="2927">Escape (with <Icon_Button value="R2"/>)</string>
- <string id="45" seek="2944">Escape (with <Icon_Button value="L2"/>)</string>
- <string id="46" seek="2961">Move cursor</string>
- <string id="47" seek="2973">N/A</string>
- <string id="48" seek="2977">On,Off/Examine</string>
- <string id="49" seek="2992">Move BACK</string>
- <string id="50" seek="3002">Move FWD</string>
- <string id="51" seek="3011">Menu</string>
- <string id="52" seek="3016">Look left</string>
- <string id="53" seek="3026">Look right</string>
- <string id="54" seek="3037">N/A</string>
- <string id="55" seek="3041">Switch POV</string>
- <string id="56" seek="3052">Walk/Direction(Vehicle)</string>
- <string id="57" seek="3076">Vehicle FWD/BACK</string>
- <string id="58" seek="3093">Field Map Controls</string>
- <string id="59" seek="3112">Battle Controls</string>
- <string id="60" seek="3128">World Map Controls</string>
- <string id="61" seek="3147">Sound</string>
- <string id="62" seek="3153">Set sound</string>
- <string id="63" seek="3163">Mono</string>
- <string id="64" seek="3168">Stereo</string>
- <string id="65" seek="3175">Controller</string>
- <string id="66" seek="3186">Change controller setting</string>
- <string id="67" seek="3212">Normal</string>
- <string id="68" seek="3219">Customize</string>
- <string id="69" seek="3229"><Icon_Button value="Start"/> to customize controller setting</string>
- <string id="70" seek="3264">Fast</string>
- <string id="71" seek="3269">Slow</string>
- <string id="72" seek="3274">Scan</string>
- <string id="73" seek="3279">Set close-up for Scan</string>
- <string id="74" seek="3301">Always</string>
- <string id="75" seek="3308">Once</string>
- <string id="76" seek="3313"><Icon_Button value="Start"/> to end, <Icon_Button value="0x538"/> to default</string>
- <string id="77" seek="3338">Button assignment</string>
- <string id="78" seek="3356"><Icon_Button value="0x525"/> to switch L/R ANALOG controller</string>
- <string id="79" seek="3391">For ANALOG Controller</string>
- <string id="80" seek="3413">For DUAL SHOCK™</string>
- <string id="81" seek="3429">Left stick</string>
- <string id="82" seek="3440">Right stick</string>
- <string id="83" seek="3452">0%</string>
- <string id="84" seek="3455">100%</string>
- <string id="85" seek="3654">Save menu</string>
- <string id="86" seek="3664">GAME FOLDER</string>
- <string id="87" seek="3676">Slot 1</string>
- <string id="88" seek="3683">Slot 2</string>
- <string id="89" seek="3690">Choose block to save</string>
- <string id="90" seek="3711">Data exists. Overwrite?</string>
- <string id="91" seek="3736">Yes</string>
- <string id="92" seek="3740">No</string>
- <string id="93" seek="3743">Loading data</string>
- <string id="94" seek="3756">Saving data</string>
- <string id="95" seek="3768">No MEMORY CARD</string>
- <string id="96" seek="3783">The MEMORY CARD in slot 1
- is not formatted.
- Format the GAME FOLDER
- in slot 1?</string>
- <string id="97" seek="3861">The GAME FOLDER in slot 2
- is not formatted.
- Format the GAME FOLDER
- in slot 2?</string>
- <string id="98" seek="3939">Formatting</string>
- <string id="99" seek="3950">Formatting complete</string>
- <string id="100" seek="3970">Do not remove the controller,
- GAME FOLDER from slot 1, 2, or open disc cover.</string>
- <string id="101" seek="4048">Checking GAME FOLDER</string>
- <string id="102" seek="4069">unused block</string>
- <string id="103" seek="4082">Failed to save file</string>
- <string id="104" seek="4102">Failed to load file</string>
- <string id="105" seek="4122">NEW GAME</string>
- <string id="106" seek="4131">Continue</string>
- <string id="107" seek="4140">Failed to format GAME FOLDER</string>
- <string id="108" seek="4169">Saved data is damaged</string>
- <string id="109" seek="4191">No empty blocks.
- Need 1 block to save.</string>
- <string id="110" seek="4230">Checking GAME FOLDER</string>
- <string id="111" seek="4251">Data saved</string>
- <string id="112" seek="4262">Can`t load damaged data</string>
- <string id="113" seek="4286">No save data</string>
- <string id="114" seek="4299">Choose block to load</string>
- <string id="115" seek="4320">DISC</string>
- <string id="116" seek="4325">FINAL FANTASY VIII</string>
- <string id="117" seek="4342">Save for FINAL FANTASY VIII</string>
- <string id="118" seek="4368">Chocobo World</string>
- <string id="119" seek="4382">'Chocobo World` Menu</string>
- <string id="120" seek="4403">Data from another title</string>
- <string id="121" seek="4427">GAME FOLDER in use: Slot 1</string>
- <string id="122" seek="4454">GAME FOLDER in use: Slot 2</string>
- <string id="123" seek="4481">Data is damaged</string>
- <string id="124" seek="4497">No 'Chocobo World`</string>
- <string id="125" seek="4516">Failed to check GAME FOLDER</string>
- <string id="126" seek="4544">'Chocobo World` has changed.
- Saving data recommended.</string>
- <string id="127" seek="4598">FINAL FANTASY VIII</string>
- <string id="128" seek="4615">Load FINAL FANTASY VIII</string>
- <string id="129" seek="4637">Not formatted</string>
- <string id="130" seek="4651">'Chocobo World` did not download properly</string>
- <string id="131" seek="4693">Squall</string>
- <string id="132" seek="4700">Rinoa</string>
- <string id="133" seek="4706">Angelo</string>
- <string id="134" seek="4713">Boko</string>
- <string id="135" seek="4718">Griever</string>
- <string id="136" seek="4818">Use</string>
- <string id="137" seek="4822">Use magic</string>
- <string id="138" seek="4832">Exchg.</string>
- <string id="139" seek="4839">Exchange magic with members</string>
- <string id="140" seek="4867">Rearrange</string>
- <string id="141" seek="4877">Organizes magic during battle</string>
- <string id="142" seek="4907">Select character</string>
- <string id="143" seek="4924">Owns same magic</string>
- <string id="144" seek="4940">Give All</string>
- <string id="145" seek="4949">Split</string>
- <string id="146" seek="4955">Choose magic</string>
- <string id="147" seek="4968">Already have 100</string>
- <string id="148" seek="4985">Can`t carry <Special value="0xA26"/></string>
- <string id="149" seek="5000">Take All</string>
- <string id="150" seek="5009">All</string>
- <string id="151" seek="5013">Take all magic from other members</string>
- <string id="152" seek="5047">Select member to receive magic</string>
- <string id="153" seek="5078">Select member to transfer magic</string>
- <string id="154" seek="5110">Discarding all of <Special value="0xA27"/>`s <Special value="0xA26"/>
- OK?</string>
- <string id="155" seek="5140">Manual</string>
- <string id="156" seek="5147">Rearrange manually</string>
- <string id="157" seek="5166">Attack·Restore·Indirect</string>
- <string id="158" seek="5190">Rearrange in order of Attack·Restore·Indirect</string>
- <string id="159" seek="5236">Attack·Indirect·Restore</string>
- <string id="160" seek="5260">Rearrange in order of Attack·Indirect·Restore</string>
- <string id="161" seek="5306">Restore·Attack·Indirect</string>
- <string id="162" seek="5330">Rearrange in order of Restore·Attack·Indirect</string>
- <string id="163" seek="5376">Restore·Indirect·Attack</string>
- <string id="164" seek="5400">Rearrange in order of Restore·Indirect·Attack</string>
- <string id="165" seek="5446">Indirect·Attack·Restore</string>
- <string id="166" seek="5470">Rearrange in order of Indirect·Attack·Restore</string>
- <string id="167" seek="5516">Indirect·Restore·Attack</string>
- <string id="168" seek="5540">Rearrange in order of Indirect·Restore·Attack</string>
- <string id="169" seek="5646">Empty</string>
- <string id="170" seek="5652">??</string>
- <string id="171" seek="5655">Elemental</string>
- <string id="172" seek="5665">MONSTER</string>
- <string id="173" seek="5673">BOSS</string>
- <string id="174" seek="5678">GF</string>
- <string id="175" seek="5681">PLAYER</string>
- <string id="176" seek="5688">TOTAL</string>
- <string id="177" seek="5694">MONSTER</string>
- <string id="178" seek="5702">AREA</string>
- <string id="179" seek="5707">Level <Special value="0xA20"/> Monster Card</string>
- <string id="180" seek="5729">Level <Special value="0xA20"/> Boss Card</string>
- <string id="181" seek="5748">Level <Special value="0xA20"/> GF Card</string>
- <string id="182" seek="5765">Level <Special value="0xA20"/> Player Card</string>
- <string id="183" seek="5786">N/A</string>
- <string id="184" seek="5974">Checking 'Chocobo World`</string>
- <string id="185" seek="5999">'Chocobo World` not downloaded.
- Download? (uses 7 blocks)</string>
- <string id="186" seek="6058">'Chocobo World` not downloaded.
- 7 blocks needed-not available.</string>
- <string id="187" seek="6121">Do not remove 'Chocobo World`
- or controller,
- or open disc cover in this menu.</string>
- <string id="188" seek="6199">Running another title.
- Exit the other title.</string>
- <string id="189" seek="6244">Need to start up
- 'Chocobo World`.
- Start?</string>
- <string id="190" seek="6285">No empty block space to download 'Chocobo World`.</string>
- <string id="191" seek="6335">Failed to download</string>
- <string id="192" seek="6354">ChocoboWorld in slot 1
- is not formatted.
- Format
- ChocoboWorld in slot 1?</string>
- <string id="193" seek="6426">ChocoboWorld in slot 2
- is not formatted.
- Format
- ChocoboWorld in slot 2?</string>
- <string id="194" seek="6498">Failed to read 'Chocobo World`</string>
- <string id="195" seek="6529">Exchanging data from 'Chocobo World`.
- Do not remove MEMORY CARD from slot 1 or 2,
- or open the disc cover.</string>
- <string id="196" seek="6635">Failed to exchange data with 'Chocobo World`</string>
- <string id="197" seek="6680">World</string>
- <string id="198" seek="6686">Send Chicobo to 'Chocobo World`</string>
- <string id="199" seek="6718">Home</string>
- <string id="200" seek="6723">Return Chicobo to FFVIII</string>
- <string id="201" seek="6746">Do over</string>
- <string id="202" seek="6754">Start over with new Chicobo</string>
- <string id="203" seek="6782">How to Play</string>
- <string id="204" seek="6794">How to play 'Chocobo World`</string>
- <string id="205" seek="6822">Received following item(s)</string>
- <string id="206" seek="6849">Failed to start up 'Chocobo World`</string>
- <string id="207" seek="6884">Downloading 'Chocobo World`</string>
- <string id="208" seek="6912">'Chocobo World` already has Chicobo</string>
- <string id="209" seek="6948">Chicobo roaming the 'World`
- won`t be able to return 'Home`.
- OK?</string>
- <string id="210" seek="7012">Deletes Chicobo in
- 'Chocobo World`.
- OK?</string>
- <string id="211" seek="7052">Chicobo from other save data.
- Can`t return 'Home`.</string>
- <string id="212" seek="7103">Didn`t have any item(s)</string>
- <string id="213" seek="7127">Download complete. <Icon_Button value="Okay"/> to activate menu.</string>
- <string id="214" seek="7168">'Chocobo World` did not
- download properly.
- Download again?</string>
- <string id="215" seek="7227">Auto-RPG</string>
- <string id="216" seek="7236">Auto-RPG Explanation</string>
- <string id="217" seek="7257">Operation</string>
- <string id="218" seek="7267">Control Key Explanation</string>
- <string id="219" seek="7291">Walking</string>
- <string id="220" seek="7299">Walk Screen Explanation</string>
- <string id="221" seek="7323">Event</string>
- <string id="222" seek="7329">Event Screen Explanation</string>
- <string id="223" seek="7354">Battle</string>
- <string id="224" seek="7361">Battle Explanation</string>
- <string id="225" seek="7380">Map/Move</string>
- <string id="226" seek="7389">Map/Movement Explanation</string>
- <string id="227" seek="7414">Status</string>
- <string id="228" seek="7421">Status Explanation</string>
- <string id="229" seek="7440">Transmit</string>
- <string id="230" seek="7449">Head to Head Explanation</string>
- <string id="231" seek="7474">Menu</string>
- <string id="232" seek="7479">Menu Explanation</string>
- <string id="233" seek="7496"><Icon_Button value="Left"/>/<Icon_Button value="Right"/> to scroll, <Icon_Button value="Cancel"/> to go to menu screen</string>
- <string id="234" seek="7537">Mog</string>
- <string id="235" seek="7541">ID</string>
- <string id="236" seek="7544">WPN</string>
- <string id="237" seek="7548">Failed to format ChocoboWorld</string>
- <string id="238" seek="7578">GAMEFOLDERSlot1</string>
- <string id="239" seek="7587">GAMEFOLDERSlot2</string>
- </file>
- <file id="2" seek="8192" length="8192">
- <string id="0" seek="8294">No one can carry refined item(s)</string>
- <string id="1" seek="8327">Number to refine</string>
- <string id="2" seek="8344">Already have 100</string>
- <string id="3" seek="8361">No more space</string>
- <string id="4" seek="8375">Requirement not met</string>
- <string id="5" seek="8395">?</string>
- <string id="6" seek="8397">?</string>
- <string id="7" seek="8722">Timber Pet Shop</string>
- <string id="8" seek="8738">Balamb Shop</string>
- <string id="9" seek="8750">Dollet Shop</string>
- <string id="10" seek="8762">Timber Shop</string>
- <string id="11" seek="8774">Deling City Shop</string>
- <string id="12" seek="8791">Winhill Shop</string>
- <string id="13" seek="8804">FH Shop</string>
- <string id="14" seek="8812">Trabia Shop</string>
- <string id="15" seek="8824">Esthar Shop</string>
- <string id="16" seek="8836">Balamb Shop</string>
- <string id="17" seek="8848">Dollet Shop</string>
- <string id="18" seek="8860">Timber Shop</string>
- <string id="19" seek="8872">Deling City Shop</string>
- <string id="20" seek="8889">Winhill Shop</string>
- <string id="21" seek="8902">FH Shop</string>
- <string id="22" seek="8910">Trabia Shop</string>
- <string id="23" seek="8922">Man from Garden</string>
- <string id="24" seek="8938">2</string>
- <string id="25" seek="8940">Esthar Pet Shop</string>
- <string id="26" seek="8956">3</string>
- <string id="27" seek="8958">Esthar Book Store</string>
- <string id="28" seek="8976">4</string>
- <string id="29" seek="8978">Esthar Shop!!!</string>
- <string id="30" seek="8993">5</string>
- <string id="31" seek="8995">Balamb Junk Shop</string>
- <string id="32" seek="9012">Dollet Junk Shop</string>
- <string id="33" seek="9029">Timber Junk Shop</string>
- <string id="34" seek="9046">Deling City Junk Shop</string>
- <string id="35" seek="9068">Winhill Junk Shop</string>
- <string id="36" seek="9086">FH Junk Shop</string>
- <string id="37" seek="9099">Trabia Junk Shop</string>
- <string id="38" seek="9116">Esthar Junk Shop</string>
- <string id="39" seek="9133">Junk Shop Ability</string>
- <string id="40" seek="9151">Quantity</string>
- <string id="41" seek="9160">Money</string>
- <string id="42" seek="9166">Buy</string>
- <string id="43" seek="9170">Sell</string>
- <string id="44" seek="9175">Exit</string>
- <string id="45" seek="9180">Quantity</string>
- <string id="46" seek="9189">Price</string>
- <string id="47" seek="9195">Atk</string>
- <string id="48" seek="9199">Hit</string>
- <string id="49" seek="9203">Remodel <Special value="0xA27"/>`s weapon
- to '<Special value="0xA26"/>`
- OK?</string>
- <string id="50" seek="9235">
- ?</string>
- <string id="51" seek="9238">Not enough items,
- come back later.</string>
- <string id="52" seek="9273">Not enough items</string>
- <string id="53" seek="9290">Not enough money</string>
- <string id="54" seek="9307">Welcome</string>
- <string id="55" seek="9315">What do you want to sell?</string>
- <string id="56" seek="9341">What do you want to buy?</string>
- <string id="57" seek="9366">Is this OK?</string>
- <string id="58" seek="9378">Come back soon!</string>
- <string id="59" seek="9394">Welcome! Who needs to remodel?</string>
- <string id="60" seek="9426">Buy how many?</string>
- <string id="61" seek="9440">Sell how many?</string>
- <string id="62" seek="9455">Can`t carry any more</string>
- <string id="63" seek="9476">Not enough money</string>
- <string id="64" seek="9493">Welcome!</string>
- <string id="65" seek="9502">Remodel to which weapon?</string>
- <string id="66" seek="9527">You have it already</string>
- <string id="67" seek="9547">Come back soon</string>
- <string id="68" seek="9562">Can`t remodel your weapon</string>
- <string id="69" seek="9588">No Junk Shop</string>
- <string id="70" seek="9642">Party Junction</string>
- <string id="71" seek="9657">Set junction party</string>
- <string id="72" seek="9676">Switch Member</string>
- <string id="73" seek="9690">Please make a party of 3</string>
- <string id="74" seek="9715">Junction Exchange</string>
- <string id="75" seek="9733">Exchanges all that is junctioned</string>
- <string id="76" seek="9766">Can`t remove from party</string>
- <string id="77" seek="9790">(<Icon_Button value="0x564"/>)</string>
- <string id="78" seek="9795">Can`t include in party</string>
- <string id="79" seek="9818">(<Icon_Button value="0x564"/>)</string>
- <string id="80" seek="9823">Exchanges <Special value="0xA27"/> and <Special value="0xA26"/>`s junction status.
- Are you sure?</string>
- <string id="81" seek="9876">(<Icon_Button value="0x564"/>)</string>
- <string id="82" seek="9881">The party has not been set</string>
- <string id="83" seek="9908">The junction party has not been set</string>
- <string id="84" seek="10272">English</string>
- <string id="85" seek="10280">Symbols</string>
- <string id="86" seek="10288">Space</string>
- <string id="87" seek="10294">Confirm</string>
- <string id="88" seek="10302">Delete</string>
- <string id="89" seek="10309">Default</string>
- <string id="90" seek="10317">Name Input</string>
- <string id="91" seek="10328">Name the character</string>
- <string id="92" seek="10347">Squall</string>
- <string id="93" seek="10354">Rinoa</string>
- <string id="94" seek="10360">Angelo</string>
- <string id="95" seek="10367">Quezacotl</string>
- <string id="96" seek="10377">Shiva</string>
- <string id="97" seek="10383">Ifrit</string>
- <string id="98" seek="10389">Siren</string>
- <string id="99" seek="10395">Brothers</string>
- <string id="100" seek="10404">Diablos</string>
- <string id="101" seek="10412">Carbuncle</string>
- <string id="102" seek="10422">Leviathan</string>
- <string id="103" seek="10432">Pandemona</string>
- <string id="104" seek="10442">Cerberus</string>
- <string id="105" seek="10451">Alexander</string>
- <string id="106" seek="10461">Doomtrain</string>
- <string id="107" seek="10471">Bahamut</string>
- <string id="108" seek="10479">Cactuar</string>
- <string id="109" seek="10487">Tonberry</string>
- <string id="110" seek="10496">Eden</string>
- <string id="111" seek="10501">ABCDEFG</string>
- <string id="112" seek="10509">HIJKLMN</string>
- <string id="113" seek="10517">OPQRSTU</string>
- <string id="114" seek="10525">VWXYZ </string>
- <string id="115" seek="10533">abcdefg</string>
- <string id="116" seek="10541">hijklmn</string>
- <string id="117" seek="10549">opqrstu</string>
- <string id="118" seek="10557">vwxyz </string>
- <string id="119" seek="10565">.,·:?!_</string>
- <string id="120" seek="10573">-() </string>
- <string id="121" seek="10581">0123456</string>
- <string id="122" seek="10589">789 </string>
- <string id="123" seek="10597">ÀÁÂÄÇÈÉ</string>
- <string id="124" seek="10605">ÊËÌÍÎÏÑ</string>
- <string id="125" seek="10613">ÒÓÔÖÙÚÛ</string>
- <string id="126" seek="10621">܌ </string>
- <string id="127" seek="10629">àáâäçèé</string>
- <string id="128" seek="10637">êëìíîïñ</string>
- <string id="129" seek="10645">òóôöùúû</string>
- <string id="130" seek="10653">üœƦ </string>
- <string id="131" seek="10661">.,·:?!_</string>
- <string id="132" seek="10669">-() </string>
- <string id="133" seek="10677">0123456</string>
- <string id="134" seek="10685">789 </string>
- <string id="135" seek="10693">Boko</string>
- <string id="136" seek="10698">Griever</string>
- <string id="161" seek="10802">Gunblade Auto</string>
- <string id="162" seek="10816">Set Gunblade Auto-mode</string>
- <string id="163" seek="10839">Duel-Auto</string>
- <string id="164" seek="10849">Set Duel Auto mode</string>
- <string id="165" seek="10868">ON</string>
- <string id="166" seek="10871">OFF</string>
- <string id="167" seek="10875">Basic Status</string>
- <string id="168" seek="10888">Elem: ST-Atk/Def</string>
- <string id="169" seek="10905">Compatibility with GF</string>
- <string id="170" seek="10927">Renzokuken Indicator</string>
- <string id="171" seek="10948">Set Renzokuken Indicator</string>
- <string id="172" seek="10973">Won`t learn anything. OK?</string>
- <string id="173" seek="11022">Use</string>
- <string id="174" seek="11026">Learn</string>
- <string id="175" seek="11032">Select ability to learn</string>
- <string id="176" seek="11056">Compatibility</string>
- <string id="177" seek="11070">Learning</string>
- <string id="178" seek="11079">Don`t learn anything?</string>
- <string id="179" seek="11246">Use</string>
- <string id="180" seek="11250">Use Item</string>
- <string id="181" seek="11259">Battle</string>
- <string id="182" seek="11266">Rearrange Items for battle</string>
- <string id="183" seek="11293">Rearrange</string>
- <string id="184" seek="11303">Rearrange manually</string>
- <string id="185" seek="11322">This GF is not an ally</string>
- <string id="186" seek="11345">GF annihilated</string>
- <string id="187" seek="11360">Can`t use in menu</string>
- <string id="188" seek="11378">Can`t select</string>
- <string id="189" seek="11391">Changes Chicobo`s name
- OK?</string>
- <string id="190" seek="11418">Change the pet`s name
- OK?</string>
- <string id="191" seek="11444">Can`t summon GF</string>
- <string id="192" seek="11460">You called upon me?</string>
- <string id="193" seek="11480">I am...</string>
- <string id="194" seek="11488">I shall become your ally</string>
- <string id="195" seek="11513">No more abilities to learn</string>
- <string id="196" seek="11540">Ability
- </string>
- <string id="197" seek="11549"><Name value="Character"/> learned <Special value="0xA29"/>!!!</string>
- <string id="198" seek="11566"><Name value="Character"/> already knows <Special value="0xA29"/></string>
- <string id="199" seek="11586">Unlearn?</string>
- <string id="200" seek="11595">Remove all GF & magic
- OK?</string>
- <string id="201" seek="11621">Remove all magic
- OK?</string>
- <string id="202" seek="11642">Sort</string>
- <string id="203" seek="11647">Rearrange automatically</string>
- <string id="204" seek="11671"><Icon_Button value="Left"/>·<Icon_Button value="Right"/> to scroll/<Icon_Button value="Cancel"/> to go to Item screen</string>
- <string id="205" seek="11711">Nothing happened......</string>
- <string id="206" seek="11734"><Special value="0xA24"/> learned <Special value="0xA25"/>!!!</string>
- <string id="207" seek="11751"><Special value="0xA24"/> already knows <Special value="0xA25"/></string>
- <string id="208" seek="11771"><Special value="0xA24"/> can`t learn anymore abilities</string>
- <string id="209" seek="11804"><Special value="0xA27"/>`s compatibility with <Special value="0xA24"/> went up <Special value="0xA22"/>!</string>
- <string id="210" seek="11843"><Special value="0xA27"/>`s compatibility with <Special value="0xA24"/> is at max</string>
- <string id="211" seek="11880"><Special value="0xA27"/>`s <Special value="0xA28"/> went up <Special value="0xA22"/>!!!</string>
- <string id="212" seek="11902"><Special value="0xA27"/>`s <Special value="0xA28"/> won`t go up anymore</string>
- <string id="213" seek="11930">Basic <Special value="0xA28"/> Value</string>
- <string id="214" seek="11945"><Special value="0xA27"/> has max compatibility with all GF</string>
- <string id="215" seek="11982"><Special value="0xA27"/>`s compatibility with all GF went up <Special value="0xA22"/>!!!</string>
- <string id="216" seek="12027">『<Special value="0xA25"/>』
- </string>
- <string id="217" seek="12198">Junction</string>
- <string id="218" seek="12207">Junctioning</string>
- <string id="219" seek="12219">Off</string>
- <string id="220" seek="12223">Removes all junctioned items</string>
- <string id="221" seek="12252">Auto</string>
- <string id="222" seek="12257">Junctions magic automatically</string>
- <string id="223" seek="12287">Ability</string>
- <string id="224" seek="12295">Sets ability</string>
- <string id="225" seek="12308">HP</string>
- <string id="226" seek="12311">Junction to HP</string>
- <string id="227" seek="12326">Str</string>
- <string id="228" seek="12330">Junction to Str</string>
- <string id="229" seek="12346">Vit</string>
- <string id="230" seek="12350">Junction to Vit</string>
- <string id="231" seek="12366">Mag</string>
- <string id="232" seek="12370">Junction to Mag</string>
- <string id="233" seek="12386">Spr</string>
- <string id="234" seek="12390">Junction to Spr</string>
- <string id="235" seek="12406">Spd</string>
- <string id="236" seek="12410">Junction to Spd</string>
- <string id="237" seek="12426">Luck</string>
- <string id="238" seek="12431">Junction to Luck</string>
- <string id="239" seek="12448">Eva</string>
- <string id="240" seek="12452">Junction to Eva</string>
- <string id="241" seek="12468">Hit</string>
- <string id="242" seek="12472">Junction to Hit</string>
- <string id="243" seek="12488">ST-A</string>
- <string id="244" seek="12493">Junction to ST-Atk</string>
- <string id="245" seek="12512">ST-D</string>
- <string id="246" seek="12517">Junction to ST-Def</string>
- <string id="247" seek="12536">EL-A</string>
- <string id="248" seek="12541">Junction to Elem-Atk</string>
- <string id="249" seek="12562">EL-D</string>
- <string id="250" seek="12567">Junction to Elem-Def</string>
- <string id="251" seek="12588">ST-A/D</string>
- <string id="252" seek="12595">Status Attack/Defense</string>
- <string id="253" seek="12617">EL-A/D</string>
- <string id="254" seek="12624">Elemental Attack/Defense</string>
- <string id="255" seek="12649">Stats</string>
- <string id="256" seek="12655">Basic Stat Setting</string>
- <string id="257" seek="12674">ST-A</string>
- <string id="258" seek="12679">Details displayed in junction</string>
- <string id="259" seek="12709">ST-D</string>
- <string id="260" seek="12714">EL-A</string>
- <string id="261" seek="12719">EL-D</string>
- <string id="262" seek="12724">GF</string>
- <string id="263" seek="12727">Junction GF</string>
- <string id="264" seek="12739">Magic</string>
- <string id="265" seek="12745">Junction Magic</string>
- <string id="266" seek="12760">----</string>
- <string id="267" seek="12765">Are you sure?</string>
- <string id="268" seek="12779">Keep previous setting</string>
- <string id="269" seek="12801">Atk</string>
- <string id="270" seek="12805">Junction magic to up Str</string>
- <string id="271" seek="12830">Mag</string>
- <string id="272" seek="12834">Junction magic to up Mag</string>
- <string id="273" seek="12859">Def</string>
- <string id="274" seek="12863">Junction magic to up HP</string>
- <string id="275" seek="12887">All</string>
- <string id="276" seek="12891">Remove all junctioned GF & magic</string>
- <string id="277" seek="12924">Mag</string>
- <string id="278" seek="12928">Remove all junctioned magic</string>
- <string id="279" seek="12956">Remove all junctioned GF and magic
- OK?</string>
- <string id="280" seek="12995">Remove all junctioned magic
- OK?</string>
- <string id="281" seek="13027">Choose GF to junction</string>
- <string id="282" seek="13049">Choose slot to junction</string>
- <string id="283" seek="13073">Choose magic to junction</string>
- <string id="284" seek="13098">Junctioned to <Special value="0xA27"/></string>
- <string id="285" seek="13258">Empty</string>
- <string id="286" seek="13264">Basic Operation</string>
- <string id="287" seek="13280">Basic Control Explanation in FFVIII</string>
- <string id="288" seek="13314">Battle Operation</string>
- <string id="289" seek="13331">Battle Explanation</string>
- <string id="290" seek="13350">Card Game Rules</string>
- <string id="291" seek="13366">Card Game Explanation</string>
- <string id="292" seek="13388">Online Help</string>
- <string id="293" seek="13400">Explanation of Various Features</string>
- <string id="294" seek="13432">GF Junction</string>
- <string id="295" seek="13444">Junctioning a GF and setting commands</string>
- <string id="296" seek="13482">Magic Junction</string>
- <string id="297" seek="13497">Explanation on junctioning magic</string>
- <string id="298" seek="13530">Junction to Elements</string>
- <string id="299" seek="13551">Explanation of elemental junction</string>
- <string id="300" seek="13585">Junction of Status</string>
- <string id="301" seek="13604">Explanation of status junction</string>
- <string id="302" seek="13635">GF Tutorial</string>
- <string id="303" seek="13647">Explanation of GF</string>
- <string id="304" seek="13665"><Name value="Squall"/>`s Status Screen</string>
- <string id="305" seek="13684">Explanation of <Name value="Squall"/>`s status screen</string>
- <string id="306" seek="13718">Zell`s Status Screen</string>
- <string id="307" seek="13739">Explanation of Zell`s status screen</string>
- <string id="308" seek="13775"><Name value="Riona"/>`s Status Screen</string>
- <string id="309" seek="13794">Explanation of <Name value="Riona"/>`s status screen</string>
- <string id="310" seek="13828">Switch</string>
- <string id="311" seek="13835">Explanation of Switch</string>
- <string id="312" seek="13857"><Icon_Button value="Left"/> <Icon_Button value="Right"/> cursor, <Icon_Button value="Okay"/> to confirm, <Icon_Button value="Cancel"/> to cancel</string>
- <string id="313" seek="13899">When you can jump</string>
- <string id="314" seek="13917"><Icon_Button value="Cancel"/> to cancel</string>
- <string id="315" seek="13930">When you have to go back</string>
- <string id="316" seek="13955">Select a heading to search</string>
- <string id="317" seek="13982">SeeD Written Test</string>
- <string id="318" seek="14000">SeeD Written Test (Trial)</string>
- <string id="319" seek="14026">SeeD Written Test Level <Special value="0xA22"/></string>
- <string id="320" seek="14053">SeeD Written Test Review </string>
- <string id="321" seek="14079">SeeD Test (Trial) Review</string>
- <string id="322" seek="14104">SeeD Test Review Level <Special value="0xA22"/></string>
- <string id="323" seek="14130">SeeD Written Test Level</string>
- <string id="324" seek="14154">SeeD Written Test (Trial)</string>
- <string id="325" seek="14180">Choose level to review</string>
- <string id="326" seek="14203"><Icon_Button value="Left"/> <Icon_Button value="Right"/> cursor, <Icon_Button value="Okay"/> to confirm, <Icon_Button value="Cancel"/>to cancel</string>
- <string id="327" seek="14244"><Icon_Button value="Left"/> <Icon_Button value="Right"/> cursor, <Icon_Button value="Okay"/> to confirm</string>
- <string id="328" seek="14272"><Icon_Button value="Left"/> <Icon_Button value="Right"/> to scroll <Icon_Button value="Cancel"/> to go to Tutorial</string>
- <string id="329" seek="14309"><Icon_Button value="Left"/> <Icon_Button value="Right"/> cursor, <Icon_Button value="Cancel"/> to cancel</string>
- <string id="330" seek="14336"><Icon_Button value="Left"/> <Icon_Button value="Right"/> <Icon_Button value="Left"/> <Icon_Button value="Right"/> cursor, <Icon_Button value="Okay"/> to confirm, <Icon_Button value="Cancel"/>to cancel</string>
- <string id="331" seek="14383"><Icon_Button value="Left"/> <Icon_Button value="Right"/> cursor, <Icon_Button value="Cancel"/> to cancel</string>
- <string id="332" seek="14410"><Icon_Button value="Okay"/> to quit</string>
- <string id="333" seek="14421">Icon Explanation</string>
- <string id="334" seek="14438">Explanation About Icons</string>
- </file>
- <file id="38" seek="1736704" length="12288">
- <string id="0" seek="1736928">Items for remodeling</string>
- <string id="1" seek="1736952">Weapons Monthly 1st Issue 1/4</string>
- <string id="2" seek="1737008">Of all gunblades (a sword-gun weapon), the finest
- model is the Lionheart.
- It requires rare items to be remodeled to its
- highest quality. Good luck!</string>
- <string id="3" seek="1737160">Weapons Monthly 1st Issue 2/4</string>
- <string id="4" seek="1737216">Next, we show you the finest projectile weapon,
- the Shooting Star.
- Don`t let the angel wing motif fool you.
- It`s a deadly weapon.</string>
- <string id="5" seek="1737348">Weapons Monthly 1st Issue 3/4</string>
- <string id="6" seek="1737404">Exeter comes to mind when considering high-
- powered guns.
- Despite its simple design, it`s a fine weapon made
- of many rare metals.</string>
- <string id="7" seek="1737536">Weapons Monthly 1st Issue 4/4</string>
- <string id="8" seek="1737592">This Strange Vision is famous for its ability to hit
- a target with perfect accuracy.
- It`s also famous for its rarity.</string>
- <string id="9" seek="1737712">Weapons Monthly March Issue 1/4</string>
- <string id="10" seek="1737768">This time, we introduce a basic weapon.
- The gunblade`s original model is this Revolver.
- What it lacks in power, it more than makes up for
- with its reliability.</string>
- <string id="11" seek="1737928">Weapons Monthly March Issue 2/4</string>
- <string id="12" seek="1737984">A punch can be a deadly weapon, but it can be
- made even more effective by wearing these, the
- Metal Knuckle.
- These gloves are widely used.</string>
- <string id="13" seek="1738124">Weapons Monthly March Issue 3/4</string>
- <string id="14" seek="1738180">Even a weakling can cause serious damage
- with this type of nunchaku, but they`re
- also hard to use. This Flail has long been
- a favorite for beginners.</string>
- <string id="15" seek="1738332">Weapons Monthly March Issue 4/4</string>
- <string id="16" seek="1738388">Whips are effective against enemies that are close
- or far away.
- This Chain Whip has a simple design, but is very
- reliable in battle.</string>
- <string id="17" seek="1738524">Weapons Monthly April Issue 1/4</string>
- <string id="18" seek="1738580">An improvement in power over the Revolver, Shear
- Trigger uses the same blade as the Revolver, but
- the gun aspect is now more powerful.</string>
- <string id="19" seek="1738716">Weapons Monthly April Issue 2/4</string>
- <string id="20" seek="1738772">With the Maverick, the combatant can deliver direct
- punching blows to the enemy.
- The gloves are made of black leather and have
- metal plates on the knuckles.</string>
- <string id="21" seek="1738932">Weapons Monthly April Issue 3/4</string>
- <string id="22" seek="1738988">Weapons that can be used from a distance have
- many advantages.
- The Pinwheel is one of the more basic projectile
- weapons.</string>
- <string id="23" seek="1739112">Weapons Monthly April Issue 4/4</string>
- <string id="24" seek="1739168">Guns have the advantage of range, but damage is
- less compared to swords.
- The Valiant uses powerful bullets to cause damage
- comparable to a sword.</string>
- <string id="25" seek="1739316">Weapons Monthly May Issue 1/4</string>
- <string id="26" seek="1739372">This Cutting Trigger is the latest model of
- gunblade, made by replacing the blade of the
- Revolver with the powerful Cutting Sword.</string>
- <string id="27" seek="1739504">Weapons Monthly May Issue 2/4</string>
- <string id="28" seek="1739560">Valkyrie is a projectile weapon that can fly
- straight at the enemy using its stabilizing fins.
- The blade is extremely deadly.</string>
- <string id="29" seek="1739688">Weapons Monthly May Issue 3/4</string>
- <string id="30" seek="1739744">The Ulysses lacks style, but is a quality rifle with
- tremendous firepower.
- The inelegant design was necessary to absorb the
- powerful recoil after firing.</string>
- <string id="31" seek="1739900">Weapons Monthly May Issue 4/4</string>
- <string id="32" seek="1739956">This whip, the Slaying Tail, is known for its
- tremendous speed and power.
- It is named after Sleipner, the horse of the
- legendary GF, Odin.</string>
- <string id="33" seek="1740096">Weapons Monthly June Issue 1/4</string>
- <string id="34" seek="1740152">The Flame Saber got its name from its red blade.
- This gunblade is very similar to the Shear Trigger.
- The only difference is that it has the Cutting
- Trigger`s handle.</string>
- <string id="35" seek="1740320">Weapons Monthly June Issue 2/4</string>
- <string id="36" seek="1740376">The Gauntlet is covered with layers of steel.
- It is a fighting glove for delivering heavy rather
- than smooth blows.</string>
- <string id="37" seek="1740492">Weapons Monthly June Issue 3/4</string>
- <string id="38" seek="1740548">The ends of the Morning Star were equipped with
- spiked metal balls to cause more damage.
- It is a plain weapon, similar to nunchaku, but it is
- fairly effective.</string>
- <string id="39" seek="1740708">Weapons Monthly June Issue 4/4</string>
- <string id="40" seek="1740764">The Red Scorpion is a unique whip made of rare
- materials.
- It`s strength comes from the dragon skin, while it`s
- flexibility comes from the Ochu tentacle.
- </string>
- <string id="41" seek="1740920">Weapons Monthly July Issue 1/4</string>
- <string id="42" seek="1740976">The Twin Lance is a gunblade forged with two
- blades. The two blades work synergistically to
- inflict severe damage.
- The only drawback is its heavy weight.
- </string>
- <string id="43" seek="1741132">Weapons Monthly July Issue 2/4</string>
- <string id="44" seek="1741188">The Rising Sun is similar to a circular saw.
- It is made by upgrading the Pinwheel.
- It is capable of slicing into enemies like a spinning
- saw and dealing a devastating blow.</string>
- <string id="45" seek="1741364">Weapons Monthly July Issue 3/4</string>
- <string id="46" seek="1741420">Contrary to the Ulysses, the Bismarck has a sleek
- look. The rifle is very handy and light, but in turn,
- requires more physical strength and energy to
- handle its powerful recoil.</string>
- <string id="47" seek="1741600">Weapons Monthly July Issue 4/4</string>
- <string id="48" seek="1741656">The Crescent Wish is an extremely powerful
- nunchaku.
- Some rare items are required to forge this weapon.</string>
- <string id="49" seek="1741760">Weapons Monthly August Issue 1/4</string>
- <string id="50" seek="1741816">The Punishment looks almost identical to the Twin
- Lance, but it is lighter and more powerful.
- The only gunblade more powerful than this is the
- Lionheart.</string>
- <string id="51" seek="1741972">Weapons Monthly August Issue 2/4</string>
- <string id="52" seek="1742028">Ehrgeiz is the most powerful fighting glove.
- It allows the wearer to deliver optimal hits based
- on his or her ability.</string>
- <string id="53" seek="1742148">Weapons Monthly August Issue 3/4</string>
- <string id="54" seek="1742204">The Cardinal is the latest line of projectile weapons.
- The wide fins provide more stability and accuracy
- compared to the Valkyrie.
- Its greater accuracy causes more damage.</string>
- <string id="55" seek="1742376">Weapons Monthly August Issue 4/4</string>
- <string id="56" seek="1742432">Save the Queen is the most powerful whip in the
- world.
- It is made with Malboro`s tentacles which are the
- most ideal material for making whips.</string>
- <string id="57" seek="1742576">Combat King 001 Sea Power! Dolphin Blow</string>
- <string id="58" seek="1742628">Do you guys know what a Dolphin is?
- It`s an adorable gray mammal that lives in the
- ocean.
- This skill, called the <Color value="Blue"/>Dolphin Blow<Color value="White"/>, draws out the
- secret power of the dolphin.
- It`ll give the enemy a hell of a show!
- </string>
- <string id="59" seek="1742844">Dolphin Blow</string>
- <string id="60" seek="1742860">Study the skill carefully.
- Remember, always use it for a good cause, ok!?
- </string>
- <string id="61" seek="1742936">Combat King 002 Power Blow! Meteor Strike</string>
- <string id="62" seek="1742988">Picking up your enemy and slamming them on the
- ground probably does the most damage.
- That`s what <Color value="Blue"/>Meteor Strike<Color value="White"/> accomplishes.
- And, of course, the bigger they are, the harder
- they fall.
- </string>
- <string id="63" seek="1743180">Meteor Strike</string>
- <string id="64" seek="1743196">This is one of the hardest moves to do, but
- study it carefully and you`ll eventually get it.
- Remember, always use it for a good cause, ok!?
- </string>
- <string id="65" seek="1743340">Combat King 003 Final blow! Meteor Barret</string>
- <string id="66" seek="1743392">As a fighter, you will occasionally encounter near-
- death experiences.
- Using <Color value="Blue"/>Meteor Barret<Color value="White"/> in these situations may be
- your only chance to emerge victorious.
- It is a skill that throws all your energy against
- the enemy.</string>
- <string id="67" seek="1743616">Meteor Barret</string>
- <string id="68" seek="1743632">Being a finishing blow, it inflicts tremendous damage
- against the enemy.
- Remember, always use it for a good cause, ok!?
- </string>
- <string id="69" seek="1743756">Combat King 004 Aerial Finish! Different Beat</string>
- <string id="70" seek="1743812">The enemy can`t do anything if you lift them up in
- the air.
- With <Color value="Blue"/>Different Beat<Color value="White"/>, you can kick the enemy up in
- the air and keep kicking them while they remain
- completely defenseless.
- </string>
- <string id="71" seek="1744000">Different Beat</string>
- <string id="72" seek="1744016">This is really an efficient skill so it`s worthwhile
- to get it down.
- Remember, always use it for a good cause, ok!?
- </string>
- <string id="73" seek="1744136">Combat King 005 Super Dash! My Final Heaven</string>
- <string id="74" seek="1744188">E = 1/2 x M x V x V E: Energy. M: Mass.
- V: Velocity. Apparently, if you increase the
- velocity, the energy goes up.
- This skill is based on this physics equation.
- At a velocity near the speed of light, you can
- do major damage!</string>
- <string id="75" seek="1744416">My Final Heaven</string>
- <string id="76" seek="1744432">Get this skill, <Color value="Blue"/>My Final Heaven<Color value="White"/>, down and check out
- the high-speed thrashing!
- Remember, always use it for a good cause, ok!?
- </string>
- <string id="77" seek="1744564">Pet Pals Vol.1</string>
- <string id="78" seek="1744580">Welcome to Pet Pals.
- We bring the latest pet news to dog
- lovers.
- Your dog learns a trick to damage
- enemies in this issue.
- Your dog comes to your rescue when
- you are in grave danger.
- It`s called...
- <Color value="Blue"/><Name value="Angelio"/> Strike<Color value="White"/>!
- As you dog lovers already know, walk with your
- dog to help him learn this trick.</string>
- <string id="80" seek="1744880">Pet Pals Vol.2</string>
- <string id="81" seek="1744896">Have you ever wished your pet could
- rescue you in battle?
- This is just the trick for your dog to
- learn!
- Your dog finds and uses potions and
- other cures on a member who`s near
- KO with this trick.
- It is called
- <Color value="Blue"/><Name value="Angelio"/> Recover<Color value="White"/>!
- A very nice trick, indeed.</string>
- <string id="83" seek="1745156">Pet Pals Vol.3</string>
- <string id="84" seek="1745172">Research shows a relationship between
- the moon and your dog.
- Do you know how your dog can use the
- power of the moon to help you?
- It`s...
- <Color value="Blue"/>Invincible Moon<Color value="White"/>!
- The moon`s mysterious power can
- make all allies invincible.
- Do a lot of walking with your dog to help him learn
- this trick!</string>
- <string id="86" seek="1745460">Pet Pals Vol.4</string>
- <string id="87" seek="1745476">Have you ever been KO`d by a
- monster?
- Even reviving doesn`t help, because
- you get KO`d right back.
- To answer your desperate call for
- help,
- use
- <Color value="Blue"/><Name value="Angelio"/> Reverse<Color value="White"/>!
- Your dog finds Phoenix Downs to
- revive KO`d party members in battle.</string>
- <string id="89" seek="1745712">Pet Pals Vol.5</string>
- <string id="90" seek="1745728">Item hunting!
- Sounds like a daunting task?
- But it`s true that you need items to
- do anything.
- So let`s have your dog learn another
- trick.
- It`s...
- <Color value="Blue"/><Name value="Angelio"/> Search<Color value="White"/>!
- Your dog finds items while you are fighting.
- Be sure to praise your dog when s/he finds an
- item!
- </string>
- <string id="92" seek="1745992">Pet Pals Vol.6</string>
- <string id="93" seek="1746008">Have you ever wanted to achieve a
- goal together with your pet?
- Make it come true, using
- <Color value="Blue"/>Wishing Star<Color value="White"/>!
- Attack enemies together!
- The power of love multiplies your
- powers by 10 to 20 times to defeat
- your enemies.
- Try it, you`ll like it!
- </string>
- <string id="95" seek="1746256">Occult Fan I Exclusive
- Mysterious Monster Death!!!</string>
- <string id="96" seek="1746336">Odell Burk(67) of Timber was
- tending to his field when he
- found a dead monster after
- hearing a loud impact sound.
- </string>
- <string id="97" seek="1746452">Mr. Burk said it
- occured while he
- was making a fence
- with steel pipes.
- </string>
- <string id="98" seek="1746524">An extremely
- strange death!</string>
- <string id="99" seek="1746552">Occult Fan II Photo Exclusive</string>
- <string id="100" seek="1746604">It`s an Unidentified Flying Object!</string>
- <string id="101" seek="1746640">On the left is a
- photo shot in
- Esthar.
- Take a look at the
- unidentified flying
- object in the center.
- </string>
- <string id="102" seek="1746744">Have you ever seen any monster or airplane
- like this!? Some say it may be Esthar`s secret
- weapon, but residents of the area say it appears
- when there is a major Malboro outbreak.</string>
- <string id="103" seek="1746924">Occult Fan III Magic World Exclusive</string>
- <string id="104" seek="1746980">Summoning Legend Revealed!</string>
- <string id="105" seek="1747008">Look at this picture.
- This is a confidential photo of
- what is assumed to be a ring
- that summons a GF.
- Legend goes that it was
- a ring that belonged to a royal</string>
- <string id="106" seek="1747168"> family.
- Its name and whereabouts are unknown.
- The legend says you must have 666 items to
- summon the GF.
- </string>
- <string id="107" seek="1747276">Occult Fan IV Exclusive Report
- Unidentified Flying Object Revealed!?</string>
- <string id="108" seek="1747368">Our research on the deadly flying
- object revealed that a Devil (left)
- may be flying and attacking
- people.
- </string>
- <string id="109" seek="1747476">Another theory
- calls it an alien
- (right).</string>
- <string id="110" seek="1747520">Neither has been proven, but people
- that were attacked all owned ST
- Full Recovery Medicine.
- </string>
- </file>
- <file id="39" seek="1748992" length="2048">
- <string id="0" seek="1749042">Status Window</string>
- <string id="1" seek="1749058"> Battle Tutorial 1/8</string>
- <string id="2" seek="1749082"> A status window showing the character, HP, and
- ATB gauges is displayed on the battle screen.
- Characters can act once the ATB gauge is full.
- </string>
- <string id="3" seek="1749226">Command Window</string>
- <string id="4" seek="1749242"> Battle Tutorial 2/8</string>
- <string id="5" seek="1749266"> Commands are displayed when
- the ATB is full.
- Use the directional buttons to
- choose.
- Press <Icon_Button value="Okay"/> to confirm the
- command.
- Press <Icon_Button value="Start"/> while the cursor
- is on-screen to see a help
- message.
- </string>
- <string id="6" seek="1749450">Using Magic</string>
- <string id="7" seek="1749462"> Battle Tutorial 3/8</string>
- <string id="8" seek="1749486"> To use <Color value="Blue"/>Magic<Color value="White"/>, select one
- magic and choose your
- target.
- The number in stock is
- indicated next to the
- magic`s name.
- The <Icon_Button value="0x541"/> indicates that the
- magic is junctioned.
- </string>
- <string id="9" seek="1749658">Using Items</string>
- <string id="10" seek="1749670"> Battle Tutorial 4/8</string>
- <string id="11" seek="1749694"> When <Color value="Blue"/>Item<Color value="White"/> is chosen,
- select the item and its
- target.
- The number next to
- each item shows how
- many items the party
- has.
- </string>
- <string id="12" seek="1749822">Summoning GF</string>
- <string id="13" seek="1749838"> Battle Tutorial 5/8</string>
- <string id="14" seek="1749862"> <Color value="Blue"/>GF<Color value="White"/> summons a GF
- junctioned to a
- character.
- Select a GF and its
- target.
- The number next
- to the GF`s name
- shows its HP.
- </string>
- <string id="15" seek="1749990">Draw</string>
- <string id="16" seek="1749998"> Battle Tutorial 6/8</string>
- <string id="17" seek="1750022"> <Color value="Blue"/>Draw<Color value="White"/> extracts magic
- from enemies.
- Choose a target and
- magic, then <Color value="Blue"/>Stock<Color value="White"/> or
- <Color value="Blue"/>Cast<Color value="White"/>.
- <Color value="Blue"/>Stock<Color value="White"/> will stock the
- magic and <Color value="Blue"/>Cast<Color value="White"/> will cast
- the magic.
- </string>
- <string id="18" seek="1750186">Limit Break</string>
- <string id="19" seek="1750198"> Battle Tutorial 7/8</string>
- <string id="20" seek="1750222"> When running low on HP, <Icon_Button value="0x542"/>
- may appear next to <Color value="Blue"/>Attack<Color value="White"/>.
- Press the right directional
- button.
- This new command is more
- powerful than the usual
- <Color value="Blue"/>Attack<Color value="White"/>.
- This is a Limit Break.
- </string>
- <string id="21" seek="1750406">Miscellaneous</string>
- <string id="22" seek="1750422"> Battle Tutorial 8/8</string>
- <string id="23" seek="1750446">
- -Press <Icon_Button value="L1"/> to choose your
- target from a window.
- -Hold <Icon_Button value="L2"/> and <Icon_Button value="R2"/> to escape,
- though there are some
- battles from which you cannot escape.
- -EXP is gained even if you escape,
- as long as you damaged the enemy.</string>
- </file>
- <file id="40" seek="1751040" length="4096">
- <string id="0" seek="1751152">Introduction</string>
- <string id="1" seek="1751168"> Card Rules 1/13</string>
- <string id="2" seek="1751192">The cards originated
- when a psychic named
- Orlan modified these tarot
- cards for games.
- The game became popular
- with soldiers passing time
- between battles.</string>
- <string id="3" seek="1751348">As its popularity spread, each region developed its
- own rules and picture variations.
- </string>
- <string id="4" seek="1751436">Diagram</string>
- <string id="5" seek="1751444"> Card Rules 2/13</string>
- <string id="6" seek="1751468">1.Picture
- 2.Numbers
- Correspond to the 4
- sides of the card.
- (1:weak - A:strong)
- 3.Element
- Some rules allow
- the players to use
- its elemental property.
- </string>
- <string id="7" seek="1751632">Battle Area</string>
- <string id="8" seek="1751644"> Card Rules 3/13</string>
- <string id="9" seek="1751668">1.Battle area
- Place cards here one at
- a time.
- 2.Elemental
- Some rules indicate
- elements on the board.
- </string>
- <string id="10" seek="1751780">Basic Rules</string>
- <string id="11" seek="1751792"> Card Rules 4/13</string>
- <string id="12" seek="1751816">Cards are placed in turn,
- and the player with the
- most cards when all 9
- areas are filled wins.
- </string>
- <string id="13" seek="1751912">Review rules by
- pressing <Icon_Button value="0x525"/>
- </string>
- <string id="14" seek="1751944">Your Hand</string>
- <string id="15" seek="1751956"> Card Rules 5/13</string>
- <string id="16" seek="1751980">Choose 5 cards before
- you begin.
- Pay attention to numbers
- and elements.
- 1.Card name
- 2.# in stock
- 3.Page number
- 4.Card chosen</string>
- <string id="17" seek="1752108">Same</string>
- <string id="18" seek="1752116"> Card Rules 6/13</string>
- <string id="19" seek="1752140"><Color value="Blue"/>Same<Color value="White"/> turns over cards
- that have same # values
- on 2 or more sides.
- In the example, #s 4 and
- 1 are adjacent to top
- and left sides.
- This turns over the top
- and left cards.</string>
- <string id="20" seek="1752316">Plus</string>
- <string id="21" seek="1752324"> Card Rules 7/13</string>
- <string id="22" seek="1752344"><Color value="Blue"/>Plus<Color value="White"/> means that cards
- adding to the same # on
- more than 2 adjacent
- sides are turned over.
- In the example, the cards
- placed add up to 7 on the
- top and left sides.
- The cards on top and left
- are turned over.
- </string>
- <string id="23" seek="1752556">Combo</string>
- <string id="24" seek="1752564"> Card Rules 8/13</string>
- <string id="25" seek="1752584">Cards turned over using
- <Color value="Blue"/>Same<Color value="White"/> or <Color value="Blue"/>Plus<Color value="White"/> turn over
- adjacent cards in <Color value="Blue"/>Combo<Color value="White"/>.
- In the example, red will
- be turned over because
- 1 of the 2 cards turned
- over is a larger #.</string>
- <string id="26" seek="1752764">Same Wall</string>
- <string id="27" seek="1752776"> Card Rules 9/13</string>
- <string id="28" seek="1752796"><Color value="Blue"/>Same Wall<Color value="White"/> uses Battle
- Area wall (the frame) as
- 1 of card`s 4 sides when
- using <Color value="Blue"/>Same<Color value="White"/> rule.
- Wall is assumed to have
- 'A` value on all sides.</string>
- <string id="29" seek="1752944">Elemental</string>
- <string id="30" seek="1752956"> Card Rules 10/13</string>
- <string id="31" seek="1752980"><Color value="Blue"/>Elemental<Color value="White"/> changes the #
- value of the card depending
- on the elemental property.
- When a card and slot match
- elemental properties, the
- # value increases by 1.
- If elements don`t match,
- the card loses 1 from the
- original # value.
- </string>
- <string id="32" seek="1753212">Other Rules</string>
- <string id="33" seek="1753224"> Card Rules 11/13</string>
- <string id="34" seek="1753248"><Color value="Blue"/>Open<Color value="White"/>
- All cards face up.
- <Color value="Blue"/>Random<Color value="White"/>
- Cards chosen at random.
- <Color value="Blue"/>Sudden Death<Color value="White"/>
- Play until someone wins.
- </string>
- <string id="35" seek="1753360">Trade Rule</string>
- <string id="36" seek="1753372"> Card Rules 12/13</string>
- <string id="37" seek="1753396">Cards are traded when the game is over.
- The winner takes 1 card from the loser in the
- basic trade rule <Color value="Blue"/>One<Color value="White"/>.
- There are many trade rules besides <Color value="Blue"/>One<Color value="White"/>.
- Pay attention to trade rules before you begin
- a game.</string>
- <string id="38" seek="1753608">Special Trade Rules</string>
- <string id="39" seek="1753628"> Card Rules 13/13</string>
- <string id="40" seek="1753652"><Color value="Blue"/>Direct<Color value="White"/>
- Take cards you turned over, but lose cards
- turned over by the opponent.
- <Color value="Blue"/>Diff<Color value="White"/>
- Winner takes the number of cards by which s/he
- won.
- <Color value="Blue"/>All<Color value="White"/>
- The winner takes all the cards from the loser.
- </string>
- <string id="41" seek="1753860">Elements</string>
- <string id="42" seek="1753872">Icon Explanation 1/4</string>
- <string id="43" seek="1753896"><Icon_Button value="0x55D"/> Fire
- <Icon_Button value="0x55E"/> Ice
- <Icon_Button value="0x55F"/> Thunder
- <Icon_Button value="0x560"/> Earth
- <Icon_Button value="0x561"/> Poison
- <Icon_Button value="0x562"/> Wind
- <Icon_Button value="0x563"/> Water
- <Icon_Button value="0x564"/> Holy
- </string>
- <string id="44" seek="1753976">Status</string>
- <string id="45" seek="1753984">Icon Explanation 2/4</string>
- <string id="46" seek="1754008"><Icon_Button value="0x565"/> Death
- <Icon_Button value="0x566"/> Poison
- <Icon_Button value="0x567"/> Petrify
- <Icon_Button value="0x568"/> Darkness
- <Icon_Button value="0x569"/> Silence
- <Icon_Button value="0x56A"/> Berserk
- <Icon_Button value="0x56B"/> Zombie
- <Icon_Button value="0x56C"/> Sleep
- </string>
- <string id="47" seek="1754100"><Icon_Button value="0x56D"/> Slow
- <Icon_Button value="0x56E"/> Stop
- <Icon_Button value="0x56F"/> Curse
- <Icon_Button value="0x570"/> Confuse
- <Icon_Button value="0x571"/> Drain
- </string>
- <string id="48" seek="1754152">Stats</string>
- <string id="49" seek="1754160">Icon Explanation 3/4</string>
- <string id="50" seek="1754184">Hit Points
- Strength
- Vitality
- Magic
- Spirit
- Speed
- Evade
- Hit%
- Luck
- </string>
- <string id="51" seek="1754252">Elemental Attack
- Elemental Defense
- Status Attack
- Status Defense
- </string>
- <string id="52" seek="1754320">Ability</string>
- <string id="53" seek="1754328">Icon Explanation 4/4</string>
- <string id="54" seek="1754352"><Icon_Button value="0x545"/> Junction Ability
- <Icon_Button value="0x546"/> Command Ability
- <Icon_Button value="0x548"/> Character Ability
- <Icon_Button value="0x549"/> Party Ability
- <Icon_Button value="0x54A"/> GF Ability
- <Icon_Button value="0x54B"/> Menu Ability
- </string>
- </file>
- <file id="41" seek="1755136" length="4096">
- <string id="0" seek="1755168">Mog, a MiniMog, wants to go
- treasure hunting with his
- friends.
- But the treasure is in the
- 'Scary Mountain`.
- Everybody tells Mog, ”We`re
- not going! It`s too scary!“
- </string>
- <string id="1" seek="1755336">But Mog wants to go so badly.
- No one can stop him now!</string>
- <string id="2" seek="1755392">Mog finally decided to go by
- himself.
- Then... Two days passed...
- Three days passed.
- Mog did not come home.
- Moomba and Cactuar imagined
- Mog being barbecued by the
- </string>
- <string id="3" seek="1755556">Demon King.
- ”We have to go help Mog with Chicobo!“</string>
- <string id="4" seek="1755608">Moomba said, ”I`ll find weapons!“
- Cactuar said, ”I`ll find treasures!“
- What`s Chicobo doing with a TV and Fishing Pole?</string>
- <string id="5" seek="1755728">0xC4 <Color value="Blue"/>What is Solo-RPG!?<Color value="White"/> 1/8
- Chocobo World is a Solo-RPG.
- Just as the word ”Solo“ implies, it is a game all
- by itself.
- Combined with the word RPG, it means it plays an
- RPG by itself.
- So the game can progress on its own.
- Not to worry, though!
- Chicobo awaits your command in wait mode!</string>
- <string id="6" seek="1756052">0xC4 0xC4 <Color value="Blue"/>Basic Operation<Color value="White"/> 2/8
- <Color value="Green"/>Walk Screen<Color value="White"/>
- 2,3,4,5: Changes direction
- <Color value="Green"/>Menu Screen<Color value="White"/>
- 1: Goes back to Walk Screen
- 2,3: Choose menu option
- 4,5: Scroll menu
- <Color value="Green"/>Battle Screen<Color value="White"/>
- 4,5: Push to speed up ATB.
- </string>
- <string id="7" seek="1756268">0xC4 0xC40xC40xC4 <Color value="Blue"/>Walk Screen<Color value="White"/> 3/8
- 1: Game progresses on the Walk Screen
- and stops on the Menu Screen.
- 2: Chicobo wanders off when HP aren`t
- full. Scold it with the enter button!
- 3: Events happen here!
- </string>
- <string id="8" seek="1756492">0xC4 0xC4 <Color value="Blue"/>Event Screen<Color value="White"/> 4/8
- 1: Cactuar gives you an item.
- 2: Acquired items.
- 3: Moomba gives you a weapon.
- 4: Select a weapon.
- 5: Battle is also an event.
- 6: Hope you find Mog!
- 7: ON: You control Chicobo.
- OFF: Chicobo`s on his own.
- </string>
- <string id="9" seek="1756744">0xC4 0xC40xC40xC40xC4 <Color value="Blue"/>Battle Screen<Color value="White"/> 5/8
- 1: HP: Battle ends when HP reads 0.
- 2: ATB: Attacks when this bar reads 0.
- 3: If you find Mog, go to the Menu Screen
- 4: and select STAND BY. He`ll help
- you when you`re in danger!
- 5: Receive magic stones by winning
- battles. Bingo levels you up!
- </string>
- <string id="10" seek="1757048">0xC4 0xC4 <Color value="Blue"/>Map Screen and Movement<Color value="White"/> 6/8
- 1: Map Screen: Dots show events, and
- flickers show Chicobo. Events occur
- when they meet!
- 2: Set direction with up/down buttons.
- 3: Map number: level up to next map.
- 4: Time: ChocoboWorld time.
- 5: Move Screen: Use up/down button to
- set. Higher number covers more ground.
- </string>
- <string id="11" seek="1757376">0xC4 0xC40xC40xC4 <Color value="Blue"/>Status Screen<Color value="White"/> 7/8
- 1: WPN: Randomly chooses 1 of the 4
- damage points in battle.
- 2: Chicobo`s level
- 3: Current HP/Maximum HP
- 4: ID signifies Chicobo`s rank.
- 5: Check number of items collected.
- A is the best of the 4 items.
- Find out what it is back in FFVIII.
- </string>
- <string id="12" seek="1757672">0xC40xC4<Color value="Blue"/>Optical Communication Screen<Color value="White"/> 8/8
- 1: Neutral position.
- 2: Receiver selects the bottom.
- 3: Sender selects the top.
- 4: Operate like any other battle.
- The Chicobo on the right is yours.
- 5: Take your opponent`s ID
- if you win. Compare with your
- own. Select it like a weapon.
- </string>
- <string id="13" seek="1757956">0xC4 0xC40xC4 <Color value="Blue"/>ChocoboWorld<Color value="White"/> 8/8
- </string>
- <string id="14" seek="1758004">1: Select <Color value="Blue"/>World<Color value="White"/> to move Chicobo
- into ChocoboWorld.
- 2: Select <Color value="Blue"/>Home<Color value="White"/> to move Chicobo
- back into FFVIII world.
- 3: If you want to start over
- from where you left off,
- select <Color value="Blue"/>Do over<Color value="White"/>.
- 4: <Color value="Blue"/>How to play<Color value="White"/>: This tutorial.
- </string>
- </file>
- <file id="42" seek="1759232" length="2048">
- </file>
- <file id="43" seek="1761280" length="2048">
- <string id="1" seek="1761382">Question 2
- GF stands for Garden Fighter.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="5" seek="1761686">Question 6
- You can`t assign specific abilities for your GF to
- learn.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="6" seek="1761778">Question 7
- Magic uses MP.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="8" seek="1761882">Question 9
- You can wear protective gear.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="9" seek="1761946">Question 10
- GF level up with AP.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- </file>
- <file id="44" seek="1763328" length="2048">
- <string id="1" seek="1763434">Question 2
- <Name value="Squall"/>`s weapon is the Gauntlet.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="5" seek="1763766">Question 6
- <Name value="Squall"/>`s Limit Break is Kenzokuken.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="8" seek="1764022">Question 9
- The 8 elements are Fire, Ice, Thunder, Poison,
- Earth, Sorcery, Wind, and Holy.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="9" seek="1764134">Question 10
- There is a limit to how much magic you can draw
- from monsters.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- </file>
- <file id="45" seek="1765376" length="2048">
- <string id="0" seek="1765398">Question 1
- Potions can restore a GF`s HP.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="1" seek="1765462">Question 2
- Magic can only be acquired by drawing from enemies.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="3" seek="1765618">Question 4
- You only need money to remodel your weapon.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="7" seek="1765970">Question 8
- Each party member can have up to 5 Character
- and Party Abilities.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="9" seek="1766158">Question 10
- AP means Action Point.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- </file>
- <file id="46" seek="1767424" length="2048">
- <string id="0" seek="1767446">Question 1
- Only <Name value="Squall"/> can use a gunblade.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="4" seek="1767766">Question 5
- Blue Magic is learned by being attacked by a
- monster.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="5" seek="1767854">Question 6
- The magic Dispel cures Poison.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="8" seek="1768150">Question 9
- <Name value="Squall"/>`s gunblade causes more damage
- by pressing <Icon_Button value="L2"/> at the right time.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="9" seek="1768250">Question 10
- You can stock up to 255 of each magic.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- </file>
- <file id="47" seek="1769472" length="2048">
- <string id="0" seek="1769494">Question 1
- <Icon_Button value="0x548"/> signifies Party Ability.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="1" seek="1769558">Question 2
- You can Draw from party members.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="2" seek="1769626">Question 3
- You can save the game anywhere.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="5" seek="1769878">Question 6
- The higher the Speed stat, the better your chances
- of using a Limit Break.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="6" seek="1769986">Question 7
- An Ability is something you learn by gaining EXP.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- </file>
- <file id="48" seek="1771520" length="2048">
- <string id="1" seek="1771602">Question 2
- You can still summon GF when Silenced.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="4" seek="1771902">Question 5
- All status changes return to normal after battle.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="5" seek="1771986">Question 6
- You can use the Attack and Draw commands without
- junctioning a GF.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="8" seek="1772286">Question 9
- When using Auto to junction, you can only choose
- from Atk or Def.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- </file>
- <file id="49" seek="1773568" length="2048">
- <string id="6" seek="1774174">Question 7
- Spirit only relates to using Confuse.
- Higher Spr stat increases the likelihood of success
- when using Confuse.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="9" seek="1774446">Question 10
- You encounter fewer enemies on the World Map if
- you walk instead of run.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- </file>
- <file id="50" seek="1775616" length="2048">
- <string id="0" seek="1775638">Question 1
- Galbadian Soldiers don`t use magic.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="2" seek="1775814">Question 3
- <Icon_Button value="0x549"/> signifies Character Ability.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="3" seek="1775882">Question 4
- Casting Slow over Haste will cancel Haste and
- return the target`s status to normal.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="6" seek="1776210">Question 7
- The Garden exists only in Balamb.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="7" seek="1776278">Question 8
- There are no Bombs in the Fire Cavern.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="9" seek="1776422">Question 10
- Junk Shops sell weapons.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- </file>
- <file id="51" seek="1777664" length="2048">
- <string id="0" seek="1777686">Question 1
- You can Cast the GF you drew instead of Stock.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="2" seek="1777826">Question 3
- Magic listed in Selphie`s Limit Break is magic she
- owns.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="3" seek="1777918">Question 4
- If a GF is hardly used, or has low compatibility
- with party members, it may leave your party.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="4" seek="1778046">Question 5
- Party Abilities can be used without setting them as
- abilities.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="5" seek="1778142">Question 6
- GF left KO`d too long perish and cannot be revived.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="6" seek="1778230">Question 7
- 1 Sharp Spike refines into 5 AP Ammo.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="7" seek="1778302">Question 8
- Defeating the enemy who caused a status change
- returns status to normal.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- </file>
- <file id="52" seek="1779712" length="2048">
- <string id="1" seek="1779830">Question 2
- A Potion restores 100 HP.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="2" seek="1779890">Question 3
- Quistis` weapon is a magic sword.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="3" seek="1779958">Question 4
- ATB stands for Ability Tone Black.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="4" seek="1780026">Question 5
- You are more susceptible to fire under Zombie.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="5" seek="1780106">Question 6
- You can refine 1 Tent from 1 Healing Water by
- using the Menu Ability Tool-RF.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="6" seek="1780218">Question 7
- EXP are divided equally among all characters
- participating in battle.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="7" seek="1780322">Question 8
- Blind sucks out an enemy`s brain to prevent him
- from attacking.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="9" seek="1780482">Question 10
- Nothing removes Sleep.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- </file>
- <file id="53" seek="1781760" length="2048">
- <string id="2" seek="1781942">Question 3
- Limit Breaks always kill enemies.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="5" seek="1782150">Question 6
- Adamantine is an item dropped by a Level 10
- Adamantoise.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="7" seek="1782338">Question 8
- <Spell_GF value="Shiva"/> can learn Doom right after becoming
- an ally.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="8" seek="1782418">Question 9
- Drain absorbs HP from enemies, but can`t be used
- to absorb from party members.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- </file>
- <file id="54" seek="1783808" length="2048">
- <string id="0" seek="1783830">Question 1
- Armadodo absorbs Earth attacks.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="2" seek="1783994">Question 3
- You receive EXP after the battle is won even when
- KO`d.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="3" seek="1784082">Question 4
- You can only draw GF from an enemy or defeat
- a GF to make them yours.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="5" seek="1784298">Question 6
- You can`t steal Sharp Spike from a Grand Mantis.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="7" seek="1784470">Question 8
- Magic and GF commands are the only commands
- disabled by Silence.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="9" seek="1784638">Question 10
- If you set Poison magic(100%) to ST-Def-J, you
- don`t receive damage from poisonous physical
- attacks.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- </file>
- <file id="55" seek="1785856" length="2048">
- <string id="1" seek="1785986">Question 2
- You can mug Blue Spikes from a Chimera.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="2" seek="1786062">Question 3
- GF abilities must be set to a party member for use,
- or it is ineffective.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="3" seek="1786170">Question 4
- You can only Draw once from any Draw Point.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="5" seek="1786342">Question 6
- When you fail to Draw a number of times, you can`t
- use the Draw ability for a while.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="6" seek="1786462">Question 7
- When a GF is KO`d, its compatibility goes down with
- the junctioned party member.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="7" seek="1786578">Question 8
- You can run from any enemy if you take enough
- time.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="8" seek="1786666">Question 9
- You must have ammo to pull <Name value="Squall"/>`s gunblade
- trigger.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="9" seek="1786750">Question 10
- When you attack a Fire monster, you always
- receive Fire damage.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- </file>
- <file id="56" seek="1787904" length="2048">
- <string id="4" seek="1788338">Question 5
- Under Shell, magic damage is reduced to 1/4 of its
- usual amount.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="7" seek="1788646">Question 8
- Defeating enemies by physical attacks rather than
- magical attacks gives you more EXP.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="9" seek="1788858">Question 10
- Pressing <Icon_Button value="0x527"/> continuously is the best way to use
- Boost.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- </file>
- <file id="57" seek="1789952" length="2048">
- <string id="2" seek="1790154">Question 3
- Fastitocalon`s Sand Storm is a Wind attack.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="3" seek="1790234">Question 4
- You can use Reflect to reflect magic that has
- already been reflected.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="4" seek="1790338">Question 5
- Confuse doesn`t make you attack yourself.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="5" seek="1790414">Question 6
- You can refine Arctic Wind into Blizzard by using an
- ability.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="6" seek="1790510">Question 7
- GF <Spell_GF value="Cerberus"/> can learn the Spd Bonus ability.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="8" seek="1790678">Question 9
- Echo Screen cures Petrify.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- </file>
- <file id="58" seek="1792000" length="2048">
- <string id="1" seek="1792114">Question 2
- When you junction with a GF who learned Elem-Def-J
- and Elem-Defx2, you can junction 3 magic to
- Elem-Def slots.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="2" seek="1792258">Question 3
- There is a command to remove GF without losing
- magic on the menu junction screen.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="4" seek="1792494">Question 5
- Draw means drawing magic stocked by a monster.
- When it runs out of stock, it can no longer use
- magic.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="6" seek="1792706">Question 7
- G-Mega-Potion revives a KO`d GF.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="7" seek="1792774">Question 8
- The game is over when all party members are
- afflicted with Death, Zombie, or Petrify.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="9" seek="1792958">Question 10
- Walk-Gil is an ability to acquire Gil by walking on
- the field.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- </file>
- <file id="59" seek="1794048" length="2048">
- <string id="1" seek="1794158">Question 2
- G-Potion, which restores GF`s HP, can also be used
- in battle.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="2" seek="1794254">Question 3
- The Med Data ability enables the use of 2 potions
- in 1 turn.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="3" seek="1794350">Question 4
- Finishing blows come out more often if you time the
- trigger for <Name value="Squall"/>`s Renzokuken correctly.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="5" seek="1794554">Question 6
- Limit Breaks activate when Berserked.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="6" seek="1794626">Question 7
- You can use Potions to cure a zombied party
- members in the menu.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="8" seek="1794794">Question 9
- T-Rexaur sometimes drops Dinosaur Fangs.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="9" seek="1794870">Question 10
- Under Darkness, you are blinded, and may attack
- party members.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- </file>
- <file id="60" seek="1796096" length="2048">
- <string id="1" seek="1796214">Question 2
- Reflect can turn away any magic.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="2" seek="1796282">Question 3
- There are a total of 30 different statuses.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="3" seek="1796362">Question 4
- There is no magic that cures Zombie.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="5" seek="1796546">Question 6
- There is 1 ability you can learn by yourself.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="6" seek="1796626">Question 7
- After receiving magic damage, Wendigo lands to
- shoot Pulse Ammo from its mouth.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="7" seek="1796738">Question 8
- HP is restored slowly in Sleep.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="8" seek="1796806">Question 9
- GF <Spell_GF value="Carbuncle"/> casts Shell and Protect on all
- party members.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="9" seek="1796890">Question 10
- Confuse takes precedence over Berserk when the 2
- are cast simultaneously.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- </file>
- <file id="61" seek="1798144" length="2048">
- <string id="1" seek="1798262">Question 2
- Zombied party members take damage if they use
- Drain on a Zombie enemy.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="2" seek="1798366">Question 3
- Cockatrice bites can sometimes be poisonous.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="4" seek="1798530">Question 5
- The Chimera has dragon, frog, goat, bird, and wild
- boar heads.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="5" seek="1798626">Question 6
- Protect is not effective while Vitality is zero.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="6" seek="1798710">Question 7
- You float higher each time you cast Float.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="7" seek="1798786">Question 8
- You must run from X-ATMO92, as it is invincible.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="8" seek="1798870">Question 9
- Break turns an enemy`s Spirit to zero, so it has no
- effect on enemies with zero Spirit.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- </file>
- <file id="62" seek="1800192" length="2048">
- <string id="2" seek="1800366">Question 3
- A Gayla is about 12 meters tall.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="4" seek="1800542">Question 5
- When your SeeD level goes up, your Magic power
- and Draw success rates go up.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="8" seek="1800946">Question 9
- Setting Str+20% and Str+40% is more effective
- than setting Str+60% alone.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="9" seek="1801054">Question 10
- GF <Spell_GF value="Siren"/>`s attack is physical damage plus
- Confusion.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- </file>
- <file id="63" seek="1802240" length="2048">
- <string id="4" seek="1802574">Question 5
- Even if afflicted with Stop while summoning a GF,
- summoning continues, because the GF is not
- affected by Stop.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="5" seek="1802718">Question 6
- Defend protects you from all physical attacks, but
- magic attacks can still inflict damage.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="9" seek="1803118">Question 10
- You can refine 1 Bomb Spirit from 1 Bomb Card.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- </file>
- <file id="64" seek="1804288" length="2048">
- <string id="0" seek="1804310">Question 1
- Casting Protect over Shell cancels Shell, leaving the
- party member only with Protect.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="1" seek="1804430">Question 2
- You may drop Gil and Items if your Luck stat is low.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="2" seek="1804518">Question 3
- To defend against Fire attacks, Junction Ice magic
- to Elem-Def-J.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="4" seek="1804718">Question 5
- Zombie and Pain are Sorcery elemental magic.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="5" seek="1804798">Question 6
- There is an Item called Hi-Potion+ that restores
- 3,000 HP.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="6" seek="1804890">Question 7
- When your SeeD level goes up, shops give you a
- discount.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="9" seek="1805210">Question 10
- A higher Hit stat affects the success rate of Draw.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- </file>
- <file id="65" seek="1806336" length="2048">
- <string id="1" seek="1806426">Question 2
- Hold down <Icon_Button value="0x523"/><Icon_Button value="R2"/> simultaneously to escape from
- battle. (But sometimes you can`t run.)
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="2" seek="1806546">Question 3
- The command ability Recover can revive party
- members from KO.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="3" seek="1806642">Question 4
- Esuna removes status changes, and Dispel removes
- elemental changes.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="4" seek="1806742">Question 5
- Under Regen, HP is restored regularly, even if you
- are afflicted with Stop.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- </file>
- <file id="66" seek="1808384" length="2048">
- <string id="2" seek="1808570">Question 3
- The ATB runs even while a GF is appearing.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="3" seek="1808646">Question 4
- Auto Reflect casts Reflect on you as long as you
- don`t fall under KO.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="6" seek="1808898">Question 7
- Protect keeps reducing damage with each use.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="7" seek="1808978">Question 8
- You get Poison along with HP when using Drain
- against a poisoned target.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="8" seek="1809086">Question 9
- A weapon can break after multiple battles.
- (It can be fixed.)
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- </file>
- <file id="67" seek="1810432" length="2048">
- <string id="1" seek="1810546">Question 2
- GF <Spell_GF value="Leviathan"/>`s skill Tsunami causes a forest
- fire.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="5" seek="1810914">Question 6
- It is good to return to Balamb Garden once in a
- while to collect your SeeD salary.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="6" seek="1811030">Question 7
- The magic Watera and Waterga are more powerful
- than magic Water.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="8" seek="1811230">Question 9
- GF can learn an ability to succeed in every Mug by
- using an Item called Bandit`s Hand.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="9" seek="1811350">Question 10
- You can Draw magic that causes Curse.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- </file>
- <file id="68" seek="1812480" length="2048">
- <string id="2" seek="1812722">Question 3
- The Command Ability, Darkside, inflicts Darkness
- on a target when you make a physical attack.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="4" seek="1812922">Question 5
- Even GFs that are not junctioned gain EXP and AP.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="6" seek="1813098">Question 7
- With a high Evade stat, you sometimes evade
- attacks even when under Sleep.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="8" seek="1813274">Question 9
- Doom continues counting down in the field even after
- you run from battle.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="9" seek="1813382">Question 10
- Attack magic is more effective if your Strength,
- rather than Magic stat is high.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- </file>
- <file id="69" seek="1814528" length="2048">
- <string id="0" seek="1814550">Question 1
- Haste reduces Draw`s success rate.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="2" seek="1814714">Question 3
- The Double GF ability summons multiple GF
- simultaneously.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="3" seek="1814806">Question 4
- Choose Rearrange in the menu to rearrange items
- automatically.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="4" seek="1814902">Question 5
- Every monster has a weakness.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="5" seek="1814966">Question 6
- Bio weakens the target`s cell structure to make the
- body more vulnerable.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="7" seek="1815146">Question 8
- Flare is a Fire elemental magic.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="9" seek="1815302">Question 10
- Party members not participating in battle also
- receive a small amount of EXP.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- </file>
- <file id="70" seek="1816576" length="2048">
- <string id="1" seek="1816682">Question 2
- You can remove Doom with Esuna.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="2" seek="1816750">Question 3
- Magic attack means attacking with any type of
- magic, except for Holy magic.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="6" seek="1817150">Question 7
- You can stop <Name value="Squall"/>`s Renzokuken by pressing
- <Icon_Button value="Okay"/>.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="8" seek="1817326">Question 9
- Petrify wears off after time passes.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="9" seek="1817398">Question 10
- Using Soft while Petrifying won`t stop the countdown.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- </file>
- <file id="71" seek="1818624" length="2048">
- <string id="0" seek="1818646">Question 1
- Phoenix Heart restores party members from KO.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="1" seek="1818726">Question 2
- A GF in KO is revived in the next battle, even if you
- don`t revive it.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="2" seek="1818830">Question 3
- Casting Double while under Double turns the status
- into Triple.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="5" seek="1819102">Question 6
- The Galbadian soldier Biggs, who was on the
- communication tower, is a colonel.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="6" seek="1819214">Question 7
- You need at least 3 magic in stock to use triple.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="7" seek="1819298">Question 8
- If 2 party members are under Zombie and you
- become inflicted by Confuse, game is over.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="9" seek="1819506">Question 10
- Meltdown is a magic attack that melts enemies.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- </file>
- <file id="72" seek="1820672" length="2048">
- <string id="0" seek="1820694">Question 1
- It is good to use Float when fighting Thrustaevis,
- who uses Earthquakes.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="2" seek="1820918">Question 3
- If you receive 800 HP damage while summoning a
- GF with 500 HP, the difference of 300 HP are
- received by the summoner.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="3" seek="1821070">Question 4
- Torama sometimes drops an item called Torama`s
- Beard.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="4" seek="1821158">Question 5
- Casting Aura under Curse will bring your status
- back to normal.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="5" seek="1821254">Question 6
- There is a monster called GraBia on the Galbadia
- continent.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="7" seek="1821422">Question 8
- Reflect always returns magic to the one who cast
- it.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="8" seek="1821510">Question 9
- Status can change while under Petrify.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="9" seek="1821582">Question 10
- The only way for GF to learn abilities is to gain AP
- (Ability Points).
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- </file>
- <file id="73" seek="1822720" length="2048">
- <string id="0" seek="1822742">Question 1
- It is good to use Float when fighting Thrustaevis,
- who uses Earthquakes.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="2" seek="1822966">Question 3
- If you receive 800 HP damage while summoning a
- GF with 500 HP, the difference of 300 HP are
- received by the summoner.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="3" seek="1823118">Question 4
- Torama sometimes drops an item called Torama`s
- Beard.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="4" seek="1823206">Question 5
- Casting Aura under Curse will bring your status
- back to normal.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="5" seek="1823302">Question 6
- There is a monster called GraBia on the Galbadia
- continent.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="7" seek="1823470">Question 8
- Reflect always returns magic to the one who cast
- it.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="8" seek="1823558">Question 9
- Status can change while under Petrify.
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- <string id="9" seek="1823630">Question 10
- The only way for GF to learn abilities is to gain AP
- (Ability Points).
- <Special value="Option-0xB20"/>YES <Special value="Option-0xB21"/>NO</string>
- </file>
- <file id="74" seek="1824768" length="2048">
- </file>
- <file id="75" seek="1826816" length="18432">
- <string id="0" seek="1826824">Select term</string>
- <string id="1" seek="1826836"><Special value="Option-0xB21"/>ÜBasic Terms
- <Special value="Option-0xB22"/>:Elemental
- <Special value="Option-0xB22"/>+Status
- <Special value="Option-0xB20"/>0Menu
- <Special value="Option-0xB20"/>GBattle System
- <Special value="Option-0xB20"/>zAbilities
- <Special value="Option-0xB20"/>dGF
- <Special value="Option-0xB22"/>OMagic
- <Special value="Option-0xB22"/>ÉInformation
- <Special value="0xABF"/><Special value="Option-0xB23"/>DProof of Omega
- <Special value="0xA3F"/></string>
- <string id="2" seek="1826980">Select command 0xC40xC40xC4 1/2</string>
- <string id="3" seek="1827020"><Special value="Option-0xB20"/>2Junction
- <Special value="Option-0xB20"/>?Item
- <Special value="Option-0xB20"/>*Magic
- <Special value="Option-0xB20"/>#Status
- <Special value="Option-0xB20"/>$GF
- <Special value="Option-0xB20"/>`Ability
- <Special value="Option-0xB20"/>_Switch
- <Special value="Option-0xB20"/>CCard
- <Special value="Option-0xB20"/>FConfig
- </string>
- <string id="4" seek="1827124">Select command 0xC40xC40xC4 2/2</string>
- <string id="5" seek="1827164"><Special value="Option-0xB20"/>DTutorial
- <Special value="Option-0xB20"/>ESave
- </string>
- <string id="6" seek="1827204">Junction</string>
- <string id="7" seek="1827213">This executes Junction related commands.
- <Special value="Option-0xB20"/>3Junction Menu
- <Special value="Option-0xB20"/>4GFJunction
- <Special value="Option-0xB20"/>5Magic Junction
- <Special value="Option-0xB20"/>/Off
- <Special value="Option-0xB20"/>:Auto
- <Special value="Option-0xB20"/>!Setting Ability
- </string>
- <string id="8" seek="1827356">Junction/Junction Menu</string>
- <string id="9" seek="1827379">There are 2 types of Junction: <Color value="Green"/>GF Junction<Color value="White"/> and
- <Color value="Green"/>Magic Junction<Color value="White"/>.
- Choose <Color value="Blue"/>Junction<Color value="White"/> command in the menu and the party
- member to junction.
- The screen switches to the Junction menu.
- Ability setting is done on the same Junction screen.
- </string>
- <string id="10" seek="1827632">Junction/GF Junction</string>
- <string id="11" seek="1827653">Signifies junctioning a GF to an ally.
- Choose <Color value="Blue"/>Junction<Color value="White"/> on the junction menu, then choose
- the <Color value="Blue"/>GF<Color value="White"/> command that appears.
- When <Color value="Blue"/>GF<Color value="White"/> command is selected, a screen shows all GF
- acquired.
- Select a GF.
- More than one GF can be junctioned to one ally.
- GF junctioned to the current character show up in
- gray, while GF junctioned to other allies show up as
- ghost text.
- </string>
- <string id="12" seek="1828032">Junction/Magic Junction</string>
- <string id="13" seek="1828056">Signifies junctioning magic to an ally.
- There are 5 categories:
- <Special value="Option-0xB20"/>6Stat Junction
- <Special value="Option-0xB20"/>7Elemental Attack Junction
- <Special value="Option-0xB20"/>8Elemental Defense Junction
- <Special value="Option-0xB20"/>9Status Attack Junction
- <Special value="Option-0xB20"/>%Status Defense Junction
- </string>
- <string id="14" seek="1828264">Stat Junction</string>
- <string id="15" seek="1828278">Signifies junctioning magic to HP, Vit, etc. to raise
- their value.
- The effect is different for each magic spell, but any
- magic can be junctioned.
- </string>
- <string id="16" seek="1828436">Elemental Attack Junction</string>
- <string id="17" seek="1828462">Signifies junctioning magic to Elem-Atk.
- Only magic with an elemental property can be
- junctioned.
- Once junctioned, <Color value="Blue"/>Attack<Color value="White"/> has an elemental property.
- 100% makes the elemental stat perfect.
- When attacking an enemy that receives twice the
- damage by Fire attacks; with fire stat 100%,
- character inflicts twice the damage, but with 50%,
- damage only amounts to 1.5 times.
- </string>
- <string id="18" seek="1828844">Elemental Defense Junction</string>
- <string id="19" seek="1828871">Signifies junctioning magic to Elem-Def.
- Only magic with an elemental property can be
- junctioned.
- This elemental junction has no effect on the magic
- the character is using.
- Defense stat is shown as a %, with a max of 100%
- against that element.
- Once the stat passes 100%, the character absorbs
- the attacks at maximum of 100%.
- </string>
- <string id="20" seek="1829208">Status Attack Junction</string>
- <string id="21" seek="1829231">Signifies junctioning magic to ST-Atk.
- Only magic with status changing effects can be
- junctioned.
- Once junctioned, <Color value="Blue"/>Attack<Color value="White"/> command has a status
- property.
- Status-change stat is shown as a %, with a
- maximum of 100%.
- Status change may occur depending on the enemy`s
- status defense power.</string>
- <string id="22" seek="1829528">Status Defense Junction</string>
- <string id="23" seek="1829552">Signifies junctioning magic to ST-Def.
- Only magic with defense against status changes
- can be junctioned.
- This defense junction has no effect on the magic
- the character is using.
- Junction gives protection from that status change.
- Defense stat is shown as a %, with a max of 100%.
- Certain attacks can bypass even a 100% defense
- stat, so it is not a perfect defense.</string>
- <string id="24" seek="1829924">Junction/Off</string>
- <string id="25" seek="1829937">Signifies taking off magic and GF that are
- junctioned.
- There are two commands to do this.
- <Color value="Blue"/>Magic<Color value="White"/>
- Leaves the GF alone, while taking off all magic that
- is junctioned.
- <Color value="Blue"/>All<Color value="White"/>
- Takes off all junctioned magic and GF.
- </string>
- <string id="26" seek="1830168">Junction/Auto</string>
- <string id="27" seek="1830182">This junctions magic automatically.
- There are 3 different commands, depending on the
- ability you want to emphasize.
- <Color value="Blue"/>Atk<Color value="White"/>
- Emphasizes fighting ability.
- <Color value="Blue"/>Mag<Color value="White"/>
- Emphasizes magic ability.
- <Color value="Blue"/>Def<Color value="White"/>
- Emphasizes defensive ability.
- </string>
- <string id="28" seek="1830420">Junction/Setting Ability</string>
- <string id="29" seek="1830445">This sets an ability to a character.
- Junctioned GF abilities can also be set.
- Up to 3 command abilities can be set in the
- command box.
- Up to 2 Character or Party abilities can be set in
- the ability box.
- However, there is a GF ability that allows 4 abilities
- to be set.
- </string>
- <string id="30" seek="1830724">Item</string>
- <string id="31" seek="1830729">This executes item-related commands.
- <Special value="Option-0xB20"/>…Use
- <Special value="Option-0xB20"/>-Rearrange
- <Special value="Option-0xB20"/>+Sort
- <Special value="Option-0xB20"/>=Battle
- </string>
- <string id="32" seek="1830816">Item/Use</string>
- <string id="33" seek="1830825">This allows use of items in menu mode.
- Choose the party member or GF after choosing an
- item.
- Items shown in gray cannot be used in menu.
- </string>
- <string id="34" seek="1830976">Item/Sort</string>
- <string id="35" seek="1830986">This automatically sorts items.
- Items are sorted by type.
- Items missing are ignored in this process.
- </string>
- <string id="36" seek="1831100">Item/Rearrange</string>
- <string id="37" seek="1831115">This allows you to rearrange items by
- preference.
- After choosing an item, select a location for it.
- Items switch place or places themselves in an empty
- space.
- </string>
- <string id="38" seek="1831288">Item/Battle</string>
- <string id="39" seek="1831300">Items are placed according to preference, for use
- in battle.
- It is the same as <Color value="Blue"/>Rearrange<Color value="White"/>, the difference being
- that item placement is optimized for battle.
- Items switch place or places with an empty space
- automatically.
- </string>
- <string id="40" seek="1831536">Magic</string>
- <string id="41" seek="1831542"> This executes magic-related commands.
- <Special value="Option-0xB20"/>&Use
- <Special value="Option-0xB20"/>「Exchg.
- <Special value="Option-0xB20"/>」All
- <Special value="Option-0xB20"/>)Rearrange
- </string>
- <string id="42" seek="1831636">Magic/Use</string>
- <string id="43" seek="1831646">This allows you to use magic in the menu screen.
- Choose an ally, then select the magic and a target
- to activate the magic.
- However, magic that causes damage or that would
- have no effect in the menu is not activated.
- KO`d, Petrified, or Silenced allies cannot use magic,
- even in the menu.
- At this time, pressing <Icon_Button value="0x527"/> after choosing a magic
- discards that magic.
- </string>
- <string id="44" seek="1832016">Magic/Exchg.</string>
- <string id="45" seek="1832029">This exchanges magic between allies.
- Choose an ally, then select the magic and choose a
- character to exchange with.
- If the target already owns the same magic, <Color value="Blue"/>Give
- All/Take All/Split<Color value="White"/> are displayed.
- If the opposite is true, choose magic to switch or
- choose from <Color value="Blue"/>Give All<Color value="White"/> or <Color value="Blue"/>Split<Color value="White"/> when choosing a blank
- slot.
- To discard it, choose magic and press <Icon_Button value="0x527"/>.
- </string>
- <string id="46" seek="1832400">Magic/All</string>
- <string id="47" seek="1832410">This transfers all magic from one ally to another.
- Choose the ally receiving Magic, then choose the
- one giving, and the command is executed.
- No single type of Magic can have more than 100
- in its stock, nor can a character have more than
- 32 different types of magic at once.
- Excess magic is retained by the ally giving the
- magic.</string>
- <string id="48" seek="1832748">Magic/Battle</string>
- <string id="49" seek="1832761"> Allows placement of magic according to
- preference for use in battle.
- Magic switches place with another, or
- sets itself in a blank slot.
- You can also discard magic by pressing
- <Icon_Button value="0x527"/> after selecting the magic.
- </string>
- <string id="50" seek="1832980">Magic/Rearrange</string>
- <string id="51" seek="1832996">Arrange magic in the Magic Screen for battle.
- <Special value="Option-0xB20"/>·Manual
- <Special value="Option-0xB20"/>.Attack·Restore·Indirect
- <Special value="Option-0xB20"/>,Attack·Indirect·Restore
- <Special value="Option-0xB20"/>~Restore·Attack·Indirect
- <Special value="Option-0xB20"/>“Restore·Indirect·Attack
- <Special value="Option-0xB20"/>”Indirect·Attack·Restore
- <Special value="Option-0xB20"/>'Indirect·Restore·Attack
- </string>
- <string id="52" seek="1833232">Magic/Rearrange/Manual</string>
- <string id="53" seek="1833255">Allows you to rearrange the magic freely.
- When exchanging magic, they switch places.
- When exchanging magic with a blank slot, they
- switch places, leaving the old slot blank.
- Discard magic by pressing <Icon_Button value="0x527"/>.
- </string>
- <string id="54" seek="1833472">Rearrange/Attack·Restore·Indirect</string>
- <string id="55" seek="1833506">
- Rearrange magic by type in the following order:
- Attack Magic· Recovery Magic· Indirect Magic.
- </string>
- <string id="56" seek="1833612">Rearrange/Attack·Indirect·Restore</string>
- <string id="57" seek="1833646">
- Rearrange magic by type in the following order:
- Attack Magic· Indirect Magic· Recovery Magic.
- </string>
- <string id="58" seek="1833752">Rearrange/Restore·Attack·Indirect</string>
- <string id="59" seek="1833786">
- Rearrange magic by type in the following order:
- Recovery Magic· Attack Magic· Indirect Magic.
- </string>
- <string id="60" seek="1833892">Rearrange/Restore·Indirect·Attack</string>
- <string id="61" seek="1833926">
- Rearrange magic by type in the following order:
- Recovery Magic· Indirect Magic· Attack Magic.
- </string>
- <string id="62" seek="1834032">Rearrange/Indirect·Attack·Restore</string>
- <string id="63" seek="1834066">
- Rearrange magic by type in the following order:
- Indirect Magic· Attack Magic· Recovery Magic.
- </string>
- <string id="64" seek="1834172">Rearrange/Indirect·Restore·Attack</string>
- <string id="65" seek="1834206">
- Rearrange magic by type in the following order:
- Indirect Magic· Recovery Magic· Attack Magic.
- </string>
- <string id="66" seek="1834312">Status</string>
- <string id="67" seek="1834319"> See information on a character.
- 4 status screens will be displayed.
- 1: Shows HP, Level, EXP, and Abilities.
- 2: Elem-Atk, Elem-Def, ST-Atk, ST-Def screen.
- 3: Shows compatibility with GF
- 4: Shows Special Skills.
- This screen differs with each ally.
- Some can choose attack auto function.
- </string>
- <string id="68" seek="1834628">GF</string>
- <string id="69" seek="1834631">See information on GF.
- When selected, a GF`s status screen is displayed
- to show HP, Level, etc.
- Choose <Color value="Blue"/>Learn<Color value="White"/> in the status screen to check which
- abilities have been learned, and choose an ability
- to learn.
- </string>
- <string id="70" seek="1834852">Ability</string>
- <string id="71" seek="1834860">This allows you to use a GF`s <Color value="Green"/>Menu Ability<Color value="White"/>.
- When chosen, all learned abilities are shown.
- Choose one to activate.
- </string>
- <string id="72" seek="1834988">Switch</string>
- <string id="73" seek="1834995">Switch party members.
- Also transfers corresponding junctions.
- <Special value="Option-0xB20"/>ASwitch Member
- <Special value="Option-0xB20"/>BJunction Exchange
- </string>
- <string id="74" seek="1835108">Switch/Switch Member</string>
- <string id="75" seek="1835129">Switch party members.
- Select characters with the cursor to switch party
- members.
- At times, characters cannot be switched even if
- they are displayed.</string>
- <string id="76" seek="1835288">Switch/Junction Exchange</string>
- <string id="77" seek="1835313">Transfers the characters` magic, junctioned GF,
- and set abilities to the selected character.
- You are free to switch transfers by selecting
- characters that are displayed.
- </string>
- <string id="78" seek="1835496">Card</string>
- <string id="79" seek="1835501">Checks all acquired cards.
- </string>
- <string id="80" seek="1835540">Tutorial</string>
- <string id="81" seek="1835549"> See information about the game.
- There are 8 categories:
- <Color value="Green"/>Basic Operation<Color value="White"/> Controller operation.
- <Color value="Green"/>Battle Operation<Color value="White"/> Fighting basics.
- <Color value="Green"/>Online Help<Color value="White"/> Explanation of various features.
- <Color value="Green"/>Card Game Rules<Color value="White"/> Explanation of card game.
- <Color value="Green"/>TEST<Color value="White"/> Take SeeD Written Test to raise Rank.
- <Color value="Green"/>Review<Color value="White"/> Reviews all passed SeeD Tests.
- <Color value="Green"/>Icon Explanation<Color value="White"/> Explanation about icons.
- <Color value="Green"/>Information<Color value="White"/> What you are looking at now.
- </string>
- <string id="82" seek="1835972">Save</string>
- <string id="83" seek="1835977">Saves the game at either a Save Point or on the
- World Map.
- You need a GAME FOLDER with 1 or more empty
- blocks.
- Use the 'Chocobo World` here.
- </string>
- <string id="84" seek="1836132">Config</string>
- <string id="85" seek="1836139">Changes the game configuration.
- </string>
- <string id="86" seek="1836180">Select term</string>
- <string id="87" seek="1836192"><Special value="Option-0xB20"/>HATB Battle
- <Special value="Option-0xB20"/>IBasic Operation
- <Special value="Option-0xB20"/>JAttack
- <Special value="Option-0xB20"/>KItem
- <Special value="Option-0xB20"/>LMagic
- <Special value="Option-0xB20"/>MDraw
- <Special value="Option-0xB20"/>NGF
- <Special value="Option-0xB20"/>OLimit Break
- <Special value="Option-0xB20"/>PType of Limit Break
- </string>
- <string id="88" seek="1836328">Battle System/ATB Battle</string>
- <string id="89" seek="1836353">ATB stands for <Color value="Green"/>Active Time Battle<Color value="White"/>.
- With time running during battle, enemies keep
- attacking even while the current character waits.
- Thus, it is important to make decisions quickly
- during battle.
- ATB can be set to Wait in the Config screen.
- Wait mode gives more time to decide on a command.
- </string>
- <string id="90" seek="1836656">Battle System/Basic Operation</string>
- <string id="91" seek="1836686">Once the ATB gauge is full, the command window
- opens up.
- Select a command to execute.
- Commands shown are <Color value="Blue"/>Attack<Color value="White"/>, and other abilities
- set in Junction.
- Commands like <Color value="Blue"/>Magic<Color value="White"/> , <Color value="Blue"/>GF<Color value="White"/>, and <Color value="Blue"/>Item<Color value="White"/> must be set in
- Junction to use in battle.
- </string>
- <string id="92" seek="1836940">Battle System/Attack</string>
- <string id="93" seek="1836961">Attack with a weapon.
- Elem-Atk and ST-Atk effects take place.
- </string>
- <string id="94" seek="1837032">Battle System/Item</string>
- <string id="95" seek="1837051">Uses items in inventory.
- Choose an item to use and select its target to
- activate the item.
- The window only shows items that can be used in
- battle.
- </string>
- <string id="96" seek="1837208">Battle System/Magic</string>
- <string id="97" seek="1837228">Uses magic in inventory.
- Choose magic and select its target to activate.
- Magic decreases with use.
- Junction effects go down if junctioned magic is used.
- </string>
- <string id="98" seek="1837392">Battle System/Draw</string>
- <string id="99" seek="1837411">Draws magic out of enemies.
- Either <Color value="Blue"/>Stock<Color value="White"/> to put in inventory or <Color value="Blue"/>Cast<Color value="White"/> it.</string>
- <string id="100" seek="1837500">Battle System/GF</string>
- <string id="101" seek="1837517">Summons GF.
- When chosen, the character begins summoning, and
- is unable to act until the GF is summoned.
- GF receives all damage while it`s being summoned,
- but when its HP goes down to 0, GF is KO`d and the
- summon stops.
- Status changes affect the character.
- If the character is KO`d while summoning, the
- summoning process also stops.
- The GF appears when summoning is complete.
- </string>
- <string id="102" seek="1837904">Battle System/Limit Break</string>
- <string id="103" seek="1837930">Appears before being KO`d.
- Each ally has a different skill.
- </string>
- <string id="104" seek="1838000">Select one 1/2</string>
- <string id="105" seek="1838042"><Special value="Option-0xB20"/>R<Name value="Squall"/>`s Limit Break
- <Special value="0xA6D"/><Special value="Option-0xB20"/>SZell`s Limit Break<Special value="0xA3F"/>
- <Special value="0xA70"/><Special value="Option-0xB20"/>TSelphie`s Limit Break<Special value="0xA3F"/>
- <Special value="0xA6E"/><Special value="Option-0xB20"/>UQuistis` Limit Break<Special value="0xA3F"/>
- <Special value="0xA72"/><Special value="Option-0xB20"/>XIrvine`s Limit Break<Special value="0xA3F"/>
- <Special value="0xA71"/><Special value="Option-0xB20"/>V<Name value="Riona"/>`s Limit Break<Special value="0xA3F"/>
- <Special value="0xA77"/><Special value="Option-0xB20"/>W<Name value="Riona"/>`s Limit Break2<Special value="0xA3F"/>
- <Special value="0xA6F"/><Special value="Option-0xB20"/>YSeifer`s Limit Break<Special value="0xA3F"/>
- <Special value="0xA73"/><Special value="Option-0xB20"/>ZEdea`s Limit Break<Special value="0xA3F"/>
- </string>
- <string id="106" seek="1838288">Select one 2/2</string>
- <string id="107" seek="1838330"><Special value="0xA74"/><Special value="Option-0xB20"/>aLaguna`s Limit Break<Special value="0xA3F"/>
- <Special value="0xA75"/><Special value="Option-0xB20"/>bKiros` Limit Break<Special value="0xA3F"/>
- <Special value="0xA76"/><Special value="Option-0xB20"/>cWard`s Limit Break<Special value="0xA3F"/>
- </string>
- <string id="108" seek="1838420"><Name value="Squall"/>`s Limit Break</string>
- <string id="109" seek="1838437"><Color value="Green"/>Name<Color value="White"/>
- ·Renzokuken: Attacks an enemy continuously.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Renzokuken activates multiple blows with gunblade.
- Like the <Color value="Blue"/>Attack<Color value="White"/> command, damage is increased
- when pressing <Icon_Button value="0x523"/> with the blow.
- ·At the end of Renzokuken, he may use the
- finishing blow.
- ·The finishing blow is different for each type of
- gunblade.
- </string>
- <string id="110" seek="1838780">Zell`s Limit Break</string>
- <string id="111" seek="1838799"><Color value="Green"/>Name<Color value="White"/>
- ·Duel: Pummels an enemy.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·During Duel, he can fight continuously until the
- time counter reads 0.
- ·A certain skill may blink to indicate that it`s a
- finishing blow. When chosen, no matter how much
- time is left on the clock, the Limit Break ends.
- ·Learn the skills by reading Combat King.
- </string>
- <string id="112" seek="1839132">Selphie`s Limit Break</string>
- <string id="113" seek="1839154"><Color value="Green"/>Name<Color value="White"/>
- ·Slot: Uses magic at random.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·A window showing magic and a number are shown.
- ·Choose <Color value="Blue"/>Use<Color value="White"/> to activate or <Color value="Blue"/>Do Over<Color value="White"/> to bring up
- other magic.
- ·Selphie doesn`t have to own or use her own stock
- of magic to use this skill.
- ·Sometimes magic only Selphie can use may appear.
- </string>
- <string id="114" seek="1839472">Quistis` Limit Break</string>
- <string id="115" seek="1839493"><Color value="Green"/>Name<Color value="White"/>
- ·Blue Magic: Uses Blue Magic(Enemy skill).
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Choose from a list of learned Blue Magic to
- activate.
- ·She learns Blue Magic using items that were
- dropped or mugged from enemies.
- </string>
- <string id="116" seek="1839712"><Name value="Riona"/>`s Limit Break</string>
- <string id="117" seek="1839729"><Color value="Green"/>Name<Color value="White"/>
- ·Combine: Attack with <Name value="Angelio"/>.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·<Color value="Blue"/><Name value="Angelio"/><Color value="White"/> appears once selected.
- ·Choose <Color value="Blue"/><Name value="Angelio"/><Color value="White"/> to activate skills it knows.
- ·Read Pet Pals to learn the skills.
- In <Name value="Riona"/>`s status screen, choose skill to
- learn and make <Name value="Angelio"/> walk the field to learn
- the skill.
- </string>
- <string id="118" seek="1840004"><Name value="Riona"/>`s Limit Break2</string>
- <string id="119" seek="1840022"><Color value="Green"/>Name<Color value="White"/>
- ·Angel Wing: Attacks with sorceress power.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·<Color value="Blue"/>Angel Wing<Color value="White"/> appears after choosing <Color value="Blue"/>Combine<Color value="White"/>.
- ·Choose <Color value="Blue"/>Angel Wing<Color value="White"/> to make <Name value="Riona"/> enter Angel
- Wing.
- </string>
- <string id="120" seek="1840208">Irvine`s Limit Break</string>
- <string id="121" seek="1840229"><Color value="Green"/>Name<Color value="White"/>
- ·Shot: Snipe target with bullets.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Choose a bullet from the item list.
- ·Use bullets to shoot until the timer reaches 0.
- ·He can`t shoot if there are no bullets.
- </string>
- <string id="122" seek="1840428">Seifer`s Limit Break</string>
- <string id="123" seek="1840449"><Color value="Green"/>Name<Color value="White"/>
- ·Fire Cross: Attacks using Chi.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Choose a skill from the list.
- </string>
- <string id="124" seek="1840548">Edea`s Limit Break</string>
- <string id="125" seek="1840567"><Color value="Green"/>Name<Color value="White"/>
- ·Sorcery: Attacks with magical power.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Choose a skill from the list.
- </string>
- <string id="126" seek="1840672">Laguna`s Limit Break</string>
- <string id="127" seek="1840693"><Color value="Green"/>Name<Color value="White"/>
- ·Limit
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Choose a skill from the list.
- </string>
- <string id="128" seek="1840768">Kiros` Limit Break</string>
- <string id="129" seek="1840787"><Color value="Green"/>Name<Color value="White"/>
- ·Limit
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Choose a skill from the list.
- </string>
- <string id="130" seek="1840864">Ward`s Limit Break</string>
- <string id="131" seek="1840883"><Color value="Green"/>Name<Color value="White"/>
- ·Limit
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Choose a skill from the list.
- </string>
- <string id="132" seek="1840960">GF</string>
- <string id="133" seek="1840963"><Special value="Option-0xB20"/>eHow GFs Level Up
- <Special value="Option-0xB20"/>fGF`s Ability
- <Special value="Option-0xB20"/>gCompatibility with GF
- <Special value="Option-0xB20"/>hGF`s Skill
- </string>
- <string id="134" seek="1841048">How GFs Level Up</string>
- <string id="135" seek="1841065">GF gains experience when junctioned allies fight in
- battle.
- GF levels up with EXP gained, just as party
- members do.
- If multiple GF are junctioned to 1 ally, EXP is
- divided among GF, and may slow their levels from
- going up.
- </string>
- <string id="136" seek="1841300">GF`s Ability</string>
- <string id="137" seek="1841313">When you set an ability for a GF to learn in the GF
- screen, that GF gains AP in battle.
- Once the required number of AP is gained, the
- ability is learned.
- GF automatically begins learning the next ability.
- To choose a specific ability, go to the menu GF
- screen.
- GF also learns abilities from items, but it can only
- learn a maximum of 22 abilities.
- </string>
- <string id="138" seek="1841672">Compatibility with GF</string>
- <string id="139" seek="1841694">A higher compatibility stat shortens the summoning
- time.
- Compatibility goes up or down depending on the
- junctioned ally`s actions.
- Sometimes compatibility with a certain GF goes up,
- while it goes down with other GF.
- Some items change the compatibility stat.
- </string>
- <string id="140" seek="1841964">Select GF 1/2</string>
- <string id="141" seek="1842006"><Special value="Option-0xB20"/>j<Spell_GF value="Quezacotl"/>
- <Special value="Option-0xB20"/>k<Spell_GF value="Shiva"/>
- <Special value="Option-0xB20"/>l<Spell_GF value="Ifrit"/>
- <Special value="Option-0xB20"/>m<Spell_GF value="Siren"/>
- <Special value="Option-0xB20"/>n<Spell_GF value="Brothers"/>
- <Special value="Option-0xB20"/>o<Spell_GF value="Diablos"/>
- <Special value="Option-0xB20"/>p<Spell_GF value="Carbuncle"/>
- <Special value="Option-0xB20"/>q<Spell_GF value="Leviathan"/>
- </string>
- <string id="142" seek="1842064">Select GF 2/2</string>
- <string id="143" seek="1842106"><Special value="Option-0xB20"/>r<Spell_GF value="Pandemona"/>
- <Special value="Option-0xB20"/>t<Spell_GF value="Cerberus"/>
- <Special value="Option-0xB20"/>s<Spell_GF value="Alexander"/>
- <Special value="0xA94"/><Special value="Option-0xB20"/>u<Spell_GF value="Doomtrain"/>
- <Special value="0xA3F"/><Special value="0xA95"/><Special value="Option-0xB20"/>v<Spell_GF value="Bahamut"/>
- <Special value="0xA3F"/><Special value="0xA96"/><Special value="Option-0xB20"/>w<Spell_GF value="Cactuar"/>
- <Special value="0xA3F"/><Special value="0xA97"/><Special value="Option-0xB20"/>x<Spell_GF value="Tonberry"/>
- <Special value="0xA3F"/><Special value="0xA98"/><Special value="Option-0xB20"/>y<Spell_GF value="Eden"/>
- <Special value="0xA3F"/></string>
- <string id="144" seek="1842184"><Spell_GF value="Quezacotl"/></string>
- <string id="145" seek="1842187"><Color value="Green"/>Skill<Color value="White"/>
- Thunder Storm
- <Color value="Green"/>Function<Color value="White"/>
- Thunder damage to all enemies.
- </string>
- <string id="146" seek="1842272"><Spell_GF value="Shiva"/></string>
- <string id="147" seek="1842275"><Color value="Green"/>Skill<Color value="White"/>
- Diamond Dust
- <Color value="Green"/>Function<Color value="White"/>
- Ice damage to all enemies.
- </string>
- <string id="148" seek="1842352"><Spell_GF value="Ifrit"/></string>
- <string id="149" seek="1842355"><Color value="Green"/>Skill<Color value="White"/>
- Hell Fire
- <Color value="Green"/>Function<Color value="White"/>
- Fire damage to all enemies.</string>
- <string id="150" seek="1842432"><Spell_GF value="Siren"/></string>
- <string id="151" seek="1842435"><Color value="Green"/>Skill<Color value="White"/>
- Silent Voice
- <Color value="Green"/>Function<Color value="White"/>
- Non-elemental damage + Silence to all
- enemies.
- </string>
- <string id="152" seek="1842536"><Spell_GF value="Brothers"/></string>
- <string id="153" seek="1842539"><Color value="Green"/>Skill<Color value="White"/>
- Brotherly Love
- <Color value="Green"/>Function<Color value="White"/>
- Earth damage to all enemies.
- </string>
- <string id="154" seek="1842620"><Spell_GF value="Diablos"/></string>
- <string id="155" seek="1842623"><Color value="Green"/>Skill<Color value="White"/>
- Dark Messenger
- <Color value="Green"/>Function<Color value="White"/>
- Non-elemental damage depending on
- enemy`s HP.
- </string>
- <string id="156" seek="1842724"><Spell_GF value="Carbuncle"/></string>
- <string id="157" seek="1842727"><Color value="Green"/>Skill<Color value="White"/>
- Ruby Light
- <Color value="Green"/>Function<Color value="White"/>
- Casts Reflect on all party members.
- </string>
- <string id="158" seek="1842812"><Spell_GF value="Leviathan"/></string>
- <string id="159" seek="1842815"><Color value="Green"/>Skill<Color value="White"/>
- Tsunami
- <Color value="Green"/>Function<Color value="White"/>
- Water damage to all enemies.
- </string>
- <string id="160" seek="1842892"><Spell_GF value="Pandemona"/></string>
- <string id="161" seek="1842895"><Color value="Green"/>Skill<Color value="White"/>
- Tornado Zone
- <Color value="Green"/>Function<Color value="White"/>
- Wind damage to all enemies.
- </string>
- <string id="162" seek="1842976"><Spell_GF value="Alexander"/></string>
- <string id="163" seek="1842979"><Color value="Green"/>Skill<Color value="White"/>
- Holy Judgement
- <Color value="Green"/>Function<Color value="White"/>
- Holy damage to all enemies.
- </string>
- <string id="164" seek="1843060"><Spell_GF value="Cerberus"/></string>
- <string id="165" seek="1843063"><Color value="Green"/>Skill<Color value="White"/>
- Counter Rockets
- <Color value="Green"/>Function<Color value="White"/>
- Casts Double and Triple on all allies.
- </string>
- <string id="166" seek="1843156"><Spell_GF value="Doomtrain"/></string>
- <string id="167" seek="1843159"><Color value="Green"/>Skill<Color value="White"/>
- Runaway Train
- <Color value="Green"/>Function<Color value="White"/>
- Poison damage+ on all enemies:
- Poison, Darkness, Silence, Berserk, Sleep,
- Doom, Curse, Petrify, Confuse, and VIT 0.
- </string>
- <string id="168" seek="1843332"><Spell_GF value="Bahamut"/></string>
- <string id="169" seek="1843335"><Color value="Green"/>Skill<Color value="White"/>
- Mega Flare
- <Color value="Green"/>Function<Color value="White"/>
- Non-elemental damage to all enemies.
- </string>
- <string id="170" seek="1843420"><Spell_GF value="Cactuar"/></string>
- <string id="171" seek="1843423"><Color value="Green"/>Skill<Color value="White"/>
- 1,000 Needles
- <Color value="Green"/>Function<Color value="White"/>
- 1000 units of non-elemental damage to
- all enemies.
- </string>
- <string id="172" seek="1843528"><Spell_GF value="Tonberry"/></string>
- <string id="173" seek="1843531"><Color value="Green"/>Skill<Color value="White"/>
- Chef`s Knife
- <Color value="Green"/>Function<Color value="White"/>
- Non-elemental damage to one enemy at random.
- </string>
- <string id="174" seek="1843628"><Spell_GF value="Eden"/></string>
- <string id="175" seek="1843631"><Color value="Green"/>Skill<Color value="White"/>
- Eternal Breath
- <Color value="Green"/>Function<Color value="White"/>
- Non-elemental damage to all enemies.
- </string>
- </file>
- <file id="76" seek="1845248" length="16384">
- <string id="0" seek="1845256">Select Ability</string>
- <string id="1" seek="1845271"><Special value="Option-0xB20"/>ÀJunction Ability
- <Special value="Option-0xB20"/>ÜCommand Ability
- <Special value="Option-0xB21"/>1Character Ability
- <Special value="Option-0xB21"/>#Party Ability
- <Special value="Option-0xB21"/>CGF Ability
- <Special value="Option-0xB21"/>GMenu Ability
- </string>
- <string id="2" seek="1845396">Select J-Ability 0xC4 1/2</string>
- <string id="3" seek="1845438"><Special value="Option-0xB20"/>ÂHP-J
- <Special value="Option-0xB20"/>ÄStr-J
- <Special value="Option-0xB20"/>ÇVit-J
- <Special value="Option-0xB20"/>ÈMag-J
- <Special value="Option-0xB20"/>ÉSpr-J
- <Special value="Option-0xB20"/>ÊSpd-J
- <Special value="Option-0xB20"/>ËEva-J
- <Special value="Option-0xB20"/>ÌHit-J
- <Special value="Option-0xB20"/>ÍLuck-J
- </string>
- <string id="4" seek="1845528">Select J-Ability 0xC4 2/2</string>
- <string id="5" seek="1845570"><Special value="Option-0xB20"/>ÎElem-Atk-J
- <Special value="Option-0xB20"/>ÏElem-Def-J
- <Special value="Option-0xB20"/>ÑElem-Defx2
- <Special value="Option-0xB20"/>ÒElem-Defx4
- <Special value="Option-0xB20"/>ÓST-Atk-J
- <Special value="Option-0xB20"/>ÔST-Def-J
- <Special value="Option-0xB20"/>ÖST-Defx2
- <Special value="Option-0xB20"/>ÙST-Defx4
- <Special value="Option-0xB20"/>ÚAbilityx3
- <Special value="Option-0xB20"/>ÛAbilityx4
- </string>
- <string id="6" seek="1845712">HP-J</string>
- <string id="7" seek="1845717"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Junction a GF who has learned the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Junctions magic to character`s Hit Point stat.
- </string>
- <string id="8" seek="1845856">Str-J</string>
- <string id="9" seek="1845862"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Junction a GF who has learned the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Junctions magic to character`s Strength stat.
- </string>
- <string id="10" seek="1846000">Vit-J</string>
- <string id="11" seek="1846006"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Junction a GF who has learned the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Junctions magic to character`s Vitality stat.
- </string>
- <string id="12" seek="1846144">Mag-J</string>
- <string id="13" seek="1846150"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Junction a GF who has learned the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Junctions magic to character`s Magic stat.
- </string>
- <string id="14" seek="1846288">Spr-J</string>
- <string id="15" seek="1846294"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Junction a GF who has learned the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Junctions magic to character`s Spirit stat.
- </string>
- <string id="16" seek="1846432">Spd-J</string>
- <string id="17" seek="1846438"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Junction a GF who has learned the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Junctions magic to character`s Speed stat.
- </string>
- <string id="18" seek="1846576">Eva-J</string>
- <string id="19" seek="1846582"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Junction a GF who has learned the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Junctions magic to character`s Evade stat.
- </string>
- <string id="20" seek="1846720">Hit-J</string>
- <string id="21" seek="1846726"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Junction a GF who has learned the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Junctions magic to character`s Hit stat.
- </string>
- <string id="22" seek="1846860">Luck-J</string>
- <string id="23" seek="1846867"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Junction a GF who has learned the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Junctions magic to character`s Luck stat.
- </string>
- <string id="24" seek="1847004">Elem-Atk-J</string>
- <string id="25" seek="1847015"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Junction a GF who has learned the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Junctions magic to character`s Elemental Attack.
- ·However, only magic with elemental attributes can
- be junctioned.
- </string>
- <string id="26" seek="1847228">Elem-Def-J</string>
- <string id="27" seek="1847239"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Junction a GF who has learned the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Junctions magic to character`s Elemental Defense.
- ·However, only magic that defends against
- elemental attributes can be junctioned.
- </string>
- <string id="28" seek="1847468">Elem-Defx2</string>
- <string id="29" seek="1847479"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Junction a GF who has learned the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Character is able to junction 2 types of magic to
- Elemental Defense.
- ·Even if you junction a GF with both Elem-Defx2
- and Elem-Def-J, it does not change the number of
- junctionable magic from 2.
- </string>
- <string id="30" seek="1847772">Elem-Defx4</string>
- <string id="31" seek="1847783"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Junction a GF who has learned the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Character is able to junction 4 types of magic to
- Elemental Defense.
- ·Even if you junction a GF with both Elem-Defx4
- and Elem-Defx2, it does not change the number of
- junctionable magic from 4.
- </string>
- <string id="32" seek="1848080">ST-Atk-J</string>
- <string id="33" seek="1848089"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Junction a GF who has learned the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Junctions magic to Status Attack.
- ·However, only attack magic that can induce
- status change can be junctioned.</string>
- <string id="34" seek="1848296">ST-Def-J</string>
- <string id="35" seek="1848305"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Junction a GF who has learned the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Junctions magic to Status Defense.
- ·However, only magic (Atk & Def) that can induce
- status change can be junctioned.
- </string>
- <string id="36" seek="1848520">ST-Defx2</string>
- <string id="37" seek="1848529"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Junction a GF who has learned the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Junctions 2 magic to Status Defense.
- ·Even if you junction a GF with ST-Def-J, it does
- not change the number of junctionable magic from
- 2.
- </string>
- <string id="38" seek="1848768">ST-Defx4</string>
- <string id="39" seek="1848777"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Junction a GF who has learned the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Junctions 4 magics to status Defense, but it
- doesn`t combine with ST-Def-J.
- ·Even if you junction a GF with ST-Defx2, it does
- not change the number of junctionable magic from
- 4.
- </string>
- <string id="40" seek="1849056">Abilityx3</string>
- <string id="41" seek="1849066"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Junction a GF who has learned the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Sets 3 Party and/or Character Abilities to a
- character.
- </string>
- <string id="42" seek="1849216">Abilityx4</string>
- <string id="43" seek="1849226"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Junction a GF who has learned the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Sets 4 Party and/or Character Abilities to a
- character,
- ·Even if you junction a GF with Abilityx3, it does
- not change the number of abilities that can be
- set from 4.
- </string>
- <string id="44" seek="1849492">Select Command Ability 0xC40xC4 1/2</string>
- <string id="45" seek="1849531"><Special value="Option-0xB20"/>ƦMagic
- <Special value="Option-0xB20"/>àDraw
- <Special value="Option-0xB20"/>áGF
- <Special value="Option-0xB20"/>âItem
- <Special value="Option-0xB20"/>äCard
- <Special value="Option-0xB20"/>çDoom
- <Special value="Option-0xB20"/>èMad Rush
- <Special value="Option-0xB20"/>éTreatment
- <Special value="Option-0xB20"/>êDefend
- <Special value="Option-0xB20"/>ëDarkside
- </string>
- <string id="46" seek="1849656">Select Command Ability 0xC40xC4 2/2</string>
- <string id="47" seek="1849695"><Special value="Option-0xB20"/>ìRecover
- <Special value="Option-0xB20"/>íAbsorb
- <Special value="Option-0xB20"/>îRevive
- <Special value="0xA97"/><Special value="Option-0xB20"/>ïLV Down<Special value="0xA3F"/>
- <Special value="0xA97"/><Special value="Option-0xB20"/>ñLV Up<Special value="0xA3F"/>
- <Special value="0xA96"/><Special value="Option-0xB20"/>òKamikaze<Special value="0xA3F"/>
- <Special value="0xA96"/><Special value="Option-0xB21"/> Devour<Special value="0xA3F"/>
- <Special value="0xA88"/><Special value="Option-0xB21"/>0MiniMog<Special value="0xA3F"/>
- </string>
- <string id="48" seek="1849808">Magic</string>
- <string id="49" seek="1849814"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability as a command.
- <Color value="Green"/>Function<Color value="White"/>
- ·Enables the use of <Color value="Blue"/>Magic<Color value="White"/> in battle.</string>
- <string id="50" seek="1849932">Draw</string>
- <string id="51" seek="1849937"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability as a command.
- <Color value="Green"/>Function<Color value="White"/>
- ·Enables the use of <Color value="Blue"/>Draw<Color value="White"/> in battle.</string>
- <string id="52" seek="1850056">GF</string>
- <string id="53" seek="1850059"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability as a command.
- <Color value="Green"/>Function<Color value="White"/>
- ·Enables the use of <Color value="Blue"/>GF<Color value="White"/> in battle.</string>
- <string id="54" seek="1850176">Item</string>
- <string id="55" seek="1850181"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability as a command.
- <Color value="Green"/>Function<Color value="White"/>
- ·Enables the use of <Color value="Blue"/>Item<Color value="White"/> in battle.</string>
- <string id="56" seek="1850300">Card</string>
- <string id="57" seek="1850305"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability as a command.
- <Color value="Green"/>Function<Color value="White"/>
- ·Enables the use of <Color value="Blue"/>Card<Color value="White"/> in battle.
- ·<Color value="Blue"/>Card<Color value="White"/> transforms an enemy into a card.
- ·<Color value="Blue"/>Card<Color value="White"/> succeeds more often when the enemy`s HP
- are low.</string>
- <string id="58" seek="1850528">Doom</string>
- <string id="59" seek="1850533"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability as a command.
- <Color value="Green"/>Function<Color value="White"/>
- ·Enables the use of <Color value="Blue"/>Doom<Color value="White"/> in battle.
- ·<Color value="Blue"/>Doom<Color value="White"/> afflicts an enemy with Death.
- </string>
- <string id="60" seek="1850692">Mad Rush</string>
- <string id="61" seek="1850701"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability as a command.
- <Color value="Green"/>Function<Color value="White"/>
- ·Enables the use of <Color value="Blue"/>Mad Rush<Color value="White"/> in battle.
- ·<Color value="Blue"/>Mad Rush<Color value="White"/> adds Berserk, Protect, and Haste to
- all allies.
- ·Even allies protected against Berserk are
- affected.</string>
- <string id="62" seek="1850944">Treatment</string>
- <string id="63" seek="1850954"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability as a command.
- <Color value="Green"/>Function<Color value="White"/>
- ·Enables the use of <Color value="Blue"/>Treatment<Color value="White"/> in battle.
- ·<Color value="Blue"/>Treatment<Color value="White"/> cures Poison, Petrify, Darkness,
- Silence, Zombie, Sleep, Berserk, Slow, Stop, Curse,
- Petrifying, Confuse, and Vit 0.</string>
- <string id="64" seek="1851216">Defend</string>
- <string id="65" seek="1851223"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability as a command.
- <Color value="Green"/>Function<Color value="White"/>
- ·Enables the use of <Color value="Blue"/>Defend<Color value="White"/> in battle.
- ·<Color value="Blue"/>Defend<Color value="White"/> add the Defend status.
- ·Defend reduces damage from physical attacks
- to 0 and reduces damage from magic attacks
- by half.</string>
- <string id="66" seek="1851480">Darkside</string>
- <string id="67" seek="1851489"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability as a command.
- <Color value="Green"/>Function<Color value="White"/>
- ·Enables the use of <Color value="Blue"/>Darkside<Color value="White"/> in battle.
- ·<Color value="Blue"/>Darkside<Color value="White"/> triples damage inflicted by Attack, but
- with each use, the character loses 1/10 of their
- maximum HP.
- </string>
- <string id="68" seek="1851732">Recover</string>
- <string id="69" seek="1851740"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability as a command.
- <Color value="Green"/>Function<Color value="White"/>
- ·Enables the use of <Color value="Blue"/>Recover<Color value="White"/> in battle.
- ·<Color value="Blue"/>Recover<Color value="White"/> restores all HP to one party member.</string>
- <string id="70" seek="1851912">Absorb</string>
- <string id="71" seek="1851919"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability as a command.
- <Color value="Green"/>Function<Color value="White"/>
- ·Enables the use of <Color value="Blue"/>Absorb<Color value="White"/> in battle.
- ·<Color value="Blue"/>Absorb<Color value="White"/> sucks away HP from a target.
- ·Like Drain, you receive damage if the target is
- under Zombie.</string>
- <string id="72" seek="1852148">Revive</string>
- <string id="73" seek="1852155"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability as a command.
- <Color value="Green"/>Function<Color value="White"/>
- ·Enables the use of <Color value="Blue"/>Revive<Color value="White"/> in battle.
- ·<Color value="Blue"/>Revive<Color value="White"/> restores one party member from KO.
- </string>
- <string id="74" seek="1852324">LV Down</string>
- <string id="75" seek="1852332"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability as a command.
- <Color value="Green"/>Function<Color value="White"/>
- ·Enables the use of <Color value="Blue"/>LV Down<Color value="White"/> in battle.
- ·<Color value="Blue"/>LV Down<Color value="White"/> command decreases the level of a target.
- </string>
- <string id="76" seek="1852508">LV Up</string>
- <string id="77" seek="1852514"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability as a command
- <Color value="Green"/>Function<Color value="White"/>
- ·Enables the use of <Color value="Blue"/>LV Up<Color value="White"/> in battle.
- ·<Color value="Blue"/>LV Up<Color value="White"/> command increases the level of a target.
- </string>
- <string id="78" seek="1852688">Kamikaze</string>
- <string id="79" seek="1852697"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability as a command.
- <Color value="Green"/>Function<Color value="White"/>
- ·Enables the use of <Color value="Blue"/>Kamikaze<Color value="White"/> in battle.
- ·<Color value="Blue"/>Kamikaze<Color value="White"/> inflicts major damage, but knocks the
- character out.
- </string>
- <string id="80" seek="1852892">Devour</string>
- <string id="81" seek="1852899"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability as a command.
- <Color value="Green"/>Function<Color value="White"/>
- ·Enables the use of <Color value="Blue"/>Devour<Color value="White"/> in battle.
- ·<Color value="Blue"/>Devour<Color value="White"/> allows you to consume your enemy.
- ·The results differ with each target.</string>
- <string id="82" seek="1853104">MiniMog</string>
- <string id="83" seek="1853112"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability as a command.
- <Color value="Green"/>Function<Color value="White"/>
- ·Enables the use of <Color value="Blue"/>MiniMog<Color value="White"/> in battle.
- ·<Color value="Blue"/>MiniMog<Color value="White"/> restores HP to a GF.
- ·The character`s average level x 100 Gil are
- needed to execute <Color value="Blue"/>MiniMog<Color value="White"/>.
- ·Also, your MiniMog must not be in the
- 'Chocobo World` to use the command.</string>
- <string id="84" seek="1853424">Select Character Ability 1/3</string>
- <string id="85" seek="1853463"><Special value="Option-0xB21"/>4HP+20·40·80%
- <Special value="Option-0xB21"/>5Str+20·40·60%
- <Special value="Option-0xB21"/>6Vit+20·40·60%
- <Special value="Option-0xB21"/>7Mag+20·40·60%
- <Special value="Option-0xB21"/>8Spr+20·40·60%
- <Special value="Option-0xB21"/>9Spd+20·40%
- <Special value="Option-0xB21"/>%Eva+30%
- <Special value="Option-0xB21"/>/Luck+50%
- <Special value="Option-0xB21"/>:Mug
- <Special value="Option-0xB21"/>!Med Data
- </string>
- <string id="86" seek="1853612">Select Character Ability 2/3</string>
- <string id="87" seek="1853651"><Special value="Option-0xB21"/>?Counter
- <Special value="Option-0xB21"/>…Return Damage
- <Special value="Option-0xB21"/>+Cover
- <Special value="Option-0xB21"/>-Expendx2-1
- <Special value="Option-0xB21"/>=Expendx3-1
- <Special value="Option-0xB21"/>*HP Bonus
- <Special value="Option-0xB21"/>&Str Bonus
- <Special value="Option-0xB21"/>「Vit Bonus
- <Special value="Option-0xB21"/>」Mag Bonus
- <Special value="Option-0xB21"/>(Spr Bonus
- </string>
- <string id="88" seek="1853792">Select Character Ability 3/3</string>
- <string id="89" seek="1853831"><Special value="Option-0xB21"/>)Auto-Reflect
- <Special value="Option-0xB21"/>·Auto-Shell
- <Special value="Option-0xB21"/>.Auto-Protect
- <Special value="Option-0xB21"/>,Auto-Haste
- <Special value="Option-0xB21"/>~Initiative
- <Special value="Option-0xB21"/>“Move-HP Up
- <Special value="Option-0xB21"/>”Auto-Potion
- <Special value="0xABB"/><Special value="Option-0xB21"/>'Ribbon<Special value="0xA3F"/>
- </string>
- <string id="90" seek="1853960">HP+20·40·80%</string>
- <string id="91" seek="1853973"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability to a character.
- <Color value="Green"/>Function<Color value="White"/>
- ·Increases HP by 20, 40, or 80%.
- ·Set each as a separate ability for a cumulative
- effect.
- ·Setting +20% and +40% makes HP +60%.
- </string>
- <string id="92" seek="1854188">Str+20·40·60%</string>
- <string id="93" seek="1854202"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability to a character.
- <Color value="Green"/>Function<Color value="White"/>
- ·Increases Strength by 20, 40, or 60%.
- ·Set each as a separate ability for a cumulative
- effect.
- ·Setting +20% and +40% makes Strength +60%.
- </string>
- <string id="94" seek="1854428">Vit+20·40·60%</string>
- <string id="95" seek="1854442"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability to a character.
- <Color value="Green"/>Function<Color value="White"/>
- ·Increases Vitality by 20, 40, or 60%.
- ·Set each as a separate ability for a cumulative
- effect.
- ·Setting +20% and +40% makes Vitality +60%.
- </string>
- <string id="96" seek="1854668">Mag+20·40·60%</string>
- <string id="97" seek="1854682"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability to a character.
- <Color value="Green"/>Function<Color value="White"/>
- ·Increases Magic by 20, 40, or 60%.
- ·Set each as a separate ability for a cumulative
- effect.
- ·Setting +20% and +40% makes Magic +60%.
- </string>
- <string id="98" seek="1854900">Spr+20·40·60%</string>
- <string id="99" seek="1854914"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability to a character.
- <Color value="Green"/>Function<Color value="White"/>
- ·Increases Spirit by 20, 40, or 60%.
- ·Set each as a separate ability for a cumulative
- effect.
- ·Setting +20% and +40% makes Spirit +60%.
- </string>
- <string id="100" seek="1855136">Spd+20·40%</string>
- <string id="101" seek="1855147"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability to a character.
- <Color value="Green"/>Function<Color value="White"/>
- ·Increases Speed by 20 or 40%.
- ·Set each as a separate ability for a cumulative
- effect.
- ·Setting +20% and +40% makes Speed +60%.
- </string>
- <string id="102" seek="1855360">Eva+30%</string>
- <string id="103" seek="1855368"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability to a character.
- <Color value="Green"/>Function<Color value="White"/>
- ·Increases Evade by 30%.
- </string>
- <string id="104" seek="1855476">Luck+50%</string>
- <string id="105" seek="1855485"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability to a character.
- <Color value="Green"/>Function<Color value="White"/>
- ·Increases Luck by 50%.
- </string>
- <string id="106" seek="1855592">Mug</string>
- <string id="107" seek="1855596"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability to a character.
- <Color value="Green"/>Function<Color value="White"/>
- ·Changes <Color value="Blue"/>Attack<Color value="White"/> command into <Color value="Blue"/>Mug<Color value="White"/>.
- ·<Color value="Blue"/>Mug<Color value="White"/> adds an item-stealing ability to <Color value="Blue"/>Attack<Color value="White"/>.
- </string>
- <string id="108" seek="1855776">Med Data</string>
- <string id="109" seek="1855785"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability to a character.
- <Color value="Green"/>Function<Color value="White"/>
- ·HP recovered by use of recovery items doubles
- during battle.</string>
- <string id="110" seek="1855928">Counter</string>
- <string id="111" seek="1855936"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability to a character.
- <Color value="Green"/>Function<Color value="White"/>
- ·Character counterattacks when physically
- attacked.
- Doesn`t work if all allies are attacked.
- </string>
- <string id="112" seek="1856116">Return Damage</string>
- <string id="113" seek="1856130"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability to a character.
- <Color value="Green"/>Function<Color value="White"/>
- ·When damaged, character returns 1/4 of the
- damage to the opponent.
- </string>
- <string id="114" seek="1856280">Cover</string>
- <string id="115" seek="1856286"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability to a character.
- <Color value="Green"/>Function<Color value="White"/>
- ·Take physical damage in the place of an almost
- disabled ally.
- ·The damage is reduced by 1/2.
- ·Doesn`t work if all allies get attacked.
- </string>
- <string id="116" seek="1856508">Expendx2-1</string>
- <string id="117" seek="1856519"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability to a character.
- <Color value="Green"/>Function<Color value="White"/>
- ·Reduces the number of magic used in Double from
- the usual cost of 2 to 1.</string>
- <string id="118" seek="1856676">Expendx3-1</string>
- <string id="119" seek="1856687"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability to a character.
- <Color value="Green"/>Function<Color value="White"/>
- ·Reduces the number of magic used in Triple from
- the usual cost of 3 to 1.</string>
- <string id="120" seek="1856844">HP Bonus</string>
- <string id="121" seek="1856853"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability to a character.
- <Color value="Green"/>Function<Color value="White"/>
- ·Whenever a character levels up, HP gains an
- additional 30 points.</string>
- <string id="122" seek="1857004">Str Bonus</string>
- <string id="123" seek="1857014"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability to a character.
- <Color value="Green"/>Function<Color value="White"/>
- ·Whenever a character levels up, Strength gains
- an additional point.</string>
- <string id="124" seek="1857164">Vit Bonus</string>
- <string id="125" seek="1857174"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability to a character.
- <Color value="Green"/>Function<Color value="White"/>
- ·Whenever a character levels up, Vitality gains an
- additional point.</string>
- <string id="126" seek="1857324">Mag Bonus</string>
- <string id="127" seek="1857334"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability to a character.
- <Color value="Green"/>Function<Color value="White"/>
- ·Whenever a character levels up, Magic gains an
- additional point.</string>
- <string id="128" seek="1857484">Spr Bonus</string>
- <string id="129" seek="1857494"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability to a character.
- <Color value="Green"/>Function<Color value="White"/>
- ·Whenever a character levels up, the Spirit gains
- an additional point.</string>
- <string id="130" seek="1857648">Auto-Reflect</string>
- <string id="131" seek="1857661"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability to a character.
- <Color value="Green"/>Function<Color value="White"/>
- ·Automatically activates Reflect in battle.
- ·Auto-Reflect doesn`t expire with time or with KO.
- </string>
- <string id="132" seek="1857840">Auto-Shell</string>
- <string id="133" seek="1857851"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability to a character.
- <Color value="Green"/>Function<Color value="White"/>
- ·Automatically activates Shell in battle.
- ·Auto-Shell doesn`t expire with time or with KO.
- </string>
- <string id="134" seek="1858024">Auto-Protect</string>
- <string id="135" seek="1858037"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability to a character.
- <Color value="Green"/>Function<Color value="White"/>
- ·Automatically activates Protect in battle.
- ·Auto-Protect doesn`t expire with time or with KO.
- </string>
- <string id="136" seek="1858216">Auto-Haste</string>
- <string id="137" seek="1858227"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability to a character.
- <Color value="Green"/>Function<Color value="White"/>
- ·Automatically activates Haste in battle.
- ·Auto-Haste doesn`t expire with time or with KO.
- </string>
- <string id="138" seek="1858400">Initiative</string>
- <string id="139" seek="1858411"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability to ability column.
- <Color value="Green"/>Function<Color value="White"/>
- ·ATB gauge is always full when battle begins.</string>
- <string id="140" seek="1858540">Move-HP Up</string>
- <string id="141" seek="1858551"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability to a character.
- <Color value="Green"/>Function<Color value="White"/>
- ·Recovers HP by walking on the World Map.
- </string>
- <string id="142" seek="1858676">Auto-Potion</string>
- <string id="143" seek="1858688"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability to a character.
- <Color value="Green"/>Function<Color value="White"/>
- ·Uses recovery items like Potion, Hi-Potion,
- X-Potion, Potion+, Hi-Potion+, and Elixir
- automatically when damaged in battle.
- ·Uses Potion and Hi-Potion from item stock.</string>
- <string id="144" seek="1858944">Ribbon</string>
- <string id="145" seek="1858951"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability to a character.
- <Color value="Green"/>Function<Color value="White"/>
- ·Prevents all status changes.
- </string>
- <string id="146" seek="1859064">Select Party Ability</string>
- <string id="147" seek="1859085"><Special value="Option-0xB21"/>$Alert
- <Special value="Option-0xB21"/>`Enc-Half
- <Special value="Option-0xB21"/>_Enc-None
- <Special value="Option-0xB21"/>ARare Item
- <Special value="Option-0xB21"/>BMove-Find
- </string>
- <string id="148" seek="1859156">Alert</string>
- <string id="149" seek="1859162"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability to a character.
- <Color value="Green"/>Function<Color value="White"/>
- ·Prevents enemy`s Back Attack and First Strike.
- Increases party members` chances of Back
- Attack and First Strike.
- </string>
- <string id="150" seek="1859360">Enc-Half</string>
- <string id="151" seek="1859369"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability to a character.
- <Color value="Green"/>Function<Color value="White"/>
- ·Reduces the encounter rate by 1/2.</string>
- <string id="152" seek="1859484">Enc-None</string>
- <string id="153" seek="1859493"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability to a character.
- <Color value="Green"/>Function<Color value="White"/>
- ·No random encounters with enemies.</string>
- <string id="154" seek="1859608">Rare Item</string>
- <string id="155" seek="1859618"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability to a character.
- <Color value="Green"/>Function<Color value="White"/>
- ·Rare items become easier to find after battle.
- </string>
- <string id="156" seek="1859748">Move-Find</string>
- <string id="157" seek="1859758"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·Set the ability to a character.
- <Color value="Green"/>Function<Color value="White"/>
- ·Previously invisible Save Points and Draw Points
- become visible.</string>
- <string id="158" seek="1859908">Select GF Ability</string>
- <string id="159" seek="1859926"><Special value="Option-0xB21"/>DSumMag+10·20·30·40%
- <Special value="Option-0xB21"/>EGFHP+10·20·30·40%
- <Special value="Option-0xB21"/>FBoost
- </string>
- <string id="160" seek="1859988">SumMag+10·20·30·40%</string>
- <string id="161" seek="1860008"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Increases GF`s attack damage by 10, 20, 30, or
- 40%.
- ·Learn multiple abilities for a cumulative effect.
- </string>
- <string id="162" seek="1860188">GFHP+10·20·30·40%</string>
- <string id="163" seek="1860206"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Increases GF`s HP by 10, 20, 30, or 40%.
- ·Learn multiple abilities for a cumulative effect.
- </string>
- <string id="164" seek="1860372">Boost</string>
- <string id="165" seek="1860378"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Increases damage during GF`s attack.
- ·When you press <Icon_Button value="0x538"/> after GF is summoned,
- an icon and numbers appear.
- ·The number shows the damage value at 75%.
- ·Press <Icon_Button value="0x527"/> repeatedly to increase it to 250%.
- ·But pressing <Icon_Button value="0x527"/> while x is displayed returns
- the damage value to 75%.
- </string>
- </file>
- <file id="77" seek="1861632" length="18432">
- <string id="0" seek="1861640">Select Menu Ability 0xC40xC4 1/3</string>
- <string id="1" seek="1861681"><Special value="Option-0xB21"/>JHaggle
- <Special value="Option-0xB21"/>KSell-High
- <Special value="Option-0xB21"/>LFamiliar
- <Special value="Option-0xB21"/>MCall Shop
- <Special value="Option-0xB21"/>NJunk Shop
- <Special value="0xA99"/><Special value="Option-0xB21"/>OT Mag-RF
- <Special value="0xA3F"/><Special value="0xA9A"/><Special value="Option-0xB21"/>PT Mag-RF
- <Special value="0xA3F"/><Special value="0xA9B"/><Special value="Option-0xB21"/>QI Mag-RF
- <Special value="0xA3F"/><Special value="0xA9C"/><Special value="Option-0xB21"/>RI Mag-RF
- <Special value="0xA3F"/><Special value="0xA9D"/><Special value="Option-0xB21"/>SF Mag-RF
- <Special value="0xA3F"/><Special value="0xA9E"/><Special value="Option-0xB21"/>TF Mag-RF
- <Special value="0xA3F"/><Special value="0xA9F"/><Special value="Option-0xB21"/>VL Mag-RF
- <Special value="0xA3F"/><Special value="0xAA0"/><Special value="Option-0xB21"/>WL Mag-RF
- <Special value="0xA3F"/><Special value="0xAA1"/><Special value="Option-0xB21"/>ZTime Mag-RF
- <Special value="0xA3F"/><Special value="0xAA2"/><Special value="Option-0xB21"/>aTime Mag-RF
- <Special value="0xA3F"/></string>
- <string id="2" seek="1861924">Select Menu Ability 0xC40xC4 2/3</string>
- <string id="3" seek="1861965"><Special value="0xAA3"/><Special value="Option-0xB21"/>cST Mag-RF
- <Special value="0xA3F"/><Special value="0xAA4"/><Special value="Option-0xB21"/>dST Mag-RF
- <Special value="0xA3F"/><Special value="0xAA5"/><Special value="Option-0xB21"/>gSupt Mag-RF
- <Special value="0xA3F"/><Special value="0xAA6"/><Special value="Option-0xB21"/>hSupt Mag-RF
- <Special value="0xA3F"/><Special value="0xAA7"/><Special value="Option-0xB21"/>kForbid Mag-RF
- <Special value="0xA3F"/><Special value="0xAA8"/><Special value="Option-0xB21"/>lForbid Mag-RF
- <Special value="0xA3F"/><Special value="0xAA9"/><Special value="Option-0xB21"/>mRecov Med-RF
- <Special value="0xA3F"/><Special value="0xAAA"/><Special value="Option-0xB21"/>nRecov Med-RF
- <Special value="0xA3F"/><Special value="0xAAB"/><Special value="Option-0xB21"/>pST Med-RF
- <Special value="0xA3F"/><Special value="0xAAC"/><Special value="Option-0xB21"/>qST Med-RF
- <Special value="0xA3F"/><Special value="0xAAD"/><Special value="Option-0xB21"/>sAmmo-RF
- <Special value="0xA3F"/><Special value="0xAAE"/><Special value="Option-0xB21"/>tAmmo-RF
- <Special value="0xA3F"/><Special value="0xAAF"/><Special value="Option-0xB21"/>vTool-RF
- <Special value="0xA3F"/><Special value="0xAB0"/><Special value="Option-0xB21"/>wTool-RF
- <Special value="0xA3F"/><Special value="0xAB1"/><Special value="Option-0xB21"/>ÀForbid Med-RF
- <Special value="0xA3F"/><Special value="0xAB2"/><Special value="Option-0xB21"/>ÁForbid Med-RF
- <Special value="0xA3F"/><Special value="0xAB3"/><Special value="Option-0xB21"/>ÇGFRecov Med-RF
- <Special value="0xA3F"/><Special value="0xAB4"/><Special value="Option-0xB21"/>ÈGFRecov Med-RF
- <Special value="0xA3F"/><Special value="0xAB5"/><Special value="Option-0xB21"/>ÊGFAbl Med-RF
- <Special value="0xA3F"/><Special value="0xAB6"/><Special value="Option-0xB21"/>ËGFAbl Med-RF
- <Special value="0xA3F"/></string>
- <string id="4" seek="1862360">Select Menu Ability 0xC40xC4 3/3</string>
- <string id="5" seek="1862401"><Special value="0xAB7"/><Special value="Option-0xB21"/>ÑMid Mag-RF
- <Special value="0xA3F"/><Special value="0xAB8"/><Special value="Option-0xB21"/>ÒMid Mag-RF
- <Special value="0xA3F"/><Special value="0xABC"/><Special value="Option-0xB21"/>ÓHigh Mag-RF
- <Special value="0xA3F"/><Special value="0xABD"/><Special value="Option-0xB21"/>ÔHigh Mag-RF
- <Special value="0xA3F"/><Special value="0xAB9"/><Special value="Option-0xB21"/>ÖMed LV Up
- <Special value="0xA3F"/><Special value="0xABA"/><Special value="Option-0xB21"/>ÙMed LV Up
- <Special value="0xA3F"/><Special value="Option-0xB21"/>ÛCard Mod
- </string>
- <string id="6" seek="1862536">Haggle</string>
- <string id="7" seek="1862543"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Buy items at shops for a discount.
- </string>
- <string id="8" seek="1862652">Sell-High</string>
- <string id="9" seek="1862662"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Sell items to shops for a higher price.
- (Higher price than usual)
- </string>
- <string id="10" seek="1862804">Familiar</string>
- <string id="11" seek="1862813"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Enables you to buy a better variety of items at
- shops.
- </string>
- <string id="12" seek="1862944">Call Shop</string>
- <string id="13" seek="1862954"><Color value="Green"/>Condition for use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Call any shops you visited from the menu screen.</string>
- <string id="14" seek="1863076">Junk Shop</string>
- <string id="15" seek="1863086"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Call a junk shop from the menu.
- </string>
- <string id="16" seek="1863192">T Mag-RF</string>
- <string id="17" seek="1863201"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Refine Thunder/Wind magic from an item.
- </string>
- <string id="18" seek="1863316">T Mag-RF</string>
- <string id="19" seek="1863325"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·1 M-Stone Piece refines into 5 Thunders.
- ·1 Magic Stone refines into 5 Thundaras.
- ·1 Wizard Stone refines into 5 Thundagas.
- ·1 Coral Fragment refines into 20 Thundaras.
- ·1 Dynamo Stone refines into 20 Thundagas.
- ·1 Shear Feather refines into 20 Aeros.
- ·1 Windmill refines into 20 Tornados.
- </string>
- <string id="20" seek="1863692">I Mag-RF</string>
- <string id="21" seek="1863701"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Refine Ice/Water magic from an item.
- </string>
- <string id="22" seek="1863812">I Mag-RF</string>
- <string id="23" seek="1863821"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·1 M-Stone Piece refines into 5 Blizzards.
- ·1 Magic Stone refines into 5 Blizzaras.
- ·1 Wizard Stone refines into 5 Blizzagas.
- ·1 Arctic Wind refines into 20 Blizzaras.
- ·1 North Wind refines into 20 Blizzagas.
- ·1 Fish Fin refines into 20 Waters.
- ·1 Water Crystal refines into 50 Waters.
- </string>
- <string id="24" seek="1864184">F Mag-RF</string>
- <string id="25" seek="1864193"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Refine Fire/Flare magic from an item.
- </string>
- <string id="26" seek="1864304">F Mag-RF 0xC4 1/2</string>
- <string id="27" seek="1864345"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·1 M-Stone Piece refines into 5 Fires.
- ·1 Magic Stone refines into 5 Firas.
- ·1 Wizard Stone refines into 5 Firagas.
- ·1 Bomb Fragment refines into 20 Firas.
- ·1 Red Fang refines into 20 Firagas.
- ·1 Bomb Spirit refines into 100 Firagas.
- </string>
- <string id="28" seek="1864656">F Mag-RF 0xC4 2/2</string>
- <string id="29" seek="1864697"><Color value="Green"/>Function<Color value="White"/>
- ·1 Phoenix Pinion refines into 100 Firagas.
- ·1 Phoenix Spirit refines into 100 Firagas.
- ·1 Flare Stone refines into 1 Flare.
- ·1 Inferno Fang refines into 20 Flares.
- </string>
- <string id="30" seek="1864888">L Mag-RF</string>
- <string id="31" seek="1864897"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Refine Recovery/Life magic from an item.
- </string>
- <string id="32" seek="1865012">L Mag-RF 1/3</string>
- <string id="33" seek="1865053"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·1 M-Stone Piece refines into 5 Cures.
- ·1 Magic Stone refines into 5 Curas.
- ·1 Wizard Stone refines into 5 Curagas.
- ·1 Healing Water refines into 20 Curas.
- ·1 Whisper refines into 50 Curagas.
- ·1 Healing Mail refines into 20 Curagas.
- </string>
- <string id="34" seek="1865364">L Mag-RF 2/3</string>
- <string id="35" seek="1865405"><Color value="Green"/>Function<Color value="White"/>
- ·1 Healing Ring refines into 100 Curagas.
- ·1 Tent refines into 10 Curagas.
- ·1 Cottage refines into 20 Curagas.
- ·1 Mesmerize Blade refines into 20 Regens.
- ·1 Life Ring refines into 20 Lifes.
- ·1 Regen Ring refines into 20 Full-lifes.
- ·1 Phoenix Spirit refines into 100 Full-lifes.
- ·1 Moon Stone refines into 20 Holys.
- ·1 Holy Stone refines into 1 Holy.
- </string>
- <string id="36" seek="1865788">L Mag-RF 3/3</string>
- <string id="37" seek="1865829"><Color value="Green"/>Function<Color value="White"/>
- ·1 Holy Water refines into 2 Zombies.
- ·1 Zombie Powder refines into 20 Zombies.
- ·1 Saw Blade refines intos 10 Deaths.
- ·1 Dead spirit refines into 20 Deaths.
- ·1 Chef`s Knife refines into 30 Deaths.
- ·1 Death Stone refines into 1 Death.
- </string>
- <string id="38" seek="1866092">Time Mag-RF</string>
- <string id="39" seek="1866104"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Refine Time/Space magic from an item.
- </string>
- <string id="40" seek="1866216">Time Mag-RF 0xC4 1/2</string>
- <string id="41" seek="1866256"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·1 M-Stone Piece refines into 5 Slows.
- ·1 Magic Stone refines into 5 Hastes.
- ·1 Wizard Stone refines into 5 Stops.
- ·1 Lightweight refines into 20 Hastes.
- ·1 Spider Web refines into 20 Slows.
- ·1 Aegis Amulet refines into 100 Hastes.
- </string>
- <string id="42" seek="1866564">Time Mag-RF 0xC4 2/2</string>
- <string id="43" seek="1866604"><Color value="Green"/>Function<Color value="White"/>
- ·1 Accelerator refines into 100 Hastes.
- ·1 Dino Bone refines into 20 Quakes.
- ·1 Steel Orb refines into 15 Demis.
- ·1 Black Hole refines into 30 Demis.
- ·1 Dragon Fin refines into 20 Doubles.
- ·1 Rocket Engine refines into 50 Triples.
- ·1 Samantha Soul refines into 60 Triples.
- ·1 Three Stars refines into 100 Triples.
- </string>
- <string id="44" seek="1866948">ST Mag-RF</string>
- <string id="45" seek="1866958"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Refines Status-change magic from an item.
- </string>
- <string id="46" seek="1867072">ST Mag-RF 1/3</string>
- <string id="47" seek="1867112"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·1 M-Stone Piece refines into 5 Silences.
- ·1 Magic Stone refines into 5 Berserks.
- ·1 Wizard Stone refines into 5 Bios.
- ·1 Eye Drops refines into 1 Blind.
- ·1 Ochu Tentacle refines into 30 Blinds.
- ·1 Betrayal Sword refines into 20 Confuses.
- </string>
- <string id="48" seek="1867428">ST Mag-RF 2/3</string>
- <string id="49" seek="1867468"><Color value="Green"/>Function<Color value="White"/>
- ·1 Sleep Powder refines into 20 Sleeps.
- ·1 Cockatrice Pinion refines into 20 Breaks.
- ·1 Soft refines into 3 Breaks.
- ·1 Steel Pipe refines into 20 Berserks.
- ·1 Silence Powder refines into 20 Silences.
- ·1 Echo Screen refines into 2 Silences.
- ·1 Venom Fang refines into 20 Bios.
- ·1 Antidote refines into 1 Bio.
- ·1 Malboro Tentacle refines into 40 Bios.
- </string>
- <string id="50" seek="1867852">ST Mag-RF 3/3</string>
- <string id="51" seek="1867892"><Color value="Green"/>Function<Color value="White"/>
- ·1 Curse Spike refines into 10 Pains.
- ·1 Mystery Fluid refines into 10 Meltdowns.
- </string>
- <string id="52" seek="1868000">Supt Mag-RF</string>
- <string id="53" seek="1868012"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Refines support magic from an item.
- </string>
- <string id="54" seek="1868120">Supt Mag-RF 0xC4 1/3</string>
- <string id="55" seek="1868160"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·1 M-Stone Piece refines into 5 Esunas.
- ·1 Magic Stone refines into 5 Dispels.
- ·1 Wizard Stone refines into 20 Dispels.
- ·1 Dragon Fang refines into 20 Esunas.
- ·1 Remedy refines into 5 Esunas.
- ·1 Med Kit refines into 100 Esunas.
- </string>
- <string id="56" seek="1868464">Supt Mag-RF 0xC4 2/3</string>
- <string id="57" seek="1868504"><Color value="Green"/>Function<Color value="White"/>
- ·1 Saw Blade refines into 20 Dispels.
- ·1 Protect Stone refines into 1 Protect.
- ·1 Turtle Shell refines into 30 Protects.
- ·1 Giant Ring refines into 60 Protects.
- ·1 Steel Curtain refines into 100 Protects.
- ·1 Shell Stone refines into 1 Shell.
- ·1 Rune Armlet refines into 40 Shells.
- ·1 Barrier refines into 40 Shells.
- ·1 Moon Curtain refines into 100 Shells.
- </string>
- <string id="58" seek="1868892">Supt Mag-RF 0xC4 3/3</string>
- <string id="59" seek="1868932"><Color value="Green"/>Function<Color value="White"/>
- ·1 Dragon Skin refines into 20 Reflects.
- ·1 Glow Curtain refines into 100 Reflects.
- ·1 Vampire Fang refines into 20 Drains.
- ·1 Aura Stone refines into 1 Aura.
- ·1 Fury Fragment refines into 5 Auras.
- </string>
- <string id="60" seek="1869160">Forbid Mag-RF</string>
- <string id="61" seek="1869174"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Refines powerful magic from an item.
- </string>
- <string id="62" seek="1869284">Forbid Mag-RF</string>
- <string id="63" seek="1869298"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·1 Meteor Stone refines into 1 Meteor.
- ·1 Star Fragment refines into 5 Meteors.
- ·1 Ultima Stone refines into 1 Ultima.
- ·5 Pulse Ammo refine into 1 Ultima.
- ·1 Energy Crystal refines into 3 Ultimas.
- ·1 Dark Matter refines into 100 Ultimas.
- </string>
- <string id="64" seek="1869612">Recov Med-RF</string>
- <string id="65" seek="1869625"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Refines HP recovery medicine from an item.
- </string>
- <string id="66" seek="1869740">Recov Med-RF 0xC40xC40xC4 1/2</string>
- <string id="67" seek="1869780"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·1 Healing Mail refines into 6 Hi-Potions.
- ·1 Healing Water refines into 2 Hi-Potions.
- ·4 Tents refine into 1 Mega-Potion.
- ·2 Cottages refine into 1 Mega-Potion.
- ·1 Healing Ring refines into 20 Mega-Potions.
- ·1 Mesmerize Blade refines into 2 Mega-Potions.
- </string>
- <string id="68" seek="1870112">Recov Med-RF 0xC40xC40xC4 2/2</string>
- <string id="69" seek="1870152"><Color value="Green"/>Function<Color value="White"/>
- ·1 Life Ring refines into 2 Phoenix Downs.
- ·1 Regen Ring refines into 8 Phoenix Downs.
- ·1 Phoenix Spirit refines into 100 Phoenix Downs.
- </string>
- <string id="70" seek="1870316">ST Med-RF</string>
- <string id="71" seek="1870326"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Refine status recovery medicine from an item.
- </string>
- <string id="72" seek="1870444">ST Med-RF 0xC40xC40xC40xC4 1/2</string>
- <string id="73" seek="1870485"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·1 Poison Powder refines into 3 Antidotes.
- ·1 Venom Fang refines into 10 Antidotes.
- ·1 Cockatrice Pinion refines into 3 Softs.
- ·1 Ochu Tentacle refines into 3 Eye Drops.
- ·1 Silence Powder refines into 3 Echo Screens.
- ·1 Zombie Powder refines into 3 Holy Waters.
- </string>
- <string id="74" seek="1870824">ST Med-RF 0xC40xC40xC40xC4 2/2</string>
- <string id="75" seek="1870865"><Color value="Green"/>Function<Color value="White"/>
- ·5 Betrayal Swords refine into 1 Remedy.
- ·5 Sleep Powders refine into 1 Remedy.
- ·1 Dragon Fang refines into 1 Remedy.
- ·1 Curse Spike refines into 1 Remedy.
- ·1 Malboro Tentacle refines into 2 Remedies.
- ·1 Med Kit refines into 20 Remedies.
- </string>
- <string id="76" seek="1871132">Ammo-RF</string>
- <string id="77" seek="1871140"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Refines ammunition from an item.</string>
- <string id="78" seek="1871244">Ammo-RF 0xC40xC4 1/2</string>
- <string id="79" seek="1871285"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·1 Screw refines into 8 Normal Ammo.
- ·1 Normal Ammo refines into 1 Fast Ammo.
- ·1 Shotgun Ammo refines into 2 Fast Ammo.
- ·1 Bomb Fragment refines into 20 Fire Ammo.
- ·1 Red Fang refines into 40 Fire Ammo.
- ·1 Fuel refines into 10 Fire Ammo.
- ·1 Poison Powder refines into 10 Dark Ammo.
- </string>
- <string id="80" seek="1871644">Ammo-RF 0xC40xC4 2/2</string>
- <string id="81" seek="1871685"><Color value="Green"/>Function<Color value="White"/>
- ·1 Venom Fang refines into 20 Dark Ammo.
- ·1 Missile refines into 20 Demolition Ammo.
- ·1 Running Fire refines into 40 Demolition Ammo.
- ·1 Cactus Thorn refines into 40 Demolition Ammo.
- ·1 Sharp Spike refines into 10 AP Ammo.
- ·1 Chef`s Knife refines into 20 AP Ammo.
- ·1 Laser Cannon refines into 5 Pulse Ammo.
- ·1 Energy Crystal refines into 10 Pulse Ammo.
- ·1 Power Generator refines into 20 Pulse Ammo.
- </string>
- <string id="82" seek="1872116">Tool-RF</string>
- <string id="83" seek="1872124"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Refines Tent and Cottage from other items.
- </string>
- <string id="84" seek="1872240">Tool-RF 1/4</string>
- <string id="85" seek="1872282"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·1 Healing Water refines into 2 Tents.
- ·1 Regen Ring refines into 5 Tents.
- ·1 Whisper refines into 1 Cottage.
- ·1 Healing Ring refines into 30 Cottages.
- ·1 Diamond Armor refines into 50 Cottages.
- ·1 Rune Armlet refines into 10 Shell Stones.
- </string>
- <string id="86" seek="1872600">Tool-RF 2/4</string>
- <string id="87" seek="1872642"><Color value="Green"/>Function<Color value="White"/>
- ·1 Force Armlet refines into 30 Shell Stones.
- ·1 Turtle Shell refines into 10 Protect Stones.
- ·1 Orihalcon refines into 30 Protect Stones.
- ·1 Steel Pipe refines into 1 Aura Stone.
- ·1 Fury Fragment refines into 2 Aura Stones.
- ·1 Strength Love refines into 2 Aura Stones.
- ·1 Circlet refines into 2 Aura Stones.
- ·1 Power Wrist refines into 10 Aura Stones.
- ·1 Hypno Crown refines into 10 Aura Stones.
- </string>
- <string id="88" seek="1873072">Tool-RF 3/4</string>
- <string id="89" seek="1873114"><Color value="Green"/>Function<Color value="White"/>
- ·1 Dead Spirit refines into 2 Death Stones.
- ·1 Inferno Fang refines into 2 Flare Stones.
- ·1 Moon Stone refines into 2 Holy Stones.
- ·1 Star Fragment refines into 2 Meteor Stones.
- ·1 Energy Crystal refines into 2 Ultima Stones.
- ·3 Mega Phoenix refine into 1 Phoenix Pinion.
- ·1 Magic Scroll refines into 10 Wizard Stones.
- ·1 GF Scroll refines into 10 Wizard Stones.
- ·1 Draw Scroll refines into 10 Wizard Stones.
- </string>
- <string id="90" seek="1873556">Tool-RF 4/4</string>
- <string id="91" seek="1873598"><Color value="Green"/>Function<Color value="White"/>
- ·1 Rosetta Stone refines into 1 Shaman Stone.
- ·1 Item Scroll refines into 10 Wizard Stones.
- ·1 Gambler Spirit refines into 10 Wizard Stones.
- ·1 Hungry Cookpot refines into 1 Shaman Stone.
- ·1 Mog`s Amulet refines into 1 Shaman Stone.
- ·1 Dark Matter refines into 1 Shaman Stone.
- ·1 Shaman Stone refines into 1 LuvLuv G.
- </string>
- <string id="92" seek="1873948">Forbid Med-RF</string>
- <string id="93" seek="1873962"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Refines strong medicine from an item.
- </string>
- <string id="94" seek="1874072">Forbid Med-RF 1/3</string>
- <string id="95" seek="1874112"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·20 Mega-Potions refine into 1 Elixir.
- ·1 Elem Atk refines into 4 Elixirs.
- ·1 Elem Guard refines into 4 Elixirs.
- ·1 Status Atk refines into 4 Elixirs.
- ·1 Status Guard refines into 4 Elixirs.
- ·1 Doc`s Code refines into 1 Megalixir.
- </string>
- <string id="96" seek="1874420">Forbid Med-RF 2/3</string>
- <string id="97" seek="1874460"><Color value="Green"/>Function<Color value="White"/>
- ·1 Med Kit refines into 2 Megalixirs.
- ·1 Gaea`s Ring refines into 1 HP Up.
- ·10 Hyper Wrists refine into 1 Str Up.
- ·1 Monk`s Code refines into 1 Str Up.
- ·5 Adamantines refine into 1 Vit Up.
- ·1 Knight`s Code refines into 1 Vit Up.
- ·10 Royal Crowns refine into 1 Mag Up.
- ·10 Magic Armlets refine into 1 Spr Up.
- ·2 Aegis Amulets refine into 1 Spd Up.
- </string>
- <string id="98" seek="1874840">Forbid Med-RF 3/3</string>
- <string id="99" seek="1874880"><Color value="Green"/>Function<Color value="White"/>
- ·50 Jet Engines refine into 1 Spd Up.
- ·5 Rocket Engines refine into 1 Spd Up.
- ·1 Hundred Needles refines into 1 Spd Up.
- ·1 Luck-J Scroll refines into 1 Luck Up.
- </string>
- <string id="100" seek="1875068">GFRecov Med-RF</string>
- <string id="101" seek="1875083"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Refines GF recovery item from another item.
- </string>
- <string id="102" seek="1875200">GFRecov Med-RF 0xC40xC40xC40xC4 1/2</string>
- <string id="103" seek="1875239"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·1 Healing Water refines into 2 G-Hi-Potions.
- ·1 Mesmerize Blade refines into 2 G-Hi-Potions.
- ·1 Whisper refines into 4 G-Hi-Potions.
- ·1 Healing Ring refines into 20 G-Mega-Potions.
- ·1 Pet House refines into 2 G-Returners.
- ·1 Life Ring refines into 2 G-Returners.
- </string>
- <string id="104" seek="1875580">GFRecov Med-RF 0xC40xC40xC40xC4 2/2</string>
- <string id="105" seek="1875619"><Color value="Green"/>Function<Color value="White"/>
- ·1 Regen Ring refines into 6 G-Returners.
- ·1 Pheonix Spirit refines into 40 G-Returners.
- ·1 Healing Mail refines into 1 Pet House.
- ·1 Silver Mail refines into 2 Pet Houses.
- ·1 Gold Armor refines into 4 Pet Houses.
- ·1 Diamond Armor refines into 16 Pet Houses.
- </string>
- <string id="106" seek="1875908">GFAbl Med-RF</string>
- <string id="107" seek="1875921"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Refines items for GF to learn ability
- from other items.
- </string>
- <string id="108" seek="1876052">GFAbl Med-RF 0xC4 1/5</string>
- <string id="109" seek="1876092"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·2 HP Ups refine into 1 HP-J Scroll.
- ·2 Str Ups refine into 1 Str-J Scroll.
- ·2 Vit Ups refine into 1 Vit-J Scroll.
- ·2 Mag Ups refine into 1 Mag-J Scroll.
- ·2 Spr Ups refine into 1 Spr-J Scroll.
- ·2 Spd Ups refine into 1 Spd-J Scroll.
- </string>
- <string id="110" seek="1876400">GFAbl Med-RF 0xC4 2/5</string>
- <string id="111" seek="1876440"><Color value="Green"/>Function<Color value="White"/>
- ·2 Luck Ups refine into 1 Luck-J Scroll.
- ·1 Dark Matter refines into 1 Luck-J Scroll.
- ·50 Barriers refine into 1 Aegis Amulet.
- ·20 Royal Crowns refine into 1 Status Atk.
- ·10 Jet Engines refine into 1 Rocket Engine.
- ·100 Lightweights refine into 1 Accelerator.
- ·100 Dragon Skins refine into 1 Glow Curtain.
- ·100 Cactus Thorns refine into 1 Hundred Needles.
- ·10 Giant`s Rings refine into 1 Gaea`s Ring.
- </string>
- <string id="112" seek="1876872">GFAbl Med-RF 0xC4 3/5</string>
- <string id="113" seek="1876912"><Color value="Green"/>Function<Color value="White"/>
- ·100 Malboro Tentacles refine into 1 Moon Curtain.
- ·10 Elixirs refine into 1 Doc`s Code.
- ·100 Dragon Fangs refine into 1 Med Kit.
- ·5 Holy Wars refine into 1 Knight`s Code.
- ·10 HP-J Scrolls refine into 1 Giant`s Ring.
- ·10 Str-J Scrolls refine into 1 Power Wrist.
- ·10 Vit-J Scrolls refine into 1 Orihalcon.
- ·10 Mag-J Scrolls refine into 1 Force Armlet.
- ·10 Spr-J Scrolls refine into 1 Hypno Crown.
- </string>
- <string id="114" seek="1877340">GFAbl Med-RF 0xC4 4/5</string>
- <string id="115" seek="1877380"><Color value="Green"/>Function<Color value="White"/>
- ·10 Spd-J Scrolls refine into 1 Jet Engine.
- ·5 Silver Mail refine into 1 Gold Armor.
- ·5 Gold Armors refine into 1 Diamond Armor.
- ·10 Orihalcons refine into 1 Adamantine.
- ·10 Force Armlets refine into 1 Magic Armlet.
- ·2 Glow Curtains refine into 1 Monk`s Code.
- ·1 Ribbon refines into 1 Status Guard.
- ·20 Phoenix Downs refine into 1 Phoenix Spirit.
- ·20 Samantha Souls refine into 1 Elem Attk.
- </string>
- <string id="116" seek="1877804">GFAbl Med-RF 0xC4 5/5</string>
- <string id="117" seek="1877844"><Color value="Green"/>Function<Color value="White"/>
- ·5 Diamond Armors refine into 1 Elem Guard.
- ·10 Power Wrists refine into 1 Hyper Wrist.
- ·20 Adamantines refine into 1 Steel Curtain.
- ·20 Magic Armlets refine into 1 Moon Curtain.
- ·10 Hypno Crowns refine into 1 Royal Crown.
- ·100 Bomb Fragments refine into 1 Bomb Spirit.
- ·50 Energy Crystals refine into 1 Samantha Soul.
- ·100 Whispers refine into 1 Healing Ring.
- ·1 Shaman Stone refines into 1 Rosetta Stone.
- </string>
- <string id="118" seek="1878284">Mid Mag-RF</string>
- <string id="119" seek="1878295"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Level up existing magic.
- </string>
- <string id="120" seek="1878392">Mid Mag-RF</string>
- <string id="121" seek="1878403"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·5 Fires refine into 1 Fira.
- ·5 Thunders refine into 1 Thundara.
- ·5 Blizzards refine into 1 Blizzara.
- ·5 Cures refine into 1 Cura.
- </string>
- <string id="122" seek="1878608">High Mag-RF</string>
- <string id="123" seek="1878620"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Level up existing magic.
- </string>
- <string id="124" seek="1878720">High Mag-RF</string>
- <string id="125" seek="1878732"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·5 Firas refine into 1 Firaga.
- ·5 Thundaras refine into 1 Thundaga.
- ·5 Blizzaras refine into 1 Blizzaga.
- ·5 Curas refine into 1 Curaga.
- ·10 Aeros refine into 1 Tornado.
- ·10 Doubles refine into 1 Triple.
- </string>
- <string id="126" seek="1879012">Med LV Up</string>
- <string id="127" seek="1879022"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Level up medicine.
- </string>
- <string id="128" seek="1879116">Med LV Up 1/2</string>
- <string id="129" seek="1879157"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·3 Potions refine into 1 Potion+.
- ·3 Potions+ refine into 1 Hi-Potion.
- ·3 Hi-Potions refine into 1 Hi-Potion+.
- ·3 Hi-Potions+ refine into 1 X-Potion.
- ·3 X-Potions refine into 1 Mega-Potion.
- ·50 Phoenix Downs refine into 1 Mega Phoenix.
- </string>
- <string id="130" seek="1879472">Med LV Up 2/2</string>
- <string id="131" seek="1879513"><Color value="Green"/>Function<Color value="White"/>
- ·10 Remedies refine into 1 Remedy+.
- ·10 Remedies+ refine into 1 Elixir.
- ·10 Hero-trials refine into 1 Hero.
- ·10 Heroes refine into 1 Holy War-trial.
- ·10 Holy War-trials refine into 1 Holy War.
- ·10 Elixirs refine into 1 Megalixir.
- </string>
- <string id="132" seek="1879772">Card Mod</string>
- <string id="133" seek="1879781"><Color value="Green"/>Condition for Use<Color value="White"/>
- ·GF learns the ability.
- <Color value="Green"/>Function<Color value="White"/>
- ·Refines an item from a card.
- </string>
- </file>
- <file id="78" seek="1880064" length="16384">
- <string id="0" seek="1880072">Select term 1/2</string>
- <string id="1" seek="1880113"><Special value="Option-0xB21"/>ƦJunction
- <Special value="Option-0xB21"/>àGF
- <Special value="Option-0xB21"/>ìStats
- <Special value="Option-0xB21"/>íStat Type
- <Special value="Option-0xB21"/>áEXP
- <Special value="Option-0xB21"/>âAP
- <Special value="Option-0xB21"/>äPhysical and Magic Attacks
- <Special value="Option-0xB21"/>çMagic
- </string>
- <string id="2" seek="1880216">Select term 2/2</string>
- <string id="3" seek="1880257"><Special value="Option-0xB21"/>èDraw
- <Special value="Option-0xB21"/>éStock
- <Special value="Option-0xB21"/>êCast
- <Special value="Option-0xB21"/>ëLimit Break
- <Special value="Option-0xB22"/>4Ability
- <Special value="Option-0xB22"/>5Ability Types
- </string>
- <string id="4" seek="1880340">Basic Terms/Junction</string>
- <string id="5" seek="1880361"><Color value="Green"/>Junction<Color value="White"/> equips GF and Magic.
- Referred to as: Junctioning GF to a character.
- ”Magic junctioned to a character“ and
- ”GF junctioned to a character“ fall under this
- category.
- Junction enables a character to use Magic and
- summon GF.
- </string>
- <string id="6" seek="1880604">Basic Terms/GF</string>
- <string id="7" seek="1880619"><Color value="Green"/>GF<Color value="White"/> signifies <Color value="Green"/>Guardian Force<Color value="White"/>.
- As allies, they provide the ability to use magic
- and commands.
- They can also be summoned to fight in a battle.
- GF also gains levels with EXP as you do, and learn
- abilities with AP.
- </string>
- <string id="8" seek="1880848">Basic Terms/EXP</string>
- <string id="9" seek="1880864"><Color value="Green"/>EXP<Color value="White"/> signifies experience points gained in battle
- by characters and GF.
- Levels go up after gaining EXP.
- Damaging an enemy gives EXP.
- The amount of EXP received changes according
- to the difference in character and enemy level.
- Higher level enemies are worth more, lower level
- enemies are worth less.
- The character or the GF to give the final blow
- receives bonus EXP.
- </string>
- <string id="10" seek="1881244">Basic Terms/AP</string>
- <string id="11" seek="1881259"><Color value="Green"/>AP<Color value="White"/> signifies <Color value="Green"/>Ability Point<Color value="White"/>.
- GF receive AP by defeating enemies.
- AP is used by GF to learn abilities.
- Once enough AP are gained, GF learns the ability
- being studied.
- </string>
- <string id="12" seek="1881444">Basic Terms/Phys. & Magic Attacks</string>
- <string id="13" seek="1881478">Attacks are categorized into physical and magic
- attacks.
- Physical attack means damaging an enemy with
- a sword or other physical weapons.
- Magic attack means damaging an enemy with
- magical force.
- These differences come into play in order to
- attack enemies effectively.
- </string>
- <string id="14" seek="1881756">Basic Terms/Magic</string>
- <string id="15" seek="1881774">Every character carries magic.
- Magic stock decreases when used.
- Raise stats by junctioning magic to them.
- There are 3 ways to obtain magic:
- ·Draw it from enemies.
- ·Draw it from draw points.
- ·Refine it from items.
- </string>
- <string id="16" seek="1882000">Basic Terms/Draw</string>
- <string id="17" seek="1882017">One of the battle commands.
- This command allows allies to draw magic from
- enemies.
- When drawing, choose either <Color value="Blue"/>Stock<Color value="White"/> to store the
- magic, or <Color value="Blue"/>Cast<Color value="White"/> to use it.
- A character at a high level can draw magic more
- efficiently than a character at a low level.
- Some magic cannot be drawn unless a character
- is at a high level.
- </string>
- <string id="18" seek="1882352">Basic Terms/Stock</string>
- <string id="19" seek="1882370">Stock is one of the draw commands.
- The command allows characters to store drawn
- magic for future use.
- It is possible to draw up to 9 units of magic per
- draw.
- </string>
- <string id="20" seek="1882540">Basic Terms/Cast</string>
- <string id="21" seek="1882557">Cast is one of the draw commands.
- The command allows casting of drawn magic.
- The effect of the magic on the target is random.
- Draw and cast can only use 1 unit of magic.
- </string>
- <string id="22" seek="1882736">Basic Terms/Limit Break</string>
- <string id="23" seek="1882760">A limit break is a special skill characters can use
- in dire situations.
- Each character has his/her own special attacks.
- These moves do a lot of damage against an enemy.
- </string>
- <string id="24" seek="1882940">Basic Terms/Stats</string>
- <string id="25" seek="1882958">Every character has 9 stats:
- Hit Points, Strength, Vitality, Magic, Spirit, Speed,
- Evade, Hit, and Luck.
- The values assigned to the stats reflect their level.
- </string>
- <string id="26" seek="1883128">Select stat type</string>
- <string id="27" seek="1883145"><Special value="Option-0xB21"/>îHP
- <Special value="Option-0xB21"/>ïStrength
- <Special value="Option-0xB21"/>ñVitality
- <Special value="Option-0xB21"/>òMagic
- <Special value="Option-0xB22"/> Spirit
- <Special value="Option-0xB22"/>0Speed
- <Special value="Option-0xB22"/>2Evade
- <Special value="Option-0xB22"/>3Hit
- <Special value="Option-0xB22"/>1Luck
- </string>
- <string id="28" seek="1883240">HP</string>
- <string id="29" seek="1883243">
- <Color value="Green"/>HP<Color value="White"/> signifies <Color value="Green"/>Hit Points<Color value="White"/>.
- HP represents the life force of the character.
- Zero HP represents KO.
- </string>
- <string id="30" seek="1883356">Strength</string>
- <string id="31" seek="1883365">
- The value of Strength determines the degree of
- damage caused by a <Color value="Blue"/>physical attack<Color value="White"/>.
- The higher the Strength, the greater the damage
- to the enemy.
- </string>
- <string id="32" seek="1883524">Vitality</string>
- <string id="33" seek="1883533">
- The value of Vitality determines the degree of
- damage a character can endure from a physical
- attack.
- A character with high Vitality suffers less damage
- from physical attacks.
- </string>
- <string id="34" seek="1883720">Magic</string>
- <string id="35" seek="1883726">
- The value of Magic determines the degree of
- damage caused by a magic attack.
- Higher Magic causes more magical damage.
- The chance of successfully casting magic that
- cause status abnormalities becomes higher if your
- magic level is high.
- A high Magic level also allows you to restore more
- HP with healing magic like Cure.
- </string>
- <string id="36" seek="1884056">Spirit</string>
- <string id="37" seek="1884063">
- The value of Spirit determines the degree of
- damage a character can endure from a magic
- attack.
- A character with high Spirit suffers less damage
- from magic attacks.
- </string>
- <string id="38" seek="1884240">Speed</string>
- <string id="39" seek="1884246">
- The value of Speed determines the speed of the
- character`s ATB meter.
- It takes the character a shorter time to act if
- this value is high.
- </string>
- <string id="40" seek="1884396">Luck</string>
- <string id="41" seek="1884401">
- Luck affects numerous actions of the character
- in the game.
- For example, having a higher value for Luck is
- an advantage during battle.
- </string>
- <string id="42" seek="1884548">Evade</string>
- <string id="43" seek="1884554">
- The value for Evade determines the character`s
- ability to dodge physical attacks.
- Characters that have high Evade can dodge
- physical attacks more easily.
- </string>
- <string id="44" seek="1884720">Hit</string>
- <string id="45" seek="1884724">
- The value for Hit determines the accuracy of a
- physical attack.
- Accuracy increases as the Hit level increases.
- However, your target`s evade level can affect the
- accuracy of your physical attack.
- </string>
- <string id="46" seek="1884932">Basic Terms/Ability</string>
- <string id="47" seek="1884952">One of the GF abilities learned through acquiring
- AP.
- Ability enables characters to use commands and
- special powers, but you must junction GF first.
- There are many abilities with different functions,
- in roughly 6 categories.
- </string>
- <string id="48" seek="1885188">Select ability</string>
- <string id="49" seek="1885203"><Special value="Option-0xB22"/>6Junction Abilities
- <Special value="Option-0xB22"/>7Command Abilities
- <Special value="Option-0xB22"/>8Character Abilities
- <Special value="Option-0xB22"/>9Party Abilities
- <Special value="Option-0xB22"/>%GF Abilities
- <Special value="Option-0xB22"/>/Menu Abilities
- </string>
- <string id="50" seek="1885332">Junction Abilities</string>
- <string id="51" seek="1885351"> ·These abilities allows junctioning of magic to
- stats, elements, and status.
- ·Junction a GF that has learned the ability and
- set character ability to activate it.
- ·Signified by the <Icon_Button value="0x545"/> icon in the menu.
- </string>
- <string id="52" seek="1885572">Command Abilities</string>
- <string id="53" seek="1885590"> ·Allows selection of commands in battle.
- ·Junction a GF that has learned the ability and
- set character ability to activate it.
- ·Signified by the <Icon_Button value="0x546"/> icon in the menu.</string>
- <string id="54" seek="1885772">Character Abilities</string>
- <string id="55" seek="1885792"> ·Abilities that give specialized powers.
- ·Junction a GF that has learned the ability and
- set character ability to activate it.
- ·Signified by the <Icon_Button value="0x548"/> icon in the menu.</string>
- <string id="56" seek="1885972">Party Abilities</string>
- <string id="57" seek="1885988"> ·Abilities that give the party special powers.
- ·Junction a GF that has learned the ability and
- set character ability to activate it.
- ·Signified by the <Icon_Button value="0x549"/> icon in the menu.
- </string>
- <string id="58" seek="1886176">GF Abilities</string>
- <string id="59" seek="1886189"> ·Abilities that power up GF.
- ·Have GF learn the ability to activate it.
- ·Signified by the <Icon_Button value="0x54A"/> icon in the menu.
- </string>
- <string id="60" seek="1886312">Menu Abilities</string>
- <string id="61" seek="1886327"> ·Abilities that take effect in the menu.
- ·Have GF learn the ability to activate it.
- ·Signified by the <Icon_Button value="0x54B"/> icon on the menu.
- </string>
- <string id="62" seek="1886464">Select term</string>
- <string id="63" seek="1886476"><Special value="Option-0xB22"/>!About Elemental
- <Special value="Option-0xB22"/>?Elemental Attack (Elem-Atk)
- <Special value="Option-0xB22"/>…Elemental Defense (Elem-Def)
- </string>
- <string id="64" seek="1886568">Elemental/About Elemental</string>
- <string id="65" seek="1886594"><Color value="Green"/>Elemental<Color value="White"/> is a physical attribute.
- There are Fire, Ice, Thunder, Earth, Poison, Wind,
- Water, and Holy elements.
- This means that Fire magic has Fire properties,
- Ice monsters have ice properties, etc.
- Damage varies depending on elemental properties.
- There is also a non-elemental property.
- Non-elemental is not influenced by other elements.
- </string>
- <string id="66" seek="1886948">Elemental/Elem-Atk</string>
- <string id="67" seek="1886967">Signifies junctioning magic to Elem-Atk.
- Only magic with an elemental property can be
- junctioned.
- Once junctioned, <Color value="Blue"/>Attack<Color value="White"/> has an elemental property.
- An elemental stat is at maximum at 100%.
- When attacking an enemy that is susceptible to Fire
- attacks, a character inflicts twice the damage if
- that character`s Fire stat is at 100%.
- But at 50%, damage only amounts to 1.5 times.
- </string>
- <string id="68" seek="1887360">Elemental/Elem-Def</string>
- <string id="69" seek="1887379"><Color value="Green"/>Elem-Def<Color value="White"/> signifies Elemental Defense, which sets
- an elemental property to your defense.
- Certain elemental attacks can be defended against
- depending on your Elem-Def element.
- Fire Elem-Def protects against fire attacks.
- Fire attacks can heal characters who are
- completely immune to fire.
- Characters who are weak against fire are easily
- damaged by fire attacks.
- </string>
- <string id="70" seek="1887752">Select term</string>
- <string id="71" seek="1887764"><Special value="Option-0xB22"/>-About Status
- <Special value="Option-0xB22"/>=ST-Atk
- <Special value="Option-0xB22"/>*ST-Def
- <Special value="Option-0xB22"/>&Status Type
- </string>
- <string id="72" seek="1887824">Status/About Status</string>
- <string id="73" seek="1887844"><Color value="Green"/>Status<Color value="White"/> signifies status effects, such as Poison
- and Petrify.
- Status Change means change in a character`s
- status.
- Besides status like Poison and Petrify, which have
- negative effects, there are status changes like
- Protect and Double, which benefit the character.
- Status changes occur to both enemies and allies.
- </string>
- <string id="74" seek="1888168">Status/ST-Atk</string>
- <string id="75" seek="1888182"><Color value="Green"/>ST-Atk<Color value="White"/> signifies attacks with status change
- or which have status change added to them.
- After setting status change to an attack, the
- attack will change an enemy`s status.
- Most magic has a status change, such as Sleep,
- which causes the Sleep status.
- </string>
- <string id="76" seek="1888444">Status/ST-Def</string>
- <string id="77" seek="1888458"><Color value="Green"/>ST-Def<Color value="White"/> signifies status defense, either already
- in use, or actually setting a status to defense.
- This defends against certain status changes.
- If attacked by Petrify while the defense is set
- against Petrify, a status change doesn`t occur.
- </string>
- <string id="78" seek="1888712">Select status 1/3</string>
- <string id="79" seek="1888753"><Special value="Option-0xB22"/>(KO, Death
- <Special value="Option-0xB22"/>)Poison
- <Special value="Option-0xB22"/>·Petrify
- <Special value="Option-0xB22"/>.Darkness
- <Special value="Option-0xB22"/>,Silence
- <Special value="Option-0xB22"/>“Zombie
- <Special value="Option-0xB22"/>”Sleep
- <Special value="Option-0xB22"/>~Berserk
- <Special value="Option-0xB22"/>'Haste
- <Special value="Option-0xB22"/>#Slow
- </string>
- <string id="80" seek="1888868">Select status 2/3</string>
- <string id="81" seek="1888909"><Special value="Option-0xB22"/>$Stop
- <Special value="Option-0xB22"/>`Regen
- <Special value="Option-0xB22"/>_Protect
- <Special value="Option-0xB22"/>AShell
- <Special value="Option-0xB22"/>BReflect
- <Special value="Option-0xB22"/>CAura
- <Special value="Option-0xB22"/>DCurse
- <Special value="Option-0xB22"/>EDoom
- <Special value="Option-0xB22"/>FInvincible
- <Special value="Option-0xB22"/>GPetrifying
- </string>
- <string id="82" seek="1889020">Select status 3/3</string>
- <string id="83" seek="1889061"><Special value="Option-0xB22"/>HFloat
- <Special value="Option-0xB22"/>IConfuse
- <Special value="Option-0xB22"/>JDouble
- <Special value="Option-0xB22"/>KTriple
- <Special value="Option-0xB22"/>LDefend
- <Special value="Option-0xB22"/>MVit 0
- <Special value="0xA77"/><Special value="Option-0xB22"/>NAngel Wing <Special value="0xA3F"/>
- </string>
- <string id="84" seek="1889152">KO, Death</string>
- <string id="85" seek="1889162">KO means that the character`s HP is 0 and s/he is
- disabled in battle. Death is KO caused by a status
- change. The status remains after battle.
- <Color value="Green"/>To Change Status<Color value="White"/>
- ·Death (Magic)
- ·Death Stone (Item)
- <Color value="Green"/>To Remove<Color value="White"/>
- ·Life, Full-life (Magic)
- ·Phoenix Down, Mega Phoenix (Item)
- ·Revive (Command)
- </string>
- <string id="86" seek="1889476">Poison</string>
- <string id="87" seek="1889483">HP decrease with each action.
- The status remains after battle.
- <Color value="Green"/>To Change Status<Color value="White"/>
- ·Bio (Magic)
- <Color value="Green"/>To Remove<Color value="White"/>
- ·Esuna (Magic)
- ·Antidote, Remedy, Remedy+, Elixir, Megalixir (Item)
- ·Treatment (Command)
- </string>
- <string id="88" seek="1889704">Petrify</string>
- <string id="89" seek="1889712">Turns target into stone.
- Not KO, but if all party members are afflicted, the
- game ends.
- The status remains after battle.
- <Color value="Green"/>To Change Status<Color value="White"/>
- ·Break (Magic)
- <Color value="Green"/>To Remove<Color value="White"/>
- ·Esuna (Magic)
- ·Soft, Remedy, Remedy+, Elixir, Megalixir (Item)
- ·Treatment (Command)
- </string>
- <string id="90" seek="1889988">Darkness</string>
- <string id="91" seek="1889997">Character becomes blind, and all attacks miss more
- often.
- The status remains after battle.
- <Color value="Green"/>To Change Status<Color value="White"/>
- ·Blind (Magic)
- <Color value="Green"/>To Remove<Color value="White"/>
- ·Esuna (Magic)
- ·Eye Drops, Remedy, Remedy+, Elixir,
- Megalixir (Item)
- ·Treatment (Command)
- </string>
- <string id="92" seek="1890248">Silence</string>
- <string id="93" seek="1890256">Target becomes mute. Magic, GF, and Draw
- commands are disabled.
- The status remains after battle.
- <Color value="Green"/>To Change Status<Color value="White"/>
- ·Silence (Magic)
- <Color value="Green"/>To Remove<Color value="White"/>
- ·Esuna (Magic)
- ·Echo Screen, Remedy, Remedy+, Elixir,
- Megalixir (Item)
- ·Treatment (Command)
- </string>
- <string id="94" seek="1890520">Berserk</string>
- <string id="95" seek="1890528">Target`s strength goes up, but commands are
- disabled, and the character fights continuously.
- <Color value="Green"/>To Change Status<Color value="White"/>
- ·Berserk (Magic)
- <Color value="Green"/>To Remove<Color value="White"/>
- ·End battle
- ·Esuna (Magic)
- ·Remedy, Remedy+, Elixir, Megalixir (Item)
- ·Treatment (Command)
- </string>
- <string id="96" seek="1890784">Zombie</string>
- <string id="97" seek="1890791">Attack power goes up. but recovery magic and
- items cause damage.
- <Color value="Green"/>To Change Status<Color value="White"/>
- ·Zombie (Magic)
- <Color value="Green"/>To Remove<Color value="White"/>
- ·Esuna (Magic)
- ·Holy Water, Remedy, Remedy+ (Item)
- ·Treatment (Command)
- </string>
- <string id="98" seek="1891000">Sleep</string>
- <string id="99" seek="1891006">Puts target to sleep, and no commands are usable.
- <Color value="Green"/>To Change Status<Color value="White"/>
- ·Sleep (Magic)
- <Color value="Green"/>To Remove<Color value="White"/>
- ·Receive a physical attack
- ·Time Lapse
- ·End battle
- ·Esuna (Magic)
- ·Remedy, Remedy+, Elixir, Megalixir (Item)
- ·Treatment (Command)
- </string>
- <string id="100" seek="1891260">Haste</string>
- <string id="101" seek="1891266">Speeds up target. ATB gauge fills up quickly.
- Protection status also expire more quickly.
- <Color value="Green"/>To Change Status<Color value="White"/>
- ·Haste (Magic)
- <Color value="Green"/>To Remove<Color value="White"/>
- ·Time Lapse
- ·End battle
- ·Dispel (Magic)
- </string>
- <string id="102" seek="1891464">Slow</string>
- <string id="103" seek="1891469">Slows down target. Takes more time for the ATB
- gauge to fill up.
- <Color value="Green"/>To Change Status<Color value="White"/>
- ·Slow (Magic)
- <Color value="Green"/>To Remove<Color value="White"/>
- ·Time Lapse
- ·End battle
- ·Esuna (Magic)
- ·Remedy+, Elixir, Megalixir (Item)
- ·Treatment (Command)
- </string>
- <string id="104" seek="1891700">Stop</string>
- <string id="105" seek="1891705">Stops target and disables commands.
- <Color value="Green"/>To Change Status<Color value="White"/>
- ·Stop (Magic)
- <Color value="Green"/>To Remove<Color value="White"/>
- ·Time Lapse
- ·End battle
- ·Esuna (Magic)
- ·Remedy+, Elixir, Megalixir (Item)
- ·Treatment (Command)
- </string>
- <string id="106" seek="1891908">Regen</string>
- <string id="107" seek="1891914">Target`s HP recovers slowly during battle.
- <Color value="Green"/>To Change Status<Color value="White"/>
- ·Regen (Magic)
- <Color value="Green"/>To Remove<Color value="White"/>
- ·Time Lapse
- ·End battle
- ·Dispel (Magic)
- </string>
- <string id="108" seek="1892068">Protect</string>
- <string id="109" seek="1892076">Reduces physical attack damage received by 1/2.
- <Color value="Green"/>To Change Status<Color value="White"/>
- ·Protect (Magic)
- ·Protect Stone (Item)
- <Color value="Green"/>To Remove<Color value="White"/>
- ·Time Lapse
- ·End battle
- ·Dispel (Magic)
- </string>
- <string id="110" seek="1892260">Shell</string>
- <string id="111" seek="1892266">Reduces magic attack damage by 1/2.
- <Color value="Green"/>To Change Status<Color value="White"/>
- ·Shell (Magic)
- ·Shell Stone (Item)
- <Color value="Green"/>To Remove<Color value="White"/>
- ·Time lapse
- ·End battle
- ·Dispel (Magic)
- </string>
- <string id="112" seek="1892432">Reflect</string>
- <string id="113" seek="1892440">Reflects magic that targets single enemy, though
- some magic cannot be reflected.
- <Color value="Green"/>To Change Status<Color value="White"/>
- ·Reflect (Magic)
- <Color value="Green"/>To Remove<Color value="White"/>
- ·Time Lapse
- ·End battle
- ·Dispel (Magic)
- </string>
- <string id="114" seek="1892632">Aura</string>
- <string id="115" seek="1892637">Activates Limit Break more often.
- <Color value="Green"/>To Change Status<Color value="White"/>
- ·Aura (Magic)
- ·Aura Stone (Item)
- <Color value="Green"/>To Remove<Color value="White"/>
- ·Time Lapse
- ·End battle
- ·Dispel (Magic)
- </string>
- <string id="116" seek="1892800">Curse</string>
- <string id="117" seek="1892806">Disables Limit Break.
- <Color value="Green"/>To Change Status<Color value="White"/>
- ·None
- <Color value="Green"/>To Remove<Color value="White"/>
- ·Time Lapse
- ·End battle
- ·Holy Water, Remedy, Remedy+, Elixir,
- Megalixir (Item)
- ·Treatment (Command)
- </string>
- <string id="118" seek="1892992">Doom</string>
- <string id="119" seek="1892997">KOs target when timer reads 0.
- <Color value="Green"/>To Change Status<Color value="White"/>
- ·Doom (Command)
- <Color value="Green"/>To Remove<Color value="White"/>
- ·Time lapse
- ·End battle
- ·Remedy+, Elixir, Megalixir (Item)
- ·Treatment (Command)
- </string>
- <string id="120" seek="1893180">Invincible</string>
- <string id="121" seek="1893191">No damage or status change occurs.
- <Color value="Green"/>To Change Status<Color value="White"/>
- ·Hero-trial, Hero, Holy War-trial, Holy War (Item)
- <Color value="Green"/>To Remove<Color value="White"/>
- ·Time lapse
- ·End battle
- </string>
- <string id="122" seek="1893352">Petrifying</string>
- <string id="123" seek="1893363">Target petrified when timer reaches 0.
- <Color value="Green"/>To Change Status<Color value="White"/>
- ·None
- <Color value="Green"/>To Remove<Color value="White"/>
- ·Time lapse
- ·End battle
- ·Esuna (Magic)
- ·Soft, Remedy, Remedy+, Elixir, Megalixir (Item)
- ·Treatment (Command)
- </string>
- <string id="124" seek="1893576">Float</string>
- <string id="125" seek="1893582">Target floats off the ground and receives no
- damage from Earth attacks.
- <Color value="Green"/>To Change Status<Color value="White"/>
- ·Float (Magic)
- <Color value="Green"/>To Remove<Color value="White"/>
- ·Time lapse
- ·End battle
- ·Dispel (Magic)
- </string>
- <string id="126" seek="1893764">Confuse</string>
- <string id="127" seek="1893772">Disables target`s commands and causes attacks
- against both allies and enemies.
- <Color value="Green"/>To Change Status<Color value="White"/>
- ·Confuse (Magic)
- <Color value="Green"/>To Remove<Color value="White"/>
- ·Receive physical attack
- ·End battle
- ·Esuna (Magic)
- ·Remedy, Remedy+, Elixir, Megalixir (Item)
- ·Treatment (Command)
- </string>
- <string id="128" seek="1894040">Double</string>
- <string id="129" seek="1894047">Enables use of 2 magic spells simultaneously.
- <Color value="Green"/>To Change Status<Color value="White"/>
- ·Double (Magic)
- <Color value="Green"/>To Remove<Color value="White"/>
- ·End battle
- ·Dispel (Magic)
- </string>
- <string id="130" seek="1894188">Triple</string>
- <string id="131" seek="1894195">Enables use of 3 magic spells simultaneously.
- <Color value="Green"/>To Change Status<Color value="White"/>
- ·Triple (Magic)
- <Color value="Green"/>To Remove<Color value="White"/>
- ·End battle
- ·Dispel (Magic)
- </string>
- <string id="132" seek="1894336">Defend</string>
- <string id="133" seek="1894343">Reduces physical damage to 0 and magic damage
- by 1/2.
- <Color value="Green"/>To Change Status<Color value="White"/>
- ·Defend (Command)
- <Color value="Green"/>To Remove<Color value="White"/>
- ·Confirm next command
- ·End battle
- </string>
- <string id="134" seek="1894500">Vit 0</string>
- <string id="135" seek="1894506">Target`s Vit becomes 0.
- <Color value="Green"/>To Change Status<Color value="White"/>
- ·Meltdown (Magic)
- <Color value="Green"/>To Remove<Color value="White"/>
- ·End battle
- ·Esuna (Magic)
- ·Remedy+, Elixir, Megalixir (Item)
- ·Treatment (Command)
- </string>
- <string id="136" seek="1894688">Angel Wing</string>
- <string id="137" seek="1894699">Activates sorceress power.
- Disables targets commands, casts and targets
- magic randomly.
- Stock magic isn`t used. Damage is 5 times more
- than usual.
- <Color value="Green"/>To Change Status<Color value="White"/>
- ·Angel Wing (Special Skill)
- <Color value="Green"/>To Remove<Color value="White"/>
- ·End battle
- </string>
- </file>
- <file id="79" seek="1896448" length="10240">
- <string id="0" seek="1896456">Select magic 0xC40xC40xC4 1/4</string>
- <string id="1" seek="1896498"><Special value="Option-0xB22"/>SFire·Fira·Firaga
- <Special value="Option-0xB22"/>TBlizzard·Blizzara·Blizzaga
- <Special value="Option-0xB22"/>UThunder·Thundara·Thundaga
- <Special value="Option-0xB22"/>VWater
- <Special value="Option-0xB22"/>WAero
- <Special value="Option-0xB22"/>XBio
- <Special value="Option-0xB22"/>YDemi
- <Special value="Option-0xB22"/>ZHoly
- <Special value="Option-0xB22"/>aFlare
- <Special value="Option-0xB22"/>bMeteor
- </string>
- <string id="2" seek="1896648">Select magic 0xC40xC40xC4 2/4</string>
- <string id="3" seek="1896690"><Special value="Option-0xB22"/>cQuake
- <Special value="Option-0xB22"/>dTornado
- <Special value="Option-0xB22"/>eUltima
- <Special value="Option-0xB22"/>fCure·Cura·Curaga
- <Special value="Option-0xB22"/>gLife·Full-life
- <Special value="Option-0xB22"/>hRegen
- <Special value="Option-0xB22"/>iEsuna
- <Special value="Option-0xB22"/>jDispel
- <Special value="Option-0xB22"/>kProtect
- <Special value="Option-0xB22"/>lShell
- </string>
- <string id="4" seek="1896824">Select magic 0xC40xC40xC4 3/4</string>
- <string id="5" seek="1896866"><Special value="Option-0xB22"/>mReflect
- <Special value="Option-0xB22"/>nAura
- <Special value="Option-0xB22"/>oDouble
- <Special value="Option-0xB22"/>pTriple
- <Special value="Option-0xB22"/>qHaste
- <Special value="Option-0xB22"/>rSlow
- <Special value="Option-0xB22"/>sStop
- <Special value="Option-0xB22"/>tBlind
- <Special value="Option-0xB22"/>uConfuse
- <Special value="Option-0xB22"/>vSleep
- </string>
- <string id="6" seek="1896980">Select magic 0xC40xC40xC4 4/4</string>
- <string id="7" seek="1897022"><Special value="Option-0xB22"/>wSilence
- <Special value="Option-0xB22"/>xBreak
- <Special value="Option-0xB22"/>yDeath
- <Special value="Option-0xB22"/>zDrain
- <Special value="Option-0xB22"/>ÀPain
- <Special value="Option-0xB22"/>ÁBerserk
- <Special value="Option-0xB22"/>ÂFloat
- <Special value="Option-0xB22"/>ÄZombie
- <Special value="Option-0xB22"/>ÇMeltdown
- <Special value="Option-0xB22"/>ÈScan
- </string>
- <string id="8" seek="1897140">Fire·Fira·Firaga</string>
- <string id="9" seek="1897157"><Color value="Green"/>Target<Color value="White"/> Single
- <Color value="Green"/>Effect<Color value="White"/> Fire damage.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Increasing order of power: Fire·Fira·Firaga.
- ·Make with F Mag-RF.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Raises Str and Mag.
- ·Elem-Atk or Elem-Def gains Fire.
- </string>
- <string id="10" seek="1897380">Blizzard·Blizzara·Blizzaga</string>
- <string id="11" seek="1897407"><Color value="Green"/>Target<Color value="White"/> Single
- <Color value="Green"/>Effect<Color value="White"/> Ice damage.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Increasing order of power: Blizzard· Blizzara·
- Blizzaga.
- ·Make with I Mag-RF.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Raises Str and Mag.
- ·Elem-Atk or Elem-Def gains Ice.
- </string>
- <string id="12" seek="1897644">Thunder·Thundara·Thundaga</string>
- <string id="13" seek="1897670"><Color value="Green"/>Target<Color value="White"/> Single
- <Color value="Green"/>Effect<Color value="White"/> Thunder damage.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Increasing order of power: Thunder· Thundara·
- Thundaga.
- ·Make with T Mag-RF.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Raises Str and Mag.
- ·Elem-Atk or Elem-Def gains Thunder.
- </string>
- <string id="14" seek="1897912">Water</string>
- <string id="15" seek="1897918"><Color value="Green"/>Target<Color value="White"/> Single
- <Color value="Green"/>Effect<Color value="White"/> Water damage.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Make with I Mag-RF.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Raises Str and Mag.
- ·Elem-Atk or Elem-Def gains Water.
- </string>
- <string id="16" seek="1898096">Aero</string>
- <string id="17" seek="1898101"><Color value="Green"/>Target<Color value="White"/> Single
- <Color value="Green"/>Effect<Color value="White"/> Wind damage.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Make with T Mag-RF.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Raises Str and Mag.
- ·Elem-Atk or Elem-Def gains Wind.
- </string>
- <string id="18" seek="1898276">Bio</string>
- <string id="19" seek="1898280"><Color value="Green"/>Target<Color value="White"/> Single
- <Color value="Green"/>Effect<Color value="White"/> Poison damage; also adds Poison to target.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Make with ST Mag-RF.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Raises Str and Mag.
- ·Elem-Atk, Elem-Def gains Poison.
- ·ST-Atk, ST-Def gains Poison.
- </string>
- <string id="20" seek="1898516">Demi</string>
- <string id="21" seek="1898521"><Color value="Green"/>Target<Color value="White"/> Single
- <Color value="Green"/>Effect<Color value="White"/> Reduces enemy`s HP by 1/4.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Make with Time Mag-RF.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Raises Str and Mag.
- </string>
- <string id="22" seek="1898676">Holy</string>
- <string id="23" seek="1898681"><Color value="Green"/>Target<Color value="White"/> Single
- <Color value="Green"/>Effect<Color value="White"/> Holy damage.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Make with L Mag-RF.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Raises Str and Mag.
- ·Elem-Atk or Elem-Def gains Holy.
- ·ST-Def gains Death, Poison, Berserk, Zombie,
- Sleep, Curse, Confuse, and Drain.
- </string>
- <string id="24" seek="1898940">Flare</string>
- <string id="25" seek="1898946"><Color value="Green"/>Target<Color value="White"/> Single
- <Color value="Green"/>Effect<Color value="White"/> Non-elemental damage.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Make with F Mag-RF.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Raises Str and Mag.
- ·Elem-Def gains Fire, Ice, and Thunder.
- </string>
- <string id="26" seek="1899136">Meteor</string>
- <string id="27" seek="1899143"><Color value="Green"/>Target<Color value="White"/> Random
- <Color value="Green"/>Effect<Color value="White"/> Non-elemental damage.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Make with Forbid Mag-RF.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Raises Str and Mag.
- ·Elem-Def gains Wind and Earth.
- </string>
- <string id="28" seek="1899328">Quake</string>
- <string id="29" seek="1899334"><Color value="Green"/>Target<Color value="White"/> All
- <Color value="Green"/>Effect<Color value="White"/> Earth damage.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Make with Time Mag-RF.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Raises Str and Mag.
- ·Elem-Atk or Elem-Def gains Earth.
- </string>
- <string id="30" seek="1899512">Tornado</string>
- <string id="31" seek="1899520"><Color value="Green"/>Target<Color value="White"/> All
- <Color value="Green"/>Effect<Color value="White"/> Wind damage.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Make with T Mag-RF.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Raises Str and Mag.
- ·Elem-Atk or Elem-Def gains Wind.
- </string>
- <string id="32" seek="1899692">Ultima</string>
- <string id="33" seek="1899699"><Color value="Green"/>Target<Color value="White"/> All
- <Color value="Green"/>Effect<Color value="White"/> Non-elemental damage.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Make with Forbid Mag-RF.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Raises all stats.
- ·Elem-Def gains all elements.
- </string>
- <string id="34" seek="1899880">Cure·Cura·Curaga</string>
- <string id="35" seek="1899897"><Color value="Green"/>Target<Color value="White"/> Single
- <Color value="Green"/>Effect<Color value="White"/> Restores HP.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Increasing order of HP recovery: Cure· Cura·
- Curaga.
- ·Causes damage to enemies with Zombie and
- undead monsters.
- ·Make with L Mag-RF.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Raises HP and Vit.
- </string>
- <string id="36" seek="1900156">Life·Full-life</string>
- <string id="37" seek="1900171"><Color value="Green"/>Target<Color value="White"/> Single
- <Color value="Green"/>Effect<Color value="White"/> Revives allies from KO.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Life restores 1/4 of maximum HP.
- ·Full-life restores all HP.
- ·Make with L Mag-RF.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Raises Vit and Spr.
- ·ST-Def gains Death.
- ·Elem-Def gains all elements.
- </string>
- <string id="38" seek="1900440">Regen</string>
- <string id="39" seek="1900446"><Color value="Green"/>Target<Color value="White"/> Single
- <Color value="Green"/>Effect<Color value="White"/> Causes Regen.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Regen restores HP at a regular interval.
- ·Make with L Mag-RF.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Raises Vit and Spr.
- </string>
- <string id="40" seek="1900628">Esuna</string>
- <string id="41" seek="1900634"><Color value="Green"/>Target<Color value="White"/> Single
- <Color value="Green"/>Effect<Color value="White"/> Removes status abnormalities.
- <Color value="Green"/>Explanation<Color value="White"/> ·Removes Poison, Petrify, Darkness,
- Silence, Berserk, Sleep, Curse, Slow, Stop,
- Petrifying, Confuse, Zombie, and Vit 0.
- ·Make with Supt Mag-RF.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Raises Vit and Spr.
- ·ST-Def gains Poison, Petrify, Silence, Berserk,
- Sleep, Curse, Slow, Stop, Confuse, and Darkness.
- </string>
- <string id="42" seek="1901020">Dispel</string>
- <string id="43" seek="1901027"><Color value="Green"/>Target<Color value="White"/> Single
- <Color value="Green"/>Effect<Color value="White"/> Removes status abnormality.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Removes Haste, Regen, Protect, Shell, Aura,
- Reflect, Float, Double, and Triple.
- ·Make with Supt Mag-RF.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Raises Vit and Spr.
- ·ST-Def gains Drain.
- </string>
- <string id="44" seek="1901292">Protect </string>
- <string id="45" seek="1901301"><Color value="Green"/>Target<Color value="White"/> Single
- <Color value="Green"/>Effect<Color value="White"/> Causes Protect.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Reduces physical damage by 1/2.
- ·Make with Supt Mag-RF.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Raises Vit.
- ·Elem-Def gains Fire, Ice, and Thunder.
- </string>
- <string id="46" seek="1901516">Shell</string>
- <string id="47" seek="1901522"><Color value="Green"/>Target<Color value="White"/> Single
- <Color value="Green"/>Effect<Color value="White"/> Causes Shell.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Reduces magic damage by 1/2.
- ·Make with Supt Mag-RF.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Raises Spr.
- ·Elem-Def gains all elements.
- </string>
- <string id="48" seek="1901720">Reflect</string>
- <string id="49" seek="1901728"><Color value="Green"/>Target<Color value="White"/> Single
- <Color value="Green"/>Effect<Color value="White"/> Causes Reflect.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Reflects magic.
- ·Make with Supt Mag-RF.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Raises Spr.
- ·ST-Def gains Poison, Petrify, Darkness, Silence,
- Sleep, Slow, Stop, Berserk and Confuse.
- </string>
- <string id="50" seek="1901980">Aura</string>
- <string id="51" seek="1901985"><Color value="Green"/>Target<Color value="White"/> Single
- <Color value="Green"/>Effect<Color value="White"/> Causes Aura.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Limit Break can be used more often.
- ·Make with Supt Mag-RF.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Raises Str.
- ·ST-Def gains Curse.
- </string>
- <string id="52" seek="1902180">Double</string>
- <string id="53" seek="1902187"><Color value="Green"/>Target<Color value="White"/> Single
- <Color value="Green"/>Effect<Color value="White"/> Causes Double.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Use 2 magic spells consecutively.
- ·Make with Time Mag-RF.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Raises Str.
- </string>
- <string id="54" seek="1902360">Triple</string>
- <string id="55" seek="1902367"><Color value="Green"/>Target<Color value="White"/> Single
- <Color value="Green"/>Effect<Color value="White"/> Causes Triple.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Use 3 magic spells consecutively.
- ·Make with Time Mag-RF.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Raises Str, Spd, Hit, and Eva.
- </string>
- <string id="56" seek="1902560">Haste</string>
- <string id="57" seek="1902566"><Color value="Green"/>Target<Color value="White"/> Single
- <Color value="Green"/>Effect<Color value="White"/> Causes Haste.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Speeds up ATB Gauge.
- ·Make with Time Mag-RF.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Raises Spd.
- </string>
- <string id="58" seek="1902724">Slow</string>
- <string id="59" seek="1902729"><Color value="Green"/>Target<Color value="White"/> Single
- <Color value="Green"/>Effect<Color value="White"/> Causes Slow.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Slows down ATB Gauge.
- ·Make with Time Mag-RF.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Raises Spd.
- ·ST-Atk or ST-Def gains Slow.
- </string>
- <string id="60" seek="1902920">Stop</string>
- <string id="61" seek="1902925"><Color value="Green"/>Target<Color value="White"/> Single
- <Color value="Green"/>Effect<Color value="White"/> Causes Stop.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Stop disables targets from taking any action.
- ·Make with Time Mag-RF.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Raises Spd.
- ·ST-Atk or ST-Def gains Stop.
- </string>
- <string id="62" seek="1903140">Blind</string>
- <string id="63" seek="1903146"><Color value="Green"/>Target<Color value="White"/> Single
- <Color value="Green"/>Effect<Color value="White"/> Causes Darkness.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Impairs accuracy of physical attacks such as
- Attack.
- ·Make with ST Mag-RF.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Raises Mag and Spr.
- ·ST-Atk or ST-Def gains Darkness.
- </string>
- <string id="64" seek="1903384">Confuse</string>
- <string id="65" seek="1903392"><Color value="Green"/>Target<Color value="White"/> Single
- <Color value="Green"/>Effect<Color value="White"/> Causes Confuse.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Target chooses random commands and may
- attack party members.
- ·Make with ST Mag-RF.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Raises Mag and Spr.
- ·ST-Atk or ST-Def gains Confuse.
- </string>
- <string id="66" seek="1903636">Sleep</string>
- <string id="67" seek="1903642"><Color value="Green"/>Target<Color value="White"/> Single
- <Color value="Green"/>Effect<Color value="White"/> Causes Sleep.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Disables target from making commands.
- ·Make with ST Mag-RF.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Raises Mag and Spr.
- ·ST-Atk or ST-Def gains Sleep.
- </string>
- <string id="68" seek="1903856">Silence</string>
- <string id="69" seek="1903864"><Color value="Green"/>Target<Color value="White"/> Single
- <Color value="Green"/>Effect<Color value="White"/> Causes Silence.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Disables target from using Magic, Draw, and GF
- commands.
- ·Make with ST Mag-RF.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Raises Mag and Spr.
- ·ST-Atk or ST-Def gains Silence.
- </string>
- <string id="70" seek="1904104">Break</string>
- <string id="71" seek="1904110"><Color value="Green"/>Target<Color value="White"/> Single
- <Color value="Green"/>Effect<Color value="White"/> Causes Petrify.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Petrify is considered a KO.
- ·Make with ST Mag-RF.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Raises Mag and Spr.
- ·ST-Atk or ST-Def gains Petrify.
- </string>
- <string id="72" seek="1904320">Death</string>
- <string id="73" seek="1904326"><Color value="Green"/>Target<Color value="White"/> Single
- <Color value="Green"/>Effect<Color value="White"/> Causes KO.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Make with L Mag-RF.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Raises Mag and Spr.
- ·ST-Atk or ST-Def gains Death.
- </string>
- <string id="74" seek="1904496">Drain</string>
- <string id="75" seek="1904502"><Color value="Green"/>Target<Color value="White"/> Single <Color value="Green"/>Effect<Color value="White"/> Absorbs HP.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Draining from Zombies and Undead monsters
- can inflict damage.
- ·Target takes no damage if the character is also
- Undead.
- ·Make with Supt Mag-RF.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Raises Vit and Spr.
- ·ST-Atk or ST-Def gains Drain.
- </string>
- <string id="76" seek="1904808">Pain</string>
- <string id="77" seek="1904813"><Color value="Green"/>Target<Color value="White"/> Single
- <Color value="Green"/>Effect<Color value="White"/> Causes Poison, Silence, Darkness.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Make with ST Mag-RF.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Raises Str and Mag.
- ·ST-Atk gains Poison, Silence, Darkness.
- ·ST-Def gains Poison, Silence, Darkness, and
- Curse.
- </string>
- <string id="78" seek="1905072">Berserk</string>
- <string id="79" seek="1905080"><Color value="Green"/>Target<Color value="White"/> Single
- <Color value="Green"/>Effect<Color value="White"/> Causes Berserk.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Attack command is chosen automatically, and
- target continues fighting.
- ·Make with ST Mag-RF.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Raises Str and Mag.
- ·ST-Atk or ST-Def gains Berserk.
- </string>
- <string id="80" seek="1905336">Float</string>
- <string id="81" seek="1905342"><Color value="Green"/>Target<Color value="White"/> Single
- <Color value="Green"/>Effect<Color value="White"/> Causes Float.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Target evades Earth damage.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Raises Vit and Spr.
- ·Elem-Def gains Earth.
- </string>
- <string id="82" seek="1905516">Zombie</string>
- <string id="83" seek="1905523"><Color value="Green"/>Target<Color value="White"/> Single
- <Color value="Green"/>Effect<Color value="White"/> Causes Zombie.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·During Zombie, Potion and Cure have no effect.
- ·Make with L Mag-RF.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Raises Vit and Spr.
- ·ST-Atk or ST-Def gains Zombie.
- </string>
- <string id="84" seek="1905748">Meltdown</string>
- <string id="85" seek="1905757"><Color value="Green"/>Target<Color value="White"/> Single
- <Color value="Green"/>Effect<Color value="White"/> Non-elemental damage; also causes Vit 0.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·Target receives damage under Vit 0.
- ·Make with ST Mag-RF.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Raises Vit.
- </string>
- <string id="86" seek="1905956">Scan</string>
- <string id="87" seek="1905961"><Color value="Green"/>Target<Color value="White"/> Single
- <Color value="Green"/>Effect<Color value="White"/> Scans target`s information.
- <Color value="Green"/>Explanation<Color value="White"/>
- ·If you select <Color value="Blue"/>Once<Color value="White"/> in Config, it will show the
- complete scan screen only once.
- ·If you select <Color value="Blue"/>Always<Color value="White"/> in Config, it will always show
- the complete scan screen.
- <Color value="Green"/>Junction Effect<Color value="White"/>
- ·Small junction effect.</string>
- </file>
- <file id="80" seek="1906688" length="18432">
- <string id="0" seek="1906696">Information</string>
- <string id="1" seek="1906708"><Special value="Option-0xB22"/>ÊLocation Name
- <Special value="Option-0xB22"/>êTerm
- <Special value="Option-0xB23"/>「Person
- <Special value="0xA7B"/><Special value="Option-0xB23"/>“Battle Report
- <Special value="0xA3F"/><Special value="0xA7C"/><Special value="Option-0xB23"/>”Character Report
- <Special value="0xA3F"/><Special value="0xA7D"/><Special value="Option-0xB23"/>$GF Report
- <Special value="0xA3F"/></string>
- <string id="2" seek="1906816">Select location 0xC40xC4 1/3</string>
- <string id="3" seek="1906858"><Special value="Option-0xB22"/>ÍBalamb
- <Special value="0xA40"/><Special value="Option-0xB22"/>ÎFire Cavern
- <Special value="0xA3F"/><Special value="0xA41"/><Special value="Option-0xB22"/>ÏDollet
- <Special value="0xA3F"/><Special value="0xA42"/><Special value="Option-0xB22"/>ÑTimber
- <Special value="0xA3F"/><Special value="0xA43"/><Special value="Option-0xB22"/>ÒTimber TV Station
- <Special value="0xA3F"/><Special value="0xA44"/><Special value="Option-0xB22"/>ÓGalbadia
- <Special value="0xA3F"/><Special value="0xA45"/><Special value="Option-0xB22"/>ÔTomb of the Unknown King
- <Special value="0xA3F"/><Special value="0xA46"/><Special value="Option-0xB22"/>ÖWinhill
- <Special value="0xA3F"/><Special value="0xA47"/><Special value="Option-0xB22"/>ÙD-District Prison
- <Special value="0xA3F"/>
- </string>
- <string id="4" seek="1907040">Select location 0xC40xC4 2/3</string>
- <string id="5" seek="1907082"><Special value="0xA48"/><Special value="Option-0xB22"/>ÚMissile Base
- <Special value="0xA3F"/><Special value="0xA49"/><Special value="Option-0xB22"/>ÛHorizon Bridge
- <Special value="0xA3F"/><Special value="0xA4A"/><Special value="Option-0xB22"/>ÜFishermans Horizon
- <Special value="0xA3F"/><Special value="0xA4B"/><Special value="Option-0xB22"/>ŒTrabia
- <Special value="0xA3F"/><Special value="0xA4C"/><Special value="Option-0xB22"/>ƦEsthar (1)
- <Special value="0xA3F"/><Special value="0xA4D"/><Special value="Option-0xB22"/>àEsthar (2)
- <Special value="0xA3F"/><Special value="0xA4E"/><Special value="Option-0xB22"/>áEsthar (3)
- <Special value="0xA3F"/><Special value="0xA4F"/><Special value="Option-0xB22"/>âSeaside Station
- <Special value="0xA3F"/><Special value="0xA50"/><Special value="Option-0xB22"/>äGreat Salt Lake
- <Special value="0xA3F"/></string>
- <string id="6" seek="1907276">Select location 0xC40xC4 3/3</string>
- <string id="7" seek="1907318"><Special value="0xA51"/><Special value="Option-0xB22"/>çMoon
- <Special value="0xA3F"/><Special value="0xA52"/><Special value="Option-0xB22"/>èDeep Sea Research Center
- <Special value="0xA3F"/><Special value="0xA53"/><Special value="Option-0xB22"/>éDeep Sea Deposit
- <Special value="0xA3F"/>
- </string>
- <string id="8" seek="1907396">Balamb</string>
- <string id="9" seek="1907403">A country on the world`s smallest continent.
- Known for its temperate climate and warm people.
- Balamb Garden adds a school-town feel to this
- country.
- </string>
- <string id="10" seek="1907564">Fire Cavern</string>
- <string id="11" seek="1907576">A cavern near Balamb Garden where a Fire element
- GF lives.
- </string>
- <string id="12" seek="1907644">Dollet</string>
- <string id="13" seek="1907651">A small country on the eastern coast of Galbadia
- continent (formerly Dollet).
- Remnants of an ancient empire.
- </string>
- <string id="14" seek="1907772">Timber</string>
- <string id="15" seek="1907779">A city located south of Dollet in the forest area.
- It was an independent country before neighboring
- country Galbadia invaded 18 years ago.
- There are numerous resistance groups fighting for
- independence to this day.
- </string>
- <string id="16" seek="1908004">Timber TV Station</string>
- <string id="17" seek="1908022">All forms of communication now use HD cables.
- No radio transmissions are used.
- Timber TV Station keeps its radio systems, waiting
- for the day radio transmission is restored.
- </string>
- <string id="18" seek="1908208">Galbadia</string>
- <string id="19" seek="1908217">Ruled under the military dictatorship of President
- Vinzer Deling, this country continues to expand its
- territory.
- Countless invasions of other countries are
- attempted, but most are deterred by SeeD.
- Deling City is its capital.
- </string>
- <string id="20" seek="1908456">Tomb of the Unknown King</string>
- <string id="21" seek="1908481">Located north of Deling City; the burial place of
- Dollet Empire`s last emperor.
- The tomb remains nameless due to the ancient
- belief that calling a dead king by his name brings
- bad luck.
- There are uncomfirmed reports that a GF resides
- inside, as well as other monsters.
- </string>
- <string id="22" seek="1908760">Winhill</string>
- <string id="23" seek="1908768">A small town outside of Galbadia.
- It is actually a small village.
- Sorceress Adel of Esthar ordered attacks on this
- village several times.
- </string>
- <string id="24" seek="1908916">D-District Prison</string>
- <string id="25" seek="1908934">Located in the desert south of Deling City,
- all people deemed dangerous by the government
- are sent to this facility.
- It has become a symbol of President Deling`s
- fascist policies.
- </string>
- <string id="26" seek="1909124">Missile Base</string>
- <string id="27" seek="1909137">Galbadia`s long-range missile base.
- As the only country to own long range missiles with
- the exception of Esthar, they pose a major security
- threat to the world.
- It is believed that the missiles are armed with a
- target-lock mechanism.
- The details are unknown.
- </string>
- <string id="28" seek="1909408">Horizon Bridge</string>
- <string id="29" seek="1909423">A railroad that connected the East and West
- continents.
- Completed about the time war broke out, it was only
- in use a short time.
- Since then it has been derelict.
- </string>
- <string id="30" seek="1909596">Fishermans Horizon</string>
- <string id="31" seek="1909615">A station located in the center of Horizon Bridge.
- It`s now a haven for expatriates who refused to
- have their skills exploited by the government.
- </string>
- <string id="32" seek="1909772">Trabia</string>
- <string id="33" seek="1909779">A country on the northern continent.
- Due to the harsh climate, Moombas and the Shumi
- tribe are the only occupants.
- Trabia Garden students and faculty also reside
- here.
- </string>
- <string id="34" seek="1909956">Esthar (1)</string>
- <string id="35" seek="1909967">Founded by people who immigrated to a continent
- east of Centra around the same time Dollet Empire
- was founded.
- The mild climate and temperament of the people
- soon gave way to scientific advancement.
- </string>
- <string id="36" seek="1910176">Esthar (2)</string>
- <string id="37" seek="1910187">Started the Sorceress War and fought against the
- world under Adel`s rule.
- Their sorceress and their scientific powers posed
- a worldwide threat.
- After abruptly declaring an end to the war, Esthar
- closed its borders and has kept its silence ever
- since.
- No details are known.
- </string>
- <string id="38" seek="1910472">Esthar (3)</string>
- <string id="39" seek="1910483">Governed by President Laguna and his aides.
- Due to their concern over Dr. Odine`s inventions
- having a negative effect on the state of world
- security, they closed off their country for 17
- years.
- It is very likely that President Laguna will be
- criticized for keeping silent for so long.
- </string>
- <string id="40" seek="1910780">Seaside Station</string>
- <string id="41" seek="1910796">A station on the Esthar side of Horizon Bridge.
- It is currently abandoned.
- </string>
- <string id="42" seek="1910880">Great Salt Lake</string>
- <string id="43" seek="1910896">A lake on the Esthar continent.
- What used to be a beautiful lake is now a barren
- field.
- It`s speculated that Esthar`s experiments led to
- the lake`s destruction.
- </string>
- <string id="44" seek="1911068">Moon</string>
- <string id="45" seek="1911073">A world of monsters.
- Many works of art and epics about the moon
- throughout history are evidence of its mystical
- powers.
- </string>
- <string id="46" seek="1911204">Deep Sea Research Center</string>
- <string id="47" seek="1911229">A man-made mobile island for marine life research.
- Disappeared mysteriously after much wandering.
- Since the facility members are still alive, it is
- assumed to be concealed intentionally.
- 3015 Found a strong energy field
- 4141 Call this place Deep Sea Deposit
- 4242 Seal off Deep Sea Deposit
- </string>
- <string id="48" seek="1911528">Deep Sea Deposit</string>
- <string id="49" seek="1911545">Marine Research Island`s last excavation site.
- Believed to be an ocean floor ruin.
- There is a note saying:
- 4127 Travel by Underwater Tower.
- </string>
- <string id="50" seek="1911696">Select term 0xC40xC4 1/3</string>
- <string id="51" seek="1911738"><Special value="Option-0xB22"/>íDraw Points
- <Special value="0xA54"/><Special value="Option-0xB22"/>îTime Compression
- <Special value="0xA3F"/><Special value="Option-0xB22"/>ïGarden
- <Special value="Option-0xB22"/>ñSeeD (1)
- <Special value="Option-0xB22"/>òSeeD (2)
- <Special value="Option-0xB23"/> SeeD (3)
- <Special value="Option-0xB23"/>0SeeD Rank
- <Special value="Option-0xB23"/>1SeeD Written Test
- <Special value="0xA55"/><Special value="Option-0xB23"/>2The truth about the Garden
- <Special value="0xA3F"/><Special value="0xA56"/><Special value="Option-0xB23"/>3Radio Interference (1)
- <Special value="0xA3F"/></string>
- <string id="52" seek="1911932">Select term 0xC40xC4 2/3</string>
- <string id="53" seek="1911974"><Special value="0xA57"/><Special value="Option-0xB23"/>4Radio Interference (2)
- <Special value="0xA3F"/><Special value="0xA58"/><Special value="Option-0xB23"/>5Lunar Cry
- <Special value="0xA3F"/><Special value="Option-0xB23"/>6Monsters
- <Special value="0xA59"/><Special value="Option-0xB23"/>7Centra Civilization
- <Special value="0xA3F"/><Special value="0xA5A"/><Special value="Option-0xB23"/>8Odine Items
- <Special value="0xA3F"/><Special value="0xA5B"/><Special value="Option-0xB23"/>9Sorceress
- <Special value="0xA3F"/><Special value="0xA5C"/><Special value="Option-0xB23"/>%Sorceress Power & Embodiment
- <Special value="0xA3F"/><Special value="0xA7A"/><Special value="Option-0xB23"/>/Succession of Sorceress Power
- <Special value="0xA3F"/><Special value="0xA5D"/><Special value="Option-0xB23"/>:Crystal Pillar
- <Special value="0xA3F"/><Special value="0xA5E"/><Special value="Option-0xB23"/>!Lunatic Pandora
- <Special value="0xA3F"/></string>
- <string id="54" seek="1912224">Select term 0xC40xC4 3/3</string>
- <string id="55" seek="1912266"><Special value="0xA5F"/><Special value="Option-0xB23"/>?Tears` Point
- <Special value="0xA3F"/><Special value="0xA60"/><Special value="Option-0xB23"/>…Adel`s Tomb<Special value="0xA3F"/>
- <Special value="0xA61"/><Special value="Option-0xB23"/>+Spaceship Ragnarok<Special value="0xA3F"/>
- <Special value="0xA62"/><Special value="Option-0xB23"/>-MD Level<Special value="0xA3F"/>
- <Special value="0xA63"/><Special value="Option-0xB23"/>=Centra Shelter<Special value="0xA3F"/>
- <Special value="0xA64"/><Special value="Option-0xB23"/>*Timber Maniacs<Special value="0xA3F"/>
- <Special value="0xA65"/><Special value="Option-0xB23"/>&Eyes On Me<Special value="0xA3F"/>
- </string>
- <string id="56" seek="1912420">Draw Points</string>
- <string id="57" seek="1912432">By examining the Draw Points in the field and on
- the world map, you can draw magic.
- The Draw Points on the World Map are completely
- hidden.
- Examine odd-looking areas carefully.
- </string>
- <string id="58" seek="1912620">Time Compression</string>
- <string id="59" seek="1912637">A complete mystery. Various states of ”present“
- are believed to become compressed.
- Sorceress` power from many generations may cross
- over to give 1 sorceress great strength.
- No one knows what effect this may have on regular
- human beings.
- </string>
- <string id="60" seek="1912884">Garden</string>
- <string id="61" seek="1912891">Balamb Garden was founded 12 years ago, followed
- by Galbadia and Trabia Gardens.
- Each Garden has an administrator, called Master,
- and a headmaster.
- Balamb Garden`s Headmaster Cid was the founder
- of the Garden.
- </string>
- <string id="62" seek="1913112">SeeD (1)</string>
- <string id="63" seek="1913121">Balamb Garden`s mercenary force.
- Students 15 and older can participate in the
- written and field exams.
- They must pass both exams to become SeeD.
- SeeD members are paid by the Garden according to
- their rank.
- In the Garden, their status is no different from
- that of the other students.
- </string>
- <string id="64" seek="1913416">SeeD (2)</string>
- <string id="65" seek="1913425">SeeD conducts missions around the world.
- Most missions involve battle support and undercover
- work.
- SeeD is in high demand by groups requiring a small
- force of undercover specialists.
- Commissions made through such dispatches are an
- important part of Balamb Garden`s income.
- </string>
- <string id="66" seek="1913708">SeeD (3)</string>
- <string id="67" seek="1913717">SeeD battle operations are noted for their skillful
- use of para-magic.
- Balamb Garden researches the use of GF in
- conjunction with para-magic.
- For this, Balamb Garden SeeD members master the
- most powerful forms of para-magic.
- </string>
- <string id="68" seek="1913952">SeeD Rank</string>
- <string id="69" seek="1913962">Shows your skill level as a SeeD.
- Higher ranks command a higher salary.
- </string>
- <string id="70" seek="1914044">SeeD Written Test</string>
- <string id="71" seek="1914062">Exam to test your SeeD knowledge.
- After becoming a SeeD, you can take the tests in
- the Tutorial.
- There are up to 30 levels, with 10 questions each.
- All answers must be correct to go up a rank.
- However, you can only takes tests up to
- <Name value="Squall"/>`s level.
- </string>
- <string id="72" seek="1914316">The truth about the Garden</string>
- <string id="73" seek="1914343">A haven for orphans founded by Sorceress Edea
- and Headmaster Cid.
- Named for their wish to raise the seeds of the
- future in their garden.
- </string>
- <string id="74" seek="1914492">Radio Interference (1)</string>
- <string id="75" seek="1914515">A phenomenon beginning with Esthar`s silence 17
- years ago.
- Almost all radio communication facilities were shut
- down because of noise across all frequencies.
- However, short transmissions are still possible.
- Believed to have some relation to the moon, but
- details are unknown.
- </string>
- <string id="76" seek="1914800">Radio Interference (2)</string>
- <string id="77" seek="1914823">Most countries now communicate through the use
- of HD cables running underground.
- However, many of these cables are cut off by
- monsters or in battle.
- Many countries are left without any means to
- communicate with each other.
- </string>
- <string id="78" seek="1915056">Lunar Cry</string>
- <string id="79" seek="1915066">Refers to monsters falling from the moon.
- Completely destroyed the cities of Centra.
- Occurs when monsters reach a saturation point on
- the moon.
- It`s believed that there are factors on the planet
- that cause this phenomenon.
- This phenonmenon has occured many times in
- history and will reoccur in the future.
- </string>
- <string id="80" seek="1915384">Monsters</string>
- <string id="81" seek="1915393">Creatures on the moon. Monsters fall to earth at
- regular intervals.
- This phenomenon is called the Lunar Cry.
- The monsters bred on the planet since the last
- Lunar Cry make up those roaming the planet at this
- time.
- The Lunar Cry phenomenon also transformed some
- animals into monsters.
- </string>
- <string id="82" seek="1915688">Centra Civilization</string>
- <string id="83" seek="1915708">A civilization in Centra 4000 years ago.
- These Centra people immigrated to other continents
- and founded the Dollet Empire to the west and
- Esthar to the east.
- Centra was destroyed 80 years ago by the Lunar
- Cry.
- </string>
- <string id="84" seek="1915928">Odine Items</string>
- <string id="85" seek="1915940">A device to restrain sorceresses` power.
- Dr. Odine, afraid of Sorceress Adel`s power,
- created it.
- It looks like beautiful jewelry.
- </string>
- <string id="86" seek="1916080">Sorceress</string>
- <string id="87" seek="1916090">The legend goes that the Great Hyne created
- people.
- The sorceresses were given a fragment of Hyne`s
- own power.
- It`s hard to determine how many sorceresses exist
- today, for many keep their powers concealed.
- However, it is believed that they avoid spreading
- their power too thin.
- </string>
- <string id="88" seek="1916380">Sorceress Power & Embodiment</string>
- <string id="89" seek="1916409">Sorceress power has been passed throughout
- history by the process of embodiment.
- Any person who has the capacity to embody the
- great sorceress power is a candidate.
- </string>
- <string id="90" seek="1916584">Succession of Sorceress Power</string>
- <string id="91" seek="1916614">When a sorceress is about to die, she gives her
- power to the next person who 'inherits` her
- sorceress powers.
- According to Odine`s research, the power tends to
- weaken with each succession.
- </string>
- <string id="92" seek="1916812">Crystal Pillar</string>
- <string id="93" seek="1916827">A crystal that causes the Lunar Cry by producing
- a strong energy field between the planet and the
- moon.
- It`s believed to have originated in the moon.
- The Crystal Pillar responds to a specific location
- on the planet, and sends a strong directional signal.
- More research is required to analyze this process
- in detail.
- </string>
- <string id="94" seek="1917152">Lunatic Pandora</string>
- <string id="95" seek="1917168">An enclosure for Crystal Pillar made by Esthar.
- 3 miles tall and 1.5 miles wide, the enormous
- enclosure boasts a high-tech facility.
- It floats by causing a reaction with the Crystal
- Pillar.
- A stone from the moon is sealed inside.
- It was probably built to cause the Lunar Cry
- through artificial means.
- </string>
- <string id="96" seek="1917480">Tears` Point</string>
- <string id="97" seek="1917493">Lunar Cry`s point of origin determined by Esthar
- scientists.
- A security box restraining the power of the Crystal
- Pillar and ground energy field is set up.
- It is sealed to prevent the Crystal Pillar from
- entering the area.
- </string>
- <string id="98" seek="1917724">Adel`s Tomb</string>
- <string id="99" seek="1917736">A high-tech device intended for weakening and
- confining a sorceress` power.
- Shot into the moon`s orbit after going through a
- special sealing process.
- Used to confine Sorceress Adel.
- It is the main cause of radio interference on the
- planet.
- </string>
- <string id="100" seek="1917988">Spaceship Ragnarok</string>
- <string id="101" seek="1918007">Esthar`s space shuttle.
- Based on an ancient Centra legend of the Dragon
- Ship,
- Esthar`s finest scientific technology was used to
- build it.
- Esthar`s flagship, until it was used to send Adel`s
- Tomb into space.
- </string>
- <string id="102" seek="1918224">MD Level</string>
- <string id="103" seek="1918233">Balamb Garden`s foundation.
- The original structure of Centra Shelter remains
- almost entirely intact.
- Entry is strictly forbidden.
- </string>
- <string id="104" seek="1918372">Centra Shelter</string>
- <string id="105" seek="1918387">(Later became the Garden building.)
- Ancient Centra people spread around the world
- after Centra was destroyed by the Lunar Cry.
- People used mobile Centra Shelters to move around
- the world.
- Many ruined shelters are found around the world.
- </string>
- <string id="106" seek="1918636">Timber Maniacs</string>
- <string id="107" seek="1918651">A magazine representing the people`s voice.
- It was popular among aspiring young journalists.
- Shut down after Galbadia deemed the publication
- dangerous.
- </string>
- <string id="108" seek="1918812">Eyes On Me</string>
- <string id="109" seek="1918823">Julia Heartilly`s song.
- Julia married the Galbadian General Caraway after
- releasing “Eyes On Me“.
- Gave birth to a girl one year later.
- Julia died in a car crash at age 28, right before
- her daughter turned 5.
- </string>
- <string id="110" seek="1919040">Select name</string>
- <string id="111" seek="1919052"><Special value="0xA66"/><Special value="Option-0xB23"/>」Dr. Odine
- <Special value="0xA3F"/><Special value="0xA67"/><Special value="Option-0xB23"/>(The Great Hyne
- <Special value="0xA3F"/><Special value="0xA68"/><Special value="Option-0xB23"/>)White SeeD
- <Special value="0xA3F"/><Special value="0xA69"/><Special value="Option-0xB23"/>·Moomba
- <Special value="0xA3F"/><Special value="0xA6A"/><Special value="Option-0xB23"/>.Shumi Tribe
- <Special value="0xA3F"/><Special value="0xA6B"/><Special value="Option-0xB23"/>,Chocobo
- <Special value="0xA3F"/><Special value="0xA6C"/><Special value="Option-0xB23"/>~Mayor Dobe
- <Special value="0xA3F"/></string>
- <string id="112" seek="1919188">Dr. Odine</string>
- <string id="113" seek="1919198">Started as a monster researcher.
- Discovered Guardian Forces (GF).
- With the cooperation of a sorceress, became
- the first sorceress researcher.
- Analyzed the sorceress` magic, and created a
- method enabling a regular human being to use
- para-magic.
- Balamb Garden uses the principle of para-magic,
- combining it with GF`s power.
- </string>
- <string id="114" seek="1919532">The Great Hyne</string>
- <string id="115" seek="1919547">Creator of mankind, and believed to be the first
- sorceress.
- Calling a sorceress the Great Hyne`s descendant
- shows great respect.
- </string>
- <string id="116" seek="1919688">White SeeD</string>
- <string id="117" seek="1919699">Orphans formerly in the care of Sorceress Edea.
- They often travel on their ship, and are veiled
- in secrecy.
- </string>
- <string id="118" seek="1919816">Moomba</string>
- <string id="119" seek="1919823">A mutation of some unknown animal.
- Details are unclear.
- Remembers people by licking their blood.
- </string>
- <string id="120" seek="1919932">Shumi Tribe</string>
- <string id="121" seek="1919944">A small tribe living in the northern region.
- Basically gentle in temperament, they maintain
- a relaxed lifestyle.
- Shumis have big, long arms that change as they
- grow.
- The results vary depending on their environment.
- </string>
- <string id="122" seek="1920168">Chocobo</string>
- <string id="123" seek="1920176">They live in the 7 Chocobo forests around the World.
- Adults and children are called Chocobos and
- Chicobos respectively.
- Chicobos are spotted often, whereas Chocobos are
- rarely seen.
- Loved for their gentle nature, Chocobos respond
- quickly to Chicobos in danger.
- </string>
- <string id="124" seek="1920448">Mayor Dobe</string>
- <string id="125" seek="1920459">The leader of Fishermans Horizon.
- A strict pacifist.
- Before coming to FH, used to be a scientist
- conducting energy research in Esthar.
- </string>
- <string id="126" seek="1920604">Battle Report</string>
- <string id="127" seek="1920618">Information regarding your party
- <Color value="Green"/>Walked<Color value="White"/> 0xC40xC40xC40xC40xC4 <Special value="0xAC0"/>
- <Color value="Green"/>Battles<Color value="White"/> 0xC40xC40xC40xC4 <Special value="0xAC1"/>
- <Color value="Green"/>Won<Color value="White"/> 0xC40xC4 <Special value="0xAC2"/>
- <Color value="Green"/>Escaped<Color value="White"/> <Special value="0xAC3"/>
- </string>
- <string id="128" seek="1920756">Character Report 1/3</string>
- <string id="129" seek="1920795"><Color value="Green"/><Name value="Squall"/><Color value="White"/>
- Enemies Killed <Special value="0xAD0"/>
- KO`d 0xC40xC40xC4 <Special value="0xAD8"/>
- <Special value="0xA6D"/><Color value="Green"/>Zell<Color value="White"/>
- <Special value="0xA3F"/><Special value="0xA6D"/> Enemies Killed <Special value="0xAD1"/>
- <Special value="0xA3F"/><Special value="0xA6D"/> KO`d 0xC40xC40xC4 <Special value="0xAD9"/>
- <Special value="0xA3F"/><Special value="0xA6E"/><Color value="Green"/>Quistis<Color value="White"/>
- <Special value="0xA3F"/><Special value="0xA6E"/> Enemies Killed <Special value="0xAD3"/>
- <Special value="0xA3F"/><Special value="0xA6E"/> KO`d 0xC40xC40xC4 <Special value="0xADB"/>
- <Special value="0xA3F"/></string>
- <string id="130" seek="1920996">Character Report 2/3</string>
- <string id="131" seek="1921035"><Special value="0xA6F"/><Color value="Green"/>Seifer<Color value="White"/>
- <Special value="0xA3F"/><Special value="0xA6F"/> Enemies Killed <Special value="0xAD6"/>
- <Special value="0xA3F"/><Special value="0xA6F"/> KO`d 0xC40xC40xC4 <Special value="0xADE"/>
- <Special value="0xA3F"/><Special value="0xA70"/><Color value="Green"/>Selphie<Color value="White"/>
- <Special value="0xA3F"/><Special value="0xA70"/> Enemies Killed <Special value="0xAD5"/>
- <Special value="0xA3F"/><Special value="0xA70"/> KO`d 0xC40xC40xC4 <Special value="0xADD"/>
- <Special value="0xA3F"/><Special value="0xA71"/><Color value="Green"/><Name value="Riona"/><Color value="White"/>
- <Special value="0xA3F"/><Special value="0xA71"/> Enemies Killed <Special value="0xAD4"/>
- <Special value="0xA3F"/><Special value="0xA71"/> KO`d 0xC40xC40xC4 <Special value="0xADC"/>
- <Special value="0xA3F"/></string>
- <string id="132" seek="1921248">Character Report 3/3</string>
- <string id="133" seek="1921287"><Special value="0xA72"/><Color value="Green"/>Irvine<Color value="White"/>
- <Special value="0xA3F"/><Special value="0xA72"/> Enemies Killed <Special value="0xAD2"/>
- <Special value="0xA3F"/><Special value="0xA72"/> KO`d 0xC40xC40xC4 <Special value="0xADA"/>
- <Special value="0xA3F"/><Special value="0xA73"/><Color value="Green"/>Edea<Color value="White"/>
- <Special value="0xA3F"/><Special value="0xA73"/> Enemies Killed <Special value="0xAD7"/>
- <Special value="0xA3F"/><Special value="0xA73"/> KO`d 0xC40xC40xC4 <Special value="0xADF"/>
- <Special value="0xA3F"/></string>
- <string id="134" seek="1921432">GF Report 0xC40xC40xC4 1/6</string>
- <string id="135" seek="1921474"><Special value="0xA89"/><Color value="Green"/><Spell_GF value="Quezacotl"/><Color value="White"/>
- <Special value="0xA3F"/><Special value="0xA89"/> Enemies Killed <Special value="0xAE0"/>
- <Special value="0xA3F"/><Special value="0xA89"/> KO`d 0xC40xC40xC4 <Special value="0xAF0"/>
- <Special value="0xA3F"/><Special value="0xA8A"/><Color value="Green"/><Spell_GF value="Shiva"/><Color value="White"/>
- <Special value="0xA3F"/><Special value="0xA8A"/> Enemies Killed <Special value="0xAE1"/>
- <Special value="0xA3F"/><Special value="0xA8A"/> KO`d 0xC40xC40xC4 <Special value="0xAF1"/>
- <Special value="0xA3F"/><Special value="0xA8B"/><Color value="Green"/><Spell_GF value="Ifrit"/><Color value="White"/>
- <Special value="0xA3F"/><Special value="0xA8B"/> Enemies Killed <Special value="0xAE2"/>
- <Special value="0xA3F"/><Special value="0xA8B"/> KO`d 0xC40xC40xC4 <Special value="0xAF2"/>
- <Special value="0xA3F"/></string>
- <string id="136" seek="1921680">GF Report 0xC40xC40xC4 2/6</string>
- <string id="137" seek="1921722"><Special value="0xA8C"/><Color value="Green"/><Spell_GF value="Siren"/><Color value="White"/>
- <Special value="0xA3F"/><Special value="0xA8C"/> Enemies Killed <Special value="0xAE3"/>
- <Special value="0xA3F"/><Special value="0xA8C"/> KO`d 0xC40xC40xC4 <Special value="0xAF3"/>
- <Special value="0xA3F"/><Special value="0xA8D"/><Color value="Green"/><Spell_GF value="Brothers"/><Color value="White"/>
- <Special value="0xA3F"/><Special value="0xA8D"/> Enemies Killed <Special value="0xAE4"/>
- <Special value="0xA3F"/><Special value="0xA8D"/> KO`d 0xC40xC40xC4 <Special value="0xAF4"/>
- <Special value="0xA3F"/><Special value="0xA8E"/><Color value="Green"/><Spell_GF value="Diablos"/><Color value="White"/>
- <Special value="0xA3F"/><Special value="0xA8E"/> Enemies Killed <Special value="0xAE5"/>
- <Special value="0xA3F"/><Special value="0xA8E"/> KO`d 0xC40xC40xC4 <Special value="0xAF5"/>
- <Special value="0xA3F"/></string>
- <string id="138" seek="1921928">GF Report 0xC40xC40xC4 3/6</string>
- <string id="139" seek="1921970"><Special value="0xA8F"/><Color value="Green"/><Spell_GF value="Carbuncle"/><Color value="White"/>
- <Special value="0xA3F"/><Special value="0xA8F"/> Enemies Killed <Special value="0xAE6"/>
- <Special value="0xA3F"/><Special value="0xA8F"/> KO`d 0xC40xC40xC4 <Special value="0xAF6"/>
- <Special value="0xA3F"/><Special value="0xA90"/><Color value="Green"/><Spell_GF value="Leviathan"/><Color value="White"/>
- <Special value="0xA3F"/><Special value="0xA90"/> Enemies Killed <Special value="0xAE7"/>
- <Special value="0xA3F"/><Special value="0xA90"/> KO`d 0xC40xC40xC4 <Special value="0xAF7"/>
- <Special value="0xA3F"/><Special value="0xA91"/><Color value="Green"/><Spell_GF value="Pandemona"/><Color value="White"/>
- <Special value="0xA3F"/><Special value="0xA91"/> Enemies Killed <Special value="0xAE8"/>
- <Special value="0xA3F"/><Special value="0xA91"/> KO`d 0xC40xC40xC4 <Special value="0xAF8"/>
- <Special value="0xA3F"/></string>
- <string id="140" seek="1922176">GF Report 0xC40xC40xC4 4/6</string>
- <string id="141" seek="1922218"><Special value="0xA92"/><Color value="Green"/><Spell_GF value="Cerberus"/><Color value="White"/>
- <Special value="0xA3F"/><Special value="0xA92"/> Enemies Killed <Special value="0xAE9"/>
- <Special value="0xA3F"/><Special value="0xA92"/> KO`d 0xC40xC40xC4 <Special value="0xAF9"/>
- <Special value="0xA3F"/><Special value="0xA93"/><Color value="Green"/><Spell_GF value="Alexander"/><Color value="White"/>
- <Special value="0xA3F"/><Special value="0xA93"/> Enemies Killed <Special value="0xAEA"/>
- <Special value="0xA3F"/><Special value="0xA93"/> KO`d 0xC40xC40xC4 <Special value="0xAFA"/>
- <Special value="0xA3F"/><Special value="0xA94"/><Color value="Green"/><Spell_GF value="Doomtrain"/><Color value="White"/>
- <Special value="0xA3F"/><Special value="0xA94"/> Enemies Killed <Special value="0xAEB"/>
- <Special value="0xA3F"/><Special value="0xA94"/> KO`d 0xC40xC40xC4 <Special value="0xAFB"/>
- <Special value="0xA3F"/></string>
- <string id="142" seek="1922424">GF Report 0xC40xC40xC4 5/6</string>
- <string id="143" seek="1922466"><Special value="0xA95"/><Color value="Green"/><Spell_GF value="Bahamut"/><Color value="White"/>
- <Special value="0xA3F"/><Special value="0xA95"/> Enemies Killed <Special value="0xAEC"/>
- <Special value="0xA3F"/><Special value="0xA95"/> KO`d 0xC40xC40xC4 <Special value="0xAFC"/>
- <Special value="0xA3F"/><Special value="0xA96"/><Color value="Green"/><Spell_GF value="Cactuar"/><Color value="White"/>
- <Special value="0xA3F"/><Special value="0xA96"/> Enemies Killed <Special value="0xAED"/>
- <Special value="0xA3F"/><Special value="0xA96"/> KO`d 0xC40xC40xC4 <Special value="0xAFD"/>
- <Special value="0xA3F"/><Special value="0xA97"/><Color value="Green"/><Spell_GF value="Tonberry"/><Color value="White"/>
- <Special value="0xA3F"/><Special value="0xA97"/> Enemies Killed <Special value="0xAEE"/>
- <Special value="0xA3F"/><Special value="0xA97"/> KO`d 0xC40xC40xC4 <Special value="0xAFE"/>
- <Special value="0xA3F"/></string>
- <string id="144" seek="1922672">GF Report 0xC40xC40xC4 6/6</string>
- <string id="145" seek="1922714"><Special value="0xA98"/><Color value="Green"/><Spell_GF value="Eden"/><Color value="White"/>
- <Special value="0xA3F"/><Special value="0xA98"/> Enemies Killed <Special value="0xAEF"/>
- <Special value="0xA3F"/><Special value="0xA98"/> KO`d 0xC40xC40xC4 <Special value="0xAFF"/>
- <Special value="0xA3F"/></string>
- <string id="146" seek="1922788">Proof of Omega</string>
- <string id="147" seek="1922803"><Color value="0x62B"/>Congratulations!<Color value="White"/> <Color value="0x62B"/>Congratulations!<Color value="White"/>
- You defeated the world`s strongest
- monster, Omega Weapon
- in Ultimecia Castle!
- You are the finest fighter in the world!
- <Color value="0x62B"/>Congratulations!!<Color value="White"/> <Color value="0x62B"/>Congratulations!!<Color value="White"/>
- </string>
- </file>
- <file id="81" seek="1925120" length="4096">
- <string id="0" seek="1925222">Junction Tutorial</string>
- <string id="1" seek="1925242">Junction enables
- characters to power up
- and use abilities.</string>
- <string id="2" seek="1925302">This means</string>
- <string id="3" seek="1925314">A GF must be junctioned
- in order to power up
- and use abilities.</string>
- <string id="4" seek="1925378">Let`s begin by
- junctioning a GF.</string>
- <string id="5" seek="1925414">Right now, no GF is junctioned.</string>
- <string id="6" seek="1925446">All other commands in gray
- cannot be selected yet.</string>
- <string id="7" seek="1925498">Once Junction is selected,</string>
- <string id="8" seek="1925526">the GF and Magic commands appear.</string>
- <string id="9" seek="1925562">Since no GF is junctioned,
- Magic is displayed in gray.</string>
- <string id="10" seek="1925618">Let`s junction a GF.</string>
- <string id="11" seek="1925642">By selecting GF,</string>
- <string id="12" seek="1925662">a GF list appears.</string>
- <string id="13" seek="1925682">Press <Icon_Button value="0x527"/> to see abilities
- possessed by a GF.</string>
- <string id="14" seek="1925730">The abilities are
- HP Junction,
- Vitality Junction, etc.</string>
- <string id="15" seek="1925786">Let`s choose a GF.</string>
- <string id="16" seek="1925806">When GF <Spell_GF value="Quezacotl"/> is selected,</string>
- <string id="17" seek="1925830">its abilities,</string>
- <string id="18" seek="1925846">HP-J and Vit-J make the stats
- HP and Vit appear in white.</string>
- <string id="19" seek="1925906">Magic can now be
- junctioned to HP and Vit.</string>
- <string id="20" seek="1925950">But, since there is currently
- no magic, we will move onto</string>
- <string id="21" seek="1926010">setting abilities.</string>
- <string id="22" seek="1926030">There are 3 command abilities</string>
- <string id="23" seek="1926062">and 2 non-command abilities
- for characters and party.</string>
- <string id="24" seek="1926118">A total of 5 abilities can be set.</string>
- <string id="25" seek="1926154">Depending on the GF`s
- abilities, the maximum is
- 4 non-command abilities.</string>
- <string id="26" seek="1926230">This means that up to 7
- abilities can be set.</string>
- <string id="27" seek="1926278">Let`s set some abilities.</string>
- <string id="28" seek="1926306">First, select a slot.</string>
- <string id="29" seek="1926330">The top window is for Command
- abilities used during battle.</string>
- <string id="30" seek="1926390">The bottom window is for
- character and party abilities.</string>
- <string id="31" seek="1926446">Selecting the top window
- displays command abilities,</string>
- <string id="32" seek="1926502">and selecting the bottom window displays
- character and party abilities.</string>
- <string id="33" seek="1926574">Since there is currently
- no magic,</string>
- <string id="34" seek="1926610">let`s set the command ability,
- Draw, to get some magic.</string>
- <string id="35" seek="1926666">When an empty slot is chosen,</string>
- <string id="36" seek="1926698">the cursor moves to the right.</string>
- <string id="37" seek="1926730">Select Draw to set
- the command, Draw.</string>
- <string id="38" seek="1926770">This is how command abilities
- used during battle are set.</string>
- <string id="39" seek="1926830">Let`s add GF and Item to
- the list of command abilities.</string>
- <string id="40" seek="1926886">Now GF and Item are set.</string>
- <string id="41" seek="1926914">Let`s set a non-command ability.</string>
- <string id="42" seek="1926950">By moving the cursor down,</string>
- <string id="43" seek="1926978">a character ability is displayed.</string>
- <string id="44" seek="1927014">Now, to set Mag+20%,</string>
- <string id="45" seek="1927038">select an empty slot,</string>
- <string id="46" seek="1927062">and select Mag+20%.</string>
- <string id="47" seek="1927082">Mag+20% is now set.</string>
- <string id="48" seek="1927102">Abilities have now been set.</string>
- <string id="49" seek="1927134">This concludes the tutorial.
- Thank you, and good luck.</string>
- </file>
- <file id="82" seek="1929216" length="2048">
- <string id="0" seek="1929274">Junctioning Magic</string>
- <string id="1" seek="1929294">By junctioning magic, you
- can raise the character`s stats.</string>
- <string id="2" seek="1929354">If the GF has learned the ability</string>
- <string id="3" seek="1929390">to junction onto stats, that
- particular stat will be
- displayed in white.</string>
- <string id="4" seek="1929466">By selecting Junction here,</string>
- <string id="5" seek="1929494">the GF and Magic commands will appear.</string>
- <string id="6" seek="1929534">You are able to junction magic
- by selecting Magic.</string>
- <string id="7" seek="1929586">When Magic is selected,</string>
- <string id="8" seek="1929610">a list of magic appears.</string>
- <string id="9" seek="1929638">Use the cursor to select
- which stat to junction.</string>
- <string id="10" seek="1929690">When Str is selected,</string>
- <string id="11" seek="1929714">choose a magic with the cursor.</string>
- <string id="12" seek="1929746">You can see how the stat value
- changes with each magic.</string>
- <string id="13" seek="1929802">When a magic is selected,</string>
- <string id="14" seek="1929830">the magic will be displayed next
- to the stat and the value will change.</string>
- <string id="15" seek="1929902">Only one magic can be
- assigned to each stat.</string>
- <string id="16" seek="1929950">However,</string>
- <string id="17" seek="1929962">there is no need to junction
- magic manually, one by one.</string>
- <string id="18" seek="1930022">Select Auto
- after junctioning.</string>
- <string id="19" seek="1930054">`Auto` junctions magic
- automatically.</string>
- <string id="20" seek="1930094">There are 3 commands to
- choose from.</string>
- <string id="21" seek="1930134">Atk favors Strength,</string>
- <string id="22" seek="1930158">Mag favors magic,</string>
- <string id="23" seek="1930178">and Def favors
- raising HP.</string>
- <string id="24" seek="1930206">Thus, magic can be junctioned
- easily by using Auto.</string>
- <string id="25" seek="1930258">For example, let`s select
- the Atk junction.</string>
- <string id="26" seek="1930302">Magic has been junctioned
- to favor Strength.</string>
- <string id="27" seek="1930350">This concludes the
- Magic Junction tutorial.</string>
- </file>
- <file id="83" seek="1931264" length="2048">
- <string id="0" seek="1931324">Junction can change basic
- parameters such as Strength
- and Magic, as well as</string>
- <string id="1" seek="1931400">elemental parameters.</string>
- <string id="2" seek="1931424">By junctioning a GF with
- elemental junction ability,</string>
- <string id="3" seek="1931480">as magic is junctioned,</string>
- <string id="4" seek="1931504">the EL-A/D slot above HP turns white,
- indicating an elemental junction.</string>
- <string id="5" seek="1931576">When <Icon_Button value="Left"/> is selected,</string>
- <string id="6" seek="1931600">the elemental junction screen appears.</string>
- <string id="7" seek="1931640">Elemental junction works
- like other junctions.</string>
- <string id="8" seek="1931688">First, select a stat to junction,</string>
- <string id="9" seek="1931724">then choose a magic to
- finish the junction.</string>
- <string id="10" seek="1931768">However, non-elemental magic
- like Cure cannot be junctioned.</string>
- <string id="11" seek="1931832">Elemental junction affects
- attack and defense differently.</string>
- <string id="12" seek="1931892">Junctioning to Elem-Atk</string>
- <string id="13" seek="1931916">links that element to a character`s Attack.</string>
- <string id="14" seek="1931960">The % indicates how much of the attack`s
- damage is linked to that element.</string>
- <string id="15" seek="1932036">At the maximum value of 100%,
- the Attack becomes entirely elemental.</string>
- <string id="16" seek="1932108">In the example, Ice is at 50%; this
- means that damage only increases by 50%.</string>
- <string id="17" seek="1932188">When junctioned to Elem-Def,</string>
- <string id="18" seek="1932220">the damage from that element is reduced.</string>
- <string id="19" seek="1932264">Reduction of damage is shown in %.
- At 100%, damage is reduced to 0.</string>
- <string id="20" seek="1932332">In the example, fire damage is
- reduced to 20%, because Elem-Def
- is at 80%.</string>
- <string id="21" seek="1932408"><Icon_Button value="0x543"/> is displayed when the value goes over
- 100%, indicating that damage is absorbed.</string>
- <string id="22" seek="1932492">In this state, you can absorb the
- amount of damage indicated in %.</string>
- <string id="23" seek="1932560">In the example, 50% of fire
- damage is absorbed.</string>
- <string id="24" seek="1932608">Multiple magic types can be junctioned
- to Elem-Def, depending on the GF`s ability.</string>
- <string id="25" seek="1932692">Junction multiple magic types with the
- same elemental for a cumulative effect.</string>
- <string id="26" seek="1932772">Try junctioning different
- magic to check the effect.</string>
- <string id="27" seek="1932828">You can also select Auto to
- automatically junction the most
- effective elemental magic.</string>
- <string id="28" seek="1932916">This concludes the Elemental
- Junction Tutorial.</string>
- </file>
- <file id="84" seek="1933312" length="2048">
- <string id="0" seek="1933368">Status Junction Explanation</string>
- <string id="1" seek="1933396">By junctioning a GF with
- status junction ability,</string>
- <string id="2" seek="1933448">as magic is junctioned,</string>
- <string id="3" seek="1933472">the ST-A/D slot above HP turns
- white, indicating a status junction.</string>
- <string id="4" seek="1933540">Press <Icon_Button value="Left"/> here twice to</string>
- <string id="5" seek="1933564">see the Status Junction screen.</string>
- <string id="6" seek="1933596">Status junction works the same
- way as elemental junction.</string>
- <string id="7" seek="1933656">First, select a stat to junction,</string>
- <string id="8" seek="1933692">then select a magic to
- complete the junction.</string>
- <string id="9" seek="1933740">However,</string>
- <string id="10" seek="1933752">magic with no status change,
- like Fire, cannot be junctioned.</string>
- <string id="11" seek="1933816">Status junction affects
- attack and defense differently.</string>
- <string id="12" seek="1933872">Junctioning to ST-Atk</string>
- <string id="13" seek="1933896">gives that status change to Attack.</string>
- <string id="14" seek="1933932">The status change probability is
- indicated in %.</string>
- <string id="15" seek="1933984">In the example, there is a 90% chance
- of afflicting an enemy with Darkness.</string>
- <string id="16" seek="1934060">100% is the maximum value, but there
- are enemies who may not be affected,
- even with 100% ST-Atk.</string>
- <string id="17" seek="1934160">Junctioning to ST-Def</string>
- <string id="18" seek="1934184">reduces the probability of status change.</string>
- <string id="19" seek="1934228">Probability is displayed in %.
- No status change will occur at 100%.</string>
- <string id="20" seek="1934296">In the example, the effect of Sleep
- attack is reduced by 80%.</string>
- <string id="21" seek="1934360">However, depending on the enemy attack,
- status change may still occur at 100%.</string>
- <string id="22" seek="1934440">You can junction multiple magic types
- to ST-Def, depending on the GF`s ability.</string>
- <string id="23" seek="1934520">Some magic, like Esuna, will
- defend against multiple status changes.</string>
- <string id="24" seek="1934592">Try junctioning different
- magic to check the effect.</string>
- <string id="25" seek="1934648">Select Auto to junction
- the most effective status
- magic automatically.</string>
- <string id="26" seek="1934720">This concludes the Status
- Junction Tutorial.</string>
- </file>
- <file id="85" seek="1935360" length="2048">
- <string id="0" seek="1935430">GF Tutorial</string>
- <string id="1" seek="1935442">A GF will level up
- as it gains experience (EXP),</string>
- <string id="2" seek="1935494">and learn new abilities
- by gaining AP (Ability Points).</string>
- <string id="3" seek="1935550">From EXP and AP:</string>
- <string id="4" seek="1935570">EXP gained from battles
- automatically levels up the GF,</string>
- <string id="5" seek="1935626">while AP gained
- during battle</string>
- <string id="6" seek="1935658">can be distributed, to
- learn different abilities.</string>
- <string id="7" seek="1935710">Decide how to distribute the points.</string>
- <string id="8" seek="1935750">Let`s go over how
- a GF can learn
- different abilities.</string>
- <string id="9" seek="1935806">Select GF from the menu
- to display the GF acquired.</string>
- <string id="10" seek="1935858">When <Spell_GF value="Shiva"/> is selected,</string>
- <string id="11" seek="1935882"><Spell_GF value="Shiva"/>`s stats are shown.</string>
- <string id="12" seek="1935906">This displays its EXP, LV,
- and compatibility between
- characters, etc., but</string>
- <string id="13" seek="1935982">by selecting Learn,</string>
- <string id="14" seek="1936002"><Spell_GF value="Shiva"/>`s ability list
- is displayed.</string>
- <string id="15" seek="1936034">Abilities in white, such as
- Str-J are abilities already learned,</string>
- <string id="16" seek="1936102">while abilities in gray
- have not been learned yet.</string>
- <string id="17" seek="1936154">The first number in gray</string>
- <string id="18" seek="1936182">shows the AP spent towards learning,</string>
- <string id="19" seek="1936222">and the second number shows
- the AP required to complete.</string>
- <string id="20" seek="1936282">Vit-J shows that 50 AP
- are required, of which 0 AP
- has been spent.</string>
- <string id="21" seek="1936350">In order to learn the
- ability Elem-Atk-J,</string>
- <string id="22" seek="1936394">move the cursor to Elem-Atk-J</string>
- <string id="23" seek="1936426">and confirm.</string>
- <string id="24" seek="1936442">Elem-Atk-J will then be displayed
- to the left, under Learning.</string>
- <string id="25" seek="1936506">From here on, all AP gained
- will be used for Elem-Atk-J.</string>
- <string id="26" seek="1936566">When all 160 AP are gained,
- Elem-Atk-J is learned.</string>
- <string id="27" seek="1936618">Once an ability is
- learned, AP will</string>
- <string id="28" seek="1936654">automatically move to an
- ability not yet learned.</string>
- <string id="29" seek="1936706">With each learned ability
- comes a different set of
- abilities to learn. </string>
- <string id="30" seek="1936778">The order of learning
- affects the GF`s powers.</string>
- <string id="31" seek="1936826">Therefore,</string>
- <string id="32" seek="1936838">it is recommended to
- return to this screen to
- set the next ability.</string>
- <string id="33" seek="1936906">This concludes the tutorial.
- Thank you, and good luck.</string>
- </file>
- <file id="86" seek="1937408" length="2048">
- <string id="0" seek="1937444">The Status Screen displays
- each character`s basic
- data.</string>
- <string id="1" seek="1937500">The first status screen shows
- stats such as HP, Str, etc.</string>
- <string id="2" seek="1937560">The second screen shows all the status
- and elemental-related information.</string>
- <string id="3" seek="1937636">The third status screen shows
- GF-related information.</string>
- <string id="4" seek="1937692">The fourth status screen shows
- Limit Break information.</string>
- <string id="5" seek="1937748"><Name value="Squall"/>`s gunblade settings can be changed
- in the Limit Break screen.</string>
- <string id="6" seek="1937816">There are two settings:
- Gunblade Auto
- Renzokuken Indicator</string>
- <string id="7" seek="1937876">If you select
- Gunblade Auto to ON,</string>
- <string id="8" seek="1937912">Renzokuken hits automatically
- without having to press <Icon_Button value="0x523"/>.</string>
- <string id="9" seek="1937972">However, a 'Perfect` may not be possible
- with this option. You must select OFF</string>
- <string id="10" seek="1938052">and press <Icon_Button value="0x523"/> manually at the right time.</string>
- <string id="11" seek="1938096">If the Renzokuken Indicator</string>
- <string id="12" seek="1938124">is turned OFF,</string>
- <string id="13" seek="1938140">the indicator will not be
- displayed during Renzokuken.</string>
- <string id="14" seek="1938196">If the Gunblade Auto option
- is turned ON, the Renzokuken Indicator</string>
- <string id="15" seek="1938264">is turned OFF automatically.</string>
- <string id="16" seek="1938296">That`s all for
- <Name value="Squall"/>`s Limit Break.</string>
- </file>
- <file id="87" seek="1939456" length="2048">
- <string id="0" seek="1939470">Zell`s Limit Break settings can
- also be changed in the Status screen.</string>
- <string id="1" seek="1939542">If Duel-Auto</string>
- <string id="2" seek="1939558">is turned ON,</string>
- <string id="3" seek="1939574">the Limit Break Duel
- will execute automatically.</string>
- <string id="4" seek="1939626">The Limit Break moves listed on the
- screen are selected randomly.</string>
- <string id="5" seek="1939694">That`s all for
- Zell`s Limit Break.</string>
- </file>
- <file id="88" seek="1941504" length="2048">
- <string id="0" seek="1941536"><Name value="Riona"/>`s Limit Break uses <Name value="Angelio"/>.</string>
- <string id="1" seek="1941564">The tricks <Name value="Angelio"/> can learn are
- listed on the Status screen.</string>
- <string id="2" seek="1941624">The fourth status screen lists all the
- tricks that <Name value="Angelio"/> can learn.</string>
- <string id="3" seek="1941692">The gauge on the right indicates
- how much has been learned.</string>
- <string id="4" seek="1941752">When the gauge is full,
- the trick has been learned.</string>
- <string id="5" seek="1941804">If the gauge is not full,
- the trick has yet to be learned.</string>
- <string id="6" seek="1941864">To learn
- a new trick,</string>
- <string id="7" seek="1941888">move the cursor to the trick
- name and press <Icon_Button value="Okay"/>.</string>
- <string id="8" seek="1941936">Now as <Name value="Riona"/> walks around, the gauge
- will fill up, and <Name value="Angelio"/> will learn the trick.</string>
- <string id="9" seek="1942016">If you select a trick
- that has already been learned,</string>
- <string id="10" seek="1942072">there will be a message
- before you close this screen.</string>
- <string id="11" seek="1942128">If there is still a trick to
- learn, be sure to select it.</string>
- <string id="12" seek="1942188">You can learn new tricks
- by reading a magazine called
- Pet Pals.</string>
- <string id="13" seek="1942252">After reading Pet Pals, access
- this screen to change the settings.</string>
- <string id="14" seek="1942320">That`s all for
- <Name value="Riona"/>`s Limit Breaks.</string>
- </file>
- <file id="106" seek="2224128" length="2048">
- <string id="0" seek="2234368">Coral Fragment:
- 1 will refine
- into 20 Thundaras</string>
- <string id="1" seek="2234417">Dynamo Stone:
- 1 will refine
- into 20 Thundagas</string>
- <string id="2" seek="2234464">M-Stone Piece:
- 1 will refine
- into 5 Thunders</string>
- <string id="3" seek="2234510">Magic Stone:
- 1 will refine
- into 5 Thundaras</string>
- <string id="4" seek="2234555">Wizard Stone:
- 1 will refine
- into 5 Thundagas</string>
- <string id="5" seek="2234601">Shear Feather:
- 1 will refine
- into 20 Aeros</string>
- <string id="6" seek="2234645">Windmill:
- 1 will refine
- into 20 Tornados</string>
- <string id="7" seek="2234687">Arctic Wind:
- 1 will refine
- into 20 Blizzaras</string>
- <string id="8" seek="2234733">North Wind:
- 1 will refine
- into 20 Blizzagas</string>
- <string id="9" seek="2234778">M-Stone Piece:
- 1 will refine
- into 5 Blizzards</string>
- <string id="10" seek="2234825">Magic Stone:
- 1 will refine
- into 5 Blizzaras</string>
- <string id="11" seek="2234870">Wizard Stone:
- 1 will refine
- into 5 Blizzagas</string>
- <string id="12" seek="2234916">Fish Fin:
- 1 will refine
- into 20 Waters</string>
- <string id="13" seek="2234956">Water Crystal:
- 1 will refine
- into 50 Waters</string>
- <string id="14" seek="2235000">Bomb Fragment:
- 1 will refine
- into 20 Firas</string>
- <string id="15" seek="2235044">Red Fang:
- 1 will refine
- into 20 Firagas</string>
- <string id="16" seek="2235085">M-Stone Piece:
- 1 will refine
- into 5 Fires</string>
- <string id="17" seek="2235128">Magic Stone:
- 1 will refine
- into 5 Firas</string>
- <string id="18" seek="2235169">Wizard Stone:
- 1 will refine
- into 5 Firagas</string>
- <string id="19" seek="2235213">Bomb Spirit:
- 1 will refine
- into 100 Firagas</string>
- <string id="20" seek="2235258">Phoenix Pinion:
- 1 will refine
- into 100 Firagas</string>
- <string id="21" seek="2235306">Phoenix Spirit:
- 1 will refine
- into 100 Firagas</string>
- <string id="22" seek="2235354">Flare Stone:
- 1 will refine
- into 1 Flare</string>
- <string id="23" seek="2235395">Inferno Fang:
- 1 will refine
- into 20 Flares</string>
- <string id="24" seek="2235439">Life Ring:
- 1 will refine
- into 20 Lifes</string>
- <string id="25" seek="2235479">Regen Ring:
- 1 will refine
- into 20 Full-lifes</string>
- <string id="26" seek="2235525">Phoenix Spirit:
- 1 will refine
- into 100 Full-lifes</string>
- <string id="27" seek="2235576">Mesmerize Blade:
- 1 will refine
- into 20 Regens</string>
- <string id="28" seek="2235623">Moon Stone:
- 1 will refine
- into 20 Holys</string>
- <string id="29" seek="2235664">Holy Stone:
- 1 will refine
- into 1 Holy</string>
- <string id="30" seek="2235703">Dead Spirit:
- 1 will refine
- into 20 Deaths</string>
- <string id="31" seek="2235746">Saw Blade:
- 1 will refine
- into 10 Deaths</string>
- <string id="32" seek="2235787">Zombie Powder:
- 1 will refine
- into 20 Zombies</string>
- <string id="33" seek="2235833">Holy Water:
- 1 will refine
- into 2 Zombies</string>
- <string id="34" seek="2235875">M-Stone Piece:
- 1 will refine
- into 5 Cures</string>
- <string id="35" seek="2235918">Magic Stone:
- 1 will refine
- into 5 Curas</string>
- <string id="36" seek="2235959">Wizard Stone:
- 1 will refine
- into 5 Curagas</string>
- <string id="37" seek="2236003">Chef`s Knife:
- 1 will refine
- into 30 Deaths</string>
- <string id="38" seek="2236047">Whisper:
- 1 will refine
- into 50 Curagas</string>
- <string id="39" seek="2236087">Healing Water:
- 1 will refine
- into 20 Curas</string>
- <string id="40" seek="2236131">Healing Mail:
- 1 will refine
- into 20 Curagas</string>
- <string id="41" seek="2236176">Healing Ring:
- 1 will refine
- into 100 Curagas</string>
- <string id="42" seek="2236222">Tent:
- 1 will refine
- into 10 Curagas</string>
- <string id="43" seek="2236259">Cottage:
- 1 will refine
- into 20 Curagas</string>
- <string id="44" seek="2236299">Death Stone:
- 1 will refine
- into 1 Death</string>
- <string id="45" seek="2236340">Dragon Fin:
- 1 will refine
- into 20 Doubles</string>
- <string id="46" seek="2236383">Steel Orb:
- 1 will refine
- into 15 Demis</string>
- <string id="47" seek="2236423">Black Hole:
- 1 will refine
- into 30 Demis</string>
- <string id="48" seek="2236464">Dino Bone:
- 1 will refine
- into 20 Quakes</string>
- <string id="49" seek="2236505">Lightweight:
- 1 will refine
- into 20 Hastes</string>
- <string id="50" seek="2236548">Accelerator:
- 1 will refine
- into 100 Hastes</string>
- <string id="51" seek="2236592">Spider Web:
- 1 will refine
- into 20 Slows</string>
- <string id="52" seek="2236633">M-Stone Piece:
- 1 will refine
- into 5 Slows</string>
- <string id="53" seek="2236676">Magic Stone:
- 1 will refine
- into 5 Hastes</string>
- <string id="54" seek="2236718">Wizard Stone:
- 1 will refine
- into 5 Stops</string>
- <string id="55" seek="2236760">Aegis Amulet:
- 1 will refine
- into 100 Hastes</string>
- <string id="56" seek="2236805">Rocket Engine:
- 1 will refine
- into 50 Triples</string>
- <string id="57" seek="2236851">Three Stars:
- 1 will refine
- into 100 Triples</string>
- <string id="58" seek="2236896">Samantha Soul:
- 1 will refine
- into 60 Triples</string>
- <string id="59" seek="2236942">Ochu Tentacle:
- 1 will refine
- into 30 Blinds</string>
- <string id="60" seek="2236987">Eye Drops:
- 1 will refine
- into 1 Blind</string>
- <string id="61" seek="2237026">Betrayal Sword:
- 1 will refine
- into 20 Confuses</string>
- <string id="62" seek="2237074">Sleep Powder:
- 1 will refine
- into 20 Sleeps</string>
- <string id="63" seek="2237118">Mystery Fluid:
- 1 will refine
- into 10 Meltdowns</string>
- <string id="64" seek="2237166">Cockatrice Pinion:
- 1 will refine
- into 20 Breaks</string>
- <string id="65" seek="2237215">Soft:
- 1 will refine
- into 3 Breaks</string>
- <string id="66" seek="2237250">Steel Pipe:
- 1 will refine
- into 20 Berserks</string>
- <string id="67" seek="2237294">Silence Powder:
- 1 will refine
- into 20 Silences</string>
- <string id="68" seek="2237342">Echo Screen:
- 1 will refine
- into 2 Silences</string>
- <string id="69" seek="2237386">Curse Spike:
- 1 will refine
- into 10 Pains</string>
- <string id="70" seek="2237428">Venom Fang:
- 1 will refine
- into 20 Bios</string>
- <string id="71" seek="2237468">Antidote:
- 1 will refine
- into 1 Bio</string>
- <string id="72" seek="2237504">Malboro Tentacle:
- 1 will refine
- into 40 Bios</string>
- <string id="73" seek="2237550">M-Stone Piece:
- 1 will refine
- into 5 Silences</string>
- <string id="74" seek="2237596">Magic Stone:
- 1 will refine
- into 5 Berserks</string>
- <string id="75" seek="2237640">Wizard Stone:
- 1 will refine
- into 5 Bios</string>
- <string id="76" seek="2237681">Dragon Fang:
- 1 will refine
- into 20 Esunas</string>
- <string id="77" seek="2237724">Remedy:
- 1 will refine
- into 5 Esunas</string>
- <string id="78" seek="2237761">Med Kit:
- 1 will refine
- into 100 Esunas</string>
- <string id="79" seek="2237801">Saw Blade:
- 1 will refine
- into 20 Dispels</string>
- <string id="80" seek="2237843">M-Stone Piece:
- 1 will refine
- into 5 Esunas</string>
- <string id="81" seek="2237887">Magic Stone:
- 1 will refine
- into 5 Dispels</string>
- <string id="82" seek="2237930">Wizard Stone:
- 1 will refine
- into 20 Dispels</string>
- <string id="83" seek="2237975">Dragon Skin:
- 1 will refine
- into 20 Reflects</string>
- <string id="84" seek="2238020">Glow Curtain:
- 1 will refine
- into 100 Reflects</string>
- <string id="85" seek="2238067">Giant`s Ring:
- 1 will refine
- into 60 Protects</string>
- <string id="86" seek="2238113">Turtle Shell:
- 1 will refine
- into 30 Protects</string>
- <string id="87" seek="2238159">Barrier:
- 1 will refine
- into 40 Shells</string>
- <string id="88" seek="2238198">Steel Curtain:
- 1 will refine
- into 100 Protects</string>
- <string id="89" seek="2238246">Rune Armlet:
- 1 will refine
- into 40 Shells</string>
- <string id="90" seek="2238289">Moon Curtain:
- 1 will refine
- into 100 Shells</string>
- <string id="91" seek="2238334">Vampire Fang:
- 1 will refine
- into 20 Drains</string>
- <string id="92" seek="2238378">Fury Fragment:
- 1 will refine
- into 5 Auras</string>
- <string id="93" seek="2238421">Aura Stone:
- 1 will refine
- into 1 Aura</string>
- <string id="94" seek="2238460">Shell Stone:
- 1 will refine
- into 1 Shell</string>
- <string id="95" seek="2238501">Protect Stone:
- 1 will refine
- into 1 Protect</string>
- <string id="96" seek="2238546">Energy Crystal:
- 1 will refine
- into 3 Ultimas</string>
- <string id="97" seek="2238592">Dark Matter:
- 1 will refine
- into 100 Ultimas</string>
- <string id="98" seek="2238637">Ultima Stone:
- 1 will refine
- into 1 Ultima</string>
- <string id="99" seek="2238680">Pulse Ammo:
- 5 will refine
- into 1 Ultima</string>
- <string id="100" seek="2238721">Meteor Stone:
- 1 will refine
- into 1 Meteor</string>
- <string id="101" seek="2238764">Star Fragment:
- 1 will refine
- into 5 Meteors</string>
- </file>
- <file id="107" seek="2226176" length="2048">
- <string id="0" seek="2240512">Tent:
- 4 will refine
- into 1 Mega-Potion</string>
- <string id="1" seek="2240552">Cottage:
- 2 will refine
- into 1 Mega-Potion</string>
- <string id="2" seek="2240595">Healing Ring:
- 1 will refine
- into 20 Mega-Potions</string>
- <string id="3" seek="2240645">Healing Mail:
- 1 will refine
- into 6 Hi-Potions</string>
- <string id="4" seek="2240692">Healing Water:
- 1 will refine
- into 2 Hi-Potions</string>
- <string id="5" seek="2240740">Mesmerize Blade:
- 1 will refine
- into 2 Mega-Potions</string>
- <string id="6" seek="2240792">Life Ring:
- 1 will refine
- into 2 Phoenix Downs</string>
- <string id="7" seek="2240839">Regen Ring:
- 1 will refine
- into 8 Phoenix Downs</string>
- <string id="8" seek="2240887">Phoenix Spirit:
- 1 will refine
- into 100 Phoenix Downs</string>
- <string id="9" seek="2240941">Poison Powder:
- 1 will refine
- into 3 Antidotes</string>
- <string id="10" seek="2240988">Venom Fang:
- 1 will refine
- into 10 Antidotes</string>
- <string id="11" seek="2241033">Cockatris Pinion:
- 1 will refine
- into 3 Softs</string>
- <string id="12" seek="2241079">Ochu Tentacle:
- 1 will refine
- into 3 Eye Drops</string>
- <string id="13" seek="2241126">Silence Powder:
- 1 will refine
- into 3 Echo Screens</string>
- <string id="14" seek="2241177">Zombie Powder:
- 1 will refine
- into 3 Holy Waters</string>
- <string id="15" seek="2241226">Betrayal Sword:
- 5 will refine
- into 1 Remedy</string>
- <string id="16" seek="2241271">Sleep Powder:
- 5 will refine
- into 1 Remedy</string>
- <string id="17" seek="2241314">Dragon Fang:
- 1 will refine
- into 1 Remedy</string>
- <string id="18" seek="2241356">Curse Spike:
- 1 will refine
- into 1 Remedy</string>
- <string id="19" seek="2241398">Malboro Tentacle:
- 1 will refine
- into 2 Remedies</string>
- <string id="20" seek="2241447">Med Kit:
- 1 will refine
- into 20 Remedies</string>
- <string id="21" seek="2241488">Screw:
- 1 will refine
- into 8 Normal Ammo</string>
- <string id="22" seek="2241529">Normal Ammo:
- 1 will refine
- into 1 Fast Ammo</string>
- <string id="23" seek="2241574">Shotgun Ammo:
- 1 will refine
- into 2 Fast Ammo</string>
- <string id="24" seek="2241620">Bomb Fragment:
- 1 will refine
- into 20 Fire Ammo</string>
- <string id="25" seek="2241668">Red Fang:
- 1 will refine
- into 40 Fire Ammo</string>
- <string id="26" seek="2241711">Fuel:
- 1 will refine
- into 10 Fire Ammo</string>
- <string id="27" seek="2241750">Poison Powder:
- 1 will refine
- into 10 Dark Ammo</string>
- <string id="28" seek="2241798">Venom Fang:
- 1 will refine
- into 20 Dark Ammo</string>
- <string id="29" seek="2241843">Missile:
- 1 will refine
- into 20 Demolition Ammo</string>
- <string id="30" seek="2241891">Running Fire:
- 1 will refine
- into 40 Demolition Ammo</string>
- <string id="31" seek="2241944">Cactus Thorn:
- 1 will refine
- into 40 Demolition Ammo</string>
- <string id="32" seek="2241997">Sharp Spike:
- 1 will refine
- into 10 AP Ammo</string>
- <string id="33" seek="2242041">Chef`s Knife:
- 1 will refine
- into 20 AP Ammo</string>
- <string id="34" seek="2242086">Laser Cannon:
- 1 will refine
- into 5 Pulse Ammo</string>
- <string id="35" seek="2242133">Power Generator:
- 1 will refine
- into 20 Pulse Ammo</string>
- <string id="36" seek="2242184">Energy Crystal:
- 1 will refine
- into 10 Pulse Ammo</string>
- <string id="37" seek="2242234">Gaea`s Ring:
- 1 will refine
- into 1 HP Up</string>
- <string id="38" seek="2242275">Mega-Potion:
- 20 will refine
- into 1 Elixir</string>
- <string id="39" seek="2242318">Elem Atk:
- 1 will refine
- into 4 Elixirs</string>
- <string id="40" seek="2242358">Elem Guard:
- 1 will refine
- into 4 Elixirs</string>
- <string id="41" seek="2242400">Status Atk:
- 1 will refine
- into 4 Elixirs</string>
- <string id="42" seek="2242442">Status Guard:
- 1 will refine
- into 4 Elixirs</string>
- <string id="43" seek="2242486">Adamantine:
- 5 will refine
- into 1 Vit Up</string>
- <string id="44" seek="2242527">Knight`s Code:
- 1 will refine
- into 1 Vit Up</string>
- <string id="45" seek="2242571">Aegis Amulet:
- 2 will refine
- into 1 Spd Up</string>
- <string id="46" seek="2242614">Jet Engine:
- 50 will refine
- into 1 Spd Up</string>
- <string id="47" seek="2242656">Rocket Engine:
- 5 will refine
- into 1 Spd Up</string>
- <string id="48" seek="2242700">Hundred Needles:
- 1 will refine
- into 1 Spd Up</string>
- <string id="49" seek="2242746">Hyper Wrist:
- 10 will refine
- into 1 Str Up</string>
- <string id="50" seek="2242789">Monk`s Code:
- 1 will refine
- into 1 Str Up</string>
- <string id="51" seek="2242831">Magic Armlet:
- 10 will refine
- into 1 Spr Up</string>
- <string id="52" seek="2242875">Royal Crown:
- 10 will refine
- into 1 Mag Up</string>
- <string id="53" seek="2242918">Med Kit:
- 1 will refine
- into 2 Megalixirs</string>
- <string id="54" seek="2242960">Doc`s Code:
- 1 will refine
- into 1 Megalixir</string>
- <string id="55" seek="2243004">Luck-J Scroll:
- 1 will refine
- into 1 Luck Up</string>
- <string id="56" seek="2243049">Shaman Stone:
- 10 will refine
- into 1 Hero-trial</string>
- <string id="57" seek="2243097">Pet House:
- 1 will refine
- into 2 G-Returners</string>
- <string id="58" seek="2243142">Life Ring:
- 1 will refine
- into 2 G-Returners</string>
- <string id="59" seek="2243187">Regen Ring:
- 1 will refine
- into 6 G-Returners</string>
- <string id="60" seek="2243233">Silver Mail:
- 1 will refine
- into 2 Pet Houses</string>
- <string id="61" seek="2243279">Gold Armor:
- 1 will refine
- into 4 Pet Houses</string>
- <string id="62" seek="2243324">Diamond Armor:
- 1 will refine
- into 16 Pet Houses</string>
- <string id="63" seek="2243373">Healing Mail:
- 1 will refine
- into 1 Pet House</string>
- <string id="64" seek="2243419">Healing Water:
- 1 will refine
- into 2 G-Hi-Potions</string>
- <string id="65" seek="2243469">Mesmerize Blade:
- 1 will refine
- into 2 G-Hi-Potions</string>
- <string id="66" seek="2243521">Whisper:
- 1 will refine
- into 4 G-Hi-Potions</string>
- <string id="67" seek="2243565">Healing Ring:
- 1 will refine
- into 20 G-Mega-Potions</string>
- <string id="68" seek="2243617">Phoenix Spirit:
- 1 will refine
- into 40 G-Returners</string>
- <string id="69" seek="2243668">Dragon Fang:
- 100 will refine
- into 1 Med Kit</string>
- <string id="70" seek="2243713">Holy War:
- 5 will refine
- into 1 Knight`s Code</string>
- <string id="71" seek="2243759">HP-J Scroll:
- 10 will refine
- into 1 Giant`s Ring</string>
- <string id="72" seek="2243808">Str-J Scroll:
- 10 will refine
- into 1 Power Wrist</string>
- <string id="73" seek="2243857">Vit-J Scroll:
- 10 will refine
- into 1 Orihalcon</string>
- <string id="74" seek="2243904">Mag-J Scroll:
- 10 will refine
- into 1 Force Armlet</string>
- <string id="75" seek="2243954">Spr Scroll:
- 10 will refine
- into 1 Hypno Crown</string>
- <string id="76" seek="2244001">Spd-J Scroll:
- 10 will refine
- into 1 Jet Engine</string>
- <string id="77" seek="2244049">Silver Mail:
- 10 will refine
- into 1 Gold Armor</string>
- <string id="78" seek="2244096">Gold Armor:
- 5 will refine
- into 1 Diamond Armor</string>
- <string id="79" seek="2244144">Orihalcon:
- 10 will refine
- into 1 Adamantine</string>
- <string id="80" seek="2244189">Force Armlet:
- 10 will refine
- into 1 Magic Armlet</string>
- <string id="81" seek="2244239">Glow Curtain:
- 2 will refine
- into 1 Monk`s Code</string>
- <string id="82" seek="2244287">Ribbon:
- 1 will refine
- into 1 Status Guard</string>
- <string id="83" seek="2244330">Phoenix Pinion:
- 20 will refine
- into 1 Phoenix Spirit</string>
- <string id="84" seek="2244383">Samantha Soul:
- 20 will refine
- into 1 Elem Atk</string>
- <string id="85" seek="2244430">Diamond Armor:
- 5 will refine
- into 1 Elem Guard</string>
- <string id="86" seek="2244478">Power Wrist:
- 10 will refine
- into 1 Hyper Wrist</string>
- <string id="87" seek="2244526">Adamantine:
- 20 will refine
- into 1 Steel Curtain</string>
- <string id="88" seek="2244575">Magic Armlet:
- 20 will refine
- into 1 Moon Curtain</string>
- <string id="89" seek="2244625">Hypno Crown:
- 10 will refine
- into 1 Royal Crown</string>
- <string id="90" seek="2244673">Royal Crown:
- 20 will refine
- into 1 Status Atk</string>
- <string id="91" seek="2244720">Jet Engine:
- 10 will refine
- into 1 Rocket Engine</string>
- <string id="92" seek="2244769">Lightweight:
- 100 will refine
- into 1 Accelerator</string>
- <string id="93" seek="2244818">Dragon Skin:
- 100 will refine
- into 1 Glow Curtain</string>
- <string id="94" seek="2244868">Cactus Thorn:
- 100 will refine
- into Hundred Needles</string>
- <string id="95" seek="2244920">Giant`s Ring:
- 10 will refine
- into 1 Gaea`s Ring</string>
- <string id="96" seek="2244969">Malboro Tentacle:
- 100 will refine
- into 1 Moon Curtain</string>
- <string id="97" seek="2245024">Barrier:
- 50 will refine
- into 1 Aegis Amulet</string>
- <string id="98" seek="2245069">Dark Matter:
- 1 will refine
- into 1 Luck-J Scroll</string>
- <string id="99" seek="2245118">Bomb Fragment:
- 100 will refine
- into 1 Bomb Spirit</string>
- <string id="100" seek="2245169">Energy Crystal:
- 50 will refine
- into 1 Samantha Soul</string>
- <string id="101" seek="2245222">Whisper:
- 100 will refine
- into 1 Healing Ring</string>
- <string id="102" seek="2245268">Shaman Stone:
- 1 will refine
- into 1 Rosetta Stone</string>
- <string id="103" seek="2245318">HP Up :
- 2 will refine
- into 1 HP-J Scroll</string>
- <string id="104" seek="2245360">Str Up:
- 2 will refine
- into 1 Str-J Scroll</string>
- <string id="105" seek="2245403">Vit Up:
- 2 will refine
- into 1 Vit-J Scroll</string>
- <string id="106" seek="2245446">Mag Up:
- 2 will refine
- into 1 Mag-J Scroll</string>
- <string id="107" seek="2245489">Spr Up:
- 2 will refine
- into 1 Spr-J Scroll</string>
- <string id="108" seek="2245532">Spd Up:
- 2 will refine
- into 1 Spd-J Scroll</string>
- <string id="109" seek="2245575">Luck Up:
- 2 will refine
- into 1 Luck-J Scroll</string>
- <string id="110" seek="2245620">Elixir:
- 10 will refine
- into 1 Doc`s Code</string>
- <string id="111" seek="2245662">Strength Love:
- 1 will refine
- into 2 Aura Stones</string>
- <string id="112" seek="2245711">Power Wrist:
- 1 will refine
- into 10 Aura Stones</string>
- <string id="113" seek="2245759">Circlet:
- 1 will refine
- into 2 Aura Stones</string>
- <string id="114" seek="2245802">Hypno Crown:
- 1 will refine
- into 10 Aura Stones</string>
- <string id="115" seek="2245850">Rune Armlet:
- 1 will refine
- into 10 Shell Stones</string>
- <string id="116" seek="2245899">Force Armlet:
- 1 will refine
- into 30 Shell Stones</string>
- <string id="117" seek="2245949">Turtle Shell:
- 1 will refine
- into 10 Protect Stones</string>
- <string id="118" seek="2246001">Orihalcon:
- 1 will refine
- into 30 Protect Stones</string>
- <string id="119" seek="2246050">Energy Crystal:
- 1 will refine
- into 2 Ultima Stones</string>
- <string id="120" seek="2246102">Steel Pipe:
- 1 will refine
- into 1 Aura Stone</string>
- <string id="121" seek="2246147">Fury Fragment:
- 1 will refine
- into 2 Aura Stones</string>
- <string id="122" seek="2246196">Whisper:
- 1 will refine
- into 1 Cottage</string>
- <string id="123" seek="2246235">Regen Ring:
- 1 will refine
- into 5 Tents</string>
- <string id="124" seek="2246275">Healing Ring:
- 1 will refine
- into 30 Cottages</string>
- <string id="125" seek="2246321">Diamond Armor:
- 1 will refine
- into 50 Cottages</string>
- <string id="126" seek="2246368">Healing Water:
- 1 will refine
- into 2 Tents</string>
- <string id="127" seek="2246411">Dead Spirit:
- 1 will refine
- into 2 Death Stones</string>
- <string id="128" seek="2246459">Mega Phoenix:
- 3 will refine
- into 1 Phoenix Pinion</string>
- <string id="129" seek="2246510">Inferno Fang:
- 1 will refine
- into 2 Flare Stones</string>
- <string id="130" seek="2246559">Moon Stone:
- 1 will refine
- into 2 Holy Stones</string>
- <string id="131" seek="2246605">Star Fragment:
- 1 will refine
- into 2 Meteor Stones</string>
- <string id="132" seek="2246656">Rosetta Stone:
- 1 will refine
- into 1 Shaman Stone</string>
- <string id="133" seek="2246706">Magic Scroll:
- 1 will refine
- into 10 Wizard Stones</string>
- <string id="134" seek="2246757">GF Scroll:
- 1 will refine
- into 10 Wizard Stones</string>
- <string id="135" seek="2246805">Draw Scroll:
- 1 will refine
- into 10 Wizard Stones</string>
- <string id="136" seek="2246855">Item Scroll:
- 1 will refine
- into 10 Wizard Stones</string>
- <string id="137" seek="2246905">Gambler Spirit:
- 1 will refine
- into 10 Wizard Stones</string>
- <string id="138" seek="2246958">Hungry Cookpot:
- 1 will refine
- into 1 Shaman Stone</string>
- <string id="139" seek="2247009">Mog`s Amulet:
- 1 will refine
- into 1 Shaman Stone</string>
- <string id="140" seek="2247058">Dark Matter:
- 1 will refine
- into 1 Shaman Stone</string>
- <string id="141" seek="2247106">Curse Spike:
- 100 will refine
- into 1 Dark Matter</string>
- <string id="142" seek="2247155">Shaman Stone:
- 1 will refine
- into 1 LuvLuvG</string>
- </file>
- <file id="108" seek="2228224" length="2048">
- <string id="0" seek="2248704">Fire:
- 5 will refine
- into 1 Fira</string>
- <string id="1" seek="2248737">Thunder:
- 5 will refine
- into 1 Thundara</string>
- <string id="2" seek="2248777">Blizzard:
- 5 will refine
- into 1 Blizzara</string>
- <string id="3" seek="2248818">Cure:
- 5 will refine
- into 1 Cura</string>
- <string id="4" seek="2248851">Fira:
- 5 will refine
- into 1 Firaga</string>
- <string id="5" seek="2248886">Thundara:
- 5 will refine
- into 1 Thundaga</string>
- <string id="6" seek="2248927">Blizzara:
- 5 will refine
- into 1 Blizzaga</string>
- <string id="7" seek="2248968">Cura:
- 5 will refine
- into 1 Curaga</string>
- <string id="8" seek="2249003">Aero:
- 10 will refine
- into 1 Tornado</string>
- <string id="9" seek="2249040">Double:
- 10 will refine
- into 1 Triple</string>
- </file>
- <file id="109" seek="2230272" length="2048">
- <string id="0" seek="2250752">Potion:
- 3 will refine
- into 1 Potion+</string>
- <string id="1" seek="2250790">Potion+:
- 3 will refine
- into 1 Hi-Potion</string>
- <string id="2" seek="2250831">Hi-Potion:
- 3 will refine
- into 1 Hi-Potion+</string>
- <string id="3" seek="2250875">Hi-Potion+:
- 3 will refine
- into 1 X-Potion</string>
- <string id="4" seek="2250918">X-Potion:
- 3 will refine
- into 1 Mega-Potion</string>
- <string id="5" seek="2250962">Phoenix Down:
- 50 will refine
- into 1 Mega Phoenix</string>
- <string id="6" seek="2251012">Hero-trial:
- 10 will refine
- into 1 Hero</string>
- <string id="7" seek="2251052">Hero:
- 10 will refine
- into 1 Holy War-trial</string>
- <string id="8" seek="2251096">Holy War-trial:
- 10 will refine
- into 1 Holy War</string>
- <string id="9" seek="2251144">Elixir:
- 10 will refine
- into 1 Megalixir</string>
- <string id="10" seek="2251185">Remedy:
- 10 will refine
- into 1 Remedy+</string>
- <string id="11" seek="2251224">Remedy+:
- 10 will refine
- into 1 Elixir</string>
- </file>
- <file id="110" seek="2232320" length="2048">
- <string id="0" seek="2252800">Geezard Card:
- 1 will refine
- into 5 Screws</string>
- <string id="1" seek="2252843">Funguar Card:
- 1 will refine
- into 1 M-Stone Piece</string>
- <string id="2" seek="2252893">Bite Bug Card:
- 1 will refine
- into 1 M-Stone Piece</string>
- <string id="3" seek="2252944">Red Bat Card:
- 1 will refine
- into 1 Vampire Fang</string>
- <string id="4" seek="2252993">Blobra Card:
- 4 will refine
- into 1 Rune Armlet</string>
- <string id="5" seek="2253040">Gayla Card:
- 1 will refine
- into 1 Mystery Fluid</string>
- <string id="6" seek="2253088">Gesper Card:
- 1 will refine
- into 1 Black Hole</string>
- <string id="7" seek="2253134">Fastitocalon-F Card:
- 5 will refine
- into 1 Water Crystal</string>
- <string id="8" seek="2253191">Blood Soul Card:
- 1 will refine
- into 1 Zombie Powder</string>
- <string id="9" seek="2253244">Caterchipillar Card:
- 1 will refine
- into 1 Spider Web</string>
- <string id="10" seek="2253298">Cockatris Card:
- 1 will refine
- into 1 Cockatrice Pinion</string>
- <string id="11" seek="2253354">Grat Card:
- 1 will refine
- into 1 Magic Stone</string>
- <string id="12" seek="2253399">Buel Card:
- 1 will refine
- into 1 Magic Stone</string>
- <string id="13" seek="2253444">Mesmerize Card:
- 1 will refine
- into 1 Mesmerize Blade</string>
- <string id="14" seek="2253498">Glacial Eye Card:
- 1 will refine
- into 1 Arctic Wind</string>
- <string id="15" seek="2253550">Belhelmel Card:
- 1 will refine
- into 1 Saw Blade</string>
- <string id="16" seek="2253598">Thrustaevis Card:
- 1 will refine
- into 1 Shear Feather</string>
- <string id="17" seek="2253652">Anacondaur Card:
- 1 will refine
- into 1 Venom Fang</string>
- <string id="18" seek="2253702">Creeps Card:
- 1 will refine
- into 1 Coral Fragment</string>
- <string id="19" seek="2253752">Grendel Card:
- 1 will refine
- into 1 Dragon Fin</string>
- <string id="20" seek="2253799">Jelleye Card:
- 1 will refine
- into 1 Magic Stone</string>
- <string id="21" seek="2253847">Grand Mantis Card:
- 1 will refine
- into 1 Sharp Spike</string>
- <string id="22" seek="2253900">Forbidden Card:
- 1 will refine
- into 1 Betrayal Sword</string>
- <string id="23" seek="2253953">Armadodo Card:
- 1 will refine
- into 1 Dino Bone</string>
- <string id="24" seek="2254000">Tri-Face Card:
- 1 will refine
- into 1 Curse Spike</string>
- <string id="25" seek="2254049">Fastitocalon Card:
- 1 will refine
- into 1 Water Crystal</string>
- <string id="26" seek="2254104">Snow Lion Card:
- 1 will refine
- into 1 North Wind</string>
- <string id="27" seek="2254153">Ochu Card:
- 1 will refine
- into 1 Ochu Tentacle</string>
- <string id="28" seek="2254200">SAM08G Card:
- 1 will refine
- into 1 Running Fire</string>
- <string id="29" seek="2254248">Death Claw:
- 1 will refine
- into 1 Sharp Spike</string>
- <string id="30" seek="2254294">Cactuar Card:
- 1 will refine
- into 1 Cactus Thorn</string>
- <string id="31" seek="2254343">Tonberry Card:
- 1 will refine
- into 1 Chef`s Knife</string>
- <string id="32" seek="2254393">Abyss Worm Card:
- 1 will refine
- into 1 Windmill</string>
- <string id="33" seek="2254441">Turtapod Card:
- 5 will refine
- into 1 Healing Mail</string>
- <string id="34" seek="2254491">Vysage Card:
- 1 will refine
- into 1 Wizard Stone</string>
- <string id="35" seek="2254539">T-Rexaur Card:
- 2 will refine
- into 1 Dino Bone</string>
- <string id="36" seek="2254586">Bomb Card:
- 1 will refine
- into 1 Bomb Fragment</string>
- <string id="37" seek="2254633">Blitz Card:
- 1 will refine
- into 1 Dynamo Stone</string>
- <string id="38" seek="2254680">Wendigo Card:
- 1 will refine
- into 1 Steel Orb</string>
- <string id="39" seek="2254726">Torama Card:
- 5 will refine
- into 1 Life Ring</string>
- <string id="40" seek="2254771">Imp Card:
- 1 will refine
- into 1 Wizard Stone</string>
- <string id="41" seek="2254816">Blue Dragon Card:
- 4 will refine
- into 1 Fury Fragment</string>
- <string id="42" seek="2254870">Adamantoise Card:
- 3 will refine
- into 1 Turtle Shell</string>
- <string id="43" seek="2254923">Hexadragon Card:
- 3 will refine
- into 1 Red Fang</string>
- <string id="44" seek="2254971">Iron Giant Card:
- 3 will refine
- into 1 Star Fragment</string>
- <string id="45" seek="2255024">Behemoth Card:
- 10 will refine
- into 1 Barrier</string>
- <string id="46" seek="2255070">Chimera Card:
- 10 will refine
- into 1 Regen Ring</string>
- <string id="47" seek="2255118">PuPu Card:
- 1 will refine
- into 1 Hungry Cookpot</string>
- <string id="48" seek="2255166">Elastoid Card:
- 1 will refine
- into 1 Steel Pipe</string>
- <string id="49" seek="2255214">GIM47N Card:
- 1 will refine
- into 10 Fast Ammo</string>
- <string id="50" seek="2255260">Malboro Card:
- 4 will refine
- into 1 Malboro Tentacle</string>
- <string id="51" seek="2255313">Ruby Dragon Card:
- 10 will refine
- into 1 Inferno Fang</string>
- <string id="52" seek="2255367">Elnoyle Card:
- 10 will refine
- into 1 Energy Crystal</string>
- <string id="53" seek="2255419">Tonberry King Card:
- 1 will refine
- into 1 Chef`s Knife</string>
- <string id="54" seek="2255474">Wedge, Biggs Card:
- 1 will refine
- into 1 X-Potion</string>
- <string id="55" seek="2255524">Fujin, Raijin Card:
- 1 will refine
- into 1 X-Potion</string>
- <string id="56" seek="2255575">Elvoret Card:
- 1 will refine
- into 10 Death Stones</string>
- <string id="57" seek="2255625">X-ATM092 Card:
- 2 will refine
- into 1 Turtle Shell</string>
- <string id="58" seek="2255675">Granaldo Card:
- 1 will refine
- into 1 G-Returner</string>
- <string id="59" seek="2255723">Gerogero Card:
- 10 will refine
- into 1 Circlet</string>
- <string id="60" seek="2255769">Iguion Card:
- 1 will refine
- into 1 Cockatrice Pinion</string>
- <string id="61" seek="2255822">Abadon Card:
- 1 will refine
- into 30 Dark Ammo</string>
- <string id="62" seek="2255868">Trauma Card:
- 1 will refine
- into 30 Demolition Ammo</string>
- <string id="63" seek="2255920">Oilboyle Card:
- 1 will refine
- into 30 Fire Ammo</string>
- <string id="64" seek="2255968">Shumi Tribe Card:
- 5 will refine
- into 1 Gambler Spirit</string>
- <string id="65" seek="2256023">Krysta Card:
- 1 will refine
- into 10 Holy Stones</string>
- <string id="66" seek="2256071">Propagator Card:
- 1 will refine
- into 1 G-Mega-Potion</string>
- <string id="67" seek="2256124">Jumbo Cactuar Card:
- 1 will refine
- into 1 Cactus Thorn</string>
- <string id="68" seek="2256179">Tri-Point Card:
- 40 will refine
- into 1 Jet Engine</string>
- <string id="69" seek="2256229">Gargantua Card:
- 10 will refine
- into 1 Strength Love</string>
- <string id="70" seek="2256282">Mobile Type 8 Card:
- 1 will refine
- into 10 Shell Stones</string>
- <string id="71" seek="2256338">Sphinxara Card:
- 1 will refine
- into 1 G-Mega-Potion</string>
- <string id="72" seek="2256390">Tiamat Card:
- 1 will refine
- into 10 Flare Stones</string>
- <string id="73" seek="2256439">BGH251F2 Card:
- 1 will refine
- into 10 Protect Stones</string>
- <string id="74" seek="2256492">Red Giant Card:
- 1 will refine
- into 5 Meteor Stones</string>
- <string id="75" seek="2256544">Catoblepas:
- 1 will refine
- into 1 Rename Card</string>
- <string id="76" seek="2256590">Ultima Weapon Card:
- 1 will refine
- into 1 Ultima Stone</string>
- <string id="77" seek="2256645">Chubby Chocobo Card:
- 1 will refine
- into 100 LuvLuvGs</string>
- <string id="78" seek="2256699">Angelo Card:
- 1 will refine
- into 100 Elixirs</string>
- <string id="79" seek="2256744">Gilgamesh Card:
- 1 will refine
- into 10 Holy Wars</string>
- <string id="80" seek="2256793">MiniMog Card:
- 1 will refine
- into 100 Pet Houses</string>
- <string id="81" seek="2256842">Chicobo Card:
- 1 will refine
- into 100 Gysahl Greens</string>
- <string id="82" seek="2256894">Quezacotl Card:
- 1 will refine
- into 100 Dynamo Stones</string>
- <string id="83" seek="2256948">Shiva Card:
- 1 will refine
- into 100 North Winds</string>
- <string id="84" seek="2256996">Ifrit Card:
- 1 will refine
- into 3 Elem Atks</string>
- <string id="85" seek="2257040">Siren Card:
- 1 will refine
- into 3 Status Atks</string>
- <string id="86" seek="2257086">Sacred Card:
- 1 will refine
- into 100 Dino Bones</string>
- <string id="87" seek="2257134">Minotaur Card:
- 1 will refine
- into 10 Adamantines</string>
- <string id="88" seek="2257184">Carbuncle Card:
- 1 will refine
- into 3 Glow Curtains</string>
- <string id="89" seek="2257236">Diablos Card:
- 1 will refine
- into 100 Black Holes</string>
- <string id="90" seek="2257286">Leviathan Card:
- 1 will refine
- into 3 Doc`s Codes</string>
- <string id="91" seek="2257336">Odin Card:
- 1 will refine
- into 100 Dead Spirits</string>
- <string id="92" seek="2257384">Pandemona Card:
- 1 will refine
- into 100 Windmills</string>
- <string id="93" seek="2257434">Cerberus Card:
- 1 will refine
- into 100 Lightweights</string>
- <string id="94" seek="2257486">Alexander Card:
- 1 will refine
- into 3 Moon Curtains</string>
- <string id="95" seek="2257538">Phoenix Card:
- 1 will refine
- into 3 Phoenix Spirits</string>
- <string id="96" seek="2257590">Bahamut Card:
- 1 will refine
- into 100 Megalixirs</string>
- <string id="97" seek="2257639">Doomtrain Card:
- 1 will refine
- into 3 Status Guards</string>
- <string id="98" seek="2257691">Eden Card:
- 1 will refine
- into 3 Monk`s Codes</string>
- <string id="99" seek="2257737">Ward Card:
- 1 will refine
- into 3 Gaea`s Rings</string>
- <string id="100" seek="2257783">Kiros Card:
- 1 will refine
- into 3 Accelerators</string>
- <string id="101" seek="2257830">Laguna Card:
- 1 will refine
- into 100 Heroes</string>
- <string id="102" seek="2257874">Selphie Card:
- 1 will refine
- into 3 Elem Guards</string>
- <string id="103" seek="2257922">Quistis Card:
- 1 will refine
- into 3 Samantha Souls</string>
- <string id="104" seek="2257973">Irvine Card:
- 1 will refine
- into 3 Rocket Engines</string>
- <string id="105" seek="2258023">Zell Card:
- 1 will refine
- into 3 Hyper Wrists</string>
- <string id="106" seek="2258069">Rinoa Card:
- 1 will refine
- into 3 Magic Armlets</string>
- <string id="107" seek="2258117">Edea Card:
- 1 will refine
- into 3 Royal Crowns</string>
- <string id="108" seek="2258163">Seifer Card:
- 1 will refine
- into 3 Diamond Armors</string>
- <string id="109" seek="2258213">Squall Card:
- 1 will refine
- into 3 Three Stars</string>
- </file>
- <file id="116" seek="2258944" length="2048">
- <string id="0" seek="2258992">At the Switch,</string>
- <string id="1" seek="2259008">party members and junction
- can be switched.</string>
- <string id="2" seek="2259052">To change party members,</string>
- <string id="3" seek="2259080">select Switch Member,</string>
- <string id="4" seek="2259104">choose a replacement,</string>
- <string id="5" seek="2259128">then select member being replaced.</string>
- <string id="6" seek="2259164">The members will switch places.</string>
- <string id="7" seek="2259196">However, please note that</string>
- <string id="8" seek="2259224">there are times
- when certain characters</string>
- <string id="9" seek="2259264">cannot join the party.</string>
- <string id="10" seek="2259288">The other command,
- Junction Exchange</string>
- <string id="11" seek="2259328">exchanges the</string>
- <string id="12" seek="2259344">magic, GF,</string>
- <string id="13" seek="2259356">junctioned magic,
- and abilities</string>
- <string id="14" seek="2259388">between characters.</string>
- <string id="15" seek="2259408">This way, the replacing member
- can take over all abilities at once.</string>
- <string id="16" seek="2259476">The process is the same as Switch Member.</string>
- <string id="17" seek="2259520">Select a replacement,</string>
- <string id="18" seek="2259544">then the member to be replaced,</string>
- <string id="19" seek="2259576">to activate the command.</string>
- <string id="20" seek="2259604">Please note that
- this process may change the</string>
- <string id="21" seek="2259652">member`s current HP.</string>
- <string id="22" seek="2259676">This concludes the Switch explanation.</string>
- </file>
- </files>
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